Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.15 @ 17:04:33 Player: oshi0ne1 Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (2367) 2367 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6962 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 220/300 Energy 31/125 System Corruption 24% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (4) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- Reinforced Fission Core Improved Airjet Advanced Cooling System Peak State ------------ > --- POWER ------------ Light Ion Engine Hybrid Deuterium Engine Light Fission Core Micro Fission Core > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Visual Processing Unit Advanced Targeting Computer Target Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Coil Gun Remote Datajack > --- INVENTORY -------- Armored Medium Treads Compact Wheel Compact Wheel Hover Unit Hover Unit Hover Unit Gravmag System Improved Airjet Nuclear Pulse Thruster Improved Heat Sink Advanced Cooling System Improved Energy Well Advanced Signal Interpreter Improved Particle Charger Focal Shield Advanced Shield Generator Hacking Suite System Shield Drone Bay Drone Bay Heavy Laser Flak Gun Heavy Missile Launcher Mace [Rating: 62] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Hover Unit Hover Unit Utility Huge Storage Unit Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Coil Gun Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power 3 | . . . . 2 1 . . . Propulsion 2 | . . . . . . . 2 . Utility 4 | . . 2 . . 1 . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 82 | 5 7 5 7 5 14 24 2 13 Power 23 | 1 1 1 2 3 6 6 . 3 Engine 15 | 1 . 1 2 2 5 3 . 1 Core 8 | . 1 . . 1 1 3 . 2 Reactor . | . . . . . . . . . Propulsion 16 | 2 3 2 . 1 1 5 . 2 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 8 | 2 . . . . 1 3 . 2 Hover 8 | . 3 2 . 1 . 2 . . Flight . | . . . . . . . . . Utility 18 | 1 . . 3 1 4 5 . 4 Device 9 | . . . 3 1 2 1 . 2 Storage 2 | 1 . . . . 1 . . . Processor 5 | . . . . . 1 3 . 1 Hackware 1 | . . . . . . . . 1 Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 25 | 1 3 2 2 . 3 8 2 4 Energy Gun 7 | . . . 1 . 2 3 . 1 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 5 | 1 . 1 . . . 2 1 . Ballistic Cannon 2 | . 1 1 . . . . . . Launcher 4 | . 1 . . . . 2 . 1 Special Weapon 2 | . . . . . 1 . . 1 Impact Weapon 2 | . 1 . . . . . 1 . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 4 | . . . . . . 3 . 1 Parts Lost 49 | . . 3 . . 5 15 . 26 Power 14 | . . 1 . . 2 7 . 4 Propulsion 12 | . . 2 . . 2 1 . 7 Utility 13 | . . . . . 1 4 . 8 Weapon 10 | . . . . . . 3 . 7 Highest Loss Streak 22 | . . 3 . . 3 5 . 22 To Critical Strikes . | . . . . . . . . . Average Backups 9 | . 2 2 2 4 6 10 15 19 Power . | . . . . . . . . . Propulsion 4 | . 2 1 1 1 2 4 6 7 Utility 2 | . . . . . 1 1 4 8 Weapon 2 | . . 1 1 2 2 3 3 2 Tool/Special . | . . . . . . . . . Unused Backups 11 | . . . . . . . . 11 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . . . . . . 3 Utility 7 | . . . . . . . . 7 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 77 | . 71 49 77 85 79 83 80 76 Engine 14 | . 10 5 11 23 19 17 13 8 Core 5 | . 3 3 . . 8 7 . 7 Wheel 10 | . 2 7 21 16 7 7 20 12 Hover 2 | . 25 11 . . . . . . Device 10 | . . . 24 27 20 12 . . Storage 7 | . 14 11 11 9 7 7 6 4 Processor 9 | . . . . . 4 13 20 18 Protection 1 | . . . . . . 1 6 3 Energy Gun 4 | . . . 5 9 7 4 . 4 Ballistic Gun 3 | . 13 7 2 . . 2 6 4 Slashing Weapon 1 | . . . 1 . . 3 3 . Peak Build Rating 62 | 5 8 8 21 24 47 50 41 62 Average Rating 34 | 3 5 6 16 21 37 41 40 48 On Entrance 19 | . 5 7 5 20 24 41 31 40 Avg Prop Armor Cover (%) 6 | . . . . . . . . 6 Naked Turns 3 | . . . . . . . . 3 Heaviest Build 121 | 11 14 14 17 23 111 118 107 121 Greatest Support 60 | 26 26 26 26 35 37 37 60 60 Greatest Overweight (x) 36 | . 1 3 . 3 2 4 1 36 Average Overweight (x) 1 | . . . . . . 2 1 1 Largest Inventory Capacity 25 | 8 8 8 8 8 25 25 25 25 Average Capacity 17 | 6 8 8 8 8 9 25 25 22 Most Carried 24 | 1 4 4 4 7 9 15 19 24 Average Carried 10 | . 2 2 2 4 7 11 15 19 Final Capacity 25 | 8 8 8 8 8 25 25 25 5 Final Carried 19 | . 3 3 3 6 8 13 19 3 Class Distribution -------------------- 61% | Mutant 31% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Matter Collected 1716 | 30 245 107 169 118 188 393 27 439 Remotely . | . . . . . . . . . Salvage Created 2916 | . 140 264 61 58 351 1384 27 631 Parts 144 | . 12 29 2 4 14 60 1 22 Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed 2 | . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Combat Hostiles Destroyed 47 | . 5 6 . 1 5 21 . 9 Melee 7 | . . . . . . 5 . 2 Guns 29 | . 5 5 . 1 4 10 . 4 Cannons 3 | . . 1 . . . 2 . . AOE 6 | . . . . . 1 3 . 2 Classes Destroyed 12 | . 2 4 1 . . 4 . 1 Worker 6 | . . . . . . 4 . 2 Builder 4 | . . 1 . . 1 . . 2 Hauler 1 | . . . . . . 1 . . Recycler 8 | . . . 1 . 2 4 . 1 Operator 5 | . . 2 . . . 1 1 1 Watcher 4 | . . 2 . . . 2 . . Swarmer 10 | . 3 3 . . 4 . . . Grunt 18 | . 2 . . 1 1 7 . 7 Brawler 1 | . . . . . . . . 1 Sentry 13 | . . 3 . . . 10 . . Hunter 2 | . . . . . . 2 . . Programmer 3 | . . . . . . 2 . 1 Best Kill Streak 7 | . 3 5 1 1 3 7 1 7 Combat Bots Only 4 | . 3 3 . 1 3 4 . 3 Max Kills in Single Turn 4 | . 1 1 1 1 1 4 1 4 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 1 . 1 Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Hostile Shots Fired 793 | . 30 39 . 11 67 412 . 234 Missed 285 | . 8 12 . 4 22 155 . 84 Hits 508 | . 22 27 . 7 45 257 . 150 Melee 5 | . . . . . . . . 5 Projectile 503 | . 22 27 . 7 45 257 . 145 Critical Strikes 21 | . . 1 . 1 2 5 . 12 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 5358 | . 206 265 . 87 540 1868 . 2392 Core 1633 | . 49 59 . . 117 397 . 1011 Absorbed by Shields 18 | . . . . . . . . 18 Ignored by Resistances 1580 | . 63 75 . 24 160 597 . 661 Core Remaining (%) 81 | 100 80 . 85 100 . 26 100 . Volleys Fired 244 | . 24 30 2 8 48 96 2 34 Largest 1 | . 1 1 1 1 1 1 1 1 Hottest 80 | . 20 33 55 55 63 80 30 69 Shots Fired 243 | . 24 30 2 8 48 95 2 34 Gun 217 | . 24 24 2 8 47 80 2 30 Cannon 11 | . . 4 . . . 7 . . Launcher 13 | . . 2 . . . 8 . 3 Special 2 | . . . . . 1 . . 1 Kinetic 95 | . 24 28 . . . 20 2 21 Thermal 97 | . . . . . 30 65 . 2 Explosive 13 | . . 2 . . . 8 . 3 Electromagnetic 36 | . . . 2 8 17 2 . 7 Robot Hit Streak 26 | . 7 18 19 7 10 26 5 15 Robot Miss Streak 3 | . 1 1 1 . 2 2 . 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 226 | . 19 28 2 7 38 95 2 35 Core Hits 185 | . 10 13 2 3 15 99 2 41 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 7 | . . . . . 1 4 . 2 Burn 5 | . . . . . 1 4 . . Destroy 1 | . . . . . . . . 1 Smash 1 | . . . . . . . . 1 Melee Attacks 20 | . . . 1 . . 15 . 4 Impact 4 | . . . . . . . . 4 Slashing 16 | . . . 1 . . 15 . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6041 | . 158 481 109 95 670 2777 42 1709 Guns 3336 | . 158 328 12 95 568 1509 42 624 Cannons 247 | . . 84 . . . 163 . . Explosions 1772 | . . 69 . . 102 667 . 934 Melee 660 | . . . 97 . . 438 . 125 Ramming 26 | . . . . . . . . 26 Kinetic 1552 | . 158 412 . . . 499 42 441 Thermal 1876 | . . . . . 563 1152 . 161 Explosive 1551 | . . 69 . . . 667 . 815 Electromagnetic 376 | . . . 12 95 107 21 . 141 Impact 125 | . . . . . . . . 125 Slashing 535 | . . . 97 . . 438 . . Piercing . | . . . . . . . . . Highest Corruption 22 | . . . . . . 2 . 22 Average Corruption 3 | . . . . . . 1 . 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 21 | . . . . . . 10 . 11 Message Errors 2 | . . . . . . 1 . 1 Matter Fused 1 | . . . . . . 1 . . Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 2 | . . . . . . 1 . 1 Data Loss (minor) 4 | . . . . . . 3 . 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Alerts 2 | . . . . . . 1 . 1 Misdirections 4 | . . . . . . . . 4 Weapon Failures 2 | . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 66 | . . . . . 19 12 . 35 Projectiles . | . . . . . . . . . Explosions 42 | . . . . . 19 12 . 11 Melee 24 | . . . . . . . . 24 Knockbacks 3 | . . . . . . . . 3 Impact 3 | . . . . . . . . 3 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 106 | . . . . . . 49 . 57 Shots 6 | . . . . . . 3 . 3 Rammed 10 | . . . . . . . . 10 Targets Rammed 10 | . . . . . . . . 10 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 524 | . 17 4 8 257 350 524 . 143 Average Temperature 146 | . 6 4 6 147 142 191 . 69 Received Heat Transfer 1666 | . 117 81 . 81 99 765 . 523 Effects 27 | . . . . . 4 23 . . Shutdowns 10 | . . . . . 1 9 . . Energy Bleed 5 | . . . . . 3 2 . . Interference 3 | . . . . . . 3 . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 2 | . . . . . . 2 . . Damage (major) 5 | . . . . . . 5 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 11 | . . . . . 3 8 . . Heat Transferred 3806 | . . . . . 1136 2496 . 174 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 88 | 100 100 100 100 100 100 62 100 100 Level 1 11 | . . . . . . 37 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 298 | . 125 150 39 25 53 298 85 62 Initial 85 | . . 34 39 . 5 . 85 . Average 51 | . 61 92 6 2 9 117 40 8 Influence Increases 1701 | . 175 216 5 32 158 808 5 302 Destroy 0b10 Robot/C 940 | . 100 120 . 20 100 420 . 180 Destroy 0b10 Robot/NC 140 | . . 25 5 . 15 60 5 30 Destroy Leader 270 | . 20 44 . . 20 166 . 20 Trap Triggered on 0b10 10 | . 10 . . . . . . . Successful Hack 22 | . . 8 . 12 . . . 2 Disable Machine 54 | . . 9 . . . 45 . . Destroy Structure 190 | . . 10 . . 8 102 . 70 Lose Combat Pursuer 75 | . 45 . . . 15 15 . . Influence Decreases 1679 | . 80 191 125 17 173 589 224 280 Entered New Map 286 | . . 61 81 . 10 . 134 . Time Decay 1020 | . 80 100 44 17 128 469 90 92 Lost Part 373 | . . 30 . . 35 120 . 188 Squads Dispatched 11 | . . . 1 2 1 4 . 3 Investigation 5 | . . . 1 2 . 1 . 1 Extermination 3 | . . . . . 1 2 . . Reinforcement 3 | . . . . . . 1 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Distress Signals 5 | . . 1 . . 1 2 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . 7 13 2 3 11 25 1 13 Peak Tracking Total 5 | . 3 5 2 1 3 4 1 5 Tactical Retreats 3 | . 1 . . . 1 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Traps Triggered 3 | . . . . . 2 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . Reused 1 | . 1 . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Machines Disabled 6 | . . 1 . . . 5 . . Max in Single Turn 2 | . . 1 . . . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Machines Accessed 21 | . 3 3 1 3 . 4 3 4 Terminals 18 | . 3 3 . 3 . 3 2 4 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 55 | . 7 7 1 10 . 13 5 12 Successful 32 | . 6 5 1 6 . 3 2 9 Failed 23 | . 1 2 . 4 . 10 3 3 Catastrophic 3 | . . . . 1 . 2 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 47 | . 7 7 . 10 . 8 3 12 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 5 | . . . . . . 5 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 30 | . 6 5 1 6 . 1 2 9 Record 13 | . 1 3 . 3 . . . 6 Prototype ID Bank 1 | . . 1 . . . . . . Open Door 2 | . . . 1 . . 1 . . Open DSF 1 | . . . . . . . 1 . Alert Level 4 | . 2 . . 1 . . 1 . Locate Traps 2 | . 1 . . 1 . . . . Reprogram Traps 1 | . 1 . . . . . . . Maintenance Status 2 | . 1 . . . . . . 1 Transport Status 1 | . . . . 1 . . . . Investigation Status 1 | . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . 1 Recall Reinforcements 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . Report Inventory 1 | . . . . . . 1 . . Retrieve Matter 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 5 | . . 2 . 1 . 1 1 . Used 1 | . . 1 . . . . . . Hacking Detections 12 | . 3 1 . 2 . 3 1 2 Full Trace Events 5 | . . 1 . 2 . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . 1 . . . parse_system 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Active Infowar (turns) 1841 | . . . 227 166 132 472 214 630 Optics 1100 | . . . . . . 256 214 630 Machine Analysis 1080 | . . . . . . 297 214 569 Jamming 525 | . . . 227 166 132 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Turns Passed 3456 | 31 238 201 298 166 573 1058 214 677 Spaces Moved 2038 | 28 219 121 122 140 336 492 173 407 Core 68 | 2 . 2 . . 55 . . 9 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 1672 | 26 11 49 122 139 281 492 173 379 Hover 298 | . 208 70 . 1 . . . 19 Flight . | . . . . . . . . . Fastest Speed 50 | 50 56 56 90 90 90 130 115 60 Average Speed 112 | 85 59 86 90 91 110 141 115 129 Slowest Speed 1850 | 90 116 200 90 240 150 160 115 1850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 3 37 22 23 18 12 66 5 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . Terrain Destroyed 208 | . . 9 . . 6 141 . 52 Melee 1 | . . . . . . 1 . . Projectile . | . . . . . . . . . AOE 207 | . . 9 . . 6 140 . 52 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Total 2918 | 33 308 189 309 171 493 723 185 507 Wait 386 | . 45 22 161 4 77 61 . 16 Move 2030 | 27 218 120 121 139 335 491 172 407 Hop . | . . . . . . . . . Pick Up 50 | 1 3 3 8 3 5 11 7 9 Fast Attach 41 | 4 4 2 . 4 7 10 1 9 Attach 52 | 1 2 4 8 3 5 16 1 12 Detach 24 | . 3 2 2 5 1 10 . 1 Swap 27 | . 3 2 1 2 5 10 1 3 Drop 34 | . 6 4 5 3 10 3 1 2 Fire 244 | . 24 30 2 8 48 96 2 34 Melee 20 | . . . 1 . . 15 . 4 Ram 10 | . . . . . . . . 10 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 32 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 15) 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Evolved 2 slots: Utility x2 353 | -9/Materials | Build established: Mutant 398 | -9/Materials | Lost 3 parts (1p2n) 437 | -9/Materials | Discovered new exit (range 10) 471 | -9/Materials | Entered Mines 480 | -9/Mines | Learned location of Storage (-7) 519 | -9/Mines | Met a Derelict bent on vengeance 522 | -9/Mines | Discovered new exit (range 7) 527 | -9/Mines | Met a Derelict shopkeep closing up shop 769 | -9/Mines | Entered Materials 769 | -8/Materials | Evolved 2 slots: Power x2 885 | -8/Materials | Discovered new exit (range 16) 935 | -8/Materials | Entered Factory 935 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 936 | -7/Factory | Identified exit to Storage 1098 | -7/Factory | Lost 3 parts (2n1u) 1236 | -7/Factory | Allied Derelicts emerged from ambush trap array 1508 | -7/Factory | Entered Storage 1871 | -7/Storage | Lost 3 parts (2p1w) 1939 | -7/Storage | Found Prototype Launcher 2110 | -7/Storage | Identified Rocket Array 2147 | -7/Storage | Core integrity fell below 50% 2196 | -7/Storage | Lost 5 parts (2p1n1u1w) 2470 | -7/Storage | Build established: Scavenger-Mutant 2504 | -7/Storage | Discovered new exit (range 17) 2566 | -7/Storage | Entered Factory 2566 | -6/Factory | Evolved 2 slots: Propulsion x2 2691 | -6/Factory | Discovered new exit (range 15) 2780 | -6/Factory | Entered another Factory area 2780 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3304 | -5/Factory | Lost 4 parts (1p3n) 3397 | -5/Factory | System corruption reached 10% 3402 | -5/Factory | Found Prototype Launcher 3402 | -5/Factory | Identified Scatter Rocket Array 3416 | -5/Factory | Core integrity fell below 50% 3440 | -5/Factory | Core integrity fell below 20% 3457 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. R-10 Processor collects Imp. Treads. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. P-70 Sage resets G-50 Soldier, system corruption cleaned. K-01 Serf collects debris. U-05 Engineer builds a Wall. R-10 Processor collects Welding Torch. G-50 Soldier destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Acquired Lgt. Ion Engine. R-10 Processor collects Adv. Heat Sink. The unstable cave ceiling collapses. K-01 Serf collects debris. Acquired 29 matter. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????# """" ## """ """ """ # #? | | ??????????# """" ## #+#######+####? | | ??????????# """" ###########+##### #### #? | | ??????????# """" + ## | | ??????????# """" # ! | | ??????????# + | | ??????????# # | | ??????????# # """ """ """ """ """ | | "?????????# # ##### """ """ """ """ """ | | "?????????# # #???# """ """ """ """ """ | | "?????????# # #???# """ """ """ """ | | "?????????# # #???# | | "?????????# ""T"" # #???# | | "?????????# """"" # #???# #### | | "?????????# # #???# #######+######??? | | "?????????########## #???# #??# #???? | | "??????????????????# ####### ##??# """ #???? | | ???????????????????# ### # #??# """ #???? | | ???????????????????# # # %###??# """ #???? | | ???????????????????# # # # h #??# #???? | | ??????????????????##+## ## #??# """ #???? | | ??????????????????# ! u #??# """S"" #???? | | ??????????????????# != #????# """""" #???? | | ??????????????????#/ !Ap! #????# #???? | | ??????????????????# | =!! # #????##########???? | | ????????????""???## = R%%@ # #?????????????????? | | ????????????""???# # #?????????????????? | | ????????????S"???## ! # #?????????????????? | | ????""""???"""????# = Rk / #????????????????## | | ????""""???"""????# %! # ############?????# | | ????""""???"""????# ######## ## ####### | | ????""""??????????######?## # + | | ????""""??????????######### # "" # | | ????""""??????+ T + """ """ # """ | | ???????????????????########=% # """ S" # """ | | ??????????????????????????# = # """ """ # """ | | ??????????????????????????####### """ + | | ????????????????????????????????# # """ | | ????????????????????????????????#######+### """ | | ??????????????????????????????????????# """ | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ????????????????????????????????####### ##### | | ????????????????????????????????+ =#???? | | ????????????????????????????????########## #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 39 Energy Capacity 2900 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 53 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Fist Fight Ghost 'Em We Love MA Well Done Well-fed Force Field Challenges ------------ None Game ------ Seed GhostTargetTether Manual? 0 Play Time 01:02:17 Cumulative 7.7 hours Start 2025.11.15 @ 15:31:45 End 2025.11.15 @ 17:04:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ece97155-798e-4f82-b44e-c02bb4baa482