Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.20 @ 02:18:24 Player: Ms. V3-11A Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (115) 575 Value Destroyed (5472) 5472 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (367) 367 TOTAL SCORE: 11234 Bonus ------- High Alert Combat Kills 67 Registered with UFD 300 Cogmind --------- Core Integrity 0/1150 Matter 100/300 Energy 39/100 System Corruption 7% Temperature Critical (589) Movement Core (750) Ox14 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Large Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Improved Armor Integrity Analyzer A0-MCA's Component Scanner > --- WEAPON (3) ------- Quantum Rifle Enhanced Gauss Cannon > --- INVENTORY (15) --- Medium Storage Unit Large Storage Unit Improved Energy Well (400) Medium Matter Pod (100) Coil Gun Enhanced Gauss Cannon CPS Tube (2) CPS Tube (2) Botcube Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Armor Integrity Analyzer Improved Weapon Cycler Improved Core Shielding A0-MCA's Component Scanner > --- WEAPON ----------- Phase Gun Advanced Plasma Cannon Railgun > --- INVENTORY -------- Fission Core Micro Fission Core Flexi-carbon Leg Medium Storage Unit Large Storage Unit Improved Energy Well Medium Matter Pod Plasma Rifle Quantum Rifle Coil Gun Enhanced Gauss Cannon Enhanced Gauss Cannon CPS Tube CPS Tube Botcube [Rating: 115] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Subdweller Monowheel Hover Unit Backup Propulsion III Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Makeshift Light Armor Plating Weapon Riot Gun Energy Gun Riot Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Battle Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Subdweller Shrapnel Launcher Special Weapon CPS Tube Build | -11 -10 -10 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp Slots Evolved 12 | . . . . . 10 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . . Utility 8 | . . . . . 7 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 114 | . 5 13 3 5 35 38 1 14 Power 16 | . . 2 1 . 4 6 . 3 Engine 4 | . . 2 1 . 1 . . . Core 8 | . . . . . 3 2 . 3 Reactor 4 | . . . . . . 4 . . Propulsion 30 | . 2 3 . . 8 15 1 1 Treads 8 | . 2 2 . . 4 . . . Leg 20 | . . . . . 3 15 1 1 Wheel 1 | . . 1 . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . 1 . . . Utility 33 | . 2 1 1 2 16 7 . 4 Device 17 | . 1 . . 2 8 5 . 1 Storage 2 | . 1 . . . 1 . . . Processor 7 | . . . . . 4 1 . 2 Hackware . | . . . . . . . . . Protection 7 | . . 1 1 . 3 1 . 1 Artifact . | . . . . . . . . . Weapon 35 | . 1 7 1 3 7 10 . 6 Energy Gun 13 | . 1 4 . 2 . 4 . 2 Energy Cannon 3 | . . . . . 2 . . 1 Ballistic Gun 13 | . . 1 1 . 5 5 . 1 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 2 | . . 2 . . . . . . Special Weapon 2 | . . . . 1 . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . 2 . . . Corrupted Parts 4 | . . . 1 . 3 . . . System Corruption 11 | . . . 2 . 9 . . . Parts Lost 66 | . . 7 . . 14 27 . 18 Power 10 | . . 2 . . 1 4 . 3 Propulsion 21 | . . 3 . . 3 10 . 5 Utility 17 | . . . . . 5 6 . 6 Weapon 18 | . . 2 . . 5 7 . 4 Highest Loss Streak 23 | . . 4 . . 5 23 . 17 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 99 97 100 86 83 88 94 90 Engine 9 | . 14 13 14 14 1 . . . Core 1 | . . . . . 7 2 . 2 Reactor 1 | . . . . . . 7 10 7 Treads 13 | . 27 22 14 14 9 . . . Leg 3 | . . . . . 3 19 21 16 Wheel 2 | . . 3 14 1 . . . . Device 10 | . 13 . . 9 23 14 15 14 Storage 10 | . 14 14 14 14 5 5 5 5 Processor 4 | . . . . . 6 21 21 24 Protection 6 | . . 14 14 4 3 3 5 4 Energy Gun 14 | . 13 20 14 23 2 6 10 6 Energy Cannon 1 | . . . . . 7 . . 4 Ballistic Gun 7 | . 14 6 13 4 4 6 5 3 Peak Build Rating 115 | 6 13 16 21 22 85 105 105 115 Average Rating 39 | 6 12 13 19 20 66 92 104 103 On Entrance 40 | 6 6 13 16 21 22 76 103 105 Naked Turns . | . . . . . . . . . Heaviest Build 89 | 11 30 35 39 39 89 81 66 72 Greatest Support 85 | 20 46 46 23 23 69 80 85 85 Greatest Overweight (x) 2 | . . 1 1 1 2 1 . . Average Overweight (x) . | . . . 1 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 10 15 15 15 15 15 15 15 Most Carried 15 | 5 8 15 15 15 15 15 15 15 Average Carried 13 | 4 7 11 14 13 14 12 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 2 8 15 15 15 14 15 15 9 Class Distribution -------------------- 68% | Mutant 15% | Scavenger-Gunner 9% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Resources | -11 -10 -10 -7 -7 -5 -4 -4 -4 ----------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp Matter Collected 2516 | 183 72 331 . 72 541 1145 67 105 Remotely . | . . . . . . . . . Salvage Created 6467 | . 365 465 131 . 1475 2462 577 992 Parts 253 | . 24 37 9 . 52 94 16 21 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 8 | . . . . . 2 6 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 45 | . . 13 . . . . 13 19 Prevented 3 | . . 1 . . . . 2 . Kills | -11 -10 -10 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp Combat Hostiles Destroyed 96 | . 12 12 2 . 20 29 7 14 Guns 68 | . 12 11 2 . 3 27 7 6 Cannons 20 | . . . . . 13 . . 7 Classes Destroyed 17 | . 3 2 1 . 6 2 . 3 Worker 9 | . . . . . 5 4 . . Builder 1 | . . . . . . 1 . . Hauler 1 | . . . . . 1 . . . Recycler 2 | . . . . . . 2 . . Mechanic 3 | . 1 . . . 1 1 . . Turret 2 | . . 2 . . . . . . Watcher 1 | . . . . . 1 . . . Swarmer 14 | . 5 4 . . . . 4 1 Saboteur 1 | . . . . . . . . 1 Grunt 39 | . 7 1 . . 7 19 . 5 Brawler 7 | . . . . . 2 1 . 4 Duelist 1 | . . . . . . . . 1 Sentry 6 | . . . 2 . 2 1 . 1 Hunter 7 | . . . . . 3 2 2 . Programmer 13 | . . . . . 6 6 1 . Behemoth 1 | . . . . . . . . 1 Subdweller 7 | . . 7 . . . . . . Best Kill Streak 21 | . 3 6 1 . 7 21 4 10 Combat Bots Only 10 | . 3 4 1 . 4 9 4 10 Max Kills in Single Turn 2 | . 1 1 1 . 2 2 2 1 Gunslinging 1 | . . . . . . 1 1 . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -7 -7 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp Hostile Shots Fired 1041 | . 54 161 54 . 209 348 33 182 Missed 330 | . 24 52 20 . 61 112 15 46 Damage Taken 9939 | . 222 1007 192 . 2116 3449 229 2724 Core 1596 | . 41 156 40 . 195 426 37 701 Absorbed by Shields 199 | . . . . . 199 . . . Redirected to Shielding 129 | . . 28 . . . 9 13 79 Ignored by Resistances 2857 | . 72 310 67 . 649 1005 64 690 Regen/Repaired (Parts) 86 | . . . . . 86 . . . Core Remaining (%) 61 | 100 . . . 5 80 . . . Volleys Fired 294 | . 30 46 6 . 75 77 24 36 Largest 3 | . 2 2 2 . 3 3 3 3 Hottest 280 | . 76 106 75 . 233 162 147 280 Shots Fired 693 | . 60 86 15 . 195 204 40 93 Gun 536 | . 60 83 15 . 75 204 40 59 Cannon 154 | . . . . . 120 . . 34 Launcher 3 | . . 3 . . . . . . Special . | . . . . . . . . . Kinetic 314 | . 30 24 7 . 53 163 11 26 Thermal 335 | . 30 40 . . 128 41 29 67 Explosive . | . . . . . . . . . Electromagnetic 44 | . . 22 8 . 14 . . . Robot Hit Streak 47 | . 10 16 18 . 37 35 47 36 Robot Miss Streak 5 | . 2 2 4 . 2 1 5 2 Penetration Max 1 | . . . . . 1 1 . 1 Secondary Targets 21 | . 4 5 . . 1 10 1 . Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 . Shots Hit Robots 560 | . 43 68 10 . 145 185 31 78 Core Hits 240 | . 19 29 8 . 52 85 14 33 Critical Kills 5 | . . . . . 1 4 . . Critical Parts Destroyed 8 | . . . . . 2 6 . . Critical Strikes 32 | . 4 4 . . 5 15 1 3 Burn 16 | . 4 4 . . . 5 1 2 Meltdown 1 | . . . . . 1 . . . Destroy 13 | . . . . . 3 10 . . Blast 1 | . . . . . . . . 1 Corrupt 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15077 | . 660 1016 147 . 4390 5717 827 2320 Guns 10816 | . 660 1016 144 . 1169 5717 827 1283 Cannons 4258 | . . . . . 3221 . . 1037 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 3 | . . . 3 . . . . . Kinetic 6749 | . 236 215 63 . 711 4675 211 638 Thermal 7642 | . 424 522 . . 3356 1042 616 1682 Explosive . | . . . . . . . . . Electromagnetic 683 | . . 279 81 . 323 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . 2 2 4 . 14 3 4 7 Average Corruption 5 | . 1 2 3 . 13 2 3 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 163 | . 6 20 28 . 75 21 5 8 Message Errors 37 | . 2 4 9 . 14 5 1 2 Matter Fused 38 | . 1 3 4 . 18 11 1 . Heat Flow Errors 20 | . . 4 4 . 10 1 1 . Energy Discharges 21 | . 1 5 5 . 10 . . . Parts Rejected 2 | . . . . . 2 . . . Parts Fused 4 | . . . . . 3 . . 1 Data Loss (minor) 11 | . . 2 . . 6 1 2 . Data Loss (major) 6 | . . 2 2 . 1 1 . . Misfires 8 | . . . 3 . 4 1 . . Alerts 9 | . 2 . 1 . 4 . . 2 Weapon Failures 7 | . . . . . 3 1 . 3 Overload Shots . | . . . . . . . . . Overflow Damage 140 | . . . . . 129 . . 11 Projectiles 140 | . . . . . 129 . . 11 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 36 | . . 36 . . . . . . Shots 1 | . . 1 . . . . . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 710 | . . 193 262 . 523 206 122 710 Average Temperature 124 | . . 64 83 . 120 79 64 200 Received Heat Transfer 2804 | . 99 345 78 . 543 1097 . 642 Effects 27 | . . . . . 7 . . 20 Shutdowns 4 | . . . . . 3 . . 1 Energy Bleed 4 | . . . . . 1 . . 3 Interference 3 | . . . . . . . . 3 Matter Decay 4 | . . . . . . . . 4 Short Circuit 4 | . . . . . 2 . . 2 Damage (minor) 1 | . . . . . 1 . . . Damage (major) 5 | . . . . . . . . 5 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 7 | . . . . . 4 2 . 1 Combat Hostiles 7 | . . . . . 4 2 . 1 Parts Melted 31 | . 3 . . . 13 5 1 9 Heat Transferred 13995 | . 1221 1443 . . 5400 2296 990 2645 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp Peak Influence 415 | . 267 . 21 . 354 415 . . Initial 43 | . . . . . . 43 . . Average 82 | . 70 . 4 . 80 235 . . Maximum Alert Level 2 | . 1 . . . 1 2 . . Low Security (%) 85 | 100 96 . 100 . 91 38 . . Level 1 13 | . 3 . . . 8 55 . . Level 2 . | . . . . . . 5 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 . . . 5 4 . 1 Investigation 2 | . 2 . . . . . . . Extermination 5 | . . . . . 3 2 . . Reinforcement 4 | . . . . . 2 2 . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 3 | . . . . . 1 2 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp Distress Signals 3 | . . . . . 2 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 142 | . 20 22 2 . 36 38 7 17 Peak Tracking Total 9 | . 4 6 1 . 5 9 4 8 Tactical Retreats 7 | . . 2 . . 5 . . . Traps | -11 -10 -10 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp Traps Triggered 3 | . 3 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -7 -7 -5 -4 -4 -4 ---------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp Machines Disabled 14 | . . 2 . . 9 3 . . Max in Single Turn 5 | . . 1 . . 5 1 . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp Machines Accessed 19 | . 6 1 6 2 4 . . . Terminals 13 | . 6 . 6 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 65 | . 22 4 18 10 11 . . . Successful 39 | . 13 4 6 10 6 . . . Failed 26 | . 9 . 12 . 5 . . . Catastrophic 3 | . 1 . 1 . 1 . . . Database Lockouts . | . . . . . . . . . Manual 34 | . 18 . 12 . 4 . . . Terminals 44 | . 22 . 18 . 4 . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . . 5 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 22 | . 5 4 3 10 . . . . Record 8 | . . 4 . 4 . . . . Robot Analysis 7 | . 1 . . 6 . . . . Prototype ID Bank 4 | . 3 . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Refit 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 13 | . 8 . 3 . 2 . . . Terminals 13 | . 8 . 3 . 2 . . . Botnet 4 | . 2 . 1 . 1 . . . Skim 9 | . 6 . 2 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 5 . 6 . 3 . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 32 | . . . . . 32 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 -4 -4 -4 ------------ Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -7 -7 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 42 | . . . . . . 42 . . Highest-Rated Ally 42 | . . . . . . 42 . . Total Orders . | . . . . . . . . . Ally Attacks 1 | . . . . . . 1 . . Total Damage 20 | . . . . . . 20 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp Robot Analysis Total 7 | . 1 . . 6 . . . . Derelict Logs Recovered 6 | . . 1 . 4 . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -7 -7 -5 -4 -4 -4 ------------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp Turns Passed 12410 | 2 1134 1253 1788 4048 2210 1034 649 292 Spaces Moved 5518 | 1 508 723 895 1676 791 302 491 131 Core . | . . . . . . . . . Treads 3694 | . 479 456 499 1676 584 . . . Legs 1161 | 1 29 . . . 207 302 491 131 Wheels 663 | . . 267 396 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 120 240 160 120 120 120 Average Speed 192 | 120 157 149 186 240 234 140 120 120 Slowest Speed 320 | 120 160 240 240 240 320 190 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 1 82 41 99 91 18 8 56 27 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 4 | . 1 1 . 2 . . . . Known Exits Taken 4 | . 1 . . . 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 13 | . . 8 . 2 . . 2 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 146 | . . 36 . . 83 15 5 7 Melee . | . . . . . . . . . Projectile 41 | . . . . . 14 15 5 7 AOE 105 | . . 36 . . 69 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp Total 6739 | 4 782 804 1000 1709 990 742 518 190 Wait 692 | . 227 6 91 . 55 311 . 2 Move 5510 | . 507 722 894 1675 790 301 490 131 Hop . | . . . . . . . . . Pick Up 65 | . 8 14 2 12 14 12 1 2 Fast Attach 51 | . 3 2 . 2 22 15 . 7 Attach 39 | . 1 5 2 1 10 14 . 6 Detach 4 | . . . . 1 3 . . . Swap 25 | . 1 6 1 2 4 9 1 1 Drop 56 | 4 5 3 3 16 17 1 2 5 Fire 294 | . 30 46 6 . 75 77 24 36 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . 2 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 12) 729 | -10/Materials | Discovered new exit (range 15) 771 | -10/Materials | Discovered new exit (range 15) 904 | -10/Materials | Identified exit to Materials 988 | -10/Materials | Identified exit to Subcaves 1015 | -10/Materials | Learned 2 Materials zone layouts 1033 | -10/Materials | Learned 2 Storage zone layouts 1042 | -10/Materials | Learned 4 Recycling zone layouts 1043 | -10/Materials | Learned 2 Materials zone layouts 1067 | -10/Materials | Learned Storage trap positions 1137 | -10/Materials | Entered Subcaves 1138 | -10/Subcaves | Identified exit to Materials 1142 | -10/Subcaves | Learned Materials trap positions 1244 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1245 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1366 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1432 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1545 | -10/Subcaves | Discovered new exit (range 9) 1573 | -10/Subcaves | Core integrity fell below 50% 1596 | -10/Subcaves | Lost 4 parts (1p1n2w) 1879 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1886 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2214 | -10/Subcaves | Visited Clippyterm 2218 | -10/Subcaves | Learned location of Section 7 (-2) 2218 | -10/Subcaves | Learned Research security intel 2390 | -10/Subcaves | Entered Recycling 3045 | -7/Recycling | Core integrity fell below 20% 3124 | -7/Recycling | Discovered new exit (range 6) 4123 | -7/Recycling | Scanned before Scraplab entrance 4157 | -7/Recycling | Entered Scraplab 4176 | -7/Recycling | Discovered new exit (range 2) 4178 | -7/Recycling | Entered Scraptown 4178 | -7/Scraptown | System corruption cleaned by C-Scrubber 4474 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 4478 | -7/Scraptown | Learned location of Zion (-7) 4481 | -7/Scraptown | Learned 8 Research zone layouts 4483 | -7/Scraptown | Learned Research trap positions 4486 | -7/Scraptown | Learned location of Armory (-3) 5755 | -7/Scraptown | Discovered new exit (range 5) 6014 | -7/Scraptown | Visited UFD Registry 6014 | -7/Scraptown | Registered with UFD as "Hellroller" 6086 | -7/Scraptown | Visited Spacefarers 6201 | -7/Scraptown | Visited Fellowship of the Rings 6283 | -7/Scraptown | Visited SPCMW 6302 | -7/Scraptown | Visited Red Mages 6403 | -7/Scraptown | Visited Symbiants 6484 | -7/Scraptown | Visited Comm Corps 6883 | -7/Scraptown | Visited Curators Association 6979 | -7/Scraptown | Visited Botcube Research 6995 | -7/Scraptown | Found Botcube 7220 | -7/Scraptown | Discovered new exit (range 5) 7320 | -7/Scraptown | Visited Abandonware Association 7352 | -7/Scraptown | Learned abandonware demo "HACKBUD.EXE" 7352 | -7/Scraptown | Learned abandonware demo "POISON.EXE" 7407 | -7/Scraptown | Visited Scrap Suit Storage 7457 | -7/Scraptown | Visited A0-MCA Data Center 7472 | -7/Scraptown | Given a C+ rating by A0-MCA 7477 | -7/Scraptown | Found A0-MCA's Component Scanner 7838 | -7/Scraptown | Visited Analyses Database 7890 | -7/Scraptown | Visited Observation Area 7950 | -7/Scraptown | Visited Chapter 10 8182 | -7/Scraptown | Found Scrap Suit 8226 | -7/Scraptown | Entered Factory 8226 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x1, Utility x7, Weapon x1 8378 | -5/Factory | Discovered new exit (range 10) 8498 | -5/Factory | Identified exit to Factory 8597 | -5/Factory | System corruption reached 10% 8612 | -5/Factory | Lost 5 parts (1p1n1u2w) 9231 | -5/Factory | Build established: Scavenger-Tank 9709 | -5/Factory | Repaired Cooling System 10103 | -5/Factory | Lost 5 parts (3u2w) 10383 | -5/Factory | Discovered exit to Factory (range 8) 10436 | -5/Factory | Entered another Factory area 10436 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10478 | -4/Factory | Build established: Scavenger-Gunner 10713 | -4/Factory | Destroyed 9 combat bots 10825 | -4/Factory | Lost 23 parts (4p8n5u6w) 10886 | -4/Factory | Lost 3 parts (2n1w) 11465 | -4/Factory | Discovered new exit (range 5) 11468 | -4/Factory | Identified exit to Upper Caves 11470 | -4/Factory | Entered Upper Caves 12112 | -4/Upper Caves | Discovered new exit (range 5) 12116 | -4/Upper Caves | Learned location of 1 exit from Research 12118 | -4/Upper Caves | Identified exit to Upper Caves 12119 | -4/Upper Caves | Entered another Upper Caves area 12191 | -4/Upper Caves | Encountered a Warlord checkpoint 12278 | -4/Upper Caves | Spotted B-86 Titan 12287 | -4/Upper Caves | Destroyed B-86 Titan 12320 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 12358 | -4/Upper Caves | Core integrity fell below 50% 12402 | -4/Upper Caves | Core integrity fell below 20% 12412 | -4/Upper Caves | Core destroyed Last Messages --------------- 12405_ Overheating: System interference. 12405_ Adv. Signal Interpreter temporarily disabled. 12405_ Imp. Armor Integrity Analyzer temporarily disabled. 12406_ 0b10 Decoder Chip [Skirmisher] broken. 12406_ Overheating: Short circuit. 12406_ Flexi-carbon Leg fries itself beyond repair. 12407_ Plasma Rifle destroyed. 12408_ Overheating: Energy bleed (-3). 12408_ G-67 Veteran knocked back. 12410_ Overheating: Adv. Signal Interpreter damaged (-4). 12410_ Overheating: Lrg. Storage Unit damaged (-3). 12410_ Overheating: Broken 0b10 Decoder Chip [Skirmisher] damaged (-5). 12410_ Quantum Rifle fries itself beyond repair. 12410_ Slug penetrates G-67 Veteran. 12410_ G-67 Veteran knocked back. 12410_ Critical hit (Burn: +37). 12411_ Overheating: Matter decay (-12). 12411_ HXERSVQS7GVNWWHIO<,T9ZA|6L6:NXFX&1 12412_ Overheating: Core damaged (-161). Map ----- +----------------------------------------------------+ | ?????????????????????????#?????????????# #??????# | | ????????????????????????? ???????????### #??????# | | ????????????????????????? ##????????## #??????# | | ????????????????????????## #????????# #??????? | | ????????????????????????# #????###?# #???????? | | ???????????????????????## #???## #??# ########? | | ???????????????????????# #???# #### ## | | ???????????????????????# # ##?## ## #" | | ????????????????????#### ### ##### | | ??????? ##########" # % #???# | | ????????# % # #???##### | | ????????# # ### #??????# | | ????????# ######## ##?# "#?# | | ???????????????????# # ##??# | | ???????????????????#### ##??# | | ?????????????????????### ##?#### "#### | | ?????????????????????# ;#????## % ###??## | | ?????????????????????## ;;######; ##?????? | | ??????????????#???????## " % #??????? | | ??????????????# ?#??#####g ! #??????? | | ??????????????# #;## #?# %% %;### ####??????? | | ????????????????? g ## % #; #####?????????? | | ???????????????????# % ;# *!% ; #?????????????? | | ???????????????????#% ;; ##??????????????? | | ????????????# # %% % % #??????????????? | | ?????????? ; ; %%%@% ; ????????? | | ????????????????#+;; =;# ### ###?????????????? | | ????????????????# ;# #?# ##???????????????? | | ????????????????# #?# #?##????????????????? | | ????????????????## #?? #??????????????????? | | ???????????????? ??? ##??????????????????? | | ?????????????? ???? ##???????????????????? | | ????????????? ???? #????????????????????? | | ????????????? ????? #????????????????????? | | ????????????? ?????? #????????????????????? | | ?????????????? ?????? ????????????????????? | | ?????????????? ???????? ????????????????????? | | ?????????????????????????# ????????????????????? | | ??????????????????????????# ????????????????????? | | ??????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 80 Energy Generation 41 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Armor Integrity Analysis 40 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumRainbowRailgun Manual? 0 Play Time 01:06:58 Cumulative 288.0 hours Start 2024.08.20 @ 00:36:11 End 2024.08.20 @ 02:18:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 217 Rogue 63 Adventurer 128 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 70 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 4d71331a-e787-466f-b371-2eab1dce9872