Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.20 @ 02:18:24

Player: Ms. V3-11A

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (115)     575
Value Destroyed (5472)     5472
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (367)                367
              TOTAL SCORE: 11234

 Bonus
-------
High Alert Combat Kills    67
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     100/300
Energy                     39/100
System Corruption          7%
Temperature                Critical (589)
Movement                   Core (750) Ox14
Location                   -4/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
           Fission Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
     Large Storage Unit
  Advanced Signal Interpreter
           0b10 Decoder Chip [Skirmisher]
  Advanced Targeting Computer
  Improved Armor Integrity Analyzer
           A0-MCA's Component Scanner
>          --- WEAPON (3) -------
           Quantum Rifle
  Enhanced Gauss Cannon
>          --- INVENTORY (15) ---
    Medium Storage Unit
     Large Storage Unit
  Improved Energy Well (400)
    Medium Matter Pod (100)
           Coil Gun
  Enhanced Gauss Cannon
           CPS Tube (2)
           CPS Tube (2)
           Botcube

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Light Antimatter Reactor
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Myomer Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Coolant Injector
     Large Storage Unit
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Improved Armor Integrity Analyzer
  Improved Weapon Cycler
  Improved Core Shielding
           A0-MCA's Component Scanner
>          --- WEAPON -----------
           Phase Gun
  Advanced Plasma Cannon
           Railgun
>          --- INVENTORY --------
           Fission Core
     Micro Fission Core
           Flexi-carbon Leg
    Medium Storage Unit
     Large Storage Unit
  Improved Energy Well
    Medium Matter Pod
           Plasma Rifle
           Quantum Rifle
           Coil Gun
  Enhanced Gauss Cannon
  Enhanced Gauss Cannon
           CPS Tube
           CPS Tube
           Botcube
[Rating: 115]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Makeshift Light Armor Plating
Weapon                     Riot Gun
  Energy Gun               Riot Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           CPS Tube

 Build                          | -11 -10 -10 -7  -7  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Upp Upp 
Slots Evolved              12   | .   .   .   .   .   10  2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   
  Utility                  8    | .   .   .   .   .   7   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             114  | .   5   13  3   5   35  38  1   14  
  Power                    16   | .   .   2   1   .   4   6   .   3   
    Engine                 4    | .   .   2   1   .   1   .   .   .   
    Core                   8    | .   .   .   .   .   3   2   .   3   
    Reactor                4    | .   .   .   .   .   .   4   .   .   
  Propulsion               30   | .   2   3   .   .   8   15  1   1   
    Treads                 8    | .   2   2   .   .   4   .   .   .   
    Leg                    20   | .   .   .   .   .   3   15  1   1   
    Wheel                  1    | .   .   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   
  Utility                  33   | .   2   1   1   2   16  7   .   4   
    Device                 17   | .   1   .   .   2   8   5   .   1   
    Storage                2    | .   1   .   .   .   1   .   .   .   
    Processor              7    | .   .   .   .   .   4   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   1   1   .   3   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   35   | .   1   7   1   3   7   10  .   6   
    Energy Gun             13   | .   1   4   .   2   .   4   .   2   
    Energy Cannon          3    | .   .   .   .   .   2   .   .   1   
    Ballistic Gun          13   | .   .   1   1   .   5   5   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   2   
    Launcher               2    | .   .   2   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   1   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   .   .   .   2   .   .   .   
  Corrupted Parts          4    | .   .   .   1   .   3   .   .   .   
    System Corruption      11   | .   .   .   2   .   9   .   .   .   
Parts Lost                 66   | .   .   7   .   .   14  27  .   18  
  Power                    10   | .   .   2   .   .   1   4   .   3   
  Propulsion               21   | .   .   3   .   .   3   10  .   5   
  Utility                  17   | .   .   .   .   .   5   6   .   6   
  Weapon                   18   | .   .   2   .   .   5   7   .   4   
  Highest Loss Streak      23   | .   .   4   .   .   5   23  .   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  97  100 86  83  88  94  90  
  Engine                   9    | .   14  13  14  14  1   .   .   .   
  Core                     1    | .   .   .   .   .   7   2   .   2   
  Reactor                  1    | .   .   .   .   .   .   7   10  7   
  Treads                   13   | .   27  22  14  14  9   .   .   .   
  Leg                      3    | .   .   .   .   .   3   19  21  16  
  Wheel                    2    | .   .   3   14  1   .   .   .   .   
  Device                   10   | .   13  .   .   9   23  14  15  14  
  Storage                  10   | .   14  14  14  14  5   5   5   5   
  Processor                4    | .   .   .   .   .   6   21  21  24  
  Protection               6    | .   .   14  14  4   3   3   5   4   
  Energy Gun               14   | .   13  20  14  23  2   6   10  6   
  Energy Cannon            1    | .   .   .   .   .   7   .   .   4   
  Ballistic Gun            7    | .   14  6   13  4   4   6   5   3   
Peak Build Rating          115  | 6   13  16  21  22  85  105 105 115 
  Average Rating           39   | 6   12  13  19  20  66  92  104 103 
  On Entrance              40   | 6   6   13  16  21  22  76  103 105 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 11  30  35  39  39  89  81  66  72  
  Greatest Support         85   | 20  46  46  23  23  69  80  85  85  
  Greatest Overweight (x)  2    | .   .   1   1   1   2   1   .   .   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   10  15  15  15  15  15  15  15  
  Most Carried             15   | 5   8   15  15  15  15  15  15  15  
  Average Carried          13   | 4   7   11  14  13  14  12  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  
  Final Carried            15   | 2   8   15  15  15  14  15  15  9   

 Class Distribution 
--------------------
 68% | Mutant
 15% | Scavenger-Gunner
  9% | Scavenger-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -7/Recycling
           Mutant | -7/Scraptown
   Scavenger-Tank | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Upper Caves
 Scavenger-Gunner | -4/Upper Caves

 Resources                      | -11  -10  -10  -7   -7   -5   -4   -4   -4   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Upp  Upp  
Matter Collected           2516 | 183  72   331  .    72   541  1145 67   105  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6467 | .    365  465  131  .    1475 2462 577  992  
  Parts                    253  | .    24   37   9    .    52   94   16   21   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    
Recyclers Shooed           8    | .    .    .    .    .    2    6    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      45   | .    .    13   .    .    .    .    13   19   
  Prevented                3    | .    .    1    .    .    .    .    2    .    

 Kills                          | -11 -10 -10 -7  -7  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Upp Upp 
Combat Hostiles Destroyed  96   | .   12  12  2   .   20  29  7   14  
  Guns                     68   | .   12  11  2   .   3   27  7   6   
  Cannons                  20   | .   .   .   .   .   13  .   .   7   
Classes Destroyed          17   | .   3   2   1   .   6   2   .   3   
  Worker                   9    | .   .   .   .   .   5   4   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   2   .   .   
  Mechanic                 3    | .   1   .   .   .   1   1   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   
  Swarmer                  14   | .   5   4   .   .   .   .   4   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   
  Grunt                    39   | .   7   1   .   .   7   19  .   5   
  Brawler                  7    | .   .   .   .   .   2   1   .   4   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   6    | .   .   .   2   .   2   1   .   1   
  Hunter                   7    | .   .   .   .   .   3   2   2   .   
  Programmer               13   | .   .   .   .   .   6   6   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   
  Subdweller               7    | .   .   7   .   .   .   .   .   .   
Best Kill Streak           21   | .   3   6   1   .   7   21  4   10  
  Combat Bots Only         10   | .   3   4   1   .   4   9   4   10  
Max Kills in Single Turn   2    | .   1   1   1   .   2   2   2   1   
  Gunslinging              1    | .   .   .   .   .   .   1   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -7   -7   -5   -4   -4   -4   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Upp  Upp  
Hostile Shots Fired        1041  | .    54   161  54   .    209  348  33   182  
  Missed                   330   | .    24   52   20   .    61   112  15   46   
Damage Taken               9939  | .    222  1007 192  .    2116 3449 229  2724 
  Core                     1596  | .    41   156  40   .    195  426  37   701  
  Absorbed by Shields      199   | .    .    .    .    .    199  .    .    .    
  Redirected to Shielding  129   | .    .    28   .    .    .    9    13   79   
  Ignored by Resistances   2857  | .    72   310  67   .    649  1005 64   690  
  Regen/Repaired (Parts)   86    | .    .    .    .    .    86   .    .    .    
Core Remaining (%)         61    | 100  .    .    .    5    80   .    .    .    
Volleys Fired              294   | .    30   46   6    .    75   77   24   36   
  Largest                  3     | .    2    2    2    .    3    3    3    3    
  Hottest                  280   | .    76   106  75   .    233  162  147  280  
Shots Fired                693   | .    60   86   15   .    195  204  40   93   
  Gun                      536   | .    60   83   15   .    75   204  40   59   
  Cannon                   154   | .    .    .    .    .    120  .    .    34   
  Launcher                 3     | .    .    3    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  314   | .    30   24   7    .    53   163  11   26   
  Thermal                  335   | .    30   40   .    .    128  41   29   67   
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          44    | .    .    22   8    .    14   .    .    .    
  Robot Hit Streak         47    | .    10   16   18   .    37   35   47   36   
  Robot Miss Streak        5     | .    2    2    4    .    2    1    5    2    
  Penetration Max          1     | .    .    .    .    .    1    1    .    1    
  Secondary Targets        21    | .    4    5    .    .    1    10   1    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    1    1    .    
Shots Hit Robots           560   | .    43   68   10   .    145  185  31   78   
  Core Hits                240   | .    19   29   8    .    52   85   14   33   
  Critical Kills           5     | .    .    .    .    .    1    4    .    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    2    6    .    .    
  Critical Strikes         32    | .    4    4    .    .    5    15   1    3    
    Burn                   16    | .    4    4    .    .    .    5    1    2    
    Meltdown               1     | .    .    .    .    .    1    .    .    .    
    Destroy                13    | .    .    .    .    .    3    10   .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    1    
    Corrupt                1     | .    .    .    .    .    1    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           15077 | .    660  1016 147  .    4390 5717 827  2320 
  Guns                     10816 | .    660  1016 144  .    1169 5717 827  1283 
  Cannons                  4258  | .    .    .    .    .    3221 .    .    1037 
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  3     | .    .    .    3    .    .    .    .    .    
  Kinetic                  6749  | .    236  215  63   .    711  4675 211  638  
  Thermal                  7642  | .    424  522  .    .    3356 1042 616  1682 
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          683   | .    .    279  81   .    323  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    2    2    4    .    14   3    4    7    
  Average Corruption       5     | .    1    2    3    .    13   2    3    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  163   | .    6    20   28   .    75   21   5    8    
    Message Errors         37    | .    2    4    9    .    14   5    1    2    
    Matter Fused           38    | .    1    3    4    .    18   11   1    .    
    Heat Flow Errors       20    | .    .    4    4    .    10   1    1    .    
    Energy Discharges      21    | .    1    5    5    .    10   .    .    .    
    Parts Rejected         2     | .    .    .    .    .    2    .    .    .    
    Parts Fused            4     | .    .    .    .    .    3    .    .    1    
    Data Loss (minor)      11    | .    .    2    .    .    6    1    2    .    
    Data Loss (major)      6     | .    .    2    2    .    1    1    .    .    
    Misfires               8     | .    .    .    3    .    4    1    .    .    
    Alerts                 9     | .    2    .    1    .    4    .    .    2    
    Weapon Failures        7     | .    .    .    .    .    3    1    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            140   | .    .    .    .    .    129  .    .    11   
  Projectiles              140   | .    .    .    .    .    129  .    .    11   
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      36    | .    .    36   .    .    .    .    .    .    
  Shots                    1     | .    .    1    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    1    .    .    .    .    .    
Targets Rammed             1     | .    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        710   | .    .    193  262  .    523  206  122  710  
  Average Temperature      124   | .    .    64   83   .    120  79   64   200  
  Received Heat Transfer   2804  | .    99   345  78   .    543  1097 .    642  
  Effects                  27    | .    .    .    .    .    7    .    .    20   
    Shutdowns              4     | .    .    .    .    .    3    .    .    1    
    Energy Bleed           4     | .    .    .    .    .    1    .    .    3    
    Interference           3     | .    .    .    .    .    .    .    .    3    
    Matter Decay           4     | .    .    .    .    .    .    .    .    4    
    Short Circuit          4     | .    .    .    .    .    2    .    .    2    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    
    Damage (major)         5     | .    .    .    .    .    .    .    .    5    
    Damage (core)          2     | .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    .    .    4    2    .    1    
  Combat Hostiles          7     | .    .    .    .    .    4    2    .    1    
  Parts Melted             31    | .    3    .    .    .    13   5    1    9    
  Heat Transferred         13995 | .    1221 1443 .    .    5400 2296 990  2645 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -7  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Upp Upp 
Peak Influence             415  | .   267 .   21  .   354 415 .   .   
  Initial                  43   | .   .   .   .   .   .   43  .   .   
  Average                  82   | .   70  .   4   .   80  235 .   .   
Maximum Alert Level        2    | .   1   .   .   .   1   2   .   .   
  Low Security (%)         85   | 100 96  .   100 .   91  38  .   .   
  Level 1                  13   | .   3   .   .   .   8   55  .   .   
  Level 2                  .    | .   .   .   .   .   .   5   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   .   .   5   4   .   1   
  Investigation            2    | .   2   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   3   2   .   .   
  Reinforcement            4    | .   .   .   .   .   2   2   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   1   2   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -7  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Upp Upp 
Distress Signals           3    | .   .   .   .   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              142  | .   20  22  2   .   36  38  7   17  
  Peak Tracking Total      9    | .   4   6   1   .   5   9   4   8   
  Tactical Retreats        7    | .   .   2   .   .   5   .   .   .   

 Traps                          | -11 -10 -10 -7  -7  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Upp Upp 
Traps Triggered            3    | .   3   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -7  -7  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Fac Upp Upp 
Machines Disabled          14   | .   .   2   .   .   9   3   .   .   
  Max in Single Turn       5    | .   .   1   .   .   5   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Upp Upp 
Machines Accessed          19   | .   6   1   6   2   4   .   .   .   
  Terminals                13   | .   6   .   6   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                65   | .   22  4   18  10  11  .   .   .   
  Successful               39   | .   13  4   6   10  6   .   .   .   
  Failed                   26   | .   9   .   12  .   5   .   .   .   
    Catastrophic           3    | .   1   .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   18  .   12  .   4   .   .   .   
  Terminals                44   | .   22  .   18  .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   5   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   
Terminal Hacks             22   | .   5   4   3   10  .   .   .   .   
  Record                   8    | .   .   4   .   4   .   .   .   .   
  Robot Analysis           7    | .   1   .   .   6   .   .   .   .   
  Prototype ID Bank        4    | .   3   .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   
  Refit                    1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         13   | .   8   .   3   .   2   .   .   .   
  Terminals                13   | .   8   .   3   .   2   .   .   .   
    Botnet                 4    | .   2   .   1   .   1   .   .   .   
    Skim                   9    | .   6   .   2   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   5   .   6   .   3   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   
  Time                     32   | .   .   .   .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  -5  -4  -4  -4  
------------               Run  | Yrd Mat Sub Rec Scr Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -7  -5  -4  -4  -4  
--------                   Run  | Yrd Mat Sub Rec Scr Fac Fac Upp Upp 
Total Allies               1    | .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      42   | .   .   .   .   .   .   42  .   .   
  Highest-Rated Ally       42   | .   .   .   .   .   .   42  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   .   .   1   .   .   
  Total Damage             20   | .   .   .   .   .   .   20  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -7  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Upp Upp 
Robot Analysis Total       7    | .   1   .   .   6   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   4   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -7   -7   -5   -4   -4   -4   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Upp  Upp  
Turns Passed               12410 | 2    1134 1253 1788 4048 2210 1034 649  292  
Spaces Moved               5518  | 1    508  723  895  1676 791  302  491  131  
  Core                     .     | .    .    .    .    .    .    .    .    .    
  Treads                   3694  | .    479  456  499  1676 584  .    .    .    
  Legs                     1161  | 1    29   .    .    .    207  302  491  131  
  Wheels                   663   | .    .    267  396  .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  120  120  240  160  120  120  120  
  Average Speed            192   | 120  157  149  186  240  234  140  120  120  
  Slowest Speed            320   | 120  160  240  240  240  320  190  120  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 1    82   41   99   91   18   8    56   27   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     4     | .    1    1    .    2    .    .    .    .    
  Known Exits Taken        4     | .    1    .    .    .    1    1    1    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    .    
Scrap Searched             13    | .    .    8    .    2    .    .    2    1    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          146   | .    .    36   .    .    83   15   5    7    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               41    | .    .    .    .    .    14   15   5    7    
  AOE                      105   | .    .    36   .    .    69   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -7   -5   -4   -4   -4   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Upp  Upp  
Total                      6739 | 4    782  804  1000 1709 990  742  518  190  
  Wait                     692  | .    227  6    91   .    55   311  .    2    
  Move                     5510 | .    507  722  894  1675 790  301  490  131  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  65   | .    8    14   2    12   14   12   1    2    
  Fast Attach              51   | .    3    2    .    2    22   15   .    7    
  Attach                   39   | .    1    5    2    1    10   14   .    6    
  Detach                   4    | .    .    .    .    1    3    .    .    .    
  Swap                     25   | .    1    6    1    2    4    9    1    1    
  Drop                     56   | 4    5    3    3    16   17   1    2    5    
  Fire                     294  | .    30   46   6    .    75   77   24   36   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    2    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves

 History 
---------
  Turn | Location       | Event
     3 | -11/Scrapyard  | Discovered new exit (range 0)
     3 | -11/Scrapyard  | Entered Materials
   169 | -10/Materials  | Discovered new exit (range 12)
   306 | -10/Materials  | Build established: Mutant
   587 | -10/Materials  | Discovered new exit (range 12)
   729 | -10/Materials  | Discovered new exit (range 15)
   771 | -10/Materials  | Discovered new exit (range 15)
   904 | -10/Materials  | Identified exit to Materials
   988 | -10/Materials  | Identified exit to Subcaves
  1015 | -10/Materials  | Learned 2 Materials zone layouts
  1033 | -10/Materials  | Learned 2 Storage zone layouts
  1042 | -10/Materials  | Learned 4 Recycling zone layouts
  1043 | -10/Materials  | Learned 2 Materials zone layouts
  1067 | -10/Materials  | Learned Storage trap positions
  1137 | -10/Materials  | Entered Subcaves
  1138 | -10/Subcaves   | Identified exit to Materials
  1142 | -10/Subcaves   | Learned Materials trap positions
  1244 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  1245 | -10/Subcaves   | Shifting Twisted Machinery released Riot Gun
  1366 | -10/Subcaves   | Ambushed by Subdwellers from Twisted Machinery
  1432 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
  1545 | -10/Subcaves   | Discovered new exit (range 9)
  1573 | -10/Subcaves   | Core integrity fell below 50%
  1596 | -10/Subcaves   | Lost 4 parts (1p1n2w)
  1879 | -10/Subcaves   | Shifting Twisted Machinery released Riot Gun
  1886 | -10/Subcaves   | Shifting Twisted Machinery released Battle Rifle
  2214 | -10/Subcaves   | Visited Clippyterm
  2218 | -10/Subcaves   | Learned location of Section 7 (-2)
  2218 | -10/Subcaves   | Learned Research security intel
  2390 | -10/Subcaves   | Entered Recycling
  3045 | -7/Recycling   | Core integrity fell below 20%
  3124 | -7/Recycling   | Discovered new exit (range 6)
  4123 | -7/Recycling   | Scanned before Scraplab entrance
  4157 | -7/Recycling   | Entered Scraplab
  4176 | -7/Recycling   | Discovered new exit (range 2)
  4178 | -7/Recycling   | Entered Scraptown
  4178 | -7/Scraptown   | System corruption cleaned by C-Scrubber
  4474 | -7/Scraptown   | Scanned Subdweller tech in exchange for log data
  4478 | -7/Scraptown   | Learned location of Zion (-7)
  4481 | -7/Scraptown   | Learned 8 Research zone layouts
  4483 | -7/Scraptown   | Learned Research trap positions
  4486 | -7/Scraptown   | Learned location of Armory (-3)
  5755 | -7/Scraptown   | Discovered new exit (range 5)
  6014 | -7/Scraptown   | Visited UFD Registry
  6014 | -7/Scraptown   | Registered with UFD as "Hellroller"
  6086 | -7/Scraptown   | Visited Spacefarers
  6201 | -7/Scraptown   | Visited Fellowship of the Rings
  6283 | -7/Scraptown   | Visited SPCMW
  6302 | -7/Scraptown   | Visited Red Mages
  6403 | -7/Scraptown   | Visited Symbiants
  6484 | -7/Scraptown   | Visited Comm Corps
  6883 | -7/Scraptown   | Visited Curators Association
  6979 | -7/Scraptown   | Visited Botcube Research
  6995 | -7/Scraptown   | Found Botcube
  7220 | -7/Scraptown   | Discovered new exit (range 5)
  7320 | -7/Scraptown   | Visited Abandonware Association
  7352 | -7/Scraptown   | Learned abandonware demo "HACKBUD.EXE"
  7352 | -7/Scraptown   | Learned abandonware demo "POISON.EXE"
  7407 | -7/Scraptown   | Visited Scrap Suit Storage
  7457 | -7/Scraptown   | Visited A0-MCA Data Center
  7472 | -7/Scraptown   | Given a C+ rating by A0-MCA
  7477 | -7/Scraptown   | Found A0-MCA's Component Scanner
  7838 | -7/Scraptown   | Visited Analyses Database
  7890 | -7/Scraptown   | Visited Observation Area
  7950 | -7/Scraptown   | Visited Chapter 10
  8182 | -7/Scraptown   | Found Scrap Suit
  8226 | -7/Scraptown   | Entered Factory
  8226 | -5/Factory     | Evolved 10 slots: Power x1, Propulsion x1, Utility x7, Weapon x1
  8378 | -5/Factory     | Discovered new exit (range 10)
  8498 | -5/Factory     | Identified exit to Factory
  8597 | -5/Factory     | System corruption reached 10%
  8612 | -5/Factory     | Lost 5 parts (1p1n1u2w)
  9231 | -5/Factory     | Build established: Scavenger-Tank
  9709 | -5/Factory     | Repaired Cooling System
 10103 | -5/Factory     | Lost 5 parts (3u2w)
 10383 | -5/Factory     | Discovered exit to Factory (range 8)
 10436 | -5/Factory     | Entered another Factory area
 10436 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 10478 | -4/Factory     | Build established: Scavenger-Gunner
 10713 | -4/Factory     | Destroyed 9 combat bots
 10825 | -4/Factory     | Lost 23 parts (4p8n5u6w)
 10886 | -4/Factory     | Lost 3 parts (2n1w)
 11465 | -4/Factory     | Discovered new exit (range 5)
 11468 | -4/Factory     | Identified exit to Upper Caves
 11470 | -4/Factory     | Entered Upper Caves
 12112 | -4/Upper Caves | Discovered new exit (range 5)
 12116 | -4/Upper Caves | Learned location of 1 exit from Research
 12118 | -4/Upper Caves | Identified exit to Upper Caves
 12119 | -4/Upper Caves | Entered another Upper Caves area
 12191 | -4/Upper Caves | Encountered a Warlord checkpoint
 12278 | -4/Upper Caves | Spotted B-86 Titan
 12287 | -4/Upper Caves | Destroyed B-86 Titan
 12320 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 12358 | -4/Upper Caves | Core integrity fell below 50%
 12402 | -4/Upper Caves | Core integrity fell below 20%
 12412 | -4/Upper Caves | Core destroyed

 Last Messages 
---------------
12405_ Overheating: System interference.
12405_ Adv. Signal Interpreter temporarily disabled.
12405_ Imp. Armor Integrity Analyzer temporarily disabled.
12406_ 0b10 Decoder Chip [Skirmisher] broken.
12406_ Overheating: Short circuit.
12406_ Flexi-carbon Leg fries itself beyond repair.
12407_ Plasma Rifle destroyed.
12408_ Overheating: Energy bleed (-3).
12408_ G-67 Veteran knocked back.
12410_ Overheating: Adv. Signal Interpreter damaged (-4).
12410_ Overheating: Lrg. Storage Unit damaged (-3).
12410_ Overheating: Broken 0b10 Decoder Chip [Skirmisher]
  damaged (-5).
12410_ Quantum Rifle fries itself beyond repair.
12410_ Slug penetrates G-67 Veteran.
12410_ G-67 Veteran knocked back.
12410_ Critical hit (Burn: +37).
12411_ Overheating: Matter decay (-12).
12411_ HXERSVQS7GVNWWHIO<,T9ZA|6L6:NXFX&1
12412_ Overheating: Core damaged (-161).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Coolant Potential          80
Energy Generation          41
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             30
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         16
Armor Integrity Analysis   40
Recoil Reduction           3
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MomentumRainbowRailgun
  Manual?         0
Play Time         01:06:58
  Cumulative      288.0 hours
  Start           2024.08.20 @ 00:36:11
  End             2024.08.20 @ 02:18:24
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          217
  Rogue           63
  Adventurer      128
  Explorer        26
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             74
Gallery%          70
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              18/CogNarrow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: 4d71331a-e787-466f-b371-2eab1dce9872