Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.08 @ 18:35:22 Player: arkn Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1506) 1506 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 3593 Bonus ------- Follower Combat Kills 98 Met Imprinter 300 Friendly Fire -176 Cogmind --------- Core Integrity 0/400 Matter 59/300 Energy 97/100 System Corruption 0% Temperature Cool (12) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (4) ------- Assault Rifle Assault Rifle Flail > --- INVENTORY (15) --- Light Treads Light Treads Light Treads High-capacity Matter Pod (200) Structural Scanner Improved Terrain Scanner Seismic Detector Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Beamcaster Assault Rifle Heavy Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod Structural Scanner Improved Terrain Scanner Seismic Detector Mobile Refinery Mk. CCLXVII Hacking Drone Bay Assault Rifle Assault Rifle Assault Rifle Rocket Launcher Flail [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Impact Weapon Flail Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 44 | 9 10 8 3 4 10 Power 5 | . 2 2 . . 1 Engine 4 | . 1 2 . . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 10 | 3 2 1 1 . 3 Treads 7 | 2 . 1 1 . 3 Leg . | . . . . . . Wheel 3 | 1 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 3 3 . 1 2 3 Device 10 | 3 1 . 1 2 3 Storage 2 | . 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 3 3 5 1 2 3 Energy Gun 4 | 2 . 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 12 | 1 3 3 1 2 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 16 | . 5 1 1 . 9 Power 4 | . 1 1 . . 2 Propulsion 4 | . 2 . 1 . 1 Utility 1 | . . . . . 1 Weapon 7 | . 2 . . . 5 Highest Loss Streak 5 | . 3 1 1 . 5 To Critical Strikes . | . . . . . . Average Backups 13 | 3 11 14 14 15 13 Power . | . . . . . . Propulsion 2 | 1 2 2 3 3 3 Utility 3 | 1 1 3 4 5 6 Weapon 6 | . 7 7 7 6 4 Tool/Special . | . . . . . . Unused Backups 10 | . . 3 1 . 6 Power . | . . . . . . Propulsion 3 | . . . . . 3 Utility 3 | . . 1 . . 2 Weapon 3 | . . 1 1 . 1 Tool/Special 1 | . . 1 . . . Average Slot Usage (%) 97 | . 92 99 100 100 90 Engine 9 | . 4 10 11 11 6 Treads 19 | . 19 15 22 22 22 Wheel 3 | . 7 6 . . . Device 11 | . 14 11 11 11 9 Storage 11 | . 13 11 11 11 11 Energy Gun 1 | . . 5 . . 4 Ballistic Gun 37 | . 27 34 40 44 36 Impact Weapon 1 | . . 4 3 . . Peak Build Rating 25 | 9 10 12 13 23 25 Average Rating 13 | 6 8 11 12 19 18 On Entrance 10 | . 9 9 12 12 23 Avg Prop Armor Cover (%) . | 25 1 . . . . Naked Turns . | . . . . . . Heaviest Build 45 | 4 30 36 33 39 45 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 2 | 1 2 2 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 14 | 5 12 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 Average Carried 13 | 3 11 14 14 14 13 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 15 | 5 12 15 15 15 10 Class Distribution -------------------- 49% | Scientist-Gunner 26% | Gunner 19% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scientist-Gunner | -9/Mines Scientist-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 2181 | 332 492 954 234 40 129 Remotely 686 | . 265 177 234 10 . Salvage Created 2166 | 151 575 930 398 . 112 Parts 125 | 6 29 54 28 . 8 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 46 | . 13 19 12 . 2 Guns 46 | . 13 19 12 . 2 Classes Destroyed 11 | 2 5 2 1 . 1 Worker 4 | . 1 3 . . . Builder 1 | . . . 1 . . Tunneler 2 | 2 . . . . . Hauler 3 | . 1 2 . . . Recycler 2 | 1 1 . . . . Operator 1 | . . 1 . . . Watcher 5 | . 1 4 . . . Swarmer 16 | . 3 6 7 . . Grunt 25 | . 10 10 5 . . Sentry 3 | . . 3 . . . Hunter 2 | . . . . . 2 Thug 1 | . . . 1 . . Best Kill Streak 5 | 2 4 5 4 . 2 Combat Bots Only 4 | . 2 3 4 . 2 Max Kills in Single Turn 3 | 1 2 1 3 . 1 Gunslinging 2 | . . . 2 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 272 | . 78 54 38 . 102 Missed 70 | . 13 13 17 . 27 Hits 202 | . 65 41 21 . 75 Projectile 202 | . 65 41 21 . 75 Critical Strikes 6 | . . 1 1 . 4 Damage Taken 3048 | . 767 483 232 . 1566 Core 545 | . 130 91 41 . 283 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 52 | . . 52 . . . Core Remaining (%) 74 | 100 48 . . . . Volleys Fired 179 | 14 64 62 16 . 23 Largest 4 | 2 2 4 4 . 4 Hottest 151 | 60 40 119 83 . 151 Shots Fired 496 | 19 128 216 56 . 77 Gun 496 | 19 128 216 56 . 77 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 467 | 14 128 196 56 . 73 Thermal 29 | 5 . 20 . . 4 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 4 10 12 15 . 11 Robot Miss Streak 6 | 3 6 6 5 . 2 Penetration Max . | . . . . . . Secondary Targets 9 | . 1 2 6 . . Max Gunslinging Chain 2 | . 1 1 2 . . Shots Hit Robots 298 | 11 81 112 39 . 55 Core Hits 109 | 4 30 45 20 . 10 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . . 2 . . . Burn 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks 12 | . . 5 4 1 2 Impact 12 | . . 5 4 1 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4097 | 168 1097 1490 602 . 740 Guns 4018 | 168 1097 1490 523 . 740 Cannons . | . . . . . . Explosions . | . . . . . . Melee 76 | . . . 76 . . Ramming 3 | . . . 3 . . Kinetic 3731 | 123 1097 1317 523 . 671 Thermal 287 | 45 . 173 . . 69 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 76 | . . . 76 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 4 6 . . Message Errors 1 | . . 1 . . . Matter Fused 2 | . . . 2 . . Heat Flow Errors 2 | . . 1 1 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . 1 . . . Data Loss (major) 1 | . . 1 . . . Misfires 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 16 | . . . 16 . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 16 | . . . 16 . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 380 | . 2 219 212 . 380 Average Temperature 51 | . 1 48 31 . 138 Received Heat Transfer 1123 | . 351 183 111 . 478 Effects 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 729 | 100 . 518 . . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 147 | 5 117 142 147 . . Initial 49 | . . 49 48 . . Average 47 | . 28 63 49 . . Influence Increases 1477 | 15 427 614 301 . 120 Destroy 0b10 Robot/C 960 | . 260 380 240 . 80 Destroy 0b10 Robot/NC 90 | 15 20 50 5 . . Destroy Leader 216 | . 54 102 40 . 20 Allied During Kill 20 | . . . . . 20 Successful Hack 48 | . 31 17 . . . Disable Machine 60 | . 15 30 15 . . Destroy Structure 8 | . 2 5 1 . . Lose Combat Pursuer 75 | . 45 30 . . . Influence Decreases 1477 | 15 310 607 338 87 120 Entered New Map 231 | . . 68 76 87 . Time Decay 1112 | 15 266 529 252 . 50 Lost Part 74 | . 44 10 10 . 10 Lost Ally 60 | . . . . . 60 Squads Dispatched 9 | . 3 6 . . . Investigation 5 | . 2 3 . . . Extermination . | . . . . . . Reinforcement 4 | . 1 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 3 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 19 31 13 . 3 Peak Tracking Total 4 | . 3 4 4 . 2 Tactical Retreats 4 | . 2 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 3 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 6 | . 1 2 3 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 13 | . 4 7 1 1 . Terminals 8 | . 3 5 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 47 | . 13 27 1 6 . Successful 29 | . 5 17 1 6 . Failed 17 | . 8 9 . . . Catastrophic . | . . . . . . Database Lockouts 1 | . . 1 . . . Manual 32 | . 13 19 . . . Terminals 26 | . 8 18 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 5 | . 5 . . . . Scanalyzers 8 | . . 8 . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 1 3 1 6 . Part Schematic 6 | . . . . 6 . Open Door 1 | . . . 1 . . Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . 6 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 4 8 . . . Terminals 9 | . 2 7 . . . Track 5 | . 1 4 . . . Botnet 2 | . 1 1 . . . Operators 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Patch 1 | . . 1 . . . Recycling Units 2 | . 2 . . . . Monitor 1 | . 1 . . . . Recyclers 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 4 5 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 21 | . . 1 . 20 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . 4 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 9 | . . . . 9 . Largest Group 9 | . . . . 9 9 Highest-Rated Group 234 | . . . . 234 234 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 38 | . . . . . 38 Total Damage 597 | . . . . . 597 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2446 | 109 737 1566 9 . 25 Terrain 246 | 109 137 . . . . Seismic 2206 | 3 603 1566 9 . 25 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 2 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6336 | 176 1110 1740 989 1875 446 Spaces Moved 3202 | 97 408 923 433 1147 194 Core 116 | 86 30 . . . . Treads 2611 | 10 242 585 433 1147 194 Legs . | . . . . . . Wheels 475 | 1 136 338 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 95 160 160 160 Average Speed 148 | 75 131 136 160 160 179 Slowest Speed 200 | 160 160 160 160 160 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 4 55 55 93 85 33 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 3 3 . Spaces Dug 6 | . . 3 1 . 2 Terrain Destroyed 6 | . . 3 1 . 2 Melee 6 | . . 3 1 . 2 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4385 | 178 852 1248 686 1185 236 Wait 878 | 52 351 224 223 28 . Move 3197 | 96 407 922 432 1146 194 Hop . | . . . . . . Pick Up 29 | 3 12 9 3 1 1 Fast Attach 20 | 8 4 3 . 2 3 Attach 15 | 1 4 3 1 . 6 Detach 5 | 3 1 1 . . . Swap 28 | . 6 12 3 3 4 Drop 21 | 1 3 7 3 4 3 Fire 179 | 14 64 62 16 . 23 Melee 12 | . . 5 4 1 2 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 177 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 1226 | -10/Materials | Discovered new exit (range 13) 1278 | -10/Materials | Core integrity fell below 50% 1287 | -10/Materials | Entered another Materials area 1287 | -9/Materials | Evolved 2 slots: Weapon x2 1300 | -9/Materials | Lost 3 parts (1n2w) 1544 | -9/Materials | Build established: Gunner 1747 | -9/Materials | Discovered new exit (range 7) 2701 | -9/Materials | Discovered new exit (range 15) 2758 | -9/Materials | Central database locked down 2974 | -9/Materials | Discovered new exit (range 14) 3027 | -9/Materials | Entered Mines 3120 | -9/Mines | Found the Drone Emporium 3129 | -9/Mines | Assembled infested the area 3134 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3154 | -9/Mines | Build established: Scientist-Gunner 3614 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3638 | -9/Mines | Learned location of 1 exit from Materials 3707 | -9/Mines | Discovered new exit (range 8) 3759 | -9/Mines | Learned location of Storage (-8) 3843 | -9/Mines | Discovered new exit (range 16) 4016 | -9/Mines | Entered Zion 4077 | -7/Zion | System corruption cleaned by Quarantine Array 4189 | -7/Zion | Discovered new exit (range 9) 4221 | -7/Zion | Gained Derelict followers 4471 | -7/Zion | Found Prototype Device 4471 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4558 | -7/Zion | Learned Factory terminal intel 4815 | -7/Zion | Identified exit to Deep Caves 4839 | -7/Zion | Learned Factory fabricator intel 4933 | -7/Zion | Learned Factory stockpile data 4936 | -7/Zion | Gained Derelict followers 5040 | -7/Zion | Learned location of Warlord (-5) 5306 | -7/Zion | Given the Hacking Drone Bay 5307 | -7/Zion | Found Prototype Device 5307 | -7/Zion | Identified Hacking Drone Bay 5481 | -7/Zion | Met Imprinter 5891 | -7/Zion | Entered Proximity Caves 5891 | -6/Proximity Caves | Accompanied by 9 allies 5965 | -6/Proximity Caves | Lost 9 allies 5988 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 6179 | -6/Proximity Caves | Spotted B-75 Beast 6187 | -6/Proximity Caves | Core integrity fell below 50% 6221 | -6/Proximity Caves | Core integrity fell below 20% 6239 | -6/Proximity Caves | Lost 5 parts (1p1n3w) 6337 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 05982_ Acquired Imp. Deuterium Engine. 05992_ Dropped Lgt. Treads+. 06005_ Acquired 30 matter. 06013_ Dropped Assault Rifle+. 06014_ Acquired Beamcaster. 06015_ Acquired 10 matter. 06021_ Acquired Imp. Heat Sink. 06023_ Acquired 10 matter. 06182_ Hvy. Assault Rifle+ destroyed. 06192_ Hvy. Battle Rifle destroyed. 06192_ Critical hit (Meltdown: +310). 06192_ Imp. Deuterium Engine destroyed. 06192_ Critical hit (Blast). 06195_ Beamcaster blasted off. 06197_ Overheating: Matter decay (-56). 06208_ Assault Rifle+ destroyed. 06208_ Lgt. Treads+ destroyed. 06260_ ZG-NWR(r) destroyed. 06318_ The unstable cave ceiling collapses. 06337_ Assault Rifle+ destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????? ??????????????????????? | | ???????????????????? ???????????????????????#" | | ???????????????????? ? ##??????????????????#" | | ????????? ??????????? # ##??????????????????# | | ????????# ?????????? ##??????????????????# | | ???????# ??????????? # # ##??????????#####??? | | ?????## ??????????? # ##?????????# ##?# | | ##???# ????????????# ####?????## ### | | #?## #????????????# # # # # #????## | | ## ?????????????# # # ?????# | | # ##???????????## # ??????# | | ?# # #????###?#### ????#### | | ??# ###### ### # ###### | | ??# ## % # BB | | ??# # # #?# @ BB ## | | ### # #??#; ####### ####? | | # #?????##### #????## # #???? | | # # # ##??####?# ###### ## #??## | | ####### #??## ### ### #### #?## | | ##?????## #### # ;#### ##?## #?# | | ????????## # # # ##### ##?## #"" | | ?????????#### ### ### #?## "" % | | ????????????# # #?## ##?# | | ????????????# # ## #??## ##?##% | | ????????????## # ###???## #??# ### | | ?????????????# ## #######??????###??" #?### | | ?????????????# ####????????????????## #???### | | ?????????????## #????????????????????## #?????? | | ??????????????####?????????????????????# ###?????? | | ???????????????????????????????????????##????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Adv. Terrain Scanner | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Focal Shield | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Tune-up Challenges ------------ None Game ------ Seed ProtonResetPurifier Manual? 0 Play Time 00:46:53 Cumulative 204.1 hours Start 2025.09.07 @ 23:02:31 End 2025.09.08 @ 18:35:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 54 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dab0a9af-e481-4e49-bb31-669248b76bed