Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.03 @ 18:28:58

Player: Olga

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (19)      95
Value Destroyed (677)      677
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 3065

 Bonus
-------
Follower Combat Kills      33

 Cogmind 
---------
Core Integrity             0/550
Matter                     289/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Aluminum Leg
  Improved Heat Sink
     Small Storage Unit
    Medium Storage Unit
    Medium Storage Unit
     Large Storage Unit
     Small Matter Pod (50)
     Light Armor Plating
  Improved Light Armor Plating

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
>           --- PROPULSION -------
   Improved Aluminum Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
      Large Storage Unit
            Targeting Computer
   Improved Targeting Computer
   Improved Light Armor Plating
>           --- WEAPON -----------
  Precision Beam Rifle
            Gauss Rifle
>           --- INVENTORY --------
            Ion Engine
      Small Storage Unit
     Medium Storage Unit
     Medium Storage Unit
      Large Storage Unit
      Small Matter Pod
      Light Armor Plating
   Improved Light Armor Plating
            Particle Gun
[Rating: 29]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             50   | 4   6   3   3   4   20  10  
  Power                    6    | 1   1   .   .   1   2   1   
    Engine                 6    | 1   1   .   .   1   2   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 2   2   .   2   .   5   4   
    Treads                 1    | .   .   .   .   .   1   .   
    Leg                    14   | 2   2   .   2   .   4   4   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   1   .   .   1   8   1   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                6    | 1   1   .   .   .   3   1   
    Processor              2    | .   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | .   2   3   1   2   5   4   
    Energy Gun             7    | .   .   .   .   1   3   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          8    | .   2   2   1   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 29   | .   .   .   .   8   8   13  
  Power                    4    | .   .   .   .   1   1   2   
  Propulsion               8    | .   .   .   .   2   2   4   
  Utility                  6    | .   .   .   .   1   2   3   
  Weapon                   11   | .   .   .   .   4   3   4   
  Highest Loss Streak      13   | .   .   .   .   5   7   13  
Average Slot Usage (%)     88   | .   97  100 91  79  63  88  
  Engine                   11   | .   14  14  11  9   8   7   
  Leg                      29   | .   28  28  44  43  16  30  
  Storage                  19   | .   26  28  13  11  11  9   
  Processor                3    | .   .   .   .   .   11  15  
  Protection               1    | .   .   .   .   1   4   7   
  Energy Gun               2    | .   .   .   .   2   6   9   
  Ballistic Gun            18   | .   26  27  22  11  3   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             32   | 9   16  16  16  16  25  32  
  Greatest Support         58   | 20  26  26  52  52  30  58  
  Greatest Overweight (x)  5    | .   .   .   .   .   4   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   6   6   8   10  
  Average Capacity         6    | 5   6   6   6   6   5   8   
  Most Carried             10   | 6   6   6   6   6   8   10  
  Average Carried          5    | 4   5   6   5   4   2   8   
  Final Capacity           10   | 6   6   6   6   6   8   10  
  Final Carried            9    | 6   6   6   6   3   8   9   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -9  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Mat Sto 
Matter Collected           799  | 159 190 103 44  40  203 60  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            749  | .   .   89  102 91  316 151 
  Parts                    43   | .   .   5   5   8   18  7   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Combat Hostiles Destroyed  18   | .   .   2   2   6   5   3   
  Melee                    1    | .   .   .   .   1   .   .   
  Guns                     17   | .   .   2   2   5   5   3   
Classes Destroyed          7    | .   .   1   1   2   2   1   
  Recycler                 1    | .   .   .   .   .   1   .   
  Swarmer                  4    | .   .   .   .   4   .   .   
  Grunt                    7    | .   .   2   .   1   3   1   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   4    | .   .   .   2   .   1   1   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           2    | .   .   1   2   2   2   1   
  Combat Bots Only         2    | .   .   1   2   2   2   1   
Max Kills in Single Turn   1    | .   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  
Damage Taken               3658 | .    32   188  72   813  1187 1366 
  Core                     698  | .    .    28   14   105  326  225  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    88   .    70   .    .    
Volleys Fired              96   | .    .    21   4    28   26   17   
  Largest                  2    | .    .    2    2    2    2    2    
  Hottest                  120  | .    .    100  40   120  105  93   
Shots Fired                129  | .    .    33   8    33   32   23   
  Gun                      116  | .    .    24   8    29   32   23   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  13   | .    .    9    .    4    .    .    
  Kinetic                  62   | .    .    24   8    8    13   9    
  Thermal                  67   | .    .    9    .    25   19   14   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         35   | .    .    12   4    6    21   35   
  Robot Miss Streak        3    | .    .    2    1    3    2    1    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           96   | .    .    19   5    23   28   21   
  Core Hits                46   | .    .    5    3    14   16   8    
  Critical Hits            2    | .    .    .    1    .    .    1    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1639 | .    .    264  92   404  415  464  
  Guns                     1481 | .    .    240  92   281  404  464  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  38   | .    .    .    .    27   11   .    
  Kinetic                  873  | .    .    240  92   81   199  261  
  Thermal                  728  | .    .    24   .    296  205  203  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            4    | .    .    4    .    .    .    .    
  Projectiles              4    | .    .    4    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      6    | .    .    .    .    1    5    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   10   | .    .    .    .    2    8    .    
Targets Rammed             18   | .    .    .    .    10   8    .    
  Kicked                   8    | .    .    .    .    8    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        245  | .    .    168  .    81   225  245  
  Average Temperature      59   | .    .    57   .    25   72   83   
  Received Heat Transfer   1488 | .    .    105  27   114  567  675  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1757 | .    .    50   .    792  472  443  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Peak Influence             284  | .   2   50  101 284 251 182 
  Initial                  106  | .   .   .   19  39  106 105 
  Average                  60   | .   1   19  57  94  141 131 
Maximum Alert Level        1    | .   .   .   .   1   1   .   
  Low Security (%)         95   | 100 100 100 100 86  87  100 
  Level 1                  4    | .   .   .   .   13  12  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   1   .   1   3   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   1   1   
  Assault                  2    | .   .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Sto 
Distress Signals           2    | .   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              50   | .   1   2   2   20  9   16  
  Peak Tracking Total      11   | .   1   2   2   8   5   11  
  Tactical Retreats        7    | .   .   .   .   4   1   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Traps Triggered            2    | .   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Mat Sto 
Machines Disabled          1    | .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Sto 
Machines Accessed          6    | .   2   1   1   .   2   .   
  Terminals                6    | .   2   1   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                14   | .   5   4   2   .   3   .   
  Successful               8    | .   3   2   1   .   2   .   
  Failed                   6    | .   2   2   1   .   1   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   1   .   .   .   .   1   
  Terminals                14   | .   5   4   2   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             8    | .   3   2   1   .   2   .   
  Record                   5    | .   2   1   .   .   2   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Mat Sto 
Total Allies               3    | .   .   1   .   .   .   2   
  Largest Group            2    | .   .   1   .   .   .   2   
  Highest-Rated Group      62   | .   .   31  .   .   .   62  
  Highest-Rated Ally       31   | .   .   31  .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   .   9   
  Total Damage             172  | .   .   .   .   .   .   172 
  Kills                    1    | .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  
-------------              Run  | Scr Mat Min Mat Min Mat Sto 
Turns Passed               2094 | 123 249 729 159 279 381 174 
Spaces Moved               1351 | 68  194 523 114 147 212 93  
  Core                     24   | 6   .   .   .   .   15  3   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     1327 | 62  194 523 114 147 197 90  
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 50  120 
  Average Speed            120  | 113 120 120 120 120 123 127 
  Slowest Speed            300  | 120 120 120 120 120 250 300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 7   38  98  10  36  11  17  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   2   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   .   .   
  Unknown Exits Taken      4    | 1   1   .   .   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 7    | .   .   7   .   .   .   .   
Terrain Destroyed          8    | .   .   8   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               8    | .   .   8   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Sto 
Total                      1655 | 113 211 572 129 206 296 128 
  Wait                     83   | 32  2   24  3   17  5   .   
  Move                     1345 | 67  193 522 113 146 211 93  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  48   | 10  6   1   3   1   23  4   
  Fast Attach              3    | .   .   .   .   .   2   1   
  Attach                   32   | 4   3   .   2   4   16  3   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     15   | .   3   3   1   .   2   6   
  Drop                     15   | .   4   1   3   .   3   4   
  Fire                     96   | .   .   21  4   28  26  17  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      7    | .   .   .   .   .   7   .   
  Kick                     11   | .   .   .   .   10  1   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  124 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  326 | -10/Materials | Discovered new exit (range 13)
  373 | -10/Materials | Entered Mines
  376 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  413 | -10/Mines     | Discovered new exit (range 14)
  439 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  659 | -10/Mines     | Learned location of Mines (-9)
  910 | -10/Mines     | Identified exit to Materials
 1073 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1073 | -10/Mines     | Discovered new exit (range 5)
 1102 | -10/Mines     | Entered Materials
 1102 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1121 | -9/Materials  | Identified exit to Mines
 1261 | -9/Materials  | Entered Mines
 1281 | -9/Mines      | Learned Materials emergency access door positions
 1345 | -9/Mines      | Found a hidden stash of uninstalled traps
 1433 | -9/Mines      | Discovered new exit (range 8)
 1480 | -9/Mines      | Lost 5 parts (1p1u3w)
 1540 | -9/Mines      | Entered Materials
 1540 | -8/Materials  | Evolved 2 slots: Utility x2
 1568 | -8/Materials  | Lost 3 parts (2n1w)
 1780 | -8/Materials  | Core integrity fell below 50%
 1810 | -8/Materials  | Lost 7 parts (1p1n2u3w)
 1873 | -8/Materials  | Discovered new exit (range 4)
 1921 | -8/Materials  | Entered Storage
 1941 | -8/Storage    | Met a pair of Derelict thieves
 2085 | -8/Storage    | Core integrity fell below 20%
 2095 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
R-06 Scavenger inserts Imp. Ion Engine into recycling unit.
Ion Engine destroyed.
R-06 Scavenger collects Lgt. Treads.
R-06 Scavenger inserts Beamcaster into recycling unit.
K-01 Serf collects debris.
Broken Carbon-fiber Leg destroyed.
Particle Gun destroyed.
R-06 Scavenger collects Rnf. Ion Engine.
G-47 Trooper destroyed.
K-01 Serf collects debris.
R-06 Scavenger destroyed.
Acquired Aluminum Leg.
R-06 Scavenger collects Lgt. Nuclear Core.
K-01 Serf collects debris.
Acquired Imp. Heat Sink.
Carbon-fiber Leg destroyed.
R-06 Scavenger collects Lgt. Treads.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Treads.
K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ??????#######????????????????????????              |
| #######     ###########??????????????              |
|                       #??????????????              |
|                       #??????????????              |
|                       #??????????????              |
| #######     ####/######?????[ ???????              |
| ??????## #####    ##???????   ???????              |
| ???????# #???#    T#???????   ???????              |
| ???????# #???##" "######???   ???????              |
| ???????# #???#!     ##  ???   ???????              |
| ???????# #???#     =##  ??? ] ???????              |
| ??????## #???#==    ##  ####+####????              |
| ??????+  #???#= =   ##          ###??              |
| ??????#  #???######### ^        ""#??              |
| ????#+#  #???????????#  ^       Y"#??              |
| ????#    #???????????#     ^    ""???              |
| ????#    #??????######        m ###??              |
| ????#    ########    #  """   * ""#??              |
| ????#%%         /    #  """  k[i "#??              |
| ?#    ###########    #  ""  ggr%!"#??              |
| ?#    ??????????#    #      [g  ###??              |
| ?#    ??????????#    #   @g     #????              |
| ?#    ??????????#    #    #######????              |
| ?#    ??????????#    #  #+#####??????              |
| ?+    ??????????#    + %/ ! !  #?????              |
| ?#    ??????????#    #  #      #?????              |
| ?#    ??????????######  #      #?????              |
| ?#   ????????????????   #      #?????              |
| ?#+##???????????????    +      +?????              |
| ???????????????????     #     !#?????              |
| ???????????????????     ########?????              |
| ??????????????????       ????????????              |
| ?????????????????#   ####????????????              |
| ?????????????????#   ????????????????              |
| ?????????????????+   ????????????????              |
| ?????????????????####????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                50
Targeting Accuracy         11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              MinesnifferStormSteel
  Manual?         0
Play Time         00:33:06
  Cumulative      7.1 hours
  Start           2021.08.03 @ 17:56:54
  End             2021.08.03 @ 18:28:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bc8cd301-3b91-4ce9-8d52-514dc970cd00