Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.09 @ 19:58:52 Player: Mathewnd Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (249) 1245 Value Destroyed (8765) 8765 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (5544) 5544 TOTAL SCORE: 22514 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2207 Follower Combat Kills 247 Entered Garrisons 800 Used RIF Installer 1500 Entered DSFs 500 Friendly Fire -210 Cogmind --------- Core Integrity 0/1150 Matter 27/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Makeshift Salvage Targeting Computer Transmission Jammer Graphene Brace System Shield Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Neutrino-Antimatter Core > --- PROPULSION ------- Shield-Thunder Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Improved Heat Sink Makeshift Microdissipator Network Large Storage Unit Advanced Thermal Shield > --- WEAPON ----------- Rocket Array > --- INVENTORY -------- Improved Sensor Array Makeshift Salvage Targeting Computer Advanced Weapon Cycler Transmission Jammer Graphene Brace Improved Hacking Suite System Shield Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Hunter] Advanced System Restoration Module Long-range Tractor Beam Mini Drone Bay Improved Remote Datajack [Rating: 88] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Constructs Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Constructs Ballistic Gun Heavy Assault Rifle Launcher Rocket Array Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac DSF Fac Gar Fac Slots Evolved 12 | . . 2 . 2 . . . 2 . . . . 4 . . . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . 1 . 1 . . . 1 . . . . 1 . . . . . . Utility 5 | . . 1 . . . . . 1 . . . . 2 . . . 1 . . Weapon 2 | . . . . 1 . . . . . . . . . . . . 1 . . Parts Attached 136 | 6 6 7 . 10 13 7 14 5 3 3 35 11 7 5 1 1 2 . . Power 18 | 1 3 2 . 2 2 1 1 1 . . 3 . . 1 . 1 . . . Engine 10 | 1 3 2 . 1 1 . . . . . 1 . . 1 . . . . . Core 8 | . . . . 1 1 1 1 1 . . 2 . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 48 | 2 . 3 . 3 4 4 4 1 1 . 18 8 . . . . . . . Treads 48 | 2 . 3 . 3 4 4 4 1 1 . 18 8 . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 37 | 1 1 2 . 1 3 1 2 2 1 2 6 2 7 3 1 . 2 . . Device 21 | . . . . 1 1 . . 1 . 2 3 1 6 3 1 . 2 . . Storage 4 | 1 1 . . . . 1 . . . . 1 . . . . . . . . Processor 3 | . . 2 . . . . . 1 . . . . . . . . . . . Hackware 5 | . . . . . 1 . 2 . 1 . 1 . . . . . . . . Protection 4 | . . . . . 1 . . . . . 1 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 33 | 2 2 . . 4 4 1 7 1 1 1 8 1 . 1 . . . . . Energy Gun 2 | . . . . . 1 . . . . . . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 27 | 2 2 . . 4 3 1 6 1 . 1 6 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . 2 . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . 2 1 . . . . . . . Parts Lost 34 | . 3 . . 2 4 1 1 . . . 10 2 . 7 . . 3 . 1 Power 6 | . 1 . . . 1 . 1 . . . 1 . . 2 . . . . . Propulsion 6 | . . . . 1 1 . . . . . 3 . . . . . 1 . . Utility 11 | . . . . . 1 . . . . . 4 1 . 2 . . 2 . 1 Weapon 11 | . 2 . . 1 1 1 . . . . 2 1 . 3 . . . . . Highest Loss Streak 4 | . 1 . . 1 4 1 1 . . . 4 2 . 3 . . 2 . 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . Average Backups 12 | 1 5 9 10 9 9 12 14 14 14 13 14 12 14 14 14 14 13 5 5 Power . | . 1 2 2 1 . . . 1 1 1 . . . . . . . . . Propulsion 1 | . 1 3 4 3 2 2 2 1 . . 1 1 . . . . . . . Utility 7 | . . 1 1 3 4 7 8 8 8 7 7 7 11 12 12 12 11 5 5 Weapon 2 | . 2 2 3 2 1 2 2 3 4 4 3 2 1 1 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 32 | . . 2 . 1 1 3 5 . . . 2 3 2 2 . . 7 . 4 Power 3 | . . 1 . . . 1 1 . . . . . . . . . . . . Propulsion 8 | . . 1 . . . 1 2 . . . 1 3 . . . . . . . Utility 20 | . . . . 1 1 1 2 . . . 1 . 2 2 . . 6 . 4 Weapon . | . . . . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 81 | . 84 98 100 98 99 100 99 99 98 100 98 65 40 43 35 35 38 10 6 Engine 2 | . 13 11 11 6 3 6 . . . . . . 3 1 . . . . . Core 4 | . . . . 3 5 2 8 7 7 7 6 3 1 . . . 3 . . Treads 27 | . 27 32 33 35 35 36 36 38 36 38 37 24 . . . . . . . Device 7 | . . . . . 8 9 7 6 1 6 5 8 12 22 23 23 22 10 6 Storage 7 | . 14 11 11 9 9 9 8 7 7 7 7 7 5 5 5 5 4 . . Processor 7 | . . 21 22 17 9 9 9 14 15 15 12 . . . . . . . . Protection 1 | . . . . . . . . . . . 2 1 2 . . . . . . Ballistic Gun 17 | . 27 22 22 26 20 27 25 23 16 22 22 13 . . . . . . . Peak Build Rating 88 | 6 9 21 21 29 26 25 28 32 32 36 48 49 70 69 55 74 88 23 23 Average Rating 35 | 4 6 20 21 25 23 21 26 29 30 31 39 35 62 61 52 60 75 23 13 On Entrance 30 | . 6 8 21 21 25 21 25 26 29 32 34 32 42 65 55 53 74 23 23 Naked Turns 13 | . . . . . . . . . . . . . . . . . . . 13 Heaviest Build 57 | 11 20 19 19 28 33 38 40 43 36 42 53 57 55 43 29 38 56 2 2 Greatest Support 140 | 40 40 66 66 89 87 92 92 106 109 109 140 112 73 52 52 72 72 3 3 Greatest Overweight (x) 12 | . 2 . . . . . . . . . . 12 1 . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 8 10 10 10 10 14 14 15 15 15 15 15 15 15 15 15 13 5 5 Most Carried 15 | 3 9 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Carried 12 | 1 5 9 10 9 9 12 14 14 14 13 14 13 14 14 14 14 13 5 5 Final Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 3 7 10 10 10 10 15 15 15 14 15 15 14 15 14 14 15 5 5 5 Scrap Engine Consumption 102 | . . . . . . . . . . . . 33 22 11 5 23 8 . . Constructs Created 6 | . . . . . . . . . . . . 4 . 1 . . 1 . . Constructs Modified 37 | . . . . . . . . . . . . 9 10 3 1 8 6 . . Class Distribution -------------------- 28% | Mutant 14% | Scavenger-Gunner 12% | Commander-Gunner 11% | Construct 11% | Commander-Tank 6% | Bothacker-Gunner 3% | Bothacker-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Bothacker-Skirmisher | -7/Factory Bothacker-Gunner | -7/Waste Scavenger-Skirmisher | -7/Factory Commander-Gunner | -7/Storage Commander-Tank | -7/Recycling Construct | -5/Factory Construct | -5/Garrison Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -4/Garrison Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac DSF Fac Gar Fac Matter Collected 7768 | 240 319 155 18 234 329 249 519 135 . 436 4104 505 198 227 . . 100 . . Remotely 1066 | . . . . . . . . . . . 710 259 . . . . 97 . . Salvage Created 10356 | . 563 450 6 403 645 309 635 135 . 422 5010 770 232 614 . . 162 . . Parts 629 | . 37 34 . 26 29 17 39 7 . 17 353 26 12 25 . . 7 . . Haulers Intercepted 6 | . 1 . . . . . . . . . 5 . . . . . . . . Recyclers Shooed 8 | . . . 1 . . . . 1 . 1 3 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac DSF Fac Gar Fac Combat Hostiles Destroyed 183 | . 16 8 2 11 15 6 16 1 . 3 79 3 4 12 . . 7 . . Guns 138 | . 16 8 2 11 15 6 16 1 . 3 56 3 . 1 . . . . . Cannons 15 | . . . . . . . . . . . . . 4 11 . . . . . AOE 30 | . . . . . . . . . . . 23 . . . . . 7 . . Classes Destroyed 20 | . 5 2 1 2 1 . 2 1 . 1 4 1 . . . . . . . Worker 29 | . . . . 1 . . . . . 1 27 . . . . . . . . Builder 30 | . 1 . . . . . . . . . 28 . . . . . 1 . . Tunneler 1 | . . . . . . . . . . 1 . . . . . . . . . Hauler 6 | . 1 . . . . . . . . . 5 . . . . . . . . Recycler 16 | . . . . . . . . 1 . 3 5 7 . . . . . . . Mechanic 4 | . . . . . . . . . . . 4 . . . . . . . . Operator 2 | . . . . . . . . . . . 2 . . . . . . . . Watcher 8 | . 1 4 . . . . . . . . 2 . . . . . 1 . . Swarmer 34 | . 8 . . 4 3 . 4 . . . 8 . . 4 . . 3 . . Grunt 80 | . 8 5 . 2 6 5 4 . . 1 38 2 1 4 . . 4 . . Brawler 5 | . . . . . 2 . 1 . . . 2 . . . . . . . . Duelist 3 | . . 1 . . . . . . . . 2 . . . . . . . . Protector 1 | . . . . . . . . . . . 1 . . . . . . . . Sentry 32 | . . 2 . 4 4 1 3 . . 1 13 2 . 2 . . . . . Demolisher 3 | . . . . . . . . . . . 3 . . . . . . . . Specialist 2 | . . . . . . . 1 . . . 1 . . . . . . . . Hunter 4 | . . . . 1 . . . . . 1 1 . 1 . . . . . . Programmer 17 | . . . . . . . 3 1 . . 9 . 2 2 . . . . . Scrapper 1 | . . . . . . . . . . . . 1 . . . . . . . Assembled 2 | . . . 2 . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 3 4 2 3 5 3 6 1 . 2 9 4 3 7 . . 5 . . Combat Bots Only 7 | . 3 4 2 3 5 3 6 1 . 1 7 2 3 7 . . 4 . . Max Kills in Single Turn 8 | . 1 1 1 2 2 1 2 1 . 2 8 2 1 1 . . 2 . . Gunslinging 1 | . . . . 1 1 . 1 . . . 1 . . . . . . . . Exploded 5 | . . . . . . . . . . . 5 . . . . . 2 . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . . 01-MTF (-7/Storage) Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac DSF Fac Gar Fac Hostile Shots Fired 1479 | . 76 40 3 82 120 33 108 8 . 40 563 30 30 155 . 30 122 2 37 Missed 473 | . 22 15 2 21 40 12 25 5 . 15 172 10 10 52 . 12 55 . 5 Damage Taken 13791 | . 584 314 28 786 927 252 1046 42 . 103 4278 205 404 1993 . 492 1482 48 807 Core 2225 | . 87 26 . 24 108 48 168 . . 7 364 . 36 166 . 34 355 48 754 Absorbed by Shields 1363 | . . . . 28 226 68 204 . . 84 708 8 . 37 . . . . . Ignored by Resistances 120 | . . . . . . . . . . . . . . . . . 120 . . Regen/Repaired (Parts) 1064 | . . . . . . . . . . . . 1 116 402 140 237 168 . . Core Remaining (%) 69 | 100 65 . 93 . . . 36 . . . . 47 . . . 76 . . . Volleys Fired 653 | . 56 42 7 44 35 26 47 6 7 14 261 21 22 56 . . 9 . . Largest 3 | . 2 2 2 3 3 3 3 3 1 3 3 3 1 2 . . 1 . . Hottest 224 | . 40 40 40 68 113 68 69 74 5 69 90 79 191 224 . . 45 . . Shots Fired 1570 | . 105 84 14 130 101 78 122 18 8 42 728 46 22 63 . . 9 . . Gun 1454 | . 105 84 14 130 101 78 122 18 1 42 714 38 . 7 . . . . . Cannon 86 | . . . . . . . . . . . . 8 22 56 . . . . . Launcher 23 | . . . . . . . . . . . 14 . . . . . 9 . . Special 7 | . . . . . . . . . 7 . . . . . . . . . . Kinetic 1427 | . 105 84 14 130 81 78 122 18 1 42 714 38 . . . . . . . Thermal 106 | . . . . . 20 . . . . . . 8 22 56 . . . . . Explosive 23 | . . . . . . . . . . . 14 . . . . . 9 . . Electromagnetic 7 | . . . . . . . . . . . . . . 7 . . . . . Robot Hit Streak 26 | . 8 17 26 23 15 20 16 6 12 11 23 11 3 8 . . 6 . . Robot Miss Streak 8 | . 4 2 2 4 8 2 3 2 2 2 6 3 2 3 . . 3 . . Penetration Max 1 | . . . . 1 1 . . . . . 1 1 . . . . . . . Secondary Targets 29 | . 2 . 1 1 7 . 5 . . . 13 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 . . . 1 . . . . . . . . Shots Hit Robots 1041 | . 70 70 11 101 68 61 87 11 6 28 445 29 12 36 . . 6 . . Core Hits 668 | . 35 35 7 42 31 22 36 4 . 15 361 19 5 15 . . 41 . . Critical Kills 4 | . . . . 1 . . . . . . 2 1 . . . . . . . Critical Parts Destroyed 7 | . . 1 . . 1 . . . . . 5 . . . . . . . . Critical Strikes 14 | . . 1 . 1 2 . . . . . 7 1 . 2 . . . . . Burn 3 | . . . . . 1 . . . . . . . . 2 . . . . . Destroy 11 | . . 1 . 1 1 . . . . . 7 1 . . . . . . . Melee Attacks 7 | . . . . . . . 7 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . 7 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21756 | . 738 567 98 894 1057 686 1211 178 . 448 11498 662 610 1556 . . 1457 . 96 Guns 13735 | . 733 567 88 894 1057 686 1211 178 . 430 7331 500 . 60 . . . . . Cannons 2220 | . . . . . . . . . . . . 137 610 1473 . . . . . Explosions 5596 | . . . . . . . . . . . 4150 . . . . . 1446 . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 205 | . 5 . 10 . . . . . . 18 17 25 . 23 . . 11 . 96 Kinetic 13450 | . 733 567 88 894 832 686 1211 178 . 430 7331 500 . . . . . . . Thermal 2445 | . . . . . 225 . . . . . . 137 610 1473 . . . . . Explosive 5596 | . . . . . . . . . . . 4150 . . . . . 1446 . . Electromagnetic 60 | . . . . . . . . . . . . . . 60 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 28 | . 1 . . . . . 4 . 20 20 28 28 2 4 4 4 2 2 28 Average Corruption 15 | . 1 . . . . . 3 . 9 16 18 28 1 3 4 4 1 2 8 Corruption Purged 5 | . . . . . . . . . . 5 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 455 | . 2 . . . . . 19 . 9 26 245 113 6 11 6 15 1 1 1 Message Errors 91 | . . . . . . . 2 . 1 6 44 27 2 3 2 4 . . . Matter Fused 104 | . 1 . . . . . 7 . 1 6 53 23 3 5 . 4 . 1 . Heat Flow Errors 53 | . 1 . . . . . 4 . 1 4 25 12 . . 2 4 . . . Energy Discharges 49 | . . . . . . . 2 . 1 5 23 15 1 . 1 1 . . . Parts Rejected 6 | . . . . . . . 1 . 2 . 1 . . 1 . . . . 1 Parts Fused 2 | . . . . . . . . . . . 1 1 . . . . . . . Data Loss (minor) 53 | . . . . . . . . . 1 1 28 18 . 1 1 2 1 . . Data Loss (major) 21 | . . . . . . . 1 . . 2 12 6 . . . . . . . Misfires 22 | . . . . . . . . . 1 1 17 3 . . . . . . . Alerts 9 | . . . . . . . . . . . 4 4 . 1 . . . . . Misdirections 3 | . . . . . . . . . 1 . 2 . . . . . . . . Weapon Failures 42 | . . . . . . . 2 . . 1 35 4 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 124 | . . . . . . . . . . . 15 . . 87 . . 22 . . Projectiles 87 | . . . . . . . . . . . . . . 87 . . . . . Explosions 37 | . . . . . . . . . . . 15 . . . . . 22 . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . 1 . . . . . . . . . . . . 1 . . . . . Impact 2 | . 1 . . . . . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 102 | . . . . . . . . . . . . 1 . . . . 5 . 96 Shots . | . . . . . . . . . . . . . . . . . . . . Rammed 20 | . 3 1 3 . . . . . . 2 3 5 . . . . 3 . . Targets Rammed 23 | . 3 1 3 . . . . . . 3 4 5 . 1 . . 3 . . Kicked 1 | . . . . . . . . . . . . . . 1 . . . . . Crushed 2 | . . . . . . . . . . 1 1 . . . . . . . . Highest Temperature 490 | . 117 25 . 88 430 72 318 12 190 229 280 277 490 275 91 229 16 . . Average Temperature 85 | . 10 5 . 19 133 22 116 7 102 93 80 81 162 126 56 100 4 . . Received Heat Transfer 3133 | . 231 162 . 269 551 152 191 . . 32 1002 116 12 231 . . 184 . . Effects 12 | . . . . . 7 . 1 . . 1 2 . 1 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 4 | . . . . . . . . . . 1 2 . 1 . . . . . . Interference 6 | . . . . . 6 . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . 1 . . . . . Heat Transferred 2627 | . . . . . 592 . . . . . . 222 444 1369 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac DSF Fac Gar Fac Maximum Alert Level 5 | . . . . 1 2 1 3 1 . . 5 4 2 2 1 . 2 1 1 Low Security (%) 35 | 100 100 100 100 96 25 35 7 . 100 100 5 . 19 13 36 100 40 . 43 Level 1 16 | . . . . 3 62 64 60 100 . . 6 . 51 24 63 . 2 100 56 Level 2 22 | . . . . . 11 . 19 . . . 34 38 29 62 . . 56 . . Level 3 12 | . . . . . . . 12 . . . 11 54 . . . . . . . Level 4 5 | . . . . . . . . . . . 14 6 . . . . . . . Level 5 6 | . . . . . . . . . . . 21 . . . . . . . . High Security 1 | . . . . . . . . . . . 5 . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . . . . . . . Peak Influence 2343 | . 102 78 . 208 487 253 716 376 119 61 2343 1150 604 517 270 123 603 383 200 Initial 1100 | . . 7 . . 118 237 113 375 119 13 5 1100 604 117 270 108 64 383 200 Average 531 | . 36 19 . 88 291 209 373 359 68 11 1075 778 312 388 211 108 330 383 191 Influence Increases 7781 | . 529 234 . 395 409 186 653 36 . 105 3230 364 486 470 5 15 664 . . Destroy 0b10 Robot/C 3660 | . 320 160 . 220 300 120 360 20 . 60 1560 80 80 240 . . 140 . . Destroy 0b10 Robot/NC 500 | . 15 20 . 5 . . . 5 . 25 385 35 . . . . 10 . . Destroy Leader 688 | . 74 38 . 50 30 30 30 10 . 20 354 . 20 20 . . 12 . . Allied During Kill 541 | . . . . . . . 16 . . . 484 39 2 . . . . . . Successful Hack 133 | . 15 16 . 14 14 5 12 . . . 26 12 14 . 5 . . . . Select Force Hacks 270 | . 60 . . 30 . . . . . . . 180 . . . . . . . Disable Machine 390 | . . . . . . . . . . . 120 15 . 15 . . 240 . . Anti-Garrison Action 250 | . . . . . 50 . 150 . . . . . . 50 . . . . . Destroy Structure 504 | . . . . 1 . 1 10 1 . . 196 3 20 40 . . 232 . . Advance Influence 350 | . . . . . . . . . . . . . 350 . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 480 | . 45 . . 75 15 30 75 . . . 105 . . 105 . 15 15 . . Influence Decreases 4291 | . 512 241 . 213 40 248 50 70 100 105 892 858 572 70 120 . 180 . 20 Time Decay 3511 | . 482 241 . 193 . 238 . 70 100 105 732 648 422 . 120 . 150 . 10 Search Patrol Dispatched 150 | . . . . . . . . . . . . . 150 . . . . . . Lost Part 340 | . 30 . . 20 40 10 10 . . . 100 20 . 70 . . 30 . 10 Lost Ally 140 | . . . . . . . 40 . . . 60 40 . . . . . . . Purge Threat 150 | . . . . . . . . . . . . 150 . . . . . . . Squads Dispatched 40 | . 5 . . 3 . 4 . . . 1 20 . 1 . 1 1 3 . 1 Investigation 6 | . 4 . . 1 . . . . . . . . . . . . . . 1 Extermination 10 | . . . . . . . . . . . 7 . 1 . 1 . 1 . . Reinforcement 18 | . 1 . . . . 4 . . . 1 10 . . . . 1 1 . . Assault 4 | . . . . . . . . . . . 3 . . . . . 1 . . Garrison 2 | . . . . 2 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . Construction Impeded 7 | . . . . . . 1 . . . . 5 . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac DSF Fac Gar Fac Distress Signals 10 | . 1 1 . 2 . 2 . . . . 3 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 284 | . 25 14 5 21 16 12 18 1 6 4 99 7 5 25 . 7 12 3 4 Peak Tracking Total 12 | . 4 3 3 6 7 5 7 1 3 2 6 4 2 12 . 6 5 5 4 Tactical Retreats 19 | . 2 . . 2 1 1 2 . . . 5 . . 4 . 1 1 . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac DSF Fac Gar Fac Traps Triggered 14 | . 6 . . . 1 . 1 1 . . 1 . 2 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac DSF Fac Gar Fac Machines Disabled 31 | . . . . . 1 . 2 . . . 8 2 . 2 . . 16 . . Max in Single Turn 4 | . . . . . 1 . 1 . . . 2 1 . 1 . . 4 . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . Garrison Relay 4 | . . . . . 1 . 2 . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac DSF Fac Gar Fac Machines Accessed 54 | . 8 5 . 4 2 4 2 1 . . 7 13 4 . 1 . 1 1 1 Terminals 37 | . 6 5 . 2 2 2 2 1 . . 6 6 2 . 1 . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . Recycling Units 10 | . 2 . . 1 . . . . . . . 6 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 1 . . . . 1 . 1 . . . 1 . . Total Hacks 115 | . 20 13 . 8 4 10 4 1 . . 11 28 10 . 1 . 1 2 2 Successful 60 | . 11 9 . 6 1 3 1 . . . 7 17 3 . 1 . 1 . . Failed 55 | . 9 4 . 2 3 7 3 1 . . 4 11 7 . . . . 2 2 Catastrophic 9 | . . . . . . . 1 1 . . . 3 1 . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 84 | . 19 13 . 7 . 7 . . . . 9 25 4 . . . . . . Terminals 92 | . 17 13 . 6 4 7 4 1 . . 10 17 8 . 1 . . 2 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . . . Recycling Units 14 | . 3 . . 1 . . . . . . . 9 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 1 . . . . 1 . 1 . . . 1 . . Terminal Hacks 12 | . 1 1 . 1 1 . 1 . . . 1 4 1 . 1 . . . . Record 1 | . . . . . . . . . . . . 1 . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . . . . . Garrison Registry 2 | . . . . . 1 . 1 . . . . . . . . . . . . Release Object 2 | . . . . . . . . . . . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . 1 . . . . 1 . 1 . . . 1 . . Unlock Access 4 | . . . . 1 . 1 . . . . . . 1 . . . 1 . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 43 | . 10 8 . 4 . 2 . . . . 5 13 1 . . . . . . Terminals 33 | . 8 8 . 3 . 2 . . . . 5 6 1 . . . . . . Botnet 11 | . 3 3 . 1 . 1 . . . . 1 2 . . . . . . . Skim 22 | . 5 5 . 2 . 1 . . . . 4 4 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . . 1 . . . . . . . 7 . . . . . . . Reject 1 | . . . . . . . . . . . . 1 . . . . . . . Tunnel 9 | . 2 . . 1 . . . . . . . 6 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 3 3 . 2 2 3 2 1 . . 5 8 4 . . . 1 1 1 Full Trace Events 3 | . . . . . . . 1 . . . . 1 . . . . . . 1 Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac DSF Fac Gar Fac Used RIF Installer 3 | . . . . . 1 . 1 . . . . . . . . . . 1 . Alert ID Control 1 | . . . . . . . 1 . . . . . . . . . . . . Structural Interface 1 | . . . . . . . . . . . . . . . . . . 1 . Robots Hacked 6 | . . . . . . . . . 6 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . 6 . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . . 6 . . . . . . . . . . ignore_targets 6 | . . . . . . . . . 6 . . . . . . . . . . Relay Couplers Released 16 | . . . . . 5 . 7 . . . . . . 4 . . . . . Machine Destruction 16 | . . . . . 5 . 7 . . . . . . 4 . . . . . Attached 2 | . . . . . . . . . 1 . 1 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac DSF Fac Gar Fac Total Allies 12 | . . . . . . . 2 . . . 10 . . . . . . . . Largest Group 10 | . . . . . . . 2 . . . 10 7 3 . . . . . . Highest-Rated Group 173 | . . . . . . . 59 . . . 173 106 48 . . . . . . Highest-Rated Ally 39 | . . . . . . . 39 . . . 29 16 16 . . . . . . Total Orders 3 | . . . . . . . . . . . 3 . . . . . . . . STAY 3 | . . . . . . . . . . . 3 . . . . . . . . Ally Attacks 92 | . . . . . . . 18 . . . 11 59 4 . . . . . . Total Damage 1049 | . . . . . . . 216 . . . 94 705 34 . . . . . . Kills 9 | . . . . . . . 2 . . . 1 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac DSF Fac Gar Fac Active Infowar (turns) 1558 | . . . . . . . . 118 37 328 1010 . 65 . . . . . . Sensors 1558 | . . . . . . . . 118 37 328 1010 . 65 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac DSF Fac Gar Fac Turns Passed 16362 | 114 1420 904 235 443 593 510 884 152 219 577 4859 2373 1026 628 253 759 316 65 32 Spaces Moved 7230 | 66 575 271 147 185 266 244 401 73 124 310 1857 1145 696 302 84 125 223 101 35 Core 194 | 3 3 . . . . . . . . . . 3 . . . . 49 101 35 Treads 5399 | 63 572 271 147 185 266 244 401 73 124 310 1857 886 . . . . . . . Legs 726 | . . . . . . . . . . . . 11 30 302 84 125 174 . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 911 | . . . . . . . . . . . . 245 666 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 145 145 145 152 160 160 160 160 160 160 73 73 73 110 105 50 50 50 Average Speed 148 | 155 159 145 145 145 158 160 160 160 160 160 166 150 137 87 110 119 113 50 50 Slowest Speed 650 | 160 160 160 145 152 160 160 160 160 160 160 170 650 148 110 110 135 219 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 93 27 39 15 38 18 45 2 78 8 93 97 11 27 3 50 9 29 2 Regions Visited 19 Branch Regions 3 Pre-discovered Areas 12 | . 4 1 . 1 . . . . . . . 6 . . . . . . . Known Exits Taken 10 | . . 1 1 1 . 1 . . . 1 1 1 1 . 1 . 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . . . . . . . . Spaces Dug 25 | . . . . . . . . . . . . . 2 1 . . 22 . . Terrain Destroyed 418 | . . . . 1 . . . . . . 236 1 10 16 . . 154 . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 30 | . . . . 1 . . . . . . 2 1 10 16 . . . . . AOE 387 | . . . . . . . . . . . 233 . . . . . 154 . . Terrain Rammed 14 | . . . . . . . . . . . . . . . . . . . 14 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac DSF Fac Gar Fac Total 11615 | 75 977 716 156 287 366 321 544 94 140 353 3048 1770 747 608 245 734 271 114 49 Wait 3215 | . 320 383 . 35 33 25 27 5 6 15 795 551 4 233 154 608 21 . . Move 7215 | 65 574 270 146 185 265 244 400 73 123 309 1856 1144 696 301 83 124 223 99 35 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 100 | 4 7 6 . 6 8 10 20 1 . 2 17 5 8 4 . 1 1 . . Fast Attach 41 | 5 9 3 . . 1 . 3 . 1 . 5 3 5 4 . 1 1 . . Attach 28 | 1 2 . . 3 4 1 . 2 1 1 6 1 2 1 1 . 2 . . Detach 18 | . 1 . . . . . . . . . . 8 3 . 2 . 4 . . Swap 165 | . 2 4 . 7 14 6 22 6 2 9 77 9 1 1 3 . 2 . . Drop 119 | . 3 7 . 7 6 9 18 1 . . 27 23 6 5 2 . 5 . . Fire 653 | . 56 42 7 44 35 26 47 6 7 14 261 21 22 56 . . 9 . . Melee 7 | . . . . . . . 7 . . . . . . . . . . . . Ram 18 | . . . . . . . . . . . . 1 . . . . 3 . 14 Kick 1 | . . . . . . . . . . . . . . 1 . . . . . Crush 18 | . 3 1 3 . . . . . . 3 4 4 . . . . . . . Escape Stasis 17 | . . . . . . . . . . . . . . 2 . . . 15 . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison -5/Factory -5/DSF -4/Factory -4/Garrison -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 5) 506 | -10/Materials | Discovered new exit (range 3) 611 | -10/Materials | Discovered new exit (range 7) 925 | -10/Materials | Discovered new exit (range 16) 1103 | -10/Materials | Learned location of Subcaves (-10) 1267 | -10/Materials | Learned location of 2 exits from Mines 1304 | -10/Materials | Identified exit to Subcaves 1351 | -10/Materials | Learned location of 1 exit from Recycling 1535 | -10/Materials | Entered another Materials area 1535 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1536 | -9/Materials | Identified exit to Materials 1989 | -9/Materials | Identified exit to Mines 2230 | -9/Materials | Learned Storage stockpile data 2250 | -9/Materials | Loaded intel: 22 trap records 2359 | -9/Materials | Learned location of 1 exit from Recycling 2413 | -9/Materials | Learned 2 Materials zone layouts 2439 | -9/Materials | Entered Mines 2603 | -9/Mines | Assembled infested the area 2608 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2674 | -9/Mines | Entered Materials 2674 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3007 | -8/Materials | Garrison activated, responded to threat 3117 | -8/Materials | Identified exit to Garrison 3117 | -8/Materials | Entered Garrison 3143 | -8/Garrison | Discovered new exit (range 57) 3143 | -8/Garrison | Discovered new exit (range 66) 3143 | -8/Garrison | Discovered new exit (range 49) 3187 | -8/Garrison | Triggered checkpoint 3280 | -8/Garrison | Lost 4 parts (1p1n1u1w) 3393 | -8/Garrison | Triggered checkpoint 3411 | -8/Garrison | Build established: Scavenger-Gunner 3497 | -8/Garrison | Installed Relay Interface Framework 3627 | -8/Garrison | Triggered checkpoint 3664 | -8/Garrison | Garrison Relay disabled 3710 | -8/Garrison | Entered Materials 4220 | -8/Materials | Identified exit to Garrison 4220 | -8/Materials | Entered Garrison 4240 | -8/Garrison | Triggered checkpoint 4283 | -8/Garrison | Garrison Relay disabled 4360 | -8/Garrison | Core integrity fell below 50% 4538 | -8/Garrison | Discovered new exit (range 74) 4538 | -8/Garrison | Discovered new exit (range 67) 4538 | -8/Garrison | Discovered new exit (range 55) 4660 | -8/Garrison | Rescued a captive Derelict 4666 | -8/Garrison | Rescued a captive Derelict 4876 | -8/Garrison | Garrison Relay disabled 4912 | -8/Garrison | Triggered checkpoint 5075 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 5104 | -8/Garrison | Entered Factory 5104 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5105 | -7/Factory | Identified exit to Storage 5256 | -7/Factory | Sucked down chute 5256 | -7/Factory | Entered Waste 5269 | -7/Waste | Spotted C-40 Crusher 5271 | -7/Waste | EMP discharged 5304 | -7/Waste | Spotted C-40 Crusher 5304 | -7/Waste | Spotted C-40 Crusher 5306 | -7/Waste | Spotted C-40 Crusher 5318 | -7/Waste | Spotted C-40 Crusher 5321 | -7/Waste | Spotted C-40 Crusher 5371 | -7/Waste | EMP discharged 5371 | -7/Waste | System corruption reached 10% 5412 | -7/Waste | Discovered new exit (range 12) 5471 | -7/Waste | EMP discharged 5474 | -7/Waste | Identified exit to Factory 5475 | -7/Waste | Entered Factory 6052 | -7/Factory | Entered Storage 6877 | -7/Storage | Found Prototype Launcher 6877 | -7/Storage | Identified Rocket Array 6887 | -7/Storage | Found Rocket Array 7301 | -7/Storage | Discovered new exit (range 15) 7610 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 7710 | -7/Storage | Met 01-MTF 7751 | -7/Storage | Discovered new exit (range 8) 8138 | -7/Storage | Identified exit to Recycling 8150 | -7/Storage | Build established: Commander-Skirmisher 8236 | -7/Storage | Lost 3 allies 8332 | -7/Storage | Destroyed 01-MTF 8583 | -7/Storage | Build established: Commander-Gunner 8852 | -7/Storage | First assault squad dispatched 8937 | -7/Storage | Destroyed 7 combat bots 10390 | -7/Storage | Build established: Commander-Tank 10664 | -7/Storage | High security lockdown imminent 10744 | -7/Storage | High security lockdown engaged 10756 | -7/Storage | Sterilization system engaged 10756 | -7/Storage | Non-combat units ordered to evacuate 10770 | -7/Storage | Core integrity fell below 50% 10794 | -7/Storage | Lost 4 parts (1p3n) 10856 | -7/Storage | Combat units ordered to evacuate 10911 | -7/Storage | Entered Recycling 10911 | -7/Recycling | Accompanied by 7 allies 10912 | -7/Recycling | Identified exit to Scraptown 10912 | -7/Recycling | Identified exit to Factory 12115 | -7/Recycling | Scanned before Scraplab entrance 12138 | -7/Recycling | Entered Scraplab 12181 | -7/Recycling | Angered Scraplab inhabitants 12183 | -7/Recycling | Found Prototype Device 12183 | -7/Recycling | Identified Scrap Engine 12878 | -7/Recycling | Build established: Construct 13284 | -7/Recycling | Entered Factory 13284 | -5/Factory | Accompanied by 3 allies 13284 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 13584 | -5/Factory | Search patrols dispatched 13887 | -5/Factory | P-70 Sage assimilated allied Trooper 4a 14183 | -5/Factory | Discovered new exit (range 8) 14310 | -5/Factory | Identified exit to Garrison 14310 | -5/Factory | Entered Garrison 14327 | -5/Garrison | Triggered checkpoint 14396 | -5/Garrison | Garrison Relay disabled 14432 | -5/Garrison | Triggered checkpoint 14573 | -5/Garrison | Lost 3 parts (1p2u) 14576 | -5/Garrison | Destroyed 7 combat bots 14806 | -5/Garrison | Spotted B-75 Beast 14914 | -5/Garrison | Triggered checkpoint 14930 | -5/Garrison | Discovered new exit (range 8) 14938 | -5/Garrison | Entered Factory 15161 | -5/Factory | Build established: Mutant 15191 | -5/Factory | Identified exit to DSF 15191 | -5/Factory | Entered DSF 15836 | -5/DSF | Additional patrols routed to DSF 15921 | -5/DSF | Discovered new exit (range 13) 15950 | -5/DSF | Entered Factory 15950 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 16233 | -4/Factory | First assault squad dispatched 16266 | -4/Factory | Identified exit to Garrison 16266 | -4/Factory | Entered Garrison 16273 | -4/Garrison | Expanded RIF knowledge: Structural Interface 16300 | -4/Garrison | Triggered checkpoint 16325 | -4/Garrison | Discovered new exit (range 12) 16331 | -4/Garrison | Entered Factory 16352 | -4/Factory | Core integrity fell below 50% 16353 | -4/Factory | System corruption reached 10% 16359 | -4/Factory | Core integrity fell below 20% 16363 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 16354_ Destabilizing: System corrupted (+2). 16355_ Slammed into Power Conduit. 16355_ Destabilizing: System corrupted (+2). 16355_ Destabilizing: Core damaged (-23). 16356_ Slammed into Power Conduit. 16356_ Destabilizing: System corrupted (+2). 16357_ Slammed into Power Conduit. 16357_ Destabilizing: System corrupted (+1). 16357_ Destabilizing: System corrupted (+2). 16358_ Slammed into Power Conduit. 16358_ Destabilizing: System corrupted (+2). 16359_ Slammed into Power Conduit. 16359_ Destabilizing: System corrupted (+2). 16360_ Slammed into Power Conduit. 16360_ Destabilizing: Core damaged (-23). 16361_ Slammed into Power Conduit. 16361_ Destabilizing: System corrupted (+1). 16362_ Slammed into Power Conduit. 16362_ Destabilizing: Core damaged (-46). Map ----- +----------------------------------------------------+ | """""" #?????????????????????????? | | #?????????????????????????? | | """""" #?????????????????????????? | | #?????????????????????????? | | ? #?????????????????????????? | | """ ######????????????????????? | | """ #????????????????????? | | F" #????????????????????? | | "" #????????????????????? | | #????????????????????? | | #????????????????????? | | ########### #????????????????????? | | ????????### #????????????????????? | | ????????#"" ##+#########+###?????? | | ????????#T #?????? | | ????????### +?????? | | ??????##### #?????? | | ??????+ #######+########?????? | | ??????#######+###?????# #??????? | | ???????????? ???????# " #??????? | | ???????????? ???????# " s #??????? | | ??????????? ??????# " #??????? | | ??????????? ??????# " s #??????? | | ?????????? ?????# "ss ! #??????? | | ?????????? ?????# " #??????? | | ????????? ????# "@ !! #??????? | | ????????? ????# " !! #??????? | | ???????? ???# " #??????? | | ???????? ???# /#??????? | | ????????###########???#########??????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 35 Energy Capacity 732 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 30 Evasion (%) 60 Targeting Accuracy 16 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 26 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BraceConcussiveNeutralizer Manual? 0 Play Time 01:46:54 Cumulative 362.9 hours Start 2025.03.09 @ 17:54:47 End 2025.03.09 @ 19:58:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 293 Rogue 293 Adventurer 0 Explorer 0 Win Type - Total 16 Types 3/2/5/2/0/0/2/1/0/1 Lore% 91 Gallery% 73 Achievement% 70 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b61cce0d-369a-4d65-8dd7-f5126cdb887d