Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.15 @ 11:54:28 Player: Lyra Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (282) 1410 Value Destroyed (11663) 11663 Prototype IDs (65) 1300 Alien Tech Used (1) 200 Bonus (3802) 3802 TOTAL SCORE: 27475 Bonus ------- High Alert Combat Kills 1887 Follower Combat Kills 938 Met Data Miner 300 Met Imprinter 300 Scanned by Researcher 500 Friendly Fire -123 Cogmind --------- Core Integrity 0/1600 Matter 210/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Spectral Analyzer Experimental Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Gravmag System Advanced Gravity Neutralizer Advanced Reaction Control System Advanced Phase Shifter Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Combat Antigrav System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier Experimental Heat Sink Large Storage Unit Spectral Analyzer Experimental Signal Interpreter Armor Integrity Analyzer Precision Energy Filter Improved Phase Shifter Light Regenerative Plating Improved Focal Shield AEGIS Remote Shield Experimental Hacking Suite System Mapper > --- WEAPON ----------- Potential Cannon Ionic Axe > --- INVENTORY -------- Gyrokinetic Inverter Improved Antigrav System Advanced Heat Sink Advanced Energy Well Experimental Energy Well Advanced Gravity Neutralizer Structural Scanner Advanced Sensor Array Particle Accelerator Advanced Phase Shifter Advanced Thermal Shield System Shield Linear Accelerator Z-bomb Delivery System CR-A16's Behemoth Slayer [Rating: 213] Favorites ----------- Power Quantum Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Combat Linear Gravjet Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Experimental Hacking Suite Protection Light Regenerative Plating Weapon Great Maul Energy Gun Beam Rifle Energy Cannon Potential Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Smartbomb Launcher Impact Weapon Great Maul Slashing Weapon Ionic Axe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com Slots Evolved 18 | . . 2 2 . 2 . . . . 2 . . . . 2 . 2 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . 2 . . 1 . . . . . . . . . 1 . . 1 . 1 . . . Utility 11 | . . . 2 . 1 . . . . 2 . . . . . . 2 1 . 1 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 326 | . 9 41 5 43 24 . . . 1 7 2 2 5 4 29 16 7 11 5 15 53 38 9 Power 23 | . . 3 . 2 3 . . . . 1 . . . . 4 . . 1 2 2 3 2 . Engine 10 | . . 3 . 2 3 . . . . 1 . . . . 1 . . . . . . . . Core 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . 1 2 2 3 2 . Propulsion 71 | . 1 18 . 18 2 . . . . 2 . . . . 5 1 . 3 3 5 5 7 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Leg 29 | . 1 18 . 10 . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 40 | . . . . 6 2 . . . . 2 . . . . 5 1 . 3 3 5 5 7 1 Flight 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Utility 129 | . 4 7 4 7 7 . . . . 3 1 . 2 3 16 2 7 6 . 3 28 23 6 Device 88 | . 1 5 1 3 4 . . . . 1 . . 1 3 12 2 3 4 . 3 22 18 5 Storage 4 | . 1 . . . . . . . . . . . . . . . . . . . 1 1 1 Processor 9 | . 1 . . 1 1 . . . . . . . . . 2 . 1 . . . 2 1 . Hackware 4 | . . . . . . . . . . . . . . . . . 2 1 . . . 1 . Protection 24 | . 1 2 3 3 2 . . . . 2 1 . 1 . 2 . 1 1 . . 3 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 103 | . 4 13 1 16 12 . . . 1 1 1 2 3 1 4 13 . 1 . 5 17 6 2 Energy Gun 44 | . 3 8 . 7 9 . . . . . . . . . 3 2 . . . 3 7 2 . Energy Cannon 5 | . . . . . . . . . . . . . . . . . . . . . 2 2 1 Ballistic Gun 11 | . 1 2 1 5 1 . . . . 1 . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . 1 2 . . . . . . . . . . Launcher 19 | . . 2 . 3 1 . . . 1 . 1 . . 1 . 5 . 1 . . 3 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . 1 . . 1 . . . . . . . . . . 2 . . . 1 . . . Slashing Weapon 10 | . . . . 1 . . . . . . . 1 1 . 1 3 . . . . 2 1 . Piercing Weapon 6 | . . . . . . . . . . . . . . . . 1 . . . 1 3 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . 1 . 6 2 . . . . . 1 . 1 . 1 1 . 4 . . 18 2 . Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . System Corruption 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . Parts Lost 37 | . . . . . 1 . . . . . . . . 1 3 2 . 1 1 . . 5 23 Power 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 Propulsion 9 | . . . . . . . . . . . . . . . . 1 . . . . . 1 7 Utility 20 | . . . . . . . . . . . . . . 1 2 1 . . 1 . . 4 11 Weapon 5 | . . . . . 1 . . . . . . . . . 1 . . . . . . . 3 Highest Loss Streak 18 | . . . . . 1 . . . . . . . . 1 1 1 . 1 1 . . 2 18 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 99 99 99 99 100 100 100 100 99 92 95 91 98 89 87 90 85 85 88 88 88 70 Engine 5 | . 14 11 9 9 7 7 7 7 7 5 6 6 6 6 . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . 10 11 10 7 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 8 8 8 7 1 Leg 13 | . 28 44 36 31 . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . 4 38 38 38 38 38 33 32 31 31 31 23 22 20 18 21 25 25 25 19 Device 14 | . 8 7 17 15 10 15 15 15 15 15 19 18 18 16 15 15 15 15 13 20 20 22 16 Storage 7 | . 14 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 4 4 4 4 3 6 Processor 6 | . . . . . 15 15 15 15 15 13 12 12 12 12 11 11 10 9 9 8 8 9 10 Hackware 2 | . . . . . . . . . . . . . . . . . 9 10 12 8 4 4 6 Protection 5 | . 1 3 9 11 4 . . . . 10 6 6 5 6 5 5 5 4 4 4 4 4 2 Energy Gun 7 | . 19 20 3 7 8 . . . . . . . . . 9 4 5 3 . 4 7 . . Ballistic Gun 3 | . 8 . 14 9 3 7 7 7 4 6 . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 7 7 7 7 6 6 6 6 6 5 4 5 4 4 3 . . . Slashing Weapon 1 | . . . . . . . . . . . . 3 2 6 1 4 5 3 . . 3 2 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 136 | 13 36 36 46 48 44 39 39 39 42 51 49 52 52 55 58 55 65 71 83 113 129 136 120 Greatest Support 132 | 20 20 52 52 56 42 42 42 42 42 54 54 54 54 54 66 63 72 77 86 113 116 132 121 Greatest Overweight (x) 12 | . 1 . . 1 1 . . . . . . . 1 1 . . . . . . 1 1 12 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 6 8 14 14 14 14 15 15 15 15 14 14 15 14 15 14 14 14 14 14 14 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 12 4 Class Distribution -------------------- 37% | Mutant 23% | Scout 11% | Hacker-Scout 11% | Hacker-Ninja 5% | Scavenger-Scout 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Mutant | -5/Proximity Caves Scout | -5/Factory Scavenger-Scout | -5/Extension Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Armory Hacker-Ninja | -2/Research Hacker-Scout | -2/Testing Hacker-Scout | -1/Access Hacker-Assassin | -1/Command Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com Matter Collected 4906 | 200 250 704 314 857 253 . . . 36 70 34 20 30 92 279 386 . 195 50 170 625 325 16 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11710 | . 816 1523 735 1633 311 . 103 . 48 57 . . . 196 1692 804 38 370 186 221 1246 1684 47 Parts 553 | . 45 87 47 83 19 . 2 . 5 3 . . . 7 58 31 3 7 2 13 66 71 4 Haulers Intercepted 13 | . 1 2 2 4 . . . . . . . . . . 2 . . 1 . . 1 . . Recyclers Shooed 12 | . 1 . . 2 . . . . . . . . . . 2 2 . 1 . . 3 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 3 1 . 7 . . . . 7 . . . . . . . . . Prevented 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com Combat Hostiles Destroyed 226 | . 14 37 11 28 8 . 2 . 4 1 . . . 7 23 15 . 1 6 2 12 49 6 Melee 10 | . . . . . . . 1 . . 1 . . . 1 . 1 . 1 . . 3 2 . Guns 104 | . 13 26 11 16 7 . . . . . . . . . 21 . . . . 1 9 . . Cannons 13 | . . . . . . . . . . . . . . . . . . . . . . 13 . AOE 84 | . . 10 . 11 . . . . 4 . . . . 6 2 11 . . 5 . . 29 6 Classes Destroyed 23 | . 5 5 1 4 1 . . . . 1 . . . . . 1 . . 1 . 1 2 1 Worker 8 | . . . . 3 . . . . . . . . . . 5 . . . . . . . . Builder 4 | . . 3 . . . . . . . . . . . . 1 . . . . . . . . Tunneler 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . Hauler 13 | . 1 2 2 4 . . . . . . . . . . 2 . . 1 . . 1 . . Recycler 12 | . 3 . . 1 . . . . . . . . . . 5 1 . 1 . . 1 . . Mechanic 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . Operator 7 | . . 1 1 . 1 . . . . 1 . . . . . . . 1 . . 1 1 . Drone 12 | . . . . . . . . . . . . . . . . . . . . . . 12 . Watcher 21 | . 2 4 2 1 . . . . . . . . . . 3 . 1 2 1 1 2 2 . Swarmer 51 | . 3 4 . . 4 . . . 4 . . . . 4 10 4 . . . . . 18 . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Grunt 88 | . 11 24 5 18 2 . 1 . . . . . . 2 4 7 . . 5 . . 8 1 Brawler 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . Duelist 9 | . . 2 . 3 . . 1 . . . . . . 1 1 . . . . . . 1 . Protector 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 26 | . . 7 5 5 . . . . . . . . . . 3 3 . 1 . . . 2 . Demolisher 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Hunter 4 | . . . . 1 1 . . . . . . . . . . . . . . . 2 . . Programmer 23 | . . . . . . . . . . 1 . . . . 4 . . . . 1 10 5 2 Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Behemoth 3 | . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . Best Kill Streak 15 | . 4 9 5 9 3 . 2 . 4 1 . . . 4 11 4 1 3 4 2 4 15 3 Combat Bots Only 15 | . 3 6 4 8 3 . 2 . 4 1 . . . 4 11 4 . 1 4 1 4 15 3 Max Kills in Single Turn 6 | . 1 4 1 5 1 . 1 . 3 1 . . . 3 3 3 1 1 2 1 2 6 2 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . Exploded 5 | . . 3 . 4 . . . . 3 . . . . 3 2 2 . . 2 . . 5 2 Melee 1 | . . . . . . . 1 . . 1 . . . 1 . 1 . 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com Damage Taken 11695 | . 223 1099 291 492 351 . 92 . 43 59 20 . . 166 1001 602 . 150 293 50 1308 2172 3283 Core 2412 | . 55 179 39 78 22 . 31 . 19 4 4 . . 16 70 50 . 24 60 . 158 167 1436 Absorbed by Shields 1688 | . . . 104 105 . . . . . . . . . . . 116 . . . . 363 712 288 Regen/Repaired (Parts) 532 | . . . . 12 43 . . . . 19 . . . . 216 34 2 . . . 63 67 76 Core Remaining (%) 86 | 100 78 55 . 78 . . . . 89 . . . . 97 . 88 100 . 93 . 89 . . Volleys Fired 470 | . 38 85 48 74 25 . . . 2 . . . . 3 57 21 4 7 6 4 52 39 5 Largest 3 | . 2 2 2 2 2 . . . 1 . . . . 1 2 2 1 1 1 2 3 1 1 Hottest 224 | . 112 112 79 100 100 . . . 36 . . . . 36 150 114 75 75 46 159 224 200 200 Shots Fired 826 | . 75 158 96 145 36 . . . 2 . 1 . . 3 112 32 4 7 6 8 97 39 5 Gun 737 | . 75 149 96 136 36 . . . . . 1 . . . 112 16 4 7 . 8 97 . . Cannon 42 | . . . . . . . . . . . . . . . . . . . . . . 39 3 Launcher 47 | . . 9 . 9 . . . . 2 . . . . 3 . 16 . . 6 . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 194 | . 15 3 73 99 3 . . . . . 1 . . . . . . . . . . . . Thermal 515 | . 60 146 23 . 6 . . . . . . . . . 112 16 4 7 . 8 91 39 3 Explosive 47 | . . 9 . 9 . . . . 2 . . . . 3 . 16 . . 6 . . . 2 Electromagnetic 70 | . . . . 37 27 . . . . . . . . . . . . . . . 6 . . Robot Hit Streak 42 | . 15 40 24 23 11 . . . 13 . . . . 16 42 13 5 8 . 15 18 19 3 Robot Miss Streak 6 | . 2 2 3 2 1 . . . . . . . . . 6 2 3 3 . . 2 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . . 4 . 1 1 . . . . . . . . . 2 . . . . . 2 . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . . . 1 . . . . . 1 . . Shots Hit Robots 787 | . 59 124 81 117 33 . 5 . 2 5 . . . 4 112 64 5 21 6 10 90 45 4 Core Hits 594 | . 33 71 32 73 22 . 1 . 4 . . . . 10 176 61 5 13 12 2 30 42 7 Critical Kills 8 | . . . . 1 . . 1 . . . . . . . . . . 2 . . . 4 . Critical Parts Destroyed 19 | . . . 1 1 1 . 2 . . 1 . . . . 3 5 . 3 1 1 . . . Critical Strikes 47 | . 2 9 4 2 2 . 3 . . 1 . . . . 3 8 . 5 1 1 . 6 . Burn 14 | . 2 9 3 . . . . . . . . . . . . . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Destroy 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Smash 21 | . . . . . 1 . 3 . . 1 . . . . 3 6 . 5 1 1 . . . Sever 3 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . Impale 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 239 | . . 1 . 2 7 . 5 . . 7 2 2 2 3 18 43 5 29 15 3 58 32 5 Impact 98 | . . 1 . . 7 . 5 . . 7 2 1 1 . 13 18 4 22 15 2 . . . Slashing 129 | . . . . 2 . . . . . . . 1 1 3 5 16 1 7 . . 57 31 5 Piercing 12 | . . . . . . . . . . . . . . . . 9 . . . 1 1 1 . Sneak Attacks 26 | . . . . 1 2 . . . . 1 . . . . 8 2 . 3 . 2 6 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . Follow-up Attacks 16 | . . . . . . . . . . . . . . . . 14 . 2 . . . . . Damage Inflicted 36457 | . 701 2820 1230 3474 854 . 225 . 298 330 . . . 571 4191 3436 102 939 1329 442 3700 10168 1647 Guns 12071 | . 701 1830 1230 1837 546 . . . . . . . . . 2779 427 58 183 . 248 2232 . . Cannons 3960 | . . . . . . . . . . . . . . . . . . . . . . 3832 128 Explosions 13039 | . . 987 . 1531 130 . . . 298 . . . . 542 416 1476 . . 999 . . 5296 1364 Melee 7264 | . . . . 78 178 . 225 . . 330 . . . 29 996 1533 44 756 330 194 1468 1040 63 Ramming 123 | . . 3 . 28 . . . . . . . . . . . . . . . . . . 92 Kinetic 2492 | . 143 52 963 1305 29 . . . . . . . . . . . . . . . . . . Thermal 18730 | . 558 1778 267 180 281 . . . . . . . . . 2779 427 58 183 . 248 2224 8849 898 Explosive 6780 | . . 987 . 1351 . . . . 298 . . . . 542 416 1476 . . 999 . . 117 594 Electromagnetic 1068 | . . . . 532 366 . . . . . . . . . . . . . . . 8 162 . Impact 3410 | . . . . . 178 . 225 . . 330 . . . . 739 694 44 676 330 194 . . . Slashing 3591 | . . . . 78 . . . . . . . . . 29 257 576 . 80 . . 1468 1040 63 Piercing 263 | . . . . . . . . . . . . . . . . 263 . . . . . . . Highest Corruption 13 | . 1 2 . 4 . . . . . 1 1 1 1 . 3 11 . . . . 13 7 11 Average Corruption 2 | . 1 1 . 4 . . . . . 1 1 1 1 . 1 3 . . . . 6 3 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 106 | . 9 8 . 4 . . . . . 2 2 . 1 . 11 18 . . . . 29 4 18 Message Errors 26 | . 1 2 . . . . . . . 2 1 . 1 . 1 6 . . . . 6 . 6 Matter Fused 21 | . 2 2 . 3 . . . . . . . . . . 2 4 . . . . 5 . 3 Heat Flow Errors 9 | . 1 . . . . . . . . . . . . . 5 1 . . . . 2 . . Energy Discharges 13 | . 1 1 . . . . . . . . . . . . 2 . . . . . 5 1 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 15 | . 1 2 . . . . . . . . . . . . . 2 . . . . 4 3 3 Data Loss (major) 7 | . 1 . . 1 . . . . . . . . . . 1 . . . . . 2 . 2 Misfires 7 | . . . . . . . . . . . 1 . . . . 4 . . . . 2 . . Alerts 4 | . 1 1 . . . . . . . . . . . . . 1 . . . . . . 1 Weapon Failures 3 | . 1 . . . . . . . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4717 | . . 26 . 27 163 . 91 . . 88 . . . 57 613 276 . 247 96 124 424 2343 142 Projectiles 1265 | . . . . . . . . . . . . . . . . . . . . . . 1187 78 Explosions 1217 | . . 26 . 27 25 . . . . . . . . 34 . . . . 44 . . 1005 56 Melee 2235 | . . . . . 138 . 91 . . 88 . . . 23 613 276 . 247 52 124 424 151 8 Knockbacks 14 | . . . . . . . 1 . . 1 . . . . 4 . . 2 4 1 . . 1 Impact 13 | . . . . . . . 1 . . 1 . . . . 3 . . 2 4 1 . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 660 | . . 43 . . 39 . . . . . . . . . 87 55 . . . . . 258 178 Shots 15 | . . 3 . . 1 . . . . . . . . . 2 2 . . . . . 5 2 Rammed 40 | . . . . . . . . . . . . . . . . . . . . . . . 40 Targets Rammed 45 | . . 1 . 4 . . . . . . . . . . . . . . . . . . 40 Kicked 5 | . . 1 . 4 . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 444 | . 219 264 1 14 255 . 7 . . . 6 . . 6 386 235 8 100 49 256 444 348 222 Average Temperature 79 | . 55 100 1 4 96 . 6 . . . 6 . . 4 96 52 4 54 14 42 72 122 102 Received Heat Transfer 2842 | . 141 537 191 291 27 . 63 . . . 6 . . 33 45 170 . 36 90 9 . 304 899 Effects 7 | . . 2 . . 1 . . . . . . . . . . . . . . . 2 2 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Energy Bleed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . 1 . . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . Parts Fried 32 | . . . . . 3 . 2 . . 1 . . . . 10 4 . 7 2 3 . . . Impact Corruptions 43 | . . . . . 4 . 3 . . 6 . . . . 9 6 . 8 4 3 . . . Robots Melted 6 | . 1 1 . . . . . . . . . . . . . . . . . . . 4 . Combat Hostiles 6 | . 1 1 . . . . . . . . . . . . . . . . . . . 4 . Parts Melted 53 | . 3 27 1 . . . . . . 1 . . . . 1 1 . . . . 8 11 . Heat Transferred 21332 | . 1456 5180 888 250 285 . . . . . . . . . 2250 365 50 145 . 259 2294 7060 850 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 3 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com Peak Influence 1874 | . 318 669 544 583 544 . . . . 241 . . . . 679 621 184 258 467 505 395 1874 1621 Initial 1053 | . . 22 189 26 169 . . . . 74 . . . . 99 286 123 83 70 212 149 150 1053 Average 356 | . 81 331 192 274 291 . . . . 132 . . . . 472 411 154 124 174 343 222 867 1406 Maximum Alert Level 5 | . 1 2 2 2 2 . . . . 1 . . . . 2 2 . 1 2 2 1 5 5 Low Security (%) 39 | 100 92 16 47 42 27 . . . . 81 . . . . 13 . 100 92 78 . 37 34 . Level 1 31 | . 7 57 32 35 56 . . . . 18 . . . . 13 44 . 7 10 80 62 1 . Level 2 20 | . . 25 19 22 16 . . . . . . . . . 72 55 . . 11 19 . 8 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . 13 5 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . 28 92 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . 14 1 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 2 7 1 5 6 . . . . 2 . . . . 6 7 . 1 . 1 6 11 4 Investigation 18 | . 2 4 . . 1 . . . . 1 . . . . 2 3 . 1 . 1 . 3 . Extermination 10 | . . . . . 1 . . . . 1 . . . . 1 . . . . . 3 3 1 Reinforcement 18 | . . 3 1 3 1 . . . . . . . . . 2 1 . . . . 3 2 2 Assault 9 | . . . . 2 . . . . . . . . . . . 3 . . . . . 3 1 Garrison 4 | . . . . . 3 . . . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . 2 3 . . . . . 2 1 Construction Impeded 3 | . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com Distress Signals 25 | . 3 1 3 4 1 . . . . 2 . . . . 5 3 . . . 1 . 2 . Communications Jammed 44 | . . . . . . . . . . . . . . . . . . 15 3 19 7 . . Distress Signals 44 | . . . . . . . . . . . . . . . . . . 15 3 19 7 . . Times Spotted 435 | . 21 51 19 46 21 . 3 . 11 11 1 . . 10 51 38 2 10 13 7 21 72 27 Peak Tracking Total 21 | . 8 11 5 10 4 . 3 . 5 6 1 . . 5 14 6 1 3 5 4 6 21 8 Tactical Retreats 46 | . 3 3 1 2 5 . 1 . 2 1 1 . . 2 10 2 . . 2 . . 5 6 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com Traps Triggered 11 | . 3 1 . . 1 . . . . 1 . . . . 2 1 . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . 1 . . . . . . . . . 3 1 . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com Machines Disabled 29 | . . . . 3 2 . . . . . . . 1 . 2 3 . . 5 . 9 3 1 Max in Single Turn 2 | . . . . 1 1 . . . . . . . 1 . 2 1 . . 1 . 1 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com Machines Accessed 88 | . 6 6 8 6 6 1 . 4 . 8 . . . . 10 7 2 3 4 6 5 4 2 Terminals 66 | . 5 4 7 6 2 . . . . 7 . . . . 6 7 2 2 4 4 5 3 2 Fabricators 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . Repair Stations 4 | . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . . Recycling Units 4 | . 1 1 1 . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 4 | . . 1 . . 1 . . . . . . . . . 1 . . . . . . 1 . Garrison Access 3 | . . . . . 1 . . . . . . . . . 2 . . . . . . . . Total Hacks 253 | . 24 20 25 9 13 1 . 31 . 19 . . . . 23 19 5 10 13 15 12 11 3 Successful 164 | . 19 14 15 7 6 1 . 31 . 13 . . . . 9 7 2 7 10 12 5 4 2 Failed 87 | . 4 6 9 2 7 . . . . 6 . . . . 14 12 3 3 3 3 7 7 1 Catastrophic 14 | . . . 2 . . . . . . 1 . . . . 3 4 . . . . 2 1 1 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Manual 103 | . 10 3 14 1 5 . . . . 13 . . . . 5 14 1 4 8 8 9 5 3 Terminals 183 | . 22 14 22 9 5 . . . . 18 . . . . 16 19 5 7 13 10 12 8 3 Fabricators 4 | . . . . . 2 . . . . . . . . . . . . . . 2 . . . Repair Stations 8 | . . . . . 2 . . . . 1 . . . . 2 . . 3 . . . . . Recycling Units 10 | . 2 2 3 . . . . . . . . . . . . . . . . 3 . . . Scanalyzers 11 | . . 4 . . 2 . . . . . . . . . 2 . . . . . . 3 . Garrison Access 5 | . . . . . 2 . . . . . . . . . 3 . . . . . . . . Terminal Hacks 115 | . 16 8 12 7 . 1 . 31 . 8 . . . . 4 6 1 4 8 4 3 . 2 Record 12 | . . 1 . . . . . 11 . . . . . . . . . . . . . . . Part Schematic 20 | . . . 4 1 . . . 12 . . . . . . . . . . . 1 2 . . Robot Schematic 6 | . 1 . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 1 . . . . . . . . . . . . . 1 . . 2 . . . . Prototype ID Bank 9 | . 1 2 . . . . . 3 . . . . . . . . . 1 1 1 . . . Open Door 7 | . . . . 5 . 1 . . . . . . . . 1 . . . . . . . . Level Access Points 3 | . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 Branch Access Points 9 | . . 1 1 . . . . . . 1 . . . . 1 . 1 1 1 1 . . 1 Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Terminal Index 3 | . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 9 | . . . 2 1 . . . . . 1 . . . . . 1 . 2 1 . 1 . . Unreport Threat 7 | . . . 3 . . . . . . . . . . . 1 3 . . . . . . . Locate Traps 5 | . 2 1 . . . . . . . . . . . . . 1 . . 1 . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 . . . . . . . . 1 . . . . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . 1 . . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Build 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 6 | . . . . . 2 . . . . 1 . . . . 2 . . 1 . . . . . Scan Component 4 | . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . . Repair 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 7 | . 1 1 2 . . . . . . . . . . . . . . . . 3 . . . Report Inventory 4 | . 1 1 1 . . . . . . . . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Components 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . Scanalyzer 10 | . . 4 . . 2 . . . . . . . . . 2 . . . . . . 2 . Insert Component 5 | . . 2 . . 1 . . . . . . . . . 1 . . . . . . 1 . Analyze 5 | . . 2 . . 1 . . . . . . . . . 1 . . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 2 1 1 . . . . . . 4 . . . . 1 1 1 2 2 3 2 2 . Terminals 20 | . 1 . 1 . . . . . . 4 . . . . 1 1 1 2 2 3 2 2 . Assimilate 6 | . . . . . . . . . . 2 . . . . . . . 1 1 1 . 1 . Botnet 14 | . 1 . 1 . . . . . . 2 . . . . 1 1 1 1 1 2 2 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 5 4 7 4 3 . . . . 7 . . . . 8 7 2 2 3 6 5 4 1 Full Trace Events 13 | . . 2 . . 1 . . . . 1 . . . . 2 2 . 1 . 1 . 3 . Feedback Events 5 | . . 2 . . . . . . . . . . . . 1 . . . . . . 2 . Corruption 5 | . . 2 . . . . . . . . . . . . 1 . . . . . . 2 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . 1 . . . . . . 5 . . . . 4 . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 102 | . . . . . . . . . . . . . . . . . . . . 102 . . . Total Robot Build Rating 16 | . . . . . . . . . . . . . . . . . . . . 16 . . . Part Schematics Acquired 42 | . . 2 4 1 1 . . 12 . . . . 14 . 1 . . . . 1 5 1 . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 42 | . . . . . 42 . . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . Time 140 | . . . . . 70 . . . . . . . . . 70 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . 2 . . . . . . . . . . . . . . . . 2 . . . Parts Scanalyzed 5 | . . 2 . . 1 . . . . . . . . . 1 . . . . . . 1 . Part Schematics Acquired 5 | . . 2 . . 1 . . . . . . . . . 1 . . . . . . 1 . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . . . . 7 . . 4 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com Total Allies 30 | . . . . 2 . . . . 1 2 . . . . . 17 . 1 4 3 . . . Largest Group 8 | . . . . 2 . . . . 1 1 . . . . . 8 . 1 4 3 3 . . Highest-Rated Group 339 | . . . . 62 . . . . 96 26 . . . . . 339 . 10 192 145 145 . . Highest-Rated Ally 159 | . . . . 31 . . . . 96 26 . . . . . 159 . 10 48 50 50 . . Total Orders 10 | . . . . . . . . . . . . . . 2 3 . . . . . 5 . . EXPLORE 8 | . . . . . . . . . . . . . . 2 3 . . . . . 3 . . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Ally Attacks 157 | . . . . 16 . . . . 4 . . . . . . 116 . . 2 14 5 . . Total Damage 4733 | . . . . 277 . . . . 158 . . . . . . 3355 . . 78 703 162 . . Kills 24 | . . . . 2 . . . . . . . . . . . 18 . . . 4 . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com Robot Analysis Total 5 | . 1 1 . . . . . . . . . . . . . 1 . . 2 . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 . 1 1 1 . . . . . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . 3 4 . . . . . 3 . . Drone Recoveries 7 | . . . . . . . . . . . . . . 3 1 . . . . . 3 . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com Turns Passed 13962 | 10 1306 1688 699 1496 772 104 108 28 178 450 215 125 448 144 1184 840 246 559 345 403 1167 937 510 Spaces Moved 16436 | 9 833 1026 435 917 1567 254 257 77 345 851 366 277 1039 268 1649 1011 261 872 491 689 1434 1080 428 Core 14 | . . . . . . . . . . . . . . . . . . . . . . . 14 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs 3094 | 9 833 1026 435 791 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 13328 | . . . . 126 1567 254 257 77 345 851 366 277 1039 268 1649 1011 261 872 491 689 1434 1080 414 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 32 | 120 120 120 120 38 34 36 36 36 36 36 38 38 38 38 33 48 55 45 45 38 37 32 32 Average Speed 58 | 120 136 120 120 109 35 36 36 36 36 36 38 38 38 38 44 54 55 45 45 41 46 46 51 Slowest Speed 650 | 120 190 120 120 190 92 36 36 36 36 38 38 38 92 92 48 55 55 53 48 43 132 119 650 Overloaded Moves 69 | . . . . . . . . . . . . . . . 10 . . . . . . 20 39 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 1 98 76 33 88 41 51 48 72 58 28 61 59 85 57 40 87 7 31 32 22 87 36 25 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 5 | . 1 1 . . . . . 1 1 . . . 1 . . . . . . . . . . Known Exits Taken 20 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 15 | . . . . . . 3 1 . 2 . 3 1 3 2 . . . . . . . . . Spaces Dug 84 | . . 1 . . 4 . . . . 2 2 2 . . 5 . 3 8 1 . 23 30 3 Terrain Destroyed 792 | . . 54 . 66 8 . . . 20 2 2 2 . 32 41 135 3 8 67 . 26 275 51 Melee 59 | . . 1 . . 4 . . . . 2 2 2 . . 5 . 3 8 1 . 21 7 3 Projectile 18 | . . . . . . . . . . . . . . . . . . . . . 5 11 2 AOE 715 | . . 53 . 66 4 . . . 20 . . . . 32 36 135 . . 66 . . 257 46 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com Total 19550 | 8 934 1328 524 1258 1741 265 261 76 395 977 437 292 1089 300 1949 1214 349 987 574 791 1755 1377 669 Wait 1582 | . 25 126 19 170 83 12 . . 48 98 64 12 35 21 165 57 68 43 33 69 90 169 175 Move 16413 | 8 832 1025 434 916 1566 253 256 76 344 850 365 276 1038 267 1648 1010 260 871 490 688 1433 1079 428 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 145 | . 18 15 9 11 17 . . . . 7 . . 2 . 12 3 4 13 2 4 18 9 1 Fast Attach 110 | . 2 4 1 21 4 . . . . 1 2 2 5 3 9 2 1 8 1 4 27 9 4 Attach 62 | . 2 3 2 2 8 . . . . 2 1 . . . 6 2 2 2 2 5 10 10 3 Detach 14 | . . . . . . . . . . . 1 . . . . . 1 . . . 6 2 4 Swap 155 | . 5 34 2 20 12 . . . 1 4 . . . 1 14 12 4 1 2 6 16 19 2 Drop 245 | . 12 34 9 38 19 . . . . 8 2 . 7 2 21 4 1 20 4 8 45 9 2 Fire 470 | . 38 85 48 74 25 . . . 2 . . . . 3 57 21 4 7 6 4 52 39 5 Melee 215 | . . 1 . 2 7 . 5 . . 7 2 2 2 3 17 28 4 22 15 3 58 32 5 Ram 40 | . . . . . . . . . . . . . . . . . . . . . . . 40 Kick 5 | . . 1 . 4 . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 94 | . . . . . . . . . . . . . . . . 75 . . 19 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2) -5/Extension (discovered 2 exits: *Fac / *Cet) -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research (discovered 4 exits: *Res / *Arm / *Qua x2) -3/Armory (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 11 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 13) 565 | -10/Materials | Discovered new exit (range 16) 629 | -10/Materials | Central database locked down 643 | -10/Materials | Discovered new exit (range 22) 643 | -10/Materials | Discovered new exit (range 22) 886 | -10/Materials | Discovered new exit (range 16) 1317 | -10/Materials | Entered another Materials area 1317 | -9/Materials | Evolved 2 slots: Propulsion x2 1692 | -9/Materials | Identified exit to Mines 2655 | -9/Materials | Discovered new exit (range 11) 2936 | -9/Materials | Discovered new exit (range 16) 3005 | -9/Materials | Entered another Materials area 3005 | -8/Materials | Evolved 2 slots: Utility x2 3362 | -8/Materials | Identified exit to Storage 3430 | -8/Materials | Central database locked down 3450 | -8/Materials | Discovered new exit (range 13) 3704 | -8/Materials | Entered Storage 4471 | -8/Storage | Found Prototype Protection 4471 | -8/Storage | Identified Lgt. Regenerative Plating 4609 | -8/Storage | Met a pair of Derelict thieves 4710 | -8/Storage | Destroyed 8 combat bots 4828 | -8/Storage | Discovered new exit (range 16) 5199 | -8/Storage | Identified exit to Factory 5200 | -8/Storage | Entered Factory 5200 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5494 | -7/Factory | Build established: Scout 5619 | -7/Factory | Garrison activated, responded to threat 5649 | -7/Factory | Discovered new exit (range 19) 5655 | -7/Factory | Identified exit to Lower Caves 5676 | -7/Factory | Fabricated Arm. Huge Wheel? 5725 | -7/Factory | Discovered new exit (range 14) 5937 | -7/Factory | Repaired Broken Cmb. Airjet 5972 | -7/Factory | Entered Lower Caves 5972 | -7/Lower Caves | Spotted B-75 Beast 6069 | -7/Lower Caves | Discovered new exit (range 17) 6075 | -7/Lower Caves | Identified exit to Lower Caves 6076 | -7/Lower Caves | Entered another Lower Caves area 6082 | -7/Lower Caves | Discovered new exit (range 11) 6181 | -7/Lower Caves | Discovered new exit (range 8) 6183 | -7/Lower Caves | Identified exit to Data Miner 6184 | -7/Lower Caves | Entered Data Miner 6184 | -7/Data Miner | Discovered new exit (range 6) 6190 | -7/Data Miner | Met Data Miner 6197 | -7/Data Miner | Learned location of Section 7 (-2) 6197 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6204 | -7/Data Miner | Received God Mode back door access code from Data Miner 6212 | -7/Data Miner | Identified exit to Proximity Caves 6212 | -7/Data Miner | Entered Proximity Caves 6216 | -6/Proximity Caves | Spotted B-75 Beast 6352 | -6/Proximity Caves | Learned location of Zion (-6) 6386 | -6/Proximity Caves | Discovered new exit (range 13) 6389 | -6/Proximity Caves | Identified exit to Factory 6390 | -6/Proximity Caves | Entered Factory 6390 | -6/Factory | Evolved 2 slots: Utility x2 6506 | -6/Factory | Identified exit to Lower Caves 6639 | -6/Factory | Identified exit to Factory 6840 | -6/Factory | Entered Lower Caves 6841 | -6/Lower Caves | Encountered a Warlord checkpoint 6881 | -6/Lower Caves | Identified exit to Lower Caves 6937 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7035 | -6/Lower Caves | Found Alien Artifact 7035 | -6/Lower Caves | Identified Core Expander 7035 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 7055 | -6/Lower Caves | Entered another Lower Caves area 7175 | -6/Lower Caves | Discovered new exit (range 16) 7180 | -6/Lower Caves | Identified exit to Zion 7180 | -6/Lower Caves | Entered Zion 7194 | -6/Zion | System corruption cleaned by Quarantine Array 7211 | -6/Zion | Found Prototype Device 7211 | -6/Zion | Identified Phasing AFG 7239 | -6/Zion | Discovered new exit (range 11) 7370 | -6/Zion | Given the Hacking Drone Bay 7388 | -6/Zion | Learned Factory stockpile data 7391 | -6/Zion | Found CR-A16's Pointy Stick 7405 | -6/Zion | Learned location of Armory (-3) 7551 | -6/Zion | Identified exit to Proximity Caves 7628 | -6/Zion | Entered Proximity Caves 7647 | -5/Proximity Caves | Spotted B-75 Beast 7768 | -5/Proximity Caves | Discovered exit to Factory (range 11) 7772 | -5/Proximity Caves | Entered Factory 7772 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7880 | -5/Factory | Incoming investigation squad redirected 8046 | -5/Factory | Destroyed 11 combat bots 8179 | -5/Factory | Discovered new exit (range 15) 8201 | -5/Factory | Garrison activated, responded to threat 8421 | -5/Factory | Repaired Imp. Spread Laser 8445 | -5/Factory | Discovered new exit (range 8) 8447 | -5/Factory | Identified exit to Factory 8506 | -5/Factory | Cargo convoy interrupted 8587 | -5/Factory | Identified exit to Upper Caves 8701 | -5/Factory | Discovered exit to Factory (range 4) 8725 | -5/Factory | Found Imp. Powered Armor 8760 | -5/Factory | Incoming investigation squad redirected 8781 | -5/Factory | Identified exit to Extension 8956 | -5/Factory | Entered Extension 8978 | -5/Extension | Rescued a captive Derelict 8978 | -5/Extension | Rescued a captive Derelict 9033 | -5/Extension | Rescued a captive Derelict 9034 | -5/Extension | Rescued a captive Derelict 9070 | -5/Extension | Rescued A7 9199 | -5/Extension | Rescued a captive Derelict 9200 | -5/Extension | Rescued a captive Derelict 9221 | -5/Extension | Spotted B-75 Beast 9248 | -5/Extension | Allies destroyed B-75 Beast 9249 | -5/Extension | Spotted B-75 Beast 9256 | -5/Extension | First assault squad dispatched 9267 | -5/Extension | Revealed the true nature of CR-A16's Pointy Stick 9270 | -5/Extension | Destroyed B-75 Beast 9272 | -5/Extension | Incoming assault squad redirected 9306 | -5/Extension | Disrupted transfer network 9313 | -5/Extension | Build established: Scavenger-Scout 9339 | -5/Extension | Disrupted transfer network 9585 | -5/Extension | Incoming assault squad redirected 9598 | -5/Extension | Rescued a captive Derelict 9628 | -5/Extension | Rescued a captive Derelict 9633 | -5/Extension | Incoming investigation squad redirected 9747 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 9753 | -5/Extension | Rescued a captive Derelict 9754 | -5/Extension | Rescued a captive Derelict 9780 | -5/Extension | Discovered exit to Factory (range 10) 9781 | -5/Extension | Discovered new exit (range 6) 9787 | -5/Extension | System corruption reached 10% 9793 | -5/Extension | Identified exit to Cetus 9796 | -5/Extension | Entered Factory 9796 | -4/Factory | Evolved 2 slots: Utility x2 9879 | -4/Factory | Identified exit to Upper Caves 10037 | -4/Factory | Discovered new exit (range 5) 10041 | -4/Factory | Identified exit to Research 10042 | -4/Factory | Entered Research 10042 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10145 | -3/Research | Discovered new exit (range 3) 10148 | -3/Research | Identified exit to Research 10254 | -3/Research | Build established: Hacker-Ninja 10315 | -3/Research | Identified exit to Armory 10315 | -3/Research | Identified exit to Quarantine 10341 | -3/Research | Found Prototype Hackware 10341 | -3/Research | Identified Exp. Hacking Suite 10542 | -3/Research | Found Launcher Loader 10592 | -3/Research | Spotted B-86 Titan 10601 | -3/Research | Entered Armory 10682 | -3/Armory | Spotted B-86 Titan 10946 | -3/Armory | Entered Research 10946 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10975 | -2/Research | Spotted B-90 Cyclops 10992 | -2/Research | Destroyed B-90 Cyclops 11160 | -2/Research | Found Enh. Force Lance 11239 | -2/Research | Fabricated X-82 Rainmaker? 11288 | -2/Research | Identified exit to Testing 11349 | -2/Research | Entered Testing 11349 | -2/Testing | Accompanied by 3 allies 11576 | -2/Testing | Spotted PL-FGQXTQCFMQ 11585 | -2/Testing | Found Prototype Energy Gun 11585 | -2/Testing | Identified Tachyon Dispersion Ray 11604 | -2/Testing | Found Prototype Hackware 11654 | -2/Testing | Discovered new exit (range 17) 11665 | -2/Testing | Identified exit to Access 11826 | -2/Testing | Spotted Striker 11843 | -2/Testing | Found Prototype Launcher 11843 | -2/Testing | Identified Enh. Gamma Bomb Array 11932 | -2/Testing | Found Prototype Launcher 11932 | -2/Testing | Identified Z-bomb Delivery System 11978 | -2/Testing | Found Prototype Device 11978 | -2/Testing | Identified AEGIS Remote Shield 11996 | -2/Testing | Scanned by Researcher 12078 | -2/Testing | Build established: Hacker-Scout 12175 | -2/Testing | Found Prototype Energy Gun 12175 | -2/Testing | Identified Hyp. EM Gauss Rifle 12313 | -2/Testing | Found Prototype Processor 12314 | -2/Testing | Identified Spectral Analyzer 12317 | -2/Testing | Found Prototype Processor 12318 | -2/Testing | Identified Exp. Signal Interpreter 12326 | -2/Testing | System corruption reached 10% 12457 | -2/Testing | Found Prototype Energy Cannon 12457 | -2/Testing | Identified Potential Cannon 12516 | -2/Testing | Entered Access 12516 | -1/Access | Evolved 2 slots: Utility x2 12882 | -1/Access | Destroyed 15 combat bots 12908 | -1/Access | Spotted B-99 Colossus 12911 | -1/Access | Destroyed B-99 Colossus 12964 | -1/Access | Destroyed 9 combat bots 13066 | -1/Access | First assault squad dispatched 13216 | -1/Access | Identified System Mapper 13247 | -1/Access | Incoming investigation squad redirected 13328 | -1/Access | Energy Cycler disabled 13338 | -1/Access | Destroyed 7 combat bots 13366 | -1/Access | Spotted B-99 Colossus 13410 | -1/Access | Incoming investigation squad redirected 13449 | -1/Access | Discovered new exit (range 12) 13452 | -1/Access | Identified exit to Command 13453 | -1/Access | Entered Command 13625 | -1/Command | Identified exit to Surface 13688 | -1/Command | Lost 3 parts (1p1n1u) 13703 | -1/Command | First assault squad dispatched 13721 | -1/Command | Incoming assault squad redirected 13916 | -1/Command | Core integrity fell below 50% 13924 | -1/Command | System corruption reached 10% 13949 | -1/Command | Core integrity fell below 20% 13963 | -1/Command | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 13943_ K-01 Serf collects debris. 13943_ Slammed into G-73 Enforcer. 13950_ Destabilizing: System corrupted (+1). 13951_ Exp. Energy Well destroyed. 13951_ Slammed into G-73 Enforcer. 13953_ ALERT: Rogue bot located, Programmers report to Command Zone 3V. 13953_ Slammed into G-73 Enforcer. 13954_ Broken Armor Integrity Analyzer destroyed. 13955_ Slammed into G-73 Enforcer. 13955_ K-01 Serf collects debris. 13956_ The unstable cave ceiling collapses. 13956_ Slammed into G-73 Enforcer. 13956_ Exp. Signal Interpreter broken. 13956_ Destabilizing: Short circuit. 13957_ Slammed into G-73 Enforcer. 13959_ System corrupted: Substantial component data lost. 13959_ Slammed into G-73 Enforcer. 13960_ Destabilizing: System interference. 13960_ Spectral Analyzer temporarily disabled. 13961_ Slammed into G-73 Enforcer. Map ----- +----------------------------------------------------+ | ????????????????????????#"" "#????????????? | | ????????????????????????#"" "#????????????? | | ????????????????????????#"" "#????????????? | | ????????????????????????#T =!T#????????????? | | ????????????????????????#"" !/!"#????????????? | | ????????????????????????#"" !!!"#????????????? | | ????????????????????????#"" !! #????????????? | | ????????????????????????### =##????????????? | | ??????????????????######### #?????????????? | | ??????????????????# ###???????????? | | ??????????????????# # #???????????? | | ????????????????### #???????????? | | ????????????????# #???????????? | | ????????????????# ] #???????????? | | ????????????????# ]]] # ########??????? | | ????????????????# ]] # #??????? | | ????????????????# ]] g# #??????? | | ????????????????# # = ! =#??????? | | ????????????????# # = #??????? | | ????????????????# w + = #??????? | | ????????????????# = # #??????? | | ????????????????# # #??????? | | ????????????????# ![ # #??????? | | ????????????????# [! ####+######??????? | | ??######????????# g #??# #???????????? | | ??# ??????# @ #??# #???????????? | | ??# ????# #??# #???????????? | | ??# ??# #######+###??# #???????????? | | ??# # # #??# #???????????? | | ??# + + #??# #???????????? | | ??# # # #??# #???????????? | | ################# # " "" #??# #???????????? | | # ""T"" #??# #???????????? | | # #??# #???????????? | | # #### #???????????? | | # / #???????????? | | ## #########???????????? | | ###################+#### ????????????????????? | | ?????????????????? ?????????????????????? | | ????#????????????? ! ??????????????????????? | | ## "############# ???????????????????????? | | # ????????????????????????? | | # ?????????????????????????? | | ########?????????????????????????? | | #????????????????????????????????? | | ######?????# #????????????????????????????????? | | ##?????????# #????????????????????????????????? | | #?????????# #????????????????????????????????? | | #?????????# #????????????????????????????????? | | #?????????# #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 61 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 160 Additional Mass Support 16 Armor Coverage 750 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 15 Evasion (%) 78 Armor Integrity Analysis 30 Energy Filtering 50 Particle Charging 25 Offensive Hacking 46 Defensive Hacking 14 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Insulated Plating | -9/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Lrg. Storage Unit | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Hvy. Armor Plating | -8/Materials | Hacked Imp. Sensor Array | -8/Storage | Hacked Cmb. Airjet | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Adv. Signal Interpreter | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Focal Shield | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Wave Gun | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Airjet | -5/Factory | Scanalyzed Tri-rail Accelerator | -2/Research | Hacked Point Singularity Launcher | -2/Testing | Hacked Hdn. Centrium Heavy Treads | -2/Testing | Hacked Helical Railgun | -2/Testing | Archive Thunder Hammer | -2/Testing | Archive Adv. Energy Well | -2/Testing | Archive Prc. Energy Filter | -1/Access | Scanalyzed Robot Schematics ------------------ S-10 Pest | -10/Materials | Hacked B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ Arm. Huge Wheel | x2 | -7/Factory | Preloaded X-82 Rainmaker | x2 | -2/Research Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed FortressPhysicsProcessor Manual? 0 Play Time 05:04:20 Cumulative 170.6 hours Start 2022.06.11 @ 09:02:06 End 2022.06.15 @ 11:54:28 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 71 Rogue 61 Adventurer 8 Explorer 2 Win Type - Total 7 Types 4/0/1/2/0/0/0/0/0 Lore% 47 Gallery% 72 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 4a34ffb0-56b1-46d6-8f69-0c3fd987625d