Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.15 @ 11:54:28

Player: Lyra

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (282)     1410
Value Destroyed (11663)    11663
Prototype IDs (65)         1300
Alien Tech Used (1)        200
Bonus (3802)               3802
              TOTAL SCORE: 27475

 Bonus
-------
High Alert Combat Kills    1887
Follower Combat Kills      938
Met Data Miner             300
Met Imprinter              300
Scanned by Researcher      500
Friendly Fire              -123

 Cogmind 
---------
Core Integrity             0/1600
Matter                     210/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (13) -----
               Spectral Analyzer
  Experimental Signal Interpreter
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
        Cooled Gravmag System
      Advanced Gravity Neutralizer
      Advanced Reaction Control System
      Advanced Phase Shifter

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION -------
        Cooled Gravmag System
        Combat Antigrav System
               Antigrav Array
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
  Experimental Power Amplifier
  Experimental Heat Sink
         Large Storage Unit
               Spectral Analyzer
  Experimental Signal Interpreter
               Armor Integrity Analyzer
     Precision Energy Filter
      Improved Phase Shifter
         Light Regenerative Plating
      Improved Focal Shield
               AEGIS Remote Shield
  Experimental Hacking Suite
               System Mapper
>              --- WEAPON -----------
               Potential Cannon
               Ionic Axe
>              --- INVENTORY --------
               Gyrokinetic Inverter
      Improved Antigrav System
      Advanced Heat Sink
      Advanced Energy Well
  Experimental Energy Well
      Advanced Gravity Neutralizer
               Structural Scanner
      Advanced Sensor Array
               Particle Accelerator
      Advanced Phase Shifter
      Advanced Thermal Shield
               System Shield
               Linear Accelerator
               Z-bomb Delivery System
               CR-A16's Behemoth Slayer
[Rating: 213]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Experimental Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     Great Maul
  Energy Gun               Beam Rifle
  Energy Cannon            Potential Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Smartbomb Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Ionic Axe
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com 
Slots Evolved              18   | .   .   2   2   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   
  Utility                  11   | .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   .   .   2   1   .   1   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             326  | .   9   41  5   43  24  .   .   .   1   7   2   2   5   4   29  16  7   11  5   15  53  38  9   
  Power                    23   | .   .   3   .   2   3   .   .   .   .   1   .   .   .   .   4   .   .   1   2   2   3   2   .   
    Engine                 10   | .   .   3   .   2   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   3   2   .   
  Propulsion               71   | .   1   18  .   18  2   .   .   .   .   2   .   .   .   .   5   1   .   3   3   5   5   7   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    29   | .   1   18  .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  40   | .   .   .   .   6   2   .   .   .   .   2   .   .   .   .   5   1   .   3   3   5   5   7   1   
    Flight                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  129  | .   4   7   4   7   7   .   .   .   .   3   1   .   2   3   16  2   7   6   .   3   28  23  6   
    Device                 88   | .   1   5   1   3   4   .   .   .   .   1   .   .   1   3   12  2   3   4   .   3   22  18  5   
    Storage                4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Processor              9    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   2   1   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   
    Protection             24   | .   1   2   3   3   2   .   .   .   .   2   1   .   1   .   2   .   1   1   .   .   3   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   103  | .   4   13  1   16  12  .   .   .   1   1   1   2   3   1   4   13  .   1   .   5   17  6   2   
    Energy Gun             44   | .   3   8   .   7   9   .   .   .   .   .   .   .   .   .   3   2   .   .   .   3   7   2   .   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   
    Ballistic Gun          11   | .   1   2   1   5   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Launcher               19   | .   .   2   .   3   1   .   .   .   1   .   1   .   .   1   .   5   .   1   .   .   3   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
    Slashing Weapon        10   | .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   1   3   .   .   .   .   2   1   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   3   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  37   | .   .   1   .   6   2   .   .   .   .   .   1   .   1   .   1   1   .   4   .   .   18  2   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 37   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   3   2   .   1   1   .   .   5   23  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Propulsion               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   7   
  Utility                  20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   1   .   .   4   11  
  Weapon                   5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   
  Highest Loss Streak      18   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   .   1   1   .   .   2   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   96  99  99  99  99  100 100 100 100 99  92  95  91  98  89  87  90  85  85  88  88  88  70  
  Engine                   5    | .   14  11  9   9   7   7   7   7   7   5   6   6   6   6   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  11  10  7   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   8   8   8   7   1   
  Leg                      13   | .   28  44  36  31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    17   | .   .   .   .   4   38  38  38  38  38  33  32  31  31  31  23  22  20  18  21  25  25  25  19  
  Device                   14   | .   8   7   17  15  10  15  15  15  15  15  19  18  18  16  15  15  15  15  13  20  20  22  16  
  Storage                  7    | .   14  11  9   9   7   7   7   7   7   6   6   6   6   6   5   5   5   4   4   4   4   3   6   
  Processor                6    | .   .   .   .   .   15  15  15  15  15  13  12  12  12  12  11  11  10  9   9   8   8   9   10  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   10  12  8   4   4   6   
  Protection               5    | .   1   3   9   11  4   .   .   .   .   10  6   6   5   6   5   5   5   4   4   4   4   4   2   
  Energy Gun               7    | .   19  20  3   7   8   .   .   .   .   .   .   .   .   .   9   4   5   3   .   4   7   .   .   
  Ballistic Gun            3    | .   8   .   14  9   3   7   7   7   4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   2   7   7   7   7   6   6   6   6   6   5   4   5   4   4   3   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   3   2   6   1   4   5   3   .   .   3   2   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             136  | 13  36  36  46  48  44  39  39  39  42  51  49  52  52  55  58  55  65  71  83  113 129 136 120 
  Greatest Support         132  | 20  20  52  52  56  42  42  42  42  42  54  54  54  54  54  66  63  72  77  86  113 116 132 121 
  Greatest Overweight (x)  12   | .   1   .   .   1   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  12  
  Most Carried             15   | 6   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          14   | 6   8   14  14  14  14  15  15  15  15  14  14  15  14  15  14  14  14  14  14  14  14  14  10  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  15  15  15  15  15  12  4   

 Class Distribution 
--------------------
 37% | Mutant
 23% | Scout
 11% | Hacker-Scout
 11% | Hacker-Ninja
  5% | Scavenger-Scout
  3% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
          Mutant | -8/Storage
           Scout | -7/Factory
           Scout | -7/Lower Caves
           Scout | -7/Lower Caves
           Scout | -7/Data Miner
           Scout | -6/Proximity Caves
           Scout | -6/Factory
           Scout | -6/Lower Caves
           Scout | -6/Lower Caves
           Scout | -6/Zion
          Mutant | -5/Proximity Caves
           Scout | -5/Factory
 Scavenger-Scout | -5/Extension
    Hacker-Scout | -4/Factory
    Hacker-Ninja | -3/Research
    Hacker-Ninja | -3/Armory
    Hacker-Ninja | -2/Research
    Hacker-Scout | -2/Testing
    Hacker-Scout | -1/Access
 Hacker-Assassin | -1/Command

 Resources                       | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Res  Arm  Res  Tes  Acc  Com  
Matter Collected           4906  | 200  250  704  314  857  253  .    .    .    36   70   34   20   30   92   279  386  .    195  50   170  625  325  16   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11710 | .    816  1523 735  1633 311  .    103  .    48   57   .    .    .    196  1692 804  38   370  186  221  1246 1684 47   
  Parts                    553   | .    45   87   47   83   19   .    2    .    5    3    .    .    .    7    58   31   3    7    2    13   66   71   4    
Haulers Intercepted        13    | .    1    2    2    4    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    1    .    .    
Recyclers Shooed           12    | .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    2    2    .    1    .    .    3    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18    | .    .    .    .    .    .    3    1    .    7    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com 
Combat Hostiles Destroyed  226  | .   14  37  11  28  8   .   2   .   4   1   .   .   .   7   23  15  .   1   6   2   12  49  6   
  Melee                    10   | .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   1   .   1   .   .   3   2   .   
  Guns                     104  | .   13  26  11  16  7   .   .   .   .   .   .   .   .   .   21  .   .   .   .   1   9   .   .   
  Cannons                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   
  AOE                      84   | .   .   10  .   11  .   .   .   .   4   .   .   .   .   6   2   11  .   .   5   .   .   29  6   
Classes Destroyed          23   | .   5   5   1   4   1   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   1   2   1   
  Worker                   8    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   1   2   2   4   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   .   
  Recycler                 12   | .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   5   1   .   1   .   .   1   .   .   
  Mechanic                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 7    | .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Drone                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   
  Watcher                  21   | .   2   4   2   1   .   .   .   .   .   .   .   .   .   .   3   .   1   2   1   1   2   2   .   
  Swarmer                  51   | .   3   4   .   .   4   .   .   .   4   .   .   .   .   4   10  4   .   .   .   .   .   18  .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    88   | .   11  24  5   18  2   .   1   .   .   .   .   .   .   2   4   7   .   .   5   .   .   8   1   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  9    | .   .   2   .   3   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   26   | .   .   7   5   5   .   .   .   .   .   .   .   .   .   .   3   3   .   1   .   .   .   2   .   
  Demolisher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmer               23   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   10  5   2   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
Best Kill Streak           15   | .   4   9   5   9   3   .   2   .   4   1   .   .   .   4   11  4   1   3   4   2   4   15  3   
  Combat Bots Only         15   | .   3   6   4   8   3   .   2   .   4   1   .   .   .   4   11  4   .   1   4   1   4   15  3   
Max Kills in Single Turn   6    | .   1   4   1   5   1   .   1   .   3   1   .   .   .   3   3   3   1   1   2   1   2   6   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Exploded                 5    | .   .   3   .   4   .   .   .   .   3   .   .   .   .   3   2   2   .   .   2   .   .   5   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   1   .   1   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -4    -3    -3    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Ext   Fac   Res   Arm   Res   Tes   Acc   Com   
Damage Taken               11695 | .     223   1099  291   492   351   .     92    .     43    59    20    .     .     166   1001  602   .     150   293   50    1308  2172  3283  
  Core                     2412  | .     55    179   39    78    22    .     31    .     19    4     4     .     .     16    70    50    .     24    60    .     158   167   1436  
  Absorbed by Shields      1688  | .     .     .     104   105   .     .     .     .     .     .     .     .     .     .     .     116   .     .     .     .     363   712   288   
  Regen/Repaired (Parts)   532   | .     .     .     .     12    43    .     .     .     .     19    .     .     .     .     216   34    2     .     .     .     63    67    76    
Core Remaining (%)         86    | 100   78    55    .     78    .     .     .     .     89    .     .     .     .     97    .     88    100   .     93    .     89    .     .     
Volleys Fired              470   | .     38    85    48    74    25    .     .     .     2     .     .     .     .     3     57    21    4     7     6     4     52    39    5     
  Largest                  3     | .     2     2     2     2     2     .     .     .     1     .     .     .     .     1     2     2     1     1     1     2     3     1     1     
  Hottest                  224   | .     112   112   79    100   100   .     .     .     36    .     .     .     .     36    150   114   75    75    46    159   224   200   200   
Shots Fired                826   | .     75    158   96    145   36    .     .     .     2     .     1     .     .     3     112   32    4     7     6     8     97    39    5     
  Gun                      737   | .     75    149   96    136   36    .     .     .     .     .     1     .     .     .     112   16    4     7     .     8     97    .     .     
  Cannon                   42    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     39    3     
  Launcher                 47    | .     .     9     .     9     .     .     .     .     2     .     .     .     .     3     .     16    .     .     6     .     .     .     2     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  194   | .     15    3     73    99    3     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  515   | .     60    146   23    .     6     .     .     .     .     .     .     .     .     .     112   16    4     7     .     8     91    39    3     
  Explosive                47    | .     .     9     .     9     .     .     .     .     2     .     .     .     .     3     .     16    .     .     6     .     .     .     2     
  Electromagnetic          70    | .     .     .     .     37    27    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     
  Robot Hit Streak         42    | .     15    40    24    23    11    .     .     .     13    .     .     .     .     16    42    13    5     8     .     15    18    19    3     
  Robot Miss Streak        6     | .     2     2     3     2     1     .     .     .     .     .     .     .     .     .     6     2     3     3     .     .     2     3     2     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        10    | .     .     4     .     1     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     2     .     .     
    Max Gunslinging Chain  1     | .     .     1     .     1     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     
Shots Hit Robots           787   | .     59    124   81    117   33    .     5     .     2     5     .     .     .     4     112   64    5     21    6     10    90    45    4     
  Core Hits                594   | .     33    71    32    73    22    .     1     .     4     .     .     .     .     10    176   61    5     13    12    2     30    42    7     
  Critical Kills           8     | .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     .     .     4     .     
  Critical Parts Destroyed 19    | .     .     .     1     1     1     .     2     .     .     1     .     .     .     .     3     5     .     3     1     1     .     .     .     
  Critical Strikes         47    | .     2     9     4     2     2     .     3     .     .     1     .     .     .     .     3     8     .     5     1     1     .     6     .     
    Burn                   14    | .     2     9     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
    Destroy                3     | .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  21    | .     .     .     .     .     1     .     3     .     .     1     .     .     .     .     3     6     .     5     1     1     .     .     .     
    Sever                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     
    Impale                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Melee Attacks              239   | .     .     1     .     2     7     .     5     .     .     7     2     2     2     3     18    43    5     29    15    3     58    32    5     
  Impact                   98    | .     .     1     .     .     7     .     5     .     .     7     2     1     1     .     13    18    4     22    15    2     .     .     .     
  Slashing                 129   | .     .     .     .     2     .     .     .     .     .     .     .     1     1     3     5     16    1     7     .     .     57    31    5     
  Piercing                 12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     1     1     1     .     
  Sneak Attacks            26    | .     .     .     .     1     2     .     .     .     .     1     .     .     .     .     8     2     .     3     .     2     6     1     .     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     
  Follow-up Attacks        16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     2     .     .     .     .     .     
Damage Inflicted           36457 | .     701   2820  1230  3474  854   .     225   .     298   330   .     .     .     571   4191  3436  102   939   1329  442   3700  10168 1647  
  Guns                     12071 | .     701   1830  1230  1837  546   .     .     .     .     .     .     .     .     .     2779  427   58    183   .     248   2232  .     .     
  Cannons                  3960  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3832  128   
  Explosions               13039 | .     .     987   .     1531  130   .     .     .     298   .     .     .     .     542   416   1476  .     .     999   .     .     5296  1364  
  Melee                    7264  | .     .     .     .     78    178   .     225   .     .     330   .     .     .     29    996   1533  44    756   330   194   1468  1040  63    
  Ramming                  123   | .     .     3     .     28    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     92    
  Kinetic                  2492  | .     143   52    963   1305  29    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  18730 | .     558   1778  267   180   281   .     .     .     .     .     .     .     .     .     2779  427   58    183   .     248   2224  8849  898   
  Explosive                6780  | .     .     987   .     1351  .     .     .     .     298   .     .     .     .     542   416   1476  .     .     999   .     .     117   594   
  Electromagnetic          1068  | .     .     .     .     532   366   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     162   .     
  Impact                   3410  | .     .     .     .     .     178   .     225   .     .     330   .     .     .     .     739   694   44    676   330   194   .     .     .     
  Slashing                 3591  | .     .     .     .     78    .     .     .     .     .     .     .     .     .     29    257   576   .     80    .     .     1468  1040  63    
  Piercing                 263   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     263   .     .     .     .     .     .     .     
Highest Corruption         13    | .     1     2     .     4     .     .     .     .     .     1     1     1     1     .     3     11    .     .     .     .     13    7     11    
  Average Corruption       2     | .     1     1     .     4     .     .     .     .     .     1     1     1     1     .     1     3     .     .     .     .     6     3     7     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  106   | .     9     8     .     4     .     .     .     .     .     2     2     .     1     .     11    18    .     .     .     .     29    4     18    
    Message Errors         26    | .     1     2     .     .     .     .     .     .     .     2     1     .     1     .     1     6     .     .     .     .     6     .     6     
    Matter Fused           21    | .     2     2     .     3     .     .     .     .     .     .     .     .     .     .     2     4     .     .     .     .     5     .     3     
    Heat Flow Errors       9     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     5     1     .     .     .     .     2     .     .     
    Energy Discharges      13    | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     5     1     3     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Data Loss (minor)      15    | .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     4     3     3     
    Data Loss (major)      7     | .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     2     
    Misfires               7     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     4     .     .     .     .     2     .     .     
    Alerts                 4     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     
    Weapon Failures        3     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            4717  | .     .     26    .     27    163   .     91    .     .     88    .     .     .     57    613   276   .     247   96    124   424   2343  142   
  Projectiles              1265  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1187  78    
  Explosions               1217  | .     .     26    .     27    25    .     .     .     .     .     .     .     .     34    .     .     .     .     44    .     .     1005  56    
  Melee                    2235  | .     .     .     .     .     138   .     91    .     .     88    .     .     .     23    613   276   .     247   52    124   424   151   8     
Knockbacks                 14    | .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     4     .     .     2     4     1     .     .     1     
  Impact                   13    | .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     3     .     .     2     4     1     .     .     1     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      660   | .     .     43    .     .     39    .     .     .     .     .     .     .     .     .     87    55    .     .     .     .     .     258   178   
  Shots                    15    | .     .     3     .     .     1     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     5     2     
  Rammed                   40    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     40    
Targets Rammed             45    | .     .     1     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     40    
  Kicked                   5     | .     .     1     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        444   | .     219   264   1     14    255   .     7     .     .     .     6     .     .     6     386   235   8     100   49    256   444   348   222   
  Average Temperature      79    | .     55    100   1     4     96    .     6     .     .     .     6     .     .     4     96    52    4     54    14    42    72    122   102   
  Received Heat Transfer   2842  | .     141   537   191   291   27    .     63    .     .     .     6     .     .     33    45    170   .     36    90    9     .     304   899   
  Effects                  7     | .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Energy Bleed           2     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           3     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2     | .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              32    | .     .     .     .     .     3     .     2     .     .     1     .     .     .     .     10    4     .     7     2     3     .     .     .     
  Impact Corruptions       43    | .     .     .     .     .     4     .     3     .     .     6     .     .     .     .     9     6     .     8     4     3     .     .     .     
Robots Melted              6     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
  Combat Hostiles          6     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
  Parts Melted             53    | .     3     27    1     .     .     .     .     .     .     1     .     .     .     .     1     1     .     .     .     .     8     11    .     
  Heat Transferred         21332 | .     1456  5180  888   250   285   .     .     .     .     .     .     .     .     .     2250  365   50    145   .     259   2294  7060  850   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      4     | .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Res  Arm  Res  Tes  Acc  Com  
Peak Influence             1874 | .    318  669  544  583  544  .    .    .    .    241  .    .    .    .    679  621  184  258  467  505  395  1874 1621 
  Initial                  1053 | .    .    22   189  26   169  .    .    .    .    74   .    .    .    .    99   286  123  83   70   212  149  150  1053 
  Average                  356  | .    81   331  192  274  291  .    .    .    .    132  .    .    .    .    472  411  154  124  174  343  222  867  1406 
Maximum Alert Level        5    | .    1    2    2    2    2    .    .    .    .    1    .    .    .    .    2    2    .    1    2    2    1    5    5    
  Low Security (%)         39   | 100  92   16   47   42   27   .    .    .    .    81   .    .    .    .    13   .    100  92   78   .    37   34   .    
  Level 1                  31   | .    7    57   32   35   56   .    .    .    .    18   .    .    .    .    13   44   .    7    10   80   62   1    .    
  Level 2                  20   | .    .    25   19   22   16   .    .    .    .    .    .    .    .    .    72   55   .    .    11   19   .    8    .    
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   5    
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   92   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   1    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          59   | .    2    7    1    5    6    .    .    .    .    2    .    .    .    .    6    7    .    1    .    1    6    11   4    
  Investigation            18   | .    2    4    .    .    1    .    .    .    .    1    .    .    .    .    2    3    .    1    .    1    .    3    .    
  Extermination            10   | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    3    3    1    
  Reinforcement            18   | .    .    3    1    3    1    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    3    2    2    
  Assault                  9    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    3    1    
  Garrison                 4    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    2    1    
Construction Impeded       3    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com 
Distress Signals           25   | .   3   1   3   4   1   .   .   .   .   2   .   .   .   .   5   3   .   .   .   1   .   2   .   
Communications Jammed      44   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  3   19  7   .   .   
  Distress Signals         44   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  3   19  7   .   .   
Times Spotted              435  | .   21  51  19  46  21  .   3   .   11  11  1   .   .   10  51  38  2   10  13  7   21  72  27  
  Peak Tracking Total      21   | .   8   11  5   10  4   .   3   .   5   6   1   .   .   5   14  6   1   3   5   4   6   21  8   
  Tactical Retreats        46   | .   3   3   1   2   5   .   1   .   2   1   1   .   .   2   10  2   .   .   2   .   .   5   6   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com 
Traps Triggered            11   | .   3   1   .   .   1   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com 
Machines Disabled          29   | .   .   .   .   3   2   .   .   .   .   .   .   .   1   .   2   3   .   .   5   .   9   3   1   
  Max in Single Turn       2    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   2   1   .   .   1   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com 
Machines Accessed          88   | .   6   6   8   6   6   1   .   4   .   8   .   .   .   .   10  7   2   3   4   6   5   4   2   
  Terminals                66   | .   5   4   7   6   2   .   .   .   .   7   .   .   .   .   6   7   2   2   4   4   5   3   2   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Recycling Units          4    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              4    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Total Hacks                253  | .   24  20  25  9   13  1   .   31  .   19  .   .   .   .   23  19  5   10  13  15  12  11  3   
  Successful               164  | .   19  14  15  7   6   1   .   31  .   13  .   .   .   .   9   7   2   7   10  12  5   4   2   
  Failed                   87   | .   4   6   9   2   7   .   .   .   .   6   .   .   .   .   14  12  3   3   3   3   7   7   1   
    Catastrophic           14   | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   3   4   .   .   .   .   2   1   1   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   103  | .   10  3   14  1   5   .   .   .   .   13  .   .   .   .   5   14  1   4   8   8   9   5   3   
  Terminals                183  | .   22  14  22  9   5   .   .   .   .   18  .   .   .   .   16  19  5   7   13  10  12  8   3   
  Fabricators              4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          8    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   3   .   .   .   .   .   
  Recycling Units          10   | .   2   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Scanalyzers              11   | .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   
  Garrison Access          5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Terminal Hacks             115  | .   16  8   12  7   .   1   .   31  .   8   .   .   .   .   4   6   1   4   8   4   3   .   2   
  Record                   12   | .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           20   | .   .   .   4   1   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Robot Schematic          6    | .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Prototype ID Bank        9    | .   1   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Open Door                7    | .   .   .   .   5   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Branch Access Points     9    | .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   1   1   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              9    | .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   1   .   2   1   .   1   .   .   
  Unreport Threat          7    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   
  Locate Traps             5    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Report Inventory         4    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 10   | .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   
  Insert Component         5    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Analyze                  5    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         22   | .   2   1   1   .   .   .   .   .   .   4   .   .   .   .   1   1   1   2   2   3   2   2   .   
  Terminals                20   | .   1   .   1   .   .   .   .   .   .   4   .   .   .   .   1   1   1   2   2   3   2   2   .   
    Assimilate             6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   1   .   1   .   
    Botnet                 14   | .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   1   1   1   1   1   2   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         68   | .   5   4   7   4   3   .   .   .   .   7   .   .   .   .   8   7   2   2   3   6   5   4   1   
  Full Trace Events        13   | .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   2   2   .   1   .   1   .   3   .   
  Feedback Events          5    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
    Corruption             5    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   1   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   102  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   102 .   .   .   
  Total Robot Build Rating 16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   
Part Schematics Acquired   42   | .   .   2   4   1   1   .   .   12  .   .   .   .   14  .   1   .   .   .   .   1   5   1   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     140  | .   .   .   .   .   70  .   .   .   .   .   .   .   .   .   70  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Parts Scanalyzed           5    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 5    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   4   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Res  Arm  Res  Tes  Acc  Com  
Total Allies               30   | .    .    .    .    2    .    .    .    .    1    2    .    .    .    .    .    17   .    1    4    3    .    .    .    
  Largest Group            8    | .    .    .    .    2    .    .    .    .    1    1    .    .    .    .    .    8    .    1    4    3    3    .    .    
  Highest-Rated Group      339  | .    .    .    .    62   .    .    .    .    96   26   .    .    .    .    .    339  .    10   192  145  145  .    .    
  Highest-Rated Ally       159  | .    .    .    .    31   .    .    .    .    96   26   .    .    .    .    .    159  .    10   48   50   50   .    .    
Total Orders               10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    5    .    .    
  EXPLORE                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    3    .    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Ally Attacks               157  | .    .    .    .    16   .    .    .    .    4    .    .    .    .    .    .    116  .    .    2    14   5    .    .    
  Total Damage             4733 | .    .    .    .    277  .    .    .    .    158  .    .    .    .    .    .    3355 .    .    78   703  162  .    .    
  Kills                    24   | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    4    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Arm Res Tes Acc Com 
Robot Analysis Total       5    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   .   .   .   3   .   .   
  Drone Recoveries         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   3   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Res  Arm  Res  Tes  Acc  Com  
Turns Passed               13962 | 10   1306 1688 699  1496 772  104  108  28   178  450  215  125  448  144  1184 840  246  559  345  403  1167 937  510  
Spaces Moved               16436 | 9    833  1026 435  917  1567 254  257  77   345  851  366  277  1039 268  1649 1011 261  872  491  689  1434 1080 428  
  Core                     14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3094  | 9    833  1026 435  791  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    13328 | .    .    .    .    126  1567 254  257  77   345  851  366  277  1039 268  1649 1011 261  872  491  689  1434 1080 414  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            32    | 120  120  120  120  38   34   36   36   36   36   36   38   38   38   38   33   48   55   45   45   38   37   32   32   
  Average Speed            58    | 120  136  120  120  109  35   36   36   36   36   36   38   38   38   38   44   54   55   45   45   41   46   46   51   
  Slowest Speed            650   | 120  190  120  120  190  92   36   36   36   36   38   38   38   92   92   48   55   55   53   48   43   132  119  650  
  Overloaded Moves         69    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    20   39   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 1    98   76   33   88   41   51   48   72   58   28   61   59   85   57   40   87   7    31   32   22   87   36   25   
  Regions Visited          23
    Branch Regions         13
  Pre-discovered Areas     5     | .    1    1    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        20    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             15    | .    .    .    .    .    .    3    1    .    2    .    3    1    3    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 84    | .    .    1    .    .    4    .    .    .    .    2    2    2    .    .    5    .    3    8    1    .    23   30   3    
Terrain Destroyed          792   | .    .    54   .    66   8    .    .    .    20   2    2    2    .    32   41   135  3    8    67   .    26   275  51   
  Melee                    59    | .    .    1    .    .    4    .    .    .    .    2    2    2    .    .    5    .    3    8    1    .    21   7    3    
  Projectile               18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    11   2    
  AOE                      715   | .    .    53   .    66   4    .    .    .    20   .    .    .    .    32   36   135  .    .    66   .    .    257  46   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Res  Arm  Res  Tes  Acc  Com  
Total                      19550 | 8    934  1328 524  1258 1741 265  261  76   395  977  437  292  1089 300  1949 1214 349  987  574  791  1755 1377 669  
  Wait                     1582  | .    25   126  19   170  83   12   .    .    48   98   64   12   35   21   165  57   68   43   33   69   90   169  175  
  Move                     16413 | 8    832  1025 434  916  1566 253  256  76   344  850  365  276  1038 267  1648 1010 260  871  490  688  1433 1079 428  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  145   | .    18   15   9    11   17   .    .    .    .    7    .    .    2    .    12   3    4    13   2    4    18   9    1    
  Fast Attach              110   | .    2    4    1    21   4    .    .    .    .    1    2    2    5    3    9    2    1    8    1    4    27   9    4    
  Attach                   62    | .    2    3    2    2    8    .    .    .    .    2    1    .    .    .    6    2    2    2    2    5    10   10   3    
  Detach                   14    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    6    2    4    
  Swap                     155   | .    5    34   2    20   12   .    .    .    1    4    .    .    .    1    14   12   4    1    2    6    16   19   2    
  Drop                     245   | .    12   34   9    38   19   .    .    .    .    8    2    .    7    2    21   4    1    20   4    8    45   9    2    
  Fire                     470   | .    38   85   48   74   25   .    .    .    2    .    .    .    .    3    57   21   4    7    6    4    52   39   5    
  Melee                    215   | .    .    1    .    2    7    .    5    .    .    7    2    2    2    3    17   28   4    22   15   3    58   32   5    
  Ram                      40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   
  Kick                     5     | .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   94    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    75   .    .    19   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-4/Factory (discovered 3 exits: *Res / Upp x2)
-3/Research (discovered 4 exits: *Res / *Arm / *Qua x2)
-3/Armory (discovered 2 exits: *Res x2)
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access
-1/Command (discovered 2 exits: Sur x2)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 2)
    11 | -11/Scrapyard      | Entered Materials
   303 | -10/Materials      | Build established: Mutant
   438 | -10/Materials      | Discovered new exit (range 13)
   565 | -10/Materials      | Discovered new exit (range 16)
   629 | -10/Materials      | Central database locked down
   643 | -10/Materials      | Discovered new exit (range 22)
   643 | -10/Materials      | Discovered new exit (range 22)
   886 | -10/Materials      | Discovered new exit (range 16)
  1317 | -10/Materials      | Entered another Materials area
  1317 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1692 | -9/Materials       | Identified exit to Mines
  2655 | -9/Materials       | Discovered new exit (range 11)
  2936 | -9/Materials       | Discovered new exit (range 16)
  3005 | -9/Materials       | Entered another Materials area
  3005 | -8/Materials       | Evolved 2 slots: Utility x2
  3362 | -8/Materials       | Identified exit to Storage
  3430 | -8/Materials       | Central database locked down
  3450 | -8/Materials       | Discovered new exit (range 13)
  3704 | -8/Materials       | Entered Storage
  4471 | -8/Storage         | Found Prototype Protection
  4471 | -8/Storage         | Identified Lgt. Regenerative Plating
  4609 | -8/Storage         | Met a pair of Derelict thieves
  4710 | -8/Storage         | Destroyed 8 combat bots
  4828 | -8/Storage         | Discovered new exit (range 16)
  5199 | -8/Storage         | Identified exit to Factory
  5200 | -8/Storage         | Entered Factory
  5200 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5494 | -7/Factory         | Build established: Scout
  5619 | -7/Factory         | Garrison activated, responded to threat
  5649 | -7/Factory         | Discovered new exit (range 19)
  5655 | -7/Factory         | Identified exit to Lower Caves
  5676 | -7/Factory         | Fabricated Arm. Huge Wheel?
  5725 | -7/Factory         | Discovered new exit (range 14)
  5937 | -7/Factory         | Repaired Broken Cmb. Airjet
  5972 | -7/Factory         | Entered Lower Caves
  5972 | -7/Lower Caves     | Spotted B-75 Beast
  6069 | -7/Lower Caves     | Discovered new exit (range 17)
  6075 | -7/Lower Caves     | Identified exit to Lower Caves
  6076 | -7/Lower Caves     | Entered another Lower Caves area
  6082 | -7/Lower Caves     | Discovered new exit (range 11)
  6181 | -7/Lower Caves     | Discovered new exit (range 8)
  6183 | -7/Lower Caves     | Identified exit to Data Miner
  6184 | -7/Lower Caves     | Entered Data Miner
  6184 | -7/Data Miner      | Discovered new exit (range 6)
  6190 | -7/Data Miner      | Met Data Miner
  6197 | -7/Data Miner      | Learned location of Section 7 (-2)
  6197 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6204 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6212 | -7/Data Miner      | Identified exit to Proximity Caves
  6212 | -7/Data Miner      | Entered Proximity Caves
  6216 | -6/Proximity Caves | Spotted B-75 Beast
  6352 | -6/Proximity Caves | Learned location of Zion (-6)
  6386 | -6/Proximity Caves | Discovered new exit (range 13)
  6389 | -6/Proximity Caves | Identified exit to Factory
  6390 | -6/Proximity Caves | Entered Factory
  6390 | -6/Factory         | Evolved 2 slots: Utility x2
  6506 | -6/Factory         | Identified exit to Lower Caves
  6639 | -6/Factory         | Identified exit to Factory
  6840 | -6/Factory         | Entered Lower Caves
  6841 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6881 | -6/Lower Caves     | Identified exit to Lower Caves
  6937 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7035 | -6/Lower Caves     | Found Alien Artifact
  7035 | -6/Lower Caves     | Identified Core Expander
  7035 | -6/Lower Caves     | Installed Core Expander, added new Weapon slot
  7055 | -6/Lower Caves     | Entered another Lower Caves area
  7175 | -6/Lower Caves     | Discovered new exit (range 16)
  7180 | -6/Lower Caves     | Identified exit to Zion
  7180 | -6/Lower Caves     | Entered Zion
  7194 | -6/Zion            | System corruption cleaned by Quarantine Array
  7211 | -6/Zion            | Found Prototype Device
  7211 | -6/Zion            | Identified Phasing AFG
  7239 | -6/Zion            | Discovered new exit (range 11)
  7370 | -6/Zion            | Given the Hacking Drone Bay
  7388 | -6/Zion            | Learned Factory stockpile data
  7391 | -6/Zion            | Found CR-A16's Pointy Stick
  7405 | -6/Zion            | Learned location of Armory (-3)
  7551 | -6/Zion            | Identified exit to Proximity Caves
  7628 | -6/Zion            | Entered Proximity Caves
  7647 | -5/Proximity Caves | Spotted B-75 Beast
  7768 | -5/Proximity Caves | Discovered exit to Factory (range 11)
  7772 | -5/Proximity Caves | Entered Factory
  7772 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  7880 | -5/Factory         | Incoming investigation squad redirected
  8046 | -5/Factory         | Destroyed 11 combat bots
  8179 | -5/Factory         | Discovered new exit (range 15)
  8201 | -5/Factory         | Garrison activated, responded to threat
  8421 | -5/Factory         | Repaired Imp. Spread Laser
  8445 | -5/Factory         | Discovered new exit (range 8)
  8447 | -5/Factory         | Identified exit to Factory
  8506 | -5/Factory         | Cargo convoy interrupted
  8587 | -5/Factory         | Identified exit to Upper Caves
  8701 | -5/Factory         | Discovered exit to Factory (range 4)
  8725 | -5/Factory         | Found Imp. Powered Armor
  8760 | -5/Factory         | Incoming investigation squad redirected
  8781 | -5/Factory         | Identified exit to Extension
  8956 | -5/Factory         | Entered Extension
  8978 | -5/Extension       | Rescued a captive Derelict
  8978 | -5/Extension       | Rescued a captive Derelict
  9033 | -5/Extension       | Rescued a captive Derelict
  9034 | -5/Extension       | Rescued a captive Derelict
  9070 | -5/Extension       | Rescued A7
  9199 | -5/Extension       | Rescued a captive Derelict
  9200 | -5/Extension       | Rescued a captive Derelict
  9221 | -5/Extension       | Spotted B-75 Beast
  9248 | -5/Extension       | Allies destroyed B-75 Beast
  9249 | -5/Extension       | Spotted B-75 Beast
  9256 | -5/Extension       | First assault squad dispatched
  9267 | -5/Extension       | Revealed the true nature of CR-A16's Pointy Stick
  9270 | -5/Extension       | Destroyed B-75 Beast
  9272 | -5/Extension       | Incoming assault squad redirected
  9306 | -5/Extension       | Disrupted transfer network
  9313 | -5/Extension       | Build established: Scavenger-Scout
  9339 | -5/Extension       | Disrupted transfer network
  9585 | -5/Extension       | Incoming assault squad redirected
  9598 | -5/Extension       | Rescued a captive Derelict
  9628 | -5/Extension       | Rescued a captive Derelict
  9633 | -5/Extension       | Incoming investigation squad redirected
  9747 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
  9753 | -5/Extension       | Rescued a captive Derelict
  9754 | -5/Extension       | Rescued a captive Derelict
  9780 | -5/Extension       | Discovered exit to Factory (range 10)
  9781 | -5/Extension       | Discovered new exit (range 6)
  9787 | -5/Extension       | System corruption reached 10%
  9793 | -5/Extension       | Identified exit to Cetus
  9796 | -5/Extension       | Entered Factory
  9796 | -4/Factory         | Evolved 2 slots: Utility x2
  9879 | -4/Factory         | Identified exit to Upper Caves
 10037 | -4/Factory         | Discovered new exit (range 5)
 10041 | -4/Factory         | Identified exit to Research
 10042 | -4/Factory         | Entered Research
 10042 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10145 | -3/Research        | Discovered new exit (range 3)
 10148 | -3/Research        | Identified exit to Research
 10254 | -3/Research        | Build established: Hacker-Ninja
 10315 | -3/Research        | Identified exit to Armory
 10315 | -3/Research        | Identified exit to Quarantine
 10341 | -3/Research        | Found Prototype Hackware
 10341 | -3/Research        | Identified Exp. Hacking Suite
 10542 | -3/Research        | Found Launcher Loader
 10592 | -3/Research        | Spotted B-86 Titan
 10601 | -3/Research        | Entered Armory
 10682 | -3/Armory          | Spotted B-86 Titan
 10946 | -3/Armory          | Entered Research
 10946 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10975 | -2/Research        | Spotted B-90 Cyclops
 10992 | -2/Research        | Destroyed B-90 Cyclops
 11160 | -2/Research        | Found Enh. Force Lance
 11239 | -2/Research        | Fabricated X-82 Rainmaker?
 11288 | -2/Research        | Identified exit to Testing
 11349 | -2/Research        | Entered Testing
 11349 | -2/Testing         | Accompanied by 3 allies
 11576 | -2/Testing         | Spotted PL-FGQXTQCFMQ
 11585 | -2/Testing         | Found Prototype Energy Gun
 11585 | -2/Testing         | Identified Tachyon Dispersion Ray
 11604 | -2/Testing         | Found Prototype Hackware
 11654 | -2/Testing         | Discovered new exit (range 17)
 11665 | -2/Testing         | Identified exit to Access
 11826 | -2/Testing         | Spotted Striker
 11843 | -2/Testing         | Found Prototype Launcher
 11843 | -2/Testing         | Identified Enh. Gamma Bomb Array
 11932 | -2/Testing         | Found Prototype Launcher
 11932 | -2/Testing         | Identified Z-bomb Delivery System
 11978 | -2/Testing         | Found Prototype Device
 11978 | -2/Testing         | Identified AEGIS Remote Shield
 11996 | -2/Testing         | Scanned by Researcher
 12078 | -2/Testing         | Build established: Hacker-Scout
 12175 | -2/Testing         | Found Prototype Energy Gun
 12175 | -2/Testing         | Identified Hyp. EM Gauss Rifle
 12313 | -2/Testing         | Found Prototype Processor
 12314 | -2/Testing         | Identified Spectral Analyzer
 12317 | -2/Testing         | Found Prototype Processor
 12318 | -2/Testing         | Identified Exp. Signal Interpreter
 12326 | -2/Testing         | System corruption reached 10%
 12457 | -2/Testing         | Found Prototype Energy Cannon
 12457 | -2/Testing         | Identified Potential Cannon
 12516 | -2/Testing         | Entered Access
 12516 | -1/Access          | Evolved 2 slots: Utility x2
 12882 | -1/Access          | Destroyed 15 combat bots
 12908 | -1/Access          | Spotted B-99 Colossus
 12911 | -1/Access          | Destroyed B-99 Colossus
 12964 | -1/Access          | Destroyed 9 combat bots
 13066 | -1/Access          | First assault squad dispatched
 13216 | -1/Access          | Identified System Mapper
 13247 | -1/Access          | Incoming investigation squad redirected
 13328 | -1/Access          | Energy Cycler disabled
 13338 | -1/Access          | Destroyed 7 combat bots
 13366 | -1/Access          | Spotted B-99 Colossus
 13410 | -1/Access          | Incoming investigation squad redirected
 13449 | -1/Access          | Discovered new exit (range 12)
 13452 | -1/Access          | Identified exit to Command
 13453 | -1/Access          | Entered Command
 13625 | -1/Command         | Identified exit to Surface
 13688 | -1/Command         | Lost 3 parts (1p1n1u)
 13703 | -1/Command         | First assault squad dispatched
 13721 | -1/Command         | Incoming assault squad redirected
 13916 | -1/Command         | Core integrity fell below 50%
 13924 | -1/Command         | System corruption reached 10%
 13949 | -1/Command         | Core integrity fell below 20%
 13963 | -1/Command         | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
13943_ K-01 Serf collects debris.
13943_ Slammed into G-73 Enforcer. <x7>
13950_ Destabilizing: System corrupted (+1).
13951_ Exp. Energy Well destroyed.
13951_ Slammed into G-73 Enforcer.
13953_ ALERT: Rogue bot located, Programmers report to Command Zone 3V.
13953_ Slammed into G-73 Enforcer.
13954_ Broken Armor Integrity Analyzer destroyed.
13955_ Slammed into G-73 Enforcer.
13955_ K-01 Serf collects debris.
13956_ The unstable cave ceiling collapses.
13956_ Slammed into G-73 Enforcer.
13956_ Exp. Signal Interpreter broken.
13956_ Destabilizing: Short circuit.
13957_ Slammed into G-73 Enforcer. <x2>
13959_ System corrupted: Substantial component data lost.
13959_ Slammed into G-73 Enforcer. <x2>
13960_ Destabilizing: System interference.
13960_ Spectral Analyzer temporarily disabled.
13961_ Slammed into G-73 Enforcer. <x3>

 Map 
-----
+----------------------------------------------------+
| ????????????????????????#""        "#????????????? |
| ????????????????????????#""        "#????????????? |
| ????????????????????????#""        "#????????????? |
| ????????????????????????#T       =!T#????????????? |
| ????????????????????????#""     !/!"#????????????? |
| ????????????????????????#""     !!!"#????????????? |
| ????????????????????????#""      !! #????????????? |
| ????????????????????????###       =##????????????? |
| ??????????????????#########        #?????????????? |
| ??????????????????#                ###???????????? |
| ??????????????????#                # #???????????? |
| ????????????????###                  #???????????? |
| ????????????????#                    #???????????? |
| ????????????????#              ]     #???????????? |
| ????????????????#         ]]]   #  ########??????? |
| ????????????????#         ]]    #         #??????? |
| ????????????????#         ]]   g#         #??????? |
| ????????????????#               #    = ! =#??????? |
| ????????????????#               #    =    #??????? |
| ????????????????#        w      +    =    #??????? |
| ????????????????#  =            #         #??????? |
| ????????????????#               #         #??????? |
| ????????????????#     ![        #         #??????? |
| ????????????????#     [!        ####+######??????? |
| ??######????????#        g      #??# #???????????? |
| ??#       ??????#        @      #??# #???????????? |
| ??#         ????#               #??# #???????????? |
| ??#           ??#     #######+###??# #???????????? |
| ??#             #     #         #??# #???????????? |
| ??#             +     +         #??# #???????????? |
| ??#             #     #         #??# #???????????? |
| #################     #   " ""  #??# #???????????? |
|                       #  ""T""  #??# #???????????? |
|                       #         #??# #???????????? |
|                       #         #### #???????????? |
|                       #         /    #???????????? |
|                       ##     #########???????????? |
| ###################+####     ????????????????????? |
| ??????????????????          ?????????????????????? |
| ????#????????????? !       ??????????????????????? |
| ## "#############         ???????????????????????? |
|                 #        ????????????????????????? |
|                 #       ?????????????????????????? |
|                 ########?????????????????????????? |
|                 #????????????????????????????????? |
| ######?????#    #????????????????????????????????? |
| ##?????????#    #????????????????????????????????? |
|  #?????????#    #????????????????????????????????? |
|  #?????????#    #????????????????????????????????? |
|  #?????????#    #????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          61
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              16
Power Amplification        160
Additional Mass Support    16
Armor Coverage             750
Resistance: KI             45
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Phase Shifting             15
Evasion (%)                78
Armor Integrity Analysis   30
Energy Filtering           50
Particle Charging          25
Offensive Hacking          46
Defensive Hacking          14

 Item Schematics 
-----------------
         Structural Scanner | -9/Materials  | Scanalyzed
          Insulated Plating | -9/Materials  | Scanalyzed
          Hcp. Storage Unit | -8/Materials  | Hacked
          Lrg. Storage Unit | -8/Materials  | Hacked
              Hacking Suite | -8/Materials  | Hacked
         Hvy. Armor Plating | -8/Materials  | Hacked
          Imp. Sensor Array | -8/Storage    | Hacked
                Cmb. Airjet | -7/Factory    | Scanalyzed
           Combat Drone Bay | -7/Data Miner | Free
  Lgt. Regenerative Plating | -7/Data Miner | Free
          Cld. Aerolev Unit | -7/Data Miner | Free
        Gravity Neutralizer | -7/Data Miner | Free
     Imp. Heavy Machine Gun | -7/Data Miner | Free
             Linear Gravjet | -7/Data Miner | Free
   Lyr. Heavy Armor Plating | -7/Data Miner | Free
              Hyp. Coil Gun | -7/Data Miner | Free
                Tesla Rifle | -7/Data Miner | Free
         Remote Force Field | -7/Data Miner | Free
      Hvy. Disruptor Cannon | -7/Data Miner | Free
             Centrium Wheel | -7/Data Miner | Free
    Adv. Signal Interpreter | -6/Zion       | Archive
         Lrn. Proton Cannon | -6/Zion       | Archive
               Focal Shield | -6/Zion       | Archive
        Adv. Trap Extractor | -6/Zion       | Archive
                   Coil Gun | -6/Zion       | Archive
         Imp. Arc Projector | -6/Zion       | Archive
                  Hvy. Pick | -6/Zion       | Archive
   Adv. Transmission Jammer | -6/Zion       | Archive
         Antimatter Reactor | -6/Zion       | Archive
         Enh. Optical Array | -6/Zion       | Archive
               Phase Cannon | -6/Zion       | Archive
       Imp. Remote Datajack | -6/Zion       | Archive
                   Wave Gun | -6/Zion       | Archive
           Hvy. Machine Gun | -6/Zion       | Archive
                Imp. Airjet | -5/Factory    | Scanalyzed
       Tri-rail Accelerator | -2/Research   | Hacked
 Point Singularity Launcher | -2/Testing    | Hacked
 Hdn. Centrium Heavy Treads | -2/Testing    | Hacked
            Helical Railgun | -2/Testing    | Archive
             Thunder Hammer | -2/Testing    | Archive
           Adv. Energy Well | -2/Testing    | Archive
         Prc. Energy Filter | -1/Access     | Scanalyzed

 Robot Schematics 
------------------
        S-10 Pest | -10/Materials | Hacked
   B-48 Gladiator | -7/Data Miner | Free
    A-15 Conveyor | -7/Data Miner | Free
       S-27 Virus | -7/Data Miner | Free
      H-66 Slayer | -7/Data Miner | Free
   R-10 Processor | -7/Data Miner | Free
     L-41 Fighter | -6/Zion       | Archive
 A-02 Transporter | -6/Zion       | Archive
    Y-54 Guardian | -6/Zion       | Archive
   X-82 Rainmaker | -6/Zion       | Archive

 Fabricated
------------
 Arm. Huge Wheel | x2 | -7/Factory  | Preloaded
  X-82 Rainmaker | x2 | -2/Research 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FortressPhysicsProcessor
  Manual?         0
Play Time         05:04:20
  Cumulative      170.6 hours
  Start           2022.06.11 @ 09:02:06
  End             2022.06.15 @ 11:54:28
Sessions          8
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          71
  Rogue           61
  Adventurer      8
  Explorer        2
Win Type          -
  Total           7
  Types           4/0/1/2/0/0/0/0/0
Lore%             47
Gallery%          72
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: 4a34ffb0-56b1-46d6-8f69-0c3fd987625d