Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.17 @ 18:02:38 Player: Ms. V3-11A Result: Destroyed by O6-8LC(g) with Beamcaster Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (194) 970 Value Destroyed (7807) 7807 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1470) 1470 TOTAL SCORE: 15207 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 646 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 90/300 Energy 148/150 System Corruption 66% Temperature Cool (10) Movement Walking (245) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (10) ----- Large Storage Unit Machine Analyzer Experimental Signal Interpreter Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Power Maul > --- INVENTORY (15) --- Energy Well (350) Medium Matter Pod (100) Makeshift Trap Scanner Machine Analyzer Hacking Suite Improved Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Machine Analyzer Experimental Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Weapon Cycler Improved Weapon Shielding Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Quantum Rifle Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Energy Well Medium Matter Pod Makeshift Trap Scanner Machine Analyzer Hacking Suite Improved Hacking Suite System Shield Improved System Restoration Module Bore Cannon Proton Missile Launcher Precision Grenade Launcher Power Maul [Rating: 89] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Ballistic Gun Flak Gun Ballistic Cannon Mass Driver Launcher Proton Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . . . 4 . . Power 1 | . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . Utility 8 | . . 2 1 1 . . . 4 . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 125 | . 10 25 10 15 11 3 10 27 6 8 Power 20 | . 1 4 1 2 4 . 2 3 2 1 Engine 17 | . 1 4 1 2 4 . 2 1 1 1 Core 2 | . . . . . . . . 2 . . Reactor 1 | . . . . . . . . . 1 . Propulsion 23 | . 2 5 2 4 1 . 2 4 1 2 Treads . | . . . . . . . . . . . Leg 23 | . 2 5 2 4 1 . 2 4 1 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 45 | . 3 11 3 6 1 . 4 13 1 3 Device 12 | . 1 2 . 2 . . 2 3 . 2 Storage 2 | . 1 . . . . . 1 . . . Processor 11 | . . 1 2 1 1 . 1 5 . . Hackware 4 | . . 1 1 1 . . . 1 . . Protection 16 | . 1 7 . 2 . . . 4 1 1 Artifact . | . . . . . . . . . . . Weapon 37 | . 4 5 4 3 5 3 2 7 2 2 Energy Gun 10 | . 2 1 . 1 1 1 1 1 2 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 19 | . 2 3 4 1 2 1 1 5 . . Ballistic Cannon 2 | . . . . . . . . 1 . 1 Launcher 4 | . . . . 1 2 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 1 . 4 . . 1 . . Corrupted Parts 7 | . . . . . . . . . 4 3 System Corruption 50 | . . . . . . . . . 25 25 Parts Lost 48 | . 1 1 1 . 4 . . 22 2 17 Power 7 | . . . . . 1 . . 4 . 2 Propulsion 9 | . . . . . 1 . . 4 1 3 Utility 16 | . 1 1 . . . . . 7 1 6 Weapon 16 | . . . 1 . 2 . . 7 . 6 Highest Loss Streak 17 | . 1 1 1 . 2 . . 15 1 17 To Critical Strikes . | . . . . . . . . . . . Average Backups 14 | 5 8 14 14 14 14 14 14 12 13 14 Power . | 1 1 1 1 . . . . . . . Propulsion 1 | 3 1 1 1 2 2 2 2 2 2 2 Utility 8 | . 1 7 10 9 9 9 9 6 7 7 Weapon 3 | 1 4 3 2 2 3 3 2 3 2 3 Tool/Special . | . . . . . . . . . . . Unused Backups 38 | . 7 7 3 4 2 . 4 1 2 8 Power 4 | . 2 1 . . . . 1 . . . Propulsion 9 | . 1 1 . 2 . . 2 1 1 1 Utility 17 | . . 2 3 2 1 . 1 . 1 7 Weapon 8 | . 4 3 . . 1 . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 87 99 96 99 98 100 95 88 93 95 Engine 11 | . 14 11 9 14 14 15 14 9 1 . Leg 16 | . 28 21 17 15 14 15 15 10 10 10 Device 8 | . . 9 8 4 7 7 10 15 6 8 Storage 8 | . 14 11 9 7 7 7 7 5 5 5 Processor 14 | . . 11 12 18 15 15 15 18 35 29 Hackware 3 | . . 1 4 6 7 7 3 3 . . Protection 7 | . 2 11 8 7 6 7 3 5 9 10 Energy Gun 4 | . 13 1 . . 7 5 7 3 5 10 Ballistic Gun 16 | . 13 20 26 22 13 15 15 10 . . Peak Build Rating 89 | 6 9 20 35 49 54 53 55 83 85 89 Average Rating 42 | 6 7 17 30 44 50 52 52 72 76 83 On Entrance 39 | 6 6 9 20 35 49 52 53 53 67 85 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 70 | 13 30 40 44 59 66 66 63 58 63 70 Greatest Support 48 | 20 20 26 32 36 36 36 38 48 48 48 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 1 2 2 2 Average Overweight (x) . | . . 1 1 1 1 1 . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 12 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 3 8 14 14 14 14 14 14 12 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 15 15 15 15 14 15 15 10 15 7 Scrap Suit Usage (%) 6 | . . . . . . . 9 51 . . Parts Cannibalized 1 | . . . . . . . 1 . . . Class Distribution -------------------- 28% | Commander-Gunner 21% | Scavenger-Gunner 17% | Mutant 12% | Scavenger-Mutant 9% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Commander-Gunner | -7/Recycling Commander-Gunner | -7/Scraptown Commander-Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Matter Collected 5663 | 186 95 933 434 956 503 261 252 1212 644 187 Remotely . | . . . . . . . . . . . Salvage Created 8519 | . 416 1809 439 1202 1087 220 . 2078 1063 205 Parts 415 | . 17 112 18 61 57 7 . 107 31 5 Haulers Intercepted 2 | . . 2 . . . . . . . . Recyclers Shooed 8 | . . 2 1 1 1 . . 3 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 1 1 Prevented 21 | . . . . . . . . . 20 1 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Combat Hostiles Destroyed 152 | . 10 34 5 25 20 5 . 33 15 5 Melee 1 | . . . . . . . . . . 1 Guns 123 | . 10 31 5 21 20 5 . 30 . 1 Cannons 3 | . . . . . . . . . 1 2 AOE 18 | . . 3 . 4 . . . 3 8 . Classes Destroyed 18 | . 1 9 2 2 . . . 3 1 . Worker 14 | . . 2 . 4 4 1 . 3 . . Builder 4 | . . 2 . . . . . 2 . . Hauler 2 | . . 2 . . . . . . . . Recycler 10 | . . 2 2 2 1 . . 3 . . Mechanic 4 | . . . 1 . 1 . . 2 . . Operator 7 | . . 2 2 1 1 . . 1 . . Watcher 1 | . . 1 . . . . . . . . Swarmer 22 | . . 4 . 7 . 1 . 9 1 . Saboteur 1 | . . . . . . . . 1 . . Grunt 56 | . 10 20 2 9 8 . . . 7 . Brawler 3 | . . 1 . . 1 . . . 1 . Duelist 5 | . . . . 1 . . . . 4 . Sentry 29 | . . 9 2 4 7 2 . 3 2 . Specialist 3 | . . . . . . . . 3 . . Hunter 12 | . . . 1 1 1 1 . 7 . 1 Programmer 16 | . . . . 3 3 1 . 9 . . Heavy 1 | . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . . 1 . Thug 3 | . . . . . . . . . . 3 Savage 1 | . . . . . . . . . . 1 Best Kill Streak 7 | . 2 5 3 4 6 3 . 7 7 2 Combat Bots Only 7 | . 2 5 2 4 4 3 . 5 7 2 Max Kills in Single Turn 3 | . 1 3 1 3 2 1 . 3 3 1 Gunslinging 1 | . . 1 . 1 1 . . 1 . . Exploded 3 | . . 3 . 3 . . . 1 3 . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Hostile Shots Fired 1234 | . 53 128 30 191 208 22 . 396 26 180 Missed 378 | . 16 33 7 70 78 5 . 119 9 41 Hits 856 | . 37 95 23 121 130 17 . 277 17 139 Melee 6 | . . 4 . 1 . . . . . 1 Projectile 850 | . 37 91 23 120 130 17 . 277 17 138 AOE 2 | . . . . . . 1 . 1 . . Critical Strikes 30 | . . 3 1 1 1 . . 13 . 11 Part Disruptions 11 | . . . . . . . . 7 . 4 Damage Taken 9690 | . 347 928 297 1131 873 188 . 3591 285 2050 Core 1633 | . 106 172 30 148 134 31 . 416 16 580 Absorbed by Shields 291 | . . . . . . . . 291 . . Redirected to Shielding 102 | . . . . . . . . . 39 63 Ignored by Resistances 3163 | . 107 272 83 336 285 59 . 1424 78 519 Regen/Repaired (Parts) 562 | . . 175 217 . 150 . 10 10 . . Core Remaining (%) 72 | 100 57 57 94 . . . 55 . . . Volleys Fired 489 | . 33 98 33 58 49 30 . 122 32 34 Largest 3 | . 2 2 3 3 3 3 . 3 1 3 Hottest 210 | . 76 79 78 136 158 136 . 136 69 210 Shots Fired 1082 | . 66 196 78 160 116 71 . 297 33 65 Gun 1006 | . 66 196 78 158 116 60 . 289 8 35 Cannon 33 | . . . . . . . . 1 4 28 Launcher 43 | . . . . 2 . 11 . 7 21 2 Special . | . . . . . . . . . . . Kinetic 821 | . 33 167 78 156 69 39 . 247 4 28 Thermal 208 | . 33 22 . 2 44 21 . 43 8 35 Explosive 9 | . . . . 2 . . . 7 . . Electromagnetic 44 | . . 7 . . 3 11 . . 21 2 Robot Hit Streak 42 | . 17 31 21 15 34 13 . 42 21 31 Robot Miss Streak 5 | . 2 2 3 5 4 3 . 4 1 2 Penetration Max 1 | . . . . 1 1 . . . . . Secondary Targets 23 | . 2 7 2 4 2 . . 6 . . Max Gunslinging Chain 2 | . 1 1 1 2 1 . . 1 . . Shots Hit Robots 821 | . 48 149 53 123 98 18 . 259 26 47 Core Hits 494 | . 21 70 20 95 98 20 . 128 29 13 Critical Kills 3 | . . 1 . 2 . . . . . . Critical Parts Destroyed 5 | . 1 . . 2 . . . . . 2 Critical Strikes 22 | . 4 2 1 4 . 1 . 3 1 6 Burn 10 | . 3 1 . . . . . 3 1 2 Destroy 9 | . 1 1 1 4 . 1 . . . 1 Blast 2 | . . . . . . . . . . 2 Smash 1 | . . . . . . . . . . 1 Melee Attacks 16 | . . 1 . . 7 . . . . 8 Impact 16 | . . 1 . . 7 . . . . 8 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 18715 | . 563 2425 995 2855 2430 440 . 5586 1881 1540 Guns 15021 | . 563 2298 995 2550 2430 415 . 5171 111 488 Cannons 769 | . . . . . . . . . 143 626 Explosions 2543 | . . 80 . 284 . 25 . 412 1627 115 Melee 311 | . . . . . . . . . . 311 Ramming 71 | . . 47 . 21 . . . 3 . . Kinetic 11937 | . 174 1856 995 2485 1197 200 . 4261 143 626 Thermal 4088 | . 389 388 . 65 1215 215 . 949 379 488 Explosive 657 | . . . . 284 . . . 373 . . Electromagnetic 1651 | . . 134 . . 18 25 . . 1359 115 Impact 311 | . . . . . . . . . . 311 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 66 | . 1 1 . . 5 6 . 14 39 66 Average Corruption 12 | . 1 1 . . 3 5 . 6 28 47 Corruption Purged 3 | . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . Effects 223 | . 9 . . . 18 53 . 54 35 54 Message Errors 53 | . 2 . . . 2 16 . 11 9 13 Matter Fused 56 | . 1 . . . 7 14 . 13 11 10 Heat Flow Errors 28 | . 2 . . . 2 9 . 7 2 6 Energy Discharges 19 | . 2 . . . 1 4 . 3 3 6 Parts Rejected 4 | . 1 . . . 1 . . 1 . 1 Parts Fused 2 | . . . . . . . . 1 . 1 Data Loss (minor) 22 | . 1 . . . 2 4 . 8 4 3 Data Loss (major) 9 | . . . . . 1 2 . 2 3 1 Misfires 12 | . . . . . . 3 . 2 2 5 Alerts 5 | . . . . . 2 1 . 2 . . Misdirections 2 | . . . . . . . . 1 . 1 Weapon Failures 11 | . . . . . . . . 3 1 7 Overload Shots . | . . . . . . . . . . . Overflow Damage 91 | . . . . . . . . . 59 32 Projectiles . | . . . . . . . . . . . Explosions 59 | . . . . . . . . . 59 . Melee 32 | . . . . . . . . . . 32 Knockbacks 4 | . . . . . . . . . . 4 Impact 1 | . . . . . . . . . . 1 Kinetic 3 | . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 136 | . . . . . . 11 . 118 7 . Shots 6 | . . . . . . 1 . 4 1 . Rammed . | . . . . . . . . . . . Targets Rammed 13 | . . 10 . 2 . . . 1 . . Kicked 13 | . . 10 . 2 . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 626 | . 263 124 37 260 252 163 . 255 171 626 Average Temperature 84 | . 97 41 9 64 65 51 . 53 56 181 Received Heat Transfer 2763 | . 255 492 81 369 309 78 . 90 108 981 Effects 22 | . . . . 1 . . . . . 21 Shutdowns 6 | . . . . . . . . . . 6 Energy Bleed 2 | . . . . . . . . . . 2 Interference 8 | . . . . 1 . . . . . 7 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . 6 1 Combat Hostiles 7 | . . . . . . . . . 6 1 Parts Fried 8 | . . . . . . . . . 8 . Impact Corruptions 3 | . . . . . . . . . . 3 Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Parts Melted 26 | . 3 1 . . 6 . . 14 . 2 Heat Transferred 9151 | . 1221 1001 . 150 2700 475 . 2196 446 962 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . . . 2 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Maximum Alert Level 2 | . . 2 . . . 1 . 1 . . Low Security (%) 88 | 100 100 68 100 100 100 96 . 70 . . Level 1 11 | . . 28 . . . 3 . 29 . . Level 2 . | . . 2 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 417 | . 50 417 70 179 199 234 . 281 . . Initial 19 | . . . . . 19 17 . . . . Average 71 | . 7 118 4 33 115 43 . 157 . . Influence Increases 5497 | . 267 1050 231 932 705 533 . 1404 324 51 Destroy 0b10 Robot/C 3360 | . 200 680 100 540 420 180 . 900 300 40 Destroy 0b10 Robot/NC 225 | . . 55 25 35 35 5 . 70 . . Destroy Leader 760 | . 40 186 40 130 150 . . 184 20 10 Allied During Kill 207 | . . . . 3 9 53 . 137 4 1 Successful Hack 233 | . 26 55 16 70 52 14 . . . . Select Force Hacks 210 | . . 30 30 30 . 120 . . . . Disable Machine 333 | . . 36 18 90 18 144 . 27 . . Destroy Structure 94 | . 1 8 2 19 6 2 . 56 . . Partial Spotted 15 | . . . . 15 . . . . . . Lose Combat Pursuer 60 | . . . . . 15 15 . 30 . . Influence Decreases 5497 | . 267 1050 231 880 703 587 . 1291 401 87 Entered New Map 132 | . . . . . 33 37 . . 51 11 Time Decay 4755 | . 257 1040 231 820 610 550 . 841 330 76 Lost Part 300 | . 10 10 . . 40 . . 220 20 . Lost Ally 310 | . . . . 60 20 . . 230 . . Squads Dispatched 37 | . 2 5 6 10 6 . . 8 . . Investigation 15 | . 2 4 2 5 1 . . 1 . . Extermination 10 | . . . . 3 3 . . 4 . . Reinforcement 10 | . . 1 2 2 2 . . 3 . . Assault . | . . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Distress Signals 15 | . 1 1 1 2 4 . . 6 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 238 | . 16 61 15 31 25 7 . 59 15 9 Peak Tracking Total 7 | . 3 6 2 5 5 5 . 7 7 5 Tactical Retreats 5 | . . . . . 1 1 . 2 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Traps Triggered 16 | . 4 2 1 1 4 . . 4 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . . . . . . . . 2 Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Machines Disabled 38 | . . 4 2 10 2 16 . 3 . 1 Max in Single Turn 3 | . . 1 1 3 1 2 . 3 . 1 Garrison Access 2 | . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Machines Accessed 83 | . 9 16 9 15 14 9 4 7 . . Terminals 52 | . 7 12 6 8 11 5 . 3 . . Fabricators 4 | . . . . 2 . . . 2 . . Repair Stations 8 | . 1 2 2 1 1 . . 1 . . Recycling Units 7 | . 1 1 . . 1 4 . . . . Scanalyzers 6 | . . 1 1 3 . . . 1 . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 228 | . 24 42 31 45 32 19 18 17 . . Successful 148 | . 17 29 24 28 19 7 18 6 . . Failed 79 | . 7 13 7 16 13 12 . 11 . . Catastrophic 6 | . 1 . . . 1 . . 4 . . Database Lockouts 1 | . . . . 1 . . . . . . Manual 108 | . 15 27 11 17 13 16 . 9 . . Terminals 138 | . 20 31 18 21 25 15 . 8 . . Fabricators 11 | . . . . 7 . . . 4 . . Repair Stations 22 | . 2 5 9 1 3 . . 2 . . Recycling Units 8 | . 2 1 . . 1 4 . . . . Scanalyzers 27 | . . 5 4 15 . . . 3 . . Garrison Access 4 | . . . . 1 3 . . . . . Terminal Hacks 50 | . 5 5 5 6 9 1 18 1 . . Record 13 | . . . 1 . . . 12 . . . Part Schematic 1 | . . . . 1 . . . . . . Robot Schematic 2 | . . . . . 2 . . . . . Robot Analysis 12 | . 1 2 2 1 . . 6 . . . Prototype ID Bank 5 | . 2 1 1 1 . . . . . . Open Door 5 | . . . . . 5 . . . . . Branch Access Points 3 | . . 1 1 1 . . . . . . Terminal Index 4 | . . 1 . 1 . 1 . 1 . . Repair Station Index 2 | . 1 . . . 1 . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . 3 . . . . . . Network Status 1 | . . . . 1 . . . . . . Load Schematic 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 17 | . 1 4 8 . 2 . . 2 . . Scan Component 8 | . . 2 4 . 1 . . 1 . . Repair 8 | . . 2 4 . 1 . . 1 . . Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . 1 . . 1 . . . . . Retrieve Components 2 | . . 1 . . 1 . . . . . Scanalyzer 17 | . . 4 3 8 . . . 2 . . Insert Component 6 | . . 1 1 4 . . . . . . Analyze 4 | . . 1 1 2 . . . . . . Retrieve Study 7 | . . 2 1 2 . . . 2 . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . Seal Access 2 | . . . . 1 1 . . . . . Unauthorized Hacks 56 | . 10 15 8 10 6 6 . 1 . . Terminals 46 | . 10 13 7 7 6 2 . 1 . . Botnet 9 | . 4 2 1 1 1 . . . . . Skim 36 | . 6 11 6 5 5 2 . 1 . . Search 1 | . . . . 1 . . . . . . Fabricators 1 | . . . . 1 . . . . . . Liberate 1 | . . . . 1 . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . . Mechanics 1 | . . . . 1 . . . . . . Patch 1 | . . 1 . . . . . . . . Recycling Units 4 | . . . . . . 4 . . . . Tunnel 4 | . . . . . . 4 . . . . Scanalyzers 3 | . . 1 1 1 . . . . . . Extract 3 | . . 1 1 1 . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 53 | . 5 11 6 11 8 5 . 7 . . Full Trace Events 6 | . . 1 . 3 1 . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 22 | . . 12 4 6 . . . . . . Parts Built 1 | . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . Time 36 | . . . . 36 . . . . . . Total Part Build Rating 3 | . . . . 3 . . . . . . Part Studies Acquired 7 | . . 2 1 2 . . . 2 . . Parts Repaired 8 | . . 2 4 . 1 . . 1 . . Time 282 | . . 58 152 . 22 . . 50 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . . 2 . . 2 . . . . . Parts Scanalyzed 4 | . . 1 1 2 . . . . . . Part Schematics Acquired 4 | . . 1 1 2 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 14 | . . . . 2 . 10 . . 2 . Allies Hacked 1 | . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Total Allies 27 | . . . . 5 10 10 . . 2 . Largest Group 19 | . . . . 3 10 19 18 17 2 2 Highest-Rated Group 326 | . . . . 48 173 326 318 302 59 59 Highest-Rated Ally 40 | . . . . 16 29 40 40 40 30 30 Initial UFD Resources 38 | . . . . . . . . 38 38 38 Total Orders 10 | . . . . . . 3 2 5 . . STAY 7 | . . . . . . 2 1 4 . . ROAM 1 | . . . . . . . . 1 . . FOLLOW 2 | . . . . . . 1 1 . . . Ally Attacks 197 | . . . . 15 21 42 . 109 4 6 Total Damage 2590 | . . . . 153 279 581 . 1340 93 144 Kills 23 | . . . . 2 1 4 . 15 . 1 Allies Corrupted 6 | . . . . . . . . 5 . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Active Infowar (turns) 12999 | . 27 . 678 2666 1232 1809 3421 1814 544 808 Sensors 1373 | . . . . . . . . 1373 . . Structural 27 | . 27 . . . . . . . . . Machine Analysis 12860 | . . . 678 2666 1232 1809 3421 1702 544 808 Robot Analysis Total 12 | . 1 2 2 1 . . 6 . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Turns Passed 19808 | 3 1543 3789 2028 2666 1232 1809 3421 1814 674 829 Spaces Moved 8361 | 1 644 1372 777 1076 454 867 1706 766 345 353 Core . | . . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 8361 | 1 644 1372 777 1076 454 867 1706 766 345 353 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 105 | 120 120 175 187 175 175 175 122 105 105 175 Average Speed 179 | 120 155 186 190 187 175 175 188 163 159 190 Slowest Speed 260 | 120 190 190 195 195 175 175 192 210 260 245 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 59 | 2 87 94 55 32 77 92 91 26 45 50 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 13 | . 1 4 2 . 2 4 . . . . Known Exits Taken 6 | . 1 . . 1 1 . 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 . . 1 . . . . Scrap Searched 16 | . . . . . . . 10 . 2 4 Spaces Dug 1 | . . . . . . . . 1 . . Terrain Destroyed 72 | . . 2 . 17 . . . 26 9 18 Melee . | . . . . . . . . . . . Projectile 19 | . . . . . . . . 1 . 18 AOE 53 | . . 2 . 17 . . . 25 9 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Total 12240 | 4 1123 2410 1270 1631 777 1099 1929 1098 448 451 Wait 2926 | . 413 851 429 434 239 152 186 155 32 35 Move 8351 | . 643 1371 776 1075 453 866 1705 765 344 353 Hop . | . . . . . . . . . . . Pick Up 86 | . 14 18 5 13 2 1 10 9 11 3 Fast Attach 58 | . 6 9 10 2 10 . 4 12 3 2 Attach 33 | . . 1 . 2 1 . . 18 3 8 Detach 6 | . 2 . . . . . . 3 1 . Swap 75 | . 6 19 5 16 6 4 6 8 3 2 Drop 118 | 4 6 32 12 20 10 2 18 5 5 4 Fire 489 | . 33 98 33 58 49 30 . 122 32 34 Melee 16 | . . 1 . . 7 . . . . 8 Ram . | . . . . . . . . . . . Kick 13 | . . 10 . 2 . . . 1 . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . Rewire 62 | . . . . 4 . 44 . . 14 . Trap 2 | . . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 7 exits: Fac x4 / *Sto / Low x2) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling (discovered 2 exits: Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 5 | -10/Materials | Met a group of wandering Federalists 309 | -10/Materials | Build established: Mutant 646 | -10/Materials | Discovered new exit (range 6) 738 | -10/Materials | Identified exit to Mines 790 | -10/Materials | Learned location of 1 exit from Storage 830 | -10/Materials | Identified exit to Subcaves 862 | -10/Materials | Learned location of Subcaves (-10) 886 | -10/Materials | Identified exit to Materials 899 | -10/Materials | Loaded intel: 17 trap records 915 | -10/Materials | Learned 4 Recycling zone layouts 1376 | -10/Materials | Discovered exit to Materials (range 16) 1547 | -10/Materials | Entered another Materials area 1547 | -9/Materials | Evolved 2 slots: Utility x2 1548 | -9/Materials | Identified exit to Mines 1876 | -9/Materials | Discovered new exit (range 16) 1922 | -9/Materials | Repaired Aluminum Leg+ 1962 | -9/Materials | Build established: Hacker-Mutant 2032 | -9/Materials | Discovered exit to Mines (range 11) 2279 | -9/Materials | Discovered new exit (range 9) 2356 | -9/Materials | Build established: Scavenger-Mutant 3166 | -9/Materials | Discovered new exit (range 8) 3421 | -9/Materials | Learned Storage security intel 3458 | -9/Materials | Learned location of Zion (-6) 3844 | -9/Materials | Repaired Hvy. Assault Rifle 4060 | -9/Materials | Build established: Mutant 4947 | -9/Materials | Learned location of Mines (-9) 5031 | -9/Materials | Learned Storage interactive machine intel 5076 | -9/Materials | Learned Storage stockpile data 5105 | -9/Materials | Learned location of 1 exit from Storage 5171 | -9/Materials | Loaded intel: 12 terminal locations 5336 | -9/Materials | Entered another Materials area 5336 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5469 | -8/Materials | Repaired Imp. Heat Sink 5503 | -8/Materials | Repaired Hrd. Light Armor Plating 5695 | -8/Materials | Build established: Scavenger-Gunner 5789 | -8/Materials | Met 7R-MNS 5795 | -8/Materials | Discovered new exit (range 4) 6199 | -8/Materials | Build established: Hacker-Gunner 6755 | -8/Materials | Repaired Carbon-fiber Leg 6820 | -8/Materials | Repaired Gauss Rifle 7030 | -8/Materials | Learned Factory repair station intel 7054 | -8/Materials | Learned Factory scanalyzer intel 7066 | -8/Materials | Learned 2 Storage zone layouts 7068 | -8/Materials | Learned location of 1 exit from Lower Caves 7078 | -8/Materials | Learned 4 Factory zone layouts 7097 | -8/Materials | Learned Storage security intel 7126 | -8/Materials | Build established: Scavenger-Gunner 7186 | -8/Materials | Garrison activated, responded to threat 7364 | -8/Materials | Entered Factory 7364 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7365 | -7/Factory | Caught up to 7R-MNS 7365 | -7/Factory | Identified exit to Storage 7367 | -7/Factory | Loaded intel: 6 repair station locations 7368 | -7/Factory | Loaded intel: 4 scanalyzer locations 7912 | -7/Factory | Identified exit to Lower Caves 8003 | -7/Factory | Build established: Hacker-Gunner 8785 | -7/Factory | Build established: Scavenger-Gunner 9131 | -7/Factory | Central database locked down 9554 | -7/Factory | Learned location of 2 exits from Lower Caves 9745 | -7/Factory | Learned location of 1 exit from Upper Caves 9789 | -7/Factory | Identified exit to Factory 9863 | -7/Factory | Loaded intel: 310 machine locations 9909 | -7/Factory | Fabricated Hacking Suite (x1) 9975 | -7/Factory | Learned location of 2 exits from Lower Caves 10030 | -7/Factory | Entered Storage 10031 | -7/Storage | Identified exit to Recycling 10035 | -7/Storage | Loaded intel: 23 interactive machine locations 10135 | -7/Storage | Repaired Imp. Medium Armor Plating 10944 | -7/Storage | Build established: Hacker-Gunner 10994 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 10998 | -7/Storage | Learned 12 Factory zone layouts 11065 | -7/Storage | Learned location of Armory (-3) 11110 | -7/Storage | Learned 4 Factory zone layouts 11150 | -7/Storage | Learned location of 1 exit from Proximity Caves 11177 | -7/Storage | Learned location of Extension (-4) 11234 | -7/Storage | Used back door to open Recycling access 11262 | -7/Storage | Entered Recycling 11262 | -7/Recycling | Accompanied by 9 allies 11263 | -7/Recycling | Identified exit to Factory 11291 | -7/Recycling | Build established: Commander-Gunner 11388 | -7/Recycling | Scanned before Scraplab entrance 12994 | -7/Recycling | Entered Scraplab 13008 | -7/Recycling | Discovered new exit (range 3) 13071 | -7/Recycling | Entered Scraptown 13071 | -7/Scraptown | Accompanied by 18 allies 13071 | -7/Scraptown | System corruption cleaned by C-Scrubber 13341 | -7/Scraptown | Visited Assassins FH 13390 | -7/Scraptown | Visited Symbiants 13423 | -7/Scraptown | Visited Bundlers 13999 | -7/Scraptown | Visited Artisan Demo Area 14027 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 14037 | -7/Scraptown | Visited TADAMA 14085 | -7/Scraptown | Visited CPS Storage 14417 | -7/Scraptown | Visited Cyclists 14471 | -7/Scraptown | Visited UFD Registry 14471 | -7/Scraptown | Registered with UFD as "Phasecell" 14536 | -7/Scraptown | Entered Cyclist Reading Room 14632 | -7/Scraptown | Visited Analyses Database 14674 | -7/Scraptown | Visited Science Guys 14709 | -7/Scraptown | Visited Junk Repository 14767 | -7/Scraptown | Visited Junk Repository 14815 | -7/Scraptown | Visited Scrap Suit Storage 14839 | -7/Scraptown | Found Unknown Device 14839 | -7/Scraptown | Identified Scrap Suit 15039 | -7/Scraptown | Visited Infowarlord's Domain 15049 | -7/Scraptown | Found Exp. Signal Interpreter 15071 | -7/Scraptown | Visited Observation Area 15107 | -7/Scraptown | Visited Scrapoid Pod Storage 15150 | -7/Scraptown | Visited DA-N13 Charitable Foundation 15167 | -7/Scraptown | Found DCF Scrap (27 items) 15431 | -7/Scraptown | Visited Botcube Research 16197 | -7/Scraptown | Met Optimus 16197 | -7/Scraptown | Accepted into 0bPrime 16492 | -7/Scraptown | Entered Factory 16492 | -5/Factory | Accompanied by 17 allies 16492 | -5/Factory | Evolved 4 slots: Utility x4 16493 | -5/Factory | Identified exit to Upper Caves 16662 | -5/Factory | Watched by a mysterious "MATRIX" hacker. 16677 | -5/Factory | Lost 3 allies 16712 | -5/Factory | Repaired Adv. Sensor Array 17010 | -5/Factory | Build established: Commander-Skirmisher 17029 | -5/Factory | P-70 Sage assimilated allied Soldier 4a 17031 | -5/Factory | P-70 Sage assimilated allied Trooper 4n 17066 | -5/Factory | Lost 4 allies 17227 | -5/Factory | Cargo convoy interrupted 17342 | -5/Factory | Build established: Derelict-Skirmisher 17963 | -5/Factory | System corruption reached 10% 18050 | -5/Factory | Lost 15 parts (1p4n5u5w) 18306 | -5/Factory | Entered Upper Caves 18307 | -5/Upper Caves | Identified exit to Upper Caves 18339 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18362 | -5/Upper Caves | Build established: Scavenger-Mutant 18560 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 18592 | -5/Upper Caves | Destroyed 7 combat bots 18602 | -5/Upper Caves | System corruption reached 30% 18871 | -5/Upper Caves | Build established: Scavenger-Gunner 18980 | -5/Upper Caves | Entered another Upper Caves area 18980 | -5/Upper Caves | Accompanied by 2 allies 19068 | -5/Upper Caves | Entered a destroyed Warlord outpost 19156 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19711 | -5/Upper Caves | Attacked by a faux Warlord 19715 | -5/Upper Caves | Core integrity fell below 50% 19766 | -5/Upper Caves | Core integrity fell below 20% 19809 | -5/Upper Caves | Destroyed by O6-8LC(g) with Beamcaster Last Messages --------------- corruption (51%). 19773_ 1O-P17(b) suffers critical hit (Smash). 19773_ Destroyed Great Maul. 19773_ 1O-P17(b) system corrupted by crushing effect. 19774_ Imp. System Restoration Module destroyed. 19774_ Critical hit (Burn: +37). 19780_ Acquired 22 matter. 19782_ YAEE0KT1DJVDLZQ#EU%S1F5G3FPDA 19786_ Integrated Corrupted Carbon-fiber Leg+ (+10). 19787_ Integrated Corrupted Lgt. Angular Momentum Engine (+5). 19787_ Critical hit (Burn: +37). 19790_ V0-KK9(g) knocked back. 19793_ X9-73Q(g) misfires. 19793_ Carbon-fiber Leg+ destroyed. 19795_ X9-73Q(g) destroyed. 19797_ System corrupted: Matter fused (-6). 19803_ Critical hit (Burn: +37). 19806_ Destroyed Imp. Heat Sink. 19806_ V0-KK9(g) system corrupted by crushing effect. 19807_ V0-KK9(g) system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ??????????????????????????#? ?? #???????????????? | | ?????????????????????????## "??""##?????????????? | | ?????????????????????????# ?? #?????????????? | | ?????????????????????????? ?# #?????????????? | | ?????????????????????????? ?# #?????????????? | | ??????????????????????????? # #????#####????? | | ????????????????????????????? # #????# ?????? | | ????????????????????????????#?? ##???# #?????? | | ????????????????????????????# ??# ##??# ##????? | | ????????????????????????????# ?## #### ##???? | | ????????????????????????????# # # ###?? | | ????????????????????????????# # ## | | ??????????????????????????????# #### | | ?????????????????????##???????### # ##??## | | ?????????????????????# #???###### ##????# #### | | ?????????????????????? #?## ## # ##?????# ##?? | | ?????????????????????## # # ##?????## ##? | | ?????????????????????? %#% # # ######## ! #? | | ???????????????????????# = #### ## % #? | | ????????????????????????#%! #??# ## ##### ## | | ????????????????????????#[%* #??# "# ##### %# | | ????????????????????????#% %=#### ## | | ????????????????????????#@ ! %% # ##### #"# % " | | ????????????????????????# %## #???# #### # | | ????????????????????????# ##???# #??# ## | | ?????????????????????####g / #????# #??# ### | | ???????????????# #####????# ##?####?# | | ??????????????????##### #???????### ##?????# | | ?????????????????????# ##???????# ####### | | ?????????????????? ##???????## # | | ??????????????? ##????????# # ###### | | ???????????????? #####????????## ####????? | | ???????????????? #?????????????# ##???????? | | ???????????????? #??????????????# ##????????? | | ????????????????? #???????????????# ##?????????? | | ?????????????????###????????????????##???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 20 Target Analysis 6 Offensive Hacking 20 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Extracted Wheel | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Extracted Grenade Launcher | -9/Materials | Extracted Shield Generator | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted Utility Shielding | -9/Materials | Extracted Lgt. Assault Rifle | -9/Materials | Extracted Imp. Medium Laser | -9/Materials | Extracted Imp. Aluminum Leg | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Hacking Suite | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Extracted Lgt. Treads | -8/Materials | Extracted System Shield | -8/Materials | Extracted Imp. EM Pulse Cannon | -7/Factory | Extracted Imp. Titanium Leg | -7/Factory | Extracted Lrg. Storage Unit | -7/Factory | Extracted Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Med. Armor Plating | -7/Factory | Scanalyzed Imp. Corruption Screen | -7/Factory | Hacked Robot Schematics ------------------ G-47 Trooper | -7/Storage | Hacked M-28 Smith | -7/Storage | Hacked Fabricated ------------ Hacking Suite | x1 | -7/Factory Repaired ---------- Aluminum Leg | 17% | -9/Materials Hvy. Assault Rifle | 31% | -9/Materials Imp. Heat Sink | 7% | -8/Materials Hrd. Light Armor Plating | 61% | -8/Materials Carbon-fiber Leg | 52% | -8/Materials Gauss Rifle | 57% | -8/Materials Imp. Medium Armor Plating | 37% | -7/Storage Adv. Sensor Array | 58% | -5/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked VSS Leg | -7/Factory | Hacked Thunder Leg | -5/Factory | Hacked Variable Charge Gun | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalThrowingComputer Manual? 0 Play Time 02:00:36 Cumulative 511.5 hours Start 2026.03.17 @ 15:27:58 End 2026.03.17 @ 18:02:38 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 362 Rogue 63 Adventurer 273 Explorer 26 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 84 Gallery% 72 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Cog Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: def0f5dc-bc70-405a-b47f-d9028bb3de3b