Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.18 @ 12:42:57 Player: D4rrus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (25) 125 Value Destroyed (901) 901 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1562) 1562 TOTAL SCORE: 6448 Bonus ------- Follower Combat Kills 362 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 2/700 Matter 285/300 Energy 480/480 System Corruption 2% Temperature Cool (0) Movement Hovering (180) Ox2 Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Gravmag System > --- UTILITY (5) ------ Target Analyzer Hacking Suite > --- WEAPON (2) ------- Minigun Remote Datajack > --- INVENTORY (4) ---- Light Treads Advanced Assault Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Improved Airjet > --- UTILITY ---------- Compact Matter Pod Long-range Terrain Scanner Target Analyzer Microactuators Hacking Suite > --- WEAPON ----------- Improved Spread Laser Great Axe > --- INVENTORY -------- Aluminum Leg Advanced Assault Cannon Remote Datajack Plasma Cutter [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Flight Unit Utility Hacking Suite Device Long-range Terrain Scanner Storage Compact Matter Pod Processor Target Analyzer Hackware Hacking Suite Weapon Great Axe Energy Gun Improved Spread Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Special Weapon Plasma Cutter Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Sto Gar Slots Evolved 6 | . . 2 . . . 2 2 . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 3 | . . . . . . 1 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 78 | 7 5 15 . 5 . 5 2 15 12 11 1 Power 16 | 1 1 4 . . . 1 1 4 . 4 . Engine 11 | 1 1 4 . . . . 1 . . 4 . Core 5 | . . . . . . 1 . 4 . . . Reactor . | . . . . . . . . . . . . Propulsion 22 | 2 2 7 . . . . . 4 2 5 . Treads 2 | . . . . . . . . . . 2 . Leg 7 | 2 . . . . . . . 4 . 1 . Wheel . | . . . . . . . . . . . . Hover 9 | . 2 3 . . . . . . 2 2 . Flight 4 | . . 4 . . . . . . . . . Utility 12 | 2 . 2 . 1 . . . 1 6 . . Device 5 | 1 . 1 . 1 . . . . 2 . . Storage 3 | 1 . 1 . . . . . . 1 . . Processor 3 | . . . . . . . . 1 2 . . Hackware 1 | . . . . . . . . . 1 . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 28 | 2 2 2 . 4 . 4 1 6 4 2 1 Energy Gun 9 | 1 . . . 1 . 2 . 4 1 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 11 | 1 2 2 . 2 . 1 1 1 . 1 . Ballistic Cannon 1 | . . . . . . . . . 1 . . Launcher . | . . . . . . . . . . . . Special Weapon 5 | . . . . 1 . . . 1 1 1 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . Unidentified Prototypes 6 | . . 1 . 1 . 2 . . 2 . . Parts Lost 31 | . . . . . . 2 . 17 1 10 1 Power 5 | . . . . . . . . 2 . 3 . Propulsion 12 | . . . . . . 2 . 5 1 4 . Utility 6 | . . . . . . . . 3 . 2 1 Weapon 8 | . . . . . . . . 7 . 1 . Highest Loss Streak 8 | . . . . . . 1 . 8 1 5 1 Average Slot Usage (%) 73 | . 100 97 100 99 100 76 51 51 69 74 61 Engine 6 | . 14 11 11 11 11 2 6 3 . 11 15 Core 3 | . . . . . . 6 . 5 7 . . Leg 4 | . 16 . . . . . . 10 5 . . Hover 5 | . 11 12 . . . . . . 6 10 7 Flight 10 | . . 31 44 44 44 33 15 4 . . . Device 13 | . 14 10 11 16 22 18 15 8 12 14 7 Storage 4 | . 14 9 11 5 . . . . 6 3 . Processor 3 | . . . . . . . . 4 6 7 7 Hackware 3 | . . . . . . . . . 6 7 7 Energy Gun 2 | . 3 . . 1 11 6 . 5 . 3 . Ballistic Gun 6 | . 24 22 22 20 11 2 5 3 . 2 7 Ballistic Cannon 1 | . . . . . . . . . 4 . . Slashing Weapon 2 | . . . . . . . . . 6 7 . Special Melee Weapon 1 | . . . . . . 6 7 3 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 32 | 13 16 16 16 17 16 21 12 18 21 32 28 Greatest Support 40 | 20 20 32 16 16 16 16 8 40 24 40 11 Greatest Overweight (x) 3 | . . 1 . 1 . 1 1 3 1 2 2 Average Overweight (x) . | . . . . . . . 1 . . . 2 Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 6 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 4 6 6 4 4 2 4 4 4 3 4 4 Average Carried 2 | . 2 3 3 2 2 3 3 2 1 3 3 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 4 Final Carried 5 | . 5 3 4 2 2 3 4 1 3 4 3 Class Distribution -------------------- 28% | Hacker-Assassin 15% | Mutant 11% | Scavenger-Mutant 11% | Assassin 7% | Scavenger-Scout 7% | Hacker-Mutant 7% | Scavenger-Sprinter 5% | Hacker-Scout 3% | Commander-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -9/Exiles Scavenger-Scout | -8/Mines Scavenger-Scout | -8/Materials Assassin | -7/Factory Mutant | -7/Garrison Hacker-Assassin | -7/Factory Hacker-Assassin | -7/Storage Hacker-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Sto Gar Matter Collected 1287 | 271 98 114 100 . . 26 . 256 60 362 . Remotely 240 | 82 98 60 . . . . . . . . . Salvage Created 1017 | 92 94 60 . . . 36 . 242 60 433 . Parts 73 | 4 10 10 . . . 5 . 10 7 27 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Sto Gar Combat Hostiles Destroyed 22 | . 2 4 . . . 3 . 5 2 6 . Melee 5 | . . . . . . . . . 1 4 . Guns 14 | . 2 4 . . . 3 . 4 . 1 . Cannons 2 | . . . . . . . . . 1 1 . Classes Destroyed 7 | 1 2 1 . . . . . 2 1 . . Recycler 2 | 1 . . . . . . . . . 1 . Watcher 1 | . 1 . . . . . . . . . . Swarmer 7 | . . 4 . . . 3 . . . . . Grunt 6 | . 2 . . . . . . 3 . 1 . Sentry 4 | . . . . . . . . 1 . 3 . Hunter 1 | . . . . . . . . 1 . . . Programmer 4 | . . . . . . . . . 2 2 . Best Kill Streak 4 | 1 3 4 . . . 3 . 2 1 2 . Combat Bots Only 4 | . 2 4 . . . 3 . 2 1 2 . Max Kills in Single Turn 1 | 1 1 1 . . . 1 . 1 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Sto Gar Damage Taken 2763 | . 33 80 . . . 70 . 1369 118 1051 42 Core 710 | . . 5 . . . 7 . 411 24 246 17 Absorbed by Shields 13 | . . . . . . . . 13 . . . Core Remaining (%) 99 | 100 100 . . . 98 98 . . . . . Volleys Fired 80 | 1 6 8 . . . 4 . 41 7 11 2 Largest 2 | 2 2 2 . . . 2 . 2 1 1 1 Hottest 130 | 70 46 50 . . . 75 . 130 48 75 30 Shots Fired 111 | 2 12 16 . . . 8 . 53 7 11 2 Gun 97 | 2 12 16 . . . 8 . 53 . 6 . Cannon 7 | . . . . . . . . . 7 . . Launcher . | . . . . . . . . . . . . Special 7 | . . . . . . . . . . 5 2 Kinetic 59 | 1 12 16 . . . 4 . 14 7 5 . Thermal 50 | 1 . . . . . 4 . 39 . 6 . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 29 | 2 9 8 . . . 5 . 29 19 8 10 Robot Miss Streak 4 | . 1 2 . . . 4 . 1 2 1 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 112 | 2 10 9 . . . 3 . 51 6 29 2 Core Hits 41 | 2 5 5 . . . 3 . 14 2 10 . Critical Hits 3 | . . . . . . 1 . 1 . 1 . Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . 1 . 1 . . . Melee Attacks 23 | . . . . . . . . . 2 21 . Impact . | . . . . . . . . . . . . Slashing 23 | . . . . . . . . . 2 21 . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2465 | 19 123 139 . . . 52 . 807 206 1119 . Guns 1241 | 19 123 139 . . . 52 . 799 . 109 . Cannons 131 | . . . . . . . . . 131 . . Explosions . | . . . . . . . . . . . . Melee 1038 | . . . . . . . . . 75 963 . Ramming 8 | . . . . . . . . 8 . . . Kinetic 750 | 6 123 139 . . . 52 . 190 131 109 . Thermal 669 | 13 . . . . . . . 609 . 47 . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 1038 | . . . . . . . . . 75 963 . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 . . 2 2 2 Average Corruption 1 | . . . . . . 1 . . 1 2 2 Corruption Purged . | . . . . . . . . . . . . Effects 10 | . . . . . . . . . 3 6 1 Message Errors 7 | . . . . . . . . . 2 4 1 Heat Flow Errors 1 | . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 141 | . . . . . . . . . . 141 . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 141 | . . . . . . . . . . 141 . Knockbacks 2 | . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 1 | . . . . . . . . 1 . . . Targets Rammed 4 | . . . . . . . . 4 . . . Kicked 3 | . . . . . . . . 3 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 634 | 30 21 16 . . . 48 . 634 . 133 11 Average Temperature 168 | 18 6 8 . . . 24 . 251 . 42 11 Received Heat Transfer 1115 | . 24 6 . . . . . 797 . 288 . Effects 20 | . . . . . . . . 20 . . . Shutdowns 6 | . . . . . . . . 6 . . . Interference 2 | . . . . . . . . 2 . . . Matter Decay 2 | . . . . . . . . 2 . . . Damage (minor) 2 | . . . . . . . . 2 . . . Damage (major) 8 | . . . . . . . . 8 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 5 | . . . . . . . . 5 . . . Heat Transferred 1533 | 37 . . . . . . . 1348 . 148 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Sto Gar Peak Influence 200 | 5 77 117 38 . 15 93 40 75 60 200 72 Initial 57 | . 2 27 38 . . 4 35 24 . . 57 Average 36 | 3 41 101 38 . 1 63 35 31 6 63 57 Maximum Alert Level 1 | . . . . . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 . 100 100 100 100 100 96 100 Level 1 . | . . . . . . . . . . 3 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . . 1 . . . . . . 2 2 . Investigation . | . . . . . . . . . . . . Extermination 3 | . . . . . . . . . 2 1 . Reinforcement 2 | . . 1 . . . . . . . 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Sto Gar Distress Signals 6 | . . 1 . . . 1 . . 1 3 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 77 | . 6 11 7 . 1 7 . 14 3 27 1 Peak Tracking Total 7 | . 2 4 4 . 1 5 . 6 2 7 1 Tactical Retreats 8 | . 1 1 . . . . . 5 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Sto Gar Traps Triggered 8 | . . . . . . 1 1 4 . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Sto Gar Machines Disabled 2 | . . . . . . 1 . . . 1 . Max in Single Turn 1 | . . . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Sto Gar Machines Accessed 20 | . 4 . . 3 . 2 2 . 2 7 . Terminals 13 | . 4 . . . . 2 . . 2 5 . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . Total Hacks 70 | . 9 . . 40 . 2 4 . 4 11 . Successful 60 | . 7 . . 40 . 2 3 . 1 7 . Failed 10 | . 2 . . . . . 1 . 3 4 . Catastrophic 1 | . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . Terminals 23 | . 9 . . . . 2 . . 4 8 . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 3 . . 1 . Terminal Hacks 54 | . 7 . . 40 . 2 . . 1 4 . Record 41 | . 1 . . 40 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Alert Level 3 | . . . . . . 1 . . 1 1 . Unreport Threat 2 | . . . . . . . . . . 2 . Locate Traps 1 | . 1 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . 1 . Registered Prototypes 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 2 . . 1 . Unlock Access 2 | . . . . . . . 1 . . 1 . Coupler Status 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 3 . . . . . . . 2 5 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . 10 . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Sto Gar Used RIF Installer 1 | . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Sto Gar Total Allies 11 | . . . 1 . . . . . . 10 . Largest Group 10 | . . . 1 . . . . . . 10 . Highest-Rated Group 173 | . . . 31 . . . . . . 173 . Highest-Rated Ally 31 | . . . 31 . . . . . . 29 . Total Orders . | . . . . . . . . . . . . Ally Attacks 106 | . . . . . . . . . . 106 . Total Damage 1271 | . . . . . . . . . . 1271 . Kills 16 | . . . . . . . . . . 16 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Sto Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Sto Gar Turns Passed 4902 | 58 355 226 104 325 119 371 305 824 1314 770 131 Spaces Moved 3850 | 36 378 170 112 492 226 457 195 412 780 529 63 Core 95 | 13 . . . . . . . 82 . . . Treads 41 | . . . . . . . . . . 41 . Legs 498 | 23 142 . . . . . . 188 141 4 . Wheels . | . . . . . . . . . . . . Hover 1463 | . 236 41 . . . . . . 639 484 63 Flight 1753 | . . 129 112 492 226 457 195 142 . . . Fastest Speed 31 | 50 56 31 31 31 31 31 117 117 51 51 180 Average Speed 80 | 94 80 59 31 50 31 32 117 136 92 104 180 Slowest Speed 200 | 120 120 117 31 111 31 117 117 200 150 180 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 4 36 17 38 72 40 30 4 44 9 54 13 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . . Scrap Searched 1 | . . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Sto Gar Total 5494 | 60 418 281 180 574 274 676 272 621 1365 693 80 Wait 1258 | . 21 70 68 68 49 194 54 70 552 112 . Move 3836 | 35 377 169 111 491 225 454 194 410 779 528 63 Hop 1 | . . . . . . 1 . . . . . Pick Up 64 | 12 7 6 1 2 . 7 2 8 12 7 . Fast Attach 15 | . . 6 . . . 1 1 3 . 4 . Attach 46 | 7 . 3 . 5 . 4 1 9 10 6 1 Detach 11 | . . 1 . 4 . 3 1 . 1 1 . Swap 17 | . 5 6 . . . . . 3 2 1 . Drop 39 | 5 2 12 . 4 . 8 1 4 . 2 1 Fire 80 | 1 6 8 . . . 4 . 41 7 11 2 Melee 23 | . . . . . . . . . 2 21 . Ram 1 | . . . . . . . . 1 . . . Kick 3 | . . . . . . . . 3 . . . Crush . | . . . . . . . . . . . . Escape Stasis 100 | . . . . . . . 18 69 . . 13 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison -7/Factory -7/Storage -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 16) 294 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Propulsion x2 592 | -9/Materials | Discovered new exit (range 12) 606 | -9/Materials | Met 8R-AWN 640 | -9/Materials | Entered Mines 641 | -9/Mines | Followed 8R-AWN into the Mines 693 | -9/Mines | Received a Mining Laser from a helpful Derelict 695 | -9/Mines | Learned 2 Materials zone layouts 712 | -9/Mines | Discovered new exit (range 12) 740 | -9/Mines | Discovered new exit (range 5) 744 | -9/Mines | Entered Exiles 755 | -9/Exiles | Welcomed by 8R-AWN 773 | -9/Exiles | Met EX-HEX 794 | -9/Exiles | Met EX-DEC 804 | -9/Exiles | Learned location of Zion (-7) 820 | -9/Exiles | Discovered new exit (range 11) 871 | -9/Exiles | Met EX-BIN 876 | -9/Exiles | Aligned with FarCom system 876 | -9/Exiles | Given EX-Vault access code 888 | -9/Exiles | Opened EX-Vault 890 | -9/Exiles | Found Prototype Device 892 | -9/Exiles | Identified Skeleton Box 946 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1069 | -9/Exiles | Left Exiles lab with Skeleton Box 1069 | -9/Exiles | Entered Mines 1164 | -8/Mines | Discovered new exit (range 10) 1174 | -8/Mines | Discovered new exit (range 13) 1188 | -8/Mines | Entered Materials 1188 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1364 | -8/Materials | Build established: Scavenger-Scout 1373 | -8/Materials | Discovered new exit (range 13) 1559 | -8/Materials | Entered Factory 1559 | -7/Factory | Evolved 2 slots: Utility x2 1863 | -7/Factory | Identified exit to Garrison 1864 | -7/Factory | Entered Garrison 1866 | -7/Garrison | Build established: Assassin 1870 | -7/Garrison | Installed Relay Interface Framework 1898 | -7/Garrison | Triggered checkpoint 2130 | -7/Garrison | Lost 3 parts (2n1u) 2220 | -7/Garrison | Triggered checkpoint 2298 | -7/Garrison | Triggered checkpoint 2365 | -7/Garrison | Lost 6 parts (1p5w) 2414 | -7/Garrison | Discovered new exit (range 8) 2648 | -7/Garrison | Core integrity fell below 50% 2682 | -7/Garrison | Lost 8 parts (1p3n2u2w) 2688 | -7/Garrison | Entered Factory 2870 | -7/Factory | Discovered new exit (range 5) 3227 | -7/Factory | Build established: Hacker-Assassin 4002 | -7/Factory | Entered Storage 4210 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4467 | -7/Storage | Core integrity fell below 20% 4497 | -7/Storage | Lost 5 parts (2p1n1u1w) 4770 | -7/Storage | Identified exit to Garrison 4772 | -7/Storage | Entered Garrison 4882 | -7/Garrison | Triggered checkpoint 4903 | -7/Garrison | Self-destructed Last Messages --------------- 04805_ Field strength at 86. 04806_ Field strength at 79. 04807_ Field strength at 72. 04808_ Field strength at 65. 04809_ Field strength at 58. 04810_ Field strength at 51. 04811_ Field strength at 44. 04812_ Field strength at 37. 04813_ Field strength at 30. 04814_ Field strength at 23. 04815_ Field strength at 16. 04816_ Field strength at 9. 04817_ Field strength at 2. 04818_ Stasis field depleted. 04885_ 7:BF,L2F1VWURG ZALW7/ZG8EKVIK 04893_ Penetrated by Slug. 04896_ Slug penetrates Wall. 04900_ Penetrated by Slug. 04900_ Lrn. Terrain Scanner destroyed. 04900_ Jacked H-55 Commando... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????Y?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????########### ##???????????? | | ??????????????????????# ??????? | | ??????????????????????# @ ??????? | | ??????????????????????# ######## ??????? | | ??????????????????????# #??????????##""""???????? | | ??????????????????????# h#?????????????gg????????? | | ????????????########### ### ##??????????????????? | | ????????????# + #???????????????? | | ????????????#s######### ##### #?????????????????? | | ???????????ss?????????# #???????????????????????? | | ??????????????????????# ######### #????????????? | | ??????????????????????# ^ #????????????? | | ??????????????????????# ^ #????????????? | | ??????????????????????# ###########?????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# ^#???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ?????????????########## #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# / #########???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 580 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian The More The Merrier Tourist Use The Force Challenges ------------ None Game ------ Seed SmallMagneticPod Manual? 0 Play Time 01:29:26 Cumulative 8.4 hours Start 2020.09.18 @ 11:01:13 End 2020.09.18 @ 12:42:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 3 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd8f5e69-92cf-43f0-ad11-388bcab4182b