Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.24 @ 23:42:08 Player: Bulbasornado Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (23) 115 Value Destroyed (292) 292 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (12545) 12545 TOTAL SCORE: 21672 Bonus ------- Fragile Parts 2250 Follower Combat Kills 99 Aligned with FarCom 300 Win 3000 Challenge Win 7000 Friendly Fire -104 Cogmind --------- Core Integrity 1600/1600 Matter 294/300 Energy 94/100 System Corruption 0% Temperature Cool (12) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Backup Power III Backup Power VII > --- PROPULSION (6) --- VTOL Module Nuclear Pulse Thruster Nuclear Pulse Array Field Propulsion Array > --- UTILITY (15) ----- Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Terrain Scan Processor Improved Particle Charger Advanced Reaction Control System Improved Cloaking Device Advanced Cloaking Device Improved Power Shielding Improved Utility Shielding Graphene Brace Hacking Suite Improved Hacking Suite System Shield Improved System Guard > --- WEAPON (2) ------- Heavy Phase Cannon Flail > --- INVENTORY (5) ---- Micro Antimatter Reactor Light Quantum Reactor Field Propulsion Array Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Backup Power III Backup Power VII > --- PROPULSION ------- VTOL Module Nuclear Pulse Thruster Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Terrain Scan Processor Improved Particle Charger Advanced Reaction Control System Improved Cloaking Device Advanced Cloaking Device Improved Power Shielding Improved Utility Shielding Graphene Brace Hacking Suite Improved Hacking Suite System Shield Improved System Guard > --- WEAPON ----------- Heavy Phase Cannon Flail > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Field Propulsion Array Enhanced Nova Cannon [Rating: 126] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Backup Power VII Propulsion Improved Flight Unit Treads Improved Treads Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Power Shielding Weapon Flail Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . . . 1 1 1 . . . 1 . . . Utility 13 | . . . 2 . . . 1 1 . 2 . . 1 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 54 | 4 4 1 5 1 2 2 7 5 2 . 2 4 4 3 5 3 Power 2 | . . . 1 . . . . 1 . . . . . . . . Engine 2 | . . . 1 . . . . 1 . . . . . . . . Core . | . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 12 | 2 2 . 2 . . . 1 1 1 . . 1 1 1 . . Treads 4 | 2 2 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 8 | . . . 2 . . . 1 1 1 . . 1 1 1 . . Utility 29 | . 1 . 1 . . 2 5 3 1 . 2 2 3 2 4 3 Device 11 | . . . 1 . . 2 . . 1 . 1 . 2 . 2 2 Storage 3 | . . . . . . . 1 1 . . . . . . . 1 Processor 8 | . 1 . . . . . 3 1 . . . 1 1 . 1 . Hackware 3 | . . . . . . . 1 1 . . . . . . 1 . Protection 4 | . . . . . . . . . . . 1 1 . 2 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 11 | 2 1 1 1 1 2 . 1 . . . . 1 . . 1 . Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . 1 . . 1 . Ballistic Gun 4 | 2 . 1 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . . . 1 1 . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . . . 1 . . . Parts Lost 2 | . . . . . . . . . . . . . 1 . 1 . Power . | . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . 1 . . . Utility 1 | . . . . . . . . . . . . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . 1 . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 5 | 2 5 4 4 3 4 4 5 6 6 7 7 7 7 4 4 3 Power . | . 1 1 1 . . . . . . . . . . . . 1 Propulsion . | . . . . . 1 1 . . . 1 1 . 1 . 1 1 Utility 2 | 1 3 3 2 1 1 . 2 4 4 4 4 4 5 2 1 . Weapon 1 | . 1 . . 1 2 2 2 2 2 2 2 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 27 | . 1 1 2 1 . 1 4 . . . . 2 3 . 7 5 Power 4 | . . 1 1 . . . . . . . . . . . . 2 Propulsion 5 | . . . . 1 . . . . . . . . 1 . 1 2 Utility 11 | . 1 . 1 . . . 3 . . . . 1 2 . 3 . Weapon 6 | . . . . . . 1 1 . . . . 1 . . 2 1 Tool/Special 1 | . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 86 | . 68 71 50 70 77 96 98 92 93 82 86 100 93 88 90 85 Engine 6 | . . . 1 11 11 11 9 7 6 5 7 11 10 6 4 4 Core 1 | . . . . . . . . . . . . . . 2 4 4 Treads 4 | . 28 28 16 . . . . . . . . . . . . . Flight 19 | . . . 5 22 22 22 27 24 33 29 29 29 26 21 17 16 Device 9 | . . . 1 11 11 29 13 7 6 5 6 5 9 9 11 20 Storage 2 | . . . . . . . 5 7 6 5 5 5 4 . 1 1 Processor 13 | . 11 14 11 11 11 11 17 15 13 11 11 11 10 14 15 12 Hackware 7 | . . . . . . . 8 14 13 11 11 11 10 9 9 12 Protection 5 | . . . . . . . . . . . . 10 10 14 16 8 Energy Cannon 1 | . . . . . . . . . . . . 2 5 4 4 4 Ballistic Gun 3 | . 24 18 15 11 5 . . . . . . . . . . . Launcher 3 | . . . . 4 7 11 9 7 6 5 5 2 . . . . Impact Weapon 3 | . . . . . . . 4 7 6 5 5 5 5 4 4 4 Special Melee Weapon 1 | . . . . . 9 11 4 . . . . . . . . . Peak Build Rating 126 | 4 7 7 13 16 16 21 30 36 39 39 51 56 75 94 115 126 Average Rating 50 | 3 6 6 8 14 15 20 28 33 37 39 42 52 70 84 109 120 On Entrance 36 | . 4 7 7 13 16 16 21 30 35 39 39 51 55 75 94 112 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 38 | 3 3 3 7 8 9 10 15 15 15 15 20 24 27 29 36 38 Greatest Support 46 | 3 46 46 10 10 10 10 16 20 24 24 24 24 33 38 38 38 Greatest Overweight (x) 4 | . . . . . . . . . . . 4 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 8 8 8 8 8 8 8 5 8 10 Average Capacity 6 | 5 5 5 5 5 5 5 6 7 8 8 8 8 7 5 5 6 Most Carried 8 | 5 5 5 5 5 5 5 8 8 8 8 8 8 8 5 8 5 Average Carried 5 | 2 4 4 4 3 4 4 6 7 7 8 8 7 7 4 5 4 Final Capacity 8 | 5 5 5 5 5 5 5 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 5 5 4 3 5 5 5 8 8 8 8 8 8 5 5 4 5 Class Distribution -------------------- 46% | Hacker-Scout 27% | Mutant 17% | Hacker-Ninja 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scout | -8/Mines Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Matter Collected 817 | 226 . 124 34 40 22 20 1 70 61 . 20 36 . 30 74 59 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 787 | 32 . 78 59 . . . 1 70 352 . 66 99 . 30 . . Parts 25 | 7 . 7 1 . . . 2 4 4 . . . . . . . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 7 | . . 6 . . . . . . 1 . . . . . . . Guns 6 | . . 6 . . . . . . . . . . . . . . Classes Destroyed 8 | 1 . 1 1 . . . 1 1 2 . . 1 . . . . Worker 4 | . . . . . . . 1 . 3 . . . . . . . Tunneler 3 | 2 . 1 . . . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . Recycler 3 | . . . . . . . . 1 2 . . . . . . . Operator 3 | . . . . . . . . . 1 . . 1 . 1 . . Watcher 2 | . . . . . . . . . . . . 2 . . . . Swarmer 6 | . . 6 . . . . . . . . . . . . . . Demolisher 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 5 | 1 . 4 1 . . . 1 1 5 . . 1 . 1 . . Combat Bots Only 3 | . . 3 . . . . . . 1 . . . . . . . Max Kills in Single Turn 1 | 1 . 1 1 . . . 1 1 1 . . 1 . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Hostile Shots Fired 72 | . . 31 3 . . . . . . . . 6 2 . 25 5 Missed 29 | . . 3 2 . . . . . . . . 3 . . 16 5 Hits 43 | . . 28 1 . . . . . . . . 3 2 . 9 . Melee 1 | . . . . . . . . . . . . . . . 1 . Projectile 42 | . . 28 1 . . . . . . . . 3 2 . 8 . AOE 2 | . . . . . . . . . . . . . . . 2 . Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . Damage Taken 671 | . . 179 11 . . . . . . . . 40 40 . 401 . Core 47 | . . 28 . . . . . . . . . 10 . . 9 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 86 | . . . . . . . . . . . . 9 . . 77 . Ignored by Resistances 189 | . . 56 3 . . . . . . . . 12 11 . 107 . Core Remaining (%) 98 | 100 . 88 . . . 100 100 100 100 . . 99 100 100 99 100 Volleys Fired 88 | 4 1 15 4 . . . 1 . . . . 6 2 . 45 10 Largest 2 | 2 1 2 1 . . . 1 . . . . 1 1 . 1 1 Hottest 100 | 40 100 40 23 . . . 33 . . . . 65 65 . 90 90 Shots Fired 101 | 8 1 24 4 . . . 1 . . . . 6 2 . 45 10 Gun 36 | 8 . 24 4 . . . . . . . . . . . . . Cannon 63 | . . . . . . . . . . . . 6 2 . 45 10 Launcher 1 | . . . . . . . 1 . . . . . . . . . Special 1 | . 1 . . . . . . . . . . . . . . . Kinetic 36 | 8 . 24 4 . . . . . . . . . . . . . Thermal 64 | . 1 . . . . . . . . . . 6 2 . 45 10 Explosive 1 | . . . . . . . 1 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 10 | 4 . 10 5 . . . 6 . . . . . . . . 8 Robot Miss Streak 2 | 1 . 2 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . Shots Hit Robots 52 | 7 . 18 4 . 3 . 1 1 9 . 1 3 . 3 . 2 Core Hits 17 | 3 1 9 1 . . . 1 1 1 . . . . . . . Critical Kills 1 | . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 . . . . Critical Strikes 2 | . . . . . . . . 1 . . . 1 . . . . Smash 2 | . . . . . . . . 1 . . . 1 . . . . Melee Attacks 83 | . . . . . 3 . 6 11 25 . 1 19 3 11 4 . Impact 80 | . . . . . . . 6 11 25 . 1 19 3 11 4 . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . 3 . . 1 8 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 1620 | 66 1 218 66 . . . 100 65 660 . 104 158 . 103 . 79 Guns 340 | 66 . 208 66 . . . . . . . . . . . . . Cannons 79 | . . . . . . . . . . . . . . . . 79 Explosions 100 | . . . . . . . 100 . . . . . . . . . Melee 1090 | . . . . . . . . 65 660 . 104 158 . 103 . . Ramming 11 | . 1 10 . . . . . . . . . . . . . . Kinetic 340 | 66 . 208 66 . . . . . . . . . . . . . Thermal 79 | . . . . . . . . . . . . . . . . 79 Explosive 100 | . . . . . . . 100 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 1090 | . . . . . . . . 65 660 . 104 158 . 103 . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 535 | . . . . . . . 17 . 288 . 83 103 . 44 . . Projectiles 24 | . . . . . . . . . 24 . . . . . . . Explosions 17 | . . . . . . . 17 . . . . . . . . . Melee 494 | . . . . . . . . . 264 . 83 103 . 44 . . Knockbacks 12 | . . 1 . . . . . . 6 . 1 2 . 2 . . Impact 11 | . . 1 . . . . . . 5 . 1 2 . 2 . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 4 | . 1 3 . . . . . . . . . . . . . . Targets Rammed 5 | . 1 4 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . Highest Temperature 104 | . . . 12 . . . . . . . . 63 8 . 104 68 Average Temperature 31 | . . . 5 . . . . . . . . 27 6 . 32 34 Received Heat Transfer 72 | . . . 27 . . . . . . . . 9 9 . 27 . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . 6 . 1 3 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 15 | . . . . . . . . . 6 . 1 4 . 4 . . Impact Corruptions 23 | . . . . . . . . . 13 . 2 6 . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 74 | . . . . . . . . . . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 134 | 5 9 113 72 23 . 53 23 20 45 16 4 57 24 40 134 45 Initial 39 | . 2 . 33 23 . . 7 . . 16 4 . 24 9 14 39 Average 22 | 1 1 30 24 5 . 4 5 1 16 16 . 15 8 15 67 28 Influence Increases 1253 | 10 21 153 94 . . 53 44 39 114 . . 179 53 79 324 90 Destroy 0b10 Robot/C 240 | . . 120 60 . . 40 . . 20 . . . . . . . Destroy 0b10 Robot/NC 80 | 10 . 5 10 . . . 5 5 25 . . 15 . 5 . . Destroy Leader 56 | . . 20 22 . . 10 . . . . . 4 . . . . Allied During Kill 13 | . . 8 2 . . 3 . . . . . . . . . . Successful Hack 280 | . 12 . . . . . 7 18 42 . . 38 . 55 33 75 Disable Machine 18 | . 9 . . . . . . 9 . . . . . . . . Destroy Structure 221 | . . . . . . . 17 7 12 . . 32 8 4 126 15 Partial Spotted 195 | . . . . . . . 15 . . . . 45 45 15 75 . Lose Combat Pursuer 150 | . . . . . . . . . 15 . . 45 . . 90 . Influence Decreases 1224 | 5 26 50 125 72 . 30 67 39 74 24 16 122 90 70 278 136 Entered New Map 269 | . 3 . 70 49 . . 16 . . 24 12 . 33 11 15 36 Time Decay 897 | 5 23 50 40 23 . 10 51 39 74 . 4 119 47 59 253 100 Lost Part 20 | . . . . . . . . . . . . . 10 . 10 . Lost Ally 38 | . . . 15 . . 20 . . . . . 3 . . . . Squads Dispatched 14 | . . . 2 1 . . . 1 2 . . 2 . 1 4 1 Investigation 5 | . . . 1 1 . . . 1 . . . 1 . 1 . . Extermination 4 | . . . . . . . . . . . . 1 . . 2 1 Reinforcement 5 | . . . 1 . . . . . 2 . . . . . 2 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Distress Signals 7 | . . . 1 . . . 1 . 2 . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 68 | . 2 6 8 . . . 5 2 6 . . 10 1 3 18 7 Peak Tracking Total 9 | . 2 3 9 . . . 5 2 3 . . 6 1 1 9 7 Tactical Retreats 7 | . . . . . . . . . 1 . . 1 . . 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Traps Triggered 6 | . . . . . . . . . . 1 . 2 . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Disabled 2 | . 1 . . . . . . 1 . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . 1 . . . . . . . . Garrison Access 4 | . . . . . . . 1 1 . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Accessed 45 | . 2 . 1 1 2 . 5 8 4 . . 6 . 5 5 6 Terminals 29 | . 2 . 1 . . . 3 5 3 . . 3 . 3 4 5 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . Recycling Units 7 | . . . . . . . 1 2 1 . . 2 . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 1 . . . 1 . . 1 1 Total Hacks 120 | . 3 . 2 1 2 . 15 26 15 . . 15 . 11 11 19 Successful 65 | . 2 . . 1 2 . 10 14 10 . . 8 . 5 6 7 Failed 55 | . 1 . 2 . . . 5 12 5 . . 7 . 6 5 12 Catastrophic 15 | . 1 . 1 . . . 2 3 2 . . 1 . 3 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 48 | . 1 . 2 . 1 . 8 16 4 . . 4 . 3 5 4 Terminals 89 | . 3 . 2 . . . 11 17 11 . . 11 . 8 10 16 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . Recycling Units 20 | . . . . . . . 3 8 4 . . 3 . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 1 1 . . . 1 . . 1 3 Terminal Hacks 34 | . 2 . . 1 2 . 4 4 6 . . 4 . 3 3 5 Record 1 | . . . . . 1 . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . 2 1 1 . . 1 . . . . Open Door 2 | . . . . 1 . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . 1 . . . . . . . . Level Access Points 4 | . . . . . . . . . 1 . . 1 . 1 . 1 Branch Access Points 4 | . . . . . . . . . 1 . . 1 . . 1 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . 1 . . . . Garrison Index 1 | . . . . . . . . . 1 . . . . . . . Locate Traps 9 | . 1 . . . . . 2 2 . . . . . 2 1 1 Zone Layout 3 | . . . . . . . . . 2 . . . . . . 1 Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 12 | . . . . . . . 3 2 3 . . 3 . 1 . . Process 2 | . . . . . . . 1 . 1 . . . . . . . Report Inventory 7 | . . . . . . . 1 1 2 . . 2 . 1 . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . Retrieve Components 2 | . . . . . . . . 1 . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 1 . . . 1 . . 1 . Seal Access 4 | . . . . . . . 1 1 . . . 1 . . 1 . Unauthorized Hacks 14 | . . . . . . . 2 7 1 . . . . . 2 2 Terminals 11 | . . . . . . . 2 4 1 . . . . . 2 2 Assimilate 1 | . . . . . . . . 1 . . . . . . . . Botnet 10 | . . . . . . . 2 3 1 . . . . . 2 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 3 . . . . . . . . Reject 1 | . . . . . . . . 1 . . . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . . . Mask 1 | . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 . 1 . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 2 . 1 . . . 3 5 4 . . 5 . 5 4 6 Full Trace Events 3 | . . . 1 . . . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 31 | . . . . . . . 19 . 12 . . . . . . . Retrieved Matter 19 | . . . . . . . 19 . . . . . . . . . Retrieved Components 6 | . . . . . . . . 3 . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . . . . . . . . . Non-combat 2 | . . . . . 2 . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . . . . . . . . . . parse_system 3 | . . . . . 3 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Total Allies 26 | . . 2 . 3 . . . 1 . . 20 . . . . . Largest Group 20 | . . 2 2 3 3 3 1 1 1 . 20 2 . . . . Highest-Rated Group 784 | . . 50 50 40 40 40 8 26 26 . 784 50 . . . . Highest-Rated Ally 50 | . . 31 31 16 16 16 8 26 26 . 50 25 . . . . Total Orders 1 | . . . . . . . . . 1 . . . . . . . STAY 1 | . . . . . . . . . 1 . . . . . . . Ally Attacks 33 | . . . 13 . . 7 5 . . . . 8 . . . . Total Damage 365 | . . . 203 . . 85 34 . . . . 43 . . . . Kills 6 | . . . 4 . . 2 . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Active Infowar (turns) 2676 | . . . 18 147 182 184 184 318 192 14 106 314 132 147 538 200 Terrain 2676 | . . . 18 147 182 184 184 318 192 14 106 314 132 147 538 200 Cloaking 38 | . . . . . . . . . . . . . . . 25 13 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Turns Passed 3215 | 68 117 275 97 147 182 184 184 318 192 14 106 314 132 147 538 200 Spaces Moved 6551 | 57 197 406 166 283 324 326 280 737 403 54 273 858 248 408 1086 445 Core 785 | 57 195 405 116 . . . . . . . 12 . . . . . Treads 3 | . 2 1 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 5763 | . . . 50 283 324 326 280 737 403 54 261 858 248 408 1086 445 Fastest Speed 26 | 50 50 50 37 37 37 37 34 29 26 26 26 26 26 27 29 29 Average Speed 32 | 50 51 50 46 37 37 37 34 33 26 26 35 26 26 27 29 29 Slowest Speed 250 | 50 160 160 50 37 37 37 34 34 26 26 250 26 27 29 29 29 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 60 | . . . . 5 . 2 7 1 1 . 2 11 . 6 17 8 Potential Cave-ins 2 | . . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 39 82 19 71 71 62 40 18 12 2 95 28 4 12 41 14 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . Known Exits Taken 9 | . . . 1 . 1 1 1 1 1 . . 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . . . . . . . . . . 1 . Scrap Searched 5 | . . 1 . 1 . 3 . . . . . . . . . . Spaces Dug 100 | . . . . . . . 6 7 12 . . 15 4 2 49 5 Terrain Destroyed 111 | . . . . . . . 17 7 12 . . 15 4 2 49 5 Melee 48 | . . . . . . . 6 7 12 . . 14 3 2 4 . Projectile 52 | . . . . . . . . . . . . 1 1 . 45 5 AOE 11 | . . . . . . . 11 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Total 7313 | 86 208 452 184 320 383 387 351 791 450 54 276 903 306 420 1244 498 Wait 499 | 17 3 24 . 37 53 59 49 34 19 . 2 18 42 . 101 41 Move 6420 | 56 196 405 165 273 323 321 265 734 400 54 268 835 247 395 1055 428 Hop 55 | . . . . 4 . 2 7 1 1 . 2 11 . 6 13 8 Pick Up 60 | 5 1 1 4 4 1 2 10 5 2 . . 5 3 2 11 4 Fast Attach 20 | 4 2 . 2 . . 1 3 1 . . 2 1 1 . 1 2 Attach 21 | . . 1 3 1 1 1 1 2 1 . . 1 2 3 3 1 Detach 19 | . 1 1 4 . 1 . 2 1 . . 1 2 1 3 1 1 Swap 15 | . 2 . . . 1 . 3 2 1 . . 2 2 . 2 . Drop 28 | . 1 1 2 1 . 1 4 . 1 . . 3 3 . 8 3 Fire 88 | 4 1 15 4 . . . 1 . . . . 6 2 . 45 10 Melee 83 | . . . . . 3 . 6 11 25 . 1 19 3 11 4 . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 5 | . 1 4 . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x2 / Tes x2) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 5) 147 | -10/Materials | Discovered new exit (range 5) 186 | -10/Materials | Entered Mines 199 | -10/Mines | Learned 2 Materials zone layouts 242 | -10/Mines | Learned Materials stockpile data 308 | -10/Mines | Build established: Mutant 437 | -10/Mines | Discovered new exit (range 10) 461 | -10/Mines | Entered Materials 461 | -9/Materials | Accompanied by 2 allies 461 | -9/Materials | Evolved 2 slots: Utility x2 462 | -9/Materials | Identified exit to Mines 463 | -9/Materials | Identified exit to Materials 471 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 558 | -9/Materials | Entered Mines 571 | -9/Mines | Discovered exit to Materials (range 10) 576 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 595 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 604 | -9/Mines | Learned 4 Materials zone layouts 627 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 660 | -9/Mines | Met a Derelict shopkeep closing up shop 672 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 672 | -9/Mines | Discovered new exit (range 5) 705 | -9/Mines | Entered Exiles 705 | -9/Exiles | Accompanied by 3 allies 706 | -9/Exiles | Identified exit to Mines 711 | -9/Exiles | Discovered exit to Mines (range 15) 715 | -9/Exiles | Met 8R-AWN 721 | -9/Exiles | Met EX-HEX 746 | -9/Exiles | Met EX-DEC 772 | -9/Exiles | Met EX-BIN 776 | -9/Exiles | Aligned with FarCom system 777 | -9/Exiles | Given EX-Vault access code 785 | -9/Exiles | Opened EX-Vault 789 | -9/Exiles | Found AWS/Gauss 797 | -9/Exiles | Warned to stay clear of 0b10 Research branches 803 | -9/Exiles | Exiles lab attacked by MAIN.C 809 | -9/Exiles | Learned location of Zion (-7) 887 | -9/Exiles | Left Exiles lab with AWS/Gauss 887 | -9/Exiles | Entered Mines 887 | -8/Mines | Accompanied by 3 allies 1017 | -8/Mines | Discovered exit to Materials (range 13) 1071 | -8/Mines | Entered Materials 1071 | -8/Materials | Accompanied by 1 ally 1071 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1072 | -8/Materials | Identified exit to Factory 1255 | -8/Materials | Entered Factory 1255 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1372 | -7/Factory | Build established: Hacker-Scout 1386 | -7/Factory | Identified exit to DSF 1497 | -7/Factory | Discovered new exit (range 15) 1534 | -7/Factory | Identified exit to Factory 1573 | -7/Factory | Entered another Factory area 1573 | -6/Factory | Accompanied by 1 ally 1573 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1609 | -6/Factory | Identified exit to Factory 1609 | -6/Factory | Identified exit to Lower Caves 1609 | -6/Factory | Identified exit to Extension 1765 | -6/Factory | Entered another Factory area 1765 | -5/Factory | Evolved 2 slots: Utility x2 1779 | -5/Factory | Sucked down chute 1779 | -5/Factory | Entered Waste 1780 | -5/Waste | Joined by Warlord forces that had cleared the area 1878 | -5/Waste | Discovered new exit (range 12) 1885 | -5/Waste | Entered Factory 1885 | -5/Factory | Accompanied by 2 allies 1961 | -5/Factory | Identified exit to Upper Caves 2144 | -5/Factory | Identified exit to Factory 2199 | -5/Factory | Entered another Factory area 2199 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2254 | -4/Factory | Discovered new exit (range 15) 2331 | -4/Factory | Identified exit to Research 2331 | -4/Factory | Entered Research 2331 | -3/Research | Evolved 2 slots: Utility x2 2407 | -3/Research | Identified exit to Research 2478 | -3/Research | Entered another Research area 2478 | -2/Research | Evolved 2 slots: Utility x2 2485 | -2/Research | Identified exit to Testing 2514 | -2/Research | Found Prototype Device 2709 | -2/Research | Spotted B-90 Cyclops 2920 | -2/Research | Discovered new exit (range 18) 3015 | -2/Research | Discovered new exit (range 5) 3016 | -2/Research | Entered Access 3016 | -1/Access | Evolved 2 slots: Utility x2 3076 | -1/Access | Build established: Hacker-Ninja 3099 | -1/Access | Identified exit to Command 3132 | -1/Access | Identified exit to Surface 3216 | *** | Escaped! Last Messages --------------- Downloaded map data. 03149_ Connecting with Terminal... 03172_ Dropped Lgt. Quantum Reactor. 03172_ Acquired Lgt. Quantum Reactor. 03183_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 7Q. 03188_ Acquired 59 matter. 03193_ Connecting with Garrison Access... 03195_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. 03208_ U-05 Engineer builds a Wall. 03214_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 03215_ The Access Shell folds into the floor. [Achievement: Look Ma, No Swapping!] Map ----- +----------------------------------------------------+ | ???????????? ???? ??????????????????????????? | | ???##?????## ????????????##?????????????????????? | | ??#???#????# #? ? ??"??#???#???#??? ???????????? | | ??????#??#?# ??? ????##???#????????????????????? | | ?#??????##?# ?? ?? ??????#???#????? ????????????? | | ????? "????# #? ? ???????#???#?????????????????? | | ??""?? # #? ??"????#???????? ??????#???????? | | ??????????# +? ?? ??#??#????###???????????????? | | ?? ? "?? ? # # ?? ??? ##????#???? ????????? ????? | | ??????? ??# #??#??#???#??###??#?? ?? ??????????? | | ?????? ???# ######################+??#?????#???? | | ??? ??? ? + kR ? ??????????? | | ?? ???? # ????????? ??? | | ????????# ####### ""####??????????????? | | ????? ? ??# #?#???# ""#?????????????????? | | ? ?? ? ??# #????## ""#????????? ??????? | | ???? ??? ?# #?#???# T##?????????? ?????? | | #????###?###H #???#?# ""#??????? ?????????? | | ##????#?#?## #???### ""#?????? ??????????? | | #??#??#?###" ##???## ""###?? ????????????? | | ########### ! #??## #?""????? ??????? | | ###?## ##??? ????????????? | | #?#?## #???? ??? ???????? | | ########"## ###??# #????????? ? ???#?? | | ##?#???#####+####?#?# #??????? ?????????? | | #??#?#???##? ? ????# @" #?????????????????? | | ?#?####??#??? ?? #?## "" #??"??? ??????????? | | ?#??#??#??? ???????## #?? ??????????????? | | ???#???###? ???? #?## #??????? ?????????? | | ??#??##??## ? ??### #?#?#??#??????????? | | ???#????#?? ?? ???#""""""""""#?#???#???????????? | | ??#?#?????#?? ???#??#?"??????????????????????????? | | ?# ??? ?????? ?? ?#?#?????????????#??????????????? | | ??? ???????? ? ?????????????????????????? ???????? | | ?#??? ? ?????? ?#?#?? ??????????????? ?????????? | | ??? ??????? ?? ??????BB????BB ??????????????????? | | ?#?????? ?? ????????? BB????BB???#?#?????????????? | | #? ? ????????? ? ??????? ??? ????????????????????? | | ?? ??????????????#??? ???????????????????????????? | | ?#???????????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 23 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 310 Cloak Strength 4 Corruption Containment 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 76 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Look Ma, No Swapping! Challenges ------------ Fragile Parts Game ------ Seed ShrapnelRestorationCharge Manual? 0 Play Time 01:50:01 Cumulative 420.7 hours Start 2025.05.24 @ 21:15:23 End 2025.05.24 @ 23:42:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 117 Rogue 80 Adventurer 37 Explorer 0 Win Type 0 Total 19 Types 11/0/5/1/2/0/0/0/0/0 Lore% 72 Gallery% 85 Achievement% 83 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Tamsyn Map View 89x57 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f1d7dbc-6540-4d7c-bda1-8325bed9c30a