Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 00:06:17 Player: lyrabold Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (189) 945 Value Destroyed (4808) 4808 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (632) 632 TOTAL SCORE: 10605 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 168 Aligned with FarCom 300 Cogmind --------- Core Integrity 619/700 Matter 146/300 Energy 350/350 System Corruption 0% Temperature Cool (-100) Movement Treading (165) Location -7/Waste Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Armored Treads > --- UTILITY (4) ------ Cryofiber Web > --- WEAPON (3) ------- Advanced Beam Rifle Advanced Beam Rifle Field Lobotomy Kit > --- INVENTORY (5) ---- Improved Treads Improved Signal Interpreter Improved Shield Generator Improved EM Pulse Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Field Lobotomy Kit > --- INVENTORY -------- Light Nuclear Core Improved Treads Improved Treads Armored Treads Improved Heat Sink Machine Analyzer Improved Signal Interpreter Improved Shield Generator Hacking Suite Hacking Suite Component Analysis Suite Advanced Beam Rifle Improved EM Pulse Cannon Minigun Minigun Gauss Rifle Gauss Rifle Improved Grenade Launcher Improved Datajack Katana [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . . Utility 2 | . . . 1 . . . . 1 . Weapon 1 | . . . . . . . 1 . . Parts Attached 102 | 7 9 2 33 2 2 . 37 7 3 Power 12 | 1 3 . 3 . . . 2 3 . Engine 7 | 1 1 . 3 . . . 1 1 . Core 5 | . 2 . . . . . 1 2 . Reactor . | . . . . . . . . . . Propulsion 38 | 2 2 . 16 1 . . 17 . . Treads 33 | 2 . . 13 1 . . 17 . . Leg 5 | . 2 . 3 . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 2 2 1 5 . 1 . 9 1 . Device 11 | 1 1 . 3 . . . 5 1 . Storage 5 | 1 1 1 . . 1 . 1 . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 5 | . . . 2 . . . 3 . . Artifact . | . . . . . . . . . . Weapon 31 | 2 2 1 9 1 1 . 9 3 3 Energy Gun 8 | . . . 3 . . . 3 . 2 Energy Cannon 4 | . . . 3 . . . 1 . . Ballistic Gun 9 | 2 1 . 1 . . . 4 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . 1 2 . . . 1 . . Special Weapon 2 | . 1 . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . 1 . Unidentified Prototypes 6 | . . . 4 . . . 2 . . Parts Lost 11 | . 3 . 2 . . . 4 . 2 Power 1 | . . . . . . . 1 . . Propulsion 5 | . 2 . . . . . 2 . 1 Utility 3 | . 1 . . . . . 1 . 1 Weapon 2 | . . . 2 . . . . . . Highest Loss Streak 4 | . 2 . 1 . . . 4 . 2 To Critical Strikes . | . . . . . . . . . . Average Backups 16 | 4 12 15 14 15 16 18 19 19 20 Power 1 | . 1 1 1 1 1 1 1 . 1 Propulsion 2 | 2 1 1 1 2 2 2 1 3 3 Utility 5 | . 4 5 4 5 5 6 6 6 7 Weapon 6 | 1 5 7 6 6 6 6 7 7 7 Tool/Special . | . . . . . . . . . . Unused Backups 27 | . 1 . 11 . . . 2 2 11 Power 1 | . . . 1 . . . . . . Propulsion 3 | . 1 . 1 . . . . . 1 Utility 14 | . . . 4 . . . 1 2 7 Weapon 9 | . . . 5 . . . 1 . 3 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 98 100 100 100 99 99 98 Engine 8 | . 9 . 9 11 11 11 8 3 7 Core 3 | . 4 14 1 . . . . 10 7 Treads 26 | . 19 . 23 33 33 33 35 30 29 Leg 5 | . 8 28 8 . . . . . . Device 15 | . 13 14 18 21 22 12 11 14 15 Storage 11 | . 14 14 11 11 11 11 9 7 6 Protection 3 | . . . 2 . . 9 6 7 7 Energy Gun 2 | . . . 3 . . . 8 6 21 Energy Cannon 10 | . . . 16 21 11 21 6 . . Ballistic Gun 10 | . 25 27 2 . . . 10 15 . Peak Build Rating 49 | 8 11 11 23 21 20 22 37 43 49 Average Rating 20 | 5 8 11 19 20 18 21 29 41 43 On Entrance 18 | . 8 11 11 21 20 19 22 34 43 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 13 30 29 44 44 55 64 68 69 66 Greatest Support 89 | 40 40 20 60 60 60 60 89 80 80 Greatest Overweight (x) 2 | 1 2 1 1 . . 1 1 . . Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 7 12 15 15 15 19 20 20 20 18 Most Carried 20 | 8 15 15 15 15 18 19 20 20 20 Average Carried 16 | 4 12 14 14 15 16 18 19 19 18 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 5 Final Carried 20 | 8 15 15 15 15 17 19 20 20 5 Class Distribution -------------------- 47% | Scavenger-Mutant 27% | Mutant 23% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 3797 | 336 597 94 777 217 . 202 1143 431 . Remotely . | . . . . . . . . . . Salvage Created 6381 | 195 771 37 2020 171 . 221 2446 520 . Parts 378 | 20 54 7 116 11 . 19 123 28 . Haulers Intercepted 11 | . 2 . 5 . . . 4 . . Recyclers Shooed 8 | 1 . . 6 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 126 | . 13 5 33 14 . 10 41 10 . Guns 58 | . 13 . 6 . . . 29 10 . Cannons 26 | . . . 20 2 . 1 3 . . AOE 40 | . . 5 7 12 . 9 7 . . Classes Destroyed 18 | 3 7 . 2 1 . . 4 1 . Worker 15 | 2 1 1 4 1 . 1 3 2 . Builder 10 | . 1 . 1 . . 2 5 1 . Tunneler 6 | 4 . . . . . 1 1 . . Hauler 11 | . 2 . 5 . . . 4 . . Recycler 12 | 1 1 . 4 1 . . 4 1 . Mechanic 4 | . 1 . 1 . . . 2 . . Operator 2 | . 1 . 1 . . . . . . Watcher 12 | . 3 . 3 . . . 3 3 . Swarmer 33 | . 3 3 7 3 . 4 7 6 . Grunt 55 | . 10 2 15 1 . 5 19 3 . Brawler 1 | . . . . . . . 1 . . Duelist 5 | . . . 1 1 . 1 2 . . Protector 2 | . . . . . . . 2 . . Sentry 17 | . . . 10 . . . 7 . . Hunter 2 | . . . . . . . 2 . . Programmer 1 | . . . . . . . . 1 . Heavy 1 | . . . . . . . 1 . . Assembled 9 | . . . . 9 . . . . . Best Kill Streak 10 | 5 4 3 6 10 . 10 10 3 . Combat Bots Only 10 | . 4 3 5 9 . 7 10 3 . Max Kills in Single Turn 5 | 1 1 2 5 2 . 4 2 2 . Gunslinging 1 | . . . . . . . 1 1 . Exploded 4 | . . 2 4 2 . 3 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Hostile Shots Fired 424 | . 85 7 113 7 . 22 139 49 2 Missed 126 | . 21 3 35 3 . 10 39 15 . Hits 298 | . 64 4 78 4 . 12 100 34 2 Melee 8 | . . . . . . . 6 . 2 Projectile 290 | . 64 4 78 4 . 12 94 34 . Critical Strikes 11 | . 1 . 3 . . 1 3 1 2 Damage Taken 4827 | . 788 54 1037 161 . 242 1936 497 112 Core 586 | . 152 . 182 41 . 28 102 81 . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 64 | 100 . 39 . . . 37 81 . . Volleys Fired 455 | 11 101 7 134 12 . 20 113 42 15 Largest 3 | 2 2 1 2 2 . 2 3 3 3 Hottest 204 | 40 100 30 143 136 . 136 204 114 183 Shots Fired 999 | 22 186 7 257 15 . 28 321 124 39 Gun 708 | 22 170 . 119 . . . 237 124 36 Cannon 229 | . . . 132 7 . 16 74 . . Launcher 43 | . . 7 6 8 . 12 10 . . Special 19 | . 16 . . . . . . . 3 Kinetic 471 | 22 170 . 62 . . . 133 84 . Thermal 482 | . 16 . 189 7 . 16 178 40 36 Explosive 43 | . . 7 6 8 . 12 10 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 29 | 7 8 . 9 6 . 12 17 20 29 Robot Miss Streak 4 | 1 3 . 3 2 . 2 4 4 3 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 2 . . . . . 3 2 . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . Shots Hit Robots 635 | 15 108 . 164 5 4 20 206 81 32 Core Hits 308 | 7 44 11 65 18 . 22 110 28 3 Critical Kills 3 | . . . 1 . . . 2 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 27 | . . . 8 . . . 10 5 4 Burn 24 | . . . 7 . . . 8 5 4 Meltdown 3 | . . . 1 . . . 2 . . Melee Attacks 16 | . . . . 3 4 . 1 8 . Impact . | . . . . . . . . . . Slashing 11 | . . . . 3 . . 1 7 . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . 4 . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15623 | 190 1329 431 3637 827 . 1724 5266 1519 700 Guns 8054 | 190 1300 . 1302 . . . 3077 1485 700 Cannons 3146 | . . . 1918 86 . 288 854 . . Explosions 4172 | . . 416 360 697 . 1405 1294 . . Melee . | . . . . . . . . . . Ramming 251 | . 29 15 57 44 . 31 41 34 . Kinetic 4503 | 190 1300 . 510 . . . 1463 1040 . Thermal 6840 | . . . 2710 229 . 288 2468 445 700 Explosive 4029 | . . 416 360 554 . 1405 1294 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 184 | . . . 31 44 . 96 13 . . Projectiles 26 | . . . 16 . . 6 4 . . Explosions 156 | . . . 13 44 . 90 9 . . Melee 2 | . . . 2 . . . . . . Knockbacks 1 | . . 1 . . . . . . . Impact 1 | . . 1 . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 219 | . . . 26 119 . 74 . . . Shots 8 | . . . 1 4 . 3 . . . Rammed 33 | . 4 . 8 6 . 6 6 3 . Targets Rammed 41 | . 6 2 8 7 . 6 7 5 . Kicked 3 | . 1 2 . . . . . . . Crushed 5 | . 1 . . 1 . . 1 2 . Highest Temperature 416 | . 80 9 210 51 . 63 416 . 81 Average Temperature 51 | . 19 5 46 21 . 27 72 . 34 Received Heat Transfer 1650 | . 405 24 492 . . 90 522 117 . Effects 6 | . . . . . . . 6 . . Shutdowns 2 | . . . . . . . 2 . . Energy Bleed 1 | . . . . . . . 1 . . Interference 3 | . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted 4 | . . . 2 . . . 2 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Melted 22 | . . . 8 . . 1 13 . . Heat Transferred 13840 | . . . 5254 298 . 518 4995 1184 1591 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Maximum Alert Level 2 | . . . 2 2 . 1 2 1 . Low Security (%) 64 | 100 100 100 47 36 . 98 45 11 100 Level 1 26 | . . . 31 53 . 1 35 88 . Level 2 8 | . . . 21 10 . . 18 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 661 | 15 176 92 630 451 . 213 661 327 62 Initial 291 | . . 37 . 238 . . . 291 62 Average 156 | 3 63 18 245 249 . 43 221 247 41 Influence Increases 4467 | 35 573 168 1259 274 . 319 1529 310 . Destroy 0b10 Robot/C 2380 | . 260 100 680 100 . 200 840 200 . Destroy 0b10 Robot/NC 375 | 35 50 5 95 10 . 25 120 35 . Destroy Leader 596 | . 70 20 206 20 . 30 204 46 . Allied During Kill 42 | . . 8 12 . . . 22 . . Successful Hack 187 | . 42 . 64 . . . 75 6 . Select Force Hacks 150 | . 60 . 90 . . . . . . Disable Machine 180 | . 15 . 45 75 . . 45 . . Anti-Garrison Action 150 | . . . . . . . 150 . . Destroy Structure 302 | . 16 35 52 69 . 64 58 8 . Lose Combat Pursuer 105 | . 60 . 15 . . . 15 15 . Influence Decreases 4465 | 35 476 265 646 815 72 319 886 774 177 Entered New Map 976 | . . 60 . 375 72 . . 352 117 Time Decay 3009 | 35 446 205 596 440 . 319 506 422 40 Lost Part 100 | . 30 . 10 . . . 40 . 20 Lost Ally 80 | . . . 40 . . . 40 . . Purge Threat 300 | . . . . . . . 300 . . Squads Dispatched 19 | . 3 . 4 . . . 10 2 . Investigation 8 | . 2 . 3 . . . 3 . . Extermination 1 | . . . . . . . . 1 . Reinforcement 5 | . 1 . 1 . . . 2 1 . Assault 2 | . . . . . . . 2 . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 6 | . 1 . 2 . . . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 177 | . 25 5 52 14 . 10 52 16 3 Peak Tracking Total 7 | . 4 3 5 6 . 4 7 3 2 Tactical Retreats 6 | . 3 . 1 . . . 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 3 | . 1 . . . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 13 | . 1 . 3 5 . . 4 . . Max in Single Turn 5 | . 1 . 1 5 . . 1 . . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 41 | . 10 . 14 . 2 . 12 3 . Terminals 27 | . 7 . 10 . . . 8 2 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 5 | . 2 . 2 . . . 1 . . Scanalyzers 4 | . . . 2 . . . 2 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 122 | . 30 . 42 . 2 . 40 8 . Successful 77 | . 22 . 24 . 2 . 25 4 . Failed 44 | . 8 . 17 . . . 15 4 . Catastrophic 5 | . . . 1 . . . 3 1 . Database Lockouts 1 | . . . 1 . . . . . . Manual 80 | . 23 . 32 . 1 . 20 4 . Terminals 89 | . 24 . 31 . . . 28 6 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 2 | . 2 . . . . . . . . Recycling Units 12 | . 4 . 6 . . . 2 . . Scanalyzers 11 | . . . 5 . . . 6 . . Garrison Access 4 | . . . . . . . 4 . . Terminal Hacks 29 | . 7 . 9 . 2 . 10 1 . Record 1 | . . . . . 1 . . . . Robot Schematic 1 | . . . . . . . . 1 . Robot Analysis 6 | . 2 . 3 . . . 1 . . Prototype ID Bank 2 | . 1 . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . Repair Station Index 1 | . . . 1 . . . . . . Scanalyzer Index 2 | . 1 . 1 . . . . . . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 2 | . . . . . . . 2 . . Locate Traps 3 | . 2 . . . . . 1 . . Transport Status 1 | . . . 1 . . . . . . Hauler Manifests 3 | . . . 1 . . . 2 . . Zone Layout 4 | . 1 . 2 . . . 1 . . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks 1 | . 1 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . . Retrieve Components 3 | . 2 . 1 . . . . . . Scanalyzer 6 | . . . 2 . . . 4 . . Insert Component 2 | . . . 1 . . . 1 . . Analyze 2 | . . . 1 . . . 1 . . Retrieve Study 2 | . . . . . . . 2 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 36 | . 12 . 12 . . . 10 2 . Terminals 30 | . 10 . 9 . . . 9 2 . Assimilate 1 | . . . . . . . 1 . . Botnet 8 | . 4 . 2 . . . 1 1 . Disrupt 1 | . . . . . . . 1 . . Operators 4 | . 1 . 1 . . . 1 1 . Skim 16 | . 5 . 6 . . . 5 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . Tunnel 4 | . 2 . 2 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Extract 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . Reprogram 1 | . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 35 | . 8 . 13 . . . 11 3 . Full Trace Events 2 | . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . 5 . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 25 | . 15 . 10 . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked 5 | . . . . . 4 . . 1 . Non-combat 4 | . . . . . 3 . . 1 . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 5 | . . . . . 4 . . 1 . parse_system 4 | . . . . . 4 . . . . find_chute 1 | . . . . . . . . 1 . Relay Couplers Released 1 | . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total Allies 6 | . . 2 . . . . 2 . 2 Largest Group 2 | . . 2 2 . . . 2 . 1 Highest-Rated Group 141 | . . 45 45 . . . 48 . 141 Highest-Rated Ally 141 | . . 31 31 . . . 24 . 141 Total Orders . | . . . . . . . . . . Ally Attacks 29 | . . . 9 . . . 15 . 5 Total Damage 744 | . . . 101 . . . 415 . 228 Kills 5 | . . . 1 . . . 3 . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Field Lobotomies 2 | . . . . . . . . . 2 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Active Infowar (turns) 7024 | 75 1830 996 1667 1062 712 218 464 . . Seismic 7023 | 75 1830 996 1667 1062 712 218 463 . . Jamming 1 | . . . . . . . 1 . . Robot Analysis Total 6 | . 2 . 3 . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 11833 | 152 1844 996 2388 1094 712 1673 1847 1034 93 Spaces Moved 5609 | 65 814 511 1113 621 438 709 812 509 17 Core 4 | 4 . . . . . . . . . Treads 4638 | 61 558 . 913 621 438 709 812 509 17 Legs 967 | . 256 511 200 . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 190 160 160 160 160 160 165 165 Average Speed 173 | 154 169 190 165 160 160 225 160 165 165 Slowest Speed 260 | 160 260 190 190 160 160 240 240 165 165 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 67 | 5 99 98 97 100 90 99 53 11 23 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 15 | . 5 . 6 1 1 . 2 . . Known Exits Taken 4 | . . . 1 . 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . Scrap Searched 4 | . . 1 . 1 . 2 . . . Spaces Dug 65 | . 11 14 10 3 . . 20 7 . Terrain Destroyed 361 | . 15 45 50 81 . 108 55 7 . Melee 11 | . . . . 3 . . 1 7 . Projectile 15 | . 15 . . . . . . . . AOE 335 | . . 45 50 78 . 108 54 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total 6749 | 92 1062 526 1408 693 448 744 1127 604 45 Wait 266 | . 99 . 36 37 . . 79 8 7 Move 5601 | 64 813 510 1112 620 437 708 811 509 17 Hop . | . . . . . . . . . . Pick Up 78 | 9 14 1 23 . 3 2 20 6 . Fast Attach 35 | 7 5 . 6 . . . 14 2 1 Attach 21 | . 3 . 6 . . . 8 4 . Detach . | . . . . . . . . . . Swap 132 | . 11 5 43 13 2 8 31 14 5 Drop 104 | 1 10 1 40 1 2 . 43 6 . Fire 455 | 11 101 7 134 12 . 20 113 42 15 Melee 16 | . . . . 3 4 . 1 8 . Ram . | . . . . . . . . . . Kick 3 | . 1 2 . . . . . . . Crush 38 | . 5 . 8 7 . 6 7 5 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: Fac x2 / Low) -7/Waste History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 153 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 18) 497 | -10/Materials | Discovered new exit (range 9) 740 | -10/Materials | Discovered new exit (range 7) 869 | -10/Materials | Discovered new exit (range 16) 1062 | -10/Materials | Discovered new exit (range 7) 1488 | -10/Materials | Discovered new exit (range 16) 1537 | -10/Materials | Learned Storage stockpile data 1588 | -10/Materials | Learned location of Mines (-10) 1630 | -10/Materials | Learned location of Recycling (-7) 1686 | -10/Materials | Learned 4 Recycling zone layouts 1700 | -10/Materials | Learned 2 Storage zone layouts 1713 | -10/Materials | Learned location of Storage (-7) 1737 | -10/Materials | Learned 4 Subcaves zone layouts 1777 | -10/Materials | Core integrity fell below 50% 1817 | -10/Materials | Learned location of 2 exits from Materials 1997 | -10/Materials | Entered Mines 2005 | -10/Mines | Learned Materials stockpile data 2083 | -10/Mines | Discovered new exit (range 5) 2509 | -10/Mines | Discovered new exit (range 9) 2993 | -10/Mines | Entered Materials 2993 | -9/Materials | Accompanied by 2 allies 2993 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2994 | -9/Materials | Identified exit to Mines 2995 | -9/Materials | Identified exit to Materials 2998 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3458 | -9/Materials | Build established: Scavenger-Mutant 3980 | -9/Materials | Discovered exit to Materials (range 12) 4600 | -9/Materials | Loaded intel: 13 trap records 4685 | -9/Materials | Central database locked down 4757 | -9/Materials | Learned location of Zion (-6) 4814 | -9/Materials | Learned Storage stockpile data 4944 | -9/Materials | Learned Materials stockpile data 5381 | -9/Materials | Entered Mines 5387 | -9/Mines | Core integrity fell below 50% 5434 | -9/Mines | Discovered exit to Materials (range 14) 5534 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5534 | -9/Mines | Discovered new exit (range 5) 5646 | -9/Mines | Discovered exit to Materials (range 10) 5727 | -9/Mines | Assembled infested the area 5845 | -9/Mines | Destroyed 9 combat bots 5885 | -9/Mines | Learned Materials trap positions 6267 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6475 | -9/Mines | Entered Exiles 6476 | -9/Exiles | Identified exit to Mines 6496 | -9/Exiles | Discovered exit to Mines (range 15) 6515 | -9/Exiles | Met 8R-AWN 6544 | -9/Exiles | Met EX-HEX 6631 | -9/Exiles | Met EX-DEC 6695 | -9/Exiles | Visited The Gauntlet 6913 | -9/Exiles | Met EX-BIN 6946 | -9/Exiles | Aligned with FarCom system 6948 | -9/Exiles | Given EX-Vault access code 6985 | -9/Exiles | Opened EX-Vault 6994 | -9/Exiles | Found Field Lobotomy Kit 7029 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7187 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 7187 | -9/Exiles | Entered Mines 7637 | -8/Mines | Destroyed 7 combat bots 8277 | -8/Mines | Discovered exit to Materials (range 11) 8634 | -8/Mines | Discovered exit to Materials (range 13) 8860 | -8/Mines | Entered Materials 8860 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 8861 | -8/Materials | Loaded intel: 15 trap records 9199 | -8/Materials | Build established: Scavenger-Skirmisher 9905 | -8/Materials | Learned Factory recycling unit intel 10046 | -8/Materials | Learned 2 Storage zone layouts 10100 | -8/Materials | Learned location of 1 exit from Recycling 10145 | -8/Materials | Learned 4 Factory zone layouts 10206 | -8/Materials | Identified exit to Garrison 10214 | -8/Materials | Garrison activated, responded to threat 10278 | -8/Materials | Identified exit to Factory 10341 | -8/Materials | Learned location of 2 exits from Factory 10383 | -8/Materials | Lost 4 parts (1p2n1u) 10604 | -8/Materials | Destroyed 10 combat bots 10707 | -8/Materials | Entered Factory 10707 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 10708 | -7/Factory | Identified exit to Lower Caves 10709 | -7/Factory | Identified exit to Factory 10711 | -7/Factory | Loaded intel: 6 recycling unit locations 11741 | -7/Factory | Sucked down chute 11741 | -7/Factory | Entered Waste 11774 | -7/Waste | Spotted C-40 Crusher 11785 | -7/Waste | Spotted C-40 Crusher 11796 | -7/Waste | Assimilated C-40 Crusher with FLK Orb 11802 | -7/Waste | Spotted C-40 Crusher 11811 | -7/Waste | Allies destroyed C-40 Crusher 11827 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11830 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11831 | -7/Waste | Assimilated C-40 Crusher with FLK Orb 11834 | -7/Waste | Self-destructed Last Messages --------------- 11811_ C-40 Crusher destroyed. 11816_ Hvy. Treads crushed. 11816_ Crusher 4a suffers critical hit (Destroy). 11820_ 191 Matter crushed. 11820_ Imp. Propulsion Shielding crushed. 11821_ C-40 Crusher suffers critical hit (Burn). 11822_ Dynamic Insulation System crushed. 11822_ Imp. Cooling System crushed. 11827_ Arm. Treads crushed. 11827_ Field Lobotomy Kit crushed. 11827_ Hcp. Storage Unit crushed. 11829_ Acquired Field Lobotomy Kit. 11830_ Minigun+ crushed. 11830_ Hacking Suite crushed. 11830_ Gauss Rifle+ crushed. 11830_ Imp. Heat Sink crushed. 11830_ Lgt. Treads crushed. 11830_ Imp. Light Armor Plating crushed. 11831_ C-40 Crusher assimilated. 11833_ Imp. Light Armor Plating crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????#] #####?????????????? | | ?????????????????????????? ??????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ?????????????????? | | ??????????????????????????# #?????????????????? | | ????????????############??# #?????????????????? | | ????????????# #??# =!!#?????????????????? | | ????????????# #??# * #?????????????????? | | ????????????# #### ! ######## ??????? | | ????????????# =@[]! ??????? | | ????????????# [*CC ??????? | | ????????????# [!CC ??????? | | ????????????# !=! ??????? | | ????????????# #### ######## ???????? | | ????????????# #??# #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????############??# #?????????????????? | | ??????????????????????????# #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????? ] #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Shotgun | -9/Materials | Extracted Heat Sink | -9/Materials | Extracted Beam Cannon | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted Machine Analyzer | -8/Materials | Scanalyzed Robot Schematics ------------------ O-24 Administrator | -7/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Minigun | -8/Materials | Hacked Gauss Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Analysis Probe DATA ERROR: Steam Global Achievement% DIY Cooler Deductive Reasoning For Emergencies Only Heavy Suspicion Item+ Junior Dev Not Today, Chutes Organ Harvest Resistances Are Futile Sixth Sense There's More Where That Came From Challenges ------------ None Game ------ Seed TechMasterTelecube Manual? 0 Play Time 01:33:54 Cumulative 608.8 hours Start 2025.10.22 @ 20:28:26 End 2025.10.23 @ 00:06:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 198 Adventurer 0 Explorer 0 Win Type - Total 26 Types 8/1/6/3/1/0/5/1/0/1 Lore% 87 Gallery% 84 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8f31476-3fec-4741-bc06-32d9d2759ca9