Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.19 @ 23:57:43 Player: MistressMomoko Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (30) 150 Value Destroyed (1057) 1057 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4347 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 132/300 Energy 282/290 System Corruption 21% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Medium Treads > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink > --- WEAPON (3) ------- Spread Laser > --- INVENTORY (4) ---- Compact Wheel Medium Storage Unit Improved Field Recycling Unit (14) Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Melee Analysis Suite Improved Melee Analysis Suite Reactive Plating Reactive Plating Improved Field Recycling Unit > --- WEAPON ----------- EM Shotgun Heavy Assault Rifle Grenade Launcher > --- INVENTORY -------- Light Ion Engine Particle Cannon Flak Cannon Axe [Rating: 34] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Improved Melee Analysis Suite Device Improved Field Recycling Unit Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Reactive Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . 1 . 1 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 56 | 6 2 4 7 3 13 10 . 11 Power 9 | 1 . . 3 . 2 2 . 1 Engine 8 | 1 . . 2 . 2 2 . 1 Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 . 2 1 2 3 2 . 1 Treads 1 | . . . . . . . . 1 Leg 8 | . . 2 1 2 3 . . . Wheel 4 | 2 . . . . . 2 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 1 . 1 . 4 2 . 5 Device 7 | . . . 1 . . 2 . 4 Storage 3 | 1 1 . . . . . . 1 Processor 2 | . . . . . 2 . . . Hackware . | . . . . . . . . . Protection 2 | . . . . . 2 . . . Artifact . | . . . . . . . . . Weapon 20 | 2 1 2 2 1 4 4 . 4 Energy Gun 8 | 1 1 1 . . . 1 . 4 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 2 | 1 . . . . 1 . . . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 4 | . . 1 . 1 1 1 . . Special Weapon 2 | . . . 2 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 32 | . . . 10 1 5 8 3 5 Power 7 | . . . 3 . 1 2 1 . Propulsion 7 | . . . 2 1 2 2 . . Utility 6 | . . . 1 . 1 2 . 2 Weapon 12 | . . . 4 . 1 2 2 3 Highest Loss Streak 6 | . . . 5 6 2 4 2 5 Average Slot Usage (%) 62 | . 88 99 81 58 78 69 19 29 Engine 9 | . 14 14 6 11 9 12 2 7 Leg 11 | . . 25 21 18 25 8 . . Wheel 1 | . 28 2 . . . . 3 . Device 5 | . . . 6 . . 7 7 9 Storage 7 | . 16 28 22 22 8 . . . Processor 4 | . . . . . 9 11 1 . Protection 3 | . . . . . 12 8 . . Energy Gun 4 | . 14 5 . . . 3 . 9 Ballistic Gun 4 | . 14 14 3 . 2 7 1 . Launcher 3 | . . 8 3 7 3 4 . . Special Weapon 1 | . . . 13 . . . . . Slashing Weapon 1 | . . . . . 7 . . . Naked Turns 116 | . . . . . . . 110 6 Heaviest Build 60 | 12 14 15 18 17 38 60 30 31 Greatest Support 35 | 26 26 26 20 20 35 25 20 28 Greatest Overweight (x) 17 | . . 4 1 1 1 17 5 4 Average Overweight (x) 1 | . . . . . . 3 . 2 Largest Inventory Capacity 8 | 6 6 6 6 6 6 4 4 8 Average Capacity 4 | 4 6 6 6 6 5 4 4 4 Most Carried 6 | 4 6 6 4 2 4 4 1 4 Average Carried 2 | 2 4 5 2 1 2 1 . 3 Final Capacity 6 | 6 6 6 6 6 4 4 4 4 Final Carried 6 | 4 6 5 2 2 2 . 1 3 Class Distribution -------------------- 77% | Mutant 15% | Tank 4% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Matter Collected 749 | 239 . 173 53 19 126 139 . . Remotely . | . . . . . . . . . Salvage Created 686 | . 23 115 53 29 165 284 . 17 Parts 64 | . 6 10 6 5 11 24 . 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled 15 | . . . . . . 15 . . Retrieved Matter 164 | . . . . . . 164 . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 22 | . 2 5 3 3 4 4 . 1 Melee 2 | . . . . . 2 . . . Guns 5 | . 2 2 . . . . . 1 Cannons 4 | . . . 2 . . 2 . . AOE 11 | . . 3 1 3 2 2 . . Classes Destroyed 10 | . 1 1 1 2 2 3 . . Worker 3 | . . . . 1 . 2 . . Builder 2 | . . . . . . 2 . . Recycler 1 | . . . . . . 1 . . Operator 2 | . . . . . 2 . . . Swarmer 6 | . 2 3 1 . . . . . Grunt 7 | . . 2 1 2 . 2 . . Brawler 1 | . . . . 1 . . . . Sentry 4 | . . . 1 . 3 . . . Hunter 2 | . . . . . 1 1 . . Programmer 2 | . . . . . . 1 . 1 Best Kill Streak 4 | . 2 3 1 4 2 4 . 1 Combat Bots Only 3 | . 2 3 1 3 2 2 . 1 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 1 1 1 1 . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Damage Taken 3866 | . 97 180 822 335 540 1056 330 506 Core 1155 | . 27 50 196 95 81 225 330 151 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 70 | 100 . 69 . 27 85 . . . Volleys Fired 87 | . 10 9 7 7 14 35 . 5 Largest 3 | . 2 2 2 1 2 3 . 3 Hottest 200 | . 70 60 200 33 53 98 . 195 Shots Fired 146 | . 20 18 11 7 18 59 . 13 Gun 96 | . 20 16 3 . 6 38 . 13 Cannon 18 | . . . . . . 18 . . Launcher 27 | . . 2 3 7 12 3 . . Special 5 | . . . 5 . . . . . Kinetic 53 | . 10 9 3 . 6 25 . . Thermal 37 | . 6 . 5 . . 13 . 13 Explosive 27 | . . 2 3 7 12 3 . . Electromagnetic 29 | . 4 7 . . . 18 . . Robot Hit Streak 10 | . 5 10 2 5 4 8 . 6 Robot Miss Streak 7 | . 2 2 7 1 2 5 . 7 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 106 | . 11 13 3 6 20 43 . 10 Core Hits 74 | . 2 10 8 7 14 22 . 11 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 9 | . . . . . 9 . . . Impact . | . . . . . . . . . Slashing 9 | . . . . . 9 . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3068 | . 127 232 312 571 902 765 . 159 Guns 702 | . 127 130 17 . 45 224 . 159 Cannons 276 | . . . . . . 276 . . Explosions 1540 | . . 102 237 571 367 263 . . Melee 481 | . . . . . 481 . . . Ramming 21 | . . . 10 . 9 2 . . Kinetic 449 | . 62 47 17 . 45 278 . . Thermal 729 | . 38 . 194 . . 338 . 159 Explosive 1221 | . . 102 91 571 367 90 . . Electromagnetic 167 | . 27 83 . . . 57 . . Impact . | . . . . . . . . . Slashing 481 | . . . . . 481 . . . Piercing . | . . . . . . . . . Highest Corruption 21 | . . . . . . 1 17 21 Average Corruption 11 | . . . . . . 1 11 17 Corruption Purged . | . . . . . . . . . Effects 48 | . . . . . . . 6 42 Message Errors 8 | . . . . . . . . 8 Matter Fused 8 | . . . . . . . 1 7 Heat Flow Errors 7 | . . . . . . . 1 6 Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 5 | . . . . . . . 2 3 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Misdirections 12 | . . . . . . . 2 10 Targeting Errors 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 466 | . . . 168 16 115 77 . 90 Projectiles 9 | . . . . . . 9 . . Explosions 360 | . . . 168 16 18 68 . 90 Melee 97 | . . . . . 97 . . . Knockbacks 4 | . . . . . . 4 . . Impact . | . . . . . . . . . Kinetic 4 | . . . . . . 4 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 707 | . . 12 220 210 79 80 . 106 Shots 18 | . . 1 3 6 3 3 . 2 Rammed 5 | . . . 2 . 2 1 . . Targets Rammed 6 | . . . 3 . 2 1 . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 454 | . 100 121 63 . 84 454 80 242 Average Temperature 101 | . 40 52 27 . 36 133 53 78 Received Heat Transfer 468 | . . 81 114 30 135 108 . . Effects 9 | . . . . . . 9 . . Shutdowns 2 | . . . . . . 2 . . Energy Bleed 1 | . . . . . . 1 . . Interference 4 | . . . . . . 4 . . Short Circuit 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 877 | . 111 . 200 . . 396 . 170 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Peak Influence 411 | . 40 150 153 120 341 411 77 151 Average Influence 118 | . 28 81 105 88 189 190 67 64 Maximum Alert Level 2 | . . . . . 1 2 . . Low Security (%) 81 | 100 100 100 100 100 36 64 100 100 Level 1 18 | . . . . . 63 34 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 . . . 1 2 . 1 Investigation . | . . . . . . . . . Extermination 2 | . . . . . . 1 . 1 Reinforcement 3 | . 1 . . . 1 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Distress Signals 2 | . . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 52 | . 4 5 16 3 7 5 6 6 Peak Tracking Total 12 | . 3 3 12 3 3 4 6 4 Tactical Retreats 2 | . . . 2 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Traps Triggered 1 | . . . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Disabled 22 | . 1 . 2 . 3 8 . 8 Max in Single Turn 8 | . 1 . 2 . 2 8 . 3 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Accessed 4 | . 1 . 1 . 1 1 . . Terminals 3 | . 1 . . . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 9 | . 3 . 1 . 3 2 . . Successful 5 | . 2 . 1 . 1 1 . . Failed 4 | . 1 . . . 2 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 8 | . 3 . . . 3 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 2 . . . 1 1 . . Prototype ID Bank 1 | . 1 . . . . . . . Zone Layout 3 | . 1 . . . 1 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . . 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Turns Passed 2697 | 71 107 329 204 60 384 716 210 616 Spaces Moved 1601 | 68 83 245 131 34 235 248 286 271 Core 437 | 9 . 1 . . . 39 201 187 Treads 84 | . . . . . . . . 84 Legs 815 | . . 243 131 34 235 172 . . Wheels 265 | 59 83 1 . . . 37 85 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 120 120 120 90 50 50 Average Speed 142 | 85 90 120 120 120 121 237 68 214 Slowest Speed 900 | 100 90 250 150 150 150 900 300 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 21 53 18 21 24 7 98 7 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 328 | . . 14 51 41 118 58 . 46 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 328 | . . 14 51 41 118 58 . 46 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total 1844 | 77 96 262 155 45 298 319 299 293 Wait 50 | . . . 6 . 13 17 13 1 Move 1594 | 67 82 244 130 33 234 248 285 271 Hop . | . . . . . . . . . Pick Up 22 | 4 2 1 2 2 5 2 . 4 Fast Attach 33 | 6 1 2 2 1 8 5 . 8 Attach 22 | . . 2 5 2 5 5 . 3 Detach 10 | . . . . . 4 4 1 1 Swap 1 | . 1 . . . . . . . Drop 10 | . . 4 . . 4 2 . . Fire 87 | . 10 9 7 7 14 35 . 5 Melee 9 | . . . . . 9 . . . Ram . | . . . . . . . . . Kick 6 | . . . 3 . 2 1 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 15) 179 | -10/Materials | Entered Mines 266 | -10/Mines | Learned location of Zion (-7) 333 | -10/Mines | Build established: Mutant 486 | -10/Mines | Discovered new exit (range 13) 508 | -10/Mines | Entered Materials 508 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 592 | -9/Materials | Lost 5 parts (2p1n2w) 682 | -9/Materials | Discovered new exit (range 15) 712 | -9/Materials | Entered Mines 719 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 733 | -9/Mines | Core integrity fell below 50% 733 | -9/Mines | Discovered new exit (range 14) 769 | -9/Mines | Lost 6 parts (1p2n1u2w) 772 | -9/Mines | Entered Materials 772 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1144 | -8/Materials | Discovered new exit (range 6) 1156 | -8/Materials | Entered Factory 1156 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1755 | -7/Factory | Lost 4 parts (1p1n1u1w) 1872 | -7/Factory | Sucked down chute 1872 | -7/Factory | Entered Waste 1882 | -7/Waste | Spotted C-40 Crusher 1887 | -7/Waste | EMP discharged 1907 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1917 | -7/Waste | Spotted C-40 Crusher 1953 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1971 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1972 | -7/Waste | Core integrity fell below 50% 1974 | -7/Waste | Spotted C-40 Crusher 1987 | -7/Waste | EMP discharged 1987 | -7/Waste | System corruption reached 10% 1990 | -7/Waste | Spotted C-40 Crusher 1990 | -7/Waste | Spotted C-40 Crusher 2034 | -7/Waste | Spotted C-40 Crusher 2076 | -7/Waste | Discovered new exit (range 11) 2082 | -7/Waste | Entered Factory 2665 | -7/Factory | Core integrity fell below 20% 2698 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02684_ Fusion Modulator explodes. 02684_ Transmission Jammer destroyed. 02684_ Destroyed Transmission Jammer. 02684_ Spread Laser destroyed. 02684_ Destroyed Spread Laser. 02684_ Maneuvering Thrusters destroyed. 02684_ Destroyed Maneuvering Thrusters. 02684_ Spread Laser destroyed. 02684_ Destroyed Spread Laser. 02684_ Recycling Unit disabled. 02684_ Proton Cannon tumbles out of recycling unit. 02684_ Arm. Leg tumbles out of recycling unit. 02684_ C-30 ARC bursts open, deploying its payload. 02684_ S-27 Virus unfolds itself. 02685_ Spread Laser destroyed. 02686_ K-01 Serf collects debris. 02686_ U-05 Engineer lays Concrete. 02689_ K-01 Serf collects debris. 02690_ U-05 Engineer builds a Wall. 02696_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ??????????????# ! # """ """ ! + #? | | ??????????????# ! # """ """ # #? | | ??????????????# """ """ # """ """ # ## | | ??????????????# """ """ # # ^ | | ??????????????# """ """ # """ """ # | | ??????????????# "" "" # """ """ + ]] | | ??????????????# "" "" # """ """ ] # ] | | ??????????????# ! # # | | ??????????????# !# """ # ^ ![ | | ??????????????#######+###### # [ | | ??????????????????# + | | ??????????????????# #### ##### | | ??????????????????# #??#############???# | | ????????? ????????# #??????????????????#### | | ?????????? ??????# #?????????????????????# | | ??????????? ?????# #?????????????????????# | | ??????#######/##### #?????????????????????# | | ????? #########?????????????# | | ????? ??????????# | | ????? #########?????????????# | | ????? #?????????????????????# | | ????? #?????????????????????# | | ??????"" 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" ??????????????????? | | ?????????????#+################??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 465 Matter Stores 371 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 300 Resistance: KI 20 Evasion (%) 50 Melee Accuracy 12 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataLobotomySegregator Manual? 0 Play Time 00:32:28 Cumulative 10.0 hours Start 2020.04.19 @ 23:29:02 End 2020.04.19 @ 23:57:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14bf2b62-ab3d-47e3-90f6-81fb462404ed