Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 11:48:17 Player: Edirash Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (77) 385 Value Destroyed (2361) 2361 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2804) 2804 TOTAL SCORE: 11150 Bonus ------- High Alert Combat Kills 285 Follower Combat Kills 1931 Met Imprinter 300 Was Imprinted 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (6) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Zionite Biocell Small Matter Pod Advanced Weight Redist. System Visual Processing Unit Phase Shifter Improved Core Shielding Advanced Drone Bay > --- WEAPON ----------- Tesla Rifle Disruptor Cannon KE Penetrator > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Z-Drone Bay Hacking Drone Bay Wave Gun Disruptor Cannon KE Penetrator KE Penetrator Enhanced Gauss Cannon [Rating: 97] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Visual Processing Unit Device Advanced Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon KE Penetrator Energy Gun Heavy Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Gauss Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Slots Evolved 12 | . . . 2 . . . 6 . . 2 . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . . 1 . . . . 1 Utility 8 | . . . 2 . . . 3 . . 2 . 1 Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 154 | 8 17 1 12 6 8 7 7 6 5 10 34 33 Power 19 | 1 5 . 2 2 . . 1 2 . . 4 2 Engine 12 | 1 5 . 2 2 . . 1 . . . . 1 Core 3 | . . . . . . . . . . . 3 . Reactor 4 | . . . . . . . . 2 . . 1 1 Propulsion 45 | 3 5 . 5 1 1 3 1 1 3 4 11 7 Treads . | . . . . . . . . . . . . . Leg 31 | . . . . . 1 3 1 1 3 4 11 7 Wheel 4 | 3 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 10 | . 4 . 5 1 . . . . . . . . Utility 53 | 2 2 . 4 . 5 3 5 . . 4 14 14 Device 32 | 1 . . 2 . 4 1 3 . . 3 10 8 Storage 7 | 1 . . . . 1 . . . . 1 2 2 Processor 7 | . 2 . 2 . . 1 1 . . . . 1 Hackware 1 | . . . . . . . . . . . . 1 Protection 6 | . . . . . . 1 1 . . . 2 2 Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 5 1 1 3 2 1 . 3 2 2 5 10 Energy Gun 10 | 1 1 . . . 1 1 . 3 . . 1 2 Energy Cannon 5 | . . . . 1 . . . . 1 . . 3 Ballistic Gun 18 | 1 4 1 1 2 1 . . . 1 2 3 2 Ballistic Cannon 4 | . . . . . . . . . . . 1 3 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 . . . . . 3 2 Parts Lost 57 | . 2 . 2 6 . . 1 . . 1 14 31 Power 6 | . . . 1 . . . . . . . 1 4 Propulsion 14 | . 2 . . 1 . . . . . . 4 7 Utility 24 | . . . 1 2 . . . . . 1 8 12 Weapon 13 | . . . . 3 . . 1 . . . 1 8 Highest Loss Streak 10 | . 1 . 1 4 . . 1 . . 1 5 10 To Critical Strikes 1 | . . . . 1 . . . . . . . . Average Slot Usage (%) 88 | . 96 100 99 93 75 97 76 87 93 90 90 78 Engine 6 | . 13 14 11 9 11 11 6 8 6 2 . . Core 1 | . . . . . . . . . . . 6 6 Reactor 1 | . . . . . . . . 3 6 5 1 . Leg 13 | . . . . . 7 20 20 20 20 16 16 18 Flight 4 | . 19 28 22 20 7 . . . . . . . Device 13 | . 10 . 8 . 1 12 11 13 13 23 23 16 Storage 7 | . 3 . . . 7 11 6 6 6 5 8 11 Processor 14 | . 12 28 34 41 20 13 10 13 13 11 11 5 Protection 2 | . . . . . . 5 8 6 6 4 1 2 Energy Gun 8 | . 11 . . . 6 20 10 14 8 2 1 4 Energy Cannon 1 | . . . . 2 . . . . 3 5 1 3 Ballistic Gun 8 | . 15 28 22 18 14 1 . . 5 7 9 2 Naked Turns 7 | . . . . . . . . . . . . 7 Heaviest Build 73 | 11 11 6 7 8 16 22 44 54 59 65 59 73 Greatest Support 95 | 32 32 8 8 8 15 30 45 55 65 65 69 95 Greatest Overweight (x) 2 | . 1 . . 1 1 . . . . . 2 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 8 8 8 8 8 10 10 10 Average Capacity 8 | 7 5 5 5 5 7 8 8 8 8 8 10 9 Most Carried 10 | 5 7 5 5 5 8 8 8 8 8 10 10 10 Average Carried 7 | 2 4 5 4 4 6 7 6 7 7 8 8 7 Final Capacity 10 | 8 5 5 5 5 8 8 8 8 8 10 10 5 Final Carried 10 | 5 5 5 5 4 8 8 7 8 8 10 8 . Class Distribution -------------------- 24% | Scavenger-Mutant 19% | Skirmisher 17% | Scavenger-Skirmisher 17% | Mutant 8% | Scavenger-Tank 8% | Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scout | -9/Materials Sprinter | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Waste Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Extension Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Matter Collected 3379 | 286 391 21 136 85 138 280 64 40 . 228 981 729 Remotely . | . . . . . . . . . . . . . Salvage Created 2970 | 111 232 . 140 102 . . 428 . . 305 939 713 Parts 151 | 6 16 . 20 12 . . 13 . . 10 42 32 Haulers Intercepted 2 | . . . . . . . . . . . 1 1 Recyclers Shooed 9 | . 3 . . . . . 5 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 . . . . . . Prevented 5 | . . . . . . 5 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Combat Hostiles Destroyed 59 | . 7 . 12 7 . . 5 . . 5 14 9 Guns 45 | . 7 . 12 5 . . 4 . . 2 11 4 Cannons 12 | . . . . 1 . . . . . 3 3 5 AOE 2 | . . . . 1 . . 1 . . . . . Classes Destroyed 13 | 2 4 . . . . . . . . 2 3 2 Worker 3 | . 1 . . . . . . . . . . 2 Tunneler 3 | 2 . . . . . . . . . . 1 . Hauler 2 | . . . . . . . . . . . 1 1 Recycler 6 | 1 1 . . . . . 2 . . . 1 1 Operator 1 | . . . . . . . . . . . 1 . Watcher 3 | . 1 . 1 . . . . . . . . 1 Swarmer 36 | . 6 . 12 7 . . 4 . . . 4 3 Grunt 8 | . 1 . . . . . 1 . . 3 3 . Sentry 4 | . . . . . . . . . . 1 3 . Specialist 2 | . . . . . . . . . . . . 2 Hunter 3 | . . . . . . . . . . 1 2 . Programmer 4 | . . . . . . . . . . . . 4 Behemoth 2 | . . . . . . . . . . . 2 . Best Kill Streak 4 | 2 3 . 4 3 . . 4 . . 2 3 4 Combat Bots Only 4 | . 3 . 4 3 . . 4 . . 2 2 2 Max Kills in Single Turn 3 | 1 1 . 1 1 . . 1 . . 1 3 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . 1 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Hostile Shots Fired 860 | . 69 3 65 57 . 7 76 . . 43 167 373 Missed 316 | . 27 3 17 17 . . 36 . . 18 56 142 Damage Taken 9788 | . 351 . 427 413 . 131 573 . 110 675 2631 4477 Core 2216 | . 72 . 195 173 . 20 46 . . 18 526 1166 Absorbed by Shields 191 | . . . . . . . . . . . . 191 Redirected to Shielding 310 | . . . . . . . . . . . 134 176 Regen/Repaired (Parts) 343 | . 34 . . . 10 . . 155 20 124 . . Core Remaining (%) 62 | 100 . 71 . . . 3 . . 94 . 45 . Volleys Fired 259 | 6 39 . 25 27 . 4 23 . . 17 60 58 Largest 3 | 2 2 . 2 2 . 2 2 . . 3 3 3 Hottest 211 | 60 60 . 44 76 . 141 141 . . 195 175 211 Shots Fired 587 | 12 77 . 50 42 . 8 34 . . 51 177 136 Gun 443 | 12 77 . 50 36 . 8 34 . . 34 120 72 Cannon 144 | . . . . 6 . . . . . 17 57 64 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 370 | 6 39 . 50 36 . . . . . 23 136 80 Thermal 142 | 6 38 . . . . 4 23 . . 28 41 2 Explosive . | . . . . . . . . . . . . . Electromagnetic 75 | . . . . 6 . 4 11 . . . . 54 Robot Hit Streak 11 | 6 4 . 6 4 . 3 8 . . 4 10 11 Robot Miss Streak 6 | 1 4 . 5 5 . 3 5 . . 4 5 6 Penetration Max 1 | . . . . . . . . . . 1 1 1 Secondary Targets 3 | . 1 . 1 . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . 1 Shots Hit Robots 344 | 8 43 . 34 20 . 4 24 . . 28 102 81 Core Hits 145 | 5 16 . 17 12 . 2 13 . . 11 36 33 Critical Kills 6 | . 1 . . . . . . . . . 5 . Critical Parts Destroyed 11 | . . . . . . . . . . 1 10 . Critical Strikes 25 | . 1 . . 1 . . . . . 2 19 2 Burn 3 | . . . . . . . . . . 1 2 . Destroy 19 | . 1 . . . . . . . . 1 17 . Blast 2 | . . . . . . . . . . . . 2 Corrupt 1 | . . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7949 | 93 425 . 427 281 . 123 609 . . 647 2974 2370 Guns 5125 | 93 412 . 427 131 . 123 514 . . 370 2032 1023 Cannons 2435 | . . . . 96 . . . . . 258 792 1289 Explosions 259 | . . . . 54 . . 49 . . . 101 55 Melee . | . . . . . . . . . . . . . Ramming 130 | . 13 . . . . . 46 . . 19 49 3 Kinetic 5108 | 36 198 . 427 131 . . . . . 302 2181 1833 Thermal 1871 | 57 214 . . 54 . 48 373 . . 326 744 55 Explosive . | . . . . . . . . . . . . . Electromagnetic 840 | . . . . 96 . 75 190 . . . . 479 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . . . 13 13 . . . . . . 7 Average Corruption 6 | . . . . 9 13 . . . . . . 5 Corruption Purged 5 | . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . Effects 12 | . . . . . 2 . . . . . . 10 Message Errors 2 | . . . . . 1 . . . . . . 1 Matter Fused 4 | . . . . . 1 . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 274 | . . . . 2 . . . . . . 109 163 Projectiles 123 | . . . . . . . . . . . 17 106 Explosions 149 | . . . . 2 . . . . . . 90 57 Melee 2 | . . . . . . . . . . . 2 . Knockbacks 18 | . . . . . . . . . . . 4 14 Impact 2 | . . . . . . . . . . . 2 . Kinetic 14 | . . . . . . . . . . . 2 12 Secondary 2 | . . . . . . . . . . . . 2 Self-Inflicted Damage 475 | . 6 . . 6 . . . . . . 96 367 Shots 6 | . . . . 1 . . . . . . 1 4 Rammed 2 | . 1 . . . . . . . . . . 1 Targets Rammed 14 | . 1 . . . . . 7 . . 2 3 1 Kicked 12 | . . . . . . . 7 . . 2 3 . Crushed . | . . . . . . . . . . . . . Highest Temperature 375 | 40 72 . 6 132 . 286 306 . . 375 363 363 Average Temperature 85 | 18 28 . 2 66 . 157 141 . . 108 84 101 Received Heat Transfer 978 | . 24 . 15 . . 63 126 . . 129 267 354 Effects 5 | . . . . . . . . . . . 2 3 Energy Bleed 5 | . . . . . . . . . . . 2 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 1 2 Impact Corruptions 2 | . . . . . . . . . . . 1 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . 3 2 . Heat Transferred 3186 | 125 475 . . 50 . 74 568 . . 650 1194 50 Parts Sabotaged 3 | . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Peak Influence 732 | 15 212 97 542 439 . . 222 77 86 670 698 732 Initial 279 | . 9 82 37 207 . . . 77 . 42 279 145 Average 271 | 5 111 82 261 341 . . 99 68 70 392 431 353 Maximum Alert Level 3 | . 1 . 2 2 . . 1 . . 2 2 3 Low Security (%) 47 | 100 96 100 31 1 . . 98 100 100 23 . 39 Level 1 27 | . 3 . 48 88 . . 1 . . 16 54 24 Level 2 25 | . . . 19 9 . . . . . 60 45 33 Level 3 . | . . . . . . . . . . . . 2 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . . . . 2 . . 6 3 8 Investigation 3 | . . . . . . . . . . 2 1 . Extermination 2 | . . . . . . . . . . . . 2 Reinforcement 7 | . 1 . . . . . . . . 1 2 3 Assault 3 | . . . . . . . . . . . . 3 Garrison 5 | . . . . . . . 2 . . 3 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Distress Signals 15 | . 4 . 1 . . . . . . 4 1 5 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 189 | . 24 2 24 17 . 9 14 . 4 20 26 49 Peak Tracking Total 14 | . 5 2 12 7 . 4 5 . 3 4 6 14 Tactical Retreats 22 | . 5 1 3 1 . . 2 . . 1 2 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Traps Triggered 10 | . 3 . 1 . . . 1 . . . 2 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Machines Disabled 18 | . . . . . . . . . . 3 6 9 Max in Single Turn 6 | . . . . . . . . . . 1 3 6 Energy Cycler 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Machines Accessed 30 | . 9 . 5 . . . 1 . 3 5 6 1 Terminals 19 | . 7 . 4 . . . 1 . 1 1 5 . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 1 . . . . . . . 1 2 . . Recycling Units 5 | . 1 . . . . . . . . 2 1 1 Scanalyzers 2 | . . . 1 . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 75 | . 26 . 20 . . . 2 . 3 9 13 2 Successful 30 | . 9 . 13 . . . . . 1 4 3 . Failed 45 | . 17 . 7 . . . 2 . 2 5 10 2 Catastrophic 9 | . 5 . 2 . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 29 | . 4 . 2 . 1 . . . 1 7 3 11 Terminals 49 | . 21 . 12 . . . 2 . 1 1 12 . Fabricators . | . . . . . . . . . . . . . Repair Stations 8 | . 3 . . . . . . . 1 4 . . Recycling Units 9 | . 2 . . . . . . . . 4 1 2 Scanalyzers 9 | . . . 8 . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 16 | . 6 . 6 . . . . . 1 1 2 . Record 3 | . . . 3 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 3 | . . . . . . . . . . 1 2 . Open DSF 1 | . . . . . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . . . 2 . . Scan Component 2 | . 1 . . . . . . . . 1 . . Repair 2 | . 1 . . . . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Scanalyzer 7 | . . . 7 . . . . . . . . . Insert Component 4 | . . . 4 . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . 1 1 . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 1 1 . Tunnel 2 | . . . . . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . 9 . 5 . . . 1 . 1 4 5 1 Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . 1 . . Time 76 | . 26 . . . . . . . . 50 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . 1 1 . . . 3 . Allies Hacked 2 | . . . . . . . 1 . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Total Allies 53 | . . . . 3 11 1 1 21 . . 10 6 Largest Group 21 | . . . . 3 11 11 8 21 21 4 7 3 Highest-Rated Group 796 | . . . . 40 330 330 245 796 795 183 358 288 Highest-Rated Ally 96 | . . . . 16 40 40 40 50 50 50 70 96 Zionite Dispatches 4 | . . . . . . . . . . . 1 3 Light 2 | . . . . . . . . . . . 1 1 Recon 1 | . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . 1 Total Orders 10 | . . . . 2 . 6 . . . . . 2 ROAM 1 | . . . . 1 . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . EXPLORE 6 | . . . . . . 4 . . . . . 2 RETURN 2 | . . . . . . 2 . . . . . . Ally Attacks 278 | . . . . 24 . 71 25 . 8 35 70 45 Total Damage 8074 | . . . . 254 . 1616 678 . 255 2124 1426 1721 Kills 64 | . . . . 7 . 15 5 . 3 18 8 8 Allies Corrupted 5 | . . . . 1 . . 2 . . . 1 1 Allies Melted 1 | . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 2 1 . . . . . . Drone Launches 8 | . . . . . . 4 . . . . . 4 Drone Recoveries 6 | . . . . . . 3 . . . . . 3 Zionite Intel Received 1 | . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Turns Passed 7875 | 110 756 44 397 263 1011 1254 366 450 365 667 1442 750 Spaces Moved 7072 | 73 988 107 667 433 1361 890 206 340 279 428 906 394 Core 6 | 3 . . . . . . . . . . . 3 Treads . | . . . . . . . . . . . . . Legs 3948 | . . . . . 508 890 206 340 279 428 906 391 Wheels 217 | 70 147 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2901 | . 841 107 667 433 853 . . . . . . . Fastest Speed 32 | 50 37 37 32 32 32 120 120 120 120 120 120 50 Average Speed 84 | 93 46 37 33 33 65 120 120 120 120 120 120 120 Slowest Speed 260 | 100 120 37 37 115 190 120 120 120 120 120 260 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 25 | . 4 . 19 2 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 5 97 18 51 62 90 97 6 95 7 11 72 12 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 7 | . . . . . . 1 . . . 1 1 4 Known Exits Taken 3 | . 1 1 1 . . . . . . . . . Unknown Exits Taken 7 | 1 . . . 1 1 1 . . 1 1 1 . Scrap Searched 9 | . . 1 . . 3 5 . . . . . . Spaces Dug 1 | . . . . . . . . . . . 1 . Terrain Destroyed 167 | . . . . 3 . . 9 . . 8 38 109 Melee . | . . . . . . . . . . . . . Projectile 50 | . . . . . . . . . . 8 26 16 AOE 117 | . . . . 3 . . 9 . . . 12 93 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Total 8486 | 102 1211 111 778 511 1489 1073 291 385 311 545 1128 551 Wait 764 | 3 142 3 80 45 108 134 37 27 16 74 54 41 Move 7016 | 72 980 106 632 428 1360 889 206 339 278 427 905 394 Hop 20 | . 3 . 15 2 . . . . . . . . Pick Up 64 | 8 11 . 5 1 4 8 1 3 3 6 9 5 Fast Attach 73 | 8 7 . 4 2 5 4 4 2 4 2 11 20 Attach 46 | . 5 . 2 2 3 1 3 2 . 3 13 12 Detach 36 | 1 4 . . . 6 2 4 3 1 1 8 6 Swap 35 | . 5 1 6 2 . 2 . 2 1 5 10 1 Drop 92 | 4 14 1 9 2 3 12 2 6 8 8 15 8 Fire 259 | 6 39 . 25 27 . 4 23 . . 17 60 58 Melee . | . . . . . . . . . . . . . Ram 2 | . 1 . . . . . . . . . . 1 Kick 12 | . . . . . . . 7 . . 2 3 . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 Rewire 62 | . . . . . . 17 4 1 . . 40 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -5/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 364 | -10/Materials | Repaired Sml. Laser 377 | -10/Materials | Discovered new exit (range 11) 398 | -10/Materials | Discovered new exit (range 16) 618 | -10/Materials | Build established: Scavenger-Mutant 681 | -10/Materials | Discovered new exit (range 6) 683 | -10/Materials | Identified exit to Materials 769 | -10/Materials | Discovered exit to Materials (range 8) 866 | -10/Materials | Identified exit to Mines 867 | -10/Materials | Entered Mines 876 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 888 | -10/Mines | Discovered exit to Materials (range 10) 892 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 911 | -10/Mines | Entered Materials 911 | -9/Materials | Evolved 2 slots: Utility x2 949 | -9/Materials | Discovered new exit (range 17) 1056 | -9/Materials | Discovered new exit (range 6) 1306 | -9/Materials | Identified exit to Mines 1308 | -9/Materials | Entered Mines 1311 | -9/Mines | Core integrity fell below 50% 1382 | -9/Mines | Core integrity fell below 20% 1435 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1492 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1496 | -9/Mines | Learned Materials emergency access door positions 1514 | -9/Mines | Build established: Sprinter 1521 | -9/Mines | Assembled infested the area 1526 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1560 | -9/Mines | System corruption reached 10% 1571 | -9/Mines | Entered Zion 1581 | -7/Zion | Lost 4 allies 1590 | -7/Zion | Lost 4 parts (1n2u1w) 1606 | -7/Zion | System corruption cleaned by Quarantine Array 1665 | -7/Zion | Found Prototype Device 1665 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1684 | -7/Zion | Learned Factory emergency access door positions 1746 | -7/Zion | Received a hallucinogenic algorithm 1779 | -7/Zion | Gained Derelict followers 1872 | -7/Zion | Gained Derelict followers 2101 | -7/Zion | Imprinted 2103 | -7/Zion | Declared Zion's savior 2204 | -7/Zion | Build established: Mutant 2428 | -7/Zion | Found Prototype Device 2428 | -7/Zion | Identified Bomb Factory No. 2 2477 | -7/Zion | Discovered new exit (range 16) 2491 | -7/Zion | Found CR-A16's Pointy Stick 2507 | -7/Zion | Given the Hacking Drone Bay 2512 | -7/Zion | Found Prototype Device 2512 | -7/Zion | Identified Hacking Drone Bay 2582 | -7/Zion | Entered Proximity Caves 2582 | -6/Proximity Caves | Accompanied by 11 allies 2639 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3015 | -6/Proximity Caves | Build established: Scavenger-Mutant 3099 | -6/Proximity Caves | Discovered new exit (range 50) 3836 | -6/Proximity Caves | Entered Factory 3836 | -6/Factory | Accompanied by 8 allies 3836 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3837 | -6/Factory | Identified exit to Lower Caves 4024 | -6/Factory | Garrison activated, responded to threat 4073 | -6/Factory | Lost 6 allies 4202 | -6/Factory | Sucked down chute 4202 | -6/Factory | Entered Waste 4203 | -6/Waste | Met a frightened Derelict 4203 | -6/Waste | Joined by Warlord forces that had cleared the area 4471 | -6/Waste | Discovered new exit (range 18) 4507 | -6/Waste | Build established: Skirmisher 4652 | -6/Waste | Entered Factory 4652 | -6/Factory | Accompanied by 21 allies 4728 | -6/Factory | Lost 4 allies 4767 | -6/Factory | Lost 13 allies 4963 | -6/Factory | Discovered new exit (range 15) 5017 | -6/Factory | Entered another Factory area 5017 | -5/Factory | Accompanied by 4 allies 5017 | -5/Factory | Evolved 2 slots: Utility x2 5330 | -5/Factory | Garrison activated, responded to threat 5522 | -5/Factory | Discovered new exit (range 15) 5573 | -5/Factory | Repaired Flexi-carbon Leg 5684 | -5/Factory | Entered Extension 5891 | -5/Extension | Energy Cycler disabled 5891 | -5/Extension | Rescued a captive Derelict 5891 | -5/Extension | Rescued a captive Derelict 5891 | -5/Extension | Rescued a captive Derelict 5892 | -5/Extension | Rescued a captive Derelict 5892 | -5/Extension | Rescued a captive Derelict 5893 | -5/Extension | Rescued a captive Derelict 5893 | -5/Extension | Rescued a captive Derelict 5893 | -5/Extension | Rescued a captive Derelict 5895 | -5/Extension | Rescued a captive Derelict 5897 | -5/Extension | Rescued a captive Derelict 5898 | -5/Extension | Rescued a captive Derelict 5898 | -5/Extension | Rescued a captive Derelict 5932 | -5/Extension | Zion Light squad teleported in 6083 | -5/Extension | Build established: Scavenger-Skirmisher 6108 | -5/Extension | Spotted B-75 Beast 6162 | -5/Extension | Lost 7 allies 6218 | -5/Extension | Destroyed B-75 Beast 6229 | -5/Extension | Spotted B-75 Beast 6230 | -5/Extension | Lost 4 parts (3u1w) 6231 | -5/Extension | Found Prototype Protection 6231 | -5/Extension | Identified Zio. Weapon Casing 6269 | -5/Extension | Destroyed B-75 Beast 6276 | -5/Extension | Discovered new exit (range 17) 6298 | -5/Extension | Lost 5 parts (1p2n2u) 6471 | -5/Extension | Discovered new exit (range 18) 6473 | -5/Extension | Discovered new exit (range 17) 6948 | -5/Extension | Core integrity fell below 50% 6995 | -5/Extension | Lost 3 allies 7126 | -5/Extension | Entered Factory 7126 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7160 | -4/Factory | Zion Recon squad teleported in 7241 | -4/Factory | Build established: Scavenger-Tank 7250 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7251 | -4/Factory | Zion Fire squad teleported in 7414 | -4/Factory | P-70 Sage assimilated allied AR-QJU(i) 7474 | -4/Factory | P-70 Sage assimilated allied RR-CJ1(i) 7554 | -4/Factory | Lost 4 parts (1p1n2u) 7644 | -4/Factory | Zion Light squad teleported in 7654 | -4/Factory | First assault squad dispatched 7678 | -4/Factory | Lost 9 parts (1p2n4u2w) 7727 | -4/Factory | Lost 3 allies 7785 | -4/Factory | Lost 7 parts (1p1n2u3w) 7792 | -4/Factory | Found Zio. Weapon Casing 7867 | -4/Factory | Core integrity fell below 50% 7869 | -4/Factory | Released all parts (5) 7873 | -4/Factory | Core integrity fell below 20% 7876 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 07869_ Slammed into Y-64 Sentinel. 07870_ Penetrated by Slug. 07870_ Triggered Stasis Trap. 07870_ A bubble of rippling energy engulfs the area. 07870_ Field strength at 94. 07871_ Field strength at 88. 07872_ Field strength at 34. 07873_ Penetrated by Slug. 07873_ Field strength at 12. 07873_ U-05 Engineer builds a Wall. 07874_ Field strength at 1. 07874_ S-27 Virus destroyed. 07874_ Stasis field depleted. 07875_ Triggered Stasis Trap. 07875_ A bubble of rippling energy engulfs the area. 07875_ Field strength at 94. 07875_ Field strength at 73. 07876_ ALERT: Significant disruption in Zone 2P, multiple assault carriers dispatched. 07876_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ??????????????????????%??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ??????????????????????=??????????????????????????? | | ?????????????????????? #?????????????????????????? | | ?????????????????????? #?????????????????????????? | | ?????????????????????? #?????????????????????????? | | ?????????????????????# #????##############???????? | | ?????????????????????# ###### #???????? | | ?????????????????????# # # #######?? | | ?????????????????????# #^ # # #?? | | ?????????????????????# # # # #?? | | ###################### #g@ # """ # #?? | | g g # """ ] + #?? | | #s%* # """ ] # #?? | | g #ggg # # #?? | | g%!sY# """ # ### | | ####u! # """ # # ! | | #?####### """ # # | | #????#### # # " | | # T########## #??### " """ ##### + " | | ????####????# #??# "" """"# # " | | ????? ???# #?## " # # | | ?????? !??# !* #?# " " # | | ??????"" ??#]=%%*%=#?# " " # | | ??????"" ?#/%= #??# ### | | ???" """ #!= #?## # | | !]# #?# / | | / ]]# #?## #% % | | ! # != [ [#??# " | | ??###########!%! !%!###### # | | ???????????# ! ! !###?# # ### | | ???????????# ! !################""### # | | ?????"?????# ![% =!=% % % # " | | ?????""" # =*![ % % # T | | ?????""" + % = %"%" # " | | ???????????# %!%" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 32 Energy Capacity 1125 Matter Stores 420 Matter Capacity 500 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Additional Mass Support 9 EM Shielding 2 Armor Coverage 750 Resistance: TH 10 Resistance: EM 25 Core Shielding 30 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Cya! Omniscient Cartographer Significant Disruption We Are Legion Challenges ------------ None Game ------ Seed TrapBeamAxe Manual? 0 Play Time 02:30:56 Cumulative 17.5 hours Start 2024.05.04 @ 09:17:38 End 2024.05.04 @ 11:48:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 418b5a58-96b6-4604-ac5b-1dc760722859