Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.28 @ 19:58:11

Player: Finestep

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (264)     1320
Value Destroyed (10161)    10161
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (3573)               3573
              TOTAL SCORE: 20454

 Bonus
-------
High Alert Combat Kills    1192
Follower Combat Kills      1346
Entered Garrisons          600
Used RIF Installer         1500
Friendly Fire              -1065

 Cogmind 
---------
Core Integrity             0/850
Matter                     34/300
Energy                     83/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Wheel
>          --- UTILITY (8) ------
           Relay Coupler [NC] (9)
>          --- WEAPON (2) -------
     Heavy Pick
>          --- INVENTORY (4) ----
  Advanced Terrain Scan Processor
           Tactical Coordination Suite
           Magnetic Acceleration Cannon
           Remote Datajack

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
       Micro Fission Core
>            --- PROPULSION -------
      Combat Airjet
      Combat Airjet
      Combat Airjet
>            --- UTILITY ----------
       Large Storage Unit
       Large Storage Unit
  Long-range Sensor Array
             Tactical Coordination Suite
             Matter Filter
    Improved Particle Charger
             Weapon Cycler
             Hacking Suite
>            --- WEAPON -----------
       Heavy EM Shotgun
       Heavy EM Shotgun
>            --- INVENTORY --------
             Gravmag System
      Combat Airjet
     Compact Battery
    Advanced Terrain Scan Processor
    Improved Medium Armor Plating
     Layered Medium Armor Plating
             Relay Coupler [NC]
             Relay Coupler [NC]
       Heavy Particle Gun
             EM Pulse Cannon
             Gauss Rifle
             Coil Gun
             Shock Bomb Launcher
             Remote Datajack
             Remote Datajack
   Makeshift Axe
[Rating: 66]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Flail
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   2   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   2   .   .   .   1   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             379  | 6   22  7   20  28  23  24  33  24  42  45  24  3   6   .   72  
  Power                    24   | 1   3   1   1   5   .   1   .   .   2   3   1   .   1   .   5   
    Engine                 17   | 1   3   1   1   5   .   1   .   .   .   .   1   .   .   .   4   
    Core                   7    | .   .   .   .   .   .   .   .   .   2   3   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               59   | 2   6   3   5   7   6   2   7   3   5   5   4   .   .   .   4   
    Treads                 31   | 2   2   .   3   6   6   2   4   1   5   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  15   | .   4   3   1   1   .   .   3   2   .   .   .   .   .   .   1   
    Hover                  12   | .   .   .   .   .   .   .   .   .   .   5   4   .   .   .   3   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  110  | 1   5   .   7   3   5   11  13  4   8   17  10  1   1   .   24  
    Device                 30   | .   .   .   .   .   .   4   2   .   1   4   8   1   .   .   10  
    Storage                16   | 1   5   .   3   2   .   1   .   .   .   3   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware               21   | .   .   .   .   .   2   1   4   2   2   5   .   .   .   .   5   
    Protection             42   | .   .   .   4   1   3   4   7   2   5   5   1   .   1   .   9   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   186  | 2   8   3   7   13  12  10  13  17  27  20  9   2   4   .   39  
    Energy Gun             16   | 1   3   .   .   1   .   3   .   .   .   .   .   .   .   .   8   
    Energy Cannon          18   | .   .   .   .   .   2   .   .   3   5   2   3   .   1   .   2   
    Ballistic Gun          78   | 1   4   3   5   8   5   5   7   5   15  9   4   1   2   .   4   
    Ballistic Cannon       10   | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   7   
    Launcher               14   | .   1   .   .   .   1   .   2   1   2   1   2   .   1   .   3   
    Special Weapon         31   | .   .   .   .   .   .   1   4   5   5   8   .   .   .   .   8   
    Impact Weapon          8    | .   .   .   .   3   2   .   .   3   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 32   | .   5   2   1   2   .   .   1   .   1   5   1   .   .   .   14  
  Power                    8    | .   1   1   .   1   .   .   .   .   1   2   .   .   .   .   2   
  Propulsion               5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  10   | .   .   .   1   .   .   .   1   .   .   1   1   .   .   .   6   
  Weapon                   9    | .   2   1   .   1   .   .   .   .   .   2   .   .   .   .   3   
  Highest Loss Streak      11   | .   4   1   1   1   .   .   1   .   1   2   1   .   .   .   11  
Average Slot Usage (%)     98   | .   94  99  99  99  99  99  99  99  99  99  99  100 100 100 88  
  Engine                   7    | .   13  13  11  10  11  8   9   9   .   .   2   7   4   .   2   
  Core                     2    | .   .   .   .   .   .   .   .   .   8   6   4   .   2   7   5   
  Treads                   12   | .   20  14  19  16  21  18  12  .   17  .   .   .   .   .   .   
  Wheel                    3    | .   7   13  2   5   .   .   5   18  .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   22  23  23  23  23  18  
  Device                   5    | .   .   .   .   .   .   13  2   .   4   2   15  15  23  23  16  
  Storage                  25   | .   24  28  30  33  33  27  27  27  27  15  15  15  15  15  12  
  Hackware                 4    | .   .   .   .   .   .   .   .   16  5   18  15  14  7   7   12  
  Protection               12   | .   .   .   13  10  10  11  23  10  17  16  6   7   7   7   6   
  Energy Gun               1    | .   4   .   .   .   .   10  .   .   .   .   .   .   .   .   4   
  Energy Cannon            1    | .   .   .   .   .   5   1   .   6   .   .   2   .   .   .   .   
  Ballistic Gun            15   | .   23  28  15  21  15  6   17  3   17  12  12  13  14  15  1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             128  | 12  37  41  100 111 119 127 128 126 128 62  62  62  62  59  72  
  Greatest Support         66   | 40  40  20  40  40  40  40  40  24  40  66  66  66  66  66  66  
  Greatest Overweight (x)  10   | .   3   4   7   9   9   3   10  5   5   .   1   .   .   .   2   
  Average Overweight (x)   1    | .   1   3   2   6   2   2   3   4   2   .   .   .   .   .   .   
Largest Inventory Capacity 34   | 6   16  16  26  28  28  28  28  28  28  34  16  16  16  16  16  
  Average Capacity         23   | 5   10  16  24  27  28  28  28  28  28  16  16  16  16  16  15  
  Most Carried             28   | 5   16  16  26  28  28  28  28  28  28  28  16  16  16  16  16  
  Average Carried          23   | 2   9   15  23  26  27  27  27  27  27  15  15  15  16  16  14  
  Final Capacity           28   | 6   16  16  26  28  28  28  28  28  28  16  16  16  16  16  4   
  Final Carried            28   | 5   16  16  26  28  28  28  28  28  28  16  16  16  16  16  4   

 Class Distribution 
--------------------
 40% | Hauler-Mutant
 28% | Bothacker-Mutant
 11% | Scavenger-Mutant
 11% | Commander-Mutant
  7% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
 Commander-Mutant | -9/Storage
    Hauler-Mutant | -9/Garrison
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Lower Caves
 Bothacker-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-----------                Run   | Scr  Mat  Min  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           8355  | 267  477  308  653  887  523  434  970  380  1120 708  592  156  .    .    880  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12329 | 116  885  399  901  1254 486  1261 1261 445  1720 719  550  64   .    .    2268 
  Parts                    640   | 6    60   28   41   97   25   54   64   18   90   37   33   5    .    .    82   
Haulers Intercepted        14    | .    2    .    4    6    .    2    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           16    | .    .    1    3    5    .    1    .    1    .    1    .    .    .    .    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      28    | .    .    .    .    .    .    .    .    .    .    .    27   1    .    .    .    
  Prevented                12    | .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  196  | .   18  9   12  17  15  20  22  9   22  10  9   .   .   .   33  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     136  | .   16  9   7   17  13  15  19  2   17  10  3   .   .   .   8   
  Cannons                  22   | .   .   .   5   .   .   .   .   3   2   .   2   .   .   .   10  
  AOE                      27   | .   2   .   .   .   2   4   3   3   2   .   3   .   .   .   8   
Classes Destroyed          18   | 2   6   1   1   .   1   2   .   .   1   .   1   .   .   .   3   
  Worker                   7    | .   3   .   .   3   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  7    | .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 4    | 2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   14   | .   2   .   4   6   .   2   .   .   .   .   .   .   .   .   .   
  Recycler                 18   | 1   1   2   4   1   .   2   .   1   .   3   .   .   .   .   3   
  Operator                 8    | .   1   .   .   5   .   .   .   1   .   .   .   .   .   .   1   
  Watcher                  8    | .   2   .   1   1   .   2   .   2   .   .   .   .   .   .   .   
  Swarmer                  46   | .   3   7   2   5   6   4   5   3   2   5   .   .   .   .   4   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    83   | .   15  2   5   3   6   11  9   5   7   1   2   .   .   .   17  
  Brawler                  6    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   37   | .   .   .   5   9   1   3   6   1   8   1   .   .   .   .   3   
  Specialist               4    | .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   1   .   .   3   .   4   .   .   .   2   
  Programmer               7    | .   .   .   .   .   .   1   .   .   .   3   2   .   .   .   1   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Commander                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | 2   4   4   2   6   3   10  4   5   6   3   2   .   .   .   6   
  Combat Bots Only         8    | .   4   3   2   4   3   8   4   4   6   2   2   .   .   .   6   
Max Kills in Single Turn   2    | 1   1   2   1   2   2   2   2   2   2   2   2   1   .   .   2   
  Gunslinging              1    | .   .   1   .   .   1   1   1   .   1   1   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   2   1   2   2   1   .   2   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               12848 | .    845  443  568  1176 372  1047 565  496  1156 1246 776  62   .    38   4058 
  Core                     1817  | .    105  45   .    142  52   97   38   56   152  180  70   7    .    18   855  
  Absorbed by Shields      328   | .    .    .    .    .    .    193  38   .    81   .    .    .    .    .    16   
Core Remaining (%)         57    | 100  .    40   .    .    51   .    .    .    37   .    .    .    .    60   .    
Volleys Fired              1010  | 7    112  34   72   97   37   71   127  59   139  92   32   9    .    .    122  
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    2    2    2    .    .    2    
  Hottest                  112   | 70   70   43   78   62   56   112  51   56   64   63   91   56   .    .    103  
Shots Fired                1679  | 14   215  65   142  192  72   138  197  67   196  148  46   18   .    .    169  
  Gun                      1362  | 14   214  65   102  190  70   132  171  16   131  114  26   18   .    .    99   
  Cannon                   153   | .    .    .    40   2    1    2    .    35   18   3    10   .    .    .    42   
  Launcher                 31    | .    1    .    .    .    1    .    3    3    8    .    9    .    .    .    6    
  Special                  133   | .    .    .    .    .    .    4    23   13   39   31   1    .    .    .    22   
  Kinetic                  1260  | 7    171  65   142  192  70   64   171  16   131  114  26   18   .    .    73   
  Thermal                  103   | 7    43   .    .    .    .    4    19   .    30   .    .    .    .    .    .    
  Explosive                8     | .    1    .    .    .    1    .    3    3    .    .    .    .    .    .    .    
  Electromagnetic          228   | .    .    .    .    .    1    70   .    35   26   3    19   .    .    .    74   
  Robot Hit Streak         40    | 8    18   7    11   13   16   9    40   12   39   25   6    3    .    .    8    
  Robot Miss Streak        13    | 1    4    4    3    3    5    4    2    12   13   5    3    1    .    .    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    
  Secondary Targets        23    | .    .    2    1    1    5    3    4    .    4    2    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    1    1    1    1    1    1    .    1    1    .    .    .    .    1    
Shots Hit Robots           1164  | 11   140  43   98   124  50   113  120  54   146  94   27   9    .    .    135  
  Core Hits                580   | 4    54   21   36   51   22   55   59   32   97   20   23   3    .    .    103  
  Critical Hits            23    | .    2    .    1    3    1    .    3    .    8    .    .    2    .    .    3    
  Critical Kills           7     | .    1    .    .    1    1    .    .    .    2    .    .    .    .    .    2    
  Critical Parts Destroyed 14    | .    1    .    1    1    .    .    3    .    5    .    .    2    .    .    1    
Melee Attacks              40    | .    .    .    .    3    5    3    .    4    .    .    .    6    .    .    19   
  Impact                   12    | .    .    .    .    3    5    .    .    4    .    .    .    .    .    .    .    
  Slashing                 25    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    19   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    .    .    1    .    1    .    .    .    6    .    .    4    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22445 | 107  1494 430  1544 2028 781  2334 1992 1537 2488 1293 921  866  .    .    4630 
  Guns                     13953 | 107  1123 430  1109 1995 733  1773 1523 192  1553 1293 284  197  .    .    1641 
  Cannons                  2301  | .    .    .    435  24   .    50   .    724  206  .    187  .    .    .    675  
  Explosions               4340  | .    371  .    .    .    48   475  257  559  414  .    436  .    .    .    1780 
  Melee                    1265  | .    .    .    .    .    .    .    .    62   .    .    .    669  .    .    534  
  Ramming                  33    | .    .    .    .    9    .    10   .    .    .    .    14   .    .    .    .    
  Kinetic                  12508 | 56   871  430  1544 2019 733  814  1523 192  1553 1293 284  197  .    .    999  
  Thermal                  2103  | 51   252  .    .    .    .    266  212  270  371  .    37   .    .    .    644  
  Explosive                1639  | .    371  .    .    .    48   235  257  289  .    .    .    .    .    .    439  
  Electromagnetic          4897  | .    .    .    .    .    .    1009 .    724  564  .    586  .    .    .    2014 
  Impact                   62    | .    .    .    .    .    .    .    .    62   .    .    .    .    .    .    .    
  Slashing                 1203  | .    .    .    .    .    .    .    .    .    .    .    .    669  .    .    534  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    2    4    4    2    2    2    2    1    4    4    4    4    .    
  Average Corruption       2     | .    .    .    2    3    4    1    2    2    2    1    1    4    4    4    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  209   | .    .    .    12   38   36   1    23   14   40   2    9    22   5    7    .    
    Message Errors         75    | .    .    .    2    13   12   1    8    6    16   1    4    7    1    4    .    
    Matter Fused           27    | .    .    .    .    6    8    .    .    .    .    .    .    9    2    2    .    
    Heat Flow Errors       33    | .    .    .    .    8    4    .    5    5    4    .    2    4    .    1    .    
    Energy Discharges      22    | .    .    .    3    3    4    .    1    2    6    .    1    1    1    .    .    
    Data Loss (minor)      26    | .    .    .    4    3    6    .    4    .    6    .    1    1    1    .    .    
    Targeting Errors       20    | .    .    .    3    3    2    .    4    1    6    1    .    .    .    .    .    
    Weapon Failures        6     | .    .    .    .    2    .    .    1    .    2    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            662   | .    165  .    .    .    .    65   3    115  .    .    .    74   .    .    240  
  Projectiles              46    | .    .    .    .    .    .    .    .    46   .    .    .    .    .    .    .    
  Explosions               337   | .    165  .    .    .    .    65   3    69   .    .    .    .    .    .    35   
  Melee                    279   | .    .    .    .    .    .    .    .    .    .    .    .    74   .    .    205  
Knockbacks                 10    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    7    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      570   | .    184  .    .    .    .    73   .    103  .    .    31   .    .    .    179  
  Shots                    11    | .    2    .    .    .    .    2    .    3    .    .    1    .    .    .    3    
  Rammed                   4     | .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    1    
Targets Rammed             4     | .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        342   | 90   146  17   72   226  261  51   227  342  261  44   169  281  .    186  204  
  Average Temperature      49    | 38   46   3    18   77   95   7    78   77   52   14   31   91   .    96   47   
  Received Heat Transfer   3438  | .    315  129  201  309  72   450  210  171  357  180  120  12   .    18   894  
  Effects                  7     | .    .    .    .    .    .    .    1    .    2    .    .    4    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    2    .    .    3    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           11    | .    .    .    .    .    .    1    .    2    1    .    1    .    .    .    6    
  Combat Hostiles          9     | .    .    .    .    .    .    1    .    1    1    .    1    .    .    .    5    
  Parts Fried              35    | .    .    .    .    .    .    8    .    5    5    .    3    .    .    .    14   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    1    1    .    .    .    1    .    .    1    .    .    .    .    .    .    
  Heat Transferred         3934  | 148  586  .    .    .    .    274  703  300  1123 .    50   .    .    .    750  
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      17    | .    .    .    .    .    .    4    .    4    1    .    2    .    .    .    6    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             1229 | 15   425  282  356  393  886  436  1229 719  957  872  .    .    .    .    720  
  Initial                  598  | .    9    79   27   48   1    431  275  598  254  501  .    .    .    .    .    
  Average                  502  | 7    265  178  190  142  633  277  888  465  752  732  .    .    .    .    338  
Maximum Alert Level        4    | .    2    1    1    1    3    2    4    3    3    3    .    .    .    .    3    
  Low Security (%)         20   | 100  18   40   52   79   9    18   .    .    .    .    .    .    .    .    25   
  Level 1                  28   | .    72   59   47   20   7    68   5    54   10   .    .    .    .    .    33   
  Level 2                  18   | .    8    .    .    .    33   12   18   43   23   33   .    .    .    .    38   
  Level 3                  27   | .    .    .    .    .    49   .    38   1    66   66   .    .    .    .    2    
  Level 4                  5    | .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          40   | .    4    .    2    4    .    8    .    2    .    8    .    .    .    .    12   
  Investigation            14   | .    3    .    2    1    .    3    .    1    .    1    .    .    .    .    3    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
  Reinforcement            13   | .    1    .    .    3    .    2    .    1    .    2    .    .    .    .    4    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    
  Garrison                 4    | .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac 
Distress Signals           13   | .   1   .   2   4   .   1   .   2   .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              390  | .   34  13  24  34  27  33  33  21  30  34  11  2   .   3   91  
  Peak Tracking Total      13   | .   6   3   4   7   8   5   7   4   6   6   3   3   .   3   13  
  Tactical Retreats        29   | .   2   .   .   2   3   4   3   1   2   1   .   1   .   .   10  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac 
Traps Triggered            34   | .   2   .   2   4   6   .   11  .   7   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac 
Machines Disabled          37   | .   3   .   3   2   2   3   5   2   2   3   3   .   .   .   9   
  Max in Single Turn       2    | .   1   .   1   1   1   1   1   1   1   1   2   .   .   .   2   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Garrison Relay           9    | .   .   .   .   .   2   .   5   .   2   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac 
Machines Accessed          47   | .   6   .   6   7   .   8   .   4   .   8   .   2   .   .   6   
  Terminals                31   | .   5   .   5   6   .   5   .   2   .   5   .   .   .   .   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Repair Stations          3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
  Recycling Units          3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   1   
Total Hacks                142  | .   20  .   22  27  .   30  .   9   .   14  .   3   .   .   17  
  Successful               63   | .   7   .   10  13  .   16  .   7   .   2   .   3   .   .   5   
  Failed                   77   | .   12  .   11  14  .   14  .   2   .   12  .   .   .   .   12  
    Catastrophic           13   | .   1   .   2   1   .   1   .   .   .   4   .   .   .   .   4   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   66   | .   12  .   14  15  .   15  .   4   .   3   .   .   .   .   3   
  Terminals                109  | .   18  .   18  24  .   21  .   5   .   11  .   .   .   .   12  
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Repair Stations          8    | .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   2   
  Recycling Units          7    | .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   3   .   4   .   2   .   1   .   .   .   .   2   
Terminal Hacks             35   | .   5   .   6   8   .   7   .   3   .   1   .   3   .   .   2   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Part Schematic           3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          12   | .   .   .   1   4   .   3   .   2   .   .   .   .   .   .   2   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   1   
  Unlock Access            3    | .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         18   | .   2   .   1   4   .   8   .   1   .   .   .   .   .   .   2   
  Terminals                10   | .   1   .   1   4   .   4   .   .   .   .   .   .   .   .   .   
    Track                  3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   1   .   1   2   .   2   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   
    Restock                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Eject                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Data Cores Recovered       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   6   .   6   6   .   7   .   2   .   7   .   .   .   .   4   
  Full Trace Events        4    | .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     70   | .   .   .   26  .   .   .   .   44  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac 
Used RIF Installer         3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              39   | .   .   .   .   .   .   1   3   6   4   14  .   .   .   .   11  
  Non-combat               14   | .   .   .   .   .   .   .   .   5   .   4   .   .   .   .   5   
  Combat                   25   | .   .   .   .   .   .   1   3   1   4   10  .   .   .   .   6   
Robot Hacks Applied        51   | .   .   .   .   .   .   2   3   7   5   18  .   .   .   .   16  
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  drop_inventory           6    | .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   2   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  purge_threat             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  map_route                3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
  find_garrison            4    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  wipe_record              5    | .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   1   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  overwrite_iff            8    | .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   3   
  formatsys_low            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  formatsys_high           11   | .   .   .   .   .   .   1   3   1   2   3   .   .   .   .   1   
Relay Couplers Released    52   | .   .   .   .   .   10  3   20  4   8   3   .   .   .   .   4   
  Ejected                  8    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   4   
  Machine Destruction      38   | .   .   .   .   .   10  .   20  .   8   .   .   .   .   .   .   
  Programmers              6    | .   .   .   .   .   .   3   .   .   .   3   .   .   .   .   .   
  Attached                 19   | .   .   .   .   .   2   1   4   2   2   4   .   .   .   .   4   
Robots Rewired             8    | .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac 
Total Allies               43   | .   .   3   .   10  6   3   3   2   4   8   .   .   .   .   4   
  Largest Group            10   | .   .   3   3   10  6   6   2   1   3   4   2   .   .   .   1   
  Highest-Rated Group      88   | .   .   40  40  88  56  48  32  15  48  85  32  .   .   .   47  
  Highest-Rated Ally       47   | .   .   16  16  16  16  16  16  15  21  32  16  .   .   .   47  
Total Orders               14   | .   .   .   .   2   .   .   2   1   9   .   .   .   .   .   .   
  STAY                     7    | .   .   .   .   1   .   .   1   .   5   .   .   .   .   .   .   
  FOLLOW                   3    | .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   
  AID                      4    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   
Ally Attacks               404  | .   .   25  47  55  81  45  56  13  27  36  10  .   .   .   9   
  Total Damage             4478 | .   .   229 533 470 677 400 597 203 381 695 120 .   .   .   173 
  Kills                    72   | .   .   4   12  13  14  3   9   2   3   11  .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac 
Robot Analysis Total       2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   .   .   .   .   .   .   .   1   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               20760 | 127  1211 838  1544 1995 1682 1487 2653 966  3775 837  805  1137 180  323  1200 
Spaces Moved               11654 | 64   680  627  568  864  710  563  1184 448  1485 749  845  1299 193  408  967  
  Core                     89    | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    82   
  Treads                   4456  | 57   229  1    410  351  708  563  720  .    1417 .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2730  | .    451  626  158  513  2    .    464  448  68   .    .    .    .    .    .    
  Hover                    4379  | .    .    .    .    .    .    .    .    .    .    749  845  1299 193  408  885  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   110  120  170  180  200  140  130  130  65   65   72   72   72   50   
  Average Speed            138   | 147  119  115  181  187  199  212  186  131  215  69   72   72   72   72   72   
  Slowest Speed            225   | 160  180  200  200  200  200  220  220  140  225  72   131  72   72   72   220  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 4    97   95   49   93   60   48   80   43   57   17   74   94   11   54   21   
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     7     | .    1    2    .    .    .    2    .    .    .    .    .    1    .    1    .    
  Known Exits Taken        5     | .    .    .    1    1    .    1    .    1    .    1    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    .    .    .    .    .    .    .    1    1    1    1    .    
Scrap Searched             7     | .    .    2    .    .    .    .    .    .    .    .    2    3    .    .    .    
Spaces Dug                 23    | .    .    .    .    2    1    .    .    3    8    .    .    .    .    .    9    
Terrain Destroyed          303   | .    93   .    2    3    3    54   15   24   15   4    13   .    .    .    77   
  Melee                    12    | .    .    .    .    2    1    .    .    3    .    .    .    .    .    .    6    
  Projectile               26    | .    .    .    2    1    .    .    6    .    8    4    .    .    .    .    5    
  AOE                      265   | .    93   .    .    .    2    54   9    21   7    .    13   .    .    .    66   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  
Total                      14686 | 81   903  686  943  1052 896  709  1417 757  1834 943  1007 1482 230  436  1310 
  Wait                     1065  | .    53   11   251  20   1    18   16   202  112  23   81   160  32   29   56   
  Move                     11639 | 63   679  626  567  864  709  562  1182 447  1484 748  844  1298 192  407  967  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  163   | 5    19   3    17   13   8    10   7    9    21   13   11   3    .    .    24   
  Fast Attach              86    | 6    10   2    10   4    5    8    10   2    4    9    3    .    .    .    13   
  Attach                   72    | .    4    3    3    6    3    5    3    4    5    12   2    1    .    .    21   
  Detach                   9     | .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    6    
  Swap                     221   | .    8    2    7    18   15   11   20   18   33   24   19   2    6    .    38   
  Drop                     233   | .    18   5    16   25   18   19   22   11   27   22   14   3    .    .    33   
  Fire                     1010  | 7    112  34   72   97   37   71   127  59   139  92   32   9    .    .    122  
  Melee                    40    | .    .    .    .    3    5    3    .    4    .    .    .    6    .    .    19   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            46    | .    .    .    .    .    .    .    27   .    9    .    .    .    .    .    10   
  Rewire                   98    | .    .    .    .    .    95   .    3    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min / *Sto)
-9/Storage (discovered 2 exits: *Mat / Gar)
-9/Garrison
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / Low)

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 13)
   128 | -11/Scrapyard      | Entered Materials
   309 | -10/Materials      | Build established: Mutant
   506 | -10/Materials      | Discovered new exit (range 13)
   673 | -10/Materials      | Discovered new exit (range 16)
   744 | -10/Materials      | Discovered new exit (range 13)
   779 | -10/Materials      | Central database locked down
   795 | -10/Materials      | Build established: Scavenger-Mutant
   907 | -10/Materials      | Discovered new exit (range 10)
  1086 | -10/Materials      | Lost 4 parts (1p2n1w)
  1090 | -10/Materials      | Discovered new exit (range 10)
  1308 | -10/Materials      | Build established: Mutant
  1339 | -10/Materials      | Entered Mines
  1402 | -10/Mines          | Core integrity fell below 50%
  1532 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1615 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1687 | -10/Mines          | Discovered new exit (range 7)
  1841 | -10/Mines          | Learned location of Storage (-9)
  1858 | -10/Mines          | Learned 2 Materials zone layouts
  1869 | -10/Mines          | Learned location of Zion (-7)
  2177 | -10/Mines          | Entered Materials
  2177 | -9/Materials       | Accompanied by 3 allies
  2177 | -9/Materials       | Evolved 2 slots: Utility x2
  2216 | -9/Materials       | Identified exit to Mines
  2216 | -9/Materials       | Identified exit to Storage
  2216 | -9/Materials       | Central database locked down
  2583 | -9/Materials       | Build established: Hauler-Mutant
  2792 | -9/Materials       | Discovered new exit (range 16)
  2868 | -9/Materials       | Repaired Lgt. Treads
  3721 | -9/Materials       | Entered Storage
  4051 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4237 | -9/Storage         | Discovered new exit (range 15)
  4373 | -9/Storage         | Build established: Commander-Mutant
  5716 | -9/Storage         | Identified exit to Garrison
  5716 | -9/Storage         | Entered Garrison
  5716 | -9/Garrison        | Accompanied by 6 allies
  5884 | -9/Garrison        | Triggered checkpoint
  5928 | -9/Garrison        | Triggered checkpoint
  5965 | -9/Garrison        | Discovered new exit (range 12)
  6001 | -9/Garrison        | Installed Relay Interface Framework
  6047 | -9/Garrison        | Build established: Hauler-Mutant
  6056 | -9/Garrison        | Triggered checkpoint
  6090 | -9/Garrison        | Garrison Relay disabled
  6551 | -9/Garrison        | Garrison Relay disabled
  6628 | -9/Garrison        | Triggered checkpoint
  6656 | -9/Garrison        | Triggered checkpoint
  7030 | -9/Garrison        | Triggered checkpoint
  7155 | -9/Garrison        | Build established: Commander-Mutant
  7398 | -9/Garrison        | Entered Materials
  7398 | -8/Materials       | Accompanied by 6 allies
  7398 | -8/Materials       | Evolved 2 slots: Utility x2
  7651 | -8/Materials       | Destroyed 8 combat bots
  7787 | -8/Materials       | Build established: Hauler-Mutant
  8184 | -8/Materials       | Garrison activated, responded to threat
  8445 | -8/Materials       | Discovered new exit (range 14)
  8712 | -8/Materials       | Identified exit to Garrison
  8885 | -8/Materials       | Entered Garrison
  8885 | -8/Garrison        | Accompanied by 2 allies
  8931 | -8/Garrison        | Triggered checkpoint
  8963 | -8/Garrison        | Garrison Relay disabled
  9030 | -8/Garrison        | Triggered checkpoint
  9040 | -8/Garrison        | Triggered checkpoint
  9298 | -8/Garrison        | Triggered checkpoint
  9381 | -8/Garrison        | Garrison Relay disabled
  9474 | -8/Garrison        | Triggered checkpoint
  9569 | -8/Garrison        | Garrison Relay disabled
  9654 | -8/Garrison        | Discovered new exit (range 10)
  9876 | -8/Garrison        | Discovered new exit (range 12)
  9960 | -8/Garrison        | Triggered checkpoint
 10351 | -8/Garrison        | Garrison Relay disabled
 10464 | -8/Garrison        | Triggered checkpoint
 10605 | -8/Garrison        | Discovered new exit (range 8)
 10634 | -8/Garrison        | Expanded RIF knowledge: Robot Detection
 10928 | -8/Garrison        | Build established: Bothacker-Mutant
 11276 | -8/Garrison        | Triggered checkpoint
 11315 | -8/Garrison        | Garrison Relay disabled
 11408 | -8/Garrison        | Triggered checkpoint
 11538 | -8/Garrison        | Entered Materials
 11632 | -8/Materials       | Repaired Imp. Medium Armor Plating
 12500 | -8/Materials       | Identified exit to Garrison
 12504 | -8/Materials       | Entered Garrison
 12504 | -8/Garrison        | Accompanied by 1 ally
 12562 | -8/Garrison        | Triggered checkpoint
 12872 | -8/Garrison        | Triggered checkpoint
 12884 | -8/Garrison        | Triggered checkpoint
 13123 | -8/Garrison        | Triggered checkpoint
 13133 | -8/Garrison        | Core integrity fell below 50%
 13491 | -8/Garrison        | Discovered new exit (range 14)
 13723 | -8/Garrison        | Garrison Relay disabled
 14111 | -8/Garrison        | Build established: Hauler-Mutant
 14416 | -8/Garrison        | Triggered checkpoint
 14483 | -8/Garrison        | Discovered new exit (range 10)
 14521 | -8/Garrison        | Expanded RIF knowledge: Coupler Efficiency
 14572 | -8/Garrison        | Triggered checkpoint
 14613 | -8/Garrison        | Garrison Relay disabled
 16279 | -8/Garrison        | Entered Factory
 16279 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 16432 | -7/Factory         | Garrison activated, responded to threat
 16672 | -7/Factory         | Discovered new exit (range 18)
 16761 | -7/Factory         | Identified exit to Lower Caves
 16955 | -7/Factory         | Build established: Bothacker-Mutant
 17079 | -7/Factory         | First assault squad dispatched
 17116 | -7/Factory         | Entered Lower Caves
 17116 | -7/Lower Caves     | Accompanied by 2 allies
 17252 | -7/Lower Caves     | Learned 8 Factory zone layouts
 17448 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 17573 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
 17649 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
 17829 | -7/Lower Caves     | Discovered new exit (range 9)
 17921 | -7/Lower Caves     | Entered another Lower Caves area
 18096 | -7/Lower Caves     | Destroyed E2-1AS(g)
 18207 | -7/Lower Caves     | Encountered a Warlord checkpoint
 18282 | -7/Lower Caves     | Discovered new exit (range 12)
 18407 | -7/Lower Caves     | Learned Factory stockpile data
 18625 | -7/Lower Caves     | Discovered new exit (range 7)
 18789 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 19058 | -7/Lower Caves     | Entered Zion
 19077 | -7/Zion            | Visited the Megawrench Repair Shop
 19129 | -7/Zion            | Discovered new exit (range 11)
 19179 | -7/Zion            | Megawrench repaired 10 parts
 19238 | -7/Zion            | Entered Proximity Caves
 19262 | -6/Proximity Caves | Spotted B-75 Beast
 19277 | -6/Proximity Caves | Build established: Scavenger-Mutant
 19420 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
 19547 | -6/Proximity Caves | Discovered new exit (range 15)
 19560 | -6/Proximity Caves | Learned location of Extension (-5)
 19561 | -6/Proximity Caves | Entered Factory
 19561 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 19562 | -6/Factory         | Identified exit to Factory
 19562 | -6/Factory         | Identified exit to Lower Caves
 19911 | -6/Factory         | First assault squad dispatched
 20423 | -6/Factory         | Discovered exit to Factory (range 5)
 20622 | -6/Factory         | Core integrity fell below 50%
 20667 | -6/Factory         | Core integrity fell below 20%
 20703 | -6/Factory         | Lost 11 parts (2p2n4u3w)
 20761 | -6/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
20717_ S-27 Virus destroyed.
20719_ Dropped Tactical Coordination Suite.
20719_ Acquired Tactical Coordination Suite.
20729_ U-05 Engineer lays Concrete.
20734_ W-25 Informer sends out distress signal.
20735_ Acquired 57 matter.
20736_ Slug penetrates Wall. <x2>
20738_ U-05 Engineer lays Concrete.
20738_ Jacked O-24 Administrator...
>>purge_threat
Purged threat record, alert level lowered.
20740_ Jacked O-24 Administrator...
>>purge_threat
Purged threat record, alert level lowered.
20743_ Slug penetrates Wall. <x2>
20746_ Acquired Hvy. Pick.
20749_ W-25 Informer sends out distress signal.
20750_ Slug penetrates Pressure Siphon.
20750_ Acquired Wheel.
20751_ Acquired 14 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          36
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             600
Resistance: TH             15
Core Shielding             20
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           33
Weapon Cycling             15
Evasion (%)                52
Recoil Reduction           2
Matter Filtering           30
Particle Charging          20
Offensive Hacking          10
Relay Coupler Types        64
Relay Coupler Value        3

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrapCoordinationReactor
  Manual?         0
Play Time         02:19:41
  Cumulative      644.7 hours
  Start           2021.09.28 @ 16:39:16
  End             2021.09.28 @ 19:58:11
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          377
  Rogue           377
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           4/2/1/1/1/0/0/0/0
Lore%             90
Gallery%          93
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 09c3a922-6bc9-483f-8df6-2ff76024b776