Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 02:26:40 Player: Calasmeer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (193) 965 Value Destroyed (6023) 6023 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1349) 1349 TOTAL SCORE: 12797 Bonus ------- High Alert Combat Kills 911 Follower Combat Kills 553 Met Imprinter 300 Was Imprinted 300 Friendly Fire -715 Cogmind --------- Core Integrity 0/1000 Matter 211/300 Energy 51/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Recalibrator Hacking Drone Bay (1/1) Heavy Beamcaster Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Improved Heavy Armor Plating > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Improved Carbon-fiber Leg Advanced Heat Sink Makeshift Transmission Jammer Layered Medium Armor Plating Force Field Recalibrator Improved Recalibrator Hacking Drone Bay Heavy Beamcaster Plasma Cannon Cooled Particle Cannon Gauss Rifle Missile Launcher Chainsword GAL Module [Rating: 86] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . 4 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . . . Utility 5 | . . 1 . 1 1 . . . 2 Weapon 2 | . . 1 . . . . . . 1 Parts Attached 175 | 7 13 23 6 46 11 8 12 8 41 Power 16 | 1 1 3 1 3 . . 1 1 5 Engine 14 | 1 1 3 1 2 . . 1 1 4 Core 2 | . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 40 | 2 2 6 3 16 3 1 . 1 6 Treads . | . . . . . . . . . . Leg 29 | . . . 2 16 3 1 . 1 6 Wheel 11 | 2 2 6 1 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 50 | 1 4 6 1 13 4 1 7 3 10 Device 20 | . 4 1 . 1 . . 6 1 7 Storage 5 | 1 . 1 1 2 . . . . . Processor 9 | . . 1 . 2 3 . 1 1 1 Hackware . | . . . . . . . . . . Protection 16 | . . 3 . 8 1 1 . 1 2 Artifact . | . . . . . . . . . . Weapon 69 | 3 6 8 1 14 4 6 4 3 20 Energy Gun 17 | 2 2 1 . 3 1 . . . 8 Energy Cannon 19 | . . 1 . 4 2 3 3 1 5 Ballistic Gun 5 | 1 1 1 . . . . 1 . 1 Ballistic Cannon 3 | . . 1 . . 1 1 . . . Launcher 15 | . 3 4 . 5 . 1 . 1 1 Special Weapon 2 | . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon 8 | . . . 1 2 . 1 . 1 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 . . 1 1 2 Parts Lost 53 | . 1 9 . 9 3 2 . . 29 Power 9 | . . 2 . 2 . . . . 5 Propulsion 16 | . 1 2 . 3 1 1 . . 8 Utility 11 | . . 1 . 1 1 1 . . 7 Weapon 17 | . . 4 . 3 1 . . . 9 Highest Loss Streak 12 | . 1 6 . 3 3 1 . . 12 To Critical Strikes 1 | . . . . 1 . . . . . Average Slot Usage (%) 95 | . 98 93 99 99 98 97 99 100 70 Engine 7 | . 14 10 11 6 7 7 7 7 5 Leg 21 | . . . 3 26 29 28 30 30 17 Wheel 4 | . 27 21 18 . . . . . . Device 6 | . 12 1 . 7 7 7 6 7 4 Storage 8 | . 14 11 11 9 7 7 7 7 4 Processor 11 | . . 10 11 7 15 15 15 15 17 Protection 7 | . . 10 11 11 6 6 7 7 3 Energy Gun 3 | . 17 4 . 4 6 . . . 5 Energy Cannon 12 | . . 4 11 13 13 14 18 21 3 Ballistic Cannon 1 | . . 5 11 2 2 . . . . Launcher 2 | . 6 10 4 4 . . . 1 1 Slashing Weapon 2 | . . . 6 2 . 6 4 . . Peak Build Rating 86 | 6 10 18 27 43 51 52 60 63 86 Average Rating 43 | 5 7 14 20 35 48 50 54 60 68 On Entrance 32 | . 6 10 18 27 40 51 51 57 62 Naked Turns . | . . . . . . . . . . Heaviest Build 76 | 12 16 26 26 51 53 55 57 61 76 Greatest Support 88 | 20 20 26 30 54 76 76 76 86 88 Greatest Overweight (x) 10 | . . . 1 1 . . . . 10 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 12 15 15 15 15 14 Most Carried 15 | 4 8 8 8 15 15 15 15 15 15 Average Carried 11 | 2 7 6 7 10 14 13 14 14 11 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 5 Final Carried 15 | 4 8 8 8 14 15 13 15 15 5 Class Distribution -------------------- 31% | Mutant 24% | Gunner 10% | Scavenger-Gunner 9% | Scavenger-Tank 8% | Scavenger-Mutant 8% | Tank 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Matter Collected 3502 | 315 301 670 167 915 73 266 196 160 439 Remotely . | . . . . . . . . . . Salvage Created 7304 | 128 540 899 578 2470 248 590 . 134 1717 Parts 337 | 7 39 58 28 99 15 21 . 6 64 Haulers Intercepted 5 | . 1 2 . 2 . . . . . Recyclers Shooed 7 | . 2 1 . 3 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . 20 3 34 . Prevented 4 | . . . . . . . . 4 . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 130 | . 11 23 5 39 5 13 . 5 29 Melee 2 | . . . . . . . . . 2 Guns 32 | . 4 4 . 12 . . . . 12 Cannons 44 | . . 4 4 18 4 6 . 1 7 AOE 46 | . 7 15 1 8 . 4 . 4 7 Classes Destroyed 15 | 3 5 3 1 2 . . . . 1 Worker 21 | 2 . 7 4 6 . . . . 2 Builder 8 | . 1 2 . 4 . . . . 1 Tunneler 2 | 1 . 1 . . . . . . . Hauler 5 | . 1 2 . 2 . . . . . Recycler 16 | 1 3 4 3 5 . . . . . Mechanic 5 | . 1 1 . 2 . . . . 1 Watcher 8 | . 1 1 . 4 . . . . 2 Swarmer 22 | . . 10 . . 1 4 . 4 3 Grunt 73 | . 11 8 3 26 2 7 . . 16 Brawler 11 | . . . 1 3 1 2 . 1 3 Duelist 2 | . . 1 1 . . . . . . Sentry 13 | . . 4 . 7 1 . . . 1 Specialist 2 | . . . . 2 . . . . . Hunter 2 | . . . . 1 . . . . 1 Programmer 5 | . . . . . . . . . 5 Thug 3 | . . . 2 . . . . . 1 Best Kill Streak 17 | 2 6 17 5 6 3 4 . 4 7 Combat Bots Only 11 | . 3 11 3 4 3 4 . 4 7 Max Kills in Single Turn 4 | 1 3 4 2 2 1 3 . 3 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 3 1 2 . 3 . 3 3 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Hostile Shots Fired 848 | . 34 107 9 251 50 63 . 35 299 Missed 255 | . 13 34 4 76 21 17 . 14 76 Damage Taken 10002 | . 311 1069 54 2825 383 744 . 380 4236 Core 1818 | . 75 194 11 401 12 72 . 38 1015 Absorbed by Shields 96 | . . . . . . . . . 96 Regen/Repaired (Parts) 129 | . . . . 129 . . . . . Core Remaining (%) 65 | 100 70 . 48 27 . . . 82 . Volleys Fired 426 | 15 43 82 14 141 16 28 . 10 77 Largest 4 | 2 2 3 3 3 3 2 . 3 4 Hottest 250 | 70 90 115 136 188 203 160 . 210 250 Shots Fired 879 | 30 75 128 31 350 32 53 1 30 149 Gun 359 | 30 53 53 . 126 7 . . . 90 Cannon 429 | . . 50 28 197 25 49 1 27 52 Launcher 89 | . 22 25 3 27 . 4 . 3 5 Special 2 | . . . . . . . . . 2 Kinetic 145 | 15 1 45 14 41 6 . . . 23 Thermal 645 | 15 52 58 14 282 26 49 1 27 121 Explosive 89 | . 22 25 3 27 . 4 . 3 5 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | 7 6 7 9 16 7 9 . 5 13 Robot Miss Streak 14 | 3 3 5 3 4 2 3 1 9 14 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 Shots Hit Robots 540 | 17 32 74 31 201 19 33 . 14 119 Core Hits 334 | 5 33 61 17 100 9 23 . 9 77 Critical Kills 5 | . . . . 2 . 3 . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | 1 2 . 1 6 . 3 . . 2 Burn 6 | 1 2 . . 3 . . . . . Meltdown 5 | . . . . 2 . 3 . . . Blast 2 | . . . 1 1 . . . . . Sever 2 | . . . . . . . . . 2 Melee Attacks 37 | . . . 13 6 . 3 . . 15 Impact . | . . . . . . . . . . Slashing 37 | . . . 13 6 . 3 . . 15 Piercing . | . . . . . . . . . . Sneak Attacks 9 | . . . 8 . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 18343 | 201 1373 2887 1325 5574 417 1098 . 640 4828 Guns 5032 | 201 321 452 . 1447 90 . . . 2521 Cannons 5805 | . . 619 367 2411 327 859 . 375 847 Explosions 6112 | . 1052 1815 233 1584 . 239 . 265 924 Melee 1336 | . . . 725 105 . . . . 506 Ramming 28 | . . 1 . 27 . . . . . Kinetic 1713 | 86 . 451 182 504 31 . . . 459 Thermal 10283 | 115 558 620 326 3532 386 859 . 375 3512 Explosive 4983 | . 815 1815 92 1406 . 239 . 265 351 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1336 | . . . 725 105 . . . . 506 Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . 4 8 8 8 . 2 Average Corruption 4 | . . . . 2 7 8 4 . 1 Corruption Purged 10 | . . . . . . . 8 . 2 Corruption Blocked . | . . . . . . . . . . Effects 138 | . . . . 35 10 55 37 . 1 Message Errors 30 | . . . . 8 . 19 3 . . Matter Fused 29 | . . . . 6 4 6 13 . . Heat Flow Errors 20 | . . . . 4 1 8 7 . . Energy Discharges 22 | . . . . 6 2 7 6 . 1 Parts Rejected 1 | . . . . . . 1 . . . Parts Fused 5 | . . . . 2 . 1 2 . . Data Loss (minor) 12 | . . . . 1 1 7 3 . . Data Loss (major) 8 | . . . . 3 2 1 2 . . Misfires 7 | . . . . 3 . 3 1 . . Alerts 2 | . . . . 2 . . . . . Weapon Failures 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 383 | . 12 130 102 28 . . . 7 104 Projectiles 82 | . . 26 16 1 . . . 7 32 Explosions 208 | . 12 104 . 20 . . . . 72 Melee 93 | . . . 86 7 . . . . . Knockbacks 6 | . . 1 2 3 . . . . . Impact . | . . . . . . . . . . Kinetic 6 | . . 1 2 3 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 442 | . 57 220 . 64 . 32 . . 69 Shots 19 | . 3 10 . 2 . 1 . . 3 Rammed 1 | . . 1 . . . . . . . Targets Rammed 3 | . . 1 . 2 . . . . . Kicked 2 | . . . . 2 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 801 | 27 30 389 232 480 254 256 232 174 801 Average Temperature 107 | 14 8 102 99 109 117 83 96 57 143 Received Heat Transfer 3720 | . 141 312 30 1233 48 342 . 36 1578 Effects 25 | . . 3 . 4 . . . . 18 Shutdowns 7 | . . 2 . 2 . . . . 3 Energy Bleed 4 | . . . . 1 . . . . 3 Interference 8 | . . . . . . . . . 8 Matter Decay 3 | . . 1 . . . . . . 2 Short Circuit 2 | . . . . 1 . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted 7 | . . . . 2 1 3 . . 1 Combat Hostiles 6 | . . . . 1 1 3 . . 1 Parts Melted 39 | . 1 1 . 15 1 4 . 1 16 Heat Transferred 17771 | 360 1226 1295 483 6575 744 1455 . 557 5076 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Peak Influence 1021 | 20 338 944 546 667 438 . . . 1021 Initial 392 | . 13 142 303 144 303 . . . 392 Average 412 | 6 117 608 451 309 330 . . . 707 Maximum Alert Level 3 | . 1 3 2 2 2 . . . 3 Low Security (%) 20 | 100 69 15 . 24 . . . . . Level 1 40 | . 30 16 49 56 89 . . . 10 Level 2 22 | . . 11 50 18 10 . . . 37 Level 3 16 | . . 56 . . . . . . 51 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 29 | . 4 2 . 8 1 . . . 14 Investigation 6 | . 2 . . 3 . . . . 1 Extermination 2 | . . . . . . . . . 2 Reinforcement 10 | . 2 2 . 3 1 . . . 2 Assault 2 | . . . . . . . . . 2 Garrison 9 | . . . . 2 . . . . 7 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Distress Signals 12 | . 2 3 . 4 2 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 209 | . 23 32 5 58 7 18 . 19 47 Peak Tracking Total 12 | . 4 12 3 6 3 4 . 5 7 Tactical Retreats 28 | . 6 2 . 6 1 2 . 5 6 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Traps Triggered 6 | . 2 . . 1 2 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 1 . 2 . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Machines Disabled 29 | . 4 7 4 4 1 . . 1 8 Max in Single Turn 4 | . 3 2 4 1 1 . . . 3 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Machines Accessed 28 | . 8 4 . 12 1 1 . . 2 Terminals 18 | . 6 4 . 8 . . . . . Fabricators 3 | . . . . . 1 . . . 2 Repair Stations 1 | . . . . 1 . . . . . Recycling Units 4 | . 2 . . 2 . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 74 | . 25 11 . 32 1 1 . . 4 Successful 44 | . 16 6 . 18 . 1 . . 3 Failed 30 | . 9 5 . 14 1 . . . 1 Catastrophic 4 | . 2 . . 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 38 | . 15 6 . 15 . . 1 . 1 Terminals 51 | . 20 11 . 20 . . . . . Fabricators 5 | . . . . . 1 . . . 4 Repair Stations 3 | . . . . 3 . . . . . Recycling Units 11 | . 5 . . 6 . . . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 18 | . 8 4 . 5 . 1 . . . Record 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . Branch Access Points 3 | . 1 1 . 1 . . . . . Alert Level 3 | . 1 1 . 1 . . . . . Unreport Threat 4 | . 1 1 . 2 . . . . . Dispatch Records 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 2 | . 2 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 8 | . 4 . . 4 . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 4 | . 2 . . 2 . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 2 | . . . . 2 . . . . . Scanalyzer 3 | . . . . 3 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . 4 2 . 4 . . . . 1 Terminals 9 | . 3 2 . 4 . . . . . Botnet 9 | . 3 2 . 4 . . . . . Fabricators 1 | . . . . . . . . . 1 Report 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Reject 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 7 3 . 6 1 . . . 1 Full Trace Events 6 | . 2 . . 3 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . 1 . . 13 . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 53 | . . . . . . . . . 53 Total Part Build Rating 12 | . . . . . . . . . 12 Parts Repaired 1 | . . . . 1 . . . . . Time 38 | . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 164 | . 164 . . . . . . . . Retrieved Matter 164 | . 164 . . . . . . . . Retrieved Components 15 | . . . . 15 . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Total Allies 19 | . . . 2 . . . 14 . 3 Largest Group 14 | . . . 2 1 . . 14 14 3 Highest-Rated Group 534 | . . . 50 19 . . 534 534 93 Highest-Rated Ally 96 | . . . 31 19 . . 96 96 31 Total Orders . | . . . . . . . . . . Ally Attacks 113 | . . . . . . . . 98 15 Total Damage 3049 | . . . . . . . . 2842 207 Kills 23 | . . . . . . . . 23 . Allies Corrupted 2 | . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . 1 3 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Turns Passed 11472 | 126 776 746 716 2595 546 1414 1953 1189 1411 Spaces Moved 7653 | 84 736 554 643 1367 368 1011 1450 848 592 Core 7 | 3 . . . . . . . . 4 Treads . | . . . . . . . . . . Legs 5688 | . . . 56 1367 368 1011 1450 848 588 Wheels 1958 | 81 736 554 587 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 90 120 120 125 125 125 120 Average Speed 120 | 78 80 89 92 144 121 125 125 125 151 Slowest Speed 550 | 80 80 90 190 200 125 126 125 125 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 60 | 5 94 48 98 75 8 95 91 81 13 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . Scrap Searched 13 | . . . 2 . . 4 5 2 . Spaces Dug 13 | . 7 . 1 . 4 . . . 1 Terrain Destroyed 652 | . 90 198 39 194 4 55 . 23 49 Melee 1 | . . . 1 . . . . . . Projectile 20 | . . 2 . 4 4 3 . 1 6 AOE 631 | . 90 196 38 190 . 52 . 22 43 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Total 9044 | 110 844 685 723 1675 440 1101 1593 954 919 Wait 588 | . 40 5 37 80 30 42 109 78 167 Move 7644 | 83 735 553 642 1366 367 1010 1449 847 592 Hop . | . . . . . . . . . . Pick Up 71 | 5 7 11 3 13 8 . 11 3 10 Fast Attach 56 | 5 3 6 2 11 5 2 1 5 16 Attach 47 | 1 1 9 . 8 3 2 3 1 19 Detach 9 | . . . . 2 . . . . 7 Swap 72 | 1 9 8 4 27 3 4 8 2 6 Drop 84 | . 6 10 8 19 8 3 12 8 10 Fire 426 | 15 43 82 14 141 16 28 . 10 77 Melee 37 | . . . 13 6 . 3 . . 15 Ram 1 | . . 1 . . . . . . . Kick 2 | . . . . 2 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 7 | . . . . . . 7 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 15) 729 | -10/Materials | Discovered new exit (range 16) 784 | -10/Materials | Discovered new exit (range 9) 847 | -10/Materials | Identified exit to Mines 903 | -10/Materials | Entered another Materials area 903 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 974 | -9/Materials | Identified exit to Mines 974 | -9/Materials | Identified exit to Storage 1202 | -9/Materials | Lost 6 parts (1p1n1u3w) 1206 | -9/Materials | Destroyed 11 combat bots 1376 | -9/Materials | Discovered new exit (range 10) 1649 | -9/Materials | Entered Mines 1666 | -9/Mines | Build established: Gunner 1672 | -9/Mines | Met a Derelict bent on vengeance 1691 | -9/Mines | Core integrity fell below 50% 1789 | -9/Mines | Discovered new exit (range 15) 1945 | -9/Mines | Discovered new exit (range 13) 1953 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2094 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2094 | -9/Mines | Discovered new exit (range 5) 2241 | -9/Mines | Build established: Mutant 2365 | -9/Mines | Entered Materials 2365 | -8/Materials | Accompanied by 1 ally 2365 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2548 | -8/Materials | Build established: Scavenger-Mutant 2841 | -8/Materials | Lost 3 parts (1p1n1w) 3330 | -8/Materials | Discovered new exit (range 16) 3400 | -8/Materials | Build established: Scavenger-Tank 3676 | -8/Materials | Identified exit to Factory 4380 | -8/Materials | Core integrity fell below 50% 4453 | -8/Materials | Build established: Tank 4567 | -8/Materials | Garrison activated, responded to threat 4692 | -8/Materials | Repaired Titanium Leg? 4737 | -8/Materials | Discovered exit to Factory (range 6) 4741 | -8/Materials | Garrison activated, responded to threat 4960 | -8/Materials | Entered Factory 4960 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5233 | -7/Factory | Lost 3 parts (1n1u1w) 5239 | -7/Factory | Discovered new exit (range 15) 5309 | -7/Factory | Identified exit to Lower Caves 5506 | -7/Factory | Entered Lower Caves 5539 | -7/Lower Caves | Build established: Gunner 5977 | -7/Lower Caves | Build established: Mutant 6122 | -7/Lower Caves | Learned Factory emergency access door positions 6373 | -7/Lower Caves | Encountered a Warlord checkpoint 6831 | -7/Lower Caves | Discovered new exit (range 7) 6837 | -7/Lower Caves | Identified exit to Lower Caves 6886 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6897 | -7/Lower Caves | Identified exit to Zion 6920 | -7/Lower Caves | Entered Zion 6954 | -6/Zion | Given the Hacking Drone Bay 6957 | -6/Zion | Found Prototype Device 6974 | -6/Zion | Learned location of 1 exit from Factory 7036 | -6/Zion | Gained Derelict followers 7155 | -6/Zion | Discovered new exit (range 14) 7171 | -6/Zion | Identified exit to Proximity Caves 7542 | -6/Zion | Found GAL Module 7611 | -6/Zion | Gained Derelict followers 7850 | -6/Zion | Given A8's code to call for help 8074 | -6/Zion | Build established: Derelict-Mutant 8215 | -6/Zion | Found Prototype Energy Gun 8343 | -6/Zion | Identified Hacking Drone Bay 8433 | -6/Zion | Met Imprinter 8454 | -6/Zion | Imprinted 8456 | -6/Zion | Declared Zion's savior 8618 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8621 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8714 | -6/Zion | Build established: Gunner 8873 | -6/Zion | Entered Proximity Caves 8873 | -5/Proximity Caves | Accompanied by 14 allies 8952 | -5/Proximity Caves | Spotter reported a threat 9311 | -5/Proximity Caves | Lost 6 allies 9606 | -5/Proximity Caves | Build established: Scavenger-Gunner 10021 | -5/Proximity Caves | Spotted B-75 Beast 10042 | -5/Proximity Caves | Discovered new exit (range 8) 10049 | -5/Proximity Caves | Identified exit to Factory 10062 | -5/Proximity Caves | Entered Factory 10062 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 10063 | -5/Factory | Identified exit to Factory 10065 | -5/Factory | Identified Storm Laser 10224 | -5/Factory | Fabricated Adv. Cooling System (x2) 10271 | -5/Factory | Allied Derelicts emerged from ambush trap array 10349 | -5/Factory | Garrison activated, responded to threat 10352 | -5/Factory | Build established: Gunner 10361 | -5/Factory | Spotted B-75 Beast 10442 | -5/Factory | Garrison activated, responded to threat 10777 | -5/Factory | Destroyed 7 combat bots 10931 | -5/Factory | Garrison activated, responded to threat 11122 | -5/Factory | Lost 3 parts (1p2w) 11177 | -5/Factory | Lost 6 parts (1p4n1u) 11262 | -5/Factory | First assault squad dispatched 11438 | -5/Factory | Core integrity fell below 50% 11450 | -5/Factory | Terminal network hard line cut 11456 | -5/Factory | Core integrity fell below 20% 11473 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11445_ Broken Variable Charge Gun destroyed. 11448_ Overheating: Lrg. Storage Unit damaged (-85). 11450_ Overheating: System interference. 11450_ Mak. Transmission Jammer temporarily disabled. 11450_ ALERT: Terminal network compromised, cutting hard line. 11455_ G-67 Veteran heat short circuits Plasma Rifle. 11458_ G-67 Veteran heat damages Adv. Heat Sink. 11459_ Chainsword destroyed. 11459_ G-67 Veteran suffers critical hit (Burn). 11461_ G-67 Veteran overheating. 11464_ Lrg. Storage Unit destroyed. 11465_ Imp. Plasma Cutter destroyed. 11470_ M-28 Smith repairs G-67 Veteran. 11472_ Mak. Transmission Jammer destroyed. 11472_ M-28 Smith repairs Adv. Heat Sink. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????########???????????? | | ??????????????????????????????# ???????????? | | ??????????????????????????????# ? ????????? | | ??????????????????????????????# """ ""????????? | | ????????????????????########### """ """ ####### | | ????????????????????# # """ """ # """" | | ????????????????????# # # """" | | ????????????????????# # """ """ # """" | | ????????????????????# # """ """ # """" | | ????????????????????# / # """ """ # | | ????????????????????# [ # # | | ??????????????????+?# m@ # | # | | ????????????????????# ggg # # | | ????????????????????#####/######+#############+### | | ?????????????????????# % | | ?????????????????????# | | ?????????????????????# | | ?????????????????????# | | ?????????????????????# | | ?????????????????????############+################ | | ???????????????????????????# #?# | | ???????????????????????????# """"""" #?# | | ???????????????????????????# """"""" / #?# """""" | | ???????????????????????????# """"""" #?# """""" | | ???????????????????????????# """"""" #?# """""" | | ???????????????????????????# #???"""""" | | ???????????????????????????# """"""" = #?? | | ???????????????????????????# """"""" #?# """""" | | ???????????????????????????# """"""" #?? """""" | | ?????????????????????????????""""""" #???"""""" | | ????????????????????????????? #???"""""" | | ?????????????????????????????? #???? | | ???????????????????????????????##########????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 110 Jamming Range 14 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Imp. Terrain Scanner | -8/Materials | Scanalyzed Lgt. Antimatter Reactor | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Adv. Cooling System | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Help From High Places Just What I Needed Maybe Next Time I'll Detach My Launcher Oops The More The Merrier Challenges ------------ None Game ------ Seed BoreIonicArchive Manual? 0 Play Time 02:33:32 Cumulative 17.7 hours Start 2024.11.15 @ 23:42:16 End 2024.11.16 @ 02:26:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 20 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 22 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 703fd9f9-d0fe-4464-aa0e-489ebb9bf1f6