Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 00:35:29

Player: aperiodic

Result: Destroyed by as-05352 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (35)      175
Value Destroyed (596)      596
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1291

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     275/300
Energy                     113/125
System Corruption          4%
Temperature                Cool (31)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
       Improved Treads
       Improved Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
       Improved Treads
       Improved Heat Sink
          Large Storage Unit
  High-capacity Matter Pod (200)
       Improved Signal Interpreter
                Particle Gun
                Particle Gun
          Light EM Pulse Cannon
          Light EM Pulse Cannon
           Mini Grenade Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
                Particle Gun
                Particle Gun
>               --- INVENTORY --------
          Light Ion Engine
       Improved Treads
       Improved Heat Sink
          Large Storage Unit
  High-capacity Matter Pod
       Improved Signal Interpreter
       Hardened Light Armor Plating
          Small Laser
          Light EM Pulse Cannon
          Light EM Pulse Cannon
          Light EM Pulse Cannon
                Datajack
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             36   | 6   25  5   
  Power                    5    | 1   3   1   
    Engine                 4    | 1   2   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               12   | 2   9   1   
    Treads                 3    | .   2   1   
    Leg                    2    | .   2   .   
    Wheel                  7    | 2   5   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   5   1   
    Device                 3    | .   3   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   8   2   
    Energy Gun             9    | 2   6   1   
    Energy Cannon          3    | .   2   1   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   8   4   
  Power                    2    | .   1   1   
  Propulsion               4    | .   3   1   
  Utility                  .    | .   .   .   
  Weapon                   6    | .   4   2   
  Highest Loss Streak      4    | .   4   4   
Average Slot Usage (%)     98   | .   98  98  
  Engine                   9    | .   7   13  
  Core                     4    | .   6   .   
  Treads                   8    | .   2   28  
  Leg                      5    | .   7   .   
  Wheel                    13   | .   17  .   
  Device                   13   | .   13  13  
  Storage                  14   | .   14  14  
  Energy Gun               20   | .   25  .   
  Energy Cannon            7    | .   2   26  
Naked Turns                .    | .   .   .   
Heaviest Build             46   | 13  46  46  
  Greatest Support         46   | 26  46  46  
  Greatest Overweight (x)  14   | .   14  .   
  Average Overweight (x)   .    | .   1   .   
Largest Inventory Capacity 12   | 6   12  12  
  Average Capacity         11   | 5   11  12  
  Most Carried             12   | 4   12  12  
  Average Carried          10   | 2   9   11  
  Final Capacity           12   | 6   12  12  
  Final Carried            12   | 3   12  11  

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11  -10  -10  
-----------                Run  | Scr  Mat  Min  
Matter Collected           700  | 250  370  80   
  Remotely                 .    | .    .    .    
Salvage Created            1386 | .    1195 191  
  Parts                    78   | .    65   13   
Haulers Intercepted        2    | .    2    .    
Recyclers Shooed           2    | .    2    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  20   | .   14  6   
  Guns                     14   | .   13  1   
  Cannons                  5    | .   .   5   
  AOE                      1    | .   1   .   
Classes Destroyed          8    | .   8   .   
  Worker                   4    | .   4   .   
  Builder                  2    | .   2   .   
  Hauler                   2    | .   2   .   
  Recycler                 5    | .   4   1   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  9    | .   3   6   
  Grunt                    11   | .   11  .   
Best Kill Streak           6    | .   6   4   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              1    | .   1   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1561 | .    725  836  
  Core                     250  | .    109  141  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              101  | .    90   11   
  Largest                  2    | .    2    2    
  Hottest                  130  | .    130  112  
Shots Fired                196  | .    179  17   
  Gun                      180  | .    179  1    
  Cannon                   16   | .    .    16   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  29   | .    28   1    
  Explosive                .    | .    .    .    
  Electromagnetic          167  | .    151  16   
  Robot Hit Streak         9    | .    9    9    
  Robot Miss Streak        5    | .    5    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    3    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           112  | .    101  11   
  Core Hits                48   | .    40   8    
  Critical Hits            1    | .    .    1    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1676 | .    1449 227  
  Guns                     1300 | .    1285 15   
  Cannons                  212  | .    .    212  
  Explosions               164  | .    164  .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  394  | .    379  15   
  Explosive                .    | .    .    .    
  Electromagnetic          1282 | .    1070 212  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    .    4    
  Average Corruption       4    | .    .    4    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            11   | .    11   .    
  Projectiles              .    | .    .    .    
  Explosions               11   | .    11   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      42   | .    42   .    
  Shots                    1    | .    1    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        192  | .    192  44   
  Average Temperature      30   | .    33   17   
  Received Heat Transfer   466  | .    366  100  
Siege Activations          .    | .    .    .    
Robots Corrupted           1    | .    1    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              2    | .    2    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         805  | .    768  37   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      4    | .    4    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             175  | .   175 148 
  Initial                  3    | .   .   3   
  Average                  89   | .   82  126 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              60   | .   27  33  
  Peak Tracking Total      19   | .   4   19  
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                24   | .   24  .   
  Successful               15   | .   15  .   
  Failed                   9    | .   9   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   11   | .   11  .   
  Terminals                24   | .   24  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   10  .   
  Prototype ID Bank        4    | .   4   .   
  Alert Level              2    | .   2   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                5    | .   5   .   
    Botnet                 5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1616 | 48   1217 351  
Spaces Moved               958  | 38   736  184  
  Core                     4    | 3    1    .    
  Treads                   246  | .    62   184  
  Legs                     108  | .    108  .    
  Wheels                   600  | 35   565  .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   90   160  
  Average Speed            123  | 86   116  160  
  Slowest Speed            750  | 90   750  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       50   | 4    90   57   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          14   | .    14   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      14   | .    14   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1192 | 52  917 223 
  Wait                     40   | .   18  22  
  Move                     956  | 37  735 184 
  Hop                      .    | .   .   .   
  Pick Up                  42   | 9   32  1   
  Fast Attach              2    | .   2   .   
  Attach                   17   | 6   9   2   
  Detach                   .    | .   .   .   
  Swap                     17   | .   14  3   
  Drop                     17   | .   17  .   
  Fire                     101  | .   90  11  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
  322 | -10/Materials | Lost 3 parts (2n1w)
  326 | -10/Materials | Build established: Mutant
  903 | -10/Materials | Build established: Scavenger-Mutant
  915 | -10/Materials | Discovered new exit (range 9)
 1060 | -10/Materials | Lost 4 parts (1p1n2w)
 1109 | -10/Materials | Discovered new exit (range 8)
 1210 | -10/Materials | Discovered new exit (range 15)
 1266 | -10/Materials | Entered Mines
 1307 | -10/Mines     | Build established: Mutant
 1534 | -10/Mines     | Discovered new exit (range 14)
 1581 | -10/Mines     | Assembled infested the area
 1585 | -10/Mines     | Core integrity fell below 50%
 1613 | -10/Mines     | Core integrity fell below 20%
 1617 | -10/Mines     | Destroyed by as-05352 with Assembled Rifle

 Last Messages 
---------------
01592_ Ion Engine destroyed.
01594_ D-53 Grenadier IFF system glitched.
01594_ as-98460 destroyed.
01594_ as-24948 destroyed.
01596_ The unstable cave ceiling collapses.
01598_ as-89179 destroyed.
01598_ as-64466 destroyed.
01598_ as-41622 destroyed.
01598_ as-91717 destroyed.
01600_ Lgt. EM Pulse Cannon destroyed. <x2>
01602_ as-83594 destroyed.
01602_ as-28566 destroyed.
01602_ as-18465 destroyed.
01605_ The unstable cave ceiling collapses. <x4>
01607_ D-53 Grenadier destroyed.
01608_ The unstable cave ceiling collapses. <x2>
01613_ Acquired Mni. Grenade Launcher.
01614_ The unstable cave ceiling collapses.
01614_ Imp. Treads destroyed.
01614_ System corrupted by crushing effect (+4).

 Map 
-----
+----------------------------------------------------+
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????? ??????????????????????????? |
|          ????????????? ??????????????????????????? |
|          ????????????#%??????????????????????????? |
|          ???????????#  ??????????????????????????? |
|          ??????????#   ??????????????????????????? |
|          ??????????   #??????????????????#####???? |
|          ??????####   #?????????????????##   ###?? |
|          ???????   %%  ?????????????????#      ##? |
|          ???????#      ????????????????##       #? |
|          ?????###      ??????????????###        ## |
|          ?????# #  %   ?????????????##           # |
|          ????##    a   ?????????????#              |
|          ???##  aaa#   ?????????????#      ###     |
|          ???# ##    a #?????#######?##    ##?##    |
|          ??###        ##???##     ##?## ###???##   |
|          ??#   #       ##?##       #### #??????#   |
|          ??#       aa ;;###             #??????#   |
|          ??##        a%*                #??????##  |
|          ??#   #     !%a @<     #########???????## |
|          ??##         =!       ##????????????????# |
|          ??#                   #?????????????????# |
|          ??### ##             ##?????????????????? |
|          ????### #     #  #####??????????????????? |
|          ??????#### #  ####??????????????????????? |
|          ?????????######?????????????????????????? |
|          ????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrabombMetafiberGreatsword
  Manual?         0
Play Time         00:32:23
  Cumulative      88.5 hours
  Start           2020.10.11 @ 00:02:57
  End             2020.10.11 @ 00:35:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           43
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          55
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8bd4d664-0601-4f9d-8db5-a374dc99af68