Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.23 @ 02:51:18 Player: Cracklepappy Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (148) 740 Value Destroyed (5591) 5591 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 10522 Bonus ------- High Alert Combat Kills 211 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Force Field Proton Cannon KE Penetrator Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Fission Core > --- PROPULSION ------- Advanced Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Particle Charger System Shield > --- WEAPON ----------- Phase Cannon Phase Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Micro Fission Core Micro Fission Core Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Energy Well Energy Well Energy Well Medium Matter Pod Improved Signal Interpreter Improved Signal Interpreter Long-range Terrain Scanner Long-range Terrain Scanner Improved Transmission Jammer Advanced ECM Suite Force Field System Shield System Shield System Shield High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Plasma Rifle Wave Gun Variable Charge Gun Proton Cannon Long-range Proton Cannon Phase Cannon Phase Cannon Phase Cannon Heavy Missile Launcher Katana [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Layered Medium Armor Plating Weapon Phase Cannon Energy Gun Medium Laser Energy Cannon Phase Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 8 | . . 2 1 2 1 2 Weapon . | . . . . . . . Parts Attached 163 | 6 3 7 22 32 38 55 Power 21 | 1 . . 2 3 9 6 Engine 11 | 1 . . . 3 6 1 Core 10 | . . . 2 . 3 5 Reactor . | . . . . . . . Propulsion 29 | 2 . 1 5 4 6 11 Treads 17 | . . . 3 4 6 4 Leg 1 | . . . . . . 1 Wheel 11 | 2 . 1 2 . . 6 Hover . | . . . . . . . Flight . | . . . . . . . Utility 53 | 1 3 4 6 8 11 20 Device 27 | . . 1 4 3 9 10 Storage 12 | 1 3 2 1 1 2 2 Processor 4 | . . 1 1 1 . 1 Hackware 1 | . . . . . . 1 Protection 9 | . . . . 3 . 6 Artifact . | . . . . . . . Weapon 60 | 2 . 2 9 17 12 18 Energy Gun 14 | 2 . 2 4 1 3 2 Energy Cannon 37 | . . . 3 14 7 13 Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 5 | . . . 1 1 . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . 1 1 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 75 | . . 3 5 11 17 39 Power 9 | . . . 1 1 3 4 Propulsion 22 | . . 1 1 4 5 11 Utility 21 | . . . 1 2 5 13 Weapon 23 | . . 2 2 4 4 11 Highest Loss Streak 12 | . . 2 3 4 8 12 Average Slot Usage (%) 96 | . 92 91 99 98 98 94 Engine 6 | . 14 11 2 3 9 4 Core 4 | . . . 6 3 3 5 Treads 14 | . . . 13 22 19 10 Wheel 4 | . 28 21 13 . . 3 Device 14 | . . 7 7 15 18 15 Storage 27 | . 20 29 28 30 26 27 Processor 4 | . . . 9 1 6 3 Hackware 1 | . . . . . . 4 Protection 1 | . . . . 3 . 3 Energy Gun 3 | . 28 21 5 . . . Energy Cannon 10 | . . . 11 13 11 9 Naked Turns 10 | . . . . . . 10 Heaviest Build 229 | 13 73 107 147 158 198 229 Greatest Support 93 | 26 26 32 60 62 62 93 Greatest Overweight (x) 47 | 1 2 4 4 3 4 47 Average Overweight (x) 2 | . . 3 2 2 2 3 Largest Inventory Capacity 44 | 6 20 28 36 36 44 44 Average Capacity 35 | 5 13 24 29 36 36 42 Most Carried 44 | 6 19 28 34 36 42 44 Average Carried 33 | 4 10 24 28 34 34 40 Final Capacity 44 | 6 20 28 36 36 44 4 Final Carried 42 | 6 19 28 34 36 42 4 Class Distribution -------------------- 96% | Hauler-Mutant 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2064 | 253 . 282 134 431 359 605 Remotely . | . . . . . . . Salvage Created 6991 | 81 23 305 694 1092 2006 2790 Parts 320 | 4 3 13 47 51 66 136 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 7 | . . 1 . . 3 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 105 | . . 7 18 19 21 40 Guns 12 | . . 6 4 1 1 . Cannons 67 | . . . 10 12 17 28 AOE 17 | . . 1 4 3 . 9 Classes Destroyed 14 | 2 1 2 3 5 . 1 Worker 8 | . . . . 3 2 3 Builder 12 | . . . 1 2 1 8 Tunneler 3 | 1 . . . . 1 1 Hauler 1 | . . . . 1 . . Recycler 11 | 1 . . . 1 5 4 Watcher 8 | . 1 . 1 . 3 3 Swarmer 16 | . . . 7 4 . 5 Saboteur 1 | . . . . . . 1 Grunt 45 | . . 6 5 9 11 14 Brawler 4 | . . . 1 1 . 2 Duelist 3 | . . . . 1 . 2 Sentry 16 | . . 1 5 1 4 5 Hunter 9 | . . . . 1 2 6 Programmer 11 | . . . . 2 4 5 Best Kill Streak 9 | 2 1 4 4 6 9 7 Combat Bots Only 6 | . . 4 4 4 6 5 Max Kills in Single Turn 5 | 1 1 1 3 5 2 4 Gunslinging . | . . . . . . . Exploded 3 | . . 1 3 2 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 13024 | . . 287 663 2071 3060 6943 Core 1688 | . . 12 67 166 436 1007 Absorbed by Shields 65 | . . . . . 10 55 Core Remaining (%) 84 | 100 100 97 87 76 48 . Volleys Fired 409 | 6 1 26 47 57 87 185 Largest 2 | 2 2 2 2 2 2 2 Hottest 188 | 100 100 100 130 138 180 188 Shots Fired 694 | 12 2 39 81 98 150 312 Gun 127 | 12 2 39 35 6 14 19 Cannon 554 | . . . 43 90 136 285 Launcher 13 | . . . 3 2 . 8 Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 554 | 12 2 16 61 61 117 285 Explosive 13 | . . . 3 2 . 8 Electromagnetic 127 | . . 23 17 35 33 19 Robot Hit Streak 24 | 5 1 6 11 13 24 16 Robot Miss Streak 6 | 2 1 3 6 2 3 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 497 | 9 1 27 62 76 111 211 Core Hits 240 | 3 1 12 34 35 52 103 Critical Hits 8 | . . . 1 1 2 4 Critical Kills 5 | . . . 1 1 1 2 Critical Parts Destroyed 3 | . . . . . 1 2 Melee Attacks 5 | . . . 3 1 1 . Impact . | . . . . . . . Slashing 5 | . . . 3 1 1 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 19050 | 113 13 368 1641 3136 4287 9492 Guns 1654 | 113 13 346 477 140 295 270 Cannons 12863 | . . . 849 2105 3391 6518 Explosions 4453 | . . 22 301 880 548 2702 Melee . | . . . . . . . Ramming 80 | . . . 14 11 53 2 Kinetic . | . . . . . . . Thermal 14000 | 113 13 142 1105 1913 3069 7645 Explosive 2642 | . . . 301 385 368 1588 Electromagnetic 2328 | . . 226 221 827 797 257 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 23 | . . . . 3 12 23 Average Corruption 7 | . . . . 2 9 8 Corruption Purged . | . . . . . . . Effects 146 | . . . . 9 53 84 Message Errors 23 | . . . . 1 14 8 Matter Fused 16 | . . . . 3 6 7 Heat Flow Errors 15 | . . . . 2 4 9 Energy Discharges 8 | . . . . . 5 3 Parts Rejected 3 | . . . . . 1 2 Data Loss (minor) 14 | . . . . . 7 7 Data Loss (major) 3 | . . . . . 2 1 Misfires 7 | . . . . . 3 4 Misdirections 10 | . . . . . 3 7 Targeting Errors 32 | . . . . . 4 28 Weapon Failures 15 | . . . . 3 4 8 Overload Shots . | . . . . . . . Overflow Damage 956 | . . . 40 150 178 588 Projectiles 410 | . . . 27 81 53 249 Explosions 546 | . . . 13 69 125 339 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 410 | . . . 7 129 36 238 Shots 11 | . . . . 4 1 6 Rammed 7 | . . . 1 2 3 1 Targets Rammed 7 | . . . 1 2 3 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 616 | 137 39 114 180 199 616 452 Average Temperature 103 | 69 24 50 49 93 153 112 Received Heat Transfer 2640 | . . 147 243 567 693 990 Effects 13 | . . . . . 2 11 Shutdowns 3 | . . . . . . 3 Energy Bleed 3 | . . . . . . 3 Interference 2 | . . . . . 2 . Short Circuit 1 | . . . . . . 1 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted 5 | . . . . 3 2 . Combat Hostiles 5 | . . . . 3 2 . Parts Fried 15 | . . . 2 9 4 . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . . 1 2 Combat Hostiles 3 | . . . . . 1 2 Parts Melted 26 | . . . . 4 10 12 Heat Transferred 17291 | 333 37 383 1702 2337 3987 8512 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 1 . 2 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 1075 | 10 35 179 318 330 326 1075 Average Influence 203 | 2 12 98 167 149 204 301 Maximum Alert Level 3 | . . . 1 1 1 3 Low Security (%) 58 | 100 100 100 67 67 45 47 Level 1 34 | . . . 32 32 54 31 Level 2 2 | . . . . . . 7 Level 3 4 | . . . . . . 14 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 27 | . . 2 . 4 7 14 Investigation 2 | . . . . . . 2 Extermination 10 | . . . . 2 4 4 Reinforcement 11 | . . 2 . 2 2 5 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . 1 2 Intercept . | . . . . . . . Construction Impeded 4 | . . . . 1 . 3 Haulers Reinforced 2 | . . . . 1 . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . 1 2 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 172 | . 3 11 26 25 29 78 Peak Tracking Total 10 | . 2 3 5 4 5 10 Tactical Retreats 18 | . . . . 2 2 14 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . . . . . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . 1 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 21 | . . . . 8 6 7 Max in Single Turn 4 | . . . . 4 3 4 Garrison Access 3 | . . . . . . 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 29 | . 6 2 5 3 8 5 Terminals 22 | . 6 1 5 2 6 2 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 3 | . . . . 1 1 1 Garrison Access 2 | . . . . . . 2 Total Hacks 71 | . 11 5 17 6 15 17 Successful 24 | . 4 2 7 3 4 4 Failed 47 | . 7 3 10 3 11 13 Catastrophic 9 | . 2 . 1 1 2 3 Database Lockouts . | . . . . . . . Manual 17 | . 3 . 3 2 1 8 Terminals 55 | . 11 4 17 4 12 7 Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 5 | . . . . 2 1 2 Garrison Access 8 | . . . . . . 8 Terminal Hacks 20 | . 4 1 7 2 4 2 Part Schematic 1 | . 1 . . . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 5 | . . . 3 . 1 1 Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . Unreport Threat 2 | . . . 1 . . 1 Locate Traps 4 | . 1 . . 1 2 . Reprogram Traps 1 | . 1 . . . . . Zone Layout 4 | . 1 1 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer 1 | . . . . 1 . . Insert Component 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . . . . 2 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Jam 2 | . . . . . . 2 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 28 | . 6 2 4 3 8 5 Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 6446 | 109 237 345 832 1090 1883 1950 Spaces Moved 2668 | 78 215 203 401 393 750 628 Core 24 | 3 . . . . . 21 Treads 1747 | . . . 180 393 750 424 Legs . | . . . . . . . Wheels 897 | 75 215 203 221 . . 183 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 110 106 198 195 50 Average Speed 173 | 89 98 121 146 200 198 196 Slowest Speed 2400 | 100 110 130 200 220 245 2400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 3 | . . . . . 1 2 Exploration Rate (%) 23 | 4 34 21 49 12 21 23 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 12 | . . . 3 1 2 6 Terrain Destroyed 291 | . . 6 21 77 35 152 Melee 5 | . . . 3 1 1 . Projectile 99 | . . . 10 1 24 64 AOE 187 | . . 6 8 75 10 88 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3784 | 102 239 265 563 585 1003 1027 Wait 240 | 5 . 1 46 68 39 81 Move 2662 | 77 214 202 400 392 749 628 Hop . | . . . . . . . Pick Up 187 | 8 16 21 27 23 51 41 Fast Attach 24 | 4 2 1 2 1 6 8 Attach 81 | 2 . 4 7 13 19 36 Detach 2 | . . . . . . 2 Swap 58 | . 1 2 13 18 13 11 Drop 88 | . 5 8 17 10 34 14 Fire 409 | 6 1 26 47 57 87 185 Melee 5 | . . . 3 1 1 . Ram 2 | . . . 1 . . 1 Kick . | . . . . . . . Crush 5 | . . . . 2 3 . Escape Stasis 1 | . . . . . 1 . Rewire 20 | . . . . . . 20 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 110 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 3) 232 | -10/Materials | Discovered new exit (range 16) 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Utility x2 528 | -9/Materials | Build established: Hauler-Mutant 667 | -9/Materials | Discovered new exit (range 7) 691 | -9/Materials | Identified exit to Materials 692 | -9/Materials | Entered another Materials area 692 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 824 | -8/Materials | Lost 3 parts (1n1u1w) 1512 | -8/Materials | Discovered new exit (range 7) 1522 | -8/Materials | Identified exit to Factory 1524 | -8/Materials | Entered Factory 1524 | -7/Factory | Evolved 2 slots: Utility x2 2480 | -7/Factory | Lost 4 parts (1p2n1w) 2554 | -7/Factory | Discovered new exit (range 15) 2613 | -7/Factory | Identified exit to Factory 2614 | -7/Factory | Entered another Factory area 2614 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3166 | -6/Factory | Garrison activated, responded to threat 3238 | -6/Factory | Crushed by falling debris 3269 | -6/Factory | Lost 8 parts (2p3n1u2w) 3439 | -6/Factory | Lost 4 parts (1n1u2w) 3562 | -6/Factory | Identified exit to Lower Caves 3942 | -6/Factory | System corruption reached 10% 4334 | -6/Factory | Discovered new exit (range 2) 4352 | -6/Factory | Core integrity fell below 50% 4353 | -6/Factory | Identified exit to Factory 4497 | -6/Factory | Entered another Factory area 4497 | -5/Factory | Evolved 2 slots: Utility x2 5080 | -5/Factory | Discovered new exit (range 15) 5111 | -5/Factory | Identified exit to Upper Caves 5728 | -5/Factory | Lost 3 parts (1n1u1w) 5790 | -5/Factory | Lost 4 parts (1p2u1w) 5969 | -5/Factory | Lost 3 parts (1p1n1w) 6056 | -5/Factory | Crushed by falling debris 6056 | -5/Factory | System corruption reached 10% 6074 | -5/Factory | Crushed by falling debris 6105 | -5/Factory | Lost 12 parts (2p2n5u3w) 6112 | -5/Factory | Core integrity fell below 50% 6179 | -5/Factory | Lost 5 parts (1n2u2w) 6434 | -5/Factory | Core integrity fell below 20% 6437 | -5/Factory | Released all parts (12) 6447 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06435_ G-50 Soldier unfolds itself. 06435_ Lyr. Medium Armor Plating destroyed. 06435_ K-01 Serf collects debris. 06436_ H-66 Slayer heat damages Phase Shifter. 06437_ Penetrated by Slug. 06437_ Slug penetrates Wall. 06437_ Released Lyr. Medium Armor Plating. 06437_ Released Adv. Heat Sink. 06437_ Released Mic. Fission Core. 06437_ Released Hcp. Storage Unit. 06437_ Released Adv. Heat Sink. 06437_ Released Hcp. Storage Unit. 06437_ Released Mic. Fission Core. 06437_ Released Adv. Plasma Cannon. 06437_ Released Wheel. 06437_ Released Hcp. Storage Unit. 06437_ Released Com. Wheel. 06438_ Extracted 1 energy. 06439_ K-01 Serf collects debris. 06442_ TOCMQBM#/1RK>6#V:2MYW:7P5YU|JW> Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | # ???????????????????????????????????????????? | | # ###+####?????????????##????????????????????? | | # #????######### ####?????????????????? | | # ###### * Y #?????????????????? | | # + !#?????????????????? | | # =!!*! ###### """" #?????????????????? | | # !*![[! ###??# """" !! #?????????????????? | | # [[!!!!=""#### """" ! #?????????????????? | | # ]!**!!*[= # """" #?????????????????? | | " !*!!!!! # #?????????????????? | | / !=!=*[ # """" #?????????????????? | | # !!]* #"" """" #?????????????????? | | # #"T A """" #?????????????????? | | # #"" @"""" #?????????????????? | | # # p #?????????????????? | | # " ""#######p#######?????????????????? | | # ???????????????????????? | | # ??????????????????????? | | # ??????????????????????? | | # " ?????????????????????? | | # "%" ????????????????????? | | # #################+#####????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | + #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 50 Energy Generation 31 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 30 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 49 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalHellfireEngine Manual? 0 Play Time 01:34:07 Cumulative 122.3 hours Start 2020.08.23 @ 00:59:04 End 2020.08.23 @ 02:51:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 50 Gallery% 64 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab6daa4e-766f-484e-b802-8d58bb50354b