Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 19:55:32

Player: Spoodle

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (143)     715
Value Destroyed (5689)     5689
Prototype IDs (49)         980
Alien Tech Used (2)        400
Bonus (702)                702
              TOTAL SCORE: 14786

 Bonus
-------
High Alert Combat Kills    36
Follower Combat Kills      145
Aligned with FarCom        300
Met Zhirov                 300
Friendly Fire              -79

 Cogmind 
---------
Core Integrity             0/1300
Matter                     37/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (13) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced ECM Suite
  Advanced Reaction Control System
  Improved Focal Shield
  Advanced Recalibrator
           Latent Energy Streamer

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Light Antimatter Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
                0b10 Decoder Chip [Generic]
       Advanced Salvage Targeting Computer
       Improved Targeting Computer
                Core Analyzer
       Improved Weapon Cycler
       Advanced Force Field
                Hacking Suite
       Advanced Hacking Suite
       Improved System Shield
>               --- WEAPON -----------
                Gauss Cannon
                Linear Accelerator
>               --- INVENTORY --------
                Biometal Leg
        Compact Battery
                Matter Compressor
                Structural Scanner
       Improved Transmission Jammer
       Advanced ECM Suite
       Advanced Reaction Control System
       Improved Focal Shield
       Advanced Thermal Shield
                EM Disruption Field
       Advanced Recalibrator
                Latent Energy Streamer
  Hypervelocity Mass Driver
      Precision Rocket Launcher
[Rating: 124]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Light Ion Engine
  Power Core               Hybrid Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
Utility                    Improved Targeting Computer
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved System Shield
  Protection               Reactive Plating
Weapon                     Gauss Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Precision Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res 
Slots Evolved              14   | .   .   .   .   .   4   2   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   3   .   2   2   2   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             272  | 8   4   3   1   5   56  7   27  42  45  8   6   13  24  23  
  Power                    23   | 1   .   .   .   1   7   .   3   1   4   .   .   3   3   .   
    Engine                 9    | 1   .   .   .   1   6   .   1   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   1   .   1   .   3   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   1   1   1   .   .   3   3   .   
  Propulsion               37   | 2   2   1   .   .   6   3   2   3   9   .   1   2   4   2   
    Treads                 6    | .   2   .   .   .   2   .   .   .   1   .   .   .   1   .   
    Leg                    29   | 2   .   .   .   .   3   3   2   3   8   .   1   2   3   2   
    Wheel                  2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  116  | 3   2   2   .   .   14  2   13  20  18  5   3   5   13  16  
    Device                 79   | 2   1   1   .   .   9   1   10  15  13  4   1   1   11  10  
    Storage                4    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Processor              11   | .   .   1   .   .   2   1   1   1   2   .   1   .   .   2   
    Hackware               7    | .   .   .   .   .   .   .   .   3   1   .   .   1   .   2   
    Protection             15   | .   .   .   .   .   3   .   2   1   2   1   1   3   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   96   | 2   .   .   1   4   29  2   9   18  14  3   2   3   4   5   
    Energy Gun             2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          9    | .   .   .   .   1   4   .   1   .   .   .   .   .   .   3   
    Ballistic Gun          49   | 1   .   .   1   3   16  1   4   9   9   2   1   1   1   .   
    Ballistic Cannon       24   | .   .   .   .   .   4   1   4   6   3   1   .   2   2   1   
    Launcher               8    | .   .   .   .   .   .   .   .   3   2   .   1   .   1   1   
    Special Weapon         4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   1   .   .   2   .   1   1   1   .   .   6   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
Parts Lost                 37   | .   .   .   .   .   1   .   .   2   6   1   .   .   11  16  
  Power                    7    | .   .   .   .   .   .   .   .   1   1   .   .   .   3   2   
  Propulsion               9    | .   .   .   .   .   .   .   .   .   2   .   .   .   3   4   
  Utility                  13   | .   .   .   .   .   1   .   .   1   3   .   .   .   3   5   
  Weapon                   8    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   5   
  Highest Loss Streak      11   | .   .   .   .   .   1   .   .   1   2   1   .   .   8   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 100 100 98  100 99  99  99  99  100 90  94  80  
  Engine                   5    | .   14  14  14  14  15  7   5   3   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   1   7   6   5   4   5   5   3   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   1   4   5   5   6   7   4   
  Treads                   2    | .   15  14  14  14  7   .   .   .   .   .   .   .   1   .   
  Leg                      17   | .   12  .   .   .   1   30  26  23  20  21  21  21  17  15  
  Wheel                    2    | .   .   13  14  14  8   .   .   .   .   .   .   .   .   .   
  Device                   12   | .   13  11  .   .   9   6   16  11  19  14  10  5   9   10  
  Storage                  6    | .   14  14  14  14  9   7   6   5   5   5   5   5   5   5   
  Processor                18   | .   .   2   14  14  18  23  21  17  19  21  21  24  21  23  
  Hackware                 7    | .   .   .   .   .   .   .   .   11  10  15  15  16  18  11  
  Protection               2    | .   .   .   .   .   7   .   .   4   1   .   3   4   2   .   
  Energy Gun               1    | .   14  14  6   .   1   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   14  14  21  25  11  15  7   5   8   9   9   1   2   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   5   4   1   .   .   .   5   6   
Naked Turns                58   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  
Heaviest Build             86   | 13  28  28  27  37  57  50  66  72  86  71  79  80  80  80  
  Greatest Support         110  | 20  40  40  16  16  25  52  64  69  75  74  74  100 100 110 
  Greatest Overweight (x)  3    | .   .   1   1   2   3   .   1   1   1   .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 7   15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          14   | 4   10  14  14  15  14  14  14  14  14  14  14  14  13  10  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 7   15  15  15  15  15  15  15  15  15  15  15  15  13  5   

 Class Distribution 
--------------------
 39% | Hacker-Mutant
 23% | Mutant
 19% | Hacker-Skirmisher
 10% | Scavenger-Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory
    Hacker-Skirmisher | -5/Factory
    Hacker-Skirmisher | -4/Factory
        Hacker-Mutant | -4/Upper Caves
        Hacker-Mutant | -4/Upper Caves
        Hacker-Mutant | -4/Zhirov
        Hacker-Mutant | -3/Proximity Caves
        Hacker-Mutant | -3/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Matter Collected           7137 | 300  95   70   21   50   803  205  699  1438 1297 752  92   229  961  125  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5550 | 71   210  129  .    102  977  113  523  1012 1357 91   118  .    661  186  
  Parts                    282  | 4    20   16   .    5    52   9    11   55   68   5    8    .    20   9    
Haulers Intercepted        4    | .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    .    .    .    2    1    3    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    .    .    .    .    .    8    7    .    15   .    
  Prevented                5    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res 
Combat Hostiles Destroyed  110  | .   4   10  .   2   14  2   6   24  20  1   5   .   17  5   
  Guns                     53   | .   4   10  .   .   8   1   2   13  10  1   1   .   3   .   
  Cannons                  24   | .   .   .   .   .   2   1   1   5   3   .   .   .   8   4   
  AOE                      30   | .   .   .   .   2   4   .   .   6   7   .   4   .   6   1   
Classes Destroyed          16   | 2   5   1   .   1   4   1   1   .   .   1   .   .   .   .   
  Worker                   4    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Builder                  7    | .   2   .   .   .   .   .   .   3   1   .   .   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   
  Recycler                 8    | 1   .   .   .   .   2   .   1   1   3   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   .   .   .   1   .   .   4   1   .   .   .   .   .   
  Swarmer                  39   | .   3   9   .   .   3   .   .   9   8   .   4   .   3   .   
  Grunt                    31   | .   1   .   .   1   3   .   4   5   2   .   .   .   12  3   
  Brawler                  2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Sentry                   11   | .   .   .   .   .   5   1   1   2   2   .   .   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   2   .   .   1   1   .   1   .   .   .   
  Programmer               17   | .   .   .   .   .   .   1   1   6   7   .   .   .   .   2   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           6    | 1   4   3   .   2   4   1   4   5   5   1   4   .   5   6   
  Combat Bots Only         5    | .   3   3   .   2   4   1   4   5   5   1   4   .   5   4   
Max Kills in Single Turn   5    | 1   2   2   .   2   4   1   2   3   5   1   3   .   2   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   2   4   .   .   3   5   .   3   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Hostile Shots Fired        861   | .    9    44   .    2    60   8    27   134  149  54   8    .    143  223  
  Missed                   296   | .    3    14   .    .    17   4    17   46   59   28   2    .    21   85   
Damage Taken               8114  | .    58   249  .    23   650  34   89   838  1016 218  62   .    2132 2745 
  Core                     2085  | .    9    68   .    11   82   .    4    37   69   51   .    .    433  1321 
  Absorbed by Shields      2046  | .    .    .    .    .    80   .    36   809  606  226  66   .    141  82   
  Ignored by Resistances   934   | .    .    .    .    .    17   .    4    128  158  .    .    .    374  253  
Core Remaining (%)         84    | 100  .    .    .    64   85   100  99   96   .    .    .    .    46   .    
Volleys Fired              429   | 9    16   17   .    1    62   8    27   112  73   12   7    .    45   40   
  Largest                  2     | 2    2    2    .    1    2    2    2    2    2    2    2    .    2    2    
  Hottest                  114   | 70   70   70   .    60   100  73   96   96   114  66   66   .    114  114  
Shots Fired                753   | 18   31   34   .    1    110  16   48   199  138  24   12   .    70   52   
  Gun                      477   | 18   31   34   .    .    75   15   33   114  101  23   10   .    23   .    
  Cannon                   256   | .    .    .    .    1    31   1    15   81   35   1    .    .    42   49   
  Launcher                 16    | .    .    .    .    .    .    .    .    4    2    .    2    .    5    3    
  Special                  4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Kinetic                  657   | 9    16   17   .    .    77   16   46   195  136  24   10   .    65   46   
  Thermal                  73    | 9    15   17   .    .    32   .    .    .    .    .    .    .    .    .    
  Explosive                16    | .    .    .    .    .    .    .    .    4    2    .    2    .    5    3    
  Electromagnetic          7     | .    .    .    .    1    1    .    2    .    .    .    .    .    .    3    
  Robot Hit Streak         28    | 6    6    5    .    .    10   9    8    28   13   8    5    .    11   11   
  Robot Miss Streak        4     | 2    2    2    .    .    2    1    3    4    3    1    3    .    2    3    
  Penetration Max          1     | .    .    .    .    .    1    .    1    1    1    .    .    .    1    1    
  Secondary Targets        7     | .    .    3    .    .    2    .    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           493   | 13   18   21   .    .    71   13   29   140  90   16   7    .    45   30   
  Core Hits                266   | 3    11   10   .    2    34   5    13   63   52   6    7    .    39   21   
  Critical Kills           10    | .    .    .    .    .    .    .    .    .    5    1    1    .    .    3    
  Critical Parts Destroyed 17    | .    .    .    .    .    .    .    .    2    7    1    1    .    1    5    
  Critical Strikes         37    | .    .    .    .    .    1    .    1    6    13   2    2    .    3    9    
    Burn                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                27    | .    .    .    .    .    .    .    .    2    12   2    2    .    1    8    
    Blast                  9     | .    .    .    .    .    .    .    1    4    1    .    .    .    2    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16040 | 160  245  276  .    217  1500 196  1087 4652 2948 237  567  .    2551 1404 
  Guns                     6986  | 160  245  276  .    .    872  148  448  2272 1828 237  142  .    358  .    
  Cannons                  4477  | .    .    .    .    .    284  38   186  1590 526  .    .    .    1055 798  
  Explosions               4522  | .    .    .    .    217  334  .    453  764  594  .    425  .    1138 597  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  55    | .    .    .    .    .    10   10   .    26   .    .    .    .    .    9    
  Kinetic                  10756 | 96   157  147  .    .    783  186  626  3862 2354 237  142  .    1413 753  
  Thermal                  654   | 64   88   129  .    .    373  .    .    .    .    .    .    .    .    .    
  Explosive                3518  | .    .    .    .    .    .    .    .    764  594  .    425  .    1138 597  
  Electromagnetic          1057  | .    .    .    .    217  334  .    461  .    .    .    .    .    .    45   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    3    4    2    8    4    5    5    5    5    15   16   
  Average Corruption       4     | .    .    .    .    3    4    2    6    1    4    5    5    5    9    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  212   | .    .    .    .    2    38   13   3    24   9    41   12   11   38   21   
    Message Errors         48    | .    .    .    .    .    9    3    .    8    1    8    2    6    5    6    
    Matter Fused           53    | .    .    .    .    2    9    3    .    8    3    8    4    2    8    6    
    Heat Flow Errors       26    | .    .    .    .    .    5    3    .    .    1    7    .    .    7    3    
    Energy Discharges      31    | .    .    .    .    .    7    .    1    5    1    6    1    2    5    3    
    Parts Rejected         6     | .    .    .    .    .    .    1    .    1    1    1    .    .    2    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    
    Data Loss (minor)      16    | .    .    .    .    .    4    .    .    1    .    3    2    1    4    1    
    Data Loss (major)      9     | .    .    .    .    .    .    1    1    .    .    2    3    .    2    .    
    Misfires               9     | .    .    .    .    .    1    1    1    .    .    3    .    .    2    1    
    Alerts                 4     | .    .    .    .    .    1    .    .    1    1    .    .    .    1    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        6     | .    .    .    .    .    2    1    .    .    1    1    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            71    | .    .    .    .    .    .    .    7    63   1    .    .    .    .    .    
  Projectiles              63    | .    .    .    .    .    .    .    7    55   1    .    .    .    .    .    
  Explosions               8     | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 38    | .    .    .    .    .    .    .    1    9    7    .    .    .    12   9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  35    | .    .    .    .    .    .    .    1    8    6    .    .    .    12   8    
  Secondary                3     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    
Self-Inflicted Damage      199   | .    .    .    .    .    86   .    .    66   .    .    .    .    .    47   
  Shots                    5     | .    .    .    .    .    1    .    .    2    .    .    .    .    .    2    
  Rammed                   6     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    3    
Targets Rammed             12    | .    .    .    .    .    4    1    .    4    .    .    .    .    .    3    
  Kicked                   6     | .    .    .    .    .    1    1    .    4    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        361   | 36   45   36   .    20   361  265  57   144  321  243  10   .    352  350  
  Average Temperature      75    | 14   16   16   .    15   107  75   18   29   69   85   10   .    108  84   
  Received Heat Transfer   1221  | .    24   .    .    12   140  .    36   62   57   57   .    .    580  253  
  Effects                  11    | .    .    .    .    .    2    .    .    .    4    1    .    .    3    1    
    Shutdowns              3     | .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    1    1    .    .    1    1    
    Interference           3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    4    .    2    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
  Heat Transferred         1591  | 185  259  370  .    .    777  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Latent Energy Used         792   | .    .    .    .    200  200  .    392  .    .    .    .    .    .    .    
  LE Corruption            12    | .    .    .    .    3    3    .    6    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res 
Peak Influence             410  | 10  199 180 .   125 270 133 159 378 410 .   .   .   .   210 
  Initial                  184  | .   6   10  .   .   48  84  .   32  184 .   .   .   .   114 
  Average                  115  | 3   65  79  .   59  88  50  23  176 216 .   .   .   .   86  
Maximum Alert Level        2    | .   .   .   .   .   1   .   .   1   2   .   .   .   .   1   
  Low Security (%)         79   | 100 100 100 .   100 91  100 100 53  53  .   .   .   .   97  
  Level 1                  19   | .   .   .   .   .   8   .   .   46  44  .   .   .   .   2   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   .   .   .   .   1   4   7   4   .   .   .   .   2   
  Investigation            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            10   | .   .   .   .   .   .   1   2   3   3   .   .   .   .   1   
  Reinforcement            6    | .   1   .   .   .   .   .   1   2   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res 
Distress Signals           9    | .   2   .   .   .   3   .   1   1   .   .   .   .   .   2   
Communications Jammed      84   | .   .   .   .   .   .   .   .   .   72  .   .   .   .   12  
  Distress Signals         83   | .   .   .   .   .   .   .   .   .   71  .   .   .   .   12  
Times Spotted              189  | .   12  10  .   2   23  3   8   38  31  10  9   .   23  20  
  Peak Tracking Total      10   | .   5   3   .   2   4   1   4   5   5   5   4   .   5   10  
  Tactical Retreats        10   | .   2   .   .   .   .   .   .   .   .   4   .   .   2   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res 
Traps Triggered            6    | .   .   .   .   .   .   1   1   .   4   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res 
Machines Disabled          16   | .   .   .   .   5   2   .   3   2   2   1   .   .   .   1   
  Max in Single Turn       5    | .   .   .   .   5   1   .   2   1   1   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res 
Machines Accessed          43   | .   3   .   2   .   9   5   2   5   9   1   .   5   .   2   
  Terminals                29   | .   3   .   .   .   8   5   2   5   5   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Total Hacks                106  | .   7   .   2   .   25  6   4   10  27  1   .   18  .   6   
  Successful               59   | .   3   .   2   .   13  2   2   3   13  1   .   18  .   2   
  Failed                   47   | .   4   .   .   .   12  4   2   7   14  .   .   .   .   4   
    Catastrophic           7    | .   1   .   .   .   .   1   .   2   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   3   .   1   .   8   .   1   3   2   .   .   .   .   1   
  Terminals                70   | .   7   .   .   .   22  6   4   10  17  .   .   .   .   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   3   .   .   .   4   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
Terminal Hacks             50   | .   3   .   2   .   10  2   2   3   7   1   .   18  .   2   
  Record                   11   | .   .   .   1   .   .   .   .   .   3   .   .   6   .   1   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Analysis           8    | .   .   .   .   .   3   .   .   1   .   .   .   4   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   1   .   .   .   1   .   .   4   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              8    | .   .   .   .   .   2   .   1   1   3   .   .   .   .   1   
  Locate Traps             6    | .   2   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   2   .   .   .   4   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   2   .   .   .   7   5   2   4   7   .   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   1   .   .   .   2   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res 
Total Allies               4    | .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   1   .   .   .   .   3   3   .   .   .   
  Highest-Rated Group      138  | .   .   .   .   .   10  .   .   .   .   138 138 .   .   .   
  Highest-Rated Ally       46   | .   .   .   .   .   10  .   .   .   .   46  46  .   .   .   
Total Orders               8    | .   .   .   .   .   1   .   3   .   .   .   4   .   .   .   
  STAY                     3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   .   .   .   .   .   .   .   27  .   .   .   
  Total Damage             882  | .   .   .   .   .   .   .   .   .   .   .   882 .   .   .   
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res 
Robot Analysis Total       8    | .   .   .   .   .   3   .   .   1   .   .   .   4   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   .   .   .   2   3   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Decoded 0b10 Intel         15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
  Traps                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Items                    13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Turns Passed               14382 | 118  547  479  275  262  1943 897  1261 2289 1787 1631 736  365  1133 659  
Spaces Moved               9035  | 62   318  347  237  212  1080 694  717  1114 962  1265 476  268  817  466  
  Core                     113   | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    108  
  Treads                   170   | .    150  5    .    .    .    .    .    .    15   .    .    .    .    .    
  Legs                     6965  | 57   168  .    .    .    84   694  717  1114 947  1265 476  268  817  358  
  Wheels                   1787  | .    .    342  237  212  996  .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  115  115  115  115  122  122  120  120  120  120  120  120  50   
  Average Speed            129   | 114  138  115  115  116  139  122  138  139  141  120  145  122  120  102  
  Slowest Speed            260   | 120  160  160  115  130  260  122  192  192  193  120  190  190  120  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       46    | 6    53   76   60   33   55   23   21   24   23   87   75   63   84   11   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     6     | .    .    .    1    1    .    .    .    .    .    .    1    3    .    .    
  Known Exits Taken        5     | .    .    .    .    .    1    1    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    1    1    1    1    .    .    .    .    
Scrap Searched             12    | .    .    1    .    2    .    .    .    .    .    4    3    .    2    .    
Spaces Dug                 24    | .    .    .    .    .    7    .    3    6    2    .    .    .    5    1    
Terrain Destroyed          311   | .    .    .    .    .    33   .    16   57   54   1    33   .    77   40   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               73    | .    .    .    .    .    7    .    7    17   12   1    3    .    21   5    
  AOE                      238   | .    .    .    .    .    26   .    9    40   42   .    30   .    56   35   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Total                      10921 | 87   394  390  239  223  1380 730  936  1640 1234 1354 512  307  903  592  
  Wait                     962   | 2    40   21   .    5    134  6    147  352  130  52   13   1    11   48   
  Move                     9021  | 61   317  346  236  211  1079 693  716  1113 961  1264 475  267  816  466  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  102   | 7    11   1    1    .    15   8    8    7    13   4    5    8    6    8    
  Fast Attach              81    | 7    1    1    .    1    16   2    5    7    18   2    1    10   8    2    
  Attach                   44    | .    .    .    .    .    5    2    2    3    8    1    .    4    7    12   
  Detach                   3     | .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Swap                     149   | 1    3    2    1    4    35   3    20   32   19   5    5    1    9    9    
  Drop                     108   | .    5    2    1    1    29   7    11   10   11   4    6    16   1    4    
  Fire                     429   | 9    16   17   .    1    62   8    27   112  73   12   7    .    45   40   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     6     | .    .    .    .    .    1    1    .    4    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   10    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 15)
   119 | -11/Scrapyard      | Entered Materials
   225 | -10/Materials      | Discovered new exit (range 16)
   306 | -10/Materials      | Build established: Mutant
   310 | -10/Materials      | Discovered new exit (range 6)
   666 | -10/Materials      | Entered Mines
   846 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   849 | -10/Mines          | Found Prototype Device
   849 | -10/Mines          | Identified Exp. Sensor Array
   894 | -10/Mines          | Learned 2 Materials zone layouts
   912 | -10/Mines          | Assembled infested the area
   923 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1141 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1141 | -10/Mines          | Discovered new exit (range 5)
  1145 | -10/Mines          | Entered Exiles
  1172 | -10/Exiles         | Met 8R-AWN
  1194 | -10/Exiles         | Met EX-HEX
  1227 | -10/Exiles         | Met EX-BIN
  1240 | -10/Exiles         | Aligned with FarCom system
  1241 | -10/Exiles         | Given EX-Vault access code
  1269 | -10/Exiles         | Opened EX-Vault
  1279 | -10/Exiles         | Found Latent Energy Streamer
  1306 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1337 | -10/Exiles         | Met EX-DEC
  1344 | -10/Exiles         | Learned location of Zion (-7)
  1407 | -10/Exiles         | Discovered new exit (range 14)
  1420 | -10/Exiles         | Left Exiles lab with Latent Energy Streamer
  1420 | -10/Exiles         | Entered Mines
  1650 | -9/Mines           | Discovered new exit (range 12)
  1682 | -9/Mines           | Entered Materials
  1682 | -8/Materials       | Evolved 4 slots: Power x1, Utility x3
  2862 | -8/Materials       | Discovered new exit (range 13)
  3197 | -8/Materials       | Discovered new exit (range 15)
  3266 | -8/Materials       | Discovered new exit (range 5)
  3450 | -8/Materials       | Identified exit to Storage
  3566 | -8/Materials       | Identified exit to Factory
  3625 | -8/Materials       | Entered Factory
  3625 | -7/Factory         | Evolved 2 slots: Propulsion x2
  3647 | -7/Factory         | Build established: Scavenger-Mutant
  4226 | -7/Factory         | Identified exit to Factory
  4522 | -7/Factory         | Entered another Factory area
  4522 | -6/Factory         | Evolved 2 slots: Utility x2
  4817 | -6/Factory         | Garrison activated, responded to threat
  4844 | -6/Factory         | Build established: Scavenger-Skirmisher
  5551 | -6/Factory         | Identified exit to Lower Caves
  5659 | -6/Factory         | Discovered new exit (range 9)
  5783 | -6/Factory         | Entered another Factory area
  5783 | -5/Factory         | Evolved 2 slots: Utility x2
  5892 | -5/Factory         | Identified exit to Upper Caves
  5892 | -5/Factory         | Identified exit to Extension
  6474 | -5/Factory         | Garrison activated, responded to threat
  7004 | -5/Factory         | Build established: Hacker-Mutant
  7570 | -5/Factory         | Build established: Hacker-Skirmisher
  7997 | -5/Factory         | Discovered new exit (range 3)
  8070 | -5/Factory         | Build established: Hacker-Mutant
  8072 | -5/Factory         | Entered another Factory area
  8072 | -4/Factory         | Evolved 2 slots: Utility x2
  8370 | -4/Factory         | Build established: Hacker-Skirmisher
  9750 | -4/Factory         | Discovered new exit (range 10)
  9859 | -4/Factory         | Entered Upper Caves
  9988 | -4/Upper Caves     | Encountered a Warlord checkpoint
 10015 | -4/Upper Caves     | Build established: Hacker-Mutant
 10080 | -4/Upper Caves     | Learned 4 Research zone layouts
 10196 | -4/Upper Caves     | Learned Research garrison access intel
 10381 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11200 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 11469 | -4/Upper Caves     | Discovered new exit (range 13)
 11490 | -4/Upper Caves     | Entered another Upper Caves area
 11490 | -4/Upper Caves     | Accompanied by 3 allies
 11554 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11572 | -4/Upper Caves     | Learned Research emergency access door positions
 11674 | -4/Upper Caves     | Learned Research emergency access door positions
 11768 | -4/Upper Caves     | Spotted B-86 Titan
 12096 | -4/Upper Caves     | Discovered new exit (range 8)
 12114 | -4/Upper Caves     | Identified exit to Zhirov
 12141 | -4/Upper Caves     | Learned location of Quarantine (-2)
 12226 | -4/Upper Caves     | Entered Zhirov
 12226 | -4/Zhirov          | Discovered new exit (range 3)
 12228 | -4/Zhirov          | Identified exit to Proximity Caves
 12259 | -4/Zhirov          | Met Zhirov
 12282 | -4/Zhirov          | Learned location of Testing (-3)
 12282 | -4/Zhirov          | Learned location of Command (-1)
 12305 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12435 | -4/Zhirov          | Found Alien Artifact
 12448 | -4/Zhirov          | Identified Integrated Reactor
 12448 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 12459 | -4/Zhirov          | Found Alien Artifact
 12460 | -4/Zhirov          | Identified Transdimensional Reconstructor
 12460 | -4/Zhirov          | Warped through subspace
 12591 | -4/Zhirov          | Entered Proximity Caves
 13176 | -3/Proximity Caves | System corruption reached 10%
 13231 | -3/Proximity Caves | Lost 8 parts (2p2n2u2w)
 13680 | -3/Proximity Caves | Core integrity fell below 50%
 13713 | -3/Proximity Caves | Discovered new exit (range 6)
 13719 | -3/Proximity Caves | Identified exit to Research
 13724 | -3/Proximity Caves | Entered Research
 13724 | -3/Research        | Evolved 2 slots: Utility x2
 13727 | -3/Research        | Loaded intel: 3 garrison access locations
 13748 | -3/Research        | Found Prototype Device
 13748 | -3/Research        | Identified Exp. Thermal Shield
 14087 | -3/Research        | System corruption reached 10%
 14135 | -3/Research        | Lost 11 parts (2p2n4u3w)
 14325 | -3/Research        | Released all parts (13)
 14350 | -3/Research        | Core integrity fell below 50%
 14354 | -3/Research        | Lost 5 parts (2n1u2w)
 14380 | -3/Research        | Core integrity fell below 20%
 14383 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
14325_ Released Adv. Salvage Targeting Computer.
14325_ Released Adv. Hacking Suite.
14325_ Released Hacking Suite.
14326_ P-80 Master resets S-43 Plague, system corruption cleaned.
14327_ Slammed into S-43 Plague.
14329_ W-44 Eye sends out distress signal.
14332_ BFVBAR|QP>&SX:<XQ6H 
14337_ Slammed into K-01 Serf. <x2>
14348_ K-01 Serf sends out distress signal.
14353_ Acquired 2 matter. <x2>
14354_ Acquired 5 matter.
14355_ Acquired 2 matter.
14355_ S-43 Plague destroyed.
14367_ System corrupted: Energy discharge (-38).
14379_ Penetrated by Slug.
14379_ Slug penetrates Wall. <x3>
14381_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
14382_ Penetrated by Slug.
14382_ Slug penetrates Wall.
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
|    ???????????????????????????????????????         |
|    ???????????????????????????????????????         |
| ##????????????????????????????????????????         |
| ?????????????????????+????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ???????????????????????!??????????????????         |
| ??????????????????????????????????????????         |
| ?????????????????????????????Y????????????         |
| ?????^????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ???!??????????????????????????????????????         |
| ??????????????????????######+######???????         |
| ??????????????????????#           #???????         |
| ??????????????????????#           #???????         |
| ????????????????#  ???#    !!!    #???????         |
| ????????????????#  ???#    !!!    ????????         |
| ????????????????#     #    !!   ??????????         |
| ????????????????#     #       ????????????         |
| ###????????????]#     #     ??????????????         |
| ###?????????????#     ###@####????????????         |
|  ##?????????????#            #????????????         |
|  ##?????????????#            #????????????         |
|  ##?????????????#            #????????????         |
|  ##?????????????#            ##########???         |
|  # ?????????????#            #        #???         |
|  #   ???????????#            # !      #???         |
|  ##   #??########            #        #???         |
| %#  ######                   #   """  #???         |
|  #########                   +   """  #???         |
|  /                           #    R"  ##??         |
|  #########           p     gg#   """   #??         |
|  #   #####    h      p p     #     Y  ##??         |
| /# ###???####h######+#####g###        #???         |
| *###???????????????#         ###+######???         |
|  ##????????????????#         #?# #????????         |
|  ##????????????????#         ### #????????         |
|  ##??????????*?????#  """""  +   #????????         |
|  ##????????????????#  """""  #####????????         |
|   +????????????????#  """""  #????????????         |
|   ??????????+??????#         #????????????         |
|   ?????????????????#         #????????????         |
|   ?????????????????###########????????????         |
|   ????????????????????????????????????????         |
|   #???????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          47
Energy Capacity            1090
Matter Stores              300
Matter Capacity            550
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Armor Coverage             225
Resistance: KI             20
Resistance: TH             30
Resistance: EM             25
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         14
Target Analysis            6
Core Analysis              6
Recoil Reduction           6
Salvage Targeting          3
Offensive Hacking          38
Defensive Hacking          26

 Item Schematics 
-----------------
  Exp. Sensor Array | -8/Materials | Scanalyzed
           Arm. Leg | -4/Factory   | Scanalyzed
  Hyb. Fission Core | -4/Factory   | Scanalyzed
  Assault Drone Bay | -4/Zhirov    | Free
     Exp. Heat Sink | -4/Zhirov    | Free
 Exp. Optical Array | -4/Zhirov    | Free
   Imp. Arc Thrower | -4/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Tester

 Challenges 
------------
None

 Game 
------
Seed              IntegratedMultinovaTube
  Manual?         0
Play Time         03:56:01
  Cumulative      72.9 hours
  Start           2024.06.10 @ 22:42:06
  End             2024.06.11 @ 19:55:32
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          50
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48e1531b-e2b1-4621-b448-c0c4b2eb70c0