Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.16 @ 01:58:51 Player: Karrq Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (188) 940 Value Destroyed (6430) 6430 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11210 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced ECM Suite > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Particle Cannon Gauss Cannon Antimatter Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink Experimental Terrain Scan Processor Improved Light Armor Plating Hardlight Generator Heavy EM Shotgun Pulse Rifle Heavy Plasma Cannon Minigun Coil Gun Improved Grenade Launcher [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Improved Signal Interpreter Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Slots Evolved 9 | . 1 2 2 2 . . 2 . Power 1 | . . . 1 . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 4 | . 1 1 . . . . 2 . Weapon 2 | . . 1 . 1 . . . . Parts Attached 175 | 8 21 27 29 65 . 2 16 7 Power 31 | 1 3 2 8 11 . . 5 1 Engine 21 | 1 2 2 5 8 . . 3 . Core 10 | . 1 . 3 3 . . 2 1 Reactor . | . . . . . . . . . Propulsion 54 | 2 8 9 5 27 . . 1 2 Treads 41 | 2 5 9 5 18 . . 1 1 Leg 4 | . 3 . . . . . . 1 Wheel . | . . . . . . . . . Hover 9 | . . . . 9 . . . . Flight . | . . . . . . . . . Utility 31 | 3 5 6 2 9 . . 6 . Device 17 | . 1 5 1 7 . . 3 . Storage 3 | 1 1 . . 1 . . . . Processor 6 | 1 1 1 1 1 . . 1 . Hackware . | . . . . . . . . . Protection 5 | 1 2 . . . . . 2 . Artifact . | . . . . . . . . . Weapon 59 | 2 5 10 14 18 . 2 4 4 Energy Gun 16 | 1 3 2 4 5 . . 1 . Energy Cannon 14 | . . 3 4 4 . 1 1 1 Ballistic Gun 16 | 1 1 3 3 5 . . 1 2 Ballistic Cannon 7 | . . 1 1 3 . 1 1 . Launcher 2 | . 1 . . . . . . 1 Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . 1 2 . . . . . Unidentified Prototypes 7 | . . 2 1 2 . . 2 . Parts Lost 16 | . 1 1 3 2 . . . 9 Power 5 | . . . 2 2 . . . 1 Propulsion 2 | . . . . . . . . 2 Utility 2 | . . . . . . . . 2 Weapon 7 | . 1 1 1 . . . . 4 Highest Loss Streak 8 | . 1 1 3 1 . . . 8 Average Slot Usage (%) 96 | . 99 98 99 99 100 100 93 16 Engine 10 | . 9 10 8 12 14 14 7 . Core 2 | . 2 . 6 1 . . 4 . Treads 22 | . 24 19 25 22 28 28 22 3 Hover 2 | . . . . 5 . . . . Device 10 | . . 9 8 10 14 14 18 4 Storage 7 | . 12 10 8 7 7 7 6 . Processor 12 | . 18 20 16 10 7 7 6 1 Protection 1 | . 6 . . . . . 2 . Energy Gun 7 | . 11 9 2 10 7 4 1 1 Energy Cannon 5 | . . 8 5 4 7 9 10 . Ballistic Gun 8 | . 12 9 12 9 7 4 . . Ballistic Cannon 4 | . . . 3 3 7 9 11 1 Naked Turns 71 | . . . . . . . . 71 Heaviest Build 85 | 17 26 34 43 77 73 79 85 80 Greatest Support 94 | 40 40 44 66 94 90 90 90 60 Greatest Overweight (x) 19 | . 1 1 . 1 . . 1 19 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 8 10 10 10 12 12 12 12 12 Average Capacity 10 | 7 9 10 10 11 12 12 12 5 Most Carried 12 | 7 10 10 10 11 9 9 12 10 Average Carried 8 | 5 7 7 7 8 9 9 9 1 Final Capacity 12 | 8 10 10 10 12 12 12 12 4 Final Carried 10 | 7 8 9 9 9 9 9 10 . Class Distribution -------------------- 59% | Hacker-Skirmisher 21% | Hacker-Mutant 12% | Scavenger-Skirmisher 5% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Matter Collected 4459 | 205 402 468 778 1520 116 98 777 95 Remotely . | . . . . . . . . . Salvage Created 7534 | . 488 1109 1469 2526 141 93 1708 . Parts 398 | . 41 65 87 129 7 3 66 . Haulers Intercepted 8 | . 2 3 1 1 . . 1 . Recyclers Shooed 5 | . . . 1 2 . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Combat Hostiles Destroyed 127 | . 10 17 24 51 3 2 20 . Guns 63 | . 9 7 13 31 1 1 1 . Cannons 61 | . . 10 11 19 2 1 18 . AOE 1 | . 1 . . . . . . . Classes Destroyed 15 | . 6 4 2 2 . 1 . . Worker 10 | . 2 3 3 1 . . 1 . Builder 7 | . 2 1 2 . . . 2 . Tunneler 3 | . . 1 . 1 . . 1 . Hauler 8 | . 2 3 1 1 . . 1 . Recycler 8 | . . . 2 2 . . 4 . Mechanic 1 | . . 1 . . . . . . Operator 5 | . . 2 1 2 . . . . Watcher 19 | . 2 4 4 6 . . 3 . Swarmer 19 | . 4 3 3 9 . . . . Grunt 71 | . 6 9 14 29 1 . 12 . Brawler 4 | . . . 1 2 . . 1 . Duelist 2 | . . . . 1 1 . . . Sentry 19 | . . 5 6 5 . . 3 . Hunter 3 | . . . . . . 2 1 . Programmer 9 | . . . . 5 1 . 3 . Best Kill Streak 8 | . 4 8 8 7 2 1 7 . Combat Bots Only 7 | . 4 6 7 6 2 1 4 . Max Kills in Single Turn 2 | . 2 2 2 2 1 1 2 . Gunslinging 1 | . 1 . . 1 . . . . Exploded 1 | . 1 . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Damage Taken 4960 | . 254 523 915 1560 28 78 717 885 Core 1165 | . 10 77 62 164 . . 51 801 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 88 | 100 96 80 88 . . 76 . . Volleys Fired 367 | . 46 56 75 115 4 7 60 4 Largest 4 | . 2 3 3 4 4 4 4 3 Hottest 236 | . 70 147 147 231 216 236 236 180 Shots Fired 1179 | . 86 158 212 449 16 28 224 6 Gun 673 | . 85 109 119 322 8 10 19 1 Cannon 504 | . . 49 93 126 8 18 205 5 Launcher 1 | . 1 . . . . . . . Special 1 | . . . . 1 . . . . Kinetic 615 | . 46 64 143 220 8 14 119 1 Thermal 397 | . 27 93 35 175 4 7 52 4 Explosive 1 | . 1 . . . . . . . Electromagnetic 165 | . 12 1 34 53 4 7 53 1 Robot Hit Streak 48 | . 19 20 35 48 21 23 24 15 Robot Miss Streak 6 | . 2 1 1 6 1 2 2 1 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 4 | . 1 . 2 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 919 | . 71 115 166 368 14 25 155 5 Core Hits 383 | . 26 43 72 172 9 6 55 . Critical Hits 23 | . . 8 4 3 . . 7 1 Critical Kills 7 | . . 5 1 1 . . . . Critical Parts Destroyed 13 | . . 3 3 1 . . 6 . Melee Attacks 2 | . . 1 1 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . 1 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16852 | . 965 1731 2937 6277 310 279 4213 140 Guns 8102 | . 776 1004 1463 4310 176 52 303 18 Cannons 8085 | . . 726 1430 1829 134 227 3617 122 Explosions 556 | . 189 . 44 32 . . 291 . Melee . | . . . . . . . . . Ramming 109 | . . 1 . 106 . . 2 . Kinetic 6934 | . 404 478 1769 2371 119 93 1675 25 Thermal 6732 | . 331 1234 537 3290 131 92 1004 113 Explosive 195 | . 85 . . . . . 110 . Electromagnetic 2882 | . 145 18 631 510 60 94 1422 2 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . 6 7 7 2 2 Average Corruption 3 | . . . . 4 6 7 1 2 Corruption Purged . | . . . . . . . . . Effects 95 | . . . . 71 8 8 7 1 Message Errors 24 | . . . . 14 4 1 5 . Matter Fused 24 | . . . . 19 2 3 . . Heat Flow Errors 8 | . . . . 8 . . . . Energy Discharges 9 | . . . . 6 2 1 . . Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 9 | . . . . 6 . 2 . 1 Misfires 1 | . . . . 1 . . . . Targeting Errors 17 | . . . . 14 . 1 2 . Weapon Failures 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 172 | . . 1 53 32 . . 86 . Projectiles 148 | . . 1 53 8 . . 86 . Explosions 24 | . . . . 24 . . . . Melee . | . . . . . . . . . Knockbacks 26 | . . 2 6 5 . 1 12 . Impact . | . . . . . . . . . Kinetic 24 | . . 2 6 4 . 1 11 . Secondary 2 | . . . . 1 . . 1 . Self-Inflicted Damage 95 | . 16 . 8 71 . . . . Shots 3 | . 1 . 1 1 . . . . Rammed 9 | . . 1 . 7 . . 1 . Targets Rammed 9 | . . 1 . 7 . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 464 | . 90 464 322 411 150 131 452 90 Average Temperature 99 | . 24 137 75 93 65 59 131 37 Received Heat Transfer 1926 | . 114 306 666 477 . . 354 9 Effects 30 | . . 12 2 7 . . 9 . Shutdowns 4 | . . 2 . . . . 2 . Energy Bleed 4 | . . 2 . 1 . . 1 . Interference 18 | . . 6 1 6 . . 5 . Matter Decay 1 | . . 1 . . . . . . Short Circuit 2 | . . . 1 . . . 1 . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 10 | . . . . 3 . . 7 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 20 | . . 5 . 15 . . . . Heat Transferred 12886 | . 866 2775 989 6199 275 174 1421 187 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 2 . 2 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Peak Influence 388 | . 217 321 388 367 . . 382 15 Initial 82 | . . 4 . 73 . . 82 . Average 116 | . 54 117 208 117 . . 146 . Maximum Alert Level 1 | . 1 1 1 1 . . 1 . Low Security (%) 78 | 100 96 71 51 78 . . 78 100 Level 1 21 | . 3 28 48 21 . . 21 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 44 | . 1 3 4 29 . . 7 . Investigation 22 | . 1 1 2 16 . . 2 . Extermination 8 | . . . . 5 . . 3 . Reinforcement 11 | . . 2 2 5 . . 2 . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 3 | . . . . 2 . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Distress Signals 3 | . . 1 . . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 188 | . 14 28 36 70 3 2 30 5 Peak Tracking Total 7 | . 2 4 7 5 2 1 4 5 Tactical Retreats 11 | . 1 2 1 5 . . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Traps Triggered 12 | . 1 . 1 8 . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 12 | . . . . 12 . . . . Reused 3 | . . . . 3 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . 3 . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Machines Disabled 25 | . 1 1 5 6 . . 12 . Max in Single Turn 6 | . 1 1 2 1 . . 6 . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Machines Accessed 45 | . 11 4 7 20 . . 3 . Terminals 24 | . 8 2 4 10 . . . . Fabricators 4 | . . . . 2 . . 2 . Repair Stations 7 | . 1 1 . 4 . . 1 . Recycling Units 5 | . 2 . 2 1 . . . . Scanalyzers 3 | . . 1 1 1 . . . . Garrison Access 2 | . . . . 2 . . . . Total Hacks 153 | . 42 16 25 63 . . 7 . Successful 115 | . 32 15 24 37 . . 7 . Failed 38 | . 10 1 1 26 . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 91 | . 34 7 17 33 . . . . Fabricators 13 | . . . . 8 . . 5 . Repair Stations 24 | . 2 6 . 14 . . 2 . Recycling Units 13 | . 6 . 6 1 . . . . Scanalyzers 7 | . . 3 2 2 . . . . Garrison Access 5 | . . . . 5 . . . . Terminal Hacks 69 | . 24 6 16 23 . . . . Record 15 | . 7 . 8 . . . . . Part Schematic 2 | . . . . 2 . . . . Robot Schematic 1 | . . . . 1 . . . . Robot Analysis 2 | . . . 2 . . . . . Prototype ID Bank 3 | . . . . 3 . . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 3 | . 1 1 . 1 . . . . Emergency Access Points 5 | . 2 . . 3 . . . . Terminal Index 1 | . 1 . . . . . . . Repair Station Index 1 | . . . . 1 . . . . Alert Level 4 | . 2 . 2 . . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 5 | . 3 1 . 1 . . . . Reprogram Traps 2 | . . . . 2 . . . . Security Status 1 | . . . 1 . . . . . Surveillance Status 1 | . 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . Investigation Status 3 | . 1 2 . . . . . . Reinforcement Status 1 | . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . Hauler Manifests 4 | . 1 . 1 2 . . . . Registered Prototypes 1 | . . . . 1 . . . . Zone Layout 10 | . 4 1 1 4 . . . . Fabricator Hacks 7 | . . . . 2 . . 5 . Network Status 1 | . . . . . . . 1 . Load Schematic 3 | . . . . 1 . . 2 . Build 3 | . . . . 1 . . 2 . Repair Station Hacks 19 | . 2 6 . 9 . . 2 . Scan Component 10 | . 1 3 . 5 . . 1 . Repair 9 | . 1 3 . 4 . . 1 . Recycling Unit Hacks 13 | . 6 . 6 1 . . . . Recycle Component 2 | . 2 . . . . . . . Process 2 | . . . 2 . . . . . Report Inventory 4 | . 2 . 2 . . . . . Retrieve Matter 4 | . 2 . 2 . . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 5 | . . 3 2 . . . . . Insert Component 3 | . . 2 1 . . . . . Analyze 2 | . . 1 1 . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Seal Access 1 | . . . . 1 . . . . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 37 | . 9 4 5 18 . . 1 . Full Trace Events 25 | . 4 4 2 14 . . 1 . Feedback Events 3 | . . . . 2 . . 1 . Corruption 3 | . . . . 2 . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . Robots Built 1 | . . . . . . . 1 . Matter 153 | . . . . . . . 153 . Time 81 | . . . . . . . 81 . Total Robot Build Rating 1 | . . . . . . . 1 . Part Schematics Acquired 4 | . . 1 1 2 . . . . Parts Built 4 | . . . . 2 . . 2 . Matter 292 | . . . . 146 . . 146 . Time 109 | . . . . 36 . . 73 . Total Part Build Rating 12 | . . . . 6 . . 6 . Parts Repaired 9 | . 1 3 . 4 . . 1 . Time 233 | . 13 103 . 73 . . 44 . Parts Recycled 2 | . 2 . . . . . . . Recycled Matter 323 | . . . 323 . . . . . Retrieved Matter 709 | . 168 . 541 . . . . . Retrieved Components 9 | . . . . 9 . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . 1 . 1 . . . . Non-combat 1 | . . 1 . . . . . . Combat 1 | . . . . 1 . . . . Robot Hacks Applied 2 | . . 1 . 1 . . . . parse_system 2 | . . 1 . 1 . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Total Allies 2 | . . . . . . . 1 1 Largest Group 1 | . . . . . . . 1 1 Highest-Rated Group 31 | . . . . . . . 8 31 Highest-Rated Ally 31 | . . . . . . . 8 31 Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . . . . . 13 Total Damage 203 | . . . . . . . . 203 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Robot Analysis Total 2 | . . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Turns Passed 9974 | 292 1394 1393 1010 3505 341 269 1606 164 Spaces Moved 4897 | 150 724 601 473 1885 195 150 621 98 Core 77 | 16 . . . . . . . 61 Treads 4367 | 134 721 601 473 1437 195 150 621 35 Legs 5 | . 3 . . . . . . 2 Wheels . | . . . . . . . . . Hover 448 | . . . . 448 . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 150 145 145 105 161 161 161 50 Average Speed 154 | 148 159 156 145 147 161 161 176 105 Slowest Speed 1000 | 160 160 180 145 190 161 161 190 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 10 93 51 40 41 43 19 19 29 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 4 | . . . . . 3 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 182 | . 12 . 10 10 1 . 149 . Melee . | . . . . . . . . . Projectile 37 | . . . 5 10 1 . 21 . AOE 145 | . 12 . 5 . . . 128 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Total 6455 | 219 871 929 630 2296 211 158 988 153 Wait 747 | 49 55 197 15 121 13 . 256 41 Move 4890 | 149 723 600 472 1884 194 149 621 98 Hop . | . . . . . . . . . Pick Up 147 | 13 17 27 22 46 . . 19 3 Fast Attach 5 | 1 . . 1 3 . . . . Attach 52 | 6 5 7 6 18 . . 3 7 Detach 1 | . . 1 . . . . . . Swap 118 | 1 16 20 22 44 . 2 13 . Drop 91 | . 9 19 16 32 . . 15 . Fire 367 | . 46 56 75 115 4 7 60 4 Melee 2 | . . 1 1 . . . . . Ram 5 | . . . . 5 . . . . Kick . | . . . . . . . . . Crush 4 | . . 1 . 2 . . 1 . Escape Stasis 26 | . . . . 26 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x2 / Min x2 / *Sto) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 293 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Evolved 1 slot: Utility x1 314 | -10/Materials | Build established: Hacker-Mutant 905 | -10/Materials | Repaired Med. Laser 924 | -10/Materials | Identified exit to Materials 924 | -10/Materials | Discovered exit to Materials (range 8) 1069 | -10/Materials | Identified exit to Mines 1069 | -10/Materials | Discovered exit to Mines (range 14) 1096 | -10/Materials | Discovered exit to Materials (range 19) 1687 | -10/Materials | Entered another Materials area 1687 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1986 | -9/Materials | Build established: Hacker-Skirmisher 2168 | -9/Materials | Identified exit to Storage 2168 | -9/Materials | Discovered exit to Storage (range 11) 2378 | -9/Materials | Repaired Lgt. Treads 2378 | -9/Materials | Repaired Structural Scanner 2429 | -9/Materials | Repaired Adv. Beam Cannon 2505 | -9/Materials | Identified exit to Materials 2505 | -9/Materials | Discovered exit to Materials (range 8) 2561 | -9/Materials | Identified exit to Mines 3075 | -9/Materials | Discovered exit to Materials (range 5) 3080 | -9/Materials | Entered another Materials area 3080 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3216 | -8/Materials | Destroyed 7 combat bots 3598 | -8/Materials | Lost 3 parts (2p1w) 3983 | -8/Materials | Identified exit to Factory 3983 | -8/Materials | Discovered exit to Factory (range 16) 4090 | -8/Materials | Entered Factory 4090 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4112 | -7/Factory | Build established: Scavenger-Skirmisher 4121 | -7/Factory | Identified exit to Lower Caves 4386 | -7/Factory | Repaired Hvy. Assault Rifle 4760 | -7/Factory | Build established: Hacker-Skirmisher 5248 | -7/Factory | Repaired Hvy. Assault Rifle 5729 | -7/Factory | Garrison activated, responded to threat 6264 | -7/Factory | Identified exit to Factory 6264 | -7/Factory | Discovered exit to Factory (range 6) 6349 | -7/Factory | Repaired Med. Treads 6473 | -7/Factory | Fabricated Lgt. Nuclear Core (x2) 7574 | -7/Factory | Repaired Arm. Treads 7595 | -7/Factory | Entered Lower Caves 7619 | -7/Lower Caves | Encountered a Warlord checkpoint 7907 | -7/Lower Caves | Identified exit to Lower Caves 7907 | -7/Lower Caves | Discovered exit to Lower Caves (range 6) 7936 | -7/Lower Caves | Entered another Lower Caves area 8045 | -7/Lower Caves | Discovered exit to Factory (range 13) 8205 | -7/Lower Caves | Entered Factory 8205 | -6/Factory | Evolved 2 slots: Utility x2 8764 | -6/Factory | Fabricated Lgt. Nuclear Core (x2) 9012 | -6/Factory | Found Prototype Processor 9014 | -6/Factory | Found Prototype Processor 9040 | -6/Factory | Fabricated R-06 Scavenger? 9080 | -6/Factory | Build established: Hacker-Tank 9117 | -6/Factory | Identified Exp. Terrain Scan Processor (x2) 9651 | -6/Factory | Build established: Hacker-Skirmisher 9773 | -6/Factory | Repaired Imp. EM Pulse Cannon 9811 | -6/Factory | Sucked down chute 9811 | -6/Factory | Entered Waste 9812 | -6/Waste | Met a frightened Derelict 9824 | -6/Waste | Spotted C-40 Crusher 9828 | -6/Waste | Spotted C-40 Crusher 9829 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9832 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9833 | -6/Waste | Spotted C-40 Crusher 9837 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9840 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9845 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9856 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9859 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9890 | -6/Waste | Lost 8 parts (1p1n2u4w) 9895 | -6/Waste | Spotted C-40 Crusher 9934 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9953 | -6/Waste | Core integrity fell below 50% 9968 | -6/Waste | Core integrity fell below 20% 9973 | -6/Waste | Spotted C-40 Crusher 9975 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 09850_ BM-LDO(g) Imp. Heat Sink crushed. 09850_ BM-LDO(g) suffers critical hit. 09850_ BM-LDO(g) destroyed. 09853_ 70 Matter crushed. 09855_ Structural Scanner crushed. 09855_ Imp. Heat Sink crushed. 09856_ C-40 Crusher suffers critical hit. 09856_ Imp. Heat Sink crushed. 09856_ Carbon-fiber Leg crushed. 09856_ Hvy. Plasma Cannon crushed. 09856_ Arm. Treads crushed. 09858_ Imp. Grenade Launcher crushed. 09859_ Lgt. Nuclear Core crushed. 09859_ Adv. Signal Interpreter crushed. 09864_ Hvy. Plasma Cannon crushed. 09865_ Acquired 95 matter. 09888_ Acquired Arm. Treads. 09910_ Acquired Proton Missile Launcher. 09934_ Arm. Treads crushed. 09934_ Proton Missile Launcher crushed. Map ----- +----------------------------------------------------+ | ??????????# % #??????? ???????????? | | ???????#??# #???????? ? ????????? | | ??????????# #???????? ?????????? | | ??????????# #### #??????? ???????????? | | ???????#??# #??# #???????????????????? | | ?????????## #??# #???????????#???????? | | ??????????############??# #????????? #???????? | | ??????????????????????### ######## ##??????? | | ??????????????????????# ??????? | | ??????????????????????# ?????? | | ??????????????????????# ?????? | | ??????#??????#???????## ?????? | | ??????????????????????### ######## #???????? | | ????????????????????????# #???????????????????? | | ??????#?????????????????# #????????? ?????????? | | ????????????#???????????# #?????????? ????????? | | ????????#??#??????????### #???????????????????? | | ???????????#??????????# #????????? ?????????? | | ??????????????????????# CC #???????????????????? | | ????????????#?????????# CC #???????????????????? | | ??????????????????????# CC #?????#?????????????? | | ??????????????????????###]CC #???????????????????? | | ????????????????????????#CCCC##??????????????????? | | ????????????????????????#CCCC#???????????????????? | | ????????????????????????# CC #???????????????????? | | ????????????????????????#@CC #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 29 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 3 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 50 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Scanalyzed Imp. Medium Treads | -7/Factory | Hacked Neutron Cannon | -7/Factory | Hacked Robot Schematics ------------------ R-06 Scavenger | -7/Factory | Hacked Fabricated ------------ Lgt. Nuclear Core | x2 | -7/Factory Lgt. Nuclear Core | x2 | -6/Factory R-06 Scavenger | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Hey, That's Mine! It's Just You Librarian Loot Pinata Omniscient Cartographer Serviceable Loadout Storm Trooper Challenges ------------ None Game ------ Seed PlasmaCoordinationCharger Manual? 0 Play Time 01:48:45 Cumulative 6.1 hours Start 2022.01.16 @ 00:10:02 End 2022.01.16 @ 01:58:51 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 1 Adventurer 2 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c24771b-e605-4b83-8f93-d2daf63fb08b