Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 16:00:45 Player: Tereza Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (2443) 2443 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (504) 504 TOTAL SCORE: 5262 Bonus ------- High Alert Combat Kills 176 Follower Combat Kills 143 Entered Garrisons 200 Friendly Fire -15 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 290/290 System Corruption 1% Temperature Cool (27) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Target Analyzer Hacking Suite > --- WEAPON (2) ------- Particle Gun Pulse Rifle > --- INVENTORY (10) --- Light Nuclear Core Micro Nuclear Core Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Sensor Array System Shield Relay Coupler [Heavy] (10) Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Target Analyzer Hacking Suite > --- WEAPON ----------- Particle Gun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Sensor Array System Shield Relay Coupler [Heavy] Pulse Rifle Heavy Assault Rifle [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 2 . . Weapon . | . . . . . . Parts Attached 54 | 6 2 2 10 33 1 Power 8 | 1 . . 1 6 . Engine 5 | 1 . . 1 3 . Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 13 | 2 . . 2 9 . Treads 8 | 2 . . 2 4 . Leg 4 | . . . . 4 . Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 11 | 1 2 2 4 2 . Device 2 | . 1 . 1 . . Storage 2 | 1 1 . . . . Processor 4 | . . . 2 2 . Hackware 1 | . . . 1 . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 22 | 2 . . 3 16 1 Energy Gun 12 | . . . 1 10 1 Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 . . 1 6 . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 21 | . . . 1 19 1 Power 4 | . . . . 4 . Propulsion 5 | . . . . 5 . Utility 3 | . . . 1 2 . Weapon 9 | . . . . 8 1 Highest Loss Streak 4 | . . . 1 4 1 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 95 | . 98 91 97 94 99 Engine 7 | . 14 11 9 5 9 Core 1 | . . . . 3 . Treads 13 | . 28 22 18 9 . Leg 4 | . . . . 6 18 Device 4 | . 12 11 8 1 . Storage 9 | . 14 11 9 9 9 Processor 21 | . . . 13 31 36 Hackware 6 | . . . 8 9 9 Protection 4 | . . 14 12 . . Energy Gun 9 | . . . 3 14 12 Ballistic Gun 8 | . 28 22 7 1 4 Ballistic Cannon 1 | . . . 6 1 . Peak Build Rating 32 | 6 7 10 25 32 32 Average Rating 20 | 4 6 8 20 25 31 On Entrance 13 | . 6 7 10 25 32 Naked Turns . | . . . . . . Heaviest Build 28 | 12 18 22 28 28 27 Greatest Support 40 | 40 40 40 40 40 30 Greatest Overweight (x) 2 | . . . . 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 7 9 10 10 10 10 Average Carried 9 | 4 7 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 9 10 10 10 10 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1348 | 252 28 98 237 683 50 Remotely . | . . . . . . Salvage Created 1551 | . 28 190 401 826 106 Parts 86 | . 1 12 22 47 4 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 40 | . . 3 9 23 5 Guns 30 | . . 3 4 18 5 Cannons 10 | . . . 5 5 . Classes Destroyed 8 | . 1 3 1 3 . Hauler 1 | . . . 1 . . Operator 3 | . . 2 1 . . Watcher 3 | . 1 1 1 . . Swarmer 10 | . . . . 6 4 Grunt 21 | . . 2 5 14 . Sentry 6 | . . 1 4 . 1 Specialist 2 | . . . . 2 . Programmer 1 | . . . . 1 . Best Kill Streak 8 | . 1 3 2 8 4 Combat Bots Only 8 | . . 2 2 8 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 289 | . . 13 48 203 25 Missed 72 | . . 3 16 41 12 Damage Taken 3034 | . . 127 472 2310 125 Core 584 | . . 22 126 401 35 Absorbed by Shields . | . . . . . . Redirected to Shielding 14 | . . 4 10 . . Core Remaining (%) 98 | 100 100 94 . . . Volleys Fired 147 | . 1 17 32 81 16 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 40 40 109 130 128 Shots Fired 276 | . 2 34 64 146 30 Gun 233 | . 2 34 37 130 30 Cannon 43 | . . . 27 16 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 162 | . 2 34 53 68 5 Thermal 108 | . . . 11 72 25 Explosive . | . . . . . . Electromagnetic 6 | . . . . 6 . Robot Hit Streak 20 | . 2 11 15 20 6 Robot Miss Streak 6 | . . 2 6 5 3 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 199 | . 2 23 54 102 18 Core Hits 113 | . 1 9 40 57 6 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 4 | . . . 1 2 1 Burn 3 | . . . 1 1 1 Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3245 | . 28 279 941 1648 349 Guns 2459 | . 28 279 454 1349 349 Cannons 786 | . . . 487 299 . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1990 | . 28 279 781 824 78 Thermal 1172 | . . . 160 741 271 Explosive . | . . . . . . Electromagnetic 83 | . . . . 83 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . 13 . Message Errors 4 | . . . . 4 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 4 | . . . . 4 . Overload Shots . | . . . . . . Overflow Damage 3 | . . . 3 . . Projectiles 3 | . . . 3 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 23 | . . . 11 12 . Impact . | . . . . . . Kinetic 22 | . . . 10 12 . Secondary 1 | . . . 1 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 347 | . . . 81 347 326 Average Temperature 84 | . . . 22 88 112 Received Heat Transfer 1419 | . . 51 234 1107 27 Effects 7 | . . . . 6 1 Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . . 1 Interference 4 | . . . . 4 . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 2 2 Heat Transferred 2960 | . . . 444 1813 703 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 967 | . 15 138 236 967 699 Initial 471 | . . 5 . 153 471 Average 357 | . 10 76 107 569 588 Maximum Alert Level 3 | . . . 1 3 2 Low Security (%) 43 | 100 100 100 89 4 . Level 1 8 | . . . 10 12 . Level 2 34 | . . . . 54 100 Level 3 14 | . . . . 29 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 2 2 . 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 4 | . . 2 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 3 | . . . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 1 6 18 34 13 Peak Tracking Total 9 | . 1 3 5 9 6 Tactical Retreats 8 | . . . 2 2 4 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 5 | . . . . 5 . Max in Single Turn 1 | . . . . 1 . Garrison Relay 4 | . . . . 4 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 11 | . 2 3 5 1 . Terminals 10 | . 2 3 4 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 26 | . 3 9 11 3 . Successful 8 | . 3 2 3 . . Failed 18 | . . 7 8 3 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 19 | . 2 7 10 . . Terminals 25 | . 3 9 10 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 5 | . 2 2 1 . . Prototype ID Bank 2 | . 1 1 . . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 2 | . 1 . 1 . . Terminals 2 | . 1 . 1 . . Botnet 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . . 3 4 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 16 | . . . . 16 . Machine Destruction 16 | . . . . 16 . Fabnet Peak Effective % . | . . . . . . Robots Rewired 4 | . . . . 4 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 1 Highest-Rated Group 84 | . . . . 84 21 Highest-Rated Ally 21 | . . . . 21 21 Total Orders . | . . . . . . Ally Attacks 33 | . . . . 29 4 Total Damage 764 | . . . . 684 80 Kills 6 | . . . . 5 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 3382 | 85 298 403 671 1691 234 Spaces Moved 1718 | 46 181 209 317 834 131 Core 3 | 3 . . . . . Treads 1186 | 43 181 209 317 436 . Legs 464 | . . . . 333 131 Wheels . | . . . . . . Hover 65 | . . . . 65 . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 Average Speed 157 | 152 160 160 160 161 120 Slowest Speed 260 | 160 160 160 160 260 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 31 18 29 69 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . 1 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2147 | 58 187 246 424 1050 182 Wait 128 | . . 7 47 45 29 Move 1713 | 45 180 208 316 833 131 Hop . | . . . . . . Pick Up 44 | 7 3 7 7 17 3 Fast Attach 22 | 5 1 1 5 10 . Attach 17 | 1 . 1 1 13 1 Detach 3 | . . . . 3 . Swap 15 | . 1 . 4 10 . Drop 35 | . 1 5 12 15 2 Fire 147 | . 1 17 32 81 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire 18 | . . . . 18 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Discovered new exit (range 13) 86 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 3) 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Utility x2 736 | -9/Materials | Discovered new exit (range 5) 787 | -9/Materials | Entered another Materials area 787 | -8/Materials | Evolved 2 slots: Utility x2 1453 | -8/Materials | Identified exit to Garrison 1458 | -8/Materials | Entered Garrison 1512 | -8/Garrison | Build established: Scavenger-Mutant 1514 | -8/Garrison | Triggered checkpoint 1534 | -8/Garrison | Garrison Relay disabled 1644 | -8/Garrison | Destroyed 8 combat bots 1648 | -8/Garrison | Triggered checkpoint 1649 | -8/Garrison | Lost 3 parts (1p1u1w) 1702 | -8/Garrison | Lost 4 parts (1n1u2w) 1840 | -8/Garrison | Discovered new exit (range 14) 1948 | -8/Garrison | Identified exit to Materials 2112 | -8/Garrison | Triggered checkpoint 2133 | -8/Garrison | Garrison Relay disabled 2156 | -8/Garrison | Discovered exit to Materials (range 14) 2198 | -8/Garrison | Triggered checkpoint 2251 | -8/Garrison | Core integrity fell below 50% 2294 | -8/Garrison | Triggered checkpoint 2322 | -8/Garrison | Core integrity fell below 20% 2348 | -8/Garrison | Lost 4 parts (1p2n1w) 2420 | -8/Garrison | Lost 4 parts (1n3w) 2484 | -8/Garrison | Garrison Relay disabled 2668 | -8/Garrison | Triggered checkpoint 2732 | -8/Garrison | Triggered checkpoint 2909 | -8/Garrison | Garrison Relay disabled 3149 | -8/Garrison | Entered Materials 3149 | -8/Materials | Accompanied by 1 ally 3383 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Acquired Hvy. Assault Rifle. S-10 Pest destroyed. Acquired 4 matter. Slug penetrates S-10 Pest. Acquired 4 matter. Critical hit (Destroy). Gauss Rifle destroyed. Destroyed Flight Unit. Flight Unit melted. Lgt. Assault Rifle melted. S-10 Pest destroyed. Overheating: Energy bleed (-58). K-01 Serf collects debris. Acquired 10 matter. Acquired Imp. Heat Sink. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????#?????????? | | ?????????????????????????Y##???????? | | ####????????????????????? ??????? | | ????????????????????? """??????? | | ????????????????????# "R???????? | | """ #???????????????# ""???????? | | """ #???????????????# ????????? | | """ #???????????????# ????????? | | """ #???????????????#/##+####??? | | """ #??######+####??#@ #??? | | #??# #??# #??? | | ?? ????# #??# #??? | | ??##+####### #### #??? | | ??# #??? | | ??#[ #??? | | ### ######+############# #??? | | %[=% # #???????? #??? | | ##% ## ! ! #???????? #??? | | ?# ## !! +???????? #??? | | ?# ## !! ! #????????####+#??? | | ?# ############????????????????? | | ?# #???????????????????????????? | | ?# #???????????????????????????? | | ?# #???????????????????????????? | | ?# #???????????????????????????? | | ?# #???????????????????????????? | | ?# #???????????????????????????? | | ?# #???????????????????????????? | | ?# ???????????????????????????? | | ?? ???????????????????????????? | | ?? ???????????????????????????? | | ?? ?????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 13 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeAlphaPrototype Manual? 0 Play Time 00:22:13 Cumulative 80.0 hours Start 2024.10.20 @ 15:40:01 End 2024.10.20 @ 16:00:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2f844559-de14-4f44-aff6-dfce1e2da8bd