Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 16:00:45

Player: Tereza

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (47)      235
Value Destroyed (2443)     2443
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (504)                504
              TOTAL SCORE: 5262

 Bonus
-------
High Alert Combat Kills    176
Follower Combat Kills      143
Entered Garrisons          200
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     290/290
System Corruption          1%
Temperature                Cool (27)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (2) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (6) ------
    Medium Storage Unit
  Improved Signal Interpreter
           Targeting Computer
  Advanced Targeting Computer
           Target Analyzer
           Hacking Suite
>          --- WEAPON (2) -------
           Particle Gun
           Pulse Rifle
>          --- INVENTORY (10) ---
     Light Nuclear Core
     Micro Nuclear Core
           Aluminum Leg
           Carbon-fiber Leg
  Improved Heat Sink
  Improved Heat Sink
           Sensor Array
           System Shield
           Relay Coupler [Heavy] (10)
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Signal Interpreter
           Targeting Computer
  Advanced Targeting Computer
           Target Analyzer
           Hacking Suite
>          --- WEAPON -----------
           Particle Gun
           Gauss Rifle
>          --- INVENTORY --------
     Light Nuclear Core
     Micro Nuclear Core
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
           Sensor Array
           System Shield
           Relay Coupler [Heavy]
           Pulse Rifle
     Heavy Assault Rifle
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Gravmag System
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             54   | 6   2   2   10  33  1   
  Power                    8    | 1   .   .   1   6   .   
    Engine                 5    | 1   .   .   1   3   .   
    Core                   3    | .   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   .   .   2   9   .   
    Treads                 8    | 2   .   .   2   4   .   
    Leg                    4    | .   .   .   .   4   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   2   2   4   2   .   
    Device                 2    | .   1   .   1   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              4    | .   .   .   2   2   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             2    | .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 2   .   .   3   16  1   
    Energy Gun             12   | .   .   .   1   10  1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          9    | 2   .   .   1   6   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 21   | .   .   .   1   19  1   
  Power                    4    | .   .   .   .   4   .   
  Propulsion               5    | .   .   .   .   5   .   
  Utility                  3    | .   .   .   1   2   .   
  Weapon                   9    | .   .   .   .   8   1   
  Highest Loss Streak      4    | .   .   .   1   4   1   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     95   | .   98  91  97  94  99  
  Engine                   7    | .   14  11  9   5   9   
  Core                     1    | .   .   .   .   3   .   
  Treads                   13   | .   28  22  18  9   .   
  Leg                      4    | .   .   .   .   6   18  
  Device                   4    | .   12  11  8   1   .   
  Storage                  9    | .   14  11  9   9   9   
  Processor                21   | .   .   .   13  31  36  
  Hackware                 6    | .   .   .   8   9   9   
  Protection               4    | .   .   14  12  .   .   
  Energy Gun               9    | .   .   .   3   14  12  
  Ballistic Gun            8    | .   28  22  7   1   4   
  Ballistic Cannon         1    | .   .   .   6   1   .   
Peak Build Rating          32   | 6   7   10  25  32  32  
  Average Rating           20   | 4   6   8   20  25  31  
  On Entrance              13   | .   6   7   10  25  32  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             28   | 12  18  22  28  28  27  
  Greatest Support         40   | 40  40  40  40  40  30  
  Greatest Overweight (x)  2    | .   .   .   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  
  Most Carried             10   | 7   9   10  10  10  10  
  Average Carried          9    | 4   7   8   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 6   9   10  10  10  10  

 Class Distribution 
--------------------
 70% | Scavenger-Mutant
 29% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar Mat 
Matter Collected           1348 | 252 28  98  237 683 50  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1551 | .   28  190 401 826 106 
  Parts                    86   | .   1   12  22  47  4   
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  40   | .   .   3   9   23  5   
  Guns                     30   | .   .   3   4   18  5   
  Cannons                  10   | .   .   .   5   5   .   
Classes Destroyed          8    | .   1   3   1   3   .   
  Hauler                   1    | .   .   .   1   .   .   
  Operator                 3    | .   .   2   1   .   .   
  Watcher                  3    | .   1   1   1   .   .   
  Swarmer                  10   | .   .   .   .   6   4   
  Grunt                    21   | .   .   2   5   14  .   
  Sentry                   6    | .   .   1   4   .   1   
  Specialist               2    | .   .   .   .   2   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           8    | .   1   3   2   8   4   
  Combat Bots Only         8    | .   .   2   2   8   4   
Max Kills in Single Turn   2    | .   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        289  | .    .    13   48   203  25   
  Missed                   72   | .    .    3    16   41   12   
Damage Taken               3034 | .    .    127  472  2310 125  
  Core                     584  | .    .    22   126  401  35   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  14   | .    .    4    10   .    .    
Core Remaining (%)         98   | 100  100  94   .    .    .    
Volleys Fired              147  | .    1    17   32   81   16   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  130  | .    40   40   109  130  128  
Shots Fired                276  | .    2    34   64   146  30   
  Gun                      233  | .    2    34   37   130  30   
  Cannon                   43   | .    .    .    27   16   .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  162  | .    2    34   53   68   5    
  Thermal                  108  | .    .    .    11   72   25   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          6    | .    .    .    .    6    .    
  Robot Hit Streak         20   | .    2    11   15   20   6    
  Robot Miss Streak        6    | .    .    2    6    5    3    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           199  | .    2    23   54   102  18   
  Core Hits                113  | .    1    9    40   57   6    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         4    | .    .    .    1    2    1    
    Burn                   3    | .    .    .    1    1    1    
    Destroy                1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3245 | .    28   279  941  1648 349  
  Guns                     2459 | .    28   279  454  1349 349  
  Cannons                  786  | .    .    .    487  299  .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1990 | .    28   279  781  824  78   
  Thermal                  1172 | .    .    .    160  741  271  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          83   | .    .    .    .    83   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    13   .    
    Message Errors         4    | .    .    .    .    4    .    
    Matter Fused           2    | .    .    .    .    2    .    
    Heat Flow Errors       2    | .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    1    .    
    Data Loss (minor)      4    | .    .    .    .    4    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            3    | .    .    .    3    .    .    
  Projectiles              3    | .    .    .    3    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 23   | .    .    .    11   12   .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  22   | .    .    .    10   12   .    
  Secondary                1    | .    .    .    1    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        347  | .    .    .    81   347  326  
  Average Temperature      84   | .    .    .    22   88   112  
  Received Heat Transfer   1419 | .    .    51   234  1107 27   
  Effects                  7    | .    .    .    .    6    1    
    Shutdowns              1    | .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           4    | .    .    .    .    4    .    
    Matter Decay           1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    2    2    
  Heat Transferred         2960 | .    .    .    444  1813 703  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Peak Influence             967  | .   15  138 236 967 699 
  Initial                  471  | .   .   5   .   153 471 
  Average                  357  | .   10  76  107 569 588 
Maximum Alert Level        3    | .   .   .   1   3   2   
  Low Security (%)         43   | 100 100 100 89  4   .   
  Level 1                  8    | .   .   .   10  12  .   
  Level 2                  34   | .   .   .   .   54  100 
  Level 3                  14   | .   .   .   .   29  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   2   2   .   1   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   2   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           3    | .   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              72   | .   1   6   18  34  13  
  Peak Tracking Total      9    | .   1   3   5   9   6   
  Tactical Retreats        8    | .   .   .   2   2   4   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            2    | .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          5    | .   .   .   .   5   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
  Garrison Relay           4    | .   .   .   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          11   | .   2   3   5   1   .   
  Terminals                10   | .   2   3   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                26   | .   3   9   11  3   .   
  Successful               8    | .   3   2   3   .   .   
  Failed                   18   | .   .   7   8   3   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   19   | .   2   7   10  .   .   
  Terminals                25   | .   3   9   10  3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             5    | .   2   2   1   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   
  Terminals                2    | .   1   .   1   .   .   
    Botnet                 2    | .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   .   3   4   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    16   | .   .   .   .   16  .   
  Machine Destruction      16   | .   .   .   .   16  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   4   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   1   
  Highest-Rated Group      84   | .   .   .   .   84  21  
  Highest-Rated Ally       21   | .   .   .   .   21  21  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               33   | .   .   .   .   29  4   
  Total Damage             764  | .   .   .   .   684 80  
  Kills                    6    | .   .   .   .   5   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               3382 | 85   298  403  671  1691 234  
Spaces Moved               1718 | 46   181  209  317  834  131  
  Core                     3    | 3    .    .    .    .    .    
  Treads                   1186 | 43   181  209  317  436  .    
  Legs                     464  | .    .    .    .    333  131  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    65   | .    .    .    .    65   .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  120  120  
  Average Speed            157  | 152  160  160  160  161  120  
  Slowest Speed            260  | 160  160  160  160  260  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    31   18   29   69   17   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    1    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Total                      2147 | 58   187  246  424  1050 182  
  Wait                     128  | .    .    7    47   45   29   
  Move                     1713 | 45   180  208  316  833  131  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  44   | 7    3    7    7    17   3    
  Fast Attach              22   | 5    1    1    5    10   .    
  Attach                   17   | 1    .    1    1    13   1    
  Detach                   3    | .    .    .    .    3    .    
  Swap                     15   | .    1    .    4    10   .    
  Drop                     35   | .    1    5    12   15   2    
  Fire                     147  | .    1    17   32   81   16   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    5    .    
  Rewire                   18   | .    .    .    .    18   .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   23 | -11/Scrapyard | Discovered new exit (range 13)
   86 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Discovered new exit (range 3)
  384 | -10/Materials | Entered another Materials area
  384 | -9/Materials  | Evolved 2 slots: Utility x2
  736 | -9/Materials  | Discovered new exit (range 5)
  787 | -9/Materials  | Entered another Materials area
  787 | -8/Materials  | Evolved 2 slots: Utility x2
 1453 | -8/Materials  | Identified exit to Garrison
 1458 | -8/Materials  | Entered Garrison
 1512 | -8/Garrison   | Build established: Scavenger-Mutant
 1514 | -8/Garrison   | Triggered checkpoint
 1534 | -8/Garrison   | Garrison Relay disabled
 1644 | -8/Garrison   | Destroyed 8 combat bots
 1648 | -8/Garrison   | Triggered checkpoint
 1649 | -8/Garrison   | Lost 3 parts (1p1u1w)
 1702 | -8/Garrison   | Lost 4 parts (1n1u2w)
 1840 | -8/Garrison   | Discovered new exit (range 14)
 1948 | -8/Garrison   | Identified exit to Materials
 2112 | -8/Garrison   | Triggered checkpoint
 2133 | -8/Garrison   | Garrison Relay disabled
 2156 | -8/Garrison   | Discovered exit to Materials (range 14)
 2198 | -8/Garrison   | Triggered checkpoint
 2251 | -8/Garrison   | Core integrity fell below 50%
 2294 | -8/Garrison   | Triggered checkpoint
 2322 | -8/Garrison   | Core integrity fell below 20%
 2348 | -8/Garrison   | Lost 4 parts (1p2n1w)
 2420 | -8/Garrison   | Lost 4 parts (1n3w)
 2484 | -8/Garrison   | Garrison Relay disabled
 2668 | -8/Garrison   | Triggered checkpoint
 2732 | -8/Garrison   | Triggered checkpoint
 2909 | -8/Garrison   | Garrison Relay disabled
 3149 | -8/Garrison   | Entered Materials
 3149 | -8/Materials  | Accompanied by 1 ally
 3383 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
Acquired Hvy. Assault Rifle.
S-10 Pest destroyed.
Acquired 4 matter.
Slug penetrates S-10 Pest.
Acquired 4 matter.
Critical hit (Destroy).
Gauss Rifle destroyed.
Destroyed Flight Unit.
Flight Unit melted.
Lgt. Assault Rifle melted.
S-10 Pest destroyed. <x2>
Overheating: Energy bleed (-58).
K-01 Serf collects debris.
Acquired 10 matter.
Acquired Imp. Heat Sink.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching
  investigation squad.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????#??????????               |
| ?????????????????????????Y##????????               |
| ####?????????????????????    ???????               |
|     ????????????????????? """???????               |
|     ????????????????????# "R????????               |
|     """ #???????????????# ""????????               |
|     """ #???????????????#  ?????????               |
|     """ #???????????????#  ?????????               |
|     """ #???????????????#/##+####???               |
|     """ #??######+####??#@      #???               |
|         #??#         #??#       #???               |
| ??     ????#         #??#       #???               |
| ??##+#######         ####       #???               |
| ??#                             #???               |
| ??#[                            #???               |
| ###    ######+#############     #???               |
| %[=%   #          #????????     #???               |
| ##%    ##  ! !    #????????     #???               |
| ?#     ##  !!     +????????     #???               |
| ?#     ##  !!   ! #????????####+#???               |
| ?#     ############?????????????????               |
| ?#     #????????????????????????????               |
| ?#     #????????????????????????????               |
| ?#     #????????????????????????????               |
| ?#     #????????????????????????????               |
| ?#     #????????????????????????????               |
| ?#     #????????????????????????????               |
| ?#     #????????????????????????????               |
| ?#      ????????????????????????????               |
| ??      ????????????????????????????               |
| ??      ????????????????????????????               |
| ??    ??????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         13
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegeAlphaPrototype
  Manual?         0
Play Time         00:22:13
  Cumulative      80.0 hours
  Start           2024.10.20 @ 15:40:01
  End             2024.10.20 @ 16:00:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          97
  Rogue           97
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          45
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f844559-de14-4f44-aff6-dfce1e2da8bd