Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.19 @ 09:45:57 Player: Mjolnir Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (65) 325 Value Destroyed (1409) 1409 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 2861 Bonus ------- High Alert Combat Kills 127 Cogmind --------- Core Integrity 158/400 Matter 268/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY (22) --- Light Ion Engine Heavy Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Light Treads Airjet Airjet Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Heat Sink Medium Storage Unit Medium Storage Unit Light Armor Plating Datajack Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Treads Airjet Airjet Airjet Airjet Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Medium Storage Unit Improved Signal Interpreter Improved EM Shotgun Mini Grenade Launcher Mini Grenade Launcher Datajack Datajack [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Shotgun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Launcher Mini Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 57 | 8 11 38 Power 7 | 1 2 4 Engine 4 | 1 . 3 Core 3 | . 2 1 Reactor . | . . . Propulsion 13 | 3 2 8 Treads 11 | 2 2 7 Leg 1 | 1 . . Wheel . | . . . Hover . | . . . Flight 1 | . . 1 Utility 11 | 1 4 6 Device 1 | . . 1 Storage 7 | 1 4 2 Processor 1 | . . 1 Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 26 | 3 3 20 Energy Gun 5 | 1 . 4 Energy Cannon 8 | . . 8 Ballistic Gun 7 | 2 3 2 Ballistic Cannon . | . . . Launcher 6 | . . 6 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 5 | . . 5 Parts Lost 7 | . 1 6 Power 2 | . . 2 Propulsion . | . . . Utility 1 | . . 1 Weapon 4 | . 1 3 Highest Loss Streak 3 | . 1 3 Average Slot Usage (%) 97 | . 97 97 Engine 3 | . 3 3 Core 8 | . 9 7 Treads 24 | . 26 21 Storage 30 | . 28 32 Processor 1 | . . 3 Protection 3 | . . 6 Energy Gun 2 | . 3 1 Energy Cannon 4 | . . 9 Ballistic Gun 16 | . 24 9 Naked Turns . | . . . Heaviest Build 65 | 11 43 65 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 22 | 6 16 22 Average Capacity 16 | 5 11 20 Most Carried 22 | 6 16 22 Average Carried 14 | 3 10 18 Final Capacity 22 | 6 16 22 Final Carried 21 | 5 16 21 Class Distribution -------------------- 50% | Hauler-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1217 | 289 182 746 Remotely . | . . . Salvage Created 2027 | 85 469 1473 Parts 126 | 3 30 93 Haulers Intercepted 6 | . 1 5 Recyclers Shooed 3 | . 1 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 39 | . 6 33 Melee 1 | . . 1 Guns 14 | . 6 8 Cannons 5 | . . 5 AOE 17 | . . 17 Classes Destroyed 10 | 1 4 5 Worker 3 | . 1 2 Builder 4 | . . 4 Hauler 6 | . 1 5 Recycler 5 | 1 1 3 Operator 1 | . . 1 Watcher 7 | . 3 4 Swarmer 13 | . . 13 Grunt 17 | . 6 11 Brawler 1 | . . 1 Sentry 8 | . . 8 Best Kill Streak 12 | 1 2 12 Combat Bots Only 8 | . 1 8 Max Kills in Single Turn 5 | 1 1 5 Gunslinging . | . . . Exploded 4 | . . 4 Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2143 | . 505 1638 Core 359 | . 117 242 Absorbed by Shields . | . . . Core Remaining (%) 76 | 100 53 . Volleys Fired 115 | 3 40 72 Largest 2 | 2 2 2 Hottest 112 | 60 60 112 Shots Fired 227 | 6 79 142 Gun 145 | 6 79 60 Cannon 67 | . . 67 Launcher 15 | . . 15 Special . | . . . Kinetic 109 | 3 55 51 Thermal . | . . . Explosive 15 | . . 15 Electromagnetic 103 | 3 24 76 Robot Hit Streak 15 | 1 13 15 Robot Miss Streak 4 | 2 4 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 158 | 3 51 104 Core Hits 94 | 1 21 72 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 4639 | 59 747 3833 Guns 1274 | 59 697 518 Cannons 1143 | . . 1143 Explosions 2160 | . . 2160 Melee . | . . . Ramming 62 | . 50 12 Kinetic 935 | 29 475 431 Thermal 182 | . . 182 Explosive 1978 | . . 1978 Electromagnetic 1482 | 30 222 1230 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 5 | . . 5 Average Corruption 5 | . . 5 Corruption Purged . | . . . Effects 9 | . . 9 Message Errors 3 | . . 3 Matter Fused 1 | . . 1 Heat Flow Errors 3 | . . 3 Data Loss (minor) 1 | . . 1 Misfires 1 | . . 1 Overload Shots . | . . . Overflow Damage 119 | . . 119 Projectiles 33 | . . 33 Explosions 86 | . . 86 Melee . | . . . Knockbacks 1 | . 1 . Impact 1 | . 1 . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 252 | . . 252 Shots 8 | . . 8 Rammed 7 | . 4 3 Targets Rammed 8 | . 5 3 Kicked . | . . . Crushed 1 | . 1 . Highest Temperature 276 | . 70 276 Average Temperature 59 | . 25 68 Received Heat Transfer 693 | . 294 399 Siege Activations . | . . . Robots Corrupted 2 | . . 2 Combat Hostiles 2 | . . 2 Parts Fried 10 | . . 10 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 250 | . . 250 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 5 | . . 5 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 803 | 5 215 803 Average Influence 178 | 1 46 308 Maximum Alert Level 3 | . 1 3 Low Security (%) 69 | 100 99 40 Level 1 7 | . . 14 Level 2 21 | . . 43 Level 3 . | . . 1 Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . . 3 Investigation . | . . . Extermination . | . . . Reinforcement 3 | . . 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 73 | . 19 54 Peak Tracking Total 10 | . 3 10 Tactical Retreats 9 | . 5 4 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . . 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 6 | . 1 5 Max in Single Turn 2 | . 1 2 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 9 | . 8 1 Terminals 5 | . 5 . Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 24 | . 20 4 Successful 14 | . 12 2 Failed 10 | . 8 2 Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 4 | . 4 . Terminals 11 | . 11 . Fabricators . | . . . Repair Stations 10 | . 6 4 Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Level Access Points 1 | . 1 . Branch Access Points 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 8 | . 6 2 Scan Component 4 | . 3 1 Repair 4 | . 3 1 Recycling Unit Hacks 3 | . 3 . Report Inventory 3 | . 3 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 7 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 4 | . 3 1 Time 116 | . 90 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2979 | 85 1378 1516 Spaces Moved 1252 | 44 627 581 Core 12 | 12 . . Treads 1240 | 32 627 581 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 180 Average Speed 171 | 130 166 180 Slowest Speed 180 | 160 180 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 45 | 3 79 53 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 136 | . . 136 Melee . | . . . Projectile . | . . . AOE 136 | . . 136 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1855 | 66 886 903 Wait 323 | . 160 163 Move 1250 | 43 626 581 Hop . | . . . Pick Up 66 | 11 28 27 Fast Attach 6 | . 2 4 Attach 20 | 7 5 8 Detach 1 | 1 . . Swap 31 | 1 4 26 Drop 35 | . 16 19 Fire 115 | 3 40 72 Melee . | . . . Ram . | . . . Kick . | . . . Crush 8 | . 5 3 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 1 exit: *Mat) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 15) 635 | -10/Materials | Discovered new exit (range 16) 680 | -10/Materials | Repaired Lgt. Treads 719 | -10/Materials | Repaired Lgt. Nuclear Core 747 | -10/Materials | Repaired Lgt. Treads 890 | -10/Materials | Identified exit to Materials 890 | -10/Materials | Identified exit to Mines 1464 | -10/Materials | Entered another Materials area 1464 | -9/Materials | Evolved 2 slots: Utility x2 1758 | -9/Materials | Build established: Hauler-Mutant 2236 | -9/Materials | Repaired Lgt. Treads 2479 | -9/Materials | Discovered new exit (range 16) 2548 | -9/Materials | Identified exit to Materials 2927 | -9/Materials | Core integrity fell below 50% 2974 | -9/Materials | Lost 3 parts (1p2w) 2978 | -9/Materials | Destroyed 8 combat bots 2980 | -9/Materials | Self-destructed Last Messages --------------- 02941_ Hvy. Ion Engine destroyed. 02943_ EM Pulse Gun destroyed. 02943_ Slammed into G-47 Trooper. 02943_ G-47 Trooper destroyed. 02944_ Acquired 24 matter. 02953_ S-10 Pest destroyed. 02953_ R-06 Scavenger destroyed. 02953_ S-10 Pest destroyed. 02957_ Y-45 Defender destroyed. 02958_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02962_ Acquired 28 matter. 02965_ The unstable cave ceiling collapses. 02966_ Acquired Lgt. Ion Engine. 02968_ R-06 Scavenger collects Aluminum Leg. 02970_ The unstable cave ceiling collapses. 02974_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 02975_ R-06 Scavenger collects Heat Sink. 02978_ R-06 Scavenger collects Flight Unit. 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