Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 14:09:23 Player: Epsilon 11 Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1601) 1601 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (248) 248 TOTAL SCORE: 4129 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 292 Friendly Fire -85 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Improved Heat Sink Coolant Injector Huge Storage Unit Compact Battery (200) Medium Matter Pod (100) Experimental Sensor Array Signal Interpreter Terrain Scan Processor Advanced Targeting Computer Weapon Cycler Improved Utility Shielding Hardened Medium Armor Plating Hacking Suite Improved Trap Extractor (2/6 Explosive) Shock Rifle Lightning Gun Advanced Beam Cannon Heavy Assault Rifle Enhanced Autogun Advanced Assault Cannon Heavy Rocket Launcher Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Cooling System Huge Storage Unit Trap Scanner Hardened Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Heat Sink Coolant Injector Compact Battery Medium Matter Pod Experimental Sensor Array Signal Interpreter Terrain Scan Processor Advanced Targeting Computer Weapon Cycler Improved Utility Shielding Hardened Medium Armor Plating Hacking Suite Improved Trap Extractor Shock Rifle Lightning Gun Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Heavy Rocket Launcher Datajack Plasma Cutter [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 52 | 7 8 11 10 16 Power 6 | 1 1 1 . 3 Engine 4 | 1 1 1 . 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 11 | 3 2 . 3 3 Treads . | . . . . . Leg 1 | 1 . . . . Wheel 10 | 2 2 . 3 3 Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 3 5 3 4 Device 9 | . 1 4 3 1 Storage 4 | 1 2 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 19 | 2 2 5 4 6 Energy Gun 13 | 1 2 4 1 5 Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 2 | . . . 1 1 Launcher . | . . . . . Special Weapon 2 | . . 1 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 1 | . . . 1 . Parts Lost 16 | . . 1 . 15 Power 2 | . . . . 2 Propulsion 5 | . . . . 5 Utility 4 | . . 1 . 3 Weapon 5 | . . . . 5 Highest Loss Streak 10 | . . 1 . 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 93 99 100 96 Engine 9 | . 14 11 11 5 Core 1 | . . . . 3 Wheel 23 | . 28 22 22 24 Device 17 | . 2 21 22 17 Storage 11 | . 19 10 11 9 Protection 3 | . . . . 8 Energy Gun 27 | . 26 31 31 22 Ballistic Cannon 1 | . . . 1 3 Peak Build Rating 32 | 6 12 23 30 32 Average Rating 23 | 4 11 19 26 30 On Entrance 13 | . 6 12 23 27 Naked Turns . | . . . . . Heaviest Build 111 | 13 93 99 104 111 Greatest Support 42 | 20 20 20 26 42 Greatest Overweight (x) 26 | 1 4 4 5 26 Average Overweight (x) 3 | . 3 3 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 24 24 25 25 Most Carried 25 | 4 15 25 25 25 Average Carried 20 | 2 9 18 24 23 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 4 15 25 25 24 Class Distribution -------------------- 44% | Gunner 39% | Tank 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1172 | 192 341 109 148 382 Remotely . | . . . . . Salvage Created 2256 | . 539 525 309 883 Parts 116 | . 29 27 16 44 Haulers Intercepted 5 | . . 2 . 3 Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 42 | . 13 6 8 15 Guns 36 | . 13 6 7 10 Cannons 5 | . . . . 5 Classes Destroyed 10 | . 4 4 1 1 Worker 3 | . 1 . . 2 Tunneler 1 | . . . 1 . Hauler 5 | . . 2 . 3 Recycler 4 | . 1 1 . 2 Operator 2 | . . 2 . . Watcher 3 | . . 2 . 1 Swarmer 11 | . 3 . 4 4 Grunt 23 | . 10 3 3 7 Sentry 6 | . . 3 1 2 Hunter 2 | . . . . 2 Best Kill Streak 7 | . 7 3 4 5 Combat Bots Only 7 | . 7 3 4 2 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 222 | . 35 31 21 135 Missed 60 | . 9 14 7 30 Damage Taken 2673 | . 271 252 134 2016 Core 707 | . 57 63 29 558 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 316 | . . 316 . . Core Remaining (%) 84 | 100 77 . 77 . Volleys Fired 147 | . 28 30 16 73 Largest 3 | . 2 3 3 3 Hottest 168 | . 112 168 168 168 Shots Fired 397 | . 56 81 46 214 Gun 353 | . 56 78 43 176 Cannon 41 | . . . 3 38 Launcher . | . . . . . Special 3 | . . 3 . . Kinetic 41 | . . . 3 38 Thermal 356 | . 56 81 43 176 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 18 | . 9 10 13 18 Robot Miss Streak 6 | . 3 6 2 5 Penetration Max . | . . . . . Secondary Targets 4 | . 1 . 2 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 235 | . 32 46 32 125 Core Hits 82 | . 18 17 11 36 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 24 | . 4 7 . 13 Burn 21 | . 4 7 . 10 Blast 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4438 | . 602 793 560 2483 Guns 3775 | . 602 788 506 1879 Cannons 658 | . . . 54 604 Explosions . | . . . . . Melee . | . . . . . Ramming 5 | . . 5 . . Kinetic 658 | . . . 54 604 Thermal 3775 | . 602 788 506 1879 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 4 | . . . . 4 Matter Fused 3 | . . . . 3 Energy Discharges 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 13 | . . . . 13 Projectiles 13 | . . . . 13 Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . . . 1 6 Impact . | . . . . . Kinetic 7 | . . . 1 6 Secondary . | . . . . . Self-Inflicted Damage 2 | . . 2 . . Shots . | . . . . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 462 | . 462 73 129 287 Average Temperature 98 | . 182 18 52 70 Received Heat Transfer 894 | . 147 123 27 597 Effects 6 | . 6 . . . Shutdowns 3 | . 3 . . . Energy Bleed 1 | . 1 . . . Matter Decay 2 | . 2 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 25 | . 1 9 5 10 Heat Transferred 9768 | . 1591 2220 1110 4847 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 603 | . 396 230 188 603 Initial 94 | . . 94 78 31 Average 193 | . 233 133 96 277 Maximum Alert Level 2 | . 1 1 . 2 Low Security (%) 62 | 100 36 77 100 38 Level 1 27 | . 63 22 . 34 Level 2 10 | . . . . 26 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 . . 4 Investigation 4 | . 3 . . 1 Extermination . | . . . . . Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . 1 . . 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 15 12 8 44 Peak Tracking Total 6 | . 4 4 4 6 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts 19 | . . . 19 . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . . . 2 . Reused . | . . . . . Traps Extracted 2 | . . . 2 . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 2 | . . . 2 2 Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . 1 . 1 3 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 19 | . 5 4 1 9 Terminals 12 | . 4 2 . 6 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . . . 2 Garrison Access 1 | . . . . 1 Total Hacks 58 | . 18 11 1 28 Successful 35 | . 13 7 1 14 Failed 23 | . 5 4 . 14 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 29 | . 12 5 . 12 Terminals 39 | . 14 8 . 17 Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 4 | . 4 . . . Scanalyzers 8 | . . . . 8 Garrison Access 3 | . . . . 3 Terminal Hacks 14 | . 6 2 1 5 Prototype ID Bank 3 | . 2 . . 1 Open Door 1 | . . . 1 . Branch Access Points 1 | . . 1 . . Terminal Index 1 | . 1 . . . Alert Level 1 | . . . . 1 Unreport Threat 2 | . . . . 2 Recall Investigation 1 | . 1 . . . Hauler Manifests 2 | . 1 1 . . Registered Components 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 6 | . . . . 6 Insert Component 4 | . . . . 4 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 5 3 . 3 Terminals 10 | . 4 3 . 3 Botnet 8 | . 3 2 . 3 Operators 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 2 . . Used . | . . . . . Hacking Detections 17 | . 5 4 . 8 Full Trace Events 2 | . . . . 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 1 Highest-Rated Group 31 | . . . 31 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 56 | . . . . 56 Total Damage 698 | . . . . 698 Kills 12 | . . . . 12 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3274 | 46 440 704 783 1301 Spaces Moved 1889 | 38 229 348 482 792 Core 3 | 2 . . . 1 Treads . | . . . . . Legs . | . . . . . Wheels 1886 | 36 229 348 482 791 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 135 116 Average Speed 133 | 82 136 139 136 130 Slowest Speed 1350 | 95 140 140 155 1350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 3 52 36 81 79 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 2 | . . . 2 . Spaces Dug 6 | . . 3 1 2 Terrain Destroyed 18 | . . 3 1 14 Melee . | . . . . . Projectile 18 | . . 3 1 14 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2333 | 48 299 500 573 913 Wait 132 | . 18 69 30 15 Move 1885 | 37 228 347 481 792 Hop . | . . . . . Pick Up 61 | 4 12 29 8 8 Fast Attach 12 | 6 2 2 . 2 Attach 9 | . . 3 . 6 Detach 3 | . 1 1 . 1 Swap 31 | 1 6 6 10 8 Drop 32 | . 4 12 8 8 Fire 147 | . 28 30 16 73 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap 19 | . . . 19 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Destroyed 7 combat bots 268 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 14) 487 | -10/Materials | Entered another Materials area 487 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 546 | -9/Materials | Repaired Huge Storage Unit 755 | -9/Materials | Identified exit to Mines 784 | -9/Materials | Build established: Gunner 848 | -9/Materials | Discovered new exit (range 3) 1191 | -9/Materials | Entered Mines 1237 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1239 | -9/Mines | Found Prototype Device 1239 | -9/Mines | Identified Exp. Sensor Array 1349 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1547 | -9/Mines | Learned Materials trap positions 1571 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1798 | -9/Mines | Escorted by a lone wolf Derelict 1945 | -9/Mines | Discovered new exit (range 3) 1952 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1974 | -9/Mines | Entered Materials 1974 | -8/Materials | Accompanied by 1 ally 1974 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1975 | -8/Materials | Loaded intel: 18 trap records 2283 | -8/Materials | Build established: Tank 3054 | -8/Materials | Discovered new exit (range 10) 3250 | -8/Materials | Discovered new exit (range 8) 3265 | -8/Materials | Core integrity fell below 50% 3275 | -8/Materials | Core integrity fell below 20% 3275 | -8/Materials | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 03263_ Penetrated by Slug. 03263_ K-01 Serf collects debris. 03264_ Penetrated by Slug. 03264_ Imp. Medium Laser destroyed. 03264_ Critical hit (Blast). 03264_ Knocked back. 03265_ Penetrated by Slug. 03267_ U-05 Engineer builds a Wall. 03268_ K-01 Serf collects debris. 03268_ Knocked back. 03269_ Penetrated by Slug. 03271_ U-05 Engineer lays Concrete. 03271_ Penetrated by Slug. 03271_ Trap Scanner destroyed. 03272_ U-05 Engineer lays Concrete. 03272_ Penetrated by Slug. 03272_ Wheel destroyed. 03273_ K-01 Serf collects debris. 03274_ U-05 Engineer builds a Wall. 03275_ Knocked back. 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Sensor Array | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed SuspensionCoolantSpoofer Manual? 0 Play Time 01:21:12 Cumulative 139.1 hours Start 2024.08.30 @ 11:46:14 End 2024.08.30 @ 14:09:23 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 16 Adventurer 43 Explorer 0 Win Type - Total 4 Types 2/0/1/0/0/0/0/1/0 Lore% 56 Gallery% 63 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 897ed553-e39f-4858-9205-f4e30438b180