Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 09:36:10 Player: ferbs Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2816) 2816 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 6296 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/850 Matter 99/300 Energy 95/160 System Corruption 14% Temperature Warning (381) Movement Walking (125) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- Titanium Leg Armored Leg Improved Gravmag System > --- UTILITY (5) ------ Visual Processing Unit Improved Reaction Control System EM Disruption Field > --- WEAPON (3) ------- Plasma Rifle Autogun > --- INVENTORY (5) ---- Fusion Compressor Armored Leg Autogun Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Gravmag Array > --- UTILITY ---------- Large Storage Unit Active Sensor Suite System Shield > --- WEAPON ----------- High-powered Shock Rifle Proton Missile Launcher Improved Proton Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Visual Processing Unit Particle Charger Improved Power Shielding Hardened Heavy Armor Plating Improved Light Armor Plating Shock Rifle Particle Gun Pulse Rifle Gatling Laser Improved Spread Laser Improved EM Pulse Cannon [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Active Sensor Suite Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Power Shielding Weapon Heavy Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 2 1 . . Utility 3 | . . . 1 1 1 Weapon 1 | . . . . . 1 Parts Attached 127 | 4 11 13 44 9 46 Power 19 | 1 1 1 6 2 8 Engine 4 | 1 . . 2 . 1 Core 11 | . 1 1 4 2 3 Reactor 4 | . . . . . 4 Propulsion 39 | . 4 5 22 1 7 Treads 3 | . 2 . . . 1 Leg 33 | . 2 5 22 1 3 Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight 1 | . . . . . 1 Utility 24 | 1 1 3 6 1 12 Device 7 | . 1 . 1 1 4 Storage 4 | 1 . 2 1 . . Processor 3 | . . 1 1 . 1 Hackware 1 | . . . . . 1 Protection 9 | . . . 3 . 6 Artifact . | . . . . . . Weapon 45 | 2 5 4 10 5 19 Energy Gun 22 | 2 2 1 7 3 7 Energy Cannon 4 | . . . 1 1 2 Ballistic Gun 14 | . 3 2 2 . 7 Ballistic Cannon . | . . . . . . Launcher 5 | . . 1 . 1 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Corrupted Parts 3 | . . . . 1 2 System Corruption 17 | . . . . 4 13 Parts Lost 58 | . 5 1 24 2 26 Power 8 | . . . 3 1 4 Propulsion 19 | . 1 . 12 1 5 Utility 11 | . . . 4 . 7 Weapon 20 | . 4 1 5 . 10 Highest Loss Streak 10 | . 2 1 8 1 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 81 | . 81 100 91 80 65 Engine 2 | . 10 . 3 . 2 Core 6 | . 3 11 5 14 3 Reactor 1 | . . . . . 2 Treads 1 | . 18 . . . . Leg 28 | . 7 44 41 35 13 Device 4 | . 3 . 5 7 5 Storage 7 | . 14 11 9 7 3 Processor 4 | . . 10 6 . 2 Hackware 1 | . . . . . 4 Protection 3 | . . . 3 . 5 Energy Gun 9 | . 10 6 12 6 8 Energy Cannon 1 | . . . . 4 2 Ballistic Gun 5 | . 12 13 4 . 2 Naked Turns . | . . . . . . Heaviest Build 92 | 14 15 92 92 48 73 Greatest Support 78 | 3 40 40 78 57 49 Greatest Overweight (x) 9 | 4 . 2 9 1 3 Average Overweight (x) . | 2 . . . . . Largest Inventory Capacity 25 | 8 8 25 25 15 15 Average Capacity 13 | 7 8 19 16 15 10 Most Carried 20 | 8 8 14 20 15 15 Average Carried 10 | 6 6 10 14 12 8 Final Capacity 25 | 8 8 25 15 15 5 Final Carried 15 | 8 7 14 15 14 4 Class Distribution -------------------- 42% | Mutant 29% | Scavenger-Mutant 21% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1955 | 235 132 385 553 70 580 Remotely . | . . . . . . Salvage Created 3292 | . 427 636 1168 151 910 Parts 193 | . 23 46 55 9 60 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 64 | . 10 14 22 2 16 Guns 59 | . 10 13 20 1 15 AOE 3 | . . 1 . 1 1 Classes Destroyed 11 | . 3 2 4 . 2 Worker 2 | . . . 1 . 1 Builder 3 | . . . 1 . 2 Recycler 2 | . 1 . 1 . . Operator 2 | . . . 1 . 1 Watcher 8 | . . 4 . 1 3 Swarmer 14 | . 3 3 3 . 5 Grunt 37 | . 7 8 17 . 5 Sentry 8 | . . 3 1 2 2 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Heavy 2 | . . . 1 . 1 Best Kill Streak 7 | . 3 5 3 2 7 Combat Bots Only 4 | . 3 4 3 1 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . 1 . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 727 | . 67 86 273 51 250 Missed 233 | . 20 29 84 28 72 Damage Taken 8525 | . 560 684 3385 206 3690 Core 1593 | . 125 52 531 10 875 Absorbed by Shields . | . . . . . . Redirected to Shielding 106 | . . . . . 106 Ignored by Resistances 31 | . . . . . 31 Core Remaining (%) 67 | 100 50 87 3 98 . Volleys Fired 289 | . 46 50 131 5 57 Largest 3 | . 2 2 2 2 3 Hottest 224 | . 80 88 123 126 224 Shots Fired 535 | . 64 100 232 11 128 Gun 507 | . 64 93 231 7 112 Cannon 11 | . . . 1 2 8 Launcher 17 | . . 7 . 2 8 Special . | . . . . . . Kinetic 180 | . 22 69 56 . 33 Thermal 189 | . 9 24 79 7 70 Explosive . | . . . . . . Electromagnetic 166 | . 33 7 97 4 25 Robot Hit Streak 10 | . 10 7 8 6 10 Robot Miss Streak 7 | . 3 5 5 1 7 Penetration Max 1 | . . . . . 1 Secondary Targets 8 | . . 2 2 . 4 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 335 | . 47 52 133 8 95 Core Hits 187 | . 19 27 58 6 77 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 5 | . 1 1 3 . . Burn 4 | . . 1 3 . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6441 | . 702 856 2386 235 2262 Guns 5407 | . 598 666 2255 85 1803 Cannons 299 | . . . 23 77 199 Explosions 733 | . 104 190 106 73 260 Melee . | . . . . . . Ramming 2 | . . . 2 . . Kinetic 1814 | . 207 514 540 . 553 Thermal 2540 | . 193 152 893 141 1161 Explosive . | . . . . . . Electromagnetic 2085 | . 302 190 951 94 548 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . 1 . 4 14 Average Corruption 8 | . . 1 . 4 13 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 41 | . . 2 . 7 32 Message Errors 16 | . . 1 . 3 12 Matter Fused 4 | . . . . . 4 Heat Flow Errors 8 | . . 1 . 1 6 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 3 | . . . . . 3 Misfires 2 | . . . . 1 1 Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 43 | . . 22 . . 21 Projectiles 21 | . . . . . 21 Explosions 22 | . . 22 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 102 | . . 47 55 . . Shots 4 | . . 3 1 . . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 735 | . 191 267 463 222 735 Average Temperature 172 | . 69 81 178 82 241 Received Heat Transfer 2460 | . 285 240 1251 42 642 Effects 53 | . . . 16 . 37 Shutdowns 8 | . . . 5 . 3 Energy Bleed 12 | . . . 8 . 4 Interference 7 | . . . 1 . 6 Matter Decay 6 | . . . . . 6 Short Circuit 6 | . . . 1 . 5 Damage (minor) 3 | . . . 1 . 2 Damage (major) 7 | . . . . . 7 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 13 | . 2 2 3 . 6 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 1 1 2 Heat Transferred 4794 | . 250 444 2024 185 1891 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 1 . 2 1 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 444 | . 296 393 444 227 184 Initial 165 | . . 124 165 150 110 Average 167 | . 169 282 219 195 80 Maximum Alert Level 2 | . 1 1 2 1 . Low Security (%) 66 | 100 51 18 52 69 100 Level 1 32 | . 48 81 44 30 . Level 2 . | . . . 2 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 2 3 8 . 6 Investigation 4 | . 1 1 1 . 1 Extermination 2 | . . . . . 2 Reinforcement 10 | . 1 2 4 . 3 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . 1 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 13 | . 5 2 5 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 14 21 43 2 29 Peak Tracking Total 6 | . 6 4 5 1 5 Tactical Retreats 13 | . 1 1 9 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . 1 . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . . 2 1 . 2 Max in Single Turn 1 | . . 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 3 | . . 2 1 . . Terminals 3 | . . 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . . 6 3 . . Successful 8 | . . 5 3 . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . . 6 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . 5 3 . . Record 4 | . . 1 3 . . Alert Level 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Reinforcement Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 1 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4491 | 117 362 719 1340 324 1629 Spaces Moved 2133 | 56 157 292 595 219 814 Core 184 | 56 . . . . 128 Treads 90 | . 86 . . . 4 Legs 1772 | . 71 292 595 219 595 Wheels . | . . . . . . Hover 87 | . . . . . 87 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 122 100 Average Speed 156 | 178 141 183 142 129 165 Slowest Speed 750 | 250 160 260 750 192 410 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 17 28 37 7 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 12 | . 6 . 6 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 12 | . 6 . 6 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2766 | 72 233 375 857 248 981 Wait 72 | 5 4 . 33 2 28 Move 2128 | 55 156 291 594 218 814 Hop . | . . . . . . Pick Up 93 | 8 9 15 32 10 19 Fast Attach 22 | 4 4 . 5 . 9 Attach 69 | . 6 4 25 5 29 Detach 12 | . 1 . 4 . 7 Swap 36 | . 1 9 14 4 8 Drop 44 | . 6 6 18 4 10 Fire 289 | . 46 50 131 5 57 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 16) 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Propulsion x2 799 | -9/Materials | Build established: Scavenger-Mutant 1092 | -9/Materials | Discovered new exit (range 4) 1197 | -9/Materials | Identified exit to Materials 1199 | -9/Materials | Entered another Materials area 1199 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1502 | -8/Materials | Garrison activated, responded to threat 1545 | -8/Materials | Lost 3 parts (1p1n1w) 1594 | -8/Materials | Build established: Mutant 1770 | -8/Materials | Lost 5 parts (4n1w) 2060 | -8/Materials | Build established: Scavenger-Mutant 2188 | -8/Materials | Core integrity fell below 50% 2245 | -8/Materials | Lost 4 parts (2n1u1w) 2376 | -8/Materials | Lost 8 parts (2p4n2u) 2378 | -8/Materials | Found Corrupted Prototype Device 2381 | -8/Materials | Discovered new exit (range 9) 2516 | -8/Materials | Core integrity fell below 20% 2539 | -8/Materials | Entered Factory 2539 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2539 | -7/Factory | Identified Active Sensor Suite 2800 | -7/Factory | Discovered new exit (range 15) 2838 | -7/Factory | Discovered new exit (range 16) 2848 | -7/Factory | Build established: Scavenger-Skirmisher 2860 | -7/Factory | Identified exit to Factory 2863 | -7/Factory | Entered another Factory area 2863 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3543 | -6/Factory | Lost 5 parts (2p2n1w) 3638 | -6/Factory | System corruption reached 10% 3676 | -6/Factory | Core integrity fell below 50% 3677 | -6/Factory | Lost 10 parts (1p2n2u5w) 3754 | -6/Factory | Lost 3 parts (1u2w) 3901 | -6/Factory | Build established: Mutant 4482 | -6/Factory | Core integrity fell below 20% 4492 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- Gauss Rifle broken. Overheating: Short circuit. Overheating: Core damaged (-93). Arm. Leg severed. Terminal disabled. Overheating: Broken Gauss Rifle damaged (-44). Overheating: Flak Gun damaged (-1). Overheating: Imp. Gravmag System damaged (-25). Overheating: Matter decay (-32). Flak Gun destroyed. Broken Gauss Rifle destroyed. Power failure, Lgt. Nuclear Core shutdown. Overheating: System interference. Imp. Reaction Control System temporarily disabled. Plasma Rifle temporarily disabled. Acquired Arm. Leg. Overheating: Visual Processing Unit damaged (-14). Overheating: Arm. Leg damaged (-145). 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