Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.25 @ 12:28:46 Player: atomicthumbs Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (28) 140 Value Destroyed (773) 773 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1462) 1462 TOTAL SCORE: 6675 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -138 Cogmind --------- Core Integrity 0/700 Matter 192/300 Energy 100/350 System Corruption 5% Temperature Cool (44) Movement Walking (150) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (7) ------ High-capacity Battery GOLEM Unit GOLEM Unit GOLEM Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Battery (250) Storm Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Assembled Alloy Leg Potential Leg > --- UTILITY ---------- Large Storage Unit GOLEM Unit GOLEM Unit GOLEM Unit > --- WEAPON ----------- Bore Cannon > --- INVENTORY -------- Zionite Glidesys I Improved Cooling System High-capacity Battery High-capacity Battery Experimental Sensor Array Advanced ECM Suite Improved Shield Generator Storm Laser Improved EM Pulse Cannon GAL Module [Rating: 83] Favorites ----------- Power Micro Nuclear Core Engine Makeshift Power Source Power Core Micro Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Power Shielding Weapon Hypervelocity Coil Gun Energy Gun Arc Projector Energy Cannon Light EM Pulse Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Advanced Assault Cannon Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 5 | . . . . . 4 . 1 . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 91 | . 10 6 4 4 8 12 21 2 . 12 12 Power 10 | . 2 . . 2 . 2 2 . . 1 1 Engine 7 | . 1 . . 2 . 2 1 . . 1 . Core 3 | . 1 . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 9 | . 2 2 2 . . 1 . . . . 2 Treads 2 | . 2 . . . . . . . . . . Leg 4 | . . . 2 . . 1 . . . . 1 Wheel 1 | . . 1 . . . . . . . . . Hover 2 | . . 1 . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 44 | . 1 1 2 1 7 6 7 2 . 10 7 Device 23 | . 1 1 . . 3 4 4 1 . 6 3 Storage 9 | . . . 2 . 3 1 . 1 . 1 1 Processor 1 | . . . . . 1 . . . . . . Hackware 1 | . . . . . . . 1 . . . . Protection 10 | . . . . 1 . 1 2 . . 3 3 Artifact . | . . . . . . . . . . . . Weapon 28 | . 5 3 . 1 1 3 12 . . 1 2 Energy Gun 4 | . . . . . . . 4 . . . . Energy Cannon 10 | . 4 2 . 1 . . 2 . . . 1 Ballistic Gun 7 | . 1 . . . . . 5 . . 1 . Ballistic Cannon 6 | . . . . . 1 3 1 . . . 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 2 1 . . . 3 Parts Lost 25 | . 1 7 . . . . 1 . . . 16 Power 3 | . . 1 . . . . . . . . 2 Propulsion 5 | . . 2 . . . . . . . . 3 Utility 9 | . . 2 . . . . 1 . . . 6 Weapon 8 | . 1 2 . . . . . . . . 5 Highest Loss Streak 14 | . 1 5 . . . . 1 . . . 14 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 91 67 76 97 95 99 97 100 100 100 76 Engine 5 | . 6 . . 11 9 9 4 . . 6 5 Core 2 | . 7 2 . . . . 2 7 7 . 1 Treads 1 | . 20 7 . . . . . . . . . Leg 15 | . 8 . 16 28 18 18 15 15 15 15 14 Device 10 | . 6 15 14 9 18 10 13 8 7 9 13 Storage 12 | . 14 4 5 14 22 17 8 13 15 12 7 Processor 5 | . . . . . . 9 7 7 7 7 2 Hackware 4 | . . . . . . . 7 7 7 7 2 Protection 11 | . . . . 4 9 17 14 15 15 14 10 Energy Cannon 6 | . 27 16 14 28 9 8 2 . . . . Ballistic Gun 11 | . . . . . . . 12 23 23 23 16 Ballistic Cannon 1 | . . . . . 8 8 2 . . . . Impact Weapon 1 | . . 8 14 . . . . . . . . Peak Build Rating 83 | . 12 12 26 31 44 49 68 68 63 71 83 Average Rating 50 | . 10 9 19 29 40 42 59 64 63 66 68 On Entrance 36 | 6 6 12 11 26 31 44 40 68 63 63 71 Naked Turns . | . . . . . . . . . . . . Heaviest Build 61 | 10 19 19 27 32 48 45 61 60 60 60 59 Greatest Support 72 | 20 40 40 60 60 60 60 72 72 60 72 72 Greatest Overweight (x) 4 | . 1 . . . . 1 1 . . . 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 13 | . 8 5 7 15 15 15 15 15 15 15 14 Most Carried 15 | . 8 8 8 15 15 15 15 15 15 15 15 Average Carried 13 | . 7 5 5 12 11 14 14 15 14 14 13 Final Capacity 15 | 8 8 5 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 5 8 15 12 15 15 15 15 15 5 Class Distribution -------------------- 58% | Tank 21% | Mutant 18% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Mutant | -8/Materials Skirmisher | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Matter Collected 1530 | 200 149 40 . 90 148 155 334 50 181 163 20 Remotely . | . . . . . . . . . . . . Salvage Created 1079 | . 168 113 . 27 92 203 99 . 243 . 134 Parts 64 | . 15 5 . 6 4 13 2 . 18 . 1 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . 25 3 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 28 | . 4 5 . 2 2 3 3 . 5 . 4 Guns 5 | . . . . . . . . . 5 . . Cannons 22 | . 4 5 . 2 1 3 3 . . . 4 AOE 1 | . . . . . 1 . . . . . . Classes Destroyed 12 | . 4 2 . . . 3 . . 2 . 1 Builder 1 | . 1 . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . Operator 1 | . . . . . . 1 . . . . . Watcher 3 | . 1 . . . 1 . 1 . . . . Swarmer 11 | . 2 . . 2 . . 3 . 4 . . Grunt 6 | . 2 1 . . 2 1 . . . . . Protector 1 | . . . . . . . . . 1 . . Sentry 2 | . . . . . . 2 . . . . . Demolisher 1 | . . 1 . . . . . . . . . Assembled 6 | . . 3 . . . . . . . . 3 Golem 1 | . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . 1 . . Best Kill Streak 4 | . 3 2 . 1 2 3 3 . 3 . 4 Combat Bots Only 4 | . 2 2 . 1 2 2 3 . 3 . 4 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Hostile Shots Fired 484 | . 43 39 . 26 21 51 28 18 69 . 189 Missed 187 | . 10 9 . 12 13 22 14 10 26 . 71 Damage Taken 5173 | . 374 703 . 114 109 405 176 102 473 . 2717 Core 955 | . 70 107 . 17 16 33 31 . 63 . 618 Absorbed by Shields 293 | . . . . . 41 22 22 30 178 . . Redirected to Shielding 181 | . . . . . 3 56 34 . 21 . 67 Regen/Repaired (Parts) 316 | . . . . . . 44 230 . . 42 . Core Remaining (%) 71 | 100 . . . 22 . 91 . . . . . Volleys Fired 110 | . 22 10 . 3 13 16 11 1 15 1 18 Largest 3 | . 2 2 . 2 2 2 3 3 3 3 2 Hottest 145 | . 136 136 . 112 104 104 145 98 98 98 69 Shots Fired 190 | . 31 13 . 4 26 26 20 3 45 3 19 Gun 58 | . . . . . . . 5 3 45 3 2 Cannon 132 | . 31 13 . 4 26 26 15 . . . 17 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 104 | . . . . . 13 16 14 3 45 3 10 Thermal 37 | . 31 6 . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 49 | . . 7 . 4 13 10 6 . . . 9 Robot Hit Streak 9 | . 5 9 . 3 5 4 2 . 8 . 6 Robot Miss Streak 7 | . 7 2 . 1 3 2 7 . 3 . 3 Penetration Max 1 | . . . . . . . . . 1 . 1 Secondary Targets 1 | . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . Shots Hit Robots 95 | . 15 12 . 3 15 12 6 . 25 . 7 Core Hits 51 | . 7 7 . 2 5 6 4 . 13 . 7 Critical Kills 5 | . . . . . . . . . 3 . 2 Critical Parts Destroyed 2 | . . . . . . . . . 1 . 1 Critical Strikes 9 | . . . . . . . 2 . 4 . 3 Destroy 7 | . . . . . . . . . 4 . 3 Blast 2 | . . . . . . . 2 . . . . Melee Attacks 4 | . . 4 . . . . . . . . . Impact 4 | . . 4 . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2193 | . 365 206 . 56 452 291 217 . 318 . 288 Guns 318 | . . . . . . . . . 318 . . Cannons 1717 | . 365 178 . 56 366 291 217 . . . 244 Explosions 86 | . . . . . 86 . . . . . . Melee 28 | . . 28 . . . . . . . . . Ramming 44 | . . . . . . . . . . . 44 Kinetic 804 | . . . . . 160 130 102 . 318 . 94 Thermal 533 | . 365 82 . . 86 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 784 | . . 96 . 56 206 161 115 . . . 150 Impact 28 | . . 28 . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . 5 Average Corruption 5 | . . . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . 2 Matter Fused 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 42 | . 10 9 . . . . 15 . . . 8 Projectiles 34 | . 10 9 . . . . 15 . . . . Explosions . | . . . . . . . . . . . . Melee 8 | . . . . . . . . . . . 8 Knockbacks 4 | . . 1 . . 2 1 . . . . . Impact 1 | . . 1 . . . . . . . . . Kinetic 3 | . . . . . 2 1 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 27 | . . . . . 26 . . . . . 1 Shots 1 | . . . . . 1 . . . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 4 | . . . . . . . . . . . 4 Kicked 3 | . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . Highest Temperature 549 | . 549 243 . 36 . 72 94 30 158 36 69 Average Temperature 104 | . 239 73 . 13 . 25 40 17 54 22 19 Received Heat Transfer 1164 | . 90 238 . . 48 150 12 9 36 . 581 Effects 13 | . 13 . . . . . . . . . . Shutdowns 3 | . 3 . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . Damage (minor) 2 | . 2 . . . . . . . . . . Damage (major) 4 | . 4 . . . . . . . . . . Damage (core) 1 | . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 . . Heat Transferred 864 | . 666 148 . . 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Peak Influence 208 | . 117 75 . 65 121 208 161 . . . . Initial 50 | . . 45 . . . 50 33 . . . . Average 64 | . 78 31 . 58 50 106 42 . . . . Maximum Alert Level 1 | . . . . . . 1 . . . . . Low Security (%) 89 | . 100 100 . 100 100 58 100 . . . . Level 1 10 | . . . . . . 41 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 4 | . 1 . . . 2 . . . 1 . . Investigation 2 | . 1 . . . 1 . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 1 | . . . . . 1 . . . . . . Assault 1 | . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Distress Signals 4 | . 2 1 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 154 | . 8 11 . 4 9 18 6 7 27 . 64 Peak Tracking Total 57 | . 4 6 . 3 4 15 4 10 12 . 57 Tactical Retreats 17 | . . 2 . 1 1 2 1 3 5 . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Traps Triggered 5 | . 1 . . 1 . 3 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . Most Traps Carried 2 | . . 2 2 2 2 2 2 2 2 2 . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Machines Disabled 3 | . . . . . 1 1 . . . . 1 Max in Single Turn 1 | . . . . . 1 1 . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Machines Accessed 21 | . . . 1 1 1 9 7 . 2 . . Terminals 9 | . . . . . 1 7 1 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 5 | . . . . . . 1 4 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . Total Hacks 48 | . . . 1 1 3 19 19 . 5 . . Successful 27 | . . . 1 1 2 8 10 . 5 . . Failed 21 | . . . . . 1 11 9 . . . . Catastrophic 4 | . . . . . 1 3 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 25 | . . . 1 . 3 14 1 . . 6 . Terminals 17 | . . . . . 3 13 1 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 20 | . . . . . . 5 15 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 2 . . . . Terminal Hacks 8 | . . . 1 1 . 1 . . 5 . . Record 4 | . . . . . . . . . 4 . . Open Door 3 | . . . . 1 . 1 . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 11 | . . . . . . 3 8 . . . . Scan Component 7 | . . . . . . 2 5 . . . . Repair 4 | . . . . . . 1 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 6 | . . . . . 2 4 . . . . . Terminals 6 | . . . . . 2 4 . . . . . Assimilate 1 | . . . . . 1 . . . . . . Botnet 5 | . . . . . 1 4 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . . . . . 1 8 5 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 106 | . . . . . . . 106 . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . Parts Repaired 4 | . . . . . . 1 3 . . . . Time 146 | . . . . . . 32 114 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Total Allies 2 | . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . 2 . . Highest-Rated Group 56 | . . . . . . . . . 56 . . Highest-Rated Ally 31 | . . . . . . . . . 31 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 18 | . . . . . . . . . 18 . . Total Damage 378 | . . . . . . . . . 378 . . Kills 1 | . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 1 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Turns Passed 5510 | . 286 242 340 406 99 736 1037 594 282 1268 220 Spaces Moved 4759 | 1 127 204 378 439 70 502 801 707 358 844 328 Core 1 | . . . . . . . . . . . 1 Treads 135 | . 104 31 . . . . . . . . . Legs 4294 | 1 23 . 222 439 70 502 801 707 358 844 327 Wheels . | . . . . . . . . . . . . Hover 329 | . . 173 156 . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 45 | 120 120 80 85 45 45 45 45 45 45 90 45 Average Speed 81 | 120 155 92 87 82 62 63 85 82 64 90 47 Slowest Speed 250 | 120 190 160 90 90 90 170 170 90 90 90 250 Overloaded Moves 1129 | . . . . 70 43 292 91 114 200 . 319 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 1 24 44 78 84 7 65 22 84 43 81 66 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . 1 . 1 . 1 . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 8 | . . 1 . 2 . . . 2 1 2 . Spaces Dug 4 | . . . . . . 4 . . . . . Terrain Destroyed 21 | . . . . . 9 7 2 . 3 . . Melee . | . . . . . . . . . . . . Projectile 16 | . . . . . 5 7 2 . 2 . . AOE 4 | . . . . . 4 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Total 6203 | . 184 235 383 476 98 886 1136 713 374 1348 370 Wait 1155 | . 13 5 . 20 6 351 278 . . 482 . Move 4748 | . 126 203 377 438 69 501 800 706 357 843 328 Hop . | . . . . . . . . . . . . Pick Up 45 | . 6 4 2 9 1 3 14 2 1 2 1 Fast Attach 28 | . 4 3 1 2 . 5 4 . . 3 6 Attach 17 | . 1 3 . . 5 . 4 . . 1 3 Detach 2 | . . . . . 1 1 . . . . . Swap 46 | . 5 . 3 2 3 7 13 2 . 8 3 Drop 41 | . 7 2 . 2 . 2 12 2 1 8 5 Fire 110 | . 22 10 . 3 13 16 11 1 15 1 18 Melee 4 | . . 4 . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick 3 | . . . . . . . . . . . 3 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . 2 Trap 1 | . . 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 16) 287 | -10/Materials | Entered Mines 294 | -10/Mines | Met a Derelict bent on vengeance 301 | -10/Mines | Build established: Mutant 317 | -10/Mines | Assembled infested the area 318 | -10/Mines | Discovered new exit (range 12) 355 | -10/Mines | Core integrity fell below 50% 395 | -10/Mines | Lost 5 parts (1p2n1u1w) 448 | -10/Mines | Discovered new exit (range 11) 452 | -10/Mines | Found a hidden stash of uninstalled traps 500 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 502 | -10/Mines | Found Prototype Device 525 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 525 | -10/Mines | Discovered new exit (range 5) 529 | -10/Mines | Entered Exiles 553 | -10/Exiles | Met 8R-AWN 561 | -10/Exiles | Discovered new exit (range 14) 600 | -10/Exiles | Met EX-HEX 627 | -10/Exiles | Met EX-BIN 637 | -10/Exiles | Aligned with FarCom system 637 | -10/Exiles | Given EX-Vault access code 658 | -10/Exiles | Opened EX-Vault 662 | -10/Exiles | Found Potential Leg 665 | -10/Exiles | Found Potential Leg 684 | -10/Exiles | Warned to stay clear of 0b10 Research branches 756 | -10/Exiles | Met EX-DEC 773 | -10/Exiles | Visited The Gauntlet 861 | -10/Exiles | Discovered new exit (range 10) 869 | -10/Exiles | Left Exiles lab with Potential Leg 869 | -10/Exiles | Entered Mines 963 | -9/Mines | Discovered new exit (range 14) 992 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1037 | -9/Mines | Learned Materials stockpile data 1040 | -9/Mines | Discovered new exit (range 10) 1275 | -9/Mines | Entered Materials 1275 | -8/Materials | Evolved 4 slots: Utility x4 1366 | -8/Materials | Discovered new exit (range 8) 1374 | -8/Materials | Identified exit to Storage 1374 | -8/Materials | Entered Storage 1385 | -8/Storage | Identified Exp. Sensor Array 1525 | -8/Storage | Repaired Lgt. EM Pulse Cannon 1686 | -8/Storage | Build established: Skirmisher 1762 | -8/Storage | Learned location of Armory (-3) 2102 | -8/Storage | Discovered new exit (range 15) 2110 | -8/Storage | Identified exit to Factory 2110 | -8/Storage | Entered Factory 2110 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2161 | -7/Factory | Repaired Imp. Power Shielding 2293 | -7/Factory | Repaired Imp. Ion Engine 2339 | -7/Factory | Repaired Adv. Assault Cannon 2563 | -7/Factory | Build established: Tank 2681 | -7/Factory | Fabricated Hyp. Coil Gun? 2781 | -7/Factory | Discovered new exit (range 2) 2782 | -7/Factory | Identified exit to Lower Caves 2951 | -7/Factory | Discovered new exit (range 5) 2953 | -7/Factory | Identified exit to Factory 3147 | -7/Factory | Entered Lower Caves 3176 | -7/Lower Caves | Encountered a Warlord checkpoint 3277 | -7/Lower Caves | Spotted B-75 Beast 3372 | -7/Lower Caves | Discovered new exit (range 9) 3381 | -7/Lower Caves | Identified exit to Lower Caves 3405 | -7/Lower Caves | Learned location of Extension (-5) 3741 | -7/Lower Caves | Entered another Lower Caves area 3749 | -7/Lower Caves | Discovered exit to Factory (range 7) 3755 | -7/Lower Caves | A Commander dispatched an escort 3760 | -7/Lower Caves | Learned Extension emergency access door positions 3760 | -7/Lower Caves | Learned Armory emergency access door positions 3760 | -7/Lower Caves | Learned Research terminal intel 3807 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3873 | -7/Lower Caves | Lost 5 allies 4011 | -7/Lower Caves | Discovered new exit (range 12) 4022 | -7/Lower Caves | Identified exit to Zion 4023 | -7/Lower Caves | Entered Zion 4089 | -7/Zion | Learned location of 1 exit from Factory 4096 | -7/Zion | Learned Factory emergency access door positions 4623 | -7/Zion | Found Prototype Energy Gun 4670 | -7/Zion | Found GAL Module 4890 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5059 | -7/Zion | Given A8's code to call for help 5212 | -7/Zion | Rebuked by Imprinter 5275 | -7/Zion | Opened final containment barrier to the Deep Caves 5288 | -7/Zion | Discovered new exit (range 3) 5288 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5289 | -7/Zion | Identified exit to Deep Caves 5291 | -7/Zion | Entered Deep Caves 5370 | -7/Deep Caves | Found Prototype Protection 5370 | -7/Deep Caves | Identified Zio. Heavy Carapace 5375 | -7/Deep Caves | Attacked by Z-Imprinter 5390 | -7/Deep Caves | Found Zio. Heavy Carapace 5445 | -7/Deep Caves | Spotted AG-93369 5447 | -7/Deep Caves | Exposed GOLEM chamber 5448 | -7/Deep Caves | Triggered Deep Caves wall 5452 | -7/Deep Caves | Spotted AS-57447 5455 | -7/Deep Caves | Found GOLEM Unit 5456 | -7/Deep Caves | Core integrity fell below 50% 5465 | -7/Deep Caves | Found GOLEM Unit 5469 | -7/Deep Caves | Found GOLEM Unit 5507 | -7/Deep Caves | Core integrity fell below 20% 5507 | -7/Deep Caves | Spotted AS-04306 5511 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 05496_ Mic. Nuclear Core destroyed. 05498_ Critical hit (Destroy). 05498_ Potential Leg destroyed. 05499_ A GOLEM Unit tumbles out of the Wall Chamber. 05507_ GOLEM Unit springs to life. 05507_ Slammed into as-77931. 05508_ Asb. Alloy Leg integration complete. 05508_ GOLEM Unit beginning Asb. Alloy Leg integration. 05508_ AG-68130 GOLEM Unit beginning Asb. Alloy Leg integration. 05508_ Imp. EM Pulse Cannon destroyed. 05508_ as-44521 destroyed. 05508_ as-35560 shuts down. 05509_ System corrupted: Matter fused (-9). 05510_ Attempting to rewire as-35560. 05510_ as-35560 cannot be rewired. 05510_ Critical hit (Burn: +80). 05511_ as-20362 released from Mobile Assembly Unit. 05511_ Attempting to rewire as-35560. 05511_ as-35560 cannot be rewired. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????? ????????????????? | | ?????????"" ???????????????? | | ????????? #####???????????? | | ????????? # # #???????????? | | ????????"" # # #???????????? | | ????????? # #?##????????? | | ????????"" # #? #????????? | | ????????? #? #????????? | | ????????""" #? #????????? | | ????????" ## #????????? | | ????????" a # #####????? | | ????????" aaaa #????? | | ??????### aaa #??????? | | ??????#!""Gaaa #???????? | | ?????"#=a"aaaaaa ###???????# | | ?????"GGa@aaa aa #????#### | | ?????"#Gaaaaaaa [ #"###??## | | ??????#"""aaazaG[ #?# #??# | | ????????# Iaa a [ ;## #### | | ??????" a / # # | | ????? aa z ! ##?## | | ??? a ###### | | ??" a #?## | | ??" a g ###?" | | ??" a**/ * ##??# | | ??" A #??# | | ??" *h * * #??# | | ??""""" #?## | | ??????### A ] * ### | | ????????"" * [ ## | | ?????????? ] ### | | ???????????? [ #?## | | ???????????? ! [ "#?## | | ???????????? ] ! #??## | | ???????????? [ ! ##### | | ???????????? ## # | | ???????????? # | | ????????????? | | ????????????? | | ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 15 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 12 Armor Coverage 1825 Core Shielding 20 Power Shielding 66 Evasion (%) 66 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Spear | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Drone Bay | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Recalibrator | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Hyp. Coil Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab Just Browsing Challenges ------------ None Game ------ Seed GrenadeCoolantAirjet Manual? 0 Play Time 01:19:43 Cumulative 18.2 hours Start 2024.11.24 @ 23:32:41 End 2024.11.25 @ 12:28:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb64d3b0-62ca-4f3d-87c3-d1a270e53e32