Cogmind - Beta 15 --- EXPLORER MODE // 2025.09.18 @ 19:20:20 Player: whodovoodoo Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (2664) 2664 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5349 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 119/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Improved Heat Sink High-capacity Storage Unit Structural Scanner Improved Terrain Scan Processor Seismic Detector Core Shielding Light Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Advanced Targeting Computer Utility Shielding > --- WEAPON ----------- Particle Gun Gatling Laser Beam Cannon Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Light Neutrino Core Heat Sink Improved Heat Sink High-capacity Storage Unit Structural Scanner Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Core Shielding Light Armor Plating Light Assault Rifle Heavy Assault Rifle Mining Laser [Rating: 44] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Biomechanical Wings Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 3 | . 1 1 . 1 Parts Attached 75 | 7 2 4 21 41 Power 16 | 1 . 1 6 8 Engine 10 | 1 . 1 6 2 Core 6 | . . . . 6 Reactor . | . . . . . Propulsion 26 | 2 . 2 6 16 Treads . | . . . . . Leg 15 | 2 . 2 6 5 Wheel 8 | . . . . 8 Hover . | . . . . . Flight 3 | . . . . 3 Utility 11 | 2 1 . 4 4 Device 4 | 1 . . 3 . Storage 5 | 1 1 . 1 2 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 22 | 2 1 1 5 13 Energy Gun 8 | 1 1 . 3 3 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 12 | 1 . . 2 9 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 28 | . . . . 28 Power 4 | . . . . 4 Propulsion 9 | . . . . 9 Utility 3 | . . . . 3 Weapon 12 | . . . . 12 Highest Loss Streak 20 | . . . . 20 To Critical Strikes 1 | . . . . 1 Average Backups 14 | 3 8 13 14 16 Power 2 | 1 2 1 2 3 Propulsion . | . . 1 . . Utility 6 | 1 4 6 6 6 Weapon 5 | . 1 4 6 6 Tool/Special . | . . . . . Unused Backups 14 | . . 1 2 11 Power 5 | . . . 2 3 Propulsion . | . . . . . Utility 8 | . . 1 . 7 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 98 98 97 94 Engine 10 | . 12 19 16 5 Core 4 | . . . . 7 Leg 19 | . 25 20 23 17 Device 12 | . 11 10 14 11 Storage 7 | . 12 10 8 7 Protection 3 | . . . . 6 Energy Gun 15 | . 23 20 16 13 Energy Cannon 2 | . . 9 2 1 Ballistic Gun 15 | . 12 10 13 18 Peak Build Rating 44 | 8 9 11 23 44 Average Rating 20 | 5 8 10 16 26 On Entrance 9 | . 8 9 11 19 Naked Turns . | . . . . . Heaviest Build 76 | 19 31 39 43 76 Greatest Support 40 | 20 20 20 40 35 Greatest Overweight (x) 18 | 5 1 1 1 18 Average Overweight (x) 1 | . . 1 . 1 Largest Inventory Capacity 20 | 10 15 15 15 20 Average Capacity 16 | 9 14 15 15 18 Most Carried 20 | 8 12 15 15 20 Average Carried 15 | 3 8 13 14 16 Final Capacity 20 | 10 15 15 15 20 Final Carried 15 | 8 12 15 15 10 Class Distribution -------------------- 57% | Scavenger-Skirmisher 30% | Hacker-Gunner 4% | Scavenger-Gunner 3% | Hacker-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1698 | 213 117 79 455 834 Remotely . | . . . . . Salvage Created 3126 | 25 193 399 742 1767 Parts 178 | 4 9 34 46 85 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 62 | . 4 9 17 32 Guns 53 | . 3 4 14 32 Cannons 6 | . . 4 2 . AOE 3 | . 1 1 1 . Classes Destroyed 12 | 1 1 3 3 4 Worker 3 | . . . 1 2 Builder 2 | . . . 1 1 Tunneler 1 | 1 . . . . Hauler 2 | . . 1 . 1 Recycler 3 | . . . . 3 Swarmer 16 | . . 3 5 8 Grunt 22 | . 4 2 7 9 Brawler 1 | . . . . 1 Sentry 10 | . . 4 4 2 Hunter 7 | . . . 1 6 Programmer 4 | . . . . 4 Heavy 2 | . . . . 2 Best Kill Streak 6 | 1 4 3 5 6 Combat Bots Only 4 | . 4 3 4 4 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging 1 | . . . 1 . Exploded 1 | . 1 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 527 | . 15 28 64 420 Missed 136 | . 1 5 20 110 Hits 391 | . 14 23 44 310 Melee 16 | . . . . 16 Projectile 375 | . 14 23 44 294 Critical Strikes 11 | . . 2 . 9 Actively Blocked 2 | . . . . 2 Damage Taken 4002 | . 231 268 489 3014 Core 949 | . 55 35 150 709 Absorbed by Shields . | . . . . . Redirected to Shielding 52 | . . . . 52 Ignored by Resistances 2212 | . 134 171 255 1652 Core Remaining (%) 85 | 100 78 91 72 . Volleys Fired 142 | 2 8 13 32 87 Largest 5 | 2 3 4 4 5 Hottest 252 | 60 100 160 170 252 Shots Fired 553 | 4 24 48 126 351 Gun 510 | 4 24 35 115 332 Cannon 43 | . . 13 11 19 Launcher . | . . . . . Special . | . . . . . Kinetic 272 | 2 8 13 53 196 Thermal 249 | 2 8 22 62 155 Explosive . | . . . . . Electromagnetic 32 | . 8 13 11 . Robot Hit Streak 50 | 3 24 16 28 50 Robot Miss Streak 3 | . . 2 2 3 Penetration Max . | . . . . . Secondary Targets 9 | . 2 . 2 5 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 407 | 3 21 33 83 267 Core Hits 204 | 1 8 16 41 138 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . . . 7 Burn 7 | . . . . 7 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6044 | 47 298 479 1124 4096 Guns 5375 | 47 253 291 976 3808 Cannons 479 | . . 139 123 217 Explosions 113 | . 45 43 25 . Melee . | . . . . . Ramming 77 | . . 6 . 71 Kinetic 2112 | 23 74 88 279 1648 Thermal 3479 | 24 111 259 708 2377 Explosive . | . . . . . Electromagnetic 376 | . 113 126 137 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 1 1 3 Average Corruption 1 | . . 1 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . . 1 2 19 Message Errors 2 | . . . . 2 Matter Fused 6 | . . . 1 5 Heat Flow Errors 2 | . . . 1 1 Energy Discharges 5 | . . . . 5 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Misfires 2 | . . 1 . 1 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 204 | . 125 31 23 25 Shots 4 | . 2 1 1 . Rammed 6 | . . . . 6 Targets Rammed 13 | . . 2 1 10 Kicked 7 | . . 2 1 4 Crushed . | . . . . . Highest Temperature 785 | . 333 438 583 785 Average Temperature 196 | . 164 133 195 213 Received Heat Transfer 987 | . 99 108 234 546 Effects 75 | . . 3 22 50 Shutdowns 25 | . . 2 7 16 Energy Bleed 7 | . . 1 3 3 Interference 11 | . . . 1 10 Matter Decay 7 | . . . 3 4 Short Circuit 5 | . . . 1 4 Damage (minor) 6 | . . . 3 3 Damage (major) 11 | . . . 3 8 Damage (core) 3 | . . . 1 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 22 | . . . 2 20 Heat Transferred 7876 | 50 200 471 1593 5562 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 1 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 132 | 5 132 110 110 96 Initial 14 | . . . 14 . Average 18 | . 46 24 23 12 Influence Increases 1793 | 5 147 285 472 884 Destroy 0b10 Robot/C 1240 | . 80 180 340 640 Destroy 0b10 Robot/NC 55 | 5 . 5 10 35 Destroy Leader 334 | . 10 62 90 172 Successful Hack 20 | . 7 . 10 3 Disable Machine 20 | . 12 4 4 . Destroy Structure 49 | . 38 4 3 4 Partial Spotted 30 | . . 30 . . Lose Combat Pursuer 45 | . . . 15 30 Influence Decreases 1793 | 5 147 235 522 884 Entered New Map 36 | . . . 36 . Time Decay 1630 | 5 147 235 486 757 Lost Part 127 | . . . . 127 Squads Dispatched 13 | . . 1 2 10 Investigation 2 | . . . 1 1 Extermination 4 | . . . . 4 Reinforcement 4 | . . 1 1 2 Assault 1 | . . . . 1 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . . . 4 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 4 8 29 58 Peak Tracking Total 7 | . 3 3 5 7 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . . 5 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . 3 1 1 . Max in Single Turn 3 | . 3 1 1 . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . 2 2 1 2 Terminals 7 | . 2 2 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 19 | . 4 7 4 4 Successful 5 | . 3 . 1 1 Failed 14 | . 1 7 3 3 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 17 | . 4 7 4 2 Terminals 19 | . 4 7 4 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 . 1 1 Open DSF 1 | . . . . 1 Level Access Points 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 2 1 2 Full Trace Events 2 | . . . 1 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3917 | 36 265 523 1000 2093 Sensors 2947 | . . . 854 2093 Seismic 1322 | 36 265 523 498 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4097 | 98 270 523 1000 2206 Spaces Moved 1714 | 65 130 230 476 813 Core 22 | 20 . . . 2 Treads . | . . . . . Legs 1593 | 45 130 230 476 712 Wheels 94 | . . . . 94 Hover . | . . . . . Flight 5 | . . . . 5 Fastest Speed 50 | 50 120 190 120 110 Average Speed 197 | 114 180 190 176 221 Slowest Speed 950 | 300 190 190 190 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 22 25 39 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 45 | . 40 3 2 . Melee . | . . . . . Projectile . | . . . . . AOE 45 | . 40 3 2 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2097 | 81 149 286 568 1013 Wait 65 | . 2 29 12 22 Move 1710 | 64 129 229 475 813 Hop . | . . . . . Pick Up 36 | 8 5 6 4 13 Fast Attach 17 | 7 1 . 2 7 Attach 25 | . 2 2 2 19 Detach 2 | . 1 . . 1 Swap 44 | . . 2 20 22 Drop 43 | . 1 3 20 19 Fire 142 | 2 8 13 32 87 Melee . | . . . . . Ram 6 | . . . . 6 Kick 7 | . . 2 1 4 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 14) 99 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Evolved 1 slot: Weapon x1 194 | -10/Materials | Identified exit to Materials 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 431 | -9/Materials | Build established: Hacker-Gunner 632 | -9/Materials | Identified exit to Mines 632 | -9/Materials | Discovered exit to Mines (range 16) 826 | -9/Materials | Identified exit to Materials 826 | -9/Materials | Discovered exit to Materials (range 16) 892 | -9/Materials | Entered another Materials area 892 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1484 | -8/Materials | Build established: Scavenger-Skirmisher 1866 | -8/Materials | Identified exit to Factory 1866 | -8/Materials | Discovered exit to Factory (range 14) 1892 | -8/Materials | Entered Factory 1892 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3344 | -7/Factory | Cargo convoy interrupted 3585 | -7/Factory | Lost 5 parts (1p3n1w) 3920 | -7/Factory | Garrison activated, responded to threat 3995 | -7/Factory | Core integrity fell below 50% 4056 | -7/Factory | Core integrity fell below 20% 4098 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- K-01 Serf collects debris. Penetrated by Slug. Acquired 69 matter. Assault Rifle severed. Slammed into M-28 Smith. Acquired 11 matter. Slammed into K-01 Serf. K-01 Serf knocked back. Slug penetrates Wall. K-01 Serf collects debris. Penetrated by Slug. M-28 Smith repairs L-41 Fighter Axe. K-01 Serf collects debris. Gauss Rifle destroyed. Assault Rifle destroyed. K-01 Serf collects debris. Slammed into W-25 Informer. Penetrated by Slug. Critical hit (Destroy). Wheel destroyed. 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