Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.25 @ 21:00:33 Player: Leha44581 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (33) 165 Value Destroyed (1366) 1366 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1642) 1642 TOTAL SCORE: 6813 Bonus ------- High Alert Combat Kills 159 Follower Combat Kills 392 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -9 Cogmind --------- Core Integrity 0/850 Matter 69/500 Energy 123/150 System Corruption 5% Temperature Critical (3055) Movement Treading (240) Ox1 Location -6/DSF Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (4) ------ Small Storage Unit High-capacity Matter Pod Improved Targeting Computer Improved Utility Shielding > --- WEAPON (6) ------- Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY (8) ---- Reinforced Ion Engine Reinforced Deuterium Engine Medium Treads Improved Medium Treads Improved Medium Treads High-powered Tractor Beam Hacking Drone Bay Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Small Storage Unit High-capacity Matter Pod Improved Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Reinforced Ion Engine Reinforced Deuterium Engine Medium Treads Improved Medium Treads Improved Medium Treads High-powered Tractor Beam Hacking Drone Bay Self-destruct Interrupter [Rating: 70] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Fission Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Improved Targeting Computer Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Heavy Riot Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Slots Evolved 8 | . . . 2 . . . 6 . Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility 2 | . . . 1 . . . 1 . Weapon 4 | . . . 1 . . . 3 . Parts Attached 47 | 6 3 5 2 . 2 7 2 20 Power 5 | 1 1 . . . 1 1 . 1 Engine 4 | 1 1 . . . 1 1 . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 18 | 2 . 2 1 . . 3 1 9 Treads 15 | 2 . . . . . 3 1 9 Leg . | . . . . . . . . . Wheel 3 | . . 2 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 7 | 1 2 . 1 . 1 . 1 1 Device . | . . . . . . . . . Storage 2 | 1 . . . . . . . 1 Processor 4 | . 2 . 1 . 1 . . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 17 | 2 . 3 . . . 3 . 9 Energy Gun 3 | . . 1 . . . 2 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 2 . 2 . . . 1 . . Ballistic Cannon 9 | . . . . . . . . 9 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 13 | . . 2 1 . . 1 . 9 Power . | . . . . . . . . . Propulsion 6 | . . 1 1 . . 1 . 3 Utility . | . . . . . . . . . Weapon 7 | . . 1 . . . . . 6 Highest Loss Streak 7 | . . 1 1 . . 1 . 7 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 92 | . 98 99 88 88 87 92 . 84 Engine 10 | . 13 14 11 11 11 11 . 1 Treads 12 | . 28 24 3 . . 5 . 23 Wheel 11 | . . 3 18 22 22 16 . . Storage 11 | . 14 14 11 11 11 11 . 10 Processor 17 | . 12 14 22 22 21 22 . 8 Energy Gun 1 | . . . . . . 5 . 2 Ballistic Gun 21 | . 28 27 22 22 22 21 . 2 Ballistic Cannon 2 | . . . . . . . . 22 Peak Build Rating 70 | 6 10 10 12 12 15 31 38 70 Average Rating 18 | 4 9 9 11 12 13 19 37 51 On Entrance 14 | . 6 10 10 12 12 15 31 38 Naked Turns . | . . . . . . . . . Heaviest Build 73 | 12 17 17 17 17 17 30 32 73 Greatest Support 120 | 40 40 40 20 20 20 56 84 120 Greatest Overweight (x) 2 | . . 1 1 . . 2 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 8 7 8 Average Carried 7 | 3 6 7 5 8 7 7 6 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 4 8 7 8 8 8 8 6 8 Class Distribution -------------------- 83% | Mutant 8% | Scavenger-Gunner 3% | Gunner 3% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Gunner | -6/DSF Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Matter Collected 1276 | 204 124 236 . . 35 316 . 361 Remotely . | . . . . . . . . . Salvage Created 1294 | . 232 537 . . . 80 . 445 Parts 74 | . 12 36 . . . 8 . 18 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 31 . . Prevented 13 | . . . . . . 13 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Combat Hostiles Destroyed 33 | . 5 15 . . . 2 . 11 Melee 1 | . . . . . . . . 1 Guns 23 | . 5 15 . . . 2 . 1 Cannons 8 | . . . . . . . . 8 Classes Destroyed 5 | . 1 1 . . . 1 . 2 Swarmer 4 | . . 3 . . . 1 . . Grunt 22 | . 5 12 . . . . . 5 Specialist 5 | . . . . . . . . 5 Programmer 1 | . . . . . . 1 . . Heavy 1 | . . . . . . . . 1 Best Kill Streak 6 | . 5 6 . . . 2 . 5 Combat Bots Only 6 | . 5 6 . . . 2 . 5 Max Kills in Single Turn 1 | . 1 1 . . . 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Hostile Shots Fired 268 | . 19 92 2 . . 25 . 130 Missed 59 | . 1 23 . . . 4 . 31 Damage Taken 4068 | . 215 702 25 . . 392 . 2734 Core 1211 | . 46 170 . . . 78 . 917 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 34 | . . . . . . . . 34 Regen/Repaired (Parts) 45 | . . . . . 45 . . . Core Remaining (%) 64 | 100 . 13 . . . 80 . . Volleys Fired 110 | . 19 47 . . . 15 . 29 Largest 5 | . 2 2 . . . 3 . 5 Hottest 220 | . 40 40 . . . 108 . 220 Shots Fired 256 | . 38 93 . . . 37 . 88 Gun 180 | . 38 93 . . . 37 . 12 Cannon 76 | . . . . . . . . 76 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 249 | . 38 93 . . . 30 . 88 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 7 | . . . . . . 7 . . Robot Hit Streak 18 | . 18 9 . . . 11 . 6 Robot Miss Streak 4 | . 1 4 . . . 3 . 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . . 3 . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . Shots Hit Robots 172 | . 33 61 . . . 27 . 51 Core Hits 69 | . 13 30 . . . 8 . 18 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . . . . . . 5 Blast 5 | . . . . . . . . 5 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2506 | . 268 538 . . . 257 . 1443 Guns 1155 | . 268 538 . . . 257 . 92 Cannons 1348 | . . . . . . . . 1348 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 3 | . . . . . . . . 3 Kinetic 2476 | . 268 538 . . . 230 . 1440 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 27 | . . . . . . 27 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 Average Corruption 4 | . . . . . . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . . . 5 Message Errors 1 | . . . . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . . 5 Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . . 5 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 3055 | . 48 170 . . . 342 . 3055 Average Temperature 306 | . 15 53 . . . 112 . 612 Received Heat Transfer 816 | . 120 306 15 . . 72 . 303 Effects 47 | . . . . . . 1 . 46 Shutdowns 8 | . . . . . . . . 8 Energy Bleed 3 | . . . . . . . . 3 Interference 7 | . . . . . . 1 . 6 Matter Decay 5 | . . . . . . . . 5 Short Circuit 4 | . . . . . . . . 4 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 11 | . . . . . . . . 11 Damage (core) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Peak Influence 728 | . 140 290 133 51 . . 728 684 Initial 728 | . . 54 113 51 . . 728 509 Average 217 | . 52 105 115 51 . . 728 609 Maximum Alert Level 3 | . . 1 . . . . 3 2 Low Security (%) 63 | 100 100 74 100 100 . . . . Level 1 11 | . . 25 . . . . . . Level 2 24 | . . . . . . . . 100 Level 3 . | . . . . . . . 100 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Squads Dispatched 3 | . 1 . . . . . . 2 Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 57 | . 5 15 2 . . 20 . 15 Peak Tracking Total 8 | . 2 3 3 . . 8 . 5 Tactical Retreats 4 | . . . 1 . . 2 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Machines Accessed 4 | . 2 . 1 . . . 1 . Terminals 4 | . 2 . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 8 | . 5 . 2 . . . 1 . Successful 2 | . 1 . . . . . 1 . Failed 6 | . 4 . 2 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 8 | . 5 . 2 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 1 . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 2 . 1 . . . . . Full Trace Events 2 | . 2 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Total Allies 4 | . . . . . 4 . . . Largest Group 4 | . . . . . 4 4 . . Highest-Rated Group 152 | . . . . . 152 152 . . Highest-Rated Ally 39 | . . . . . 39 39 . . Total Orders . | . . . . . . . . . Ally Attacks 48 | . . . . . . 48 . . Total Damage 1036 | . . . . . . 1036 . . Kills 14 | . . . . . . 14 . . Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Turns Passed 3143 | 68 305 705 70 3 1002 606 6 378 Spaces Moved 2361 | 39 140 292 79 4 1086 560 3 158 Core 6 | 6 . . . . . . . . Treads 555 | 33 140 191 . . . 30 3 158 Legs . | . . . . . . . . . Wheels 1800 | . . 101 79 4 1086 530 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 95 80 80 80 80 160 160 Average Speed 101 | 143 160 142 83 80 80 91 160 161 Slowest Speed 240 | 160 160 160 95 80 80 160 160 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 5 25 51 10 5 86 53 . 85 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . . . . 3 4 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Total 2908 | 48 192 509 83 3 1219 630 4 220 Wait 342 | . 20 159 . . 127 36 . . Move 2353 | 38 139 291 78 3 1085 559 2 158 Hop . | . . . . . . . . . Pick Up 24 | 4 6 2 3 . 2 4 . 3 Fast Attach 37 | 6 3 3 . . 1 7 . 17 Attach 10 | . . 2 2 . 1 . 2 3 Detach 9 | . 2 1 . . 1 . . 5 Swap . | . . . . . . . . . Drop 22 | . 3 4 . . 2 9 . 4 Fire 110 | . 19 47 . . . 15 . 29 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 7) 374 | -10/Materials | Entered Mines 471 | -10/Mines | Excavation squad dispatched 471 | -10/Mines | A large section of the Mines collapsed 721 | -10/Mines | Excavation squad dispatched 911 | -10/Mines | Learned Materials interactive machine intel 971 | -10/Mines | Excavation squad dispatched 1011 | -10/Mines | Core integrity fell below 50% 1039 | -10/Mines | Core integrity fell below 20% 1063 | -10/Mines | Discovered new exit (range 14) 1079 | -10/Mines | Entered Materials 1079 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1080 | -9/Materials | Loaded intel: 18 interactive machine locations 1131 | -9/Materials | Discovered new exit (range 16) 1149 | -9/Materials | Entered Mines 1150 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1150 | -9/Mines | Assembled infested the area 1152 | -9/Mines | Entered Zion 1173 | -7/Zion | Learned Factory terminal intel 1189 | -7/Zion | Given the Hacking Drone Bay 1190 | -7/Zion | Found Prototype Device 1200 | -7/Zion | Discovered new exit (range 15) 1337 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1365 | -7/Zion | Learned location of Warlord (-4) 1413 | -7/Zion | Received a visual enhancement algorithm 1439 | -7/Zion | Given A8's code to call for help 1557 | -7/Zion | Met Imprinter 1575 | -7/Zion | Imprinted 1577 | -7/Zion | Declared Zion's savior 2154 | -7/Zion | Entered Proximity Caves 2154 | -6/Proximity Caves | Accompanied by 4 allies 2159 | -6/Proximity Caves | Spotter reported a threat 2159 | -6/Proximity Caves | Spotter reported a threat 2291 | -6/Proximity Caves | Spotter reported a threat 2540 | -6/Proximity Caves | Spotter reported a threat 2676 | -6/Proximity Caves | Discovered new exit (range 9) 2733 | -6/Proximity Caves | Lost 3 allies 2760 | -6/Proximity Caves | Entered Factory 2760 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x1, Weapon x3 2761 | -6/Factory | Loaded intel: 26 terminal locations 2766 | -6/Factory | Identified exit to DSF 2766 | -6/Factory | Entered DSF 2806 | -6/DSF | Additional patrols routed to DSF 2981 | -6/DSF | Sterilization system engaged 2990 | -6/DSF | Lost 7 parts (3n4w) 3001 | -6/DSF | Ambient heat levels rising (+10) 3016 | -6/DSF | Ambient heat levels rising (+10) 3031 | -6/DSF | Ambient heat levels rising (+10) 3046 | -6/DSF | Ambient heat levels rising (+10) 3061 | -6/DSF | Ambient heat levels rising (+10) 3076 | -6/DSF | Ambient heat levels rising (+10) 3081 | -6/DSF | Core integrity fell below 50% 3091 | -6/DSF | Ambient heat levels rising (+10) 3106 | -6/DSF | Ambient heat levels rising (+10) 3121 | -6/DSF | Ambient heat levels rising (+10) 3127 | -6/DSF | Core integrity fell below 20% 3131 | -6/DSF | Discovered new exit (range 15) 3136 | -6/DSF | Ambient heat levels rising (+10) 3145 | -6/DSF | Core destroyed Last Messages --------------- 03126_ A-15 Conveyor heat damages core (-14). 03127_ Overheating: Core damaged (-85). 03129_ Power failure, Mic. Fission Core shutdown. 03131_ EXIT=FOUND 03132_ Overheating: Matter decay (-12). 03134_ Power failure, Mic. Fission Core shutdown. 03134_ Imp. Medium Treads broken. 03134_ Overheating: Short circuit. 03135_ Overheating: Matter decay (-22). 03135_ System corrupted: Substantial component data lost. 03136_ ALERT: Ambient heat levels +10. 03139_ Imp. Medium Treads broken. 03139_ Overheating: Short circuit. 03140_ Overheating: System interference. 03140_ Hyp. Gauss Cannon temporarily disabled. 03141_ Power failure, Mic. Fission Core shutdown. 03143_ Overheating: Imp. Targeting Computer damaged (-2). 03145_ Overheating: Core damaged (-153). 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"????????? | | [=!????? "????????? | | % %[%????? <"????????? | | ]]# #]]!!! !#???????#""""????????? | | #######??!!! #???????#""""????????? | | ????????????###???????##"#?????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Utility Shielding 66 Evasion (%) 44 Targeting Accuracy 12 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- Imp. Corruption Screen | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed TeslaIonExoskeleton Manual? 0 Play Time 00:39:11 Cumulative 11.0 hours Start 2025.03.25 @ 20:22:56 End 2025.03.25 @ 21:00:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d1adf3e-5555-4c62-b1c1-d5240b5671f9