Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 21:19:49 Player: Palikka Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (13) 65 Value Destroyed (249) 249 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5434 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 222/300 Energy 78/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Gyrokinetic Inverter > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Light Antimatter Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Improved Terrain Scan Processor Improved Terrain Scan Processor Targeting Computer Hacking Suite > --- WEAPON ----------- Light Antimatter Cannon > --- INVENTORY -------- Light Ion Engine Light Antimatter Reactor Advanced Sensor Array [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Hover Unit Gyrokinetic Inverter Flight Unit Flight Unit Utility Targeting Computer Device Advanced Sensor Array Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Light Antimatter Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . Propulsion 6 | . . 1 1 . 1 1 1 1 Utility 7 | . . 1 1 1 1 1 1 1 Weapon . | . . . . . . . . . Parts Attached 38 | 1 7 2 9 1 1 7 5 5 Power 3 | . . 1 1 . . . . 1 Engine 3 | . . 1 1 . . . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 9 | . 2 . 4 1 . 1 . 1 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 8 | . 2 . 4 1 . 1 . . Utility 12 | . 2 1 2 . . 2 4 1 Device 1 | . . . . . . . . 1 Storage . | . . . . . . . . . Processor 8 | . 2 . 1 . . 2 3 . Hackware 1 | . . . . . . . 1 . Protection 2 | . . 1 1 . . . . . Artifact . | . . . . . . . . . Weapon 14 | 1 3 . 2 . 1 4 1 2 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 1 2 . 2 . . 2 . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 6 | . 1 . . . 1 2 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 19 | . 3 . 3 3 1 2 3 4 Power 2 | . . . . . . 1 . 1 Propulsion 7 | . . . 3 2 1 . 1 . Utility 5 | . . . . 1 . 1 . 3 Weapon 5 | . 3 . . . . . 2 . Highest Loss Streak 3 | . 3 . 2 3 1 2 3 3 Average Slot Usage (%) 37 | . 53 66 68 50 32 21 38 22 Engine 2 | . . 11 9 7 6 1 . . Flight 6 | . 6 22 25 13 4 . 3 . Processor 20 | . 24 22 22 23 20 16 27 18 Protection 1 | . . 11 8 6 . . . . Ballistic Gun 3 | . 18 . 3 . . 2 2 . Naked Turns . | . . . . . . . . . Heaviest Build 7 | 1 4 6 6 6 3 7 3 3 Greatest Support 12 | 3 8 8 12 8 4 5 5 3 Greatest Overweight (x) 2 | . 1 . . . . 2 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 3 4 4 4 Average Carried 3 | 2 3 3 3 3 2 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 3 3 3 3 3 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 554 | 210 13 . 129 . 104 33 25 40 Remotely . | . . . . . . . . . Salvage Created 132 | . 13 . 44 . . 51 24 . Parts 22 | . 3 . 9 . . 5 5 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 13 | . 3 . 3 . . 5 2 . Guns 4 | . 1 . 3 . . . . . AOE 9 | . 2 . . . . 5 2 . Classes Destroyed 1 | . 1 . . . . . . . Swarmer 13 | . 3 . 3 . . 5 2 . Best Kill Streak 5 | . 3 . 3 . . 5 2 . Combat Bots Only 5 | . 3 . 3 . . 5 2 . Max Kills in Single Turn 3 | . 1 . 1 . . 3 2 . Gunslinging . | . . . . . . . . . Exploded 3 | . 1 . . . . 3 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 3639 | . 359 . 241 157 146 891 352 1493 Core 2635 | . 117 . 30 83 95 714 276 1320 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 53 100 94 88 88 28 76 . Volleys Fired 20 | . 7 . 8 . 1 3 1 . Largest 2 | . 2 . 2 . 1 1 1 . Hottest 50 | . 50 . 46 . 39 39 39 . Shots Fired 31 | . 10 . 16 . 1 3 1 . Gun 23 | . 7 . 16 . . . . . Cannon . | . . . . . . . . . Launcher 8 | . 3 . . . 1 3 1 . Special . | . . . . . . . . . Kinetic 23 | . 7 . 16 . . . . . Thermal . | . . . . . . . . . Explosive 8 | . 3 . . . 1 3 1 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 4 | . 2 . 4 . . . . . Robot Miss Streak 2 | . 1 . 2 . . 1 2 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 12 | . 3 . 9 . . . . . Core Hits 27 | . 4 . 3 . . 10 3 7 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1007 | . 304 . 120 2 . 431 87 63 Guns 143 | . 23 . 120 . . . . . Cannons . | . . . . . . . . . Explosions 775 | . 281 . . . . 411 83 . Melee . | . . . . . . . . . Ramming 89 | . . . . 2 . 20 4 63 Kinetic 143 | . 23 . 120 . . . . . Thermal . | . . . . . . . . . Explosive 775 | . 281 . . . . 411 83 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . 7 . 10 Average Corruption 5 | . . . . . . 6 . 5 Corruption Purged . | . . . . . . . . . Effects 10 | . . . . . . 8 . 2 Matter Fused 5 | . . . . . . 5 . . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 12 | . 12 . . . . . . . Projectiles . | . . . . . . . . . Explosions 12 | . 12 . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 Impact 2 | . . . . . . . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 84 | . . . . 1 15 36 2 30 Shots 2 | . . . . . 1 1 . . Rammed 17 | . . . . 1 . 3 1 12 Targets Rammed 17 | . . . . 1 . 3 1 12 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 248 | . 7 . 4 11 . 248 . . Average Temperature 37 | . 6 . 2 11 . 134 . . Received Heat Transfer 579 | . 132 . 27 57 48 153 21 141 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 215 | . 115 78 131 93 68 195 179 215 Initial 95 | . . 48 32 50 42 32 95 90 Average 92 | . 49 61 91 65 49 66 126 170 Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 93 | 100 100 100 100 100 100 100 100 70 Level 1 6 | . . . . . . . . 29 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 2 1 1 1 . . . 1 Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 1 1 1 . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 5 | . . . 1 2 . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 14 3 14 9 2 11 8 30 Peak Tracking Total 13 | . 10 4 9 8 2 5 7 13 Tactical Retreats 14 | . . . 1 1 . 4 2 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 3 | . 1 . . . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 6 | . . 1 2 1 1 1 . . Terminals 6 | . . 1 2 1 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 7 | . . 2 2 1 1 1 . . Successful 3 | . . . 1 1 1 . . . Failed 4 | . . 2 1 . . 1 . . Catastrophic 3 | . . 1 1 . . 1 . . Database Lockouts . | . . . . . . . . . Manual 5 | . . 2 2 . 1 . . . Terminals 7 | . . 2 2 1 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . 1 1 1 . . . Level Access Points 3 | . . . 1 1 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . 1 1 . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 922 | 21 89 38 116 66 70 245 78 199 Spaces Moved 1749 | 28 128 92 200 173 160 460 153 355 Core 932 | 28 84 . . . 24 381 60 355 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 817 | . 44 92 200 173 136 79 93 . Fastest Speed 34 | 50 37 37 34 37 40 40 40 50 Average Speed 44 | 50 47 37 36 37 41 48 43 50 Slowest Speed 150 | 50 100 37 40 40 50 150 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . 2 . 1 4 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 17 | 3 41 23 28 7 9 17 8 17 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 23 | . . . . . 12 11 . . Terrain Destroyed 70 | . 20 . . . 12 31 7 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 70 | . 20 . . . 12 31 7 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 1845 | 34 142 95 230 170 162 475 160 377 Wait . | . . . . . . . . . Move 1730 | 27 123 91 197 166 159 459 153 355 Hop 6 | . 2 . 1 3 . . . . Pick Up 17 | 5 2 2 5 . . 1 1 1 Fast Attach 20 | 1 5 . 4 . . 4 4 2 Attach 15 | . 1 2 3 1 1 3 1 3 Detach 10 | . . . 3 . 1 2 . 4 Swap 3 | . 1 . 2 . . . . . Drop 9 | 1 1 . 7 . . . . . Fire 20 | . 7 . 8 . 1 3 1 . Melee . | . . . . . . . . . Ram 15 | . . . . . . 3 . 12 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 22 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 11) 106 | -10/Materials | Discovered new exit (range 14) 111 | -10/Materials | Entered another Materials area 111 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 135 | -9/Materials | Lost 3 parts (3w) 143 | -9/Materials | Discovered new exit (range 16) 149 | -9/Materials | Entered another Materials area 149 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 230 | -8/Materials | Identified exit to Factory 239 | -8/Materials | Discovered new exit (range 14) 243 | -8/Materials | Identified exit to Storage 265 | -8/Materials | Entered Factory 265 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 314 | -7/Factory | Identified exit to Factory 331 | -7/Factory | Entered another Factory area 331 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 355 | -6/Factory | Lost 3 parts (2n1u) 374 | -6/Factory | Identified exit to Factory 401 | -6/Factory | Entered another Factory area 401 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 501 | -5/Factory | Core integrity fell below 50% 549 | -5/Factory | Build established: Mutant 641 | -5/Factory | Discovered new exit (range 8) 645 | -5/Factory | Identified exit to Factory 646 | -5/Factory | Entered another Factory area 646 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 723 | -4/Factory | Discovered new exit (range 2) 723 | -4/Factory | Identified exit to Research 724 | -4/Factory | Entered Research 724 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 725 | -3/Research | Lost 3 parts (1n2w) 809 | -3/Research | Found Gamma Bomb Array 814 | -3/Research | Core integrity fell below 50% 858 | -3/Research | Lost 3 parts (1p2u) 880 | -3/Research | Spotted B-86 Titan 908 | -3/Research | Core integrity fell below 20% 917 | -3/Research | System corruption reached 10% 923 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 00837_ W-44 Eye sends out distress signal. 00860_ U-05 Engineer lays Concrete. 00867_ Penetrated by Slug. 00867_ Slug penetrates Wall. 00868_ System corrupted: Adv. Sensor Array rejected. 00870_ Penetrated by Slug. 00870_ Slug penetrates Wall. 00878_ K-01 Serf destroyed. 00878_ Door malfunctions. 00880_ Acquired 15 matter. 00880_ K-01 Serf collects debris. 00883_ K-01 Serf cleans the Terminal. 00891_ System corrupted: Energy discharge (-27). 00897_ P-80 Master suffers critical hit. 00897_ P-80 Master destroyed. 00898_ Slammed into M-28 Smith. 00904_ Acquired Gyrokinetic Inverter. 00907_ Adv. Signal Interpreter destroyed. 00913_ P-80 Master resets P-80 Master, system corruption cleaned. 00920_ Slug penetrates Wall. 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