Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.19 @ 09:44:48 Player: Takagiro Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1264) 1264 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 3360 Bonus ------- High Alert Combat Kills 11 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 396/450 Energy 320/560 System Corruption 0% Temperature Critical (604) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Battery Large Matter Pod > --- WEAPON (2) ------- Light EM Pulse Cannon Beam Cannon > --- INVENTORY (20) --- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Light Treads Aluminum Leg Aluminum Leg Hardlight Generator Shock Rifle Heavy Laser Assault Rifle Light Assault Rifle Slug Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Battery Sensor Array Shield Generator > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Large Matter Pod Hardened Light Armor Plating Shock Rifle Light EM Pulse Cannon Beam Cannon Assault Rifle Light Assault Rifle Slug Cannon [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Battery Device Sensor Array Storage High-capacity Battery Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 36 | 6 10 10 2 2 6 Power 5 | 1 1 2 . 1 . Engine 4 | 1 1 2 . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 8 | 2 2 2 . . 2 Treads 2 | . . . . . 2 Leg 6 | 2 2 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 5 3 1 1 2 Device 3 | . . 1 1 1 . Storage 8 | 1 5 1 . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 10 | 2 2 3 1 . 2 Energy Gun 2 | 2 . . . . . Energy Cannon 3 | . . 1 . . 2 Ballistic Gun 3 | . 2 . 1 . . Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . 2 3 1 . 6 Power 2 | . 1 1 . . . Propulsion 2 | . . . . . 2 Utility 4 | . . 1 . . 3 Weapon 4 | . 1 1 1 . 1 Highest Loss Streak 4 | . 2 2 1 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 93 95 99 100 98 Engine 8 | . 9 8 11 10 . Core 2 | . . . . . 11 Treads 2 | . . . . . 17 Leg 20 | . 27 21 22 22 4 Device 12 | . . 11 15 22 4 Storage 26 | . 27 29 28 22 30 Protection 1 | . . 2 . . 8 Energy Cannon 8 | . . 5 11 11 13 Ballistic Gun 11 | . 23 5 2 11 8 Ballistic Cannon 2 | . . 10 8 . . Naked Turns . | . . . . . . Heaviest Build 70 | 11 52 61 61 64 70 Greatest Support 40 | 20 20 20 20 20 40 Greatest Overweight (x) 4 | . 2 4 3 3 3 Average Overweight (x) 1 | . 1 2 2 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 20 Most Carried 20 | 5 20 20 20 20 20 Average Carried 16 | 3 10 19 19 18 16 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 4 20 20 19 20 16 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 1239 | 159 216 566 148 30 120 Remotely . | . . . . . . Salvage Created 1494 | . 505 455 113 . 421 Parts 85 | . 26 29 15 . 15 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . 4 11 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 44 | . 8 16 10 . 10 Guns 14 | . 8 3 . . 3 Cannons 24 | . . 7 10 . 7 AOE 5 | . . 5 . . . Classes Destroyed 8 | . 4 2 . . 2 Recycler 1 | . 1 . . . . Drone 2 | . . . . . 2 Watcher 4 | . 3 1 . . . Swarmer 20 | . 3 4 10 . 3 Grunt 16 | . 5 7 . . 4 Duelist 1 | . . 1 . . . Sentry 4 | . . 4 . . . Hunter 1 | . . . . . 1 Best Kill Streak 9 | . 3 9 4 . 3 Combat Bots Only 8 | . 2 8 4 . 3 Max Kills in Single Turn 2 | . 1 2 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2283 | . 386 819 121 . 957 Core 459 | . 59 196 25 . 179 Absorbed by Shields 68 | . . . 32 . 36 Redirected to Shielding 50 | . . 50 . . . Regen/Repaired (Parts) 487 | . 406 81 . . . Core Remaining (%) 88 | 100 76 . . . . Volleys Fired 134 | . 41 34 19 . 40 Largest 2 | . 2 2 2 . 2 Hottest 124 | . 80 103 103 . 124 Shots Fired 249 | . 79 57 34 . 79 Gun 132 | . 79 28 . . 25 Cannon 114 | . . 26 34 . 54 Launcher 3 | . . 3 . . . Special . | . . . . . . Kinetic 131 | . 43 48 15 . 25 Thermal 87 | . 22 6 19 . 40 Explosive 3 | . . 3 . . . Electromagnetic 28 | . 14 . . . 14 Robot Hit Streak 20 | . 20 17 8 . 13 Robot Miss Streak 3 | . 3 1 2 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 183 | . 58 49 24 . 52 Core Hits 86 | . 24 27 10 . 25 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 2 1 . . Meltdown 1 | . . 1 . . . Blast 2 | . . 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3142 | . 650 1000 505 . 987 Guns 1087 | . 649 210 . . 228 Cannons 1685 | . . 421 505 . 759 Explosions 369 | . . 369 . . . Melee . | . . . . . . Ramming 1 | . 1 . . . . Kinetic 1319 | . 324 531 236 . 228 Thermal 1127 | . 208 100 269 . 550 Explosive 369 | . . 369 . . . Electromagnetic 326 | . 117 . . . 209 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 6 | . . . 1 . 5 Projectiles 6 | . . . 1 . 5 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . 2 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | . . 31 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed 2 | . 1 1 . . . Kicked 2 | . 1 1 . . . Crushed . | . . . . . . Highest Temperature 604 | . 371 141 385 . 604 Average Temperature 169 | . 161 35 150 . 210 Received Heat Transfer 792 | . 255 243 . . 294 Effects 9 | . 1 . . . 8 Shutdowns 2 | . 1 . . . 1 Energy Bleed 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 4 | . 1 3 . . . Heat Transferred 2177 | . 475 185 481 . 1036 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 411 | . 105 411 282 . . Initial 112 | . . . 112 . . Average 136 | . 45 270 154 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 68 | 100 100 14 68 . . Level 1 29 | . . 76 31 . . Level 2 2 | . . 8 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 3 . . . Investigation 4 | . 2 2 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 15 19 11 . 14 Peak Tracking Total 9 | . 4 9 4 . 4 Tactical Retreats 4 | . 2 . 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 12 | . 5 5 1 1 . Terminals 6 | . 3 2 1 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 35 | . 15 13 2 5 . Successful 24 | . 10 8 1 5 . Failed 11 | . 5 5 1 . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 13 | . 5 6 2 . . Fabricators . | . . . . . . Repair Stations 10 | . 7 3 . . . Recycling Units 5 | . 3 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 3 2 1 5 . Record 4 | . 2 2 . . . Part Schematic 5 | . . . . 5 . Prototype ID Bank 1 | . 1 . . . . Patrol Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . 6 3 . . . Scan Component 5 | . 3 2 . . . Repair 4 | . 3 1 . . . Recycling Unit Hacks 2 | . 1 1 . . . Recycle Component 1 | . 1 . . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 4 . . . Full Trace Events 6 | . 3 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 1 . 5 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 3 1 . . . Time 91 | . 78 13 . . . Parts Recycled 1 | . 1 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 2 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 6674 | 62 1248 794 801 2692 1077 Spaces Moved 2357 | 49 441 235 250 1021 361 Core 15 | 15 . . . . . Treads 303 | . . . . . 303 Legs 2039 | 34 441 235 250 1021 58 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 260 260 260 240 Average Speed 257 | 98 226 285 298 262 254 Slowest Speed 400 | 120 260 400 330 330 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 3 66 26 49 78 62 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 2 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 21 | . . 21 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 21 | . . 21 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 2729 | 60 617 306 273 1032 441 Wait 125 | . 78 15 . 1 31 Move 2352 | 48 440 234 249 1020 361 Hop . | . . . . . . Pick Up 55 | 6 33 8 1 5 2 Fast Attach 7 | 4 . 2 1 . . Attach 23 | 2 6 7 1 2 5 Detach . | . . . . . . Swap 8 | . 4 1 . 2 1 Drop 16 | . 7 4 2 2 1 Fire 134 | . 41 34 19 . 40 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 7 | . 7 . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 14) 63 | -11/Junkyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 9) 321 | -10/Materials | Build established: Mutant 401 | -10/Materials | Repaired Aluminum Leg 429 | -10/Materials | Repaired Aluminum Leg 457 | -10/Materials | Repaired Hcp. Storage Unit 1303 | -10/Materials | Discovered new exit (range 4) 1311 | -10/Materials | Entered another Materials area 1311 | -9/Materials | Evolved 2 slots: Utility x2 1392 | -9/Materials | Destroyed 8 combat bots 1443 | -9/Materials | Repaired Aluminum Leg 1635 | -9/Materials | Discovered new exit (range 16) 2082 | -9/Materials | Discovered new exit (range 8) 2105 | -9/Materials | Entered Mines 2245 | -9/Mines | Core integrity fell below 50% 2256 | -9/Mines | Learned Materials trap positions 2869 | -9/Mines | Learned Materials emergency access door positions 2896 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2906 | -9/Mines | Discovered new exit (range 9) 2906 | -9/Mines | Entered Zion 3015 | -7/Zion | Build established: Scavenger-Mutant 3060 | -7/Zion | Learned Factory emergency access door positions 3122 | -7/Zion | Given the Hacking Drone Bay 3672 | -7/Zion | Found Relay Coupler [Programmer] 3679 | -7/Zion | Found Relay Coupler [Programmer] 5548 | -7/Zion | Discovered new exit (range 16) 5598 | -7/Zion | Entered Proximity Caves 5600 | -6/Proximity Caves | Spotter reported a threat 5601 | -6/Proximity Caves | Spotter reported a threat 5843 | -6/Proximity Caves | Lost 4 parts (2n2u) 6095 | -6/Proximity Caves | Build established: Mutant 6144 | -6/Proximity Caves | Learned location of Extension (-4) 6393 | -6/Proximity Caves | Core integrity fell below 20% 6676 | -6/Proximity Caves | Core destroyed Last Messages --------------- Slug penetrates Wall. Corrupted Gauss Rifle self-destruct mechanism malfunctions. Slug penetrates Wall. Critical hit (Destroy). Hrd. Light Armor Plating destroyed. Corrupted Lgt. Fission Core self-destruct mechanism malfunctions. Corrupted Flexi-carbon Leg self-destruct mechanism malfunctions. Slug penetrates Wall. Wall collapses. Overheating: Energy bleed (-119). Overheating: Energy bleed (-75). H-66 Slayer misfires. Slug penetrates Wall. Destroyed Phase Shifter. Power failure, Fission Core shutdown. Overheating: Matter decay (-54). Penetrated by Slug. Overheating: Lgt. EM Pulse Cannon damaged (-5). Overheating: Lgt. Treads damaged (-35). Overheating: Core damaged (-56). 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[ #?????######## ### | | ?????????????????? ?????????????###### | | ?????????????????? ??????????????????# | | ?????????????????? ??????????????????# ## | | ??????????????????# ?????????????????# ## | | ????????????????????? ?????????????????# ## | | ???????????????????????????????????????## ?## | | ????????????????????????????????????????### ##?## | | ??????????????????????????????????????????####???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 560 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Challenges ------------ None Game ------ Seed SpliceDiametricSuite Manual? 0 Play Time 00:37:32 Cumulative 7.9 hours Start 2024.02.19 @ 08:25:43 End 2024.02.19 @ 09:44:48 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f30b38dd-8b8a-4c9c-807c-7997298d0800