Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 22:58:30 Player: Whismirk Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (932) 932 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (833) 833 TOTAL SCORE: 3470 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 186 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 79/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ 0b10 Decoder Chip [Generic] Makeshift Armor Plating > --- WEAPON (2) ------- Makeshift Axe > --- INVENTORY (4) ---- Improved Cooling System Makeshift Terrain Scanner Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- 0b10 Decoder Chip [Generic] Armor Integrity Analyzer > --- WEAPON ----------- Gatling Laser Makeshift Axe > --- INVENTORY -------- Improved Cooling System Makeshift Terrain Scanner Makeshift Armor Plating Makeshift Hacking Suite [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Makeshift Leg Leg Makeshift Leg Flight Unit Cesium-ion Thruster Utility Armor Integrity Analyzer Device Structural Scanner Processor Armor Integrity Analyzer Protection Hardened Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 52 | 5 9 26 1 6 5 Power 4 | 1 . 1 . . 2 Engine 4 | 1 . 1 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 2 11 1 4 . Treads . | . . . . . . Leg 12 | 2 2 3 1 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight 8 | . . 8 . . . Utility 14 | . 3 9 . 1 1 Device 4 | . 1 3 . . . Storage . | . . . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 8 | . 2 5 . . 1 Artifact . | . . . . . . Weapon 14 | 2 4 5 . 1 2 Energy Gun 8 | 1 2 4 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 1 1 . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . 1 2 . 6 Power 1 | . . . . . 1 Propulsion 5 | . . . 1 . 4 Utility . | . . . . . . Weapon 3 | . . 1 1 . 1 Highest Loss Streak 5 | . . 1 2 . 5 Average Slot Usage (%) 95 | . 75 94 97 97 93 Engine 11 | . 14 11 11 11 10 Leg 33 | . 27 7 40 43 42 Flight 7 | . . 31 2 . . Device 2 | . 3 8 . . . Processor 13 | . . 3 11 16 22 Protection 5 | . 3 9 11 4 . Energy Gun 11 | . 12 13 20 11 5 Launcher 1 | . 12 6 . . . Slashing Weapon 6 | . . . . 10 11 Naked Turns . | . . . . . . Heaviest Build 16 | 8 14 16 16 16 16 Greatest Support 80 | 20 20 30 40 80 80 Greatest Overweight (x) 2 | 1 1 2 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 Average Carried 3 | . 2 3 4 2 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 1 2 4 4 2 3 Class Distribution -------------------- 58% | Derelict-Mutant 25% | Mutant 12% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 967 | 202 56 599 13 60 37 Remotely . | . . . . . . Salvage Created 1077 | . 187 804 30 . 56 Parts 84 | . 19 62 2 . 1 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . 2 5 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 6 18 2 . 1 Guns 11 | . . 8 2 . 1 AOE 16 | . 6 10 . . . Classes Destroyed 11 | . 5 5 1 . . Worker 3 | . . 3 . . . Builder 2 | . . 2 . . . Tunneler 1 | . . 1 . . . Hauler 1 | . 1 . . . . Recycler 2 | . . 2 . . . Mechanic 1 | . 1 . . . . Watcher 4 | . 1 3 . . . Swarmer 7 | . 3 3 1 . . Grunt 16 | . 3 12 . . 1 Sentry 3 | . . 3 . . . Assembled 1 | . . . 1 . . Best Kill Streak 11 | . 8 11 1 . 1 Combat Bots Only 7 | . 5 7 1 . 1 Max Kills in Single Turn 3 | . 2 3 1 . 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . 2 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1654 | . 41 464 366 . 783 Core 409 | . 9 64 62 . 274 Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 96 . . . . Volleys Fired 58 | . 5 41 9 . 3 Largest 2 | . 2 2 2 . 1 Hottest 100 | . 80 100 100 . 50 Shots Fired 104 | . 10 76 15 . 3 Gun 78 | . 5 55 15 . 3 Cannon . | . . . . . . Launcher 26 | . 5 21 . . . Special . | . . . . . . Kinetic 6 | . . 6 . . . Thermal 5 | . 5 . . . . Explosive 26 | . 5 21 . . . Electromagnetic 67 | . . 49 15 . 3 Robot Hit Streak 13 | . 2 13 4 . 1 Robot Miss Streak 6 | . 2 6 2 . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 55 | . 5 41 8 . 1 Core Hits 63 | . 12 45 4 . 2 Critical Hits 1 | . . . . . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2163 | . 403 1631 91 . 38 Guns 716 | . 38 549 91 . 38 Cannons . | . . . . . . Explosions 1447 | . 365 1082 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 41 | . . 41 . . . Thermal 74 | . 38 36 . . . Explosive 1411 | . 365 1046 . . . Electromagnetic 637 | . . 508 91 . 38 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 . Average Corruption 2 | . . . 2 2 . Corruption Purged . | . . . . . . Effects 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 11 | . 2 9 . . . Projectiles . | . . . . . . Explosions 11 | . 2 9 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | . 4 27 . . . Shots 2 | . 1 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 327 | . 48 327 135 . 13 Average Temperature 86 | . 23 100 51 . 7 Received Heat Transfer 285 | . . 165 60 . 60 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 161 | . 111 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 558 | . 219 558 224 . . Initial 159 | . . 92 159 . . Average 280 | . 168 353 191 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 32 | 100 48 18 49 . . Level 1 41 | . 51 40 50 . . Level 2 25 | . . 41 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 7 27 18 . 11 Peak Tracking Total 19 | . 4 7 19 . 4 Tactical Retreats 6 | . . 1 4 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . 2 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . . 4 . . . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . . 13 . . . Successful 10 | . . 10 . . . Failed 3 | . . 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 6 | . . 6 . . . Fabricators . | . . . . . . Repair Stations 7 | . . 7 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 4 . . . Record 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 6 . . . Scan Component 3 | . . 3 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 4 . . . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 102 | . . 102 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 8 | . . . . 8 . Largest Group 8 | . . . . 8 5 Highest-Rated Group 269 | . . . . 269 165 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 24 | . . . . . 24 Total Damage 565 | . . . . . 565 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3441 | 62 137 825 308 1596 513 Spaces Moved 2495 | 45 86 680 234 1108 342 Core 7 | 6 . . . . 1 Treads . | . . . . . . Legs 1970 | 39 86 162 234 1108 341 Wheels . | . . . . . . Hover . | . . . . . . Flight 518 | . . 518 . . . Fastest Speed 31 | 50 120 31 120 120 140 Average Speed 111 | 115 120 54 120 134 140 Slowest Speed 200 | 120 150 200 120 140 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . . 5 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 3 28 43 52 89 54 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 5 | . . . . 3 2 Spaces Dug . | . . . . . . Terrain Destroyed 166 | . 37 129 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 166 | . 37 129 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3051 | 55 108 1055 246 1214 373 Wait 387 | . . 285 2 89 11 Move 2480 | 44 85 669 233 1107 342 Hop 5 | . . 5 . . . Pick Up 37 | 6 8 15 . 4 4 Fast Attach 11 | . 1 5 1 2 2 Attach 22 | 5 6 10 . 1 . Detach . | . . . . . . Swap 19 | . 2 11 . 3 3 Drop 30 | . 1 14 1 8 6 Fire 58 | . 5 41 9 . 3 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 6) 200 | -10/Materials | Entered another Materials area 200 | -9/Materials | Evolved 2 slots: Propulsion x2 312 | -9/Materials | Build established: Mutant 385 | -9/Materials | Destroyed 7 combat bots 418 | -9/Materials | Repaired Cesium-ion Thruster 458 | -9/Materials | Repaired Cesium-ion Thruster 486 | -9/Materials | Repaired Lgt. Armor Plating 799 | -9/Materials | Identified exit to Mines 929 | -9/Materials | Discovered new exit (range 8) 1025 | -9/Materials | Entered Mines 1116 | -9/Mines | Learned location of 1 exit from Materials 1122 | -9/Mines | Met a Derelict bent on vengeance 1269 | -9/Mines | Found a hidden stash of uninstalled traps 1273 | -9/Mines | Assembled infested the area 1299 | -9/Mines | Build established: Scavenger-Mutant 1331 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1333 | -9/Mines | Entered Zion 1371 | -7/Zion | System corruption cleaned by Quarantine Array 1661 | -7/Zion | Given A8's code to call for help 1735 | -7/Zion | Build established: Derelict-Mutant 1794 | -7/Zion | Imprinted 1796 | -7/Zion | Declared Zion's savior 2043 | -7/Zion | Learned Factory emergency access door positions 2138 | -7/Zion | Received a hallucinogenic algorithm 2743 | -7/Zion | Gained Derelict followers 2754 | -7/Zion | Discovered new exit (range 14) 2929 | -7/Zion | Entered Proximity Caves 2929 | -6/Proximity Caves | Accompanied by 5 allies 3065 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3206 | -6/Proximity Caves | Spotted B-75 Beast 3404 | -6/Proximity Caves | Core integrity fell below 50% 3439 | -6/Proximity Caves | Core integrity fell below 20% 3442 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03092_ Lgt. Treads fries itself beyond repair. 03114_ Dropped Shock Rifle. 03115_ Acquired Barrage Gun. 03116_ Acquired 10 matter. 03129_ Searching scrap... 03129_ Found Kinecellerator. 03129_ Found Great Maul. 03129_ Found Lgt. Angular Momentum Engine. 03129_ Found Gatling Laser. 03129_ Found 17 Matter. 03130_ Dropped Barrage Gun. 03132_ Acquired Gatling Laser. 03134_ Acquired 10 matter. 03136_ Dropped Lgt. Angular Momentum Engine. 03138_ Acquired 7 matter. 03211_ Gatling Laser destroyed. 03416_ Mak. Leg destroyed. 03434_ Lgt. Angular Momentum Engine destroyed. 03435_ Mak. Leg destroyed. 03440_ Discarded Armor Integrity Analyzer. 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