Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.26 @ 01:52:40 Player: nprez Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (138) 690 Value Destroyed (5407) 5407 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (597) 597 TOTAL SCORE: 11134 Bonus ------- High Alert Combat Kills 597 Cogmind --------- Core Integrity 0/1150 Matter 21/300 Energy 170/170 System Corruption 7% Temperature Cool (9) Movement Core (650) Ox12 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Antigrav System Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Dispersion Rifle Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Micro Fission Core Improved Heat Sink Improved Heat Sink Advanced Heat Sink Energy Filter High-powered Shock Rifle High-powered Shock Rifle Heavy Laser Precision Rocket Launcher [Rating: 102] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Improved Light Cannon Energy Gun High-powered Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . 2 . . . 1 1 Utility 4 | . . . 1 1 2 . . Weapon 3 | . . . 1 1 . . 1 Parts Attached 249 | 6 3 12 44 24 28 83 49 Power 27 | 1 . 2 6 1 3 9 5 Engine 13 | 1 . 2 5 1 1 2 1 Core 13 | . . . 1 . 2 6 4 Reactor 1 | . . . . . . 1 . Propulsion 67 | 2 . 3 9 9 11 22 11 Treads 3 | . . . 1 2 . . . Leg 48 | 2 . 3 6 6 11 15 5 Wheel . | . . . . . . . . Hover 14 | . . . 2 1 . 7 4 Flight 2 | . . . . . . . 2 Utility 36 | 1 1 . 6 2 3 17 6 Device 22 | . . . 1 . 3 12 6 Storage 8 | 1 . . 3 1 . 3 . Processor 3 | . 1 . . 1 . 1 . Hackware . | . . . . . . . . Protection 3 | . . . 2 . . 1 . Artifact . | . . . . . . . . Weapon 119 | 2 2 7 23 12 11 35 27 Energy Gun 56 | 1 . 1 7 7 2 18 20 Energy Cannon 13 | . 2 2 2 2 . 5 . Ballistic Gun 27 | 1 . 3 8 2 9 3 1 Ballistic Cannon 12 | . . 1 1 . . 6 4 Launcher 5 | . . . . . . 3 2 Special Weapon . | . . . . . . . . Impact Weapon 6 | . . . 5 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 90 | . . 4 21 2 5 19 39 Power 15 | . . 1 5 . 1 3 5 Propulsion 29 | . . 1 6 1 1 9 11 Utility 15 | . . . 3 . . 2 10 Weapon 31 | . . 2 7 1 3 5 13 Highest Loss Streak 21 | . . 3 10 1 3 9 21 Average Slot Usage (%) 90 | . 98 99 76 98 99 95 84 Engine 4 | . 14 10 5 . 2 1 2 Core 4 | . . . 1 6 3 9 5 Leg 21 | . 28 43 15 24 25 21 11 Hover 3 | . . . 1 2 . 5 8 Device 8 | . . . 2 . 13 15 19 Storage 8 | . 14 11 7 14 13 6 5 Processor 9 | . 12 11 9 13 13 7 4 Protection 2 | . . . 5 1 . 1 . Energy Gun 7 | . 1 . 8 8 2 6 15 Energy Cannon 4 | . 26 7 2 4 3 2 . Ballistic Gun 6 | . . 9 4 6 19 7 . Ballistic Cannon 3 | . . 4 4 6 . 3 4 Impact Weapon 1 | . . . 5 2 . . . Naked Turns . | . . . . . . . . Heaviest Build 100 | 13 15 16 25 43 46 100 85 Greatest Support 95 | 20 20 40 40 63 70 95 70 Greatest Overweight (x) 20 | . . . 7 2 1 7 20 Average Overweight (x) . | . . . 1 . . . 2 Largest Inventory Capacity 16 | 6 6 6 8 10 10 16 12 Average Capacity 8 | 5 6 6 5 9 10 11 12 Most Carried 15 | 6 6 6 8 10 10 15 12 Average Carried 7 | 4 5 5 3 9 9 10 9 Final Capacity 12 | 6 6 6 8 10 10 12 12 Final Carried 12 | 6 6 6 8 10 10 12 . Class Distribution -------------------- 40% | Scavenger-Gunner 23% | Mutant 11% | Scavenger-Mutant 10% | Gunner 8% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 4555 | 206 84 309 661 509 678 1718 390 Remotely . | . . . . . . . . Salvage Created 5618 | . 111 533 638 640 828 2214 654 Parts 307 | . 9 27 36 26 46 123 40 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 6 | . 1 . 1 2 . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 94 | . 2 12 15 10 13 31 11 Melee 1 | . . . 1 . . . . Guns 42 | . . 2 8 5 10 15 2 Cannons 44 | . 2 9 6 5 3 14 5 AOE 4 | . . . . . . 1 3 Classes Destroyed 12 | . 2 3 3 2 1 1 . Worker 13 | . . . 1 1 . 9 2 Builder 9 | . . . . . 1 7 1 Tunneler 2 | . . . . . . 1 1 Recycler 5 | . . . . 2 . 2 1 Operator 2 | . . 1 . 1 . . . Watcher 13 | . 2 1 3 1 1 5 . Swarmer 11 | . . 3 3 . . 1 4 Grunt 34 | . 2 4 6 6 6 10 . Duelist 8 | . . . 1 . 1 6 . Sentry 16 | . . 5 4 1 1 4 1 Hunter 7 | . . . 1 2 4 . . Programmer 18 | . . . . 1 1 10 6 Best Kill Streak 8 | . 2 3 4 6 4 8 7 Combat Bots Only 5 | . 2 3 4 4 3 5 4 Max Kills in Single Turn 5 | . 1 1 1 2 2 5 5 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 1 2 Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 14206 | . 55 629 2275 874 1526 4822 4025 Core 2578 | . 34 101 473 126 140 538 1166 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 69 | 100 86 74 14 82 83 46 . Volleys Fired 349 | . 6 36 91 35 39 106 36 Largest 5 | . 2 2 3 4 4 4 5 Hottest 354 | . 120 125 183 238 201 325 354 Shots Fired 1072 | . 12 71 185 111 155 386 152 Gun 695 | . 1 32 115 65 118 258 106 Cannon 358 | . 11 39 70 46 37 115 40 Launcher 19 | . . . . . . 13 6 Special . | . . . . . . . . Kinetic 503 | . . 34 120 68 104 137 40 Thermal 309 | . 12 27 62 28 45 96 39 Explosive 19 | . . . . . . 13 6 Electromagnetic 241 | . . 10 3 15 6 140 67 Robot Hit Streak 19 | . 4 19 14 6 14 8 7 Robot Miss Streak 7 | . 1 7 4 4 4 7 4 Penetration Max 1 | . . . . 1 1 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 649 | . 7 52 126 59 98 216 91 Core Hits 303 | . 4 18 39 31 59 123 29 Critical Hits 24 | . . . 2 3 4 13 2 Critical Kills 10 | . . . 1 2 1 6 . Critical Parts Destroyed 11 | . . . . 1 3 5 2 Melee Attacks 3 | . . . 3 . . . . Impact 3 | . . . 3 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15336 | . 135 892 2213 1166 1915 7186 1829 Guns 7447 | . 13 339 1290 743 1402 2975 685 Cannons 5413 | . 122 553 875 420 513 2297 633 Explosions 2417 | . . . . . . 1906 511 Melee 48 | . . . 48 . . . . Ramming 11 | . . . . 3 . 8 . Kinetic 6366 | . . 358 1495 781 1146 1953 633 Thermal 4760 | . 135 392 638 233 675 2144 543 Explosive 1971 | . . . . . . 1671 300 Electromagnetic 2180 | . . 142 32 149 94 1410 353 Impact 48 | . . . 48 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . 1 1 14 7 Average Corruption 6 | . . . . 1 1 8 3 Corruption Purged . | . . . . . . . . Effects 112 | . . . . . 2 94 16 Message Errors 17 | . . . . . 1 16 . Matter Fused 10 | . . . . . . 9 1 Heat Flow Errors 9 | . . . . . . 6 3 Energy Discharges 10 | . . . . . . 7 3 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 9 | . . . . . . 8 1 Data Loss (major) 4 | . . . . . . 3 1 Alerts 1 | . . . . . . 1 . Misdirections 5 | . . . . . . 5 . Targeting Errors 38 | . . . . . 1 33 4 Weapon Failures 8 | . . . . . . 5 3 Overload Shots . | . . . . . . . . Overflow Damage 362 | . . 10 26 . . 290 36 Projectiles 135 | . . 10 26 . . 87 12 Explosions 227 | . . . . . . 203 24 Melee . | . . . . . . . . Knockbacks 28 | . . . 11 5 . 1 11 Impact . | . . . . . . . . Kinetic 24 | . . . 9 5 . 1 9 Secondary 4 | . . . 2 . . . 2 Self-Inflicted Damage 453 | . . . . 1 . 385 67 Shots 9 | . . . . . . 7 2 Rammed 2 | . . . . 1 . . 1 Targets Rammed 3 | . . . . 1 . 1 1 Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 424 | . 270 275 289 381 198 424 143 Average Temperature 87 | . 105 71 69 130 76 84 41 Received Heat Transfer 2331 | . 30 171 666 198 174 537 555 Effects 11 | . . . 3 5 . 3 . Shutdowns 2 | . . . . . . 2 . Energy Bleed 2 | . . . 1 . . 1 . Interference 6 | . . . 2 4 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Fried 6 | . . . . 1 . 4 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 10 | . . 5 2 . 1 2 . Heat Transferred 6720 | . 296 851 1406 446 1053 2087 581 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 1064 | . 108 263 207 222 342 1064 617 Initial 520 | . . . 37 . 45 102 520 Average 237 | . 44 122 48 79 196 435 527 Maximum Alert Level 3 | . . 1 1 1 1 3 2 Low Security (%) 64 | 100 100 90 99 92 47 39 . Level 1 10 | . . 9 . 7 52 19 . Level 2 16 | . . . . . . 10 99 Level 3 8 | . . . . . . 30 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 29 | . 1 . 3 3 7 9 6 Investigation 3 | . . . 1 1 . . 1 Extermination 10 | . . . . 1 2 4 3 Reinforcement 12 | . 1 . 2 1 5 2 1 Assault 2 | . . . . . . 1 1 Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . 1 1 1 Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . . 2 3 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 164 | . 5 20 38 15 17 49 20 Peak Tracking Total 8 | . 2 4 8 4 4 6 7 Tactical Retreats 14 | . . 2 5 2 1 4 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 11 | . . . . 2 2 3 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 26 | . . . 2 . 1 15 8 Max in Single Turn 4 | . . . 1 . 1 4 3 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 30 | . 4 7 3 3 . 7 6 Terminals 15 | . 4 5 . 1 . 2 3 Fabricators 3 | . . . . 1 . 1 1 Repair Stations 5 | . . . 2 . . 1 2 Recycling Units 3 | . . . . 1 . 2 . Scanalyzers 4 | . . 2 1 . . 1 . Garrison Access . | . . . . . . . . Total Hacks 88 | . 12 20 14 12 . 12 18 Successful 56 | . 8 15 11 10 . 3 9 Failed 32 | . 4 5 3 2 . 9 9 Catastrophic 8 | . . 1 . . . 4 3 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 46 | . 12 16 . 4 . 4 10 Fabricators 13 | . . . . 7 . 2 4 Repair Stations 16 | . . . 11 . . 1 4 Recycling Units 4 | . . . . 1 . 3 . Scanalyzers 9 | . . 4 3 . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 31 | . 8 11 . 4 . 2 6 Record 13 | . 1 4 . 4 . 2 2 Robot Analysis 2 | . . 1 . . . . 1 Emergency Access Points 1 | . 1 . . . . . . Alert Level 3 | . 1 1 . . . . 1 Locate Traps 2 | . . . . . . . 2 Dispatch Records 3 | . 1 2 . . . . . Maintenance Status 1 | . . 1 . . . . . Transport Status 2 | . 1 1 . . . . . Investigation Status 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks 8 | . . . . 5 . 1 2 Network Status 2 | . . . . 1 . 1 . Load Schematic 3 | . . . . 2 . . 1 Build 3 | . . . . 2 . . 1 Repair Station Hacks 9 | . . . 8 . . . 1 Scan Component 6 | . . . 5 . . . 1 Repair 3 | . . . 3 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 7 | . . 4 3 . . . . Insert Component 3 | . . 2 1 . . . . Analyze 4 | . . 2 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 27 | . 4 7 3 1 . 6 6 Full Trace Events 4 | . . 1 1 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . Parts Built 2 | . . . . 2 . . . Matter 372 | . . . . 248 . . 124 Time 155 | . . . . 124 . . 31 Total Part Build Rating 4 | . . . . 4 . . . Parts Repaired 3 | . . . 3 . . . . Time 96 | . . . 96 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . 10 . . . Parts Scanalyzed 3 | . . 2 1 . . . . Part Schematics Acquired 3 | . . 2 1 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 2 | . . 1 . . . . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 8190 | 68 430 846 2101 907 520 2223 1095 Spaces Moved 3998 | 47 319 459 810 444 252 1228 439 Core 170 | 5 . . 160 . . . 5 Treads 68 | . . . 31 37 . . . Legs 3298 | 42 319 459 587 369 252 965 305 Wheels . | . . . . . . . . Hover 462 | . . . 32 38 . 263 129 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 104 150 Average Speed 141 | 112 120 120 166 128 120 128 197 Slowest Speed 1050 | 120 120 120 400 180 150 620 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 41 50 40 12 7 28 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 306 | . . . 2 1 7 232 64 Melee . | . . . . . . . . Projectile 86 | . . . 2 1 7 54 22 AOE 220 | . . . . . . 178 42 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 5721 | 60 355 685 1377 698 376 1609 561 Wait 873 | . 18 156 394 154 26 108 17 Move 3991 | 46 318 458 809 443 251 1227 439 Hop . | . . . . . . . . Pick Up 146 | 8 5 14 28 22 11 43 15 Fast Attach 36 | 4 1 . 3 . 3 13 12 Attach 92 | 2 . 6 24 5 6 23 26 Detach 3 | . . . 3 . . . . Swap 121 | . 2 6 17 19 19 47 11 Drop 99 | . 5 9 5 17 21 38 4 Fire 349 | . 6 36 91 35 39 106 36 Melee 3 | . . . 3 . . . . Ram 1 | . . . . . . . 1 Kick 2 | . . . . 1 . 1 . Crush . | . . . . . . . . Escape Stasis 2 | . . . . 2 . . . Rewire 3 | . . . . . . 3 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 6) 154 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 9) 467 | -10/Materials | Identified exit to Materials 499 | -10/Materials | Entered another Materials area 499 | -9/Materials | Evolved 2 slots: Propulsion x2 501 | -9/Materials | Discovered new exit (range 7) 509 | -9/Materials | Identified exit to Mines 697 | -9/Materials | Lost 3 parts (1p2w) 929 | -9/Materials | Discovered exit to Mines (range 14) 1311 | -9/Materials | Discovered new exit (range 5) 1331 | -9/Materials | Identified exit to Materials 1345 | -9/Materials | Entered another Materials area 1345 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1382 | -8/Materials | Repaired Ion Engine 1408 | -8/Materials | Repaired Aluminum Leg 1485 | -8/Materials | Discovered new exit (range 10) 1521 | -8/Materials | Identified exit to Storage 2066 | -8/Materials | Lost 3 parts (1p2n) 2211 | -8/Materials | Core integrity fell below 50% 2239 | -8/Materials | Lost 10 parts (1p4n1u4w) 2543 | -8/Materials | Build established: Scavenger-Mutant 2727 | -8/Materials | Core integrity fell below 20% 2938 | -8/Materials | Build established: Mutant 3175 | -8/Materials | Repaired Broken Imp. Aluminum Leg 3327 | -8/Materials | Discovered new exit (range 8) 3348 | -8/Materials | Identified exit to Factory 3446 | -8/Materials | Entered Factory 3446 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3576 | -7/Factory | Build established: Tank 3721 | -7/Factory | Fabricated Imp. Aluminum Leg (x2) 3919 | -7/Factory | Discovered new exit (range 16) 4093 | -7/Factory | Identified exit to Lower Caves 4326 | -7/Factory | Discovered new exit (range 15) 4344 | -7/Factory | Identified exit to Factory 4353 | -7/Factory | Entered another Factory area 4353 | -6/Factory | Evolved 2 slots: Utility x2 4517 | -6/Factory | Lost 3 parts (1p1n1w) 4599 | -6/Factory | Build established: Scavenger-Gunner 4855 | -6/Factory | Discovered new exit (range 15) 4872 | -6/Factory | Identified exit to Factory 4873 | -6/Factory | Entered another Factory area 4873 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5288 | -5/Factory | Lost 3 parts (2p1u) 6068 | -5/Factory | System corruption reached 10% 6311 | -5/Factory | Build established: Scavenger-Tank 6673 | -5/Factory | First assault squad dispatched 6910 | -5/Factory | Garrison activated, responded to threat 6966 | -5/Factory | Core integrity fell below 50% 6973 | -5/Factory | Lost 9 parts (1p4n1u3w) 7056 | -5/Factory | Discovered new exit (range 9) 7095 | -5/Factory | Identified exit to Factory 7096 | -5/Factory | Entered another Factory area 7096 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7246 | -4/Factory | Build established: Scavenger-Gunner 7524 | -4/Factory | Lost 3 parts (1p1n1w) 7763 | -4/Factory | Lost 9 parts (5n4w) 7978 | -4/Factory | Lost 3 parts (3w) 8047 | -4/Factory | Lost 3 parts (1p1n1u) 8096 | -4/Factory | First assault squad dispatched 8158 | -4/Factory | Core integrity fell below 50% 8183 | -4/Factory | Core integrity fell below 20% 8191 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08151_ Mic. Fission Core destroyed. 08151_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 08153_ R-10 Processor collects Wheel. 08153_ Mass Driver destroyed. 08158_ K-01 Serf collects debris. 08159_ Imp. Heat Sink destroyed. 08161_ R-10 Processor collects Flexi-carbon Leg. 08162_ K-01 Serf collects debris. 08162_ P-70 Sage resets G-73 Enforcer, system corruption cleaned. 08164_ Energy Filter destroyed. 08169_ R-10 Processor collects Lgt. Ion Engine. 08175_ P-70 Sage resets G-73 Enforcer, system corruption cleaned. 08178_ Imp. Heat Sink destroyed. 08178_ Mic. Fission Core destroyed. 08185_ Adv. Heat Sink destroyed. 08186_ Slammed into G-67 Veteran. 08186_ Destabilizing: Core damaged (-57). 08189_ System corrupted: Matter fused (-6). 08191_ U-05 Engineer lays Concrete. 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" " """ #??????# T /^" " """???? | | ## " """"""" #??????##### # "Y" """"??? | | # ## " ! #??????????##### """ ?? | | ## #??????????????##########??? | | #######################??????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Coolant Potential 65 Energy Generation 34 Energy Capacity 350 Matter Stores 369 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 40 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Aluminum Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Hey, That's Mine! It's Just You Just What I Needed More Dakka Please Respectable Loadout Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed NeutrinoScanProjector Manual? 0 Play Time 02:11:38 Cumulative 7.4 hours Start 2021.04.25 @ 23:34:17 End 2021.04.26 @ 01:52:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea2ef775-76e1-4159-8252-2dfde4f82ade