Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 16:41:55 Player: osman sinnoks Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1519) 1519 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (687) 687 TOTAL SCORE: 4221 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 95 Met Imprinter 300 Was Imprinted 300 Friendly Fire -41 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 90/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Targeting Computer Improved Light Cannon Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Improved Targeting Computer Light Cannon Improved Light Cannon Improved Light Cannon Grenade Launcher CR-A16's Pointy Stick [Rating: 26] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Light Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 37 | 6 7 . 17 . . 7 Power 6 | 1 1 . 3 . . 1 Engine 5 | 1 . . 3 . . 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . . 6 . . 4 Treads 8 | 2 . . 2 . . 4 Leg 4 | . . . 4 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 2 . 3 . . . Device 1 | 1 . . . . . . Storage 1 | . . . 1 . . . Processor 3 | . 2 . 1 . . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 13 | 2 4 . 5 . . 2 Energy Gun . | . . . . . . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 3 | 2 1 . . . . . Ballistic Cannon 7 | . 1 . 4 . . 2 Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . Corrupted Parts 1 | . . . 1 . . . System Corruption 4 | . . . 4 . . . Parts Lost 14 | . 3 . 7 . . 4 Power 4 | . 1 . 2 . . 1 Propulsion 4 | . . . 4 . . . Utility 3 | . 1 . 1 . . 1 Weapon 3 | . 1 . . . . 2 Highest Loss Streak 3 | . 2 . 3 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 98 100 83 100 100 94 Engine 9 | . 10 . 5 11 11 11 Core 1 | . 2 14 4 . . . Treads 21 | . 28 28 10 22 22 24 Leg 6 | . . . 8 11 11 4 Device 2 | . 10 . . . . . Storage 6 | . . . 5 11 11 11 Processor 20 | . 16 28 22 22 22 20 Protection 1 | . . . 5 . . . Ballistic Gun 4 | . 18 . . . . . Ballistic Cannon 16 | . 6 14 16 22 22 22 Launcher 1 | . 1 14 3 . . . Peak Build Rating 26 | 6 9 9 15 15 15 26 Average Rating 11 | 4 7 9 10 15 15 19 On Entrance 9 | . 6 9 9 15 15 15 Naked Turns . | . . . . . . . Heaviest Build 31 | 8 11 11 26 26 26 31 Greatest Support 84 | 40 40 40 40 40 40 84 Greatest Overweight (x) 10 | . . . 5 . . 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 10 Average Capacity 7 | 5 5 5 7 10 10 10 Most Carried 10 | 3 4 4 10 10 10 10 Average Carried 6 | . 1 4 6 10 10 9 Final Capacity 10 | 5 5 5 10 10 10 5 Final Carried 10 | 1 4 4 10 10 10 5 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1596 | 269 304 . 609 107 55 252 Remotely . | . . . . . . . Salvage Created 1575 | 43 488 . 673 62 . 309 Parts 95 | 8 29 . 42 6 . 10 Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed 4 | . 1 . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . 1 7 Prevented 6 | . . . . . . 6 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 41 | . 12 . 16 6 . 7 Guns 8 | . 8 . . . . . Cannons 28 | . 4 . 11 6 . 7 AOE 4 | . . . 4 . . . Classes Destroyed 11 | 1 3 . 5 . . 2 Worker 3 | . . . 3 . . . Builder 1 | . . . 1 . . . Tunneler 2 | 2 . . . . . . Hauler 3 | . . . 3 . . . Recycler 1 | . . . 1 . . . Watcher 4 | . 2 . 2 . . . Swarmer 11 | . 2 . 4 4 . 1 Grunt 22 | . 10 . 8 2 . 2 Brawler 2 | . . . . . . 2 Sentry 5 | . . . 4 . . 1 Hunter 1 | . . . . . . 1 Best Kill Streak 9 | 1 4 . 9 4 . 3 Combat Bots Only 4 | . 4 . 4 4 . 3 Max Kills in Single Turn 4 | 1 1 . 4 1 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 272 | . 73 5 92 38 . 64 Missed 79 | . 19 1 25 10 . 24 Damage Taken 2635 | . 597 57 931 255 . 795 Core 520 | . 107 . 201 39 . 173 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 59 | . . . . . 59 . Core Remaining (%) 78 | 100 . 57 . . . . Volleys Fired 151 | 3 46 3 58 15 . 26 Largest 2 | 2 2 1 2 2 . 2 Hottest 88 | 40 88 35 78 78 . 78 Shots Fired 276 | 6 86 3 101 30 . 50 Gun 73 | 6 67 . . . . . Cannon 199 | . 19 3 97 30 . 50 Launcher 4 | . . . 4 . . . Special . | . . . . . . . Kinetic 267 | 6 81 3 97 30 . 50 Thermal 5 | . 5 . . . . . Explosive 4 | . . . 4 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | 2 10 1 8 4 . 8 Robot Miss Streak 5 | 2 4 1 5 3 . 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 164 | 3 53 1 60 16 . 31 Core Hits 71 | 2 21 . 28 7 . 13 Critical Kills 2 | . 2 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 7 | . 2 . 3 1 . 1 Destroy 2 | . 2 . . . . . Blast 4 | . . . 2 1 . 1 Smash 1 | . . . 1 . . . Melee Attacks 5 | . . . 5 . . . Impact 5 | . . . 5 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3390 | 36 743 18 1601 337 . 655 Guns 541 | 36 505 . . . . . Cannons 2401 | . 238 18 1153 337 . 655 Explosions 341 | . . . 341 . . . Melee 107 | . . . 107 . . . Ramming . | . . . . . . . Kinetic 2859 | 36 660 18 1153 337 . 655 Thermal 83 | . 83 . . . . . Explosive 341 | . . . 341 . . . Electromagnetic . | . . . . . . . Impact 107 | . . . 107 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 4 4 4 5 Average Corruption 4 | . . . 4 4 4 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . . 10 8 2 . Message Errors 4 | . . . 1 2 1 . Matter Fused 8 | . . . 4 4 . . Heat Flow Errors 2 | . . . 1 1 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 2 | . . . 1 . 1 . Data Loss (major) 1 | . . . 1 . . . Misfires 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 73 | . . . 58 . . 15 Projectiles 15 | . . . . . . 15 Explosions 15 | . . . 15 . . . Melee 43 | . . . 43 . . . Knockbacks 22 | . 1 . 11 8 . 2 Impact 1 | . . . 1 . . . Kinetic 20 | . 1 . 9 8 . 2 Secondary 1 | . . . 1 . . . Self-Inflicted Damage 18 | . . . 18 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 414 | . 135 13 414 207 . 57 Average Temperature 73 | . 36 7 119 37 . 20 Received Heat Transfer 1110 | . 282 36 546 54 . 192 Effects 3 | . . . 3 . . . Energy Bleed 2 | . . . 2 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 148 | . 148 . . . . . Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 486 | 10 197 67 486 330 . . Initial 189 | . 6 67 26 189 . . Average 180 | 4 92 67 263 306 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 60 | 100 100 100 31 1 . . Level 1 30 | . . . 43 98 . . Level 2 9 | . . . 24 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . . . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 18 2 27 6 . 16 Peak Tracking Total 10 | . 4 2 10 4 . 6 Tactical Retreats 7 | . 2 . 3 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . 2 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 2 . 2 . . . Terminals 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 5 . 5 . . . Successful 7 | . 4 . 3 . . . Failed 3 | . 1 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . 2 . 4 . . . Terminals 8 | . 3 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . Alert Level 1 | . . . 1 . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . Terminals 3 | . 1 . 2 . . . Botnet 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . . 2 . 4 4 Highest-Rated Group 155 | . . . 47 . 155 152 Highest-Rated Ally 41 | . . . 31 . 41 41 Total Orders . | . . . . . . . Ally Attacks 24 | . . . 6 . . 18 Total Damage 481 | . . . 127 . . 354 Kills 3 | . . . 2 . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2836 | 94 710 48 639 250 923 172 Spaces Moved 1369 | 49 292 27 253 129 574 45 Core 15 | 5 . . 8 . . 2 Treads 1308 | 44 292 27 199 129 574 43 Legs 46 | . . . 46 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 160 160 160 Average Speed 161 | 148 160 160 164 160 160 177 Slowest Speed 550 | 160 160 160 300 160 160 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 45 12 29 27 79 5 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 2 | . . . . . 1 1 Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 28 | . . . 27 1 . . Melee 2 | . . . 2 . . . Projectile 7 | . . . 6 1 . . AOE 19 | . . . 19 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1717 | 64 449 29 362 143 579 91 Wait 109 | . 94 . 11 . 4 . Move 1363 | 48 291 26 252 128 573 45 Hop . | . . . . . . . Pick Up 35 | 7 9 . 16 . 1 2 Fast Attach 4 | . . . 2 . . 2 Attach 22 | 6 6 . 7 . . 3 Detach . | . . . . . . . Swap 11 | . 1 . 8 . . 2 Drop 17 | . 2 . 3 . 1 11 Fire 151 | 3 46 3 58 15 . 26 Melee 5 | . . . 5 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 718 | -10/Materials | Discovered new exit (range 7) 727 | -10/Materials | Identified exit to Materials 762 | -10/Materials | Discovered new exit (range 16) 784 | -10/Materials | Identified exit to Mines 805 | -10/Materials | Entered Mines 812 | -10/Mines | Learned Materials terminal intel 834 | -10/Mines | Discovered exit to Materials (range 8) 853 | -10/Mines | Entered Materials 853 | -9/Materials | Accompanied by 2 allies 853 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 854 | -9/Materials | Loaded intel: 12 terminal locations 858 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1360 | -9/Materials | Lost 3 parts (1p2n) 1407 | -9/Materials | Core integrity fell below 50% 1478 | -9/Materials | Discovered new exit (range 10) 1490 | -9/Materials | Identified exit to Mines 1492 | -9/Materials | Entered Mines 1647 | -9/Mines | Build established: Scavenger-Mutant 1736 | -9/Mines | Discovered new exit (range 5) 1737 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1741 | -9/Mines | Identified exit to Zion 1742 | -9/Mines | Entered Zion 1766 | -7/Zion | Given A8's code to call for help 1802 | -7/Zion | System corruption cleaned by Quarantine Array 2142 | -7/Zion | Met Imprinter 2170 | -7/Zion | Imprinted 2173 | -7/Zion | Declared Zion's savior 2618 | -7/Zion | Found CR-A16's Pointy Stick 2637 | -7/Zion | Discovered new exit (range 16) 2659 | -7/Zion | Identified exit to Proximity Caves 2665 | -7/Zion | Entered Proximity Caves 2665 | -6/Proximity Caves | Accompanied by 4 allies 2670 | -6/Proximity Caves | Identified exit to Factory 2683 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2721 | -6/Proximity Caves | Lost 4 allies 2822 | -6/Proximity Caves | Core integrity fell below 20% 2837 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Dropped Cld. Ion Engine. Acquired 10 matter. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. E-15 Imp unfolds itself. Signal Interpreter blown off. Med. Treads blown off. E-15 Imp destroyed. Cesium-ion Thruster fries itself beyond repair. Dropped Imp. Light Cannon. Imp. Targeting Computer destroyed. System corrupted by crushing effect (+5). Knocked back. Angular Momentum Engine destroyed. Dropped Lgt. Cannon. Dropped Aluminum Leg. Segregator fries itself beyond repair. Dropped Med. Storage Unit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#+##???####????????########?##???####?? | | ???????????# % ?##!%########## ## ## ### ??? | | ???????????# % [##=[!=%/%!=! % ????? | | ?????????#### %%=!%*=%[=[@]= = #?????? | | ?????# % ###*###[]] [%[ #??????? | | ??????#########%/##?#%###=]b= #???????? | | ??????????????# %???# =g #???????? | | ??????????????#%????# g% g #???????? | | ??????????????# ????####### ## #???????? | | ??????????????#???????????## ###% ###??????????? | | ???????????????????????????###?# ##????????????? | | ?????????????????????????????? #?????????????? | | ???????????????????????????? ##?????????????? | | ?????????????????????????? #######??????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????# ????????????????????????? | | ????????????????????? ?????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 45 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeAlphaPendant Manual? 0 Play Time 00:26:26 Cumulative 26.0 hours Start 2025.03.02 @ 16:11:55 End 2025.03.02 @ 16:41:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b7af091a-d07c-443e-8e72-fbccff83ece5