Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.12 @ 21:46:58 Player: Dakka Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (26) 130 Value Destroyed (299) 299 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1132) 1132 TOTAL SCORE: 6241 Bonus ------- Follower Combat Kills 250 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -118 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 28% Temperature Cool (6) Movement Core (50) Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Terrain Scanner EM Shield Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Structural Scanner Experimental Sensor Array Terrain Scanner Terrain Scan Processor EM Shield > --- WEAPON ----------- Improved Remote Datajack Power Sword > --- INVENTORY -------- Weight Redist. System Remote Datajack [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Seismic Analyzer Device Experimental Sensor Array Processor Seismic Analyzer Hackware Hacking Suite Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Autogun Special Weapon Remote Datajack Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext Slots Evolved 8 | . . . . . 4 2 . . 2 . . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 5 | . . . . . 2 1 . . 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 50 | 6 4 . . 5 7 3 4 . 13 4 4 Power 8 | 1 1 . . 1 . . 1 . 3 1 . Engine 7 | 1 1 . . 1 . . . . 3 1 . Core 1 | . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 11 | 2 1 . . 2 2 . . . 3 . 1 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover 1 | . 1 . . . . . . . . . . Flight 8 | . . . . 2 2 . . . 3 . 1 Utility 22 | 2 . . . 2 4 3 1 . 6 2 2 Device 13 | 1 . . . 2 2 1 1 . 4 2 . Storage . | . . . . . . . . . . . . Processor 7 | 1 . . . . 2 2 . . 2 . . Hackware 1 | . . . . . . . . . . . 1 Protection 1 | . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 9 | 1 2 . . . 1 . 2 . 1 1 1 Energy Gun 3 | 1 2 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . 1 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . . . Parts Lost 20 | . . . . . . 2 . . 7 7 4 Power 2 | . . . . . . . . . . 2 . Propulsion 7 | . . . . . . . . . 2 4 1 Utility 9 | . . . . . . 2 . . 4 1 2 Weapon 2 | . . . . . . . . . 1 . 1 Highest Loss Streak 7 | . . . . . . 2 . . 4 7 4 Average Slot Usage (%) 69 | . 90 71 71 72 67 80 98 100 78 48 9 Engine 9 | . 14 14 14 14 9 7 7 7 4 6 . Core 1 | . . . . . . . 6 7 6 1 . Wheel 2 | . 22 . . . . . . . . . . Hover 4 | . 2 14 14 13 . . . . . . . Flight 11 | . . . . 2 21 30 30 30 22 15 1 Device 16 | . 14 14 14 16 27 21 23 23 18 11 1 Processor 10 | . 14 14 14 11 1 13 15 15 14 3 . Energy Gun 6 | . 21 14 14 14 . . . . . . . Slashing Weapon 3 | . . . . . 7 7 7 7 6 3 . Special Melee Weapon 1 | . . . . . . . 6 7 3 . . Naked Turns 87 | . . . . . . . . . . . 87 Heaviest Build 21 | 8 9 6 6 7 8 7 15 15 21 21 4 Greatest Support 25 | 20 20 6 6 8 16 14 22 16 22 25 9 Greatest Overweight (x) 1 | . . . . 1 . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 3 3 4 4 4 Average Carried 3 | 1 3 4 4 3 3 2 2 3 3 2 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 4 4 4 4 2 2 3 3 2 2 3 Class Distribution -------------------- 26% | Scavenger-Mutant 23% | Scavenger-Scout 22% | Mutant 19% | Scout 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scout | -9/Mines Scavenger-Scout | -8/Materials Scout | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Scout | -6/Factory Mutant | -6/Garrison Mutant | -6/Extension Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext Matter Collected 772 | 178 112 10 . 50 85 30 40 . 30 24 213 Remotely . | . . . . . . . . . . . . Salvage Created 950 | 96 145 55 . 66 . 153 31 . 230 53 121 Parts 56 | 4 9 . . 7 . 4 2 . 17 5 8 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | 1 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext Combat Hostiles Destroyed 10 | . 3 1 . 4 . . . . . 1 1 Melee 2 | . . . . . . . . . . 1 1 Guns 7 | . 3 . . 4 . . . . . . . AOE 1 | . . 1 . . . . . . . . . Classes Destroyed 9 | 2 2 1 . . . 1 1 . 1 . 1 Worker 3 | . . . . . . 2 . . 1 . . Builder 3 | . . . . . . . . . 3 . . Tunneler 2 | 1 . . . . . 1 . . . . . Recycler 4 | 1 1 . . . . 1 . . 1 . . Watcher 2 | . 1 . . . . . . . . 1 . Swarmer 8 | . 3 . . 4 . . . . . 1 . Grunt 1 | . . 1 . . . . . . . . . Sentry 1 | . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . 1 . . . . Thug 1 | . . . . . . . . . . . 1 Best Kill Streak 4 | 2 4 1 . 4 . 2 . . 4 1 1 Combat Bots Only 4 | . 3 1 . 4 . . . . . 1 1 Max Kills in Single Turn 1 | 1 1 1 . 1 . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . Melee 1 | . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext Damage Taken 2175 | . 129 . . 47 . 97 . 23 639 759 481 Core 917 | . 25 . . 8 . 33 . . 123 426 302 Absorbed by Shields 50 | . . . . . . . . . . 50 . Core Remaining (%) 95 | 100 . . . 86 100 . . 95 . . . Volleys Fired 64 | 7 21 2 1 7 . . . . . 5 21 Largest 2 | 1 2 1 1 1 . . . . . 1 1 Hottest 80 | 40 80 40 40 40 . . . . . 40 23 Shots Fired 73 | 7 30 2 1 7 . . . . . 5 21 Gun 68 | 7 30 2 1 7 . . . . . . 21 Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special 5 | . . . . . . . . . . 5 . Kinetic 21 | . . . . . . . . . . . 21 Thermal 19 | . 19 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 28 | 7 11 2 1 7 . . . . . . . Robot Hit Streak 7 | 7 5 1 . 2 . . . . . 6 5 Robot Miss Streak 4 | . 2 1 . 1 . . . . . . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 62 | 7 12 1 . 4 . 7 2 . 10 7 12 Core Hits 34 | 2 5 2 . 4 . 4 1 . 4 2 10 Critical Hits 2 | . . . . . . . . . 1 1 . Critical Kills 2 | . . . . . . . . . 1 1 . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 212 | . . . . . 48 23 46 7 86 2 . Impact . | . . . . . . . . . . . . Slashing 207 | . . . . . 48 23 45 7 82 2 . Piercing . | . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . 4 2 . 9 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2135 | 88 215 80 . 47 . 476 98 . 718 177 236 Guns 543 | 88 168 28 . 47 . . . . . . 212 Cannons . | . . . . . . . . . . . . Explosions 99 | . 47 52 . . . . . . . . . Melee 1469 | . . . . . . 476 98 . 718 177 . Ramming 24 | . . . . . . . . . . . 24 Kinetic 212 | . . . . . . . . . . . 212 Thermal 158 | . 106 52 . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 272 | 88 109 28 . 47 . . . . . . . Impact . | . . . . . . . . . . . . Slashing 1469 | . . . . . . 476 98 . 718 177 . Piercing . | . . . . . . . . . . . . Highest Corruption 28 | . . . . . 4 7 7 7 23 23 28 Average Corruption 13 | . . . . . 3 7 7 7 20 23 23 Corruption Purged . | . . . . . . . . . . . . Effects 72 | . . . . . 8 6 8 . 15 12 23 Message Errors 12 | . . . . . 1 2 1 . 3 2 3 Matter Fused 6 | . . . . . 2 . 1 . 1 1 1 Heat Flow Errors 9 | . . . . . 3 2 . . . . 4 Energy Discharges 2 | . . . . . . . 1 . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . 1 . 3 . 2 1 5 Data Loss (major) 1 | . . . . . . . . . . 1 . Misdirections 12 | . . . . . . . . . 3 3 6 Targeting Errors 17 | . . . . . 1 2 2 . 6 3 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 381 | . 12 . . . . 180 . . 189 . . Projectiles . | . . . . . . . . . . . . Explosions 12 | . 12 . . . . . . . . . . Melee 369 | . . . . . . 180 . . 189 . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 24 | . 13 . . . . . . . . . 11 Shots 1 | . 1 . . . . . . . . . . Rammed 5 | . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 237 | 20 158 4 2 12 237 224 . . . 79 227 Average Temperature 77 | 20 91 2 1 6 102 109 . . . 37 97 Received Heat Transfer 249 | . . . . . . . . . . 111 138 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 225 | . 175 50 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext Peak Influence 234 | 10 111 43 . 105 70 55 . . 41 45 234 Average Influence 38 | 4 51 40 . 11 54 41 . . 18 20 70 Maximum Alert Level 1 | . . . . . . . . . . . 1 Low Security (%) 98 | 100 100 100 . 100 100 100 . . 100 100 85 Level 1 1 | . . . . . . . . . . . 14 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . . . . . . 1 . . 1 . 3 Investigation 2 | . . . . . . . . . . . 2 Extermination 2 | . . . . . . 1 . . 1 . . Reinforcement 1 | . . . . . . . . . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext Distress Signals 1 | . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 46 | . 4 4 . 5 . . . 1 1 23 8 Peak Tracking Total 20 | . 3 2 . 4 . 1 . 1 2 20 4 Tactical Retreats 5 | . 1 2 . 1 . . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext Traps Triggered 7 | . . . . . 2 . . . . 1 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext Machines Accessed 18 | . 2 . 5 . 4 . . . 3 . 4 Terminals 10 | . 2 . . . 3 . . . 1 . 4 Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 73 | . 6 . 49 . 6 . . . 3 . 9 Successful 62 | . 3 . 49 . 3 . . . 2 . 5 Failed 10 | . 3 . . . 3 . . . 1 . 3 Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts 1 | . . . . . . . . . . . 1 Manual 9 | . 3 . 1 . 2 1 . . 1 . 1 Terminals 21 | . 6 . . . 5 . . . 1 . 9 Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Terminal Hacks 59 | . 3 . 49 . 2 . . . . . 5 Record 54 | . 1 . 48 . 1 . . . . . 4 Robot Analysis 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . 1 . . . . . . Refit 1 | . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 1 . . . 3 1 . . 1 . 3 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext Used RIF Installer 1 | . . . . . . . . . . 1 . Robots Hacked 5 | . . . . . . . 1 . 3 1 . Non-combat 4 | . . . . . . . 1 . 3 . . Combat 1 | . . . . . . . . . . 1 . Robot Hacks Applied 6 | . . . . . . . 1 . 4 1 . parse_system 2 | . . . . . . . 1 . . 1 . no_distress 3 | . . . . . . . . . 3 . . find_recycling 1 | . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext Total Allies 5 | . . 3 . . . . . . . . 2 Largest Group 3 | . . 3 . . . . . . . . 2 Highest-Rated Group 68 | . . 40 . . . . . . . . 68 Highest-Rated Ally 37 | . . 16 . . . . . . . . 37 Total Orders 3 | . . 3 . . . . . . . . . GOTO 3 | . . 3 . . . . . . . . . Ally Attacks 47 | . . 7 . . . . . . . . 40 Total Damage 691 | . . 90 . . . . . . . . 601 Kills 9 | . . 2 . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext Turns Passed 3097 | 56 301 280 443 296 332 253 249 24 438 108 317 Spaces Moved 4048 | 39 317 414 732 326 472 471 385 20 353 201 318 Core 298 | 6 . . . . . . . . . 54 238 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 252 | 33 219 . . . . . . . . . . Hover 1516 | . 98 414 732 272 . . . . . . . Flight 1982 | . . . . 54 472 471 385 20 353 147 80 Fastest Speed 30 | 50 60 60 60 37 32 37 32 32 30 31 40 Average Speed 48 | 75 73 60 60 60 36 37 33 32 32 38 47 Slowest Speed 120 | 80 80 60 60 120 37 37 37 32 107 120 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . 1 . . 2 . . Exploration Rate (%) 38 | 3 48 70 92 72 41 10 42 7 7 43 30 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . . . 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 . 1 1 1 . . . Scrap Searched 6 | . . 2 . 2 . . 2 . . . . Spaces Dug 190 | . . . . . 48 16 43 7 76 . . Terrain Destroyed 200 | . 3 7 . . 48 16 43 7 76 . . Melee 190 | . . . . . 48 16 43 7 76 . . Projectile . | . . . . . . . . . . . . AOE 10 | . 3 7 . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext Total 4788 | 58 354 443 734 417 558 514 437 26 551 229 467 Wait 290 | . 3 26 . 77 24 15 . . 85 . 60 Move 4035 | 38 316 413 731 325 471 469 384 19 351 200 318 Hop . | . . . . . . . . . . . . Pick Up 38 | 7 5 1 1 1 3 3 3 . 6 3 5 Fast Attach 9 | . 2 . . 2 2 . . . 3 . . Attach 30 | 6 1 . . 1 5 3 2 . 6 2 4 Detach 6 | . . . . . 1 . . . 3 2 . Swap 11 | . 1 . . 2 . . 2 . 4 2 . Drop 25 | . 5 1 1 2 4 . . . 5 6 1 Fire 64 | 7 21 2 1 7 . . . . . 5 21 Melee 212 | . . . . . 48 23 46 7 86 2 . Ram 5 | . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 63 | . . . . . . 1 . . 2 7 53 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison -6/Extension History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 13) 57 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 16) 284 | -10/Materials | Discovered new exit (range 16) 328 | -10/Materials | Discovered new exit (range 11) 354 | -10/Materials | Identified exit to Mines 358 | -10/Materials | Entered Mines 367 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 369 | -10/Mines | Found Prototype Device 401 | -10/Mines | Learned location of 1 exit from Materials 425 | -10/Mines | Discovered new exit (range 7) 434 | -10/Mines | Discovered new exit (range 10) 438 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 501 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 560 | -10/Mines | Discovered new exit (range 10) 567 | -10/Mines | Learned Materials interactive machine intel 580 | -10/Mines | Build established: Scavenger-Mutant 638 | -10/Mines | Entered Exiles 654 | -10/Exiles | Discovered new exit (range 14) 669 | -10/Exiles | Met 8R-AWN 680 | -10/Exiles | Met EX-HEX 716 | -10/Exiles | Met EX-DEC 739 | -10/Exiles | Met EX-BIN 747 | -10/Exiles | Aligned with FarCom system 748 | -10/Exiles | Given EX-Vault access code 776 | -10/Exiles | Opened EX-Vault 778 | -10/Exiles | Found Prototype Processor 781 | -10/Exiles | Identified Modified TNC 809 | -10/Exiles | Warned to stay clear of 0b10 Research branches 849 | -10/Exiles | Visited The Gauntlet 914 | -10/Exiles | Learned location of Zion (-7) 946 | -10/Exiles | Discovered new exit (range 12) 1081 | -10/Exiles | Left Exiles lab with Modified TNC 1081 | -10/Exiles | Entered Mines 1090 | -9/Mines | Identified Exp. Sensor Array 1342 | -9/Mines | Learned Materials emergency access door positions 1347 | -9/Mines | Discovered new exit (range 5) 1377 | -9/Mines | Entered Materials 1377 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1378 | -8/Materials | Identified exit to Factory 1380 | -8/Materials | Loaded intel: 19 interactive machine locations 1654 | -8/Materials | Build established: Scavenger-Scout 1669 | -8/Materials | Discovered exit to Factory (range 10) 1709 | -8/Materials | Entered Factory 1709 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1876 | -7/Factory | Crushed by falling debris 1954 | -7/Factory | Discovered new exit (range 6) 1962 | -7/Factory | Entered Lower Caves 2198 | -7/Lower Caves | Discovered new exit (range 16) 2211 | -7/Lower Caves | Entered another Lower Caves area 2212 | -7/Lower Caves | Discovered new exit (range 13) 2235 | -7/Lower Caves | Entered Factory 2235 | -6/Factory | Evolved 2 slots: Utility x2 2499 | -6/Factory | Crushed by falling debris 2500 | -6/Factory | System corruption reached 10% 2530 | -6/Factory | Lost 4 parts (3u1w) 2530 | -6/Factory | Crushed by falling debris 2561 | -6/Factory | Lost 3 parts (2n1u) 2673 | -6/Factory | Identified exit to Garrison 2673 | -6/Factory | Entered Garrison 2675 | -6/Garrison | Installed Relay Interface Framework 2686 | -6/Garrison | Triggered checkpoint 2728 | -6/Garrison | Triggered checkpoint 2734 | -6/Garrison | Triggered checkpoint 2736 | -6/Garrison | Triggered checkpoint 2748 | -6/Garrison | Triggered checkpoint 2756 | -6/Garrison | Core integrity fell below 50% 2768 | -6/Garrison | Triggered checkpoint 2775 | -6/Garrison | Discovered new exit (range 12) 2781 | -6/Garrison | Entered Extension 2800 | -6/Extension | Lost 7 parts (2p4n1u) 2855 | -6/Extension | Rescued a captive Derelict 2855 | -6/Extension | Rescued a captive Derelict 3008 | -6/Extension | Build established: Mutant 3010 | -6/Extension | Central database locked down 3086 | -6/Extension | Core integrity fell below 20% 3098 | -6/Extension | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03073_ R-10 Processor collects Lgt. Angular Momentum Engine. 03074_ System corrupted: Component data lost. 03075_ System corrupted: Autogun targeting data glitched. 03077_ R-10 Processor collects Carbon-fiber Leg. 03078_ R-10 Processor collects Microactuators. 03081_ R-10 Processor collects Carbon-fiber Leg. 03086_ R-10 Processor collects Hvy. Laser. 03087_ System corrupted: Autogun targeting data glitched. 03088_ Autogun destroyed. 03090_ R-10 Processor collects Carbon-fiber Leg. 03091_ Acquired 24 matter. 03091_ Slammed into Y-54 Guardian. 03091_ Y-54 Guardian destroyed. 03091_ Hacking Suite destroyed. 03091_ System corrupted by crushing effect (+5). 03092_ System corrupted: Heat flow error (+197). 03092_ Acquired 17 matter. 03092_ Slammed into R-10 Processor. 03096_ Core Shielding destroyed. 03096_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #############????????????????????????????????????? | | ##########???????????????????????????? | | ######?????????????????????????? | | ^ ^ #?????????????????????????? | | ######"####### ^ #?????????????????????????? | | ?????###???#" #?????????????????????????? | | ???????????#"T ##????????????????????????? | | ???????????#"" T#????????????????????????? | | ???????????### ####??????????????????????? | | ?????????????# % #??????????????????????? | | ?????????????# ] #??????????????????????? | | ????????????## %=#??????????????????????? | | ????????????+ =%%!##?????????????????????? | | ####???????Y###""T""#####R##?????????????????????? | | ! #??????????#"""""### #%##?????????????????????? | | = #??????????#######?###[#??????????????????????? | | #???????????????????#%*#??????????????????????? | | #???????????????????#[!#??????????????????????? | | ####???????????????????##%#??????????????????????? | | ????????????????????????#Y#??????????????????????? | | ????????????????????????#@#?????????w????????????? | | ????????????????????????#Y#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????#R#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 6 Resistance: EM 25 Core Shielding 20 Evasion (%) 70 Melee Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted I Spy Challenges ------------ None Game ------ Seed AssemblyGravmagBattery Manual? 0 Play Time 01:24:50 Cumulative 6.0 hours Start 2020.03.12 @ 20:25:06 End 2020.03.12 @ 21:46:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51e96f30-fc3f-4f65-80c2-96728d02a3ed