Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.12 @ 21:46:58

Player: Dakka

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (26)      130
Value Destroyed (299)      299
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (1132)               1132
              TOTAL SCORE: 6241

 Bonus
-------
Follower Combat Kills      250
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -118

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          28%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Heat Sink
           Terrain Scanner
           EM Shield

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
         Light Nuclear Core
>              --- PROPULSION -------
               Flight Unit
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
>              --- UTILITY ----------
               Structural Scanner
  Experimental Sensor Array
               Terrain Scanner
               Terrain Scan Processor
               EM Shield
>              --- WEAPON -----------
      Improved Remote Datajack
               Power Sword
>              --- INVENTORY --------
               Weight Redist. System
               Remote Datajack
[Rating: 44]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Seismic Analyzer
  Device                   Experimental Sensor Array
  Processor                Seismic Analyzer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun
  Special Weapon           Remote Datajack
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             50   | 6   4   .   .   5   7   3   4   .   13  4   4   
  Power                    8    | 1   1   .   .   1   .   .   1   .   3   1   .   
    Engine                 7    | 1   1   .   .   1   .   .   .   .   3   1   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   1   .   .   2   2   .   .   .   3   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   2   2   .   .   .   3   .   1   
  Utility                  22   | 2   .   .   .   2   4   3   1   .   6   2   2   
    Device                 13   | 1   .   .   .   2   2   1   1   .   4   2   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | 1   .   .   .   .   2   2   .   .   2   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   9    | 1   2   .   .   .   1   .   2   .   1   1   1   
    Energy Gun             3    | 1   2   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   .   .   .   .   .   .   
Parts Lost                 20   | .   .   .   .   .   .   2   .   .   7   7   4   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               7    | .   .   .   .   .   .   .   .   .   2   4   1   
  Utility                  9    | .   .   .   .   .   .   2   .   .   4   1   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Highest Loss Streak      7    | .   .   .   .   .   .   2   .   .   4   7   4   
Average Slot Usage (%)     69   | .   90  71  71  72  67  80  98  100 78  48  9   
  Engine                   9    | .   14  14  14  14  9   7   7   7   4   6   .   
  Core                     1    | .   .   .   .   .   .   .   6   7   6   1   .   
  Wheel                    2    | .   22  .   .   .   .   .   .   .   .   .   .   
  Hover                    4    | .   2   14  14  13  .   .   .   .   .   .   .   
  Flight                   11   | .   .   .   .   2   21  30  30  30  22  15  1   
  Device                   16   | .   14  14  14  16  27  21  23  23  18  11  1   
  Processor                10   | .   14  14  14  11  1   13  15  15  14  3   .   
  Energy Gun               6    | .   21  14  14  14  .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   7   7   7   7   6   3   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   6   7   3   .   .   
Naked Turns                87   | .   .   .   .   .   .   .   .   .   .   .   87  
Heaviest Build             21   | 8   9   6   6   7   8   7   15  15  21  21  4   
  Greatest Support         25   | 20  20  6   6   8   16  14  22  16  22  25  9   
  Greatest Overweight (x)  1    | .   .   .   .   1   .   .   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 3   4   4   4   4   4   4   3   3   4   4   4   
  Average Carried          3    | 1   3   4   4   3   3   2   2   3   3   2   2   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 1   4   4   4   4   2   2   3   3   2   2   3   

 Class Distribution 
--------------------
 26% | Scavenger-Mutant
 23% | Scavenger-Scout
 22% | Mutant
 19% | Scout
  7% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
   Scavenger-Mutant | -10/Exiles
              Scout | -9/Mines
    Scavenger-Scout | -8/Materials
              Scout | -7/Factory
 Scavenger-Sprinter | -7/Lower Caves
 Scavenger-Sprinter | -7/Lower Caves
    Scavenger-Scout | -6/Factory
             Mutant | -6/Garrison
             Mutant | -6/Extension

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext 
Matter Collected           772  | 178 112 10  .   50  85  30  40  .   30  24  213 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            950  | 96  145 55  .   66  .   153 31  .   230 53  121 
  Parts                    56   | 4   9   .   .   7   .   4   2   .   17  5   8   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | 1   .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext 
Combat Hostiles Destroyed  10   | .   3   1   .   4   .   .   .   .   .   1   1   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Guns                     7    | .   3   .   .   4   .   .   .   .   .   .   .   
  AOE                      1    | .   .   1   .   .   .   .   .   .   .   .   .   
Classes Destroyed          9    | 2   2   1   .   .   .   1   1   .   1   .   1   
  Worker                   3    | .   .   .   .   .   .   2   .   .   1   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 4    | 1   1   .   .   .   .   1   .   .   1   .   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  8    | .   3   .   .   4   .   .   .   .   .   1   .   
  Grunt                    1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           4    | 2   4   1   .   4   .   2   .   .   4   1   1   
  Combat Bots Only         4    | .   3   1   .   4   .   .   .   .   .   1   1   
Max Kills in Single Turn   1    | 1   1   1   .   1   .   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext 
Damage Taken               2175 | .   129 .   .   47  .   97  .   23  639 759 481 
  Core                     917  | .   25  .   .   8   .   33  .   .   123 426 302 
  Absorbed by Shields      50   | .   .   .   .   .   .   .   .   .   .   50  .   
Core Remaining (%)         95   | 100 .   .   .   86  100 .   .   95  .   .   .   
Volleys Fired              64   | 7   21  2   1   7   .   .   .   .   .   5   21  
  Largest                  2    | 1   2   1   1   1   .   .   .   .   .   1   1   
  Hottest                  80   | 40  80  40  40  40  .   .   .   .   .   40  23  
Shots Fired                73   | 7   30  2   1   7   .   .   .   .   .   5   21  
  Gun                      68   | 7   30  2   1   7   .   .   .   .   .   .   21  
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Kinetic                  21   | .   .   .   .   .   .   .   .   .   .   .   21  
  Thermal                  19   | .   19  .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          28   | 7   11  2   1   7   .   .   .   .   .   .   .   
  Robot Hit Streak         7    | 7   5   1   .   2   .   .   .   .   .   6   5   
  Robot Miss Streak        4    | .   2   1   .   1   .   .   .   .   .   .   4   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           62   | 7   12  1   .   4   .   7   2   .   10  7   12  
  Core Hits                34   | 2   5   2   .   4   .   4   1   .   4   2   10  
  Critical Hits            2    | .   .   .   .   .   .   .   .   .   1   1   .   
  Critical Kills           2    | .   .   .   .   .   .   .   .   .   1   1   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              212  | .   .   .   .   .   48  23  46  7   86  2   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 207  | .   .   .   .   .   48  23  45  7   82  2   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            16   | .   .   .   .   .   .   4   2   .   9   1   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           2135 | 88  215 80  .   47  .   476 98  .   718 177 236 
  Guns                     543  | 88  168 28  .   47  .   .   .   .   .   .   212 
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               99   | .   47  52  .   .   .   .   .   .   .   .   .   
  Melee                    1469 | .   .   .   .   .   .   476 98  .   718 177 .   
  Ramming                  24   | .   .   .   .   .   .   .   .   .   .   .   24  
  Kinetic                  212  | .   .   .   .   .   .   .   .   .   .   .   212 
  Thermal                  158  | .   106 52  .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          272  | 88  109 28  .   47  .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 1469 | .   .   .   .   .   .   476 98  .   718 177 .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         28   | .   .   .   .   .   4   7   7   7   23  23  28  
  Average Corruption       13   | .   .   .   .   .   3   7   7   7   20  23  23  
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  72   | .   .   .   .   .   8   6   8   .   15  12  23  
    Message Errors         12   | .   .   .   .   .   1   2   1   .   3   2   3   
    Matter Fused           6    | .   .   .   .   .   2   .   1   .   1   1   1   
    Heat Flow Errors       9    | .   .   .   .   .   3   2   .   .   .   .   4   
    Energy Discharges      2    | .   .   .   .   .   .   .   1   .   .   .   1   
    Parts Rejected         1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Data Loss (minor)      12   | .   .   .   .   .   1   .   3   .   2   1   5   
    Data Loss (major)      1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Misdirections          12   | .   .   .   .   .   .   .   .   .   3   3   6   
    Targeting Errors       17   | .   .   .   .   .   1   2   2   .   6   3   3   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            381  | .   12  .   .   .   .   180 .   .   189 .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               12   | .   12  .   .   .   .   .   .   .   .   .   .   
  Melee                    369  | .   .   .   .   .   .   180 .   .   189 .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      24   | .   13  .   .   .   .   .   .   .   .   .   11  
  Shots                    1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Rammed                   5    | .   .   .   .   .   .   .   .   .   .   .   5   
Targets Rammed             5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        237  | 20  158 4   2   12  237 224 .   .   .   79  227 
  Average Temperature      77   | 20  91  2   1   6   102 109 .   .   .   37  97  
  Received Heat Transfer   249  | .   .   .   .   .   .   .   .   .   .   111 138 
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         225  | .   175 50  .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      2    | .   1   1   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext 
Peak Influence             234  | 10  111 43  .   105 70  55  .   .   41  45  234 
  Average Influence        38   | 4   51  40  .   11  54  41  .   .   18  20  70  
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         98   | 100 100 100 .   100 100 100 .   .   100 100 85  
  Level 1                  1    | .   .   .   .   .   .   .   .   .   .   .   14  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   .   .   1   .   .   1   .   3   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Extermination            2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext 
Distress Signals           1    | .   1   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              46   | .   4   4   .   5   .   .   .   1   1   23  8   
  Peak Tracking Total      20   | .   3   2   .   4   .   1   .   1   2   20  4   
  Tactical Retreats        5    | .   1   2   .   1   .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext 
Traps Triggered            7    | .   .   .   .   .   2   .   .   .   .   1   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext 
Machines Accessed          18   | .   2   .   5   .   4   .   .   .   3   .   4   
  Terminals                10   | .   2   .   .   .   3   .   .   .   1   .   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                73   | .   6   .   49  .   6   .   .   .   3   .   9   
  Successful               62   | .   3   .   49  .   3   .   .   .   2   .   5   
  Failed                   10   | .   3   .   .   .   3   .   .   .   1   .   3   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Manual                   9    | .   3   .   1   .   2   1   .   .   1   .   1   
  Terminals                21   | .   6   .   .   .   5   .   .   .   1   .   9   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             59   | .   3   .   49  .   2   .   .   .   .   .   5   
  Record                   54   | .   1   .   48  .   1   .   .   .   .   .   4   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   .   .   3   1   .   .   1   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              5    | .   .   .   .   .   .   .   1   .   3   1   .   
  Non-combat               4    | .   .   .   .   .   .   .   1   .   3   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        6    | .   .   .   .   .   .   .   1   .   4   1   .   
  parse_system             2    | .   .   .   .   .   .   .   1   .   .   1   .   
  no_distress              3    | .   .   .   .   .   .   .   .   .   3   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext 
Total Allies               5    | .   .   3   .   .   .   .   .   .   .   .   2   
  Largest Group            3    | .   .   3   .   .   .   .   .   .   .   .   2   
  Highest-Rated Group      68   | .   .   40  .   .   .   .   .   .   .   .   68  
  Highest-Rated Ally       37   | .   .   16  .   .   .   .   .   .   .   .   37  
Total Orders               3    | .   .   3   .   .   .   .   .   .   .   .   .   
  GOTO                     3    | .   .   3   .   .   .   .   .   .   .   .   .   
Ally Attacks               47   | .   .   7   .   .   .   .   .   .   .   .   40  
  Total Damage             691  | .   .   90  .   .   .   .   .   .   .   .   601 
  Kills                    9    | .   .   2   .   .   .   .   .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------------              Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext 
Turns Passed               3097 | 56  301 280 443 296 332 253 249 24  438 108 317 
Spaces Moved               4048 | 39  317 414 732 326 472 471 385 20  353 201 318 
  Core                     298  | 6   .   .   .   .   .   .   .   .   .   54  238 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   252  | 33  219 .   .   .   .   .   .   .   .   .   .   
  Hover                    1516 | .   98  414 732 272 .   .   .   .   .   .   .   
  Flight                   1982 | .   .   .   .   54  472 471 385 20  353 147 80  
  Fastest Speed            30   | 50  60  60  60  37  32  37  32  32  30  31  40  
  Average Speed            48   | 75  73  60  60  60  36  37  33  32  32  38  47  
  Slowest Speed            120  | 80  80  60  60  120 37  37  37  32  107 120 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       3    | .   .   .   .   .   .   1   .   .   2   .   .   
Exploration Rate (%)       38   | 3   48  70  92  72  41  10  42  7   7   43  30  
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   1   .   .   .   1   .   .   .   1   .   .   
  Unknown Exits Taken      7    | 1   .   1   1   1   .   1   1   1   .   .   .   
Scrap Searched             6    | .   .   2   .   2   .   .   2   .   .   .   .   
Spaces Dug                 190  | .   .   .   .   .   48  16  43  7   76  .   .   
Terrain Destroyed          200  | .   3   7   .   .   48  16  43  7   76  .   .   
  Melee                    190  | .   .   .   .   .   48  16  43  7   76  .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      10   | .   3   7   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Ext 
Total                      4788 | 58  354 443 734 417 558 514 437 26  551 229 467 
  Wait                     290  | .   3   26  .   77  24  15  .   .   85  .   60  
  Move                     4035 | 38  316 413 731 325 471 469 384 19  351 200 318 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  38   | 7   5   1   1   1   3   3   3   .   6   3   5   
  Fast Attach              9    | .   2   .   .   2   2   .   .   .   3   .   .   
  Attach                   30   | 6   1   .   .   1   5   3   2   .   6   2   4   
  Detach                   6    | .   .   .   .   .   1   .   .   .   3   2   .   
  Swap                     11   | .   1   .   .   2   .   .   2   .   4   2   .   
  Drop                     25   | .   5   1   1   2   4   .   .   .   5   6   1   
  Fire                     64   | 7   21  2   1   7   .   .   .   .   .   5   21  
  Melee                    212  | .   .   .   .   .   48  23  46  7   86  2   .   
  Ram                      5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            63   | .   .   .   .   .   .   1   .   .   2   7   53  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Garrison
-6/Extension

 History 
---------
 Turn | Location       | Event
   30 | -11/Scrapyard  | Discovered new exit (range 13)
   57 | -11/Scrapyard  | Entered Materials
   66 | -10/Materials  | Discovered new exit (range 16)
  284 | -10/Materials  | Discovered new exit (range 16)
  328 | -10/Materials  | Discovered new exit (range 11)
  354 | -10/Materials  | Identified exit to Mines
  358 | -10/Materials  | Entered Mines
  367 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  369 | -10/Mines      | Found Prototype Device
  401 | -10/Mines      | Learned location of 1 exit from Materials
  425 | -10/Mines      | Discovered new exit (range 7)
  434 | -10/Mines      | Discovered new exit (range 10)
  438 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  501 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  560 | -10/Mines      | Discovered new exit (range 10)
  567 | -10/Mines      | Learned Materials interactive machine intel
  580 | -10/Mines      | Build established: Scavenger-Mutant
  638 | -10/Mines      | Entered Exiles
  654 | -10/Exiles     | Discovered new exit (range 14)
  669 | -10/Exiles     | Met 8R-AWN
  680 | -10/Exiles     | Met EX-HEX
  716 | -10/Exiles     | Met EX-DEC
  739 | -10/Exiles     | Met EX-BIN
  747 | -10/Exiles     | Aligned with FarCom system
  748 | -10/Exiles     | Given EX-Vault access code
  776 | -10/Exiles     | Opened EX-Vault
  778 | -10/Exiles     | Found Prototype Processor
  781 | -10/Exiles     | Identified Modified TNC
  809 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  849 | -10/Exiles     | Visited The Gauntlet
  914 | -10/Exiles     | Learned location of Zion (-7)
  946 | -10/Exiles     | Discovered new exit (range 12)
 1081 | -10/Exiles     | Left Exiles lab with Modified TNC
 1081 | -10/Exiles     | Entered Mines
 1090 | -9/Mines       | Identified Exp. Sensor Array
 1342 | -9/Mines       | Learned Materials emergency access door positions
 1347 | -9/Mines       | Discovered new exit (range 5)
 1377 | -9/Mines       | Entered Materials
 1377 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 1378 | -8/Materials   | Identified exit to Factory
 1380 | -8/Materials   | Loaded intel: 19 interactive machine locations
 1654 | -8/Materials   | Build established: Scavenger-Scout
 1669 | -8/Materials   | Discovered exit to Factory (range 10)
 1709 | -8/Materials   | Entered Factory
 1709 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1876 | -7/Factory     | Crushed by falling debris
 1954 | -7/Factory     | Discovered new exit (range 6)
 1962 | -7/Factory     | Entered Lower Caves
 2198 | -7/Lower Caves | Discovered new exit (range 16)
 2211 | -7/Lower Caves | Entered another Lower Caves area
 2212 | -7/Lower Caves | Discovered new exit (range 13)
 2235 | -7/Lower Caves | Entered Factory
 2235 | -6/Factory     | Evolved 2 slots: Utility x2
 2499 | -6/Factory     | Crushed by falling debris
 2500 | -6/Factory     | System corruption reached 10%
 2530 | -6/Factory     | Lost 4 parts (3u1w)
 2530 | -6/Factory     | Crushed by falling debris
 2561 | -6/Factory     | Lost 3 parts (2n1u)
 2673 | -6/Factory     | Identified exit to Garrison
 2673 | -6/Factory     | Entered Garrison
 2675 | -6/Garrison    | Installed Relay Interface Framework
 2686 | -6/Garrison    | Triggered checkpoint
 2728 | -6/Garrison    | Triggered checkpoint
 2734 | -6/Garrison    | Triggered checkpoint
 2736 | -6/Garrison    | Triggered checkpoint
 2748 | -6/Garrison    | Triggered checkpoint
 2756 | -6/Garrison    | Core integrity fell below 50%
 2768 | -6/Garrison    | Triggered checkpoint
 2775 | -6/Garrison    | Discovered new exit (range 12)
 2781 | -6/Garrison    | Entered Extension
 2800 | -6/Extension   | Lost 7 parts (2p4n1u)
 2855 | -6/Extension   | Rescued a captive Derelict
 2855 | -6/Extension   | Rescued a captive Derelict
 3008 | -6/Extension   | Build established: Mutant
 3010 | -6/Extension   | Central database locked down
 3086 | -6/Extension   | Core integrity fell below 20%
 3098 | -6/Extension   | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
03073_ R-10 Processor collects Lgt. Angular Momentum Engine.
03074_ System corrupted: Component data lost.
03075_ System corrupted: Autogun targeting data glitched.
03077_ R-10 Processor collects Carbon-fiber Leg.
03078_ R-10 Processor collects Microactuators.
03081_ R-10 Processor collects Carbon-fiber Leg. <x2>
03086_ R-10 Processor collects Hvy. Laser.
03087_ System corrupted: Autogun targeting data glitched.
03088_ Autogun destroyed.
03090_ R-10 Processor collects Carbon-fiber Leg.
03091_ Acquired 24 matter.
03091_ Slammed into Y-54 Guardian.
03091_ Y-54 Guardian destroyed.
03091_ Hacking Suite destroyed.
03091_ System corrupted by crushing effect (+5).
03092_ System corrupted: Heat flow error (+197).
03092_ Acquired 17 matter.
03092_ Slammed into R-10 Processor. <x2>
03096_ Core Shielding destroyed.
03096_ Slammed into Y-54 Guardian. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       210
Additional Mass Support    6
Resistance: EM             25
Core Shielding             20
Evasion (%)                70
Melee Accuracy             6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted
I Spy

 Challenges 
------------
None

 Game 
------
Seed              AssemblyGravmagBattery
  Manual?         0
Play Time         01:24:50
  Cumulative      6.0 hours
  Start           2020.03.12 @ 20:25:06
  End             2020.03.12 @ 21:46:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 51e96f30-fc3f-4f65-80c2-96728d02a3ed