Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.26 @ 04:08:39 Player: cptwinky Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (174) 870 Value Destroyed (6099) 6099 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (3099) 3099 TOTAL SCORE: 14908 Bonus ------- High Alert Combat Kills 2277 Follower Combat Kills 1898 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1676 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 270/290 System Corruption 14% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Improved Cooling System Improved Cooling System Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- Force Rifle Force Rifle Force Rifle > --- INVENTORY (15) --- Flexi-carbon Leg Armored Leg Improved Cooling System Improved Cooling System Advanced Sensor Array Transmission Jammer Component Analysis Suite Hacking Drone Bay (1/1) Heavy Plasma Cannon Improved Datajack Makeshift Hammer CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg VSS Leg Arachnoskeleton > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Heart of Steel > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Sensor Array Hardened Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Medium Reactive Plating Hacking Suite Component Analysis Suite System Restoration Module Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Rocket Launcher Improved Datajack Enhanced Flamer Makeshift Hammer [Rating: 81] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/Combat] Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . . 4 2 . . . . 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 1 | . . . 1 . . . . . . . . Utility 5 | . . . 2 2 . . . . 1 . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 225 | 3 6 23 34 16 17 11 10 8 82 2 13 Power 20 | . 1 3 2 . 1 . . . 12 . 1 Engine 18 | . 1 3 2 . 1 . . . 10 . 1 Core 2 | . . . . . . . . . 2 . . Reactor . | . . . . . . . . . . . . Propulsion 22 | 2 1 5 4 . . . . . 8 . 2 Treads . | . . . . . . . . . . . . Leg 11 | . . . 4 . . . . . 5 . 2 Wheel 11 | 2 1 5 . . . . . . 3 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 92 | . 2 4 12 9 9 9 6 5 32 1 3 Device 51 | . 1 . 1 4 6 8 6 4 18 1 2 Storage 5 | . 1 2 1 . . . . . 1 . . Processor 7 | . . . 2 1 . . . . 3 . 1 Hackware 2 | . . . . . . . . . 2 . . Protection 27 | . . 2 8 4 3 1 . 1 8 . . Artifact . | . . . . . . . . . . . . Weapon 91 | 1 2 11 16 7 7 2 4 3 30 1 7 Energy Gun 53 | 1 1 7 8 4 4 1 2 1 19 . 5 Energy Cannon 4 | . . . 3 . 1 . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 22 | . 1 3 4 2 . 1 . 1 8 1 1 Special Weapon 2 | . . 1 . . . . . . 1 . . Impact Weapon 5 | . . . 1 1 2 . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 1 . . Special Melee Weapon 3 | . . . . . . . 2 . . . 1 Unidentified Prototypes 10 | . . . 4 1 1 . 2 . 2 . . Parts Lost 45 | . 1 7 3 . . . . . 28 . 6 Power 9 | . . 2 . . . . . . 5 . 2 Propulsion 10 | . 1 1 . . . . . . 7 . 1 Utility 12 | . . 1 1 . . . . . 9 . 1 Weapon 14 | . . 3 2 . . . . . 7 . 2 Highest Loss Streak 9 | . 1 2 2 . . . . . 9 . 3 To Critical Strikes 1 | . . . . . . . . . 1 . . Average Slot Usage (%) 82 | . 90 84 72 85 81 86 86 86 82 78 91 Engine 8 | . 14 13 7 6 6 6 6 6 11 13 12 Leg 17 | . . . 21 25 25 25 25 25 9 20 19 Wheel 4 | . 26 27 . . . . . . . . . Device 8 | . 3 . . 7 8 11 11 11 13 9 12 Storage 5 | . 14 2 7 6 6 6 6 6 5 6 6 Processor 10 | . . . 7 12 12 12 12 12 13 13 13 Protection 7 | . 8 12 9 10 3 5 6 6 8 6 6 Energy Gun 18 | . 21 26 16 15 17 17 17 13 17 6 19 Naked Turns . | . . . . . . . . . . . . Heaviest Build 81 | 12 23 31 53 50 57 50 48 53 74 69 81 Greatest Support 84 | 32 32 30 84 67 67 50 50 62 62 45 45 Greatest Overweight (x) 8 | . . 2 2 . 1 . . 1 8 1 1 Average Overweight (x) . | . . . . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 9 5 13 15 15 15 15 15 15 15 15 Most Carried 15 | 7 10 10 15 15 15 15 15 15 15 14 14 Average Carried 12 | 6 8 5 12 14 14 14 14 14 14 13 12 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 10 10 15 15 15 15 15 15 14 14 12 Class Distribution -------------------- 19% | Gunner 18% | Mutant 16% | Skirmisher 11% | Scavenger-Tank 8% | Scavenger-Gunner 7% | Tank 7% | Subdweller-Mutant 5% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Jun Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Matter Collected 5328 | 204 192 325 402 170 1566 777 100 94 1041 242 215 Remotely . | . . . . . . . . . . . . Salvage Created 9528 | . 246 571 1591 316 592 658 . 161 3551 1415 427 Parts 341 | . 19 36 79 10 12 18 . 8 128 3 28 Haulers Intercepted 11 | . 1 . 5 1 . . . . 3 . 1 Recyclers Shooed 8 | . . . . . . 1 . . 7 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 26 | . . 7 . . 2 3 . 14 . . . Prevented 5 | . . . . . 4 . . 1 . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 121 | . 6 12 26 7 3 3 . 3 50 6 5 Melee 2 | . . . . . . . . 1 1 . . Guns 57 | . 4 10 15 2 . . . . 23 . 3 Cannons 5 | . . . 5 . . . . . . . . AOE 47 | . 2 2 5 3 . 3 . 2 22 6 2 Classes Destroyed 29 | . 6 3 7 1 5 1 . 1 4 1 . Worker 9 | . 1 . 2 1 . . . . 5 . . Builder 11 | . 1 . 3 . . . . . 2 . 5 Tunneler 3 | . 1 . . . . . . . 2 . . Hauler 11 | . 1 . 5 1 . . . . 3 . 1 Recycler 5 | . . . . . . . . . 5 . . Minesweeper 2 | . . . . . 2 . . . . . . Mechanic 4 | . . . 1 . . . . . 3 . . Operator 2 | . . . 2 . . . . . . . . Watcher 6 | . . . 3 . . . . . 2 . 1 Swarmer 10 | . 3 . 3 . . 3 . . 1 . . Saboteur 1 | . . . . . . . . . 1 . . Grunt 51 | . 3 . 11 5 . . . 2 30 . . Brawler 5 | . . . 1 . . . . . 4 . . Duelist 7 | . . . . 1 . . . . 4 . 2 Protector 2 | . . . . . . . . . 1 . 1 Sentry 12 | . . . 8 1 1 . . . 2 . . Specialist 3 | . . . 2 . . . . . 1 . . Hunter 6 | . . . 1 . . . . . 4 . 1 Programmer 3 | . . . . . . . . . 2 . 1 Behemoth 1 | . . . . . . . . 1 . . . Compactor 6 | . . . . . . . . . . 6 . Artisan 1 | . . 1 . . . . . . . . . Cobbler 1 | . . 1 . . . . . . . . . Subdweller 12 | . . 12 . . . . . . . . . Z-Light 1 | . . . . . . . . . 1 . . Decomposer 2 | . . . . . 2 . . . . . . Packrat 3 | . . . . . . 3 . . . . . Samaritan 8 | . . . . . 3 5 . . . . . Tinkerer 1 | . . . . . 1 . . . . . . Thief 2 | . . . . . 2 . . . . . . Thug 1 | . . . . . 1 . . . . . . Savage 1 | . . . . . 1 . . . . . . Mutant 1 | . . . . . 1 . . . . . . Best Kill Streak 10 | . 4 2 5 4 2 3 . 2 10 4 7 Combat Bots Only 8 | . 3 2 5 4 2 3 . 2 8 4 2 Max Kills in Single Turn 4 | . 3 1 2 2 1 3 . 2 4 2 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 3 | . 2 1 2 2 . 3 . 2 3 2 1 Melee 1 | . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Damage Taken 9603 | . 194 1071 1371 291 164 115 . 150 5008 22 1217 Core 1123 | . . 59 178 6 11 . . . 774 . 95 Absorbed by Shields 443 | . . . . . . 29 . 4 410 . . Redirected to Shielding 302 | . . . 184 71 47 . . . . . . Ignored by Resistances 169 | . . . 32 13 28 . . . 96 . . Regen/Repaired (Parts) 261 | . . . 198 . . . . . . . 63 Core Remaining (%) 85 | 100 . 76 67 . . . . 97 . . . Volleys Fired 429 | . 22 96 80 12 31 26 1 1 131 13 16 Largest 3 | . 2 2 3 3 3 3 1 1 3 1 3 Hottest 240 | . 90 110 210 193 183 183 61 39 224 43 240 Shots Fired 876 | . 34 158 176 24 91 70 1 1 274 13 34 Gun 780 | . 33 143 149 20 91 67 1 . 248 . 28 Cannon 20 | . . . 20 . . . . . . . . Launcher 69 | . 1 10 7 4 . 3 . 1 24 13 6 Special 7 | . . 5 . . . . . . 2 . . Kinetic . | . . . . . . . . . . . . Thermal 807 | . 33 148 169 20 91 67 1 . 250 . 28 Explosive 69 | . 1 10 7 4 . 3 . 1 24 13 6 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 59 | . 19 32 19 24 58 59 . . 34 6 8 Robot Miss Streak 5 | . 1 4 3 1 1 1 . . 5 2 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . . . 2 . . . . . 3 . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . 1 Shots Hit Robots 671 | . 29 112 127 25 78 49 2 1 216 9 23 Core Hits 382 | . 14 32 75 14 29 22 . 3 150 13 30 Critical Kills 8 | . . . . . . . . . 6 . 2 Critical Parts Destroyed 7 | . . . 2 2 . . . . 3 . . Critical Strikes 40 | . 1 3 4 4 5 3 . 1 17 . 2 Burn 24 | . 1 3 2 2 5 3 . . 8 . . Destroy 11 | . . . . . . . . . 9 . 2 Smash 4 | . . . 2 2 . . . . . . . Impale 1 | . . . . . . . . 1 . . . Melee Attacks 36 | . . . 6 6 7 . 2 1 13 . 1 Impact 26 | . . . 6 6 7 . . . 7 . . Slashing . | . . . . . . . . . . . . Piercing 7 | . . . . . . . . 1 6 . . Sneak Attacks 4 | . . . 1 . . . 2 . . . 1 Combat Hostiles 1 | . . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 23732 | . 475 2257 3190 1044 1532 1176 . 192 9754 2172 1940 Guns 11275 | . 371 1456 1853 297 1489 984 . . 4250 . 575 Cannons 300 | . . . 300 . . . . . . . . Explosions 11026 | . 104 801 795 413 . 192 . 159 5025 2172 1365 Melee 1063 | . . . 224 308 43 . . 33 455 . . Ramming 45 | . . . 18 26 . . . . 1 . . Kinetic . | . . . . . . . . . . . . Thermal 11598 | . 371 1456 2153 297 1489 984 . . 4273 . 575 Explosive 11026 | . 104 801 795 413 . 192 . 159 5025 2172 1365 Electromagnetic . | . . . . . . . . . . . . Impact 860 | . . . 224 308 43 . . . 285 . . Slashing . | . . . . . . . . . . . . Piercing 203 | . . . . . . . . 33 170 . . Highest Corruption 14 | . . . . . . . . . 2 11 14 Average Corruption 6 | . . . . . . . . . 1 8 13 Corruption Purged 5 | . . . . . . . . . 3 2 . Corruption Blocked . | . . . . . . . . . . . . Effects 39 | . . . . . . . . . 10 6 23 Message Errors 10 | . . . . . . . . . 2 2 6 Matter Fused 9 | . . . . . . . . . 2 3 4 Heat Flow Errors 6 | . . . . . . . . . 2 1 3 Energy Discharges 6 | . . . . . . . . . 1 . 5 Data Loss (minor) 2 | . . . . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . . 1 . 1 Misfires 2 | . . . . . . . . . 1 . 1 Weapon Failures 2 | . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 697 | . . . 120 178 13 . . . 355 . 31 Projectiles 20 | . . . 20 . . . . . . . . Explosions 304 | . . . . . . . . . 273 . 31 Melee 373 | . . . 100 178 13 . . . 82 . . Knockbacks 4 | . . . . 4 . . . . . . . Impact 4 | . . . . 4 . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 344 | . 24 2 . . . 32 . . 263 23 . Shots 12 | . 1 1 . . . 1 . . 8 1 . Rammed . | . . . . . . . . . . . . Targets Rammed 7 | . . . 3 2 . . . . 1 . 1 Kicked 7 | . . . 3 2 . . . . 1 . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 375 | . 207 . 375 126 311 199 8 . 360 151 214 Average Temperature 93 | . 81 . 110 48 90 76 6 . 89 82 69 Received Heat Transfer 2734 | . 60 174 531 150 42 . . 12 1729 . 36 Effects 3 | . . . 1 . 1 . . . 1 . . Shutdowns 1 | . . . 1 . . . . . . . . Interference 2 | . . . . . 1 . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . 3 1 . . . . . . Impact Corruptions 12 | . . . 3 5 2 . . . 2 . . Robots Melted 5 | . . . . . 1 . . . 4 . . Combat Hostiles 4 | . . . . . 1 . . . 3 . . Parts Melted 73 | . 4 6 16 1 4 3 . . 29 . 10 Heat Transferred 23677 | . 1147 3976 3967 777 3219 1998 . . 7779 . 814 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Peak Influence 2071 | . 258 . 560 421 . . . . 2071 777 748 Initial 724 | . . . . 244 . . . . 175 724 543 Average 714 | . 97 . 221 313 . . . . 1078 765 562 Maximum Alert Level 5 | . 1 . 2 2 . . . . 5 3 3 Low Security (%) 20 | 100 72 . 57 . . . . . 4 . . Level 1 10 | . 27 . 19 76 . . . . . . . Level 2 25 | . . . 23 23 . . . . 19 . 96 Level 3 21 | . . . . . . . . . 35 100 3 Level 4 10 | . . . . . . . . . 19 . . Level 5 10 | . . . . . . . . . 19 . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 37 | . . . 3 5 . . . . 27 . 2 Investigation 8 | . . . . 2 . . . . 6 . . Extermination 5 | . . . . . . . . . 4 . 1 Reinforcement 10 | . . . 2 3 . . . . 5 . . Assault 13 | . . . 1 . . . . . 11 . 1 Garrison 1 | . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . 3 . . Haulers Reinforced 2 | . . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Distress Signals 3 | . 1 . . . . . . . 2 . . Communications Jammed 5 | . . . . . . . . . 5 . . Distress Signals 5 | . . . . . . . . . 5 . . Times Spotted 220 | . 12 11 38 11 3 4 . 5 108 6 22 Peak Tracking Total 10 | . 4 2 7 4 2 3 . 3 8 4 10 Tactical Retreats 7 | . . . 5 1 . . . . 1 . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Traps Triggered 7 | . 1 . . 1 . . . . 5 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 3 | . . . . . 3 . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 3 | . . . . . 3 . . . . . . Triggered 2 | . . . . . 2 . . . . . . Most Traps Carried 4 | . . . . . 4 1 1 . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Jun Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Machines Disabled 16 | . . 1 . . 1 1 . . 10 . 3 Max in Single Turn 1 | . . 1 . . 1 1 . . 1 . 1 Garrison Access 2 | . . . 1 . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Machines Accessed 31 | . 3 2 11 3 1 1 . . 9 . 1 Terminals 9 | . 1 . 6 1 . 1 . . . . . Fabricators 4 | . . . . 1 . . . . 3 . . Repair Stations 8 | . 1 . 2 . . . . . 4 . 1 Recycling Units 4 | . 1 . 1 1 . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . . Total Hacks 94 | . 8 6 43 9 1 1 . . 23 . 3 Successful 53 | . 3 6 26 4 1 1 . . 10 . 2 Failed 41 | . 5 . 17 5 . . . . 13 . 1 Catastrophic 5 | . 1 . 1 1 . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 47 | . 2 . 14 4 . . . . 14 . 13 Terminals 31 | . 5 . 24 1 . 1 . . . . . Fabricators 16 | . . . . 3 . . . . 13 . . Repair Stations 18 | . 1 . 8 . . . . . 6 . 3 Recycling Units 11 | . 2 . 2 5 . . . . 2 . . Scanalyzers 7 | . . . 7 . . . . . . . . Garrison Access 4 | . . . 2 . . . . . 2 . . Terminal Hacks 20 | . 2 6 10 . 1 1 . . . . . Record 6 | . . 5 . . . 1 . . . . . Robot Analysis 5 | . 1 . 4 . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . Locate Traps 3 | . 1 . 2 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . Fabricator Hacks 8 | . . . . 1 . . . . 7 . . Network Status 2 | . . . . 1 . . . . 1 . . Load Schematic 3 | . . . . . . . . . 3 . . Build 3 | . . . . . . . . . 3 . . Repair Station Hacks 10 | . 1 . 6 . . . . . 1 . 2 Scan Component 5 | . . . 3 . . . . . 1 . 1 Repair 4 | . . . 3 . . . . . . . 1 Refit 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 1 . . . . . . . Retrieve Components 2 | . . . 1 1 . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks 7 | . . . 3 2 . . . . 2 . . Terminals 1 | . . . 1 . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . Prioritize 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . 1 2 . . . . 1 . . Reject 3 | . . . 1 1 . . . . 1 . . Mask 1 | . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Reprogram 1 | . . . 1 . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 3 . 8 3 . . . . 9 . 1 Full Trace Events 5 | . 1 . . 1 . . . . 3 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . Robots Built 6 | . . . . . . . . . 6 . . Authchips 2 | . . . . . . . . . 2 . . Time 335 | . . . . . . . . . 335 . . Total Robot Build Rating 24 | . . . . . . . . . 24 . . Part Schematics Acquired 18 | . . . 2 . . . 16 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . 3 . . . . . . . 1 Time 167 | . . . 117 . . . . . . . 50 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 11 | . . . 8 3 . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Jun Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . 2 . . . 1 Non-combat . | . . . . . . . . . . . . Combat 3 | . . . . . . . 2 . . . 1 Robot Hacks Applied 3 | . . . . . . . 2 . . . 1 parse_system 3 | . . . . . . . 2 . . . 1 Relay Couplers Released 4 | . . . 2 . . . . . 2 . . Machine Destruction 4 | . . . 2 . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Total Allies 23 | . . . . . . 1 4 . 11 . 7 Largest Group 7 | . . . . . . 1 5 5 7 . 7 Highest-Rated Group 572 | . . . . . . 99 254 254 425 . 572 Highest-Rated Ally 99 | . . . . . . 99 99 99 99 . 96 Zionite Dispatches 5 | . . . . . . . . . 3 . 2 Heavy 1 | . . . . . . . . . . . 1 Light 2 | . . . . . . . . . 1 . 1 Thermal Resupply 1 | . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . 1 . . Total Orders 1 | . . . . . . . . . 1 . . DROP 1 | . . . . . . . . . 1 . . Ally Attacks 200 | . . . . . . 2 . 23 128 . 47 Total Damage 9736 | . . . . . . 173 . 649 6882 . 2032 Kills 61 | . . . . . . 1 . 5 45 . 10 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . 1 . 1 Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total 5 | . 1 . 4 . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . 3 2 1 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Jun Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Turns Passed 18036 | 10 405 2134 1823 449 5097 1246 1088 1139 3880 178 587 Spaces Moved 13286 | 5 318 1729 1108 306 4327 1216 1080 1126 1730 75 266 Core 6 | . . . . . . . . . 6 . . Treads . | . . . . . . . . . . . . Legs 11123 | . . . 1059 306 4327 1216 1080 1126 1668 75 266 Wheels 2157 | 5 318 1729 49 . . . . . 56 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 80 | 100 90 80 80 90 90 90 90 90 90 190 190 Average Speed 108 | 100 90 96 114 109 91 90 90 93 178 190 190 Slowest Speed 450 | 100 100 110 180 110 180 90 90 180 450 190 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 57 | 2 34 54 71 10 96 99 89 99 49 74 8 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 6 | . . . . . 2 1 2 1 . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 14 | . . 1 . . 6 3 3 1 . . . Spaces Dug 77 | . . 12 . 7 3 10 . 11 . 22 12 Terrain Destroyed 556 | . 15 75 52 28 3 29 . 11 197 115 31 Melee 3 | . . . . . 3 . . . . . . Projectile 6 | . . . 6 . . . . . . . . AOE 547 | . 15 75 46 28 . 29 . 11 197 115 31 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Total 16093 | 8 405 2018 1492 385 5400 1312 1196 1204 2264 95 314 Wait 1763 | . 35 127 218 30 898 47 88 61 241 5 13 Move 13274 | 4 317 1728 1107 305 4324 1215 1079 1125 1730 74 266 Hop 1 | . . . . . 1 . . . . . . Pick Up 140 | . 12 13 20 6 53 8 7 4 14 . 3 Fast Attach 79 | . 2 9 16 3 4 . 2 . 39 . 4 Attach 44 | . . 5 6 2 6 4 . 1 15 1 4 Detach 28 | 1 1 3 4 . 7 . . . 11 1 . Swap 102 | 3 4 9 12 11 7 7 8 7 28 1 5 Drop 156 | . 12 15 18 8 59 5 9 4 25 . 1 Fire 429 | . 22 96 80 12 31 26 1 1 131 13 16 Melee 36 | . . . 6 6 7 . 2 1 13 . 1 Ram . | . . . . . . . . . . . . Kick 7 | . . . 3 2 . . . . 1 . 1 Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . 16 . . Rewire . | . . . . . . . . . . . . Trap 3 | . . . . . 3 . . . . . . Miscellaneous 15 | . . 13 2 . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 2) 11 | -11/Junkyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Discovered new exit (range 5) 323 | -10/Materials | Build established: Mutant 416 | -10/Materials | Entered Subcaves 454 | -10/Subcaves | Learned location of 1 exit from Materials 471 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 838 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 902 | -10/Subcaves | Discovered new exit (range 11) 1065 | -10/Subcaves | Build established: Subdweller-Mutant 1123 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1147 | -10/Subcaves | Discovered new exit (range 16) 1250 | -10/Subcaves | Visited 4L-MR0's lab 1349 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1350 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1638 | -10/Subcaves | Build established: Mutant 1663 | -10/Subcaves | Visited Clippyterm 1666 | -10/Subcaves | Learned Factory fabricator intel 1666 | -10/Subcaves | Learned Research security intel 1666 | -10/Subcaves | Learned Research machine intel 2113 | -10/Subcaves | Build established: Subdweller-Mutant 2503 | -10/Subcaves | Found Arachnoskeleton 2550 | -10/Subcaves | Entered Materials 2550 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2551 | -8/Materials | Identified exit to Factory 2622 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 2865 | -8/Materials | Build established: Subdweller-Gunner 3276 | -8/Materials | Identified exit to Garrison 3908 | -8/Materials | Repaired Prc. Beam Rifle 3948 | -8/Materials | Repaired Imp. Propulsion Shielding 3974 | -8/Materials | Build established: Mutant 4118 | -8/Materials | Repaired Imp. Propulsion Shielding 4373 | -8/Materials | Entered Factory 4373 | -7/Factory | Evolved 2 slots: Utility x2 4374 | -7/Factory | Loaded intel: 6 fabricator locations 4690 | -7/Factory | Discovered new exit (range 12) 4709 | -7/Factory | Identified exit to Lower Caves 4822 | -7/Factory | Entered Lower Caves 4945 | -7/Lower Caves | Encountered a Warlord checkpoint 5114 | -7/Lower Caves | Build established: Skirmisher 5680 | -7/Lower Caves | Learned location of Extension (-6) 5738 | -7/Lower Caves | Discovered new exit (range 14) 5962 | -7/Lower Caves | Learned Factory stockpile data 6014 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6062 | -7/Lower Caves | Learned location of Zion (-7) 7030 | -7/Lower Caves | Build established: Tank 7352 | -7/Lower Caves | Found Prototype Device 7352 | -7/Lower Caves | Identified Heart of Steel 7658 | -7/Lower Caves | Build established: Gunner 9918 | -7/Lower Caves | Identified exit to Lower Caves 9919 | -7/Lower Caves | Entered another Lower Caves area 10123 | -7/Lower Caves | Heart of Steel transformed into Warbot 10177 | -7/Lower Caves | Learned Factory terminal intel 10238 | -7/Lower Caves | Discovered new exit (range 9) 10246 | -7/Lower Caves | Identified exit to Factory 10536 | -7/Lower Caves | Build established: Scavenger-Skirmisher 10578 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10872 | -7/Lower Caves | Discovered new exit (range 11) 10881 | -7/Lower Caves | Identified exit to Zion 11165 | -7/Lower Caves | Entered Zion 11165 | -7/Zion | Accompanied by 1 ally (Warbot) 11202 | -7/Zion | Given the Hacking Drone Bay 11203 | -7/Zion | Found Prototype Device 11242 | -7/Zion | Discovered new exit (range 12) 11253 | -7/Zion | Identified exit to Proximity Caves 11339 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11350 | -7/Zion | Given A8's code to call for help 11463 | -7/Zion | Learned location of Data Miner (-6) 11504 | -7/Zion | Build established: Skirmisher 11544 | -7/Zion | Found CR-A16's Pointy Stick 11592 | -7/Zion | Imprinted 11594 | -7/Zion | Declared Zion's savior 11650 | -7/Zion | Found Prototype Device 11650 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 12022 | -7/Zion | Identified Hacking Drone Bay 12253 | -7/Zion | Entered Proximity Caves 12253 | -6/Proximity Caves | Accompanied by 5 allies (Warbot) 12468 | -6/Proximity Caves | Spotter reported a threat 12804 | -6/Proximity Caves | Build established: Mutant 12897 | -6/Proximity Caves | Learned Factory terminal intel 13218 | -6/Proximity Caves | Discovered exit to Factory (range 5) 13294 | -6/Proximity Caves | Spotted B-75 Beast 13320 | -6/Proximity Caves | Destroyed B-75 Beast 13392 | -6/Proximity Caves | Entered Factory 13392 | -6/Factory | Accompanied by 4 allies (Warbot) 13392 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13394 | -6/Factory | Loaded intel: 28 terminal locations 13560 | -6/Factory | Spotted B-75 Beast 13597 | -6/Factory | Allies destroyed B-75 Beast 13628 | -6/Factory | Lost 8 parts (2p3n3u) 13659 | -6/Factory | Zion Light squad teleported in 13742 | -6/Factory | First assault squad dispatched 14067 | -6/Factory | Zion Hacking Resupply teleported in 14189 | -6/Factory | Build established: Scavenger-Tank 14450 | -6/Factory | Zion Thermal Resupply teleported in 14756 | -6/Factory | Terminal network hard line cut 14842 | -6/Factory | Fabricated Y-54 Guardian (x2) 14988 | -6/Factory | Fabricated Y-54 Guardian? 15380 | -6/Factory | Build established: Scavenger-Gunner 15567 | -6/Factory | Found Hvy. Reflective Plating 15867 | -6/Factory | Build established: Gunner 16107 | -6/Factory | Found Prototype Processor 16107 | -6/Factory | Identified Exp. Targeting Computer 16304 | -6/Factory | Core integrity fell below 50% 16326 | -6/Factory | Destroyed 8 combat bots 16351 | -6/Factory | Lost 9 parts (2p2n3u2w) 16402 | -6/Factory | Lost 3 parts (1n1u1w) 16529 | -6/Factory | Fabricated Y-54 Guardian (x2) 16566 | -6/Factory | Lost 3 parts (1p1n1w) 16722 | -6/Factory | Discovered new exit (range 16) 16815 | -6/Factory | Core integrity fell below 20% 17272 | -6/Factory | Sucked down chute 17272 | -6/Factory | Entered Waste 17287 | -6/Waste | EMP discharged 17287 | -6/Waste | Spotted C-40 Crusher 17290 | -6/Waste | Spotted C-40 Crusher 17294 | -6/Waste | Destroyed C-40 Crusher 17299 | -6/Waste | Destroyed C-40 Crusher 17310 | -6/Waste | Build established: Scavenger-Mutant 17323 | -6/Waste | Spotted C-40 Crusher 17326 | -6/Waste | Spotted C-40 Crusher 17328 | -6/Waste | Spotted C-40 Crusher 17330 | -6/Waste | Spotted C-40 Crusher 17330 | -6/Waste | Destroyed C-40 Crusher 17330 | -6/Waste | Destroyed C-40 Crusher 17332 | -6/Waste | Destroyed C-40 Crusher 17339 | -6/Waste | Destroyed C-40 Crusher 17387 | -6/Waste | EMP discharged 17387 | -6/Waste | System corruption reached 10% 17433 | -6/Waste | Discovered new exit (range 10) 17448 | -6/Waste | Identified exit to Factory 17450 | -6/Waste | Entered Factory 17451 | -6/Factory | Loaded intel: 28 terminal locations 17569 | -6/Factory | Zion Heavy squad teleported in 17598 | -6/Factory | Repaired Lrn. Missile Launcher? 17774 | -6/Factory | Build established: Scavenger-Gunner 17800 | -6/Factory | First assault squad dispatched 17805 | -6/Factory | Zion Light squad teleported in 17827 | -6/Factory | Enhanced Grunt warped into view, answering call for help 17829 | -6/Factory | Enhanced Grunt warped into view, answering call for help 17944 | -6/Factory | Spotted B-75 Beast 17967 | -6/Factory | Allies destroyed B-75 Beast 17981 | -6/Factory | Retrieved Zion intel report: Active Garrisons 17998 | -6/Factory | Cargo convoy interrupted 18037 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 18021_ Penetrated by Slug. 18022_ H-66 Slayer destroyed. 18022_ Destroyed Phase Shifter. 18022_ U-05 Engineer lays Concrete. 18023_ Penetrated by Slug. 18023_ Lrn. Missile Launcher destroyed. 18024_ U-05 Engineer builds a Wall. 18024_ Penetrated by Slug. 18024_ U-05 Engineer destroyed. 18024_ Acquired 58 matter. 18025_ Penetrated by Slug. 18025_ K-01 Serf collects debris. 18026_ Penetrated by Slug. 18028_ Construction Platform disabled. 18029_ Penetrated by Slug. 18030_ Slug penetrates Wall. 18030_ Imp. Heavy Armor Plating destroyed. 18031_ Slug penetrates Wall. 18033_ U-05 Engineer lays Concrete. 18034_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# # # % | | ??????????????????????????????????????# ### """ "" | | ?T"???????????????????????????????????# #?# """ "" | | ??"?????????????????????????????????### ### """ "" | | ????????????????????????????????????# # | | ?????????????????????????????????#### "T # " " | | ?????????????????????????????????# "" + " " | | ?????????????????????????????????# ## ######## | | ????????????????????????????????????# ! ! #??????? | | ????????????????????????????????????## ##??????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# %#???????? | | ?????????????????????????????????????# #???????? | | ????????????????????????##########+#?# #???????? | | ??????????????????????#? #?# #???????? | | ??????????????????????# ? = #?# #???????? | | ??????????????????????# ?? #?# #???????? | | ???????????"T"????????# ??"" """" ### #???????? | | ???????????"""????????# """" """" + #???????? | | ??????????????????????# """" """" ##### #???????? | | ??????????????????????+ """" """" #???# #???????? | | ??????????????????????# """" """" #???# ???????? | | ??????????????????????# """" """" #???####??????? | | ??????????????????????# " "" "" " #?????????????? | | ??????????????????????# #####?????????? | | ????????????""????????# @ % ##% #?????????? | | ????????? #####;##;######### ##????????? | | ??????????"" % % !=%* #????????? | | ??????????G %= %!!* #????????? | | ??????????"" %% %% #????????? | | ?????????? ! + ""?????? | | ?????????? = # ""?????? | | ???????????#############+## = !! ""?????? | | ?????????????????????? ? = =*=% = ?????? | | ?????????????????????""""" % *%!! ##????? | | ???????????????????? """"" = = = ??????? | | ?????????????????????""" ! [ % ??????? | | ???????????????????????? [= == ???????? | | ???????????????????????""" "" ! [ ???????? | | ????????????????????????"" # | [ ????????? | | ????????????????????????? # "" ! #????????? | | ????????????????????????? [# "? ????????????? | | ????????????????????????? ? ??? ???????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 800 Resistance: KI 30 Resistance: TH 25 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 16 Authchip Count 2 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Arc Projector | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Lance | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Gravmag System | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Y-54 Guardian | x2 | -6/Factory | Authchip Y-54 Guardian | x2 | -6/Factory | Authchip Y-54 Guardian | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForcePlasmaShotgun Manual? 0 Play Time 01:38:17 Cumulative 1370.3 hours Start 2023.07.26 @ 02:31:04 End 2023.07.26 @ 04:08:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 973 Rogue 969 Adventurer 4 Explorer 0 Win Type - Total 158 Types 116/11/10/7/2/1/1/6/4 Lore% 96 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4ece231-001e-4499-b084-48c8cf43cfb4