Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 14:37:14 Player: m1m1c Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (1762) 1762 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (519) 519 TOTAL SCORE: 5606 Bonus ------- Follower Combat Kills 313 Entered DSFs 500 Friendly Fire -294 Cogmind --------- Core Integrity 0/700 Matter 20/300 Energy 90/100 System Corruption 0% Temperature Critical (10596) Movement Core (700) Ox13 Location -7/DSF Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Plasma Cannon Mini Assault Cannon > --- INVENTORY (15) --- Light Fission Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Drone Bay (2/2) Heavy Particle Gun Compact Ion Cannon Advanced EMP Blaster Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Mini Assault Cannon Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Heat Sink Light Armor Plating Light Armor Plating Drone Bay Heavy Particle Gun Compact Ion Cannon Advanced EMP Blaster [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Slots Evolved 6 | . . . 2 2 . 2 . Power . | . . . . . . . . Propulsion 3 | . . . 2 1 . . . Utility 3 | . . . . 1 . 2 . Weapon . | . . . . . . . . Parts Attached 82 | 7 1 2 26 5 20 2 19 Power 9 | 1 . . 2 . 3 . 3 Engine 5 | 1 . . 2 . 2 . . Core 4 | . . . . . 1 . 3 Reactor . | . . . . . . . . Propulsion 41 | 2 . . 17 2 9 . 11 Treads 25 | . . . 14 2 9 . . Leg 16 | 2 . . 3 . . . 11 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 1 2 1 1 2 2 4 Device 4 | . 1 . . 1 . . 2 Storage 3 | 1 . 1 1 . . . . Processor 2 | . . 1 . . . 1 . Hackware . | . . . . . . . . Protection 5 | . . . . . 2 1 2 Artifact . | . . . . . . . . Weapon 18 | 3 . . 6 2 6 . 1 Energy Gun 7 | 2 . . 3 1 1 . . Energy Cannon 4 | . . . 2 . 1 . 1 Ballistic Gun 2 | 1 . . 1 . . . . Ballistic Cannon 2 | . . . . 1 1 . . Launcher 2 | . . . . . 2 . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 3 . 4 . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 2 | . . . . . 2 . . Parts Lost 25 | . . . 5 2 5 . 13 Power 4 | . . . 1 . 1 . 2 Propulsion 14 | . . . 3 1 3 . 7 Utility 3 | . . . . . . . 3 Weapon 4 | . . . 1 1 1 . 1 Highest Loss Streak 13 | . . . 1 2 3 . 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 86 100 95 99 77 100 90 Engine 7 | . 14 14 11 9 3 . . Core 1 | . . . . . 3 7 6 Treads 18 | . . . 19 45 31 38 10 Leg 15 | . 28 28 21 . . . 23 Device 2 | . 1 10 . 8 . . 4 Storage 10 | . 14 13 11 9 9 7 7 Processor 5 | . . 4 11 9 . 7 7 Protection 5 | . . . . . 13 23 13 Energy Gun 6 | . 14 14 8 4 1 . . Energy Cannon 3 | . . . 7 6 2 . 5 Ballistic Gun 4 | . 14 14 4 . . . . Ballistic Cannon 2 | . . . . 7 1 7 7 Launcher 2 | . . . . . 8 7 1 Naked Turns . | . . . . . . . . Heaviest Build 55 | 14 15 15 34 37 55 54 55 Greatest Support 108 | 20 20 20 88 108 106 102 102 Greatest Overweight (x) 13 | 2 . . 10 . 7 . 13 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 7 14 15 15 15 15 Most Carried 15 | 2 6 6 15 15 15 14 15 Average Carried 9 | 1 3 5 10 13 13 13 10 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 2 6 6 15 13 15 13 15 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Matter Collected 1157 | 184 120 56 335 . 339 . 123 Remotely . | . . . . . . . . Salvage Created 2454 | . 202 56 848 90 539 . 719 Parts 141 | . 17 6 61 3 27 . 27 Haulers Intercepted 5 | . 1 . 2 . 1 . 1 Recyclers Shooed 4 | . . . 1 . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Combat Hostiles Destroyed 40 | . 3 3 17 2 5 . 10 Guns 17 | . 3 3 9 1 1 . . Cannons 20 | . . . 8 1 2 . 9 AOE 3 | . . . . . 2 . 1 Classes Destroyed 12 | . 3 1 3 . 2 . 3 Worker 4 | . . . 2 . 2 . . Hauler 5 | . 1 . 2 . 1 . 1 Recycler 2 | . . . . . 2 . . Operator 1 | . . . . . 1 . . Watcher 5 | . 3 . 2 . . . . Swarmer 6 | . . 3 3 . . . . Grunt 20 | . 3 . 6 2 3 . 6 Brawler 1 | . . . . . . . 1 Duelist 2 | . . . 2 . . . . Sentry 8 | . . . 6 . 2 . . Specialist 2 | . . . . . . . 2 Heavy 1 | . . . . . . . 1 Best Kill Streak 7 | . 2 3 7 2 4 . 4 Combat Bots Only 4 | . 2 3 4 2 2 . 4 Max Kills in Single Turn 2 | . 1 2 2 1 1 . 2 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . . 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Hostile Shots Fired 363 | . 22 9 120 26 52 . 134 Missed 100 | . 10 3 29 4 14 . 40 Damage Taken 4978 | . 133 49 1206 280 880 . 2430 Core 1216 | . 20 . 199 16 224 . 757 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 74 | 100 . 92 50 . 56 . . Volleys Fired 174 | . 22 5 75 10 25 . 37 Largest 2 | . 2 2 2 2 2 . 2 Hottest 145 | . 70 70 129 89 145 . 128 Shots Fired 287 | . 43 10 119 17 35 . 63 Gun 136 | . 43 10 74 7 2 . . Cannon 131 | . . . 45 10 18 . 58 Launcher 16 | . . . . . 11 . 5 Special 4 | . . . . . 4 . . Kinetic 95 | . 22 5 24 10 3 . 31 Thermal 169 | . 21 5 95 . 21 . 27 Explosive . | . . . . . . . . Electromagnetic 23 | . . . . 7 11 . 5 Robot Hit Streak 13 | . 9 3 13 5 12 . 9 Robot Miss Streak 6 | . 3 2 6 3 4 . 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 174 | . 21 4 71 11 21 . 46 Core Hits 93 | . 11 3 27 6 19 . 27 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 6 | . 1 . 1 1 . . 3 Burn 1 | . . . 1 . . . . Destroy 1 | . 1 . . . . . . Blast 4 | . . . . 1 . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4912 | . 279 49 1400 236 1354 . 1594 Guns 1205 | . 270 49 775 91 20 . . Cannons 2234 | . . . 572 139 378 . 1145 Explosions 1374 | . . . . . 925 . 449 Melee . | . . . . . . . . Ramming 99 | . 9 . 53 6 31 . . Kinetic 1147 | . 133 24 147 139 49 . 655 Thermal 2352 | . 137 25 1200 . 441 . 549 Explosive 122 | . . . . . 122 . . Electromagnetic 1192 | . . . . 91 711 . 390 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . 9 . . Average Corruption 6 | . . . . . 6 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . . . . . 21 . . Message Errors 3 | . . . . . 3 . . Matter Fused 5 | . . . . . 5 . . Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 3 | . . . . . 3 . . Data Loss (minor) 6 | . . . . . 6 . . Data Loss (major) 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 43 | . . . 15 . 27 . 1 Projectiles 34 | . . . 15 . 18 . 1 Explosions 9 | . . . . . 9 . . Melee . | . . . . . . . . Knockbacks 10 | . . . 1 2 2 . 5 Impact 1 | . . . 1 . . . . Kinetic 8 | . . . . 2 2 . 4 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 144 | . . . . . 144 . . Shots 8 | . . . . . 8 . . Rammed 7 | . . . 2 2 3 . . Targets Rammed 11 | . 1 1 4 2 3 . . Kicked 4 | . 1 1 2 . . . . Crushed . | . . . . . . . . Highest Temperature 10596 | . 105 45 357 192 348 . 10596 Average Temperature 867 | . 34 23 115 106 123 . 2621 Received Heat Transfer 1785 | . 72 . 471 135 324 . 783 Effects 79 | . . . . . 3 . 76 Shutdowns 4 | . . . . . . . 4 Energy Bleed 17 | . . . . . 2 . 15 Interference 6 | . . . . . . . 6 Matter Decay 5 | . . . . . . . 5 Short Circuit 6 | . . . . . . . 6 Damage (minor) 10 | . . . . . 1 . 9 Damage (major) 25 | . . . . . . . 25 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . 1 . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 . 6 . . . . Heat Transferred 4504 | . 407 74 2368 . 581 . 1074 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . 2 . 2 Alert | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Peak Influence 366 | . 129 90 366 93 336 99 211 Initial 94 | . . 5 35 69 39 94 69 Average 115 | . 38 88 146 72 123 94 175 Maximum Alert Level 1 | . . . 1 . 1 . 1 Low Security (%) 80 | 100 100 100 72 100 85 100 41 Level 1 19 | . . . 27 . 14 . 58 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 10 | . 2 . 2 2 2 . 2 Investigation 4 | . 2 . 1 . 1 . . Extermination . | . . . . . . . . Reinforcement 5 | . . . 1 1 1 . 2 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Distress Signals 6 | . . . 4 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 9 3 28 6 20 . 11 Peak Tracking Total 5 | . 4 3 5 4 3 . 5 Tactical Retreats 3 | . . . 1 . 1 . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Traps Triggered 16 | . 1 . 3 . 9 . 3 Indirectly 3 | . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Machines Disabled 6 | . . . . . 6 . . Max in Single Turn 2 | . . . . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Machines Accessed 12 | . 3 . 3 . 5 1 . Terminals 12 | . 3 . 3 . 5 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 34 | . 10 . 10 . 12 2 . Successful 13 | . 5 . 4 . 3 1 . Failed 21 | . 5 . 6 . 9 1 . Catastrophic 4 | . 1 . 2 . 1 . . Database Lockouts . | . . . . . . . . Manual 19 | . 7 . 8 . 4 . . Terminals 34 | . 10 . 10 . 12 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 5 . 4 . 3 1 . Open Door 2 | . . . . . 2 . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 2 | . 2 . . . . . . Unreport Threat 4 | . 1 . 2 . 1 . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 . 3 . 4 1 . Full Trace Events 3 | . 1 . 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Total Allies 3 | . . . . . 3 . . Largest Group 2 | . . . . . 2 1 . Highest-Rated Group 116 | . . . . . 116 100 . Highest-Rated Ally 100 | . . . . . 100 100 . Total Orders . | . . . . . . . . Ally Attacks 35 | . . . . . 35 . . Total Damage 1185 | . . . . . 1185 . . Kills 11 | . . . . . 11 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Turns Passed 3060 | 88 423 280 797 203 819 10 440 Spaces Moved 1646 | 63 281 217 395 111 430 6 143 Core 33 | 9 . . 2 . 6 . 16 Treads 772 | . . . 175 111 424 6 56 Legs 841 | 54 281 217 218 . . . 71 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 148 145 157 120 Average Speed 144 | 121 120 120 137 148 158 157 210 Slowest Speed 700 | 190 120 120 550 151 400 157 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 36 46 36 11 59 . 83 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 69 | . . . . 4 63 . 2 Melee . | . . . . . . . . Projectile 8 | . . . . 4 4 . . AOE 61 | . . . . . 59 . 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Total 2003 | 71 323 227 520 132 506 7 217 Wait 26 | . 15 . . . 3 . 8 Move 1639 | 62 280 216 394 110 429 5 143 Hop . | . . . . . . . . Pick Up 38 | 1 4 1 12 3 9 . 8 Fast Attach 46 | 7 1 1 16 1 15 . 5 Attach 26 | . . 1 4 4 5 2 10 Detach 3 | 1 . 1 . . 1 . . Swap 10 | . . . 6 . . . 4 Drop 20 | . . 1 9 2 6 . 2 Fire 174 | . 22 5 75 10 25 . 37 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . 1 1 2 . . . . Crush 7 | . . . 2 2 3 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 10 | . . . . . 10 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 13) 89 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 512 | -10/Materials | Entered Mines 634 | -10/Mines | Learned location of Storage (-8) 699 | -10/Mines | Discovered new exit (range 13) 722 | -10/Mines | Identified exit to Materials 792 | -10/Mines | Entered Materials 792 | -9/Materials | Evolved 2 slots: Propulsion x2 1514 | -9/Materials | Discovered new exit (range 12) 1533 | -9/Materials | Identified exit to Materials 1589 | -9/Materials | Entered another Materials area 1589 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1721 | -8/Materials | Discovered new exit (range 14) 1764 | -8/Materials | Identified exit to Storage 1780 | -8/Materials | Garrison activated, responded to threat 1792 | -8/Materials | Entered Storage 2004 | -8/Storage | Lost 3 parts (1p2n) 2126 | -8/Storage | Met 01-MTF 2553 | -8/Storage | Build established: Scavenger-Mutant 2600 | -8/Storage | Discovered new exit (range 7) 2611 | -8/Storage | Entered Factory 2611 | -7/Factory | Accompanied by 1 ally (01-MTF) 2611 | -7/Factory | Evolved 2 slots: Utility x2 2616 | -7/Factory | 01-MTF left 2620 | -7/Factory | Identified exit to DSF 2621 | -7/Factory | Entered DSF 2659 | -7/DSF | Additional patrols routed to DSF 2810 | -7/DSF | Sterilization system engaged 2830 | -7/DSF | Ambient heat levels rising (+10) 2845 | -7/DSF | Ambient heat levels rising (+10) 2857 | -7/DSF | Lost 13 parts (2p7n3u1w) 2860 | -7/DSF | Ambient heat levels rising (+10) 2875 | -7/DSF | Ambient heat levels rising (+10) 2890 | -7/DSF | Ambient heat levels rising (+10) 2905 | -7/DSF | Ambient heat levels rising (+10) 2920 | -7/DSF | Ambient heat levels rising (+10) 2935 | -7/DSF | Ambient heat levels rising (+10) 2950 | -7/DSF | Ambient heat levels rising (+10) 2965 | -7/DSF | Ambient heat levels rising (+10) 2980 | -7/DSF | Ambient heat levels rising (+10) 2985 | -7/DSF | Core integrity fell below 50% 2993 | -7/DSF | Discovered new exit (range 16) 2995 | -7/DSF | Ambient heat levels rising (+10) 3010 | -7/DSF | Ambient heat levels rising (+10) 3025 | -7/DSF | Ambient heat levels rising (+10) 3040 | -7/DSF | Ambient heat levels rising (+10) 3047 | -7/DSF | Core integrity fell below 20% 3055 | -7/DSF | Ambient heat levels rising (+10) 3062 | -7/DSF | Core destroyed Last Messages --------------- Overheating: Plasma Cannon damaged (-1). Overheating: Matter decay (-3). Overheating: Broken Aluminum Leg damaged (-2). Overheating: Mni. Assault Cannon damaged (-39). Overheating: Broken Imp. Aluminum Leg damaged (-8). Overheating: Broken Imp. Aluminum Leg damaged (-15). ALERT: Ambient heat levels +10. Overheating: Core damaged (-126). Overheating: Adv. Targeting Computer damaged (-1). Overheating: Broken Imp. Aluminum Leg damaged (-64). Overheating: Core damaged (-98). ALERT: Ambient heat levels +10. Overheating: Broken Imp. Aluminum Leg damaged (-11). Overheating: Energy bleed (-20). Overheating: Core damaged (-84). Map ----- +----------------------------------------------------+ | ????????????????????#[[^ ^]]#??????# ! | | ????????????????????#[[^^^]]#??????# ! | | ????????????????????## /*##??????### # | | ????????????????????#[[ !!#??????# | | ????????????????????#[[[% !!#??????# | | ????????????????????#[[%= !!#??????# | | ????????????????###?###! %############ # | | ????????????# ??#!!!## [=###!!!# ## | | ?????????? ## #!!!#%[!] #!!!# | | ?????????? =%[%%! | | ????????? %=!^%= | | ?????????? % =!!%!%= % | | ?????????? ##!!!#!!!##^% ##!!!# ## | | ????????????#!!?#!!!?##! %###!!!# ## | | ????????????##??###?### ! ############### | | ????????????????????#!! * *#???????????? | | ????????????????????#!! **#???????????? | | ????????????????????#!! **#???????????? | | ????????????????????### ###???????????? | | ????????????????????#!! ]#???????????? | | ????????????????????#!! ]]#???????????? | | ?????????????########!! ]]#???????????? | | ??????### ???#!!# ### ###???????????? | | ??????#"" ##!!# ### ###???????????? | | ??????""" ^ #???????????? | | ??????#""< ^^^ @ #???????????? | | ??????#"""""##!!# # === #???????????? | | ?????????????######## === #???????????? | | ????????????????????#########???????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingSpikedNullifier Manual? 0 Play Time 00:27:05 Cumulative 21.2 hours Start 2024.04.15 @ 13:59:36 End 2024.04.15 @ 14:37:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b4b6edfb-ec6d-4795-bf95-7d3d769a5e7b