Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.18 @ 12:19:41 Player: terics Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (2242) 2242 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6072 Bonus ------- None Cogmind --------- Core Integrity 809/850 Matter 16/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (6) --- Medium Treads Medium Treads > --- UTILITY (4) ------ High-capacity Storage Unit Heart of Steel > --- WEAPON (3) ------- Makeshift Shrapnel Gun Makeshift Shrapnel Gun Proton Missile Launcher > --- INVENTORY (12) --- High-capacity Storage Unit Advanced Terrain Scan Processor Transmission Jammer Core Shielding Hardened Medium Armor Plating Riot Gun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Heart of Steel > --- WEAPON ----------- Makeshift Shrapnel Gun Makeshift Shrapnel Gun Proton Missile Launcher > --- INVENTORY -------- High-capacity Storage Unit Advanced Terrain Scan Processor Transmission Jammer Core Shielding Hardened Medium Armor Plating Riot Gun Improved Grenade Launcher [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Hover Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 4 | . . . 1 1 . . 2 Utility 2 | . . 2 . . . . . Weapon 1 | . . . 1 . . . . Parts Attached 94 | 6 9 21 20 26 8 . 4 Power 14 | 1 2 2 3 4 1 . 1 Engine 7 | 1 2 2 1 1 . . . Core 7 | . . . 2 3 1 . 1 Reactor . | . . . . . . . . Propulsion 22 | 2 1 6 4 9 . . . Treads 12 | . . 4 4 4 . . . Leg 8 | 2 1 . . 5 . . . Wheel . | . . . . . . . . Hover 2 | . . 2 . . . . . Flight . | . . . . . . . . Utility 17 | 1 3 5 3 3 2 . . Device 7 | . . 3 1 2 1 . . Storage 3 | 1 2 . . . . . . Processor 6 | . 1 2 1 1 1 . . Hackware 1 | . . . 1 . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 41 | 2 3 8 10 10 5 . 3 Energy Gun 20 | 1 1 6 6 4 2 . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 1 2 1 2 1 1 . 2 Ballistic Cannon 3 | . . . 1 2 . . . Launcher 8 | . . 1 1 3 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . Parts Lost 23 | . . 7 7 4 2 . 3 Power 4 | . . . 2 1 . . 1 Propulsion 5 | . . 1 2 . . . 2 Utility 2 | . . 2 . . . . . Weapon 12 | . . 4 3 3 2 . . Highest Loss Streak 5 | . . 1 5 3 2 . 2 Average Slot Usage (%) 93 | . 98 96 93 97 96 68 65 Engine 5 | . 14 11 3 4 . . . Core 6 | . . . 4 9 15 15 13 Treads 18 | . . 12 22 17 30 30 23 Leg 6 | . 27 4 . 11 . . . Hover 1 | . . 5 . . . . . Device 9 | . . 17 9 10 4 7 6 Storage 9 | . 14 11 9 7 7 7 6 Processor 11 | . 13 12 9 10 14 . . Hackware 1 | . . . 8 . . . . Energy Gun 10 | . 7 18 16 5 5 2 2 Ballistic Gun 6 | . 20 2 4 5 7 2 9 Ballistic Cannon 3 | . . . 4 5 7 2 . Launcher 1 | . . . . 4 1 . 2 Naked Turns . | . . . . . . . . Heaviest Build 65 | 12 37 50 53 60 65 65 64 Greatest Support 112 | 20 20 40 60 112 112 112 112 Greatest Overweight (x) 8 | 3 2 8 1 5 . . 1 Average Overweight (x) . | 1 . 1 . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 Average Capacity 11 | 5 8 12 12 12 12 12 12 Most Carried 12 | 6 8 11 12 12 12 12 12 Average Carried 8 | 2 6 8 9 9 10 10 8 Final Capacity 12 | 6 12 12 12 12 12 12 12 Final Carried 12 | 6 7 10 8 12 9 12 7 Class Distribution -------------------- 49% | Mutant 31% | Gunner 12% | Scavenger-Mutant 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 1874 | 215 212 229 346 449 358 43 22 Remotely . | . . . . . . . . Salvage Created 1963 | . 269 472 276 492 432 . 22 Parts 116 | . 19 38 10 25 23 . 1 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . 2 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . . . . 18 . . Prevented 4 | . . . . . 4 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 61 | . 8 22 9 12 10 . . Guns 46 | . 8 18 5 9 6 . . Cannons 6 | . . . 3 2 1 . . AOE 9 | . . 4 1 1 3 . . Classes Destroyed 11 | . 2 3 1 2 2 . 1 Builder 1 | . . . . 1 . . . Minesweeper 1 | . . . . . 1 . . Mechanic 1 | . . . . . . . 1 Watcher 2 | . . 1 . 1 . . . Swarmer 20 | . 3 14 . . 3 . . Grunt 27 | . 5 3 6 8 5 . . Brawler 2 | . . 1 . . 1 . . Duelist 1 | . . . . . 1 . . Sentry 7 | . . 4 1 2 . . . Hunter 2 | . . . 2 . . . . Programmer 2 | . . . . 2 . . . Best Kill Streak 4 | . 3 4 3 4 3 . 1 Combat Bots Only 4 | . 3 4 3 3 3 . . Max Kills in Single Turn 3 | . 2 2 2 3 2 . 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . 2 1 1 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 4892 | . 418 1146 1182 1045 612 . 489 Core 697 | . 28 278 165 150 35 . 41 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 88 30 70 . . 73 . Volleys Fired 180 | . 29 53 25 42 25 . 6 Largest 3 | . 2 2 3 3 3 . 3 Hottest 174 | . 60 130 174 154 122 . 87 Shots Fired 406 | . 58 103 71 95 64 . 15 Gun 320 | . 58 100 45 70 35 . 12 Cannon 74 | . . . 25 24 25 . . Launcher 12 | . . 3 1 1 4 . 3 Special . | . . . . . . . . Kinetic 208 | . 36 19 32 58 57 . 6 Thermal 179 | . 22 81 38 32 . . 6 Explosive 5 | . . 3 1 1 . . . Electromagnetic 14 | . . . . 4 7 . 3 Robot Hit Streak 48 | . 8 15 6 48 20 . 9 Robot Miss Streak 6 | . 4 4 6 4 2 . 3 Penetration Max 1 | . . . . . 1 . . Secondary Targets 5 | . 1 4 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 306 | . 35 73 64 77 45 . 12 Core Hits 180 | . 13 63 41 42 18 . 3 Critical Hits 2 | . 1 . . 1 . . . Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5352 | . 402 962 932 1706 1111 . 239 Guns 3370 | . 402 754 394 1091 564 . 165 Cannons 1176 | . . . 397 433 346 . . Explosions 773 | . . 208 120 172 199 . 74 Melee . | . . . . . . . . Ramming 33 | . . . 21 10 2 . . Kinetic 2767 | . 291 62 424 992 859 . 139 Thermal 1675 | . 111 692 367 479 . . 26 Explosive 500 | . . 208 120 172 . . . Electromagnetic 377 | . . . . 53 250 . 74 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 2 1 . 1 1 . Average Corruption 1 | . . 2 1 . 1 1 . Corruption Purged . | . . . . . . . . Effects 13 | . . 4 2 . 6 1 . Message Errors 4 | . . . 1 . 2 1 . Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 3 | . . 1 . . 2 . . Data Loss (minor) 3 | . . 1 . . 2 . . Targeting Errors 2 | . . 1 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 19 | . . 8 11 . . . . Projectiles . | . . . . . . . . Explosions 8 | . . 8 . . . . . Melee 11 | . . . 11 . . . . Knockbacks 19 | . . . 16 2 1 . . Impact . | . . . . . . . . Kinetic 19 | . . . 16 2 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 81 | . . 23 . 6 52 . . Shots 6 | . . 1 . 1 4 . . Rammed 1 | . . . 1 . . . . Targets Rammed 5 | . 1 . 1 2 1 . . Kicked 3 | . 1 . . 2 . . . Crushed 1 | . . . . . 1 . . Highest Temperature 306 | . 54 223 306 166 51 . 43 Average Temperature 61 | . 22 69 104 42 16 . 18 Received Heat Transfer 1560 | . 177 243 342 447 189 . 162 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 2957 | . 250 1159 578 859 . . 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 284 | . 142 284 248 210 . . 51 Average Influence 85 | . 67 97 122 83 . . 18 Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 93 | 100 100 93 79 98 . . 100 Level 1 6 | . . 6 20 1 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 2 1 2 2 . . 1 Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . 1 . . 1 Reinforcement 5 | . 1 1 2 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 8 | . 1 2 3 2 . . . Communications Jammed 21 | . . 21 . . . . . Distress Signals 21 | . . 21 . . . . . Times Spotted 101 | . 12 37 14 19 9 . 10 Peak Tracking Total 7 | . 3 5 5 4 4 . 7 Tactical Retreats 12 | . 1 6 . 1 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 3 | . 1 1 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 4 | . . 1 2 1 . . . Max in Single Turn 1 | . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 19 | . 3 7 3 2 1 1 2 Terminals 10 | . 1 6 3 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 Recycling Units 4 | . 1 . . 2 . . 1 Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 38 | . 6 9 6 6 1 1 9 Successful 30 | . 5 8 5 4 1 1 6 Failed 8 | . 1 1 1 2 . . 3 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 16 | . 3 7 6 . . . . Fabricators . | . . . . . . . . Repair Stations 4 | . 2 . . . . . 2 Recycling Units 14 | . 1 . . 6 . . 7 Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 2 6 5 . 1 1 . Record 2 | . . 1 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . . . . 1 1 . Emergency Access Points 1 | . . 1 . . . . . Dispatch Records 2 | . . 2 . . . . . Surveillance Status 3 | . 1 . 2 . . . . Reinforcement Status 1 | . . . 1 . . . . Zone Layout 3 | . . 2 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . 2 Scan Component 2 | . 1 . . . . . 1 Repair 1 | . 1 . . . . . . Refit 1 | . . . . . . . 1 Recycling Unit Hacks 9 | . 1 . . 4 . . 4 Recycle Component 1 | . . . . . . . 1 Process 2 | . . . . 1 . . 1 Report Inventory 2 | . 1 . . 1 . . . Retrieve Matter 3 | . . . . 1 . . 2 Retrieve Components 1 | . . . . 1 . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 4 1 1 . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled 1 | . . . . . . . 1 Recycled Matter 180 | . . . . 159 . . 21 Retrieved Matter 21 | . . . . . . . 21 Retrieved Components 2 | . . . . 2 . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 5105 | 87 522 1389 595 975 1022 239 276 Spaces Moved 2406 | 50 246 517 261 482 566 147 137 Core 29 | 29 . . . . . . . Treads 1722 | . . 327 261 284 566 147 137 Legs 568 | 21 246 103 . 198 . . . Wheels . | . . . . . . . . Hover 87 | . . 87 . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 160 150 160 160 160 Average Speed 166 | 146 138 199 171 157 160 160 161 Slowest Speed 540 | 200 180 540 185 270 160 160 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 37 46 23 15 69 18 6 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . 1 1 . Scrap Searched 3 | . . . . . 2 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 27 | . . 10 10 5 2 . . Melee . | . . . . . . . . Projectile 2 | . . . . . 2 . . AOE 25 | . . 10 10 5 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 3126 | 61 371 773 352 607 633 152 177 Wait 339 | . 76 163 27 30 16 . 27 Move 2399 | 49 245 516 260 481 565 146 137 Hop . | . . . . . . . . Pick Up 45 | 6 3 10 8 9 6 3 . Fast Attach 44 | 6 6 10 7 15 . . . Attach 25 | . . 6 7 5 6 . 1 Detach 4 | . . 1 1 . 2 . . Swap 25 | . 3 5 6 6 2 . 3 Drop 60 | . 8 9 10 17 10 3 3 Fire 180 | . 29 53 25 42 25 . 6 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . 1 . . 2 . . . Crush 2 | . . . 1 . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 9) 352 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 8) 432 | -10/Materials | Repaired Aluminum Leg 610 | -10/Materials | Entered another Materials area 610 | -9/Materials | Evolved 2 slots: Utility x2 1568 | -9/Materials | Core integrity fell below 50% 1702 | -9/Materials | Discovered new exit (range 9) 1998 | -9/Materials | Identified exit to Materials 1999 | -9/Materials | Entered another Materials area 1999 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2305 | -8/Materials | Lost 5 parts (2p1n2w) 2469 | -8/Materials | Discovered new exit (range 10) 2587 | -8/Materials | Identified exit to Factory 2594 | -8/Materials | Entered Factory 2594 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3021 | -7/Factory | Build established: Scavenger-Mutant 3225 | -7/Factory | Lost 3 parts (1p2w) 3371 | -7/Factory | Discovered new exit (range 14) 3568 | -7/Factory | Identified exit to Lower Caves 3569 | -7/Factory | Entered Lower Caves 3957 | -7/Lower Caves | Build established: Gunner 4332 | -7/Lower Caves | Discovered new exit (range 15) 4420 | -7/Lower Caves | Encountered a Warlord checkpoint 4496 | -7/Lower Caves | Found Prototype Device 4554 | -7/Lower Caves | Identified Heart of Steel 4591 | -7/Lower Caves | Entered another Lower Caves area 4619 | -7/Lower Caves | Discovered new exit (range 12) 4830 | -7/Lower Caves | Entered Factory 4830 | -6/Factory | Evolved 2 slots: Propulsion x2 4978 | -6/Factory | Build established: Mutant 5106 | -6/Factory | Self-destructed Last Messages --------------- Acquired 22 matter. Dropped Lgt. Nuclear Core. Dropped Backup Laser I. Connecting with Recycling Unit... >>Recycling(Process) Analyzing inventory... Recycling at 100% efficiency: Focal Shield (2) Gravmag Array (6) Fission Core (13) >>Recycle(Imp. Heat Sink) Accepting Imp. Heat Sink... Connecting with Recycling Unit... >>Retrieve(Matter) Matter ejected: 21 Med. Treads destroyed. ALERT: Rogue bot located, Programmers report to Factory Zone 7Y. Med. Treads destroyed. Lgt. Nuclear Core destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ?????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? ?????????? | | ????????? ????????????????????????? ?????? ??? | | ????????? ??????????????????????? ?? ??? ??? | | ????????# ????????????????????? ?? ?? ??? | | ????????# ????################ """ ??" "?" | | ????????# ??# ## """ "?" 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