Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 21:40:24 Player: Cinder Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2762) 2762 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6332 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 252/300 Energy 98/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Micro Nuclear Core Wheel Coolant Injector Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Signal Interpreter Target Analyzer Core Analyzer > --- WEAPON ----------- Shock Rifle High-powered Shock Rifle Proton Cannon > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Wheel Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Coolant Injector Large Storage Unit Graphene Brace Advanced Assault Cannon [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Target Analyzer Protection Improved Power Shielding Weapon Minigun Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . 1 1 2 . Weapon 2 | . . . 1 1 . . Parts Attached 80 | 6 2 13 29 13 17 . Power 7 | 1 . 2 3 1 . . Engine 5 | 1 . 2 2 . . . Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 33 | 2 . 7 11 4 9 . Treads 7 | . . . 3 4 . . Leg 23 | 2 . 7 8 . 6 . Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight 2 | . . . . . 2 . Utility 14 | 1 1 2 5 3 2 . Device 5 | . 1 1 1 2 . . Storage 3 | 1 . 1 1 . . . Processor 3 | . . . . 1 2 . Hackware . | . . . . . . . Protection 3 | . . . 3 . . . Artifact . | . . . . . . . Weapon 26 | 2 1 2 10 5 6 . Energy Gun 6 | 1 . . . 1 4 . Energy Cannon 4 | . . . 1 2 1 . Ballistic Gun 8 | 1 . 1 5 1 . . Ballistic Cannon 5 | . . 1 3 . 1 . Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 55 | . . 2 22 11 19 1 Power 3 | . . . 1 . 2 . Propulsion 23 | . . 1 9 5 8 . Utility 8 | . . 1 3 1 2 1 Weapon 21 | . . . 9 5 7 . Highest Loss Streak 15 | . . 1 10 4 15 1 To Critical Strikes 1 | . . . . . 1 . Average Backups 12 | 3 7 8 12 14 14 3 Power 2 | . 1 1 2 4 3 2 Propulsion 3 | 2 4 2 2 4 5 . Utility 1 | . . . 1 3 3 . Weapon 3 | . 1 4 5 2 2 . Tool/Special . | . . . . . . . Unused Backups 23 | . 2 4 6 1 7 3 Power 9 | . . 1 3 1 2 2 Propulsion 6 | . 2 1 2 . 1 . Utility 6 | . . 1 . . 4 1 Weapon 2 | . . 1 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 86 | . 93 97 92 83 75 21 Engine 4 | . 14 11 4 . 3 . Core 3 | . . . 4 7 2 . Treads 8 | . . . 1 26 5 . Leg 20 | . 28 42 32 . 13 . Device 9 | . 8 10 8 8 12 . Storage 8 | . 14 11 9 7 5 . Processor 4 | . . . . 2 18 20 Protection 3 | . . . 7 5 . . Energy Gun 1 | . 11 . . 1 3 . Energy Cannon 2 | . . . 1 2 8 . Ballistic Gun 11 | . 14 11 15 14 . . Ballistic Cannon 4 | . . 9 6 5 . . Peak Build Rating 49 | 6 7 13 28 33 49 14 Average Rating 24 | 4 6 12 21 28 38 12 On Entrance 13 | . 6 7 13 26 25 14 Naked Turns . | . . . . . . . Heaviest Build 51 | 13 14 24 44 44 51 . Greatest Support 80 | 20 20 40 60 80 62 3 Greatest Overweight (x) 2 | 1 . 1 2 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 5 Average Capacity 13 | 6 8 8 14 15 14 5 Most Carried 15 | 6 8 10 15 15 15 4 Average Carried 12 | 3 7 8 12 14 14 3 Final Capacity 15 | 8 8 10 15 15 5 5 Final Carried 15 | 6 8 10 12 15 3 4 Class Distribution -------------------- 27% | Scavenger-Mutant 27% | Mutant 19% | Scavenger-Tank 14% | Tank 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 1872 | 224 58 363 664 480 83 . Remotely . | . . . . . . . Salvage Created 2680 | . 135 521 825 784 415 . Parts 161 | . 9 25 64 42 21 . Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 62 | . 2 13 25 13 9 . Guns 30 | . 2 9 14 5 . . Cannons 22 | . . 4 5 4 9 . AOE 10 | . . . 6 4 . . Classes Destroyed 11 | . 3 4 3 1 . . Worker 3 | . . . 1 2 . . Builder 4 | . 1 . 1 2 . . Hauler 2 | . 1 1 . . . . Recycler 3 | . . 1 . 2 . . Swarmer 12 | . . 3 6 . 3 . Grunt 28 | . 2 8 9 6 3 . Duelist 2 | . . 1 1 . . . Sentry 10 | . . 1 6 2 1 . Hunter 4 | . . . 2 2 . . Programmer 5 | . . . . 3 2 . Heavy 1 | . . . 1 . . . Best Kill Streak 7 | . 2 6 7 6 4 . Combat Bots Only 6 | . 1 5 6 4 4 . Max Kills in Single Turn 3 | . 1 2 3 2 1 . Gunslinging . | . . . . . . . Exploded 2 | . . . 2 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 908 | . 17 74 255 259 290 13 Missed 295 | . 5 12 81 95 98 4 Hits 613 | . 12 62 174 164 192 9 Melee 6 | . . 6 . . . . Projectile 607 | . 12 56 174 164 192 9 Critical Strikes 16 | . 1 3 5 1 6 . Actively Blocked 2 | . . . 2 . . . Part Disruptions 2 | . . . . 2 . . Actively Blocked 1 | . . . . 1 . . Damage Taken 8384 | . 156 838 2874 1825 2507 184 Core 1624 | . 70 183 342 173 690 166 Absorbed by Shields . | . . . . . . . Redirected to Shielding 193 | . . . 147 46 . . Ignored by Resistances 29 | . . . 29 . . . Core Remaining (%) 67 | 100 72 54 37 75 . . Volleys Fired 139 | . 13 28 51 26 21 . Largest 4 | . 2 2 3 4 3 . Hottest 200 | . 70 58 116 150 200 . Shots Fired 340 | . 26 56 129 86 43 . Gun 198 | . 26 28 74 53 17 . Cannon 131 | . . 28 49 28 26 . Launcher 11 | . . . 6 5 . . Special . | . . . . . . . Kinetic 242 | . 13 56 110 60 3 . Thermal 60 | . 13 . 13 13 21 . Explosive 11 | . . . 6 5 . . Electromagnetic 27 | . . . . 8 19 . Robot Hit Streak 18 | . 9 7 18 9 7 . Robot Miss Streak 10 | . 2 4 10 5 3 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 215 | . 21 32 77 56 29 . Core Hits 143 | . 9 19 47 51 17 . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 6 | . 2 . 2 2 . . Burn 2 | . 2 . . . . . Destroy 2 | . . . 1 1 . . Blast 1 | . . . 1 . . . Corrupt 1 | . . . . 1 . . Melee Attacks 2 | . 2 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . 2 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5542 | 4 217 686 2150 1748 737 . Guns 2066 | . 206 347 777 538 198 . Cannons 1736 | . . 310 598 299 529 . Explosions 1580 | . . . 692 888 . . Melee . | . . . . . . . Ramming 160 | 4 11 29 83 23 10 . Kinetic 2555 | . 80 657 1144 592 82 . Thermal 974 | . 126 . 231 199 418 . Explosive 1296 | . . . 692 604 . . Electromagnetic 557 | . . . . 330 227 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 5 5 5 Average Corruption 3 | . . . . 2 2 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . . 8 5 . Message Errors 8 | . . . . 5 3 . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 17 | . . . 5 12 . . Projectiles . | . . . . . . . Explosions 17 | . . . 5 12 . . Melee . | . . . . . . . Knockbacks 19 | . . 6 4 9 . . Impact 1 | . . . 1 . . . Kinetic 17 | . . 5 3 9 . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 191 | . . . 61 129 1 . Shots 6 | . . . 2 4 . . Rammed 5 | . . . . 4 1 . Targets Rammed 34 | 3 3 12 9 4 3 . Kicked 29 | 3 3 12 9 . 2 . Crushed . | . . . . . . . Highest Temperature 350 | . 259 82 315 350 102 . Average Temperature 72 | . 117 24 70 102 42 . Received Heat Transfer 1846 | . 111 267 630 411 403 24 Effects 2 | . . . 1 1 . . Shutdowns 1 | . . . . 1 . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 1 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 1 . . Heat Transferred 1752 | . 518 . 370 272 592 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 85 | 100 100 100 83 62 100 . Level 1 14 | . . . 16 37 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 377 | . 40 170 296 377 163 . Initial 163 | . . 1 42 127 163 . Average 88 | . 12 87 90 142 46 . Influence Increases 2165 | . 100 352 727 662 294 30 Destroy 0b10 Robot/C 1240 | . 40 260 500 260 180 . Destroy 0b10 Robot/NC 60 | . 10 10 10 30 . . Destroy Leader 344 | . 2 62 150 90 40 . Successful Hack 47 | . 18 . . 1 28 . Disable Machine 270 | . . . 15 255 . . Destroy Structure 69 | . . 5 37 26 1 . Lose Combat Pursuer 135 | . 30 15 15 . 45 30 Influence Decreases 2138 | . 95 255 549 609 599 31 Entered New Map 398 | . . 4 60 153 170 11 Time Decay 1351 | . 95 231 329 356 330 10 Lost Part 389 | . . 20 160 100 99 10 Squads Dispatched 17 | . 1 2 4 4 6 . Investigation 6 | . . 1 1 2 2 . Extermination 4 | . . . . 2 2 . Reinforcement 6 | . 1 1 3 . 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 7 | . 1 2 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 133 | . 9 21 49 16 32 6 Peak Tracking Total 13 | . 3 5 6 5 13 5 Tactical Retreats 19 | . 2 4 10 . 2 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 6 | . . 1 2 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . . . 3 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 18 | . . . 1 17 . . Max in Single Turn 8 | . . . 1 8 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 13 | . 3 . 3 5 2 . Terminals 10 | . 3 . 2 3 2 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 1 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 35 | . 8 . 6 14 7 . Successful 13 | . 5 . 1 5 2 . Failed 22 | . 3 . 5 9 5 . Catastrophic 4 | . . . 1 1 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 27 | . 8 . 4 8 7 . Fabricators 3 | . . . . 3 . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . 2 3 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 5 . . 1 2 . Record 1 | . . . . . 1 . Robot Analysis 1 | . . . . . 1 . Level Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . . . . 1 . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . . 1 3 . . Recycle Component 1 | . . . . 1 . . Process 2 | . . . . 2 . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 . 2 5 2 . Full Trace Events 4 | . . . . 2 2 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . 1 . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked 1 | . 1 . . . . . Non-combat 1 | . 1 . . . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . parse_system 1 | . 1 . . . . . no_distress 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Active Infowar (turns) 3226 | . 147 536 767 985 791 . Terrain 261 | . 147 114 . . . . Seismic 1418 | . . . . 627 791 . ECM 1547 | . . 422 767 358 . . Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 4183 | 72 252 585 1321 1074 847 32 Spaces Moved 2222 | 46 150 352 703 464 447 60 Core 74 | 5 . . . . 9 60 Treads 580 | . . . 38 464 78 . Legs 1526 | 41 150 352 665 . 318 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 42 | . . . . . 42 . Fastest Speed 37 | 50 120 120 120 160 37 50 Average Speed 128 | 116 120 120 123 161 123 50 Slowest Speed 260 | 190 120 190 260 163 240 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . . . . 5 . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 29 38 64 12 17 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 70 | . . 1 43 26 . . Melee . | . . . . . . . Projectile 6 | . . 1 5 . . . AOE 64 | . . . 38 26 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 3267 | 60 196 464 1054 728 702 63 Wait 666 | . 20 30 221 198 197 . Move 2210 | 45 149 351 702 464 439 60 Hop 3 | . . . . . 3 . Pick Up 76 | 6 4 12 27 13 13 1 Fast Attach 29 | 6 1 6 8 7 1 . Attach 45 | . . 2 19 7 17 . Detach 6 | . . . 4 1 . 1 Swap 16 | . 2 8 3 3 . . Drop 43 | . 2 15 10 6 9 1 Fire 139 | . 13 28 51 26 21 . Melee 2 | . 2 . . . . . Ram . | . . . . . . . Kick 29 | 3 3 12 9 . 2 . Crush 3 | . . . . 3 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 19) 198 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Mutant 325 | -10/Materials | Entered another Materials area 325 | -9/Materials | Evolved 2 slots: Propulsion x2 747 | -9/Materials | Build established: Scavenger-Mutant 898 | -9/Materials | Discovered new exit (range 5) 910 | -9/Materials | Entered another Materials area 910 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1460 | -8/Materials | Build established: Scavenger-Tank 1613 | -8/Materials | Lost 3 parts (1n1u1w) 2010 | -8/Materials | Lost 10 parts (5n1u4w) 2011 | -8/Materials | Core integrity fell below 50% 2202 | -8/Materials | Discovered new exit (range 16) 2231 | -8/Materials | Entered Factory 2231 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2454 | -7/Factory | Build established: Tank 3093 | -7/Factory | Lost 4 parts (4w) 3229 | -7/Factory | Lost 4 parts (3n1w) 3286 | -7/Factory | Discovered new exit (range 12) 3305 | -7/Factory | Entered another Factory area 3305 | -6/Factory | Evolved 2 slots: Utility x2 3589 | -6/Factory | Build established: Mutant 3954 | -6/Factory | Cargo convoy interrupted 3982 | -6/Factory | Build established: Scavenger-Mutant 4118 | -6/Factory | Garrison activated, responded to threat 4132 | -6/Factory | Core integrity fell below 50% 4146 | -6/Factory | Discovered new exit (range 11) 4150 | -6/Factory | Identified exit to Lower Caves 4152 | -6/Factory | Core integrity fell below 20% 4152 | -6/Factory | Entered Lower Caves 4177 | -6/Lower Caves | Lost 15 parts (1p7n2u5w) 4178 | -6/Lower Caves | Learned 8 Factory zone layouts 4181 | -6/Lower Caves | Spotted B-75 Beast 4184 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04146_ EXIT=FOUND 04146_ Nuclear Pulse Thruster destroyed. 04147_ C-30 ARC bursts open, deploying its payload. 04147_ B-48 Gladiator unfolds itself. 04147_ G-50 Soldier unfolds itself. 04149_ FWBRCPNLPU%9A9CTCERM,6UJHY 04149_ Slug penetrates Wall. 04150_ EXIT=IDENTIFIED: LOWER CAVES 04151_ Critical hit (Burn: +37). 04152_ Slammed into Y-54 Guardian. LOCATION=LOWER CAVES GOAL=ESCAPE 04152_ Dropped Coolant Injector. 04153_ QS-ALC(k) breaks down the debris. 04153_ Acquired Coolant Injector. 04178_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 04181_ Core Analyzer destroyed. 04181_ Knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????????## #####???????????? | | ?????#############??????????# ##??????????? | | ############ ##?????????? | | ########## #?????????? | | ???????????????# ############ #?????????? | | ???????????????# ######?????# ####?????????? | | ???????????????# #?????## ## #????????????? | | ???????????????###### #??????# ## #????????????? | | ????????????????????# #???#### ## #????????????? | | ????????????????????# #??? ## #????????????? | | ????????????????????# #??? ## #????????????? | | ????????????????????# #??# ###### ###??????????? | | ????????????????????# #??# #???## #??????????? | | ????????????????????# #??# #???# #??????????? | | ????????????????????# #??# #???## #??????????? | | ????????????????????# #??# #????# ##??????????? | | ????????????????????# #??# #????# #???????????? | | ????????????????????# #??# #????# ???????????? | | ????????????????????# #### #????## #??????????? | | ????????????????????# #??????# #??????????? | | ????????????????????######ss#??????? #??????????? | | ?????????????????????????#s #??????? #??????????? | | ????????????????????????## ####???? #??????????? | | ???????????????????????## ####? #??????????? | | ???????????????????????#; #? #??????????? | | ????????????????????????#@ BB #?? #??????????? | | ????????????????????????# BB #??????????? | | ???????????????????????? #?????????? | | ???????????????????????? ##?????????? | | ??????????????????????? #######??????????? | | ??????????????????????? ##????????????????? | | ?????????????????????? ##?????????????????? | | ?????????????????????? #??????????????????? | | ????????????????????? ??????????????????? | | ????????????????????? ## ?????????????????? | | ???????????????????? ??# ?????????????????? | | ????????????????????### #???####????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: TH 10 Power Shielding 66 Weapon Shielding 66 Evasion (%) 62 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicDispersionFlakker Manual? 0 Play Time 00:54:52 Cumulative 41.6 hours Start 2025.05.26 @ 20:39:35 End 2025.05.26 @ 21:40:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac1adafc-9898-4194-9c92-dda22f5fab47