Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 00:34:53 Player: Olafz Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (61) 305 Value Destroyed (2224) 2224 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6909 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 163/300 Energy 98/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Large Storage Unit Improved Medium Armor Plating Wave Gun Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Makeshift Laser Heavy Plasma Cannon Compact Ion Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Heat Sink Large Storage Unit 0b10 Decoder Chip [Looter] Improved Targeting Computer Improved Medium Armor Plating Layered Light Armor Plating Arc Projector Gatling Laser Beamcaster Beamcaster Improved EM Pulse Cannon Proton Cannon Heavy Plasma Cannon Improved Assault Rifle Rocket Launcher [Rating: 60] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Compact Ion Cannon Energy Gun Advanced Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 4 | . . 2 . 1 1 . . . . Weapon 2 | . . . . 1 1 . . . . Parts Attached 89 | 6 3 9 19 12 12 1 14 1 12 Power 10 | 1 . 2 3 . 2 . 1 . 1 Engine 4 | 1 . 2 . . . . 1 . . Core 6 | . . . 3 . 2 . . . 1 Reactor . | . . . . . . . . . . Propulsion 26 | 2 2 1 8 5 3 . 5 . . Treads . | . . . . . . . . . . Leg 26 | 2 2 1 8 5 3 . 5 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 1 1 3 4 3 4 . 4 . 5 Device 10 | . 1 . 1 1 3 . 3 . 1 Storage 2 | 1 . 1 . . . . . . . Processor 6 | . . 1 2 . . . . . 3 Hackware . | . . . . . . . . . . Protection 7 | . . 1 1 2 1 . 1 . 1 Artifact . | . . . . . . . . . . Weapon 28 | 2 . 3 4 4 3 1 4 1 6 Energy Gun 9 | 1 . 2 2 1 . . 1 . 2 Energy Cannon 8 | . . . . 2 2 1 1 1 1 Ballistic Gun 9 | 1 . 1 2 1 1 . 1 . 2 Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 1 1 . 1 . . Corrupted Parts 3 | . . . 1 1 1 . . . . System Corruption 10 | . . . 3 5 2 . . . . Parts Lost 36 | . 1 . 2 2 4 . 9 . 18 Power 4 | . . . . . 2 . 1 . 1 Propulsion 13 | . . . 1 2 2 . 4 . 4 Utility 12 | . . . 1 . . . 2 . 9 Weapon 7 | . 1 . . . . . 2 . 4 Highest Loss Streak 9 | . 1 . 1 1 3 . 9 . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 84 87 97 94 96 100 93 73 66 Engine 3 | . 14 11 2 . . . 3 6 1 Core 3 | . . . 6 7 5 6 2 . . Leg 25 | . 28 22 35 25 24 26 24 26 14 Device 9 | . 7 11 9 7 10 13 12 13 7 Storage 7 | . 14 11 9 7 6 6 6 6 3 Processor 12 | . . 8 13 15 13 13 13 13 13 Protection 4 | . . 4 3 6 6 6 5 6 2 Energy Gun 5 | . 6 8 9 7 1 . 3 . 4 Energy Cannon 8 | . . . . 7 20 20 17 . 8 Ballistic Gun 6 | . 14 11 9 6 3 6 . . 4 Peak Build Rating 60 | 6 8 18 29 45 56 57 60 52 59 Average Rating 36 | 4 7 14 24 37 52 56 54 41 40 On Entrance 32 | . 6 8 18 29 45 56 57 55 47 Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 13 13 41 41 48 63 59 63 39 55 Greatest Support 65 | 20 20 20 50 65 65 65 65 65 65 Greatest Overweight (x) 7 | . . 2 1 1 1 . 4 . 7 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 15 15 15 11 Most Carried 15 | 1 6 15 15 15 15 13 15 15 14 Average Carried 12 | . 3 12 14 14 12 12 13 14 9 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 1 6 15 15 15 11 13 13 15 5 Class Distribution -------------------- 28% | Gunner 27% | Scavenger-Mutant 17% | Scavenger-Gunner 16% | Mutant 7% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 1445 | 113 41 142 509 153 169 59 132 . 127 Remotely . | . . . . . . . . . . Salvage Created 2477 | . 139 193 1004 402 382 . 267 . 90 Parts 132 | . 13 21 42 16 28 . 5 . 7 Haulers Intercepted 2 | . . . 2 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 7 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 45 | . 5 4 13 8 10 . 4 . 1 Guns 23 | . 5 4 12 1 1 . . . . Cannons 21 | . . . . 7 9 . 4 . 1 AOE 1 | . . . 1 . . . . . . Classes Destroyed 12 | . 2 2 5 2 . . 1 . . Builder 4 | . . . 3 . 1 . . . . Hauler 2 | . . . 2 . . . . . . Recycler 2 | . . . 2 . . . . . . Mechanic 1 | . . . . 1 . . . . . Watcher 7 | . . 1 4 1 1 . . . . Swarmer 11 | . 3 . . 4 4 . . . . Grunt 16 | . 2 2 10 . 2 . . . . Duelist 1 | . . . 1 . . . . . . Sentry 5 | . . 2 . 1 1 . . . 1 Hunter 4 | . . . 2 2 . . . . . Programmer 4 | . . . . 1 3 . . . . Thug 3 | . . . . . . . 3 . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 6 | . 3 3 6 4 6 . 4 . 1 Combat Bots Only 4 | . 3 2 4 4 4 . 4 . 1 Max Kills in Single Turn 2 | . 1 1 2 1 2 . 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 507 | . 43 20 58 54 134 . 57 . 141 Missed 160 | . 8 6 20 17 40 . 14 . 55 Damage Taken 5865 | . 395 192 583 542 1186 . 859 . 2108 Core 1112 | . 129 25 58 49 102 . 43 . 706 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 48 93 89 93 . . . . . Volleys Fired 193 | . 22 11 57 20 29 . 9 . 45 Largest 4 | . 2 2 2 3 4 . 4 . 4 Hottest 330 | . 70 79 90 205 324 . 330 . 263 Shots Fired 431 | . 35 22 112 60 84 . 22 . 96 Gun 284 | . 35 22 112 33 23 . 1 . 58 Cannon 143 | . . . . 27 61 . 21 . 34 Launcher 4 | . . . . . . . . . 4 Special . | . . . . . . . . . . Kinetic 168 | . 22 11 57 14 23 . 1 . 40 Thermal 211 | . 13 11 42 25 56 . 19 . 45 Explosive 4 | . . . . . . . . . 4 Electromagnetic 48 | . . . 13 21 5 . 2 . 7 Robot Hit Streak 14 | . 11 14 10 9 9 . 11 . 7 Robot Miss Streak 8 | . 3 3 3 8 4 . 1 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 238 | . 23 17 91 27 46 . 16 . 18 Core Hits 137 | . 10 8 47 16 38 . 12 . 6 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 7 | . . . 4 1 . . . . 2 Burn 5 | . . . 4 1 . . . . . Destroy 2 | . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5077 | . 222 217 1798 782 1320 . 505 . 233 Guns 2795 | . 222 215 1589 209 431 . 33 . 96 Cannons 1954 | . . . . 462 883 . 472 . 137 Explosions 309 | . . . 198 111 . . . . . Melee . | . . . . . . . . . . Ramming 19 | . . 2 11 . 6 . . . . Kinetic 1676 | . 110 97 865 44 431 . 33 . 96 Thermal 2621 | . 112 118 721 265 828 . 440 . 137 Explosive 111 | . . . . 111 . . . . . Electromagnetic 650 | . . . 201 362 55 . 32 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . 3 5 3 3 6 6 15 Average Corruption 6 | . . . 3 5 2 3 4 6 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 50 | . . . 3 1 4 6 12 2 22 Message Errors 16 | . . . . . . 3 5 1 7 Matter Fused 8 | . . . 1 . 3 . 1 . 3 Heat Flow Errors 5 | . . . . . 1 . 1 . 3 Energy Discharges 6 | . . . . . . 1 4 1 . Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 2 | . . . 1 . . . . . 1 Data Loss (minor) 6 | . . . 1 . . 1 1 . 3 Data Loss (major) 1 | . . . . . . 1 . . . Misfires 2 | . . . . 1 . . . . 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 76 | . . . . 42 7 . 18 . 9 Projectiles 25 | . . . . . 7 . 18 . . Explosions 51 | . . . . 42 . . . . 9 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 164 | . . . . 86 . . . . 78 Shots 4 | . . . . 2 . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed 3 | . . 1 1 . 1 . . . . Kicked 3 | . . 1 1 . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 653 | . 193 13 36 198 653 . 506 . 441 Average Temperature 123 | . 85 6 13 82 144 . 209 . 144 Received Heat Transfer 1623 | . 117 75 318 24 144 . 396 . 549 Effects 15 | . . . . . 5 . 4 . 6 Shutdowns 3 | . . . . . 1 . 1 . 1 Energy Bleed 1 | . . . . . . . . . 1 Interference 4 | . . . . . 3 . . . 1 Damage (minor) 6 | . . . . . 1 . 2 . 3 Damage (major) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . 1 3 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . 1 . 2 1 2 . . . . Heat Transferred 4781 | . 333 296 1704 518 1099 . 646 . 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Peak Influence 368 | . 110 183 368 321 360 . . . . Initial 126 | . . 46 . 116 126 . . . . Average 170 | . 78 71 198 210 223 . . . . Maximum Alert Level 1 | . . . 1 1 1 . . . . Low Security (%) 61 | 100 100 100 52 35 53 . . . . Level 1 38 | . . . 47 64 46 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . 5 2 1 . . . 1 Investigation 3 | . . . 2 1 . . . . . Extermination 2 | . . . . 1 1 . . . . Reinforcement 3 | . . . 3 . . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 3 | . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 84 | . 5 5 26 10 13 . 6 . 19 Peak Tracking Total 14 | . 3 3 8 4 5 . 6 . 14 Tactical Retreats 4 | . . . 2 1 . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 3 | . 1 . 1 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 5 | . . . . 5 . . . . . Max in Single Turn 2 | . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 7 | . 1 . 2 . . . . 4 . Terminals 3 | . 1 . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 36 | . 1 . 9 . . . . 26 . Successful 28 | . . . 2 . . . . 26 . Failed 8 | . 1 . 7 . . . . . . Catastrophic 3 | . . . 3 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 1 . 9 . . . . . . Terminals 10 | . 1 . 9 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 26 | . . . . . . . . 26 . Record 11 | . . . . . . . . 11 . Part Schematic 8 | . . . . . . . . 8 . Robot Schematic 4 | . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . 3 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . . . Terminals 2 | . . . 2 . . . . . . Botnet 2 | . . . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . 2 . . . . . . Full Trace Events 2 | . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 1 | . . . . . . . . . 1 Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 4126 | 49 235 468 702 780 456 231 540 113 552 Spaces Moved 2405 | 36 146 195 361 428 252 184 379 89 335 Core 161 | 5 . . . . . . . . 156 Treads . | . . . . . . . . . . Legs 2244 | 31 146 195 361 428 252 184 379 89 179 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 120 125 50 Average Speed 137 | 110 120 209 129 160 133 122 126 125 114 Slowest Speed 400 | 120 120 260 190 193 193 122 400 125 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 37 | 4 34 26 36 15 11 41 62 73 68 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . 1 1 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 1 3 . 1 Spaces Dug 52 | . . . . . 2 . . . 50 Terrain Destroyed 112 | . . . 7 34 10 . 1 . 60 Melee . | . . . . . . . . . . Projectile 25 | . . . . . 10 . 1 . 14 AOE 85 | . . . 7 34 . . . . 44 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total 2851 | 42 173 237 488 482 304 190 421 92 422 Wait 72 | . . . 21 4 10 5 6 . 26 Move 2395 | 35 145 194 360 427 251 183 378 88 334 Hop . | . . . . . . . . . . Pick Up 42 | 1 3 12 10 7 . 1 7 . 1 Fast Attach 37 | 6 1 4 6 5 2 . 7 1 5 Attach 20 | . . . 4 1 5 . 4 . 6 Detach 8 | . . 1 1 . . . 1 2 3 Swap 32 | . 2 5 9 6 5 1 3 . 1 Drop 48 | . . 9 19 12 1 . 6 1 . Fire 193 | . 22 11 57 20 29 . 9 . 45 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 3 | . . 1 1 . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Core integrity fell below 50% 228 | -10/Materials | Discovered new exit (range 15) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Utility x2 342 | -9/Materials | Build established: Mutant 640 | -9/Materials | Discovered new exit (range 10) 738 | -9/Materials | Build established: Scavenger-Mutant 753 | -9/Materials | Entered another Materials area 753 | -8/Materials | Evolved 2 slots: Propulsion x2 1164 | -8/Materials | Discovered new exit (range 20) 1455 | -8/Materials | Entered Factory 1455 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1758 | -7/Factory | Build established: Scavenger-Gunner 2036 | -7/Factory | Discovered new exit (range 15) 2132 | -7/Factory | Build established: Gunner 2235 | -7/Factory | Entered another Factory area 2235 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2448 | -6/Factory | Lost 3 parts (2p1n) 2680 | -6/Factory | Discovered new exit (range 9) 2691 | -6/Factory | Entered Lower Caves 2769 | -6/Lower Caves | Encountered a Warlord checkpoint 2837 | -6/Lower Caves | Learned location of Extension (-5) 2898 | -6/Lower Caves | Discovered new exit (range 9) 2922 | -6/Lower Caves | Entered another Lower Caves area 3080 | -6/Lower Caves | Encountered a Warlord checkpoint 3099 | -6/Lower Caves | Attacked by a faux Warlord 3156 | -6/Lower Caves | Lost 9 parts (1p4n2u2w) 3443 | -6/Lower Caves | Build established: Derelict-Gunner 3452 | -6/Lower Caves | Discovered new exit (range 5) 3462 | -6/Lower Caves | Entered Data Miner 3464 | -6/Data Miner | Discovered new exit (range 6) 3483 | -6/Data Miner | Met Data Miner 3514 | -6/Data Miner | Learned location of Section 7 (-2) 3514 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3531 | -6/Data Miner | Received God Mode back door access code from Data Miner 3575 | -6/Data Miner | Entered Proximity Caves 3595 | -5/Proximity Caves | Spotted B-75 Beast 3757 | -5/Proximity Caves | Crushed by falling debris 3758 | -5/Proximity Caves | System corruption reached 10% 3807 | -5/Proximity Caves | Lost 4 parts (1p1n2u) 3865 | -5/Proximity Caves | Learned 4 Factory zone layouts 3901 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3981 | -5/Proximity Caves | Lost 8 parts (3n2u3w) 4093 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4097 | -5/Proximity Caves | Core integrity fell below 50% 4119 | -5/Proximity Caves | Core integrity fell below 20% 4121 | -5/Proximity Caves | Escorted by Enhanced Grunt 4127 | -5/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- LWMV#I/AVM9BOJ= 0b10 Decoder Chip [Scout] destroyed. Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." Discarded Com. Ion Cannon. Y-72 Warden: "REQUESTING BACKUP." Imp. Heat Sink destroyed. S|#FYPUQB0P48TWP|EBYSGWOPX#B3/X80SJ S-27 Virus destroyed. Imp. Targeting Computer destroyed. 0b10 Decoder Chip [Looter] destroyed. Enhanced Grunt: "Protecting LRC-V3." Enhanced Grunt suffers critical hit (Destroy). Enhanced Grunt destroyed. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ##???????????????????????????????????????????? | | ##??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ### ! ##?????????????????????????????????????????? | | ?## ##????????????????????????????????????????? | | ## #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # ##????????????????????????????????????????? | | ##?????????????????????????????????????????? | | #??????????????????????????????????????????? | | # #???????????????????????????####???????????? | | # ##??????????????????#####?### #???????????? | | # #???????########?## ### #????????????? | | # ###????????# ## ## #????????????? | | #####?????????????# ## #????????????? | | ???????????????????# #????????????? | | ???????????????????## ###????????????? | | ???????????????????## ##??????????????? | | ??????????????????## ## #???????????????? | | ??????????????????# s### ##???????????????? | | ????????######???## #####????????????????? | | ????????# ?## #???????????????????? | | ????????# #!] l #???????????????????? | | ???????????????#!%!! s g #???###?????????????? | | ???????????????##!! @gs ## ##????????????? | | ????????????????#= gs ####?????????? | | ?###????????????####s m ?????? | | ? ???????????????## s ?????? | | ## ???????########## #########?????? | | "# #??????## ## ## ##?????????????? | | # ####??## ###??????????????? | | ?# #### #????????????????? | | ## [ ## #???????????????? | | # %= ##?# #?????????????? | | # ####### ### ##??? ???????????? | | ## #?????# #?# #####???? ??????????? | | #?????# #?# #???????? ?????????? | | "#?????## ??????? #?????????? | | ##?####?## ??????? ##?????????? | | ## ##?# ???????#######??????????? | | #?####### #???????????????????????? | | #??????#### #???????????????????????? | | ##??????????# #???????????????????????? | | ## ##???????????? ???????????????????????? | | ##?###????????????? ??????????????????????? | | ##?????????????????? ?????????????????????? | | #??????????????????? ??????????????????????? | | ###????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 20 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Energy Filtering 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Railgun | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellEfficiencySource Manual? 0 Play Time 00:44:35 Cumulative 199.8 hours Start 2024.08.13 @ 23:39:13 End 2024.08.14 @ 00:34:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 359 Rogue 357 Adventurer 2 Explorer 0 Win Type - Total 9 Types 8/0/0/1/0/0/0/0/0 Lore% 71 Gallery% 65 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22e10ad4-5b66-43d5-90d0-862904bbd246