Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.19 @ 09:25:38 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (891) 891 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2216 Bonus ------- None Cogmind --------- Core Integrity 185/400 Matter 291/300 Energy 265/265 System Corruption 1% Temperature Cool (0) Movement Rolling (125) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (4) ------ Heat Sink High-capacity Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Ion Cannon Heavy Assault Rifle > --- INVENTORY (20) --- Improved Ion Engine Deuterium Engine Flight Unit Flight Unit Machine Analyzer Targeting Computer Reaction Control System Light Armor Plating Hacking Suite Shock Bomb Launcher Datajack Datajack Datajack Datajack Datajack Improved Datajack Plasma Flamer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Flight Unit Flight Unit Machine Analyzer Targeting Computer Reaction Control System Light Armor Plating Hacking Suite Shock Bomb Launcher Datajack Datajack Datajack Datajack Datajack Improved Datajack Plasma Flamer [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 30 | 6 6 1 17 Power 5 | 1 1 . 3 Engine 5 | 1 1 . 3 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 1 . 5 Treads 5 | 2 1 . 2 Leg . | . . . . Wheel 3 | . . . 3 Hover . | . . . . Flight . | . . . . Utility 8 | 1 3 . 4 Device 1 | . . . 1 Storage 2 | 1 1 . . Processor 2 | . 2 . . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 9 | 2 1 1 5 Energy Gun 4 | 2 1 . 1 Energy Cannon 1 | . . . 1 Ballistic Gun 1 | . . . 1 Ballistic Cannon 2 | . . 1 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . 3 . 8 Power 1 | . . . 1 Propulsion 4 | . 1 . 3 Utility 3 | . 1 . 2 Weapon 3 | . 1 . 2 Highest Loss Streak 4 | . 2 . 4 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 98 100 85 Engine 13 | . 14 14 10 Treads 24 | . 28 28 13 Wheel 2 | . . . 7 Device 1 | . . . 5 Storage 13 | . 14 14 11 Processor 12 | . 12 14 11 Protection 2 | . . . 9 Energy Gun 20 | . 27 28 . Energy Cannon 1 | . . . 5 Ballistic Gun 1 | . . . 5 Ballistic Cannon 1 | . . . 4 Naked Turns . | . . . . Heaviest Build 62 | 13 48 48 62 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 6 | . 1 1 6 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 6 19 20 20 Most Carried 20 | . 13 20 20 Average Carried 12 | . 8 16 18 Final Capacity 20 | 8 20 20 20 Final Carried 19 | . 12 19 17 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 834 | 215 118 51 450 Remotely . | . . . . Salvage Created 1140 | . 449 28 663 Parts 88 | . 30 3 55 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 29 | . 7 . 22 Guns 11 | . 6 . 5 Cannons 12 | . . . 12 AOE 5 | . . . 5 Classes Destroyed 9 | . 8 . 1 Worker 4 | . 1 1 2 Builder 4 | . 2 . 2 Hauler 1 | . 1 . . Mechanic 1 | . 1 . . Operator 2 | . 1 . 1 Watcher 4 | . 3 . 1 Swarmer 12 | . 3 . 9 Grunt 15 | . 4 . 11 Sentry 2 | . . . 2 Best Kill Streak 7 | . 3 1 7 Combat Bots Only 5 | . 3 . 5 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1939 | . 630 . 1309 Core 315 | . 100 . 215 Absorbed by Shields . | . . . . Redirected to Shielding 51 | . . . 51 Core Remaining (%) 80 | 100 . 60 . Volleys Fired 144 | . 61 1 82 Largest 2 | . 2 2 2 Hottest 90 | . 90 90 83 Shots Fired 223 | . 118 2 103 Gun 152 | . 118 2 32 Cannon 67 | . . . 67 Launcher 4 | . . . 4 Special . | . . . . Kinetic 65 | . . . 65 Thermal 143 | . 118 2 23 Explosive . | . . . . Electromagnetic 15 | . . . 15 Robot Hit Streak 12 | . 11 9 12 Robot Miss Streak 7 | . 7 1 6 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 140 | . 76 1 63 Core Hits 58 | . 25 1 32 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 2 . 2 Burn 2 | . 2 . . Blast 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2617 | . 915 26 1676 Guns 1260 | . 915 13 332 Cannons 1067 | . . . 1067 Explosions 277 | . . . 277 Melee . | . . . . Ramming 13 | . . 13 . Kinetic 973 | . . . 973 Thermal 1290 | . 915 13 362 Explosive . | . . . . Electromagnetic 341 | . . . 341 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 1 Average Corruption 1 | . 1 2 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 28 | . 4 19 5 Message Errors 8 | . 1 5 2 Matter Fused 11 | . 2 7 2 Heat Flow Errors 4 | . 1 3 . Energy Discharges 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Data Loss (major) 2 | . . 2 . Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 18 | . . . 18 Projectiles 16 | . . . 16 Explosions 2 | . . . 2 Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 49 | . . . 49 Shots 4 | . . . 4 Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 390 | . 390 136 118 Average Temperature 83 | . 111 54 35 Received Heat Transfer 684 | . 240 . 444 Effects 2 | . 2 . . Shutdowns 1 | . 1 . . Energy Bleed 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 3 | . 3 . . Heat Transferred 3196 | . 2578 37 581 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 312 | . 119 5 312 Initial . | . . . . Average 61 | . 29 . 184 Maximum Alert Level 1 | . . . 1 Low Security (%) 85 | 100 100 100 45 Level 1 14 | . . . 54 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 1 3 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 15 . 35 Peak Tracking Total 7 | . 3 . 7 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 5 | . 2 . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 5 | . 3 1 1 Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 8 1 4 Successful 8 | . 4 1 3 Failed 5 | . 4 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 12 | . 8 . 4 Terminals 12 | . 8 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 1 1 Open Door 1 | . . 1 . Branch Access Points 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 4 . 2 Terminals 6 | . 4 . 2 Assimilate 1 | . 1 . . Botnet 3 | . 2 . 1 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3914 | 61 1792 1043 1018 Spaces Moved 1462 | 35 662 428 337 Core 3 | 3 . . . Treads 1345 | 32 662 428 223 Legs . | . . . . Wheels 114 | . . . 114 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 125 Average Speed 235 | 150 238 240 234 Slowest Speed 400 | 160 240 240 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 4 62 79 36 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 25 | . . . 25 Melee . | . . . . Projectile 14 | . . . 14 AOE 11 | . . . 11 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1700 | 40 760 442 458 Wait 30 | . 16 2 12 Move 1459 | 34 661 427 337 Hop . | . . . . Pick Up 27 | . 14 8 5 Fast Attach 15 | 6 3 . 6 Attach 9 | . 2 1 6 Detach . | . . . . Swap 6 | . 1 . 5 Drop 9 | . 2 2 5 Fire 144 | . 61 1 82 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / Sto) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 12) 554 | -10/Materials | Discovered new exit (range 16) 636 | -10/Materials | Discovered new exit (range 12) 1317 | -10/Materials | Discovered new exit (range 14) 1854 | -10/Materials | Entered Mines 1883 | -10/Mines | Discovered new exit (range 12) 2227 | -10/Mines | Identified exit to Materials 2298 | -10/Mines | Met a Derelict shopkeep closing up shop 2510 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2897 | -10/Mines | Entered Materials 2897 | -9/Materials | Evolved 2 slots: Utility x2 2898 | -9/Materials | Identified exit to Mines 3336 | -9/Materials | Lost 4 parts (1p2n1u) 3400 | -9/Materials | Lost 3 parts (1n2w) 3566 | -9/Materials | Identified exit to Storage 3578 | -9/Materials | Discovered new exit (range 10) 3736 | -9/Materials | Build established: Scavenger-Mutant 3819 | -9/Materials | Core integrity fell below 50% 3915 | -9/Materials | Self-destructed Last Messages --------------- 03873_ Acquired 3 matter. 03874_ U-05 Engineer lays Concrete. 03875_ K-01 Serf collects debris. 03875_ U-05 Engineer lays Concrete. 03876_ R-06 Scavenger collects Heat Sink. 03877_ U-05 Engineer lays Concrete. 03879_ K-01 Serf collects debris. 03879_ U-05 Engineer builds a Wall. 03880_ K-01 Serf collects debris. 03880_ U-05 Engineer lays Concrete. 03881_ R-06 Scavenger collects Aluminum Leg. 03882_ U-05 Engineer lays Concrete. 03889_ U-05 Engineer builds a Wall. 03890_ R-06 Scavenger collects Flight Unit. 03891_ Destroyed Welding Torch. 03893_ U-05 Engineer builds a Wall. 03894_ U-05 Engineer destroyed. 03895_ U-05 Engineer lays Concrete. 03905_ R-06 Scavenger collects Hover Unit. 03912_ K-01 Serf cleans the Matter Pump. 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