Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.07 @ 20:40:06 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (1723) 1723 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4773 Bonus ------- None Cogmind --------- Core Integrity 593/700 Matter 290/300 Energy 52/200 System Corruption 1% Temperature Warm (134) Movement Walking (121) Location -7/Factory Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Improved Medium Armor Plating Hacking Suite Component Analysis Suite > --- WEAPON (2) ------- Ion Cannon Cooled Particle Cannon > --- INVENTORY (10) --- Cooled Ion Engine Titanium Leg Improved Carbon-fiber Leg Improved Signal Interpreter Heavy Particle Gun Faulty Precision Beam Rifle Minigun Gauss Rifle Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Medium Armor Plating Hardlight Generator Hacking Suite Component Analysis Suite > --- WEAPON ----------- Heavy Ion Cannon Cooled Particle Cannon > --- INVENTORY -------- Cooled Ion Engine Titanium Leg Improved Carbon-fiber Leg Improved Signal Interpreter Improved Medium Armor Plating Heavy Particle Gun Heavy Particle Gun Ion Cannon Minigun Gauss Rifle [Rating: 44] Favorites ----------- Power Cold Fusion Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Beam Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . 2 . . 2 Weapon . | . . . . . . Parts Attached 54 | 8 1 3 23 11 8 Power 9 | 1 . 1 7 . . Engine 7 | 1 . 1 5 . . Core 1 | . . . 1 . . Reactor 1 | . . . 1 . . Propulsion 15 | 3 . . 6 5 1 Treads . | . . . . . . Leg 8 | . . . 2 5 1 Wheel 7 | 3 . . 4 . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 2 . 2 5 2 5 Device 8 | 1 . 1 3 1 2 Storage 2 | 1 . . 1 . . Processor 1 | . . 1 . . . Hackware 2 | . . . . . 2 Protection 3 | . . . 1 1 1 Artifact . | . . . . . . Weapon 14 | 2 1 . 5 4 2 Energy Gun 5 | 2 . . 2 1 . Energy Cannon 5 | . . . 1 2 2 Ballistic Gun 2 | . . . 2 . . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 15 | . . . 11 . 4 Power 3 | . . . 3 . . Propulsion 3 | . . . 3 . . Utility 5 | . . . 2 . 3 Weapon 4 | . . . 3 . 1 Highest Loss Streak 5 | . . . 5 . 3 To Critical Strikes . | . . . . . . Average Backups 8 | 5 8 7 7 9 9 Power . | 1 . . . 1 1 Propulsion 2 | 3 4 4 3 . 1 Utility 1 | . 1 . . 4 2 Weapon 3 | 1 2 3 3 3 4 Tool/Special . | . . . . . . Unused Backups 25 | 4 4 . 5 5 7 Power 2 | . 1 . . . 1 Propulsion 10 | 4 1 . 4 . 1 Utility 4 | . 1 . . 2 1 Weapon 9 | . 1 . 1 3 4 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 100 99 96 99 97 Engine 4 | . 14 11 8 . . Reactor 4 | . . . 1 9 7 Leg 19 | . . . 11 35 30 Wheel 6 | . 28 22 9 . . Device 19 | . 14 22 20 18 18 Storage 9 | . 14 11 11 9 7 Processor 4 | . . 10 8 . . Hackware 2 | . . . . . 9 Protection 5 | . . . 3 9 7 Energy Gun 10 | . 28 22 12 3 5 Energy Cannon 6 | . . . 6 9 8 Ballistic Gun 1 | . . . 3 . . Ballistic Cannon 1 | . . . . 5 . Peak Build Rating 44 | 8 8 13 18 34 44 Average Rating 23 | 6 7 12 14 28 41 On Entrance 13 | . 8 8 13 16 33 Avg Prop Armor Cover (%) 30 | 30 . . . . . Naked Turns . | . . . . . . Heaviest Build 51 | 12 14 17 33 43 51 Greatest Support 61 | 26 20 20 24 61 54 Greatest Overweight (x) 1 | . . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 Most Carried 10 | 8 8 8 9 10 10 Average Carried 8 | 5 7 7 7 9 9 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 8 8 8 9 10 8 Class Distribution -------------------- 44% | Scavenger-Mutant 38% | Mutant 11% | Hacker-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 1108 | 280 36 34 398 220 140 Remotely . | . . . . . . Salvage Created 2480 | 163 55 229 1119 283 631 Parts 163 | 18 11 17 71 15 31 Haulers Intercepted 8 | . . 1 4 1 2 Recyclers Shooed 5 | 1 . . 3 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 42 | . 3 3 20 7 9 Guns 17 | . . 3 13 . 1 Cannons 14 | . . . 1 6 7 AOE 8 | . 3 . 4 1 . Classes Destroyed 13 | 2 2 4 2 1 2 Worker 3 | . . 1 1 1 . Builder 3 | . 1 . 2 . . Tunneler 7 | 5 1 . . . 1 Hauler 8 | . . 1 4 1 2 Recycler 2 | 1 . . 1 . . Operator 1 | . . . 1 . . Watcher 4 | . . 1 1 1 1 Swarmer 10 | . 3 . 4 3 . Grunt 17 | . . . 9 2 6 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 12 | . . 3 7 1 1 Programmer 1 | . . . . . 1 Best Kill Streak 6 | 5 4 3 6 4 3 Combat Bots Only 5 | . 3 2 5 3 3 Max Kills in Single Turn 3 | 1 2 1 3 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 320 | . 2 24 131 30 133 Missed 105 | . 2 9 36 8 50 Hits 215 | . . 15 95 22 83 Melee 4 | . . . . . 4 Projectile 211 | . . 15 95 22 79 Critical Strikes 8 | . . 1 3 1 3 Damage Taken 2650 | . . 229 1262 299 860 Core 480 | . . 29 302 42 107 Absorbed by Shields 44 | . . . . . 44 Core Remaining (%) 77 | 100 100 . 17 92 . Volleys Fired 178 | 12 5 21 83 25 32 Largest 2 | 2 2 2 2 2 2 Hottest 155 | 90 90 90 116 116 155 Shots Fired 325 | 24 8 42 145 43 63 Gun 218 | 24 6 42 125 5 16 Cannon 101 | . . . 18 36 47 Launcher 6 | . 2 . 2 2 . Special . | . . . . . . Kinetic 66 | . . . 51 15 . Thermal 253 | 24 6 42 92 26 63 Explosive 6 | . 2 . 2 2 . Electromagnetic . | . . . . . . Robot Hit Streak 18 | 6 12 8 18 5 8 Robot Miss Streak 3 | 1 . 3 3 3 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 232 | 15 6 22 109 33 47 Core Hits 115 | 7 5 11 42 27 23 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | 1 . . 5 . 1 Burn 6 | 1 . . 5 . . Meltdown 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4518 | 191 184 261 1831 658 1393 Guns 2159 | 191 62 261 1346 43 256 Cannons 1906 | . . . 208 561 1137 Explosions 453 | . 122 . 277 54 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 905 | . . . 624 281 . Thermal 3160 | 191 62 261 930 323 1393 Explosive 453 | . 122 . 277 54 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 1 Average Corruption 2 | . . . . 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots 6 | . . . . . 6 Overflow Damage 41 | . . . 14 3 24 Projectiles 41 | . . . 14 3 24 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 9 | . . . . 9 . Impact . | . . . . . . Kinetic 9 | . . . . 9 . Secondary . | . . . . . . Self-Inflicted Damage 11 | . . . . 11 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 335 | 180 80 270 216 27 335 Average Temperature 67 | 75 35 108 52 12 90 Received Heat Transfer 988 | . . 90 513 135 250 Effects 2 | . . . 1 . 1 Interference 1 | . . . 1 . . Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . 2 . 1 Combat Hostiles 3 | . . . 2 . 1 Parts Melted 19 | 2 . 1 8 2 6 Heat Transferred 6698 | 606 161 694 2680 703 1854 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 75 | 100 100 100 36 98 100 Level 1 24 | . . . 63 1 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 307 | 10 113 86 307 200 91 Initial 78 | . . 37 31 78 52 Average 109 | 1 58 48 193 122 28 Influence Increases 1456 | 30 138 119 641 252 276 Destroy 0b10 Robot/C 840 | . 60 60 400 140 180 Destroy 0b10 Robot/NC 140 | 30 10 15 50 15 20 Destroy Leader 234 | . 10 34 110 34 46 Successful Hack 81 | . 22 10 20 20 9 Disable Machine 60 | . 30 . . 15 15 Destroy Structure 41 | . 6 . 16 13 6 Lose Combat Pursuer 60 | . . . 45 15 . Influence Decreases 1365 | 30 50 131 530 323 301 Entered New Map 269 | . . 51 45 109 64 Time Decay 946 | 30 50 80 375 214 197 Lost Part 150 | . . . 110 . 40 Squads Dispatched 4 | . . . 1 . 3 Investigation 1 | . . . . . 1 Extermination 1 | . . . . . 1 Reinforcement 2 | . . . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 6 | . . 1 2 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 3 5 28 12 13 Peak Tracking Total 7 | . 3 3 7 4 4 Tactical Retreats 4 | . . . 3 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 3 | . . . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 4 | . 2 . . 1 1 Max in Single Turn 2 | . 2 . . 1 1 Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 21 | . 2 2 9 5 3 Terminals 16 | . 2 1 7 4 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 1 . 1 Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . 1 1 . Total Hacks 61 | . 5 5 26 17 8 Successful 37 | . 3 4 14 12 4 Failed 23 | . 2 1 11 5 4 Catastrophic 8 | . 1 . 4 1 2 Database Lockouts 1 | . . . 1 . . Manual 29 | . 2 1 14 7 5 Terminals 52 | . 5 2 23 16 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . 1 . 2 Scanalyzers 3 | . . 3 . . . Garrison Access 3 | . . . 2 1 . Terminal Hacks 20 | . 2 1 9 7 1 Robot Analysis 1 | . . . 1 . . Prototype ID Bank 5 | . 1 1 3 . . Open Door 2 | . . . 2 . . Terminal Index 3 | . . . 1 1 1 Locate Traps 4 | . 1 . 1 2 . Hauler Manifests 1 | . . . . 1 . Zone Layout 4 | . . . 1 3 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . 1 . 1 Report Inventory 2 | . . . 1 . 1 Scanalyzer 2 | . . 2 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks 11 | . 1 1 3 4 2 Terminals 10 | . 1 1 3 4 1 Botnet 10 | . 1 1 3 4 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Monitor 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 2 1 7 4 3 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 2 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Active Infowar (turns) 1705 | 78 114 167 796 454 96 Terrain 554 | . . 165 389 . . Structural 360 | . . . 360 . . Seismic 1264 | 78 114 167 355 454 96 Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 2407 | 126 114 167 902 454 644 Spaces Moved 1519 | 89 116 126 459 292 437 Core 15 | 15 . . . . . Treads . | . . . . . . Legs 967 | . . . 238 292 437 Wheels 537 | 74 116 126 221 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 70 70 105 117 Average Speed 112 | 76 80 76 128 120 117 Slowest Speed 175 | 90 80 80 175 123 117 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 35 15 77 30 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 36 | . 6 . 13 15 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 34 | . 6 . 13 15 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 1910 | 130 132 154 632 357 505 Wait 54 | 2 . 2 30 6 14 Move 1514 | 88 115 125 458 291 437 Hop . | . . . . . . Pick Up 49 | 15 5 2 14 8 5 Fast Attach 15 | 4 . . 8 2 1 Attach 18 | 3 . 2 6 2 5 Detach 1 | . . . 1 . . Swap 31 | 1 2 1 10 10 7 Drop 42 | 5 5 1 14 13 4 Fire 178 | 12 5 21 83 25 32 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . 8 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 4) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Utility x2 395 | -9/Materials | Discovered new exit (range 7) 400 | -9/Materials | Discovered new exit (range 15) 408 | -9/Materials | Entered Storage 528 | -9/Storage | Build established: Scavenger-Mutant 587 | -9/Storage | Lost 5 parts (1p1n1u2w) 756 | -9/Storage | Core integrity fell below 50% 795 | -9/Storage | Lost 4 parts (2p1n1w) 1020 | -9/Storage | Core integrity fell below 20% 1271 | -9/Storage | Discovered new exit (range 14) 1289 | -9/Storage | Central database locked down 1310 | -9/Storage | Entered Materials 1310 | -8/Materials | Evolved 2 slots: Propulsion x2 1725 | -8/Materials | Build established: Mutant 1743 | -8/Materials | Discovered new exit (range 16) 1764 | -8/Materials | Entered Factory 1764 | -7/Factory | Evolved 2 slots: Utility x2 2408 | -7/Factory | Self-destructed Last Messages --------------- 02393_ Imp. Heat Sink melted. 02393_ Imp. Light Armor Plating melted. 02393_ Lgt. Treads melted. 02393_ Y-54 Guardian destroyed. 02395_ Hardlight Generator destroyed. 02396_ >> MONITOR: Recycling Unit F005 accepting Aluminum Leg (100%). 02396_ Destroyed Shock Rifle. 02398_ System corrupted: Heat flow error (+239). 02398_ U-05 Engineer builds a Wall. 02399_ >> MONITOR: Recycling Unit F005 accepting Imp. Heat Sink (90%). 02401_ Aluminum Leg+ broken. 02401_ Overheating: Short circuit. 02401_ Hvy. Ion Cannon destroyed. 02402_ >> MONITOR: Recycling Unit F005 accepting Aluminum Leg (80%). 02405_ >> MONITOR: Recycling Unit F005 accepting Particle Gun (57%). 02405_ P-60 Hacker destroyed. 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