Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.04 @ 23:15:38 Player: FLUX Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2809) 2809 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (375) 375 TOTAL SCORE: 6414 Bonus ------- High Alert Combat Kills 75 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 187/300 Energy 77/100 System Corruption 17% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Particle Gun Field Laser Ion Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Visual Processing Unit Advanced Targeting Computer Particle Charger > --- WEAPON ----------- Backup Laser I Backup Laser I Latent Energy Streamer > --- INVENTORY -------- Light Ion Engine Light Ion Engine Carbon-fiber Leg Advanced Targeting Computer Advanced Targeting Computer [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Hardened Medium Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 2 | . . 1 . . . 1 Weapon 1 | . . . . . . 1 Parts Attached 82 | 7 5 35 . . 11 24 Power 14 | 1 1 6 . . 4 2 Engine 10 | 1 1 6 . . 1 1 Core 4 | . . . . . 3 1 Reactor . | . . . . . . . Propulsion 23 | 3 1 11 . . 3 5 Treads . | . . . . . . . Leg 20 | 2 1 9 . . 3 5 Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight 2 | . . 2 . . . . Utility 22 | . 2 10 . . 3 7 Device 8 | . 2 3 . . 1 2 Storage 1 | . . . . . 1 . Processor 7 | . . 2 . . . 5 Hackware . | . . . . . . . Protection 6 | . . 5 . . 1 . Artifact . | . . . . . . . Weapon 23 | 3 1 8 . . 1 10 Energy Gun 10 | . 1 4 . . . 5 Energy Cannon 6 | . . 4 . . 1 1 Ballistic Gun 5 | 3 . . . . . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 3 | . . 1 . . 1 1 System Corruption 21 | . . 6 . . 10 5 Parts Lost 33 | . . 4 . . 8 21 Power 7 | . . . . . 3 4 Propulsion 9 | . . 2 . . 2 5 Utility 7 | . . 1 . . 2 4 Weapon 10 | . . 1 . . 1 8 Highest Loss Streak 12 | . . 2 . . 4 12 To Critical Strikes . | . . . . . . . Average Backups 4 | 3 5 4 5 4 3 3 Power . | . 1 . . . . . Propulsion . | . 1 . 1 1 . . Utility 2 | . 1 2 3 2 1 . Weapon 1 | . 1 1 1 1 . . Tool/Special . | . . . . . . . Unused Backups 11 | . 2 6 . 2 . 1 Power . | . . . . . . . Propulsion 4 | . 2 2 . . . . Utility 3 | . . 2 . 1 . . Weapon 4 | . . 2 . 1 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 80 96 100 100 85 73 Engine 13 | . 14 19 22 22 4 1 Core 4 | . . . . . 14 4 Leg 20 | . 28 21 22 22 21 11 Device 11 | . 9 21 11 11 4 5 Processor 6 | . . 1 11 11 . 26 Protection 11 | . . 10 11 11 20 2 Energy Gun 6 | . 3 14 . . . 13 Energy Cannon 13 | . . 6 22 22 20 5 Ballistic Gun 1 | . 24 . . . . . Peak Build Rating 36 | 5 9 22 21 22 29 36 Average Rating 20 | 3 6 17 21 21 24 23 On Entrance 15 | . 5 9 21 21 22 27 Naked Turns . | . . . . . . . Heaviest Build 42 | 7 11 30 29 29 42 36 Greatest Support 30 | 20 20 26 26 26 28 30 Greatest Overweight (x) 6 | . . 6 1 1 2 4 Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 20 | 5 5 5 5 5 20 20 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 3 5 4 5 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 4 4 Class Distribution -------------------- 50% | Scavenger-Mutant 43% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 1723 | 183 244 523 . . 372 401 Remotely . | . . . . . . . Salvage Created 3186 | . 247 1313 . . 589 1037 Parts 197 | . 14 91 . . 28 64 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 73 | . 6 35 . . 9 23 Guns 38 | . 5 23 . . . 10 Cannons 16 | . . 9 . . 5 2 AOE 15 | . 1 3 . . 3 8 Classes Destroyed 11 | . 2 4 . . 4 1 Worker 2 | . . . . . 1 1 Builder 6 | . 1 2 . . . 3 Tunneler 1 | . . . . . 1 . Hauler 1 | . . . . . . 1 Recycler 3 | . . . . . 2 1 Watcher 4 | . . 3 . . . 1 Swarmer 19 | . . 10 . . 3 6 Grunt 37 | . 6 14 . . 4 13 Brawler 1 | . . 1 . . . . Sentry 14 | . . 10 . . . 4 Hunter 2 | . . . . . 2 . Best Kill Streak 10 | . 2 5 . . 5 10 Combat Bots Only 5 | . 2 5 . . 2 4 Max Kills in Single Turn 4 | . 2 2 . . 3 4 Gunslinging 1 | . . 1 . . . . Exploded 2 | . 1 1 . . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 494 | . 36 154 . . 67 237 Missed 152 | . 16 38 . . 14 84 Hits 342 | . 20 116 . . 53 153 Projectile 342 | . 20 116 . . 53 153 Critical Strikes 12 | . . 5 . . 4 3 Damage Taken 5027 | . 264 1426 . . 1076 2261 Core 941 | . 43 239 . . 108 551 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 8 | . . . . . . 8 Core Remaining (%) 65 | 100 82 . . . 13 . Volleys Fired 224 | . 24 81 . . 37 82 Largest 3 | . 2 2 . . 2 3 Hottest 169 | . 60 136 . . 136 169 Shots Fired 369 | . 48 155 . . 51 115 Gun 236 | . 48 110 . . . 78 Cannon 123 | . . 45 . . 51 27 Launcher 10 | . . . . . . 10 Special . | . . . . . . . Kinetic 52 | . 38 1 . . . 13 Thermal 204 | . . 73 . . 45 86 Explosive 8 | . . . . . . 8 Electromagnetic 105 | . 10 81 . . 6 8 Robot Hit Streak 18 | . 6 15 . . 5 18 Robot Miss Streak 9 | . 6 9 . . 5 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 2 . . . 2 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 228 | . 28 96 . . 24 80 Core Hits 175 | . 13 92 . . 26 44 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 4 | . 2 1 . . . 1 Burn 1 | . . . . . . 1 Destroy 2 | . 2 . . . . . Corrupt 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6825 | . 499 2021 . . 1047 3258 Guns 2202 | . 395 1120 . . . 687 Cannons 1349 | . . 402 . . 551 396 Explosions 3267 | . 104 492 . . 496 2175 Melee . | . . . . . . . Ramming 7 | . . 7 . . . . Kinetic 444 | . 303 10 . . . 131 Thermal 2516 | . 104 936 . . 567 909 Explosive 1212 | . . 324 . . . 888 Electromagnetic 2646 | . 92 744 . . 480 1330 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 28 | . . 6 6 6 28 17 Average Corruption 9 | . . 6 6 6 14 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 215 | . . 64 4 37 73 37 Message Errors 57 | . . 21 1 10 17 8 Matter Fused 55 | . . 11 . 13 24 7 Heat Flow Errors 25 | . . 7 1 3 9 5 Energy Discharges 18 | . . 7 . 3 4 4 Parts Rejected 3 | . . 1 . . 1 1 Parts Fused 7 | . . 3 1 2 . 1 Data Loss (minor) 17 | . . 3 1 5 5 3 Data Loss (major) 12 | . . 5 . 1 4 2 Misfires 7 | . . 3 . . 4 . Alerts 4 | . . 1 . . 3 . Misdirections 2 | . . . . . 1 1 Weapon Failures 8 | . . 2 . . 1 5 Overload Shots . | . . . . . . . Overflow Damage 179 | . . 27 . . 6 146 Projectiles . | . . . . . . . Explosions 179 | . . 27 . . 6 146 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 510 | . . 110 . . 311 89 Shots 10 | . . 2 . . 6 2 Rammed . | . . . . . . . Targets Rammed 2 | . . 2 . . . . Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 544 | . 8 216 207 255 544 324 Average Temperature 121 | . 2 44 107 105 146 103 Received Heat Transfer 2085 | . 147 417 . . 405 1116 Effects 19 | . . . . . 14 5 Shutdowns 5 | . . . . . 5 . Energy Bleed 4 | . . . . . 2 2 Interference 4 | . . . . . 1 3 Matter Decay 1 | . . . . . 1 . Short Circuit 3 | . . . . . 3 . Damage (minor) 1 | . . . . . 1 . Damage (major) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . . . . . 1 3 Combat Hostiles 4 | . . . . . 1 3 Parts Fried 9 | . 1 2 . . 1 5 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . 2 . . 2 4 Heat Transferred 4596 | . 150 1214 . . 1012 2220 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . 2 3 . . 1 1 Latent Energy Used 1345 | . . . . . 609 736 LE Corruption 24 | . . . . . 12 12 Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Maximum Alert Level 2 | . . 2 . . . 2 Low Security (%) 72 | 100 100 54 100 . 100 38 Level 1 15 | . . 25 . . . 35 Level 2 11 | . . 19 . . . 26 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 503 | . 60 469 168 . 193 503 Initial 168 | . . 16 168 . . 44 Average 164 | . 22 236 130 . 75 247 Influence Increases 2792 | . 160 1071 . . 559 1002 Destroy 0b10 Robot/C 1460 | . 120 700 . . 180 460 Destroy 0b10 Robot/NC 85 | . 5 25 . . 20 35 Destroy Leader 390 | . 30 206 . . 40 114 Successful Hack 37 | . . 34 . . . 3 Disable Machine 300 | . . 45 . . 60 195 Destroy Structure 220 | . 5 46 . . 79 90 Lose Combat Pursuer 300 | . . 15 . . 180 105 Influence Decreases 2305 | . 120 678 345 88 444 630 Entered New Map 448 | . . 24 265 88 . 71 Time Decay 1585 | . 120 614 80 . 399 372 Lost Part 272 | . . 40 . . 45 187 Squads Dispatched 15 | . 2 7 . . . 6 Investigation 6 | . . 4 . . . 2 Extermination . | . . . . . . . Reinforcement 8 | . 2 3 . . . 3 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 8 | . 2 4 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 10 56 . . 17 33 Peak Tracking Total 7 | . 4 7 . . 3 6 Tactical Retreats 10 | . . 1 . . 6 3 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 20 | . . 3 . . 4 13 Max in Single Turn 4 | . . 1 . . 4 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 19 | . 1 10 . 5 . 3 Terminals 8 | . 1 6 . . . 1 Fabricators . | . . . . . . . Repair Stations 3 | . . 2 . . . 1 Recycling Units 2 | . . 1 . . . 1 Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 80 | . 1 28 . 42 . 9 Successful 67 | . 1 20 . 42 . 4 Failed 13 | . . 8 . . . 5 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . . 2 . 3 . . Terminals 22 | . 1 19 . . . 2 Fabricators . | . . . . . . . Repair Stations 8 | . . 5 . . . 3 Recycling Units 6 | . . 2 . . . 4 Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 57 | . 1 14 . 42 . . Record 47 | . 1 5 . 41 . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 2 | . . 2 . . . . Alert Level 2 | . . 2 . . . . Locate Traps 1 | . . 1 . . . . Maintenance Status 1 | . . 1 . . . . Investigation Status 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Proto ID Catalog 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 . . . 2 Scan Component 3 | . . 2 . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 3 | . . 1 . . . 2 Recycle Component 1 | . . . . . . 1 Process 2 | . . 1 . . . 1 Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Monitor 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . . 6 . . . 3 Full Trace Events 7 | . . 5 . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 53 | . . . . . . 53 Parts Recycled 1 | . . . . . . 1 Recycled Matter 256 | . . 256 . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 2 . . Highest-Rated Group 50 | . . . 50 50 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Active Infowar (turns) 2955 | . 14 440 167 1372 81 881 Optics 2775 | . . 274 167 1372 81 881 Structural 180 | . 14 166 . . . . Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 7306 | 72 341 2376 167 1372 2047 931 Spaces Moved 3609 | 52 204 1174 83 720 879 497 Core 136 | 6 . . . . . 130 Treads . | . . . . . . . Legs 3459 | 35 204 1171 83 720 879 367 Wheels 11 | 11 . . . . . . Hover . | . . . . . . . Flight 3 | . . 3 . . . . Fastest Speed 50 | 50 120 120 190 190 190 50 Average Speed 167 | 103 120 158 190 190 191 135 Slowest Speed 520 | 120 120 520 190 190 260 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 4 37 98 21 96 98 39 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 249 | . 8 51 . . 91 99 Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 248 | . 8 51 . . 90 99 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 4516 | 69 252 1545 93 725 1194 638 Wait 457 | . 11 185 11 2 248 . Move 3603 | 51 203 1173 82 719 878 497 Hop . | . . . . . . . Pick Up 61 | 10 2 21 . 2 9 17 Fast Attach 29 | 1 3 15 . . 1 9 Attach 38 | 4 . 5 . . 11 18 Detach 10 | . . . . . 5 5 Swap 39 | 2 4 24 . . 3 6 Drop 53 | 1 5 39 . 2 2 4 Fire 224 | . 24 81 . . 37 82 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1099 | -9/Materials | Discovered new exit (range 9) 1192 | -9/Materials | Build established: Scavenger-Mutant 1986 | -9/Materials | Discovered new exit (range 13) 2037 | -9/Materials | Core integrity fell below 50% 2404 | -9/Materials | Discovered new exit (range 15) 2607 | -9/Materials | Discovered new exit (range 4) 2790 | -9/Materials | Entered Mines 2817 | -9/Mines | Discovered new exit (range 10) 2948 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2948 | -9/Mines | Discovered new exit (range 5) 2957 | -9/Mines | Entered Exiles 2957 | -9/Exiles | Accompanied by 2 allies 2986 | -9/Exiles | Discovered new exit (range 15) 2987 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3052 | -9/Exiles | Met 8R-AWN 3079 | -9/Exiles | Met EX-HEX 3215 | -9/Exiles | Met EX-DEC 3268 | -9/Exiles | Visited The Gauntlet 3626 | -9/Exiles | Met EX-BIN 3666 | -9/Exiles | Aligned with FarCom system 3668 | -9/Exiles | Given EX-Vault access code 3829 | -9/Exiles | Opened EX-Vault 3913 | -9/Exiles | Found Latent Energy Streamer 3962 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4028 | -9/Exiles | Learned location of Zion (-7) 4146 | -9/Exiles | Discovered new exit (range 10) 4329 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 4329 | -9/Exiles | Entered Mines 4543 | -8/Mines | Discovered new exit (range 4) 4816 | -8/Mines | Build established: Mutant 5420 | -8/Mines | Core integrity fell below 20% 5422 | -8/Mines | System corruption reached 10% 5427 | -8/Mines | Lost 4 parts (2p1n1w) 5556 | -8/Mines | Discovered new exit (range 9) 6376 | -8/Mines | Entered Materials 6376 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6441 | -8/Materials | Repaired Broken Lgt. Nuclear Core 6524 | -8/Materials | Lost 3 parts (2u1w) 6717 | -8/Materials | System corruption reached 10% 6839 | -8/Materials | Core integrity fell below 50% 6873 | -8/Materials | Lost 12 parts (4p3n2u3w) 7176 | -8/Materials | First assault squad dispatched 7184 | -8/Materials | Discovered new exit (range 9) 7269 | -8/Materials | Core integrity fell below 20% 7307 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07254_ R-06 Scavenger inserts Imp. Ion Engine into recycling unit. 07255_ System corrupted: Particle Cannon failed to cycle. 07257_ R-06 Scavenger inserts Corrupted Heat Sink into recycling unit. 07264_ Hvy. EM Shotgun destroyed. 07272_ G-47 Trooper destroyed. 07274_ System corrupted: Heat flow error (+134). 07275_ R-06 Scavenger collects Lgt. Nuclear Core. 07280_ System corrupted: Lgt. Assault Rifle jammed. 07280_ R-06 Scavenger collects Aluminum Leg. 07283_ G-47 Trooper destroyed. 07283_ R-06 Scavenger collects Imp. Heat Sink. 07289_ System corrupted: Lgt. Assault Rifle rejected. 07290_ Overheating: Energy bleed (-8). 07291_ Particle Cannon destroyed. 07292_ G-47 Trooper heat damages Aluminum Leg. 07295_ Acquired 48 matter. 07296_ Acquired Aluminum Leg. 07297_ Acquired Particle Gun. 07302_ Acquired 42 matter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?# ! # " #?# ## [ | | ?# # #?# ## *|% | | ?# # + ## %= | | ?# # # """ ###### ! | | ?########### ## """ #????# | | ???????????# ## """ #????# ] | | ???????????# ## #????# | | ???????????# ## #????#####+## | | ???????????# ## !#????????? #? | | ???????????# #####+############ #? | | ???????????# #? | | ???????????# #? | | ???????????# #? | | ???????????+ #### #### #? | | ???????????# #??# #??####+##### #? | | ???????????# ####/#???# #???? | | ???????????# # #???# #???? | | ???????????# # [ #???#""" #???? | | ???????????# # #???#""" #???? | | ???????????# # "" #???#""" #???? | | ??########## / "" #???# #???? | | ??# """ # g# "T #???###+####???? | | ??# "Y" # # "" #??????????????? | | ??# # # "" #??????????????? | | ??# [[!! # # #??????????????? | | ??#! [! r@ ######??????????????? | | ??# ! # #???????????????????? | | ??# # + "????????????????? | | ??# # # Y"???????????????? | | ??# # < # "????????????????? | | ??###### ### #? #??????????????? | | ???????###?#####?? #??????????????? | | ??????????????????? #??????????????? | | ????????????????????#??????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 24 Particle Charging 15 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 84% | -8/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- 5k Club Safety First Significant Disruption True Hacker Challenges ------------ None Game ------ Seed TiamatTitaniumStreamer Manual? 0 Play Time 03:04:49 Cumulative 14.9 hours Start 2025.05.22 @ 20:37:58 End 2025.06.04 @ 23:15:38 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 46% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67021eb3-38cf-4cfc-9570-06348cd5b836