Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.10 @ 22:51:00 Player: Guke117 Result: Destroyed by Proton Bomb Trap Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (4105) 4105 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (596) 596 TOTAL SCORE: 9496 Bonus ------- High Alert Combat Kills 96 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 209/300 Energy 82/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Targeting Computer Heavy Laser Enhanced Autogun Flak Gun Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Advanced Targeting Computer Core Shielding > --- WEAPON ----------- Gauss Rifle Gauss Cannon Mass Driver Mass Driver > --- INVENTORY -------- Flexi-carbon Leg Improved Heat Sink Improved Targeting Computer Advanced Targeting Computer Minigun Enhanced Autogun Gauss Rifle Flak Gun Precision Assault Rifle Mass Driver Mass Driver Mass Driver Mass Driver Mini Grenade Launcher Katana [Rating: 77] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Gauss Cannon Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Slots Evolved 10 | . . 2 2 2 . 2 . 2 Power 1 | . . . . . . 1 . . Propulsion 4 | . . 1 1 . . 1 . 1 Utility 3 | . . . 1 1 . . . 1 Weapon 2 | . . 1 . 1 . . . . Parts Attached 111 | 7 3 7 18 23 9 1 18 25 Power 10 | 1 . . 1 1 2 . . 5 Engine 4 | 1 . . 1 1 1 . . . Core 5 | . . . . . . . . 5 Reactor 1 | . . . . . 1 . . . Propulsion 33 | 2 . 2 5 8 1 1 9 5 Treads 5 | . . 1 1 . . . 3 . Leg 28 | 2 . 1 4 8 1 1 6 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 3 1 4 3 1 . 3 8 Device 14 | . . . 2 2 1 . 2 7 Storage 4 | 1 2 1 . . . . . . Processor 3 | . . . 1 1 . . . 1 Hackware . | . . . . . . . . . Protection 3 | . 1 . 1 . . . 1 . Artifact . | . . . . . . . . . Weapon 44 | 3 . 4 8 11 5 . 6 7 Energy Gun 13 | 1 . 3 3 3 2 . 1 . Energy Cannon 2 | . . . . 2 . . . . Ballistic Gun 10 | 2 . . . 1 3 . 1 3 Ballistic Cannon 15 | . . 1 3 4 . . 3 4 Launcher 3 | . . . 1 1 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 2 1 5 . . . Parts Lost 57 | . . . 4 5 4 . 13 31 Power 9 | . . . 1 1 . . 1 6 Propulsion 22 | . . . 2 3 2 . 7 8 Utility 12 | . . . 1 1 1 . 2 7 Weapon 14 | . . . . . 1 . 3 10 Highest Loss Streak 13 | . . . 4 2 1 . 6 13 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 1 5 9 14 14 13 14 12 9 Power . | . 1 1 1 . . . . . Propulsion 1 | . 2 . . 2 1 2 . . Utility 2 | . 1 5 3 1 1 2 1 2 Weapon 7 | . 1 2 9 8 10 10 9 7 Tool/Special . | . . . . . . . . . Unused Backups 29 | . . 9 4 5 4 . . 7 Power 4 | . . . . 1 3 . . . Propulsion 3 | . . 1 1 1 . . . . Utility 6 | . . 3 1 . . . . 2 Weapon 16 | . . 5 2 3 1 . . 5 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 88 99 89 99 98 93 77 71 Engine 6 | . 14 11 8 6 3 6 2 3 Treads 1 | . . 7 . . . . 8 . Leg 25 | . 28 25 26 29 29 26 15 19 Device 9 | . . . 2 16 14 13 6 11 Storage 7 | . 14 11 9 7 7 6 6 2 Processor 5 | . . . 7 5 7 6 6 4 Protection 3 | . 2 11 7 . . . 1 2 Energy Gun 11 | . 14 18 16 18 4 6 6 . Ballistic Gun 5 | . 14 12 . 1 10 13 5 5 Ballistic Cannon 7 | . . . 9 6 10 . 7 12 Launcher 1 | . . . . . 3 6 3 . Peak Build Rating 77 | 6 8 17 27 45 44 48 61 77 Average Rating 34 | 4 6 10 20 37 41 45 42 54 On Entrance 27 | . 6 8 17 27 42 44 45 61 Naked Turns 24 | . . . . . . . . 24 Heaviest Build 73 | 14 20 27 46 51 55 46 58 73 Greatest Support 115 | 20 20 30 46 65 63 65 100 115 Greatest Overweight (x) 3 | 1 . 1 3 1 1 . 3 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 14 15 15 15 15 9 Most Carried 15 | 4 10 10 15 15 15 15 15 15 Average Carried 12 | 1 5 9 14 14 13 14 12 9 Final Capacity 15 | 8 10 10 15 15 15 15 15 5 Final Carried 15 | 4 10 10 15 14 15 14 15 5 Class Distribution -------------------- 53% | Scavenger-Gunner 24% | Gunner 12% | Tank 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Gunner | -6/DSF Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Matter Collected 3558 | 187 50 257 439 420 759 . 523 923 Remotely . | . . . . . . . . . Salvage Created 3460 | . 32 245 557 556 809 . 667 594 Parts 187 | . 3 18 26 25 47 . 28 40 Haulers Intercepted 3 | . . . . 1 2 . . . Recyclers Shooed 4 | . . 1 . . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Combat Hostiles Destroyed 77 | . 2 5 13 10 21 . 11 15 Melee 1 | . . . . . . . . 1 Guns 29 | . 2 5 5 4 7 . 5 1 Cannons 28 | . . . 8 2 5 . 1 12 AOE 18 | . . . . 3 9 . 5 1 Classes Destroyed 15 | . 1 3 2 6 1 . 2 . Worker 6 | . . . . . 2 . . 4 Builder 11 | . . . 1 2 3 . . 5 Hauler 3 | . . . . 1 2 . . . Recycler 2 | . . . . 1 . . . 1 Mechanic 1 | . . . . 1 . . . . Watcher 7 | . . 3 1 . 2 . . 1 Swarmer 9 | . 2 1 3 . . . . 3 Grunt 40 | . . 3 7 3 18 . 6 3 Brawler 2 | . . . 1 . 1 . . . Duelist 1 | . . . . . . . 1 . Sentry 5 | . . 1 2 1 1 . . . Specialist 4 | . . . . 2 . . 2 . Hunter 9 | . . . . 1 . . 1 7 Programmer 6 | . . . . 3 1 . . 2 Heavy 1 | . . . . . . . 1 . Best Kill Streak 7 | . 2 2 6 7 5 . 5 6 Combat Bots Only 5 | . 2 1 5 5 5 . 5 3 Max Kills in Single Turn 3 | . 2 1 1 2 2 . 2 3 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . . 1 2 . 2 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Hostile Shots Fired 728 | . 10 37 63 84 122 . 108 304 Missed 232 | . 6 16 15 28 50 . 37 80 Hits 496 | . 4 21 48 56 72 . 71 224 Melee 7 | . . . 3 . . . 4 . Projectile 489 | . 4 21 45 56 72 . 67 224 AOE 2 | . . . . . . . 1 1 Critical Strikes 17 | . . . 4 2 1 . 3 7 Damage Taken 9264 | . 32 194 785 1208 1008 . 1971 4066 Core 2115 | . 9 . 184 280 74 . 556 1012 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 93 | . . 27 54 . . . . 12 Core Remaining (%) 74 | 100 96 100 66 . 49 . 34 . Volleys Fired 231 | . 3 21 37 39 49 . 35 47 Largest 4 | . 2 3 3 4 4 . 4 4 Hottest 223 | . 70 126 163 223 188 . 200 200 Shots Fired 595 | . 6 61 99 107 125 . 62 135 Gun 341 | . 6 61 54 84 69 . 32 35 Cannon 209 | . . . 45 17 40 . 12 95 Launcher 45 | . . . . 6 16 . 18 5 Special . | . . . . . . . . . Kinetic 338 | . 3 22 45 27 85 . 29 127 Thermal 170 | . 3 39 12 74 24 . 15 3 Explosive 30 | . . . . 6 16 . 3 5 Electromagnetic 57 | . . . 42 . . . 15 . Robot Hit Streak 14 | . 4 13 8 14 10 . 11 7 Robot Miss Streak 7 | . 1 4 3 4 7 . 3 5 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets 2 | . 1 . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 335 | . 5 28 55 61 68 . 44 74 Core Hits 227 | . 2 15 25 29 69 . 30 57 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 21 | . . 2 3 3 4 . . 9 Burn 7 | . . 2 2 3 . . . . Destroy 1 | . . . . . . . . 1 Blast 13 | . . . 1 . 4 . . 8 Melee Attacks 28 | . . . 3 24 . . . 1 Impact . | . . . . . . . . . Slashing 28 | . . . 3 24 . . . 1 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10592 | . 62 380 1196 1926 2763 . 1460 2805 Guns 3632 | . 62 375 582 1033 765 . 530 285 Cannons 3379 | . . . 571 256 524 . 201 1827 Explosions 3392 | . . . 43 535 1451 . 729 634 Melee 68 | . . . . 68 . . . . Ramming 121 | . . 5 . 34 23 . . 59 Kinetic 4486 | . 24 110 571 370 919 . 432 2060 Thermal 2130 | . 38 265 127 919 370 . 359 52 Explosive 2813 | . . . . 535 1451 . 193 634 Electromagnetic 974 | . . . 498 . . . 476 . Impact . | . . . . . . . . . Slashing 68 | . . . . 68 . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . 5 8 8 . . 19 Average Corruption 5 | . . . 5 4 8 . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 49 | . . . 5 19 13 . . 12 Message Errors 10 | . . . 1 2 5 . . 2 Matter Fused 12 | . . . 1 4 4 . . 3 Heat Flow Errors 4 | . . . 1 2 . . . 1 Energy Discharges 6 | . . . 1 2 2 . . 1 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 7 | . . . . 5 1 . . 1 Data Loss (major) 2 | . . . . 2 . . . . Misfires 2 | . . . 1 1 . . . . Alerts 1 | . . . . . . . . 1 Misdirections 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 218 | . . . . 28 36 . 25 129 Projectiles 102 | . . . . . 34 . . 68 Explosions 88 | . . . . . 2 . 25 61 Melee 28 | . . . . 28 . . . . Knockbacks 32 | . . . 6 5 3 . . 18 Impact . | . . . . . . . . . Kinetic 29 | . . . 5 4 3 . . 17 Secondary 3 | . . . 1 1 . . . 1 Self-Inflicted Damage 773 | . . . . 184 156 . 171 262 Shots 23 | . . . . 6 7 . 7 3 Rammed 20 | . . . . . . . . 20 Targets Rammed 32 | . . 2 . 4 2 . . 24 Kicked 12 | . . 2 . 4 2 . . 4 Crushed . | . . . . . . . . . Highest Temperature 1126 | . 27 157 695 137 5 . 1126 90 Average Temperature 165 | . 14 51 200 33 5 . 429 20 Received Heat Transfer 1164 | . . 30 315 126 405 . 180 108 Effects 23 | . . . 8 . . . 15 . Shutdowns 3 | . . . 1 . . . 2 . Energy Bleed 5 | . . . 1 . . . 4 . Interference 3 | . . . 3 . . . . . Matter Decay 1 | . . . . . . . 1 . Short Circuit 3 | . . . . . . . 3 . Damage (minor) 3 | . . . 2 . . . 1 . Damage (major) 2 | . . . . . . . 2 . Damage (core) 3 | . . . 1 . . . 2 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . 2 . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 8 | . 1 2 1 4 . . . . Heat Transferred 4957 | . 111 888 383 1850 825 . 775 125 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . 3 . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Maximum Alert Level 2 | . . . . . 2 1 2 1 Low Security (%) 65 | 100 100 100 100 100 18 . 16 8 Level 1 28 | . . . . . 53 100 55 91 Level 2 5 | . . . . . 27 . 27 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Peak Influence 520 | . 50 76 179 154 520 228 434 338 Initial 228 | . . . 5 74 35 228 159 227 Average 139 | . 13 22 54 54 314 228 304 255 Influence Increases 2915 | . 50 168 424 409 803 . 405 656 Destroy 0b10 Robot/C 1540 | . 40 100 260 200 420 . 220 300 Destroy 0b10 Robot/NC 150 | . . 15 10 25 45 . . 55 Destroy Leader 370 | . 10 36 42 82 98 . 40 62 Successful Hack 37 | . . . . 10 19 . . 8 Disable Machine 285 | . . . 15 60 120 . . 90 Destroy Structure 278 | . . 2 22 32 101 . 25 96 Lose Combat Pursuer 255 | . . 15 75 . . . 120 45 Influence Decreases 2752 | . 50 153 274 496 377 276 199 927 Entered New Map 696 | . . . 10 91 43 276 69 207 Time Decay 1486 | . 50 153 224 355 294 . . 410 Lost Part 570 | . . . 40 50 40 . 130 310 Squads Dispatched 24 | . . 1 . 8 7 . 3 5 Investigation 6 | . . . . 2 2 . . 2 Extermination 4 | . . . . 2 1 . . 1 Reinforcement 10 | . . 1 . 1 3 . 3 2 Assault . | . . . . . . . . . Garrison 4 | . . . . 3 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . 2 Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Distress Signals 3 | . . 1 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 3 15 23 10 28 . 20 29 Peak Tracking Total 8 | . 3 5 8 3 4 . 6 7 Tactical Retreats 11 | . . 1 3 . . . 5 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Traps Triggered 7 | . . . . 3 . . 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Machines Disabled 19 | . . . 1 4 8 . . 6 Max in Single Turn 2 | . . . 1 1 1 . . 2 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Machines Accessed 11 | . . . . 1 7 1 . 2 Terminals 10 | . . . . 1 6 1 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 29 | . . . . 3 17 3 . 6 Successful 16 | . . . . 2 11 1 . 2 Failed 13 | . . . . 1 6 2 . 4 Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 26 | . . . . 3 14 3 . 6 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 15 | . . . . 2 10 1 . 2 Record 11 | . . . . 2 7 . . 2 Part Schematic 1 | . . . . . 1 . . . Open Door 2 | . . . . . 2 . . . Open DSF 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . . . . 1 6 1 . 2 Full Trace Events 5 | . . . . 1 2 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Active Infowar (turns) 332 | . . . . . . . . 332 Sensors 332 | . . . . . . . . 332 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Turns Passed 5311 | 54 186 624 939 1406 643 5 473 981 Spaces Moved 2772 | 36 138 293 432 757 337 3 205 571 Core 103 | 4 . . . . . . . 99 Treads 87 | . . . . . . . 87 . Legs 2582 | 32 138 293 432 757 337 3 118 472 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 113 122 122 120 50 Average Speed 144 | 113 120 162 172 146 130 122 146 127 Slowest Speed 330 | 120 120 190 330 195 193 122 330 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 4 | . . . . 4 . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 32 | 4 23 31 35 16 50 . 84 14 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 26 | . . . 3 22 . . . 1 Terrain Destroyed 254 | . . . 22 39 116 . 26 51 Melee 26 | . . . 3 22 . . . 1 Projectile 62 | . . . 14 2 17 . . 29 AOE 165 | . . . 5 15 99 . 26 20 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Total 3560 | 45 152 397 545 937 446 5 317 716 Wait 184 | . 2 39 20 35 19 . 43 26 Move 2764 | 35 137 292 431 756 336 2 204 571 Hop . | . . . . . . . . . Pick Up 75 | 3 5 13 17 12 13 . 6 6 Fast Attach 71 | 6 3 5 8 12 6 . 10 21 Attach 31 | . . 4 4 6 3 2 7 5 Detach 7 | . 1 2 . 1 1 1 1 . Swap 53 | 1 . 2 10 25 4 . 5 6 Drop 81 | . 1 17 15 23 13 . 3 9 Fire 231 | . 3 21 37 39 49 . 35 47 Melee 28 | . . . 3 24 . . . 1 Ram 20 | . . . . . . . . 20 Kick 12 | . . 2 . 4 2 . . 4 Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . . . 3 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 6) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 525 | -9/Materials | Build established: Tank 706 | -9/Materials | Discovered new exit (range 11) 856 | -9/Materials | Discovered new exit (range 8) 865 | -9/Materials | Entered another Materials area 865 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1344 | -8/Materials | Build established: Gunner 1634 | -8/Materials | Lost 4 parts (1p2n1u) 1786 | -8/Materials | Discovered new exit (range 16) 1804 | -8/Materials | Entered Factory 1804 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1934 | -7/Factory | Build established: Scavenger-Gunner 2498 | -7/Factory | Garrison activated, responded to threat 2833 | -7/Factory | Crushed by falling debris 3198 | -7/Factory | Discovered new exit (range 10) 3210 | -7/Factory | Entered Storage 3530 | -7/Storage | Garrison activated, responded to threat 3630 | -7/Storage | Learned location of Armory (-3) 3816 | -7/Storage | Core integrity fell below 50% 3836 | -7/Storage | Discovered new exit (range 15) 3853 | -7/Storage | Entered Factory 3853 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3858 | -6/Factory | Identified exit to DSF 3858 | -6/Factory | Entered DSF 3896 | -6/DSF | Additional patrols routed to DSF 4034 | -6/DSF | Lost 6 parts (4n2u) 4105 | -6/DSF | Lost 5 parts (1p2n2w) 4177 | -6/DSF | Sterilization system engaged 4197 | -6/DSF | Ambient heat levels rising (+10) 4212 | -6/DSF | Ambient heat levels rising (+10) 4227 | -6/DSF | Ambient heat levels rising (+10) 4242 | -6/DSF | Ambient heat levels rising (+10) 4257 | -6/DSF | Ambient heat levels rising (+10) 4262 | -6/DSF | Discovered new exit (range 15) 4272 | -6/DSF | Ambient heat levels rising (+10) 4287 | -6/DSF | Ambient heat levels rising (+10) 4302 | -6/DSF | Ambient heat levels rising (+10) 4314 | -6/DSF | Core integrity fell below 50% 4317 | -6/DSF | Ambient heat levels rising (+10) 4331 | -6/DSF | Entered Factory 4331 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4820 | -5/Factory | Lost 6 parts (1p3n2u) 4951 | -5/Factory | Lost 8 parts (1p3n1u3w) 5265 | -5/Factory | System corruption reached 10% 5266 | -5/Factory | Core integrity fell below 50% 5294 | -5/Factory | Core integrity fell below 20% 5295 | -5/Factory | Lost 13 parts (3p2n4u4w) 5312 | -5/Factory | Destroyed by Proton Bomb Trap Last Messages --------------- K-01 Serf collects debris. R-10 Processor collects Broken Adv. Weight Redist. System. System corrupted: IFF burst signal emitted. Slammed into S-27 Virus. Fusion Compressor broken. Destabilizing: Short circuit. Broken Fusion Compressor destroyed. Slammed into S-27 Virus. Destabilizing: System corrupted (+1). Slammed into K-01 Serf. Destabilizing: Core damaged (-50). System corrupted: Energy discharge (-40). Triggered Ambush Trap. S-27 Virus emerges from a hatch in the floor. G-50 Soldier emerges from a hatch in the floor. Triggered Proton Bomb Trap. A bubble of electromagnetic force engulfs the area. 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[ """ #??????????????????? | | ????################### """ #??????????????????? | | ??????????????????????# """ #??????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# """?????????????????????? | | ??????????????????????#g """?????????????????????? | | ??????????????????????# "???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Flexi-carbon Leg | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight It's Just You Let's See Who's Tougher Loot Pinata Oops Part-time Excavator Please Form A Line Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed SalvageClaymoresSubcomponent Manual? 0 Play Time 01:32:47 Cumulative 3.4 hours Start 2025.10.10 @ 21:17:18 End 2025.10.10 @ 22:51:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9a455fa1-0917-4121-aaa7-196af9cfb4fb