Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.23 @ 13:39:40 Player: KeKe Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (127) 635 Value Destroyed (4347) 4347 Prototype IDs (15) 300 Alien Tech Used (2) 400 Bonus (5566) 5566 TOTAL SCORE: 18748 Bonus ------- High Alert Combat Kills 66 Scanned by Researcher 500 Acquired SGEMP 2000 Win 3000 Cogmind --------- Core Integrity 1314/1600 Matter 189/300 Energy 437/440 System Corruption 9% Temperature Cool (0) Movement Treading (40) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Multi-Quantum Reactor > --- PROPULSION (8) --- Treaded QT-Shield Exoskeleton > --- UTILITY (8) ------ Armored Scrap Engine Improved Coolant Injector (fused) Advanced Signal Interpreter Graphene Brace > --- WEAPON (7) ------- Laser Quantum Construct/C Kinetic Linear Construct/C Shotgun Energy Hardcell Construct/G > --- INVENTORY (5) ---- Energy Well (350) SGEMP Prototype Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Treaded QT-Shield Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Improved Coolant Injector Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Thermic Neutralizer Construct/C Ballistic Autogun Construct/G Laser Quantum Construct/C Kinetic Linear Construct/C Shotgun Energy Hardcell Construct/G > --- INVENTORY -------- Experimental Power Amplifier Energy Well Improved Field Recycling Unit Mini Drone Bay [Rating: 123] Favorites ----------- Power Constructs Engine Light Ion Engine Reactor Constructs Propulsion Constructs Treads Constructs Wheel Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Res Qua Res Tes Acc Slots Evolved 18 | . . . 4 . . 4 2 . . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . . 2 . . . 2 . . 1 . 1 Utility 6 | . . . 2 . . . 2 . . . 1 . . . 1 Weapon 5 | . . . 2 . . 2 . . . . 1 . . . . Parts Attached 65 | 7 9 6 19 2 6 1 4 . . . . 6 4 . 1 Power 6 | 1 1 1 1 . . . . . . . . 2 . . . Engine 4 | 1 1 1 1 . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 2 . . . Propulsion 13 | 2 2 2 4 1 2 . . . . . . . . . . Treads 2 | 2 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 11 | . 2 2 4 1 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 30 | 2 3 1 8 1 3 1 4 . . . . 2 4 . 1 Device 24 | 1 2 1 5 1 3 1 3 . . . . 2 4 . 1 Storage 2 | 1 1 . . . . . . . . . . . . . . Processor 2 | . . . 1 . . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 2 | . . . 2 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 16 | 2 3 2 6 . 1 . . . . . . 2 . . . Energy Gun 5 | . 2 1 1 . . . . . . . . 1 . . . Energy Cannon 1 | . . . . . . . . . . . . 1 . . . Ballistic Gun 7 | 2 . . 4 . 1 . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . . . . . . 4 1 . . Corrupted Parts 2 | . . . . . . . 1 . . . . 1 . . . System Corruption 11 | . . . . . . . 1 . . . . 10 . . . Parts Lost 39 | . 1 9 . 1 1 . . 4 . . . 9 4 6 4 Power 7 | . . 2 . . 1 . . 1 . . . . 1 1 1 Propulsion 5 | . . 2 . . . . . . . . . . . 2 1 Utility 8 | . . 1 . 1 . . . . . . . 1 3 1 1 Weapon 19 | . 1 4 . . . . . 3 . . . 8 . 2 1 Highest Loss Streak 6 | . 1 5 . 1 1 . . 2 . . . 3 2 6 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 2 | 2 8 11 4 4 . . . . 2 2 3 3 2 1 1 Power . | . 1 1 . 1 . . . . . . . . . . . Propulsion . | 1 2 3 1 . . . . . . . . . . . . Utility 1 | . 2 5 1 2 . . . . 2 2 3 3 2 1 1 Weapon . | . 1 1 1 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 12 | . . 6 3 . 2 . . . . . . . . . 1 Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . Utility 9 | . . 4 2 . 2 . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 67 | . 99 80 82 99 71 65 63 63 52 52 54 47 41 34 27 Engine 4 | . 13 9 9 9 7 2 . . 5 5 2 . . . . Core 1 | . . . . . . 3 5 3 . . . . 3 3 . Treads 4 | . 20 . . . 2 6 2 . . . 3 . 1 4 4 Wheel 4 | . 7 23 18 18 6 . . . . 1 . . . . . Device 19 | . 14 11 16 26 20 20 22 23 23 21 19 16 19 15 9 Storage 2 | . 14 11 . . . . . . . . . . . . . Processor 2 | . . . 4 9 2 . . 5 5 5 4 4 4 4 4 Energy Gun 9 | . 11 10 3 . 11 14 17 7 . 3 6 2 . . 2 Energy Cannon 2 | . . . . . 5 2 1 1 . . . 5 6 6 3 Ballistic Gun 9 | . 15 . 19 27 11 10 5 10 5 7 9 4 . . . Ballistic Cannon 2 | . . . 3 9 1 3 3 3 5 5 4 2 . . 2 Peak Build Rating 123 | 9 10 9 27 27 42 68 96 97 74 88 107 123 117 106 105 Average Rating 56 | 5 9 7 21 26 35 58 78 87 74 79 94 104 107 95 80 On Entrance 56 | . 9 9 8 27 27 42 68 96 74 74 88 107 96 100 72 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 55 | 12 49 49 31 23 23 28 31 37 22 32 39 49 54 33 55 Greatest Support 206 | 40 40 26 26 26 43 48 143 148 113 135 148 148 206 206 136 Greatest Overweight (x) 7 | . 1 2 1 . 7 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 19 17 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 3 15 15 5 5 5 . . 2 2 3 3 5 2 3 3 Average Carried 2 | 2 8 11 4 4 . . . . 2 2 3 3 2 1 3 Final Capacity 20 | 8 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 3 15 4 5 5 . . . 2 2 3 3 2 2 3 3 Scrap Engine Consumption 299 | . . . . . 83 22 48 27 . 16 9 20 33 6 35 Constructs Created 20 | . . . . . 7 1 . 1 . 2 1 . 2 1 5 Constructs Modified 71 | . . . . . 20 7 14 17 . 3 3 3 1 . 3 Class Distribution -------------------- 58% | Construct 27% | Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -4/Factory Construct | -3/Research Construct | -3/Quarantine Mutant | -2/Research Mutant | -2/Testing Mutant | -1/Access Resources | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Res Qua Res Tes Acc Matter Collected 3002 | 302 299 84 547 403 454 77 286 265 . 28 . 111 87 59 . Remotely 70 | . . . . . 70 . . . . . . . . . . Salvage Created 5895 | 159 534 137 539 585 1010 219 1140 824 . 84 . 488 127 49 . Parts 299 | 11 31 8 37 30 50 7 47 31 . 6 . 22 8 7 4 Haulers Intercepted 4 | . 2 . 2 . . . . . . . . . . . . Recyclers Shooed 11 | 1 2 . . 2 2 . 3 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . 2 . . . . . 11 . . . . . . . Prevented 6 | . . . . . . . . 6 . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 77 | . 10 6 7 8 10 3 7 17 . 1 . 5 2 1 . Melee 2 | . . . . . . . . . . . . . 1 1 . Guns 44 | . 8 1 4 5 7 3 5 9 . 1 . 1 . . . Cannons 17 | . . . 3 3 2 . 2 6 . . . . 1 . . AOE 7 | . 2 4 . . . . . 1 . . . . . . . Classes Destroyed 15 | 3 5 1 2 1 1 . 1 . . . . 1 . . . Worker 11 | 2 . . 3 . . . 3 . . . . 1 . 1 1 Builder 6 | . . . . . 2 . 3 . . . . . . . 1 Tunneler 3 | 2 . . 1 . . . . . . . . . . . . Hauler 4 | . 2 . 2 . . . . . . . . . . . . Recycler 15 | 1 1 . . 3 4 . 6 . . . . . . . . Operator 3 | . 1 . 1 . . . . . . . . 1 . . . Watcher 8 | . 3 . 2 . . . 3 . . . . . . . . Swarmer 19 | . 5 4 . . . . . 10 . . . . . . . Grunt 11 | . 5 . 2 2 . . . 2 . . . . . . . Brawler 2 | . . . . 1 . . . 1 . . . . . . . Sentry 20 | . . . 4 5 4 3 1 1 . 1 . . 1 . . Specialist 3 | . . . . . . . . . . . . 3 . . . Hunter 4 | . . . 1 . . . . 1 . . . 2 . . . Programmer 10 | . . . . . . . 6 2 . . . . 1 1 . Subdweller 8 | . . 2 . . 6 . . . . . . . . . . Decomposer 3 | . . . . . . . . 3 . . . . . . . Best Kill Streak 8 | 5 3 4 5 7 7 2 8 5 . 1 . 4 1 2 2 Combat Bots Only 5 | . 3 4 2 5 3 2 2 5 . 1 . 3 1 1 . Max Kills in Single Turn 3 | 1 2 3 1 1 1 1 3 2 . 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 2 3 . . . . . 1 . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Res Qua Res Tes Acc Hostile Shots Fired 867 | . 94 48 26 22 21 63 46 83 . 6 . 172 106 58 122 Missed 310 | . 30 15 3 4 9 21 14 29 . 4 . 58 50 18 55 Deflected 5 | . . . . . . . . . . . . 5 . . . Hits 557 | . 64 33 23 18 12 42 32 54 . 2 . 114 56 40 67 Melee 5 | . . . . 1 . . . 1 . . . . . 3 . Projectile 552 | . 64 33 23 17 12 42 32 53 . 2 . 114 56 37 67 Critical Strikes 19 | . 1 2 . 1 1 . . 1 . . . 7 4 2 . Part Disruptions 4 | . . . . . . . . . . . . 4 . . . Damage Taken 10757 | . 618 554 335 289 226 294 837 996 . 46 . 2729 1222 1081 1530 Core 1408 | . 93 152 57 . 54 21 75 67 . . . 274 214 115 286 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1821 | . . . . . 70 71 311 368 . 60 53 9 565 171 143 Core Remaining (%) 77 | 100 . 2 . . 79 97 . . 85 100 . 73 . 77 82 Volleys Fired 319 | 18 55 13 34 18 46 7 26 33 . 6 1 46 6 1 9 Largest 5 | 2 2 2 4 4 4 5 5 5 . 4 5 5 2 2 3 Hottest 327 | 40 80 80 111 111 192 248 327 327 . 155 222 222 143 143 154 Shots Fired 869 | 36 98 20 100 72 136 34 119 111 . 12 5 88 12 2 24 Gun 652 | 36 97 17 86 54 97 28 102 87 . 9 4 27 . . 8 Cannon 213 | . . . 14 18 39 6 17 24 . 3 1 61 12 2 16 Launcher 4 | . 1 3 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 509 | 36 65 . 92 72 85 17 59 42 . 7 2 22 . . 10 Thermal 132 | . . . . . 37 10 18 28 . 2 2 14 6 1 14 Explosive 4 | . 1 3 . . . . . . . . . . . . . Electromagnetic 224 | . 32 17 8 . 14 7 42 41 . 3 1 52 6 1 . Robot Hit Streak 35 | 3 18 13 13 22 35 22 7 11 . 10 . 5 10 1 2 Robot Miss Streak 4 | 3 3 2 4 2 3 1 4 3 . . . 3 1 1 1 Penetration Max 1 | . . . 1 1 . . . . . . . . . . . Secondary Targets 4 | . 1 1 1 . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . . . . . . Shots Hit Robots 495 | 18 74 21 60 45 82 23 52 52 . 8 . 46 11 1 2 Core Hits 203 | 9 25 9 27 19 29 6 31 26 . 3 . 13 4 2 . Critical Kills 2 | . . . . . 1 1 . . . . . . . . . Critical Parts Destroyed 5 | . . . 1 . 1 1 1 . . . . 1 . . . Critical Strikes 9 | . . . 1 . 2 2 1 1 . . . 1 1 . . Meltdown 1 | . . . . . 1 . . . . . . . . . . Destroy 6 | . . . 1 . 1 2 1 . . . . 1 . . . Corrupt 2 | . . . . . . . . 1 . . . . 1 . . Melee Attacks 11 | . . 11 . . . . . . . . . . . . . Impact 11 | . . 11 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12340 | 173 1062 501 1037 850 1419 464 2796 1997 . 240 . 1321 270 80 130 Guns 7232 | 173 941 158 864 610 1086 378 1280 1218 . 158 . 366 . . . Cannons 2957 | . . . 132 240 333 86 261 573 . 82 . 889 256 35 70 Explosions 1819 | . 121 211 41 . . . 1240 206 . . . . . . . Melee 132 | . . 132 . . . . . . . . . . . . . Ramming 200 | . . . . . . . 15 . . . . 66 14 45 60 Kinetic 5615 | 173 563 . 925 850 782 306 872 603 . 138 . 333 . . 70 Thermal 2199 | . 33 . 41 . 443 66 640 562 . 20 . 195 164 35 . Explosive 1113 | . 88 211 . . . . 814 . . . . . . . . Electromagnetic 3081 | . 378 158 71 . 194 92 455 832 . 82 . 727 92 . . Impact 132 | . . 132 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 42 | . . . . . . . 12 18 18 . . 42 13 14 9 Average Corruption 11 | . . . . . . . 4 14 18 . . 23 7 13 8 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 125 | . . . . . . . 25 60 4 . . 16 5 5 10 Message Errors 21 | . . . . . . . 6 11 . . . 4 . . . Matter Fused 30 | . . . . . . . 5 12 3 . . 2 1 2 5 Heat Flow Errors 16 | . . . . . . . 4 7 . . . 3 1 1 . Energy Discharges 12 | . . . . . . . 1 7 . . . 2 . . 2 Parts Fused 4 | . . . . . . . 3 1 . . . . . . . Data Loss (minor) 20 | . . . . . . . 2 15 . . . . 2 . 1 Data Loss (major) 3 | . . . . . . . . . 1 . . . 1 . 1 Alerts 8 | . . . . . . . 1 3 . . . 1 . 2 1 Misdirections 1 | . . . . . . . . . . . . 1 . . . Weapon Failures 10 | . . . . . . . 3 4 . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 368 | . 35 15 . . 8 . 163 37 . . . 106 4 . . Projectiles 138 | . . . . . 8 . 15 37 . . . 74 4 . . Explosions 183 | . 35 . . . . . 148 . . . . . . . . Melee 47 | . . 15 . . . . . . . . . 32 . . . Knockbacks 6 | . . . . 3 1 . 1 . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . Kinetic 6 | . . . . 3 1 . 1 . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 225 | . . 30 . . . . 128 67 . . . . . . . Shots 4 | . . 1 . . . . 2 1 . . . . . . . Rammed 8 | . . . . . . . 1 . . . . . 1 3 3 Targets Rammed 16 | . . . . . . . 1 . . . . 2 3 5 5 Kicked 3 | . . . . . . . . . . . . 2 1 . . Crushed 5 | . . . . . . . . . . . . . 1 2 2 Highest Temperature 392 | . 34 259 87 10 209 302 392 329 . 12 66 182 194 119 30 Average Temperature 78 | . 11 134 17 6 67 130 128 94 . 6 36 100 57 54 12 Received Heat Transfer 1239 | . 192 441 81 108 57 78 . 45 . 9 . 21 108 36 63 Effects 3 | . . . . . . 1 2 . . . . . . . . Energy Bleed 2 | . . . . . . . 2 . . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . 2 . . . Total Turns 34 | . . . . . . . . . . . . 34 . . . Longest Duration 18 | . . . . . . . . . . . . 18 . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . 1 . . . . . 1 . . . 4 . . . Combat Hostiles 6 | . . 1 . . . . . 1 . . . 4 . . . Parts Fried 14 | . 1 3 . . . 1 1 4 . . . 4 . . . Impact Corruptions 2 | . . 1 . . . . . . . . . 1 . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Parts Melted 6 | . . . . . 4 . 2 . . . . . . . . Heat Transferred 1818 | . 50 . 50 . 387 112 375 350 . 50 . 222 185 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 1 . . . . 1 . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Res Qua Res Tes Acc Maximum Alert Level 3 | . . . . 1 . . 3 . . . . . 1 . . Low Security (%) 88 | 100 100 . 100 85 100 100 24 . . 100 100 100 89 100 100 Level 1 4 | . . . . 14 . . 23 . . . . . 10 . . Level 2 6 | . . . . . . . 47 . . . . . . . . Level 3 . | . . . . . . . 4 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 748 | 10 67 . 97 242 130 50 748 . . 168 15 55 218 111 171 Initial 168 | . . . 36 37 92 50 . . . 168 13 8 . 111 54 Average 84 | 1 20 . 34 127 17 10 382 . . 72 2 11 63 91 114 Influence Increases 4027 | 25 289 170 283 321 141 138 1134 455 . 58 15 195 348 100 355 Destroy 0b10 Robot/C 1380 | . 200 80 140 160 80 60 140 340 . 20 . 100 40 20 . Destroy 0b10 Robot/NC 270 | 25 35 . 45 15 45 . 75 5 . . . 10 . 5 10 Destroy Leader 314 | . 40 . 68 60 . 10 46 50 . 10 . 10 20 . . Successful Hack 45 | . 5 . . 5 3 . . . . 5 . . . . 27 Disable Machine 630 | . . . 15 15 . 15 540 . . . 15 15 . . 15 Destroy Structure 318 | . 9 . 15 6 13 3 258 . . 8 . . 3 . 3 Advance Influence 50 | . . . . . . 50 . . . . . . . . . Partial Spotted 90 | . . . . . . . 30 . . 15 . 15 . 15 15 Lose Combat Pursuer 930 | . . 90 . 60 . . 45 60 . . . 45 285 60 285 Influence Decreases 3864 | 25 268 121 264 172 379 138 386 836 100 298 27 210 150 207 283 Entered New Map 835 | . . 11 34 52 146 . . 278 70 99 14 7 . 87 37 Time Decay 2714 | 25 268 60 230 110 233 138 386 518 30 199 13 128 110 60 206 Lost Part 285 | . . 50 . 10 . . . 40 . . . 45 40 60 40 Lost Ally 30 | . . . . . . . . . . . . 30 . . . Squads Dispatched 26 | . 1 . 1 1 . 1 4 . . 2 . 2 8 2 4 Investigation 4 | . 1 . . . . . . . . . . . 1 . 2 Extermination 12 | . . . . . . 1 3 . . 2 . 1 2 1 2 Reinforcement 9 | . . . 1 1 . . . . . . . 1 5 1 . Assault 1 | . . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Res Qua Res Tes Acc Distress Signals 12 | . 1 . 1 1 1 . 1 . . . . 1 4 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 202 | . 23 11 9 11 10 3 17 23 2 2 1 16 34 20 20 Peak Tracking Total 15 | . 4 6 2 6 2 2 7 5 2 1 1 5 15 15 9 Tactical Retreats 22 | . . 2 . 2 1 . 1 3 . . . 1 5 2 5 Traps | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Res Qua Res Tes Acc Traps Triggered 6 | . 1 . . . . . 1 . . . . . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 2 | . . . 2 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Res Qua Res Tes Acc Machines Disabled 45 | . . 3 1 1 . 1 36 . . . 1 1 . . 1 Max in Single Turn 13 | . . 2 1 1 . 1 13 . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Res Qua Res Tes Acc Machines Accessed 17 | . 3 . 1 1 7 1 1 . . 1 . . . . 2 Terminals 9 | . 3 . 1 1 1 . 1 . . . . . . . 2 Fabricators 2 | . . . . . . 1 . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 38 | . 9 . 2 3 18 1 1 . . 1 . . . . 3 Successful 19 | . 2 . . 1 12 1 1 . . 1 . . . . 1 Failed 19 | . 7 . 2 2 6 . . . . . . . . . 2 Catastrophic 3 | . . . . 1 1 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 13 | . 6 . 2 4 . . . . . . . . . . 1 Terminals 20 | . 9 . 2 3 2 . 1 . . . . . . . 3 Fabricators 2 | . . . . . . 1 . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 12 | . . . . . 12 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 8 | . 1 . . . 5 . 1 . . . . . . . 1 Record 3 | . . . . . 3 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . 1 . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . 7 . . . . . . . . . . Report Inventory 2 | . . . . . 2 . . . . . . . . . . Retrieve Components 5 | . . . . . 5 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . . . . . . . . . . Terminals 2 | . 1 . . 1 . . . . . . . . . . . Botnet 2 | . 1 . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 11 | . 3 . 1 1 3 1 . . . . . . . . 2 Full Trace Events 3 | . 1 . . . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . 3 . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . 128 . . . . . Total Part Build Rating 16 | . . . . . . . . . . 16 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . 5 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Res Qua Res Tes Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . . . . 1 . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Res Qua Res Tes Acc Active Infowar (turns) 6145 | 5 726 . . . 620 710 1154 1423 78 426 190 448 365 . . Sensors 4654 | . . . . . . 570 1154 1423 78 426 190 448 365 . . IFF 306 | . . . . . . . . . . . . . 306 . . Terrain 731 | 5 726 . . . . . . . . . . . . . . Structural 760 | . . . . . 620 140 . . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 1 . . . . . . Drone Launches 3 | . . . . . . . . . . . . 3 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Res Qua Res Tes Acc Turns Passed 9760 | 145 1266 264 564 236 1907 712 1154 1423 78 426 190 483 366 120 426 Spaces Moved 8053 | 54 573 177 314 141 1185 371 980 1460 46 369 329 429 612 243 770 Core 100 | 4 . 32 . . 64 . . . . . . . . . . Treads 3380 | 50 322 . . . 416 371 357 194 . 115 267 . 275 243 770 Legs 1526 | . . . . . . . 82 566 46 203 . 292 337 . . Wheels 1781 | . 251 145 314 141 705 . 181 . . 44 . . . . . Hover 487 | . . . . . . . 245 207 . 7 28 . . . . Flight 779 | . . . . . . . 115 493 . . 34 137 . . . Fastest Speed 37 | 50 105 50 80 90 90 133 45 37 69 39 39 55 40 40 40 Average Speed 86 | 151 176 95 93 90 134 149 100 55 69 57 41 59 48 40 40 Slowest Speed 400 | 160 240 130 95 90 400 177 177 81 69 69 68 68 55 40 40 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . . . Exploration Rate (%) 34 | 4 95 16 24 36 92 9 28 98 5 6 7 54 23 33 22 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 4 | . . . . . . . . 4 . . . . . . . Spaces Dug 4 | . . . . . 1 . 1 . . 2 . . . . . Terrain Destroyed 249 | . 8 10 12 6 8 2 155 42 . 4 . . 1 . 1 Melee . | . . . . . . . . . . . . . . . . Projectile 71 | . . . 6 6 8 2 12 31 . 4 . . 1 . 1 AOE 178 | . 8 10 6 . . . 143 11 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Res Qua Res Tes Acc Total 10193 | 81 732 231 515 205 1414 511 1076 1995 91 573 378 592 669 263 867 Wait 1632 | . 75 21 115 43 151 132 64 501 46 198 49 103 41 10 83 Move 8035 | 53 572 176 313 140 1184 370 979 1459 45 368 328 426 611 242 769 Hop 1 | . . . . . . . . . . . . 1 . . . Pick Up 36 | 3 13 . 10 1 3 . . 2 . 1 . 2 . 1 . Fast Attach 45 | 7 5 3 10 . 4 1 4 . . . . 6 4 . 1 Attach 16 | . 3 5 2 1 1 . . . . . . 2 1 1 . Detach 2 | . . . 1 . . . . . . . . . 1 . . Swap 19 | . 4 1 10 1 3 . . . . . . . . . . Drop 56 | . 5 1 18 1 22 1 2 . . . . 4 2 . . Fire 319 | 18 55 13 34 18 46 7 26 33 . 6 1 46 6 1 9 Melee 11 | . . 11 . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . 2 1 . . Crush 13 | . . . . . . . 1 . . . . . 2 5 5 Escape Stasis 3 | . . . . . . . . . . . . . . 3 . Rewire . | . . . . . . . . . . . . . . . . Trap 2 | . . . 2 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Quarantine -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 146 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 6) 593 | -10/Materials | Discovered new exit (range 3) 1133 | -10/Materials | Discovered new exit (range 16) 1299 | -10/Materials | Discovered new exit (range 16) 1407 | -10/Materials | Discovered new exit (range 5) 1412 | -10/Materials | Entered Subcaves 1418 | -10/Subcaves | Learned location of Mines (-8) 1456 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1491 | -10/Subcaves | Core integrity fell below 50% 1549 | -10/Subcaves | Lost 4 parts (1p3w) 1596 | -10/Subcaves | Core integrity fell below 20% 1656 | -10/Subcaves | Lost 5 parts (1p2n1u1w) 1673 | -10/Subcaves | Discovered new exit (range 5) 1676 | -10/Subcaves | Entered Materials 1676 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2232 | -8/Materials | Discovered new exit (range 4) 2240 | -8/Materials | Entered Storage 2309 | -8/Storage | Build established: Scavenger-Gunner 2472 | -8/Storage | Used back door to open Recycling access 2472 | -8/Storage | Discovered new exit (range 5) 2476 | -8/Storage | Entered Recycling 2726 | -8/Recycling | Entered Scraplab 2732 | -8/Recycling | Found Prototype Device 2732 | -8/Recycling | Identified Scrap Engine 3310 | -8/Recycling | Build established: Construct 3621 | -8/Recycling | Discovered new exit (range 9) 4383 | -8/Recycling | Entered Factory 4383 | -6/Factory | Evolved 4 slots: Propulsion x2, Weapon x2 4943 | -6/Factory | Discovered new exit (range 14) 5095 | -6/Factory | Entered another Factory area 5095 | -5/Factory | Evolved 2 slots: Utility x2 5995 | -5/Factory | First assault squad dispatched 6225 | -5/Factory | System corruption reached 10% 6228 | -5/Factory | Discovered new exit (range 15) 6234 | -5/Factory | Identified exit to Upper Caves 6249 | -5/Factory | Entered Upper Caves 6340 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6637 | -5/Upper Caves | Learned Factory security intel 7671 | -5/Upper Caves | Discovered new exit (range 3) 7672 | -5/Upper Caves | Identified exit to Upper Caves 7672 | -5/Upper Caves | Entered another Upper Caves area 7684 | -5/Upper Caves | Learned 12 Factory zone layouts 7745 | -5/Upper Caves | Discovered new exit (range 7) 7749 | -5/Upper Caves | Identified exit to Factory 7750 | -5/Upper Caves | Entered Factory 7750 | -4/Factory | Evolved 2 slots: Propulsion x2 8102 | -4/Factory | Fabricated Quantum Rifle (x2) 8149 | -4/Factory | Discovered new exit (range 10) 8176 | -4/Factory | Identified exit to Research 8176 | -4/Factory | Entered Research 8176 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8346 | -3/Research | Discovered new exit (range 4) 8348 | -3/Research | Identified exit to Quarantine 8366 | -3/Research | Entered Quarantine 8470 | -3/Quarantine | Found Alien Reactor 8471 | -3/Quarantine | Identified Matter Drive 8533 | -3/Quarantine | Scanned by Researcher 8535 | -3/Quarantine | System corruption reached 10% 8570 | -3/Quarantine | Lost 3 parts (1u2w) 8603 | -3/Quarantine | Found Alien Artifact 8603 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 8603 | -3/Quarantine | Warped through subspace 8735 | -3/Quarantine | Lost 3 parts (3w) 8768 | -3/Quarantine | Discovered new exit (range 21) 8817 | -3/Quarantine | System corruption reached 30% 8849 | -3/Quarantine | Identified exit to Research 8849 | -3/Quarantine | Entered Research 8849 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 8874 | -2/Research | Lost 3 parts (3w) 9006 | -2/Research | Build established: Mutant 9062 | -2/Research | Spotted B-90 Cyclops 9152 | -2/Research | System corruption reached 10% 9194 | -2/Research | Discovered new exit (range 8) 9196 | -2/Research | Identified exit to Testing 9215 | -2/Research | Entered Testing 9270 | -2/Testing | Spotted Striker 9270 | -2/Testing | Spotted Striker 9284 | -2/Testing | Spotted Alpha 7 9286 | -2/Testing | Stole the SGEMP Prototype 9333 | -2/Testing | Discovered new exit (range 7) 9335 | -2/Testing | Identified exit to Access 9335 | -2/Testing | Entered Access 9335 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 9363 | -1/Access | Lost 6 parts (1p2n1u2w) 9731 | -1/Access | Discovered new exit (range 6) 9761 | -1/Access | Identified exit to Surface 9761 | *** | Escaped! Last Messages --------------- 09721_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1I. 09722_ System corrupted: Energy discharge (-83). 09730_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 09731_ The Access Shell folds into the floor. 09731_ EXIT=FOUND 09739_ Scrap Engine modifies Multi-Quantum Reactor: Max Integrity -40, Heat -3 Expanded to 2 slots (? M32 E48). 09740_ Sealed Heavy Doors breached. 09741_ System corrupted: Matter fused (-6). 09756_ Slug penetrates Sealed Heavy Doors. 09757_ Penetrated by Slug. 09760_ Slug penetrates Sealed Heavy Doors. 09761_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" k #????????? | | ????????????????????" #????????? | | ????????????????????" 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""""" | | ?????????????????????????????????????# #???""""" | | ?????????????????????????????????????# #########? | | ?????????????????????????????????????# ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 59 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 300 Resistance: TH 25 Evasion (%) 66 Targeting Accuracy 5 Recoil Reduction 8 Energy Filtering 50 Authchip Count 3 Item Schematics ----------------- Mni. Smartbomb Launcher | -3/Quarantine | Archive Prc. Matter Filter | -3/Quarantine | Archive Adv. Matter Compressor | -3/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Quantum Rifle | x2 | -4/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- Matter Drive High-powered Transdimensional Reconstructor Achievements -------------- Epsilon Run Executioner It Was An Accident, I Swear Subspace Traveler Challenges ------------ None Game ------ Seed ClaymoresChainCycler Manual? 0 Play Time 02:29:35 Cumulative 83.1 hours Start 2025.05.23 @ 10:06:32 End 2025.05.23 @ 13:39:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 40 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9833141-a593-4623-8a41-4a8d99069d66