Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.09 @ 18:34:58 Player: HJ Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (107) 535 Value Destroyed (3506) 3506 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7321 Bonus ------- None Cogmind --------- Core Integrity 645/850 Matter 7/300 Energy 140/140 System Corruption 0% Temperature Cool (89) Movement Core (850) Ox16 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Active Sensor Suite Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (4) ------- Precision Assault Rifle Precision Assault Rifle Heavy Missile Launcher > --- INVENTORY (15) --- Improved Carbon-fiber Leg Flexi-carbon Leg Medium Matter Pod (8) Improved Sensor Array Improved Signal Interpreter Kinecellerator Weapon Cycler Improved Light Armor Plating Hardlight Generator Precision Assault Rifle Precision Assault Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Improved Weapon Shielding Improved Medium Armor Plating > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Titanium Leg Medium Matter Pod Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Kinecellerator Weapon Cycler Improved Light Armor Plating Improved Medium Armor Plating Hardlight Generator Precision Assault Rifle Advanced Assault Cannon Heavy Missile Launcher [Rating: 78] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 4 | . . . . 1 1 2 Weapon 2 | . . 1 . . 1 . Parts Attached 95 | 7 9 23 4 18 24 10 Power 8 | 1 . 2 . 2 2 1 Engine 7 | 1 . 2 . 1 2 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 36 | 2 4 9 3 11 4 3 Treads 8 | . 2 5 . 1 . . Leg 25 | 2 . 3 3 10 4 3 Wheel 3 | . 2 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 2 3 5 1 3 11 2 Device 13 | 1 2 4 . 1 5 . Storage 3 | 1 1 1 . . . . Processor 3 | . . . 1 . 1 1 Hackware . | . . . . . . . Protection 8 | . . . . 2 5 1 Artifact . | . . . . . . . Weapon 24 | 2 2 7 . 2 7 4 Energy Gun 2 | . . 2 . . . . Energy Cannon 2 | . . 1 . . 1 . Ballistic Gun 16 | 2 2 3 . 2 5 2 Ballistic Cannon 2 | . . . . . 1 1 Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . Parts Lost 13 | . 2 . 2 1 . 8 Power 1 | . . . . . . 1 Propulsion 9 | . 1 . 2 1 . 5 Utility 2 | . 1 . . . . 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 8 | . 2 . 1 1 . 8 To Critical Strikes . | . . . . . . . Average Backups 14 | 3 14 15 15 14 14 13 Power 1 | . 1 1 1 1 1 . Propulsion 1 | 1 4 1 . . . 1 Utility 7 | . 4 6 9 7 8 8 Weapon 4 | . 4 5 4 4 2 3 Tool/Special . | . . . . . . . Unused Backups 32 | . 4 14 1 . 9 4 Power 4 | . 1 2 . . 1 . Propulsion 2 | . . 2 . . . . Utility 15 | . . 7 . . 4 4 Weapon 9 | . 3 3 . . 3 . Tool/Special 2 | . . . 1 . 1 . Average Slot Usage (%) 97 | . 96 99 99 96 97 84 Engine 9 | . 14 11 11 8 7 6 Treads 11 | . 16 27 15 1 5 . Leg 15 | . 1 . 9 30 24 25 Wheel 3 | . 10 5 8 . . . Device 8 | . 11 10 5 11 6 6 Storage 9 | . 14 11 11 9 7 6 Processor 2 | . . . 5 . 6 3 Protection 3 | . . . . 6 6 9 Energy Cannon 1 | . . . . . 4 . Ballistic Gun 26 | . 28 27 33 27 24 24 Peak Build Rating 78 | 7 11 18 18 30 71 78 Average Rating 29 | 4 8 14 17 25 43 75 On Entrance 21 | . 7 11 17 18 29 71 Naked Turns . | . . . . . . . Heaviest Build 61 | 15 52 55 41 45 57 61 Greatest Support 70 | 20 40 60 36 66 70 70 Greatest Overweight (x) 5 | 3 5 4 2 1 1 1 Average Overweight (x) . | . 3 . 1 . . . Largest Inventory Capacity 20 | 8 20 20 15 15 15 15 Average Capacity 15 | 7 19 15 15 15 15 15 Most Carried 20 | 7 20 20 15 15 15 15 Average Carried 14 | 4 14 15 15 14 14 13 Final Capacity 20 | 8 20 15 15 15 15 15 Final Carried 20 | 5 20 15 15 15 15 12 Class Distribution -------------------- 44% | Gunner 16% | Skirmisher 15% | Tank 11% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 3600 | 65 195 816 390 659 973 502 Remotely . | . . . . . . . Salvage Created 4222 | 16 163 1267 477 604 1011 684 Parts 269 | 5 21 77 25 36 75 30 Haulers Intercepted 5 | . . 1 . 2 2 . Recyclers Shooed . | . . . . . . . Parts Field Recycled 30 | . . 30 . . . . Retrieved Matter 245 | . . 245 . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 79 | . 7 22 12 9 18 11 Guns 74 | . 7 22 12 9 15 9 Cannons 4 | . . . . . 3 1 AOE 1 | . . . . . . 1 Classes Destroyed 15 | 1 5 4 1 1 3 . Worker 4 | . 2 2 . . . . Builder 1 | . . . . . 1 . Tunneler 2 | 1 . . 1 . . . Hauler 5 | . . 1 . 2 2 . Recycler 3 | . . 3 . . . . Operator 4 | . 1 1 . . 2 . Watcher 9 | . 1 3 . 2 2 1 Swarmer 17 | . 6 4 3 . 4 . Grunt 40 | . 1 13 8 6 7 5 Brawler 1 | . . 1 . . . . Duelist 1 | . . . 1 . . . Sentry 9 | . . 4 . . 3 2 Hunter 7 | . . . . 3 . 4 Programmer 3 | . . . . . 3 . Heavy 1 | . . . . . 1 . Best Kill Streak 10 | 1 5 10 4 4 5 5 Combat Bots Only 5 | . 4 4 4 4 5 5 Max Kills in Single Turn 2 | 1 2 2 2 1 2 1 Gunslinging 1 | . 1 1 1 . 1 . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 558 | . 47 72 39 80 141 179 Missed 169 | . 11 21 12 25 53 47 Hits 389 | . 36 51 27 55 88 132 Melee 7 | . . . 4 . . 3 Projectile 382 | . 36 51 23 55 88 129 Critical Strikes 6 | . . 1 . 1 1 3 Damage Taken 5147 | . 321 562 413 636 1149 2066 Core 503 | . 34 15 7 86 156 205 Absorbed by Shields 216 | . . 4 60 152 . . Redirected to Shielding 216 | . . . . 18 113 85 Regen/Repaired (Parts) 355 | . . . . 244 111 . Core Remaining (%) 88 | 100 86 . 94 84 77 . Volleys Fired 250 | 1 19 65 25 47 51 42 Largest 4 | 2 2 3 3 3 4 4 Hottest 144 | 40 40 114 69 79 144 124 Shots Fired 778 | 2 38 185 75 141 186 151 Gun 728 | 2 38 176 75 141 155 141 Cannon 45 | . . 6 . . 31 8 Launcher 5 | . . 3 . . . 2 Special . | . . . . . . . Kinetic 724 | 2 38 159 75 141 160 149 Thermal 49 | . . 23 . . 26 . Explosive 2 | . . . . . . 2 Electromagnetic 3 | . . 3 . . . . Robot Hit Streak 24 | 1 5 10 10 10 19 24 Robot Miss Streak 8 | . 8 4 4 4 3 3 Penetration Max . | . . . . . . . Secondary Targets 15 | . 1 5 3 . 6 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . Shots Hit Robots 496 | 1 17 108 45 87 122 116 Core Hits 198 | 1 11 45 21 33 47 40 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 Critical Strikes 4 | . . 2 . . . 2 Destroy 3 | . . 2 . . . 1 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8820 | 14 280 1786 699 1220 2401 2420 Guns 7672 | 14 275 1600 699 1220 1913 1951 Cannons 634 | . . 103 . . 482 49 Explosions 492 | . . 72 . . . 420 Melee . | . . . . . . . Ramming 22 | . 5 11 . . 6 . Kinetic 7680 | 14 275 1445 699 1220 2027 2000 Thermal 626 | . . 258 . . 368 . Explosive 420 | . . . . . . 420 Electromagnetic 72 | . . 72 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . 2 . Message Errors 1 | . . . . . 1 . Matter Fused 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact . | . . . . . . . Kinetic 1 | . . . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 87 | . . . 87 . . . Shots 2 | . . . 2 . . . Rammed 2 | . . 2 . . . . Targets Rammed 4 | . 1 2 . . 1 . Kicked 1 | . . . . . 1 . Crushed 1 | . 1 . . . . . Highest Temperature 485 | . . 94 42 208 485 213 Average Temperature 67 | . . 29 12 68 113 58 Received Heat Transfer 1078 | . 6 219 102 178 258 315 Effects 3 | . . . . . 3 . Shutdowns 2 | . . . . . 2 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 2 . . 2 . Heat Transferred 1036 | . . 518 . . 518 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 1 | . . 1 1 . 1 1 Low Security (%) 84 | 100 100 95 32 100 85 71 Level 1 15 | . . 4 67 . 14 28 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 320 | 5 127 302 320 116 316 293 Initial 154 | . . . 76 70 . 154 Average 79 | . 36 60 221 43 61 150 Influence Increases 2675 | 5 216 713 444 260 624 413 Destroy 0b10 Robot/C 1580 | . 140 440 240 180 360 220 Destroy 0b10 Robot/NC 140 | 5 20 50 5 20 35 5 Destroy Leader 398 | . 32 98 50 48 108 62 Successful Hack 125 | . 24 18 . 10 73 . Disable Machine 150 | . . 15 105 . 30 . Destroy Structure 62 | . . 2 29 2 3 26 Lose Combat Pursuer 120 | . . 90 15 . 15 . Active Sensor Use 100 | . . . . . . 100 Influence Decreases 2410 | 5 216 515 460 442 309 463 Entered New Map 395 | . . . 122 112 . 161 Time Decay 1735 | 5 196 365 318 320 309 222 Lost Part 130 | . 20 . 20 10 . 80 Purge Threat 150 | . . 150 . . . . Squads Dispatched 17 | . 1 3 . 1 8 4 Investigation 6 | . . 2 . . 3 1 Extermination 4 | . . . . . 4 . Reinforcement 5 | . 1 1 . 1 1 1 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses 1 | . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 9 | . 2 4 . 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | . 12 43 13 20 24 18 Peak Tracking Total 7 | . 7 7 3 5 3 6 Tactical Retreats 5 | . . 3 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 10 | . . 1 7 . 2 . Max in Single Turn 6 | . . 1 6 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 34 | . 6 9 . 3 14 2 Terminals 23 | . 5 7 . 1 8 2 Fabricators 2 | . . . . . 2 . Repair Stations 3 | . . . . 2 1 . Recycling Units 2 | . 1 1 . . . . Scanalyzers 3 | . . 1 . . 2 . Garrison Access 1 | . . . . . 1 . Total Hacks 94 | . 19 27 . 14 31 3 Successful 42 | . 8 13 . 11 10 . Failed 52 | . 11 14 . 3 21 3 Catastrophic 10 | . 1 2 . . 5 2 Database Lockouts . | . . . . . . . Manual 30 | . 11 9 . 1 7 2 Terminals 65 | . 18 23 . 3 18 3 Fabricators 4 | . . . . . 4 . Repair Stations 14 | . . . . 11 3 . Recycling Units 3 | . 1 2 . . . . Scanalyzers 7 | . . 2 . . 5 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 18 | . 6 6 . 2 4 . Record 1 | . 1 . . . . . Part Schematic 2 | . . . . . 2 . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . . 1 . . . . Branch Access Points 3 | . 1 1 . 1 . . Terminal Index 2 | . . 1 . . 1 . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . 1 . . . . Zone Layout 3 | . 1 1 . . 1 . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 10 | . . . . 8 2 . Scan Component 5 | . . . . 4 1 . Repair 5 | . . . . 4 1 . Recycling Unit Hacks 3 | . 1 2 . . . . Report Inventory 2 | . 1 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 4 | . . 2 . . 2 . Insert Component 2 | . . 1 . . 1 . Analyze 2 | . . 1 . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 1 3 . 1 1 . Terminals 6 | . 1 3 . 1 1 . Botnet 5 | . 1 2 . 1 1 . Operators 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . 1 . . 2 . Used 1 | . . . . . 1 . Hacking Detections 30 | . 5 6 . 3 14 2 Full Trace Events 5 | . . 2 . . 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 1 . . 3 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . . . 4 1 . Time 166 | . . . . 128 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . 2 . . . . Parts Scanalyzed 2 | . . 1 . . 1 . Part Schematics Acquired 2 | . . 1 . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 3857 | 5 552 274 . 785 1774 467 Sensors 2866 | . 427 274 . 785 1380 . A.S.S. 732 | . . . . . 265 467 Traps 102 | . . . . . 102 . Seismic 130 | 5 125 . . . . . Jamming 27 | . . . . . 27 . Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 6457 | 61 703 1417 716 917 2176 467 Spaces Moved 3518 | 37 347 723 454 464 1273 220 Core 9 | 9 . . . . . . Treads 470 | . 46 424 . . . . Legs 2129 | 28 19 2 123 464 1273 220 Wheels 910 | . 282 297 331 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 120 Average Speed 139 | 112 160 147 128 140 136 124 Slowest Speed 400 | 200 240 400 260 190 196 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 48 51 92 33 32 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 50 | . . . 29 . 1 20 Melee . | . . . . . . . Projectile 3 | . . . . . 1 2 AOE 47 | . . . 29 . . 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 4518 | 52 455 936 530 627 1607 311 Wait 426 | . 54 59 44 65 177 27 Move 3512 | 36 346 722 453 463 1272 220 Hop . | . . . . . . . Pick Up 84 | 8 20 19 1 6 28 2 Fast Attach 16 | 4 . 5 2 2 3 . Attach 21 | 3 2 3 . 4 3 6 Detach 6 | . . 2 . . 4 . Swap 99 | . 7 26 3 24 27 12 Drop 95 | . 6 33 2 16 36 2 Fire 250 | 1 19 65 25 47 51 42 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush 3 | . 1 2 . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 15) 664 | -10/Materials | Identified exit to Mines 765 | -10/Materials | Entered another Materials area 765 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 767 | -9/Materials | Discovered new exit (range 8) 1627 | -9/Materials | Identified exit to Mines 1627 | -9/Materials | Identified exit to Storage 1645 | -9/Materials | Build established: Gunner 2182 | -9/Materials | Entered Mines 2324 | -9/Mines | Build established: Tank 2470 | -9/Mines | Learned location of Zion (-6) 2542 | -9/Mines | Discovered new exit (range 8) 2554 | -9/Mines | Identified exit to Materials 2873 | -9/Mines | Discovered exit to Materials (range 3) 2881 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2898 | -9/Mines | Entered Materials 2898 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3006 | -8/Materials | Repaired Hvy. Assault Rifle 3020 | -8/Materials | Repaired Imp. Ion Engine 3051 | -8/Materials | Repaired Hvy. Assault Rifle 3066 | -8/Materials | Repaired Hvy. Assault Rifle 3397 | -8/Materials | Discovered new exit (range 16) 3555 | -8/Materials | Build established: Scavenger-Tank 3611 | -8/Materials | Discovered new exit (range 16) 3809 | -8/Materials | Discovered new exit (range 4) 3815 | -8/Materials | Entered Factory 3815 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4113 | -7/Factory | Build established: Gunner 4691 | -7/Factory | Repaired Titanium Leg? 5726 | -7/Factory | Found Prototype Device 5726 | -7/Factory | Identified Active Sensor Suite 5955 | -7/Factory | Discovered new exit (range 5) 5965 | -7/Factory | Identified exit to Factory 5991 | -7/Factory | Entered another Factory area 5991 | -6/Factory | Evolved 2 slots: Utility x2 6013 | -6/Factory | Build established: Skirmisher 6235 | -6/Factory | Garrison activated, responded to threat 6370 | -6/Factory | Garrison activated, responded to threat 6458 | -6/Factory | Self-destructed Last Messages --------------- 06425_ R-10 Processor collects Gauss Rifle. 06429_ U-05 Engineer builds a Door. 06429_ R-10 Processor collects Hvy. Laser. 06432_ Acquired Gauss Rifle. 06432_ R-10 Processor collects Adv. Heat Sink. 06435_ R-10 Processor collects Lgt. Angular Momentum Engine. 06439_ Prc. Assault Rifle destroyed. 06441_ Carbon-fiber Leg destroyed. 06442_ Acquired 55 matter. 06444_ Slug penetrates Wall. 06444_ W-25 Informer destroyed. 06448_ G-50 Soldier destroyed. 06449_ Carbon-fiber Leg destroyed. 06452_ Slug penetrates L-41 Fighter. 06453_ The unstable cave ceiling collapses. 06453_ U-05 Engineer lays Concrete. 06454_ Carbon-fiber Leg destroyed. 06455_ Slug penetrates L-41 Fighter. 06456_ Gauss Rifle severed. 06456_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????????? ?????????? | | ????????????????????? ?????????? | | ??????????????????" #????????? | | ??????????????????" ????????? | | ??????????????? G %g ????????? | | ???????????????? "" = ##??????? | | ????????????????? " ???????? | | ?????????????????? %[ ????????? | | ???????????????##?? g%#????????? | | ???????############# *[ ????????? | | ???????# ????????? | | ???????#"" # u#??????""# | | ???????#"" # #???? T"# | | ???????#"" # #?? ""# | | ???????#T """ # l[# ""# | | ???????#"" """" ; [@/ ""# | | ???????#"" """" # !# ""# | | ???????#"" [ """" !# #?? "# | | ???????# """" # #????" # | | ???????# """" #w #?????? # | | ???????# """" # #????????? | | ???????# # #????????? | | ???????############## #????????? | | ???????############## #????????? | | ???????# # #??#####?? | | ???????# """# #? ??? | | ???????# RY"# #? """"??? | | ???????# """# # """" ?? | | ???????# [ # # """" ?? | | ???????#! ! + + """" ?? | | ???????# """""""""*# # """" ?? | | ???????# # # """" ?? | | ???????# """"""""" # #? """"??? | | ???????# # #?o ??? | | ???????# """"""""" # ^^ #?? ! ?? | | ???????# # ^ #?? ? | | ???????####"######### #??? ? | | ???????# # #??? # | | ???????# # #????##### | | ???????# # ########?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Kinecellerator | -7/Factory | Hacked Imp. Focal Shield | -7/Factory | Hacked Prc. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 22% | -8/Materials Imp. Ion Engine | 45% | -8/Materials Hvy. Assault Rifle | 44% | -8/Materials Hvy. Assault Rifle | 53% | -8/Materials Titanium Leg | 23% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectionScatterParser Manual? 0 Play Time 01:25:11 Cumulative 105.0 hours Start 2025.09.09 @ 16:33:36 End 2025.09.09 @ 18:34:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 34 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 52 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c34c3ed-3d2f-4643-95a1-57e897d4cd56