Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.20 @ 22:14:21 Player: Triffids Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (169) 845 Value Destroyed (6592) 6592 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (632) 632 TOTAL SCORE: 12809 Bonus ------- High Alert Combat Kills 632 Cogmind --------- Core Integrity 0/1150 Matter 285/300 Energy 170/170 System Corruption 15% Temperature Cool (0) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Cooling System Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (4) ------- Force Lance > --- INVENTORY (5) ---- Gauss Rifle Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Heavy Treads Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector Triangulator Enhanced Optical Array Advanced Signal Interpreter Target Analyzer Improved Weapon Cycler Advanced Reaction Control System Focal Shield Hacking Suite > --- WEAPON ----------- Dispersion Rifle Gauss Rifle Advanced KE Penetrator Chainsword > --- INVENTORY -------- Advanced Cooling System Improved System Restoration Module Dispersion Rifle Dispersion Rifle Dispersion Rifle [Rating: 105] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Impulse Thruster Utility Hacking Suite Device Advanced Heat Sink Storage High-capacity Battery Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 8 | . . 2 . 2 2 2 . Weapon 2 | . . . 2 . . . . Parts Attached 191 | 5 4 13 32 14 39 45 39 Power 17 | 1 . 2 3 4 2 2 3 Engine 10 | 1 . 1 2 3 2 1 . Core 4 | . . 1 1 1 . 1 . Reactor 3 | . . . . . . . 3 Propulsion 44 | 2 . 2 8 2 5 11 14 Treads 6 | . . . 5 . . . 1 Leg 25 | 2 . 2 1 2 5 11 2 Wheel 10 | . . . 2 . . . 8 Hover . | . . . . . . . . Flight 3 | . . . . . . . 3 Utility 74 | . 2 5 10 4 21 20 12 Device 48 | . 1 3 6 2 12 15 9 Storage 1 | . . . . . . 1 . Processor 13 | . 1 1 1 1 6 1 2 Hackware 2 | . . . . . 1 . 1 Protection 10 | . . 1 3 1 2 3 . Artifact . | . . . . . . . . Weapon 56 | 2 2 4 11 4 11 12 10 Energy Gun 25 | 1 . 3 5 2 6 3 5 Energy Cannon 4 | . 1 . . . 1 1 1 Ballistic Gun 16 | 1 1 1 4 . 1 5 3 Ballistic Cannon 7 | . . . . 2 3 2 . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 1 1 1 1 2 Corrupted Parts 1 | . . . . . . . 1 System Corruption 10 | . . . . . . . 10 Parts Lost 73 | . . . 10 . 12 24 27 Power 6 | . . . 3 . . 2 1 Propulsion 15 | . . . 1 . . 3 11 Utility 31 | . . . 4 . 7 11 9 Weapon 21 | . . . 2 . 5 8 6 Highest Loss Streak 11 | . . . 8 . 4 8 11 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 93 | . 94 89 96 100 95 94 66 Engine 5 | . 14 4 6 6 5 4 . Core 1 | . . 6 2 . . . 2 Treads 1 | . . . 10 . . . 1 Leg 12 | . 28 22 5 14 13 11 6 Device 21 | . 14 16 22 23 22 21 20 Processor 14 | . 8 11 9 15 16 17 12 Hackware 3 | . . . . . 5 5 2 Protection 5 | . . 6 2 7 6 9 . Energy Gun 10 | . 13 8 15 15 10 5 3 Energy Cannon 1 | . . 2 . . . 3 . Ballistic Gun 7 | . 14 10 14 10 3 4 4 Ballistic Cannon 3 | . . . . 4 6 4 . Naked Turns . | . . . . . . . . Heaviest Build 61 | 7 11 16 33 43 58 61 51 Greatest Support 70 | 20 20 20 44 44 40 40 70 Greatest Overweight (x) 8 | . . . 2 1 1 1 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 4 5 5 5 5 5 5 Average Carried 4 | 2 2 4 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 2 4 5 5 5 5 4 1 Class Distribution -------------------- 32% | Tank 16% | Mutant 12% | Scavenger-Tank 8% | Scavenger-Mutant 7% | Scavenger-Gunner 6% | Skirmisher 5% | Scavenger-Assassin 5% | Scavenger-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 4207 | 219 22 293 564 353 1337 968 451 Remotely . | . . . . . . . . Salvage Created 8027 | . 22 589 1140 535 2428 2243 1070 Parts 351 | . 2 30 67 31 97 74 50 Haulers Intercepted 10 | . . 1 4 1 2 2 . Recyclers Shooed 6 | . . . 1 1 1 2 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 123 | . . 14 21 10 42 26 10 Melee 2 | . . . . . . . 2 Guns 76 | . . 11 16 7 21 13 8 Cannons 29 | . . 3 . 3 18 5 . AOE 10 | . . . 3 . 1 6 . Classes Destroyed 14 | . 1 4 3 1 3 2 . Worker 9 | . . . 1 . 3 4 1 Builder 6 | . . . 3 . 2 1 . Hauler 10 | . . 1 4 1 2 2 . Recycler 11 | . . . 1 1 2 3 4 Operator 3 | . . . . . . 2 1 Watcher 7 | . 1 1 . 1 1 2 1 Swarmer 20 | . . 4 7 4 1 . 4 Grunt 53 | . . 6 8 2 20 14 3 Brawler 9 | . . . . . 7 2 . Protector 1 | . . . . . . 1 . Sentry 16 | . . 4 6 2 2 2 . Hunter 11 | . . . . . 5 4 2 Programmer 12 | . . . . 2 6 3 1 Heavy 1 | . . . . . 1 . . Best Kill Streak 10 | . 1 4 6 4 4 10 4 Combat Bots Only 6 | . . 4 6 4 4 6 4 Max Kills in Single Turn 5 | . 1 2 3 2 3 5 1 Gunslinging 1 | . . . 1 . . . . Exploded 4 | . . . 2 . 1 4 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 10440 | . . 571 1062 275 2117 3408 3007 Core 1931 | . . 140 58 26 270 269 1168 Absorbed by Shields 1147 | . . . . 48 683 416 . Redirected to Shielding 101 | . . . . . . 101 . Core Remaining (%) 84 | 100 100 65 89 96 68 73 . Volleys Fired 353 | . 2 39 44 24 120 91 33 Largest 4 | . 2 2 4 4 4 4 3 Hottest 276 | . 79 112 188 222 276 265 211 Shots Fired 963 | . 4 78 141 90 320 256 74 Gun 732 | . 3 72 139 78 194 176 70 Cannon 229 | . 1 6 . 12 126 80 4 Launcher 2 | . . . 2 . . . . Special . | . . . . . . . . Kinetic 490 | . 2 44 71 48 157 128 40 Thermal 452 | . . 28 68 42 163 117 34 Explosive 2 | . . . 2 . . . . Electromagnetic 19 | . 2 6 . . . 11 . Robot Hit Streak 46 | . 1 16 13 13 46 18 11 Robot Miss Streak 7 | . 1 3 3 2 5 7 4 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 4 | . . 1 1 . . 1 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 1 Shots Hit Robots 661 | . 2 57 93 63 230 152 64 Core Hits 322 | . 1 25 42 25 133 70 26 Critical Kills 7 | . . 1 . 1 . 2 3 Critical Parts Destroyed 11 | . . . 1 1 . 2 7 Critical Strikes 53 | . . 3 4 5 10 18 13 Burn 21 | . . 2 3 2 4 10 . Destroy 18 | . . 1 . 2 . 4 11 Blast 10 | . . . . 1 6 3 . Smash 1 | . . . 1 . . . . Sever 1 | . . . . . . 1 . Impale 2 | . . . . . . . 2 Melee Attacks 38 | . . . 10 . . 3 25 Impact 10 | . . . 10 . . . . Slashing 6 | . . . . . . 3 3 Piercing 22 | . . . . . . . 22 Sneak Attacks 6 | . . . . . . . 6 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18589 | . 25 831 2110 1331 6002 6072 2218 Guns 11175 | . 25 737 1494 1152 3610 3016 1141 Cannons 4086 | . . 94 . 173 2276 1414 129 Explosions 1962 | . . . 324 . 116 1522 . Melee 1355 | . . . 292 . . 120 943 Ramming 11 | . . . . 6 . . 5 Kinetic 7002 | . 25 441 731 610 2647 1920 628 Thermal 8974 | . . 296 840 715 3239 3242 642 Explosive 823 | . . . 247 . . 576 . Electromagnetic 424 | . . 94 . . 116 214 . Impact 292 | . . . 292 . . . . Slashing 150 | . . . . . . 120 30 Piercing 913 | . . . . . . . 913 Highest Corruption 16 | . . . . . 16 8 14 Average Corruption 8 | . . . . . 9 6 11 Corruption Purged 10 | . . . . . . 3 7 Corruption Blocked . | . . . . . . . . Effects 138 | . . . . . 96 35 7 Message Errors 32 | . . . . . 25 6 1 Matter Fused 22 | . . . . . 17 4 1 Heat Flow Errors 15 | . . . . . 6 7 2 Energy Discharges 17 | . . . . . 12 4 1 Parts Rejected 4 | . . . . . 2 2 . Data Loss (minor) 20 | . . . . . 16 3 1 Data Loss (major) 9 | . . . . . 6 3 . Misfires 4 | . . . . . 4 . . Alerts 3 | . . . . . 2 1 . Misdirections 1 | . . . . . . . 1 Weapon Failures 11 | . . . . . 6 5 . Overload Shots 13 | . . . . . . 13 . Effects 1 | . . . . . . 1 . Heat Surge 1 | . . . . . . 1 . Overflow Damage 625 | . . . 129 . 18 254 224 Projectiles 90 | . . . . . 18 38 34 Explosions 288 | . . . 72 . . 216 . Melee 247 | . . . 57 . . . 190 Knockbacks 26 | . . . 2 3 16 5 . Impact 2 | . . . 2 . . . . Kinetic 24 | . . . . 3 16 5 . Secondary . | . . . . . . . . Self-Inflicted Damage 347 | . . . 134 . 18 193 2 Shots 8 | . . . 2 . 1 5 . Rammed 1 | . . . . . . . 1 Targets Rammed 2 | . . . . 1 . . 1 Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 413 | . 18 205 292 396 413 356 231 Average Temperature 106 | . 12 54 61 143 128 101 79 Received Heat Transfer 1833 | . . 177 378 67 393 658 160 Effects 8 | . . . . 1 7 . . Energy Bleed 3 | . . . . 1 2 . . Interference 4 | . . . . . 4 . . Matter Decay 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . 2 . . 3 . Impact Corruptions 3 | . . . 3 . . . . Robots Melted 5 | . . . . . 2 3 . Combat Hostiles 4 | . . . . . 2 2 . Parts Melted 29 | . . 3 3 1 9 12 1 Heat Transferred 17870 | . . 851 1913 1482 7165 5645 814 Parts Sabotaged 2 | . . . . . . 2 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 1024 | . 37 270 515 287 554 1024 555 Initial 432 | . . 15 83 182 39 270 432 Average 259 | . 13 130 241 140 167 546 420 Maximum Alert Level 3 | . . 1 2 1 2 3 2 Low Security (%) 49 | 100 100 81 35 69 73 2 . Level 1 30 | . . 18 52 30 19 45 25 Level 2 12 | . . . 12 . 7 12 74 Level 3 7 | . . . . . . 39 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . . . . 4 11 10 2 Investigation 6 | . . . . 1 3 2 . Extermination 9 | . . . . 2 4 2 1 Reinforcement 9 | . . . . 1 4 3 1 Assault 2 | . . . . . . 2 . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . Haulers Reinforced 2 | . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 4 | . . 2 . . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 188 | . 2 21 32 14 47 49 23 Peak Tracking Total 7 | . 2 6 5 4 5 7 5 Tactical Retreats 10 | . . . 4 1 2 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . . . . 1 5 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 18 | . . . 1 . 5 11 1 Max in Single Turn 5 | . . . 1 . 2 5 1 Garrison Access 3 | . . . . 1 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 25 | . 1 2 4 6 7 5 . Terminals 19 | . 1 2 3 4 5 4 . Fabricators 2 | . . . . 1 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 3 | . . . . 1 1 1 . Total Hacks 73 | . 2 8 15 15 17 16 . Successful 41 | . 2 5 11 8 8 7 . Failed 31 | . . 3 4 7 9 8 . Catastrophic 5 | . . . 1 1 1 2 . Database Lockouts 1 | . . . . . . 1 . Manual 36 | . 2 6 8 5 7 8 . Terminals 64 | . 2 8 13 13 15 13 . Fabricators 2 | . . . . 1 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 5 | . . . . 1 1 3 . Terminal Hacks 23 | . 1 2 7 4 4 5 . Robot Analysis 2 | . . . . . 1 1 . Prototype ID Bank 4 | . . . 1 1 1 1 . Level Access Points 1 | . . . 1 . . . . Emergency Access Points 2 | . . . 1 . . 1 . Terminal Index 6 | . 1 1 1 1 1 1 . Locate Traps 3 | . . . 1 1 . 1 . Recall Investigation 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 3 | . . 1 2 . . . . Fabricator Hacks 2 | . . . . 1 1 . . Network Status 2 | . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 2 | . . . . 1 1 . . Seal Access 2 | . . . . 1 1 . . Unauthorized Hacks 12 | . 1 3 2 2 2 2 . Terminals 12 | . 1 3 2 2 2 2 . Track 1 | . . 1 . . . . . Botnet 10 | . 1 1 2 2 2 2 . Disrupt 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . . 2 . Used . | . . . . . . . . Hacking Detections 20 | . 1 2 3 4 6 4 . Full Trace Events 3 | . . . . . 1 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 8 | . . . . . 4 4 . Machine Destruction 4 | . . . . . . 4 . Programmers 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 2 | . . . . . 1 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 9150 | 41 252 640 1260 1541 2901 1769 746 Spaces Moved 4699 | 35 194 401 641 935 1277 797 419 Core 176 | 16 . . . . . . 160 Treads 481 | . . . 395 10 . . 76 Legs 3945 | 19 194 401 204 925 1277 797 128 Wheels 91 | . . . 42 . . . 49 Hover . | . . . . . . . . Flight 6 | . . . . . . . 6 Fastest Speed 50 | 50 120 120 95 130 120 105 50 Average Speed 154 | 88 120 120 154 148 175 174 121 Slowest Speed 450 | 120 120 120 260 200 200 190 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 39 24 52 21 38 20 15 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 178 | . . . 37 . 14 115 12 Melee . | . . . . . . . . Projectile 54 | . . . . . 14 28 12 AOE 124 | . . . 37 . . 87 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 5912 | 44 208 487 818 1049 1717 1031 558 Wait 457 | . 4 16 59 58 247 61 12 Move 4692 | 34 193 400 640 934 1276 796 419 Hop . | . . . . . . . . Pick Up 57 | 5 2 5 8 4 12 12 9 Fast Attach 97 | 2 3 7 17 6 14 25 23 Attach 44 | 3 . 1 4 2 8 13 13 Detach 22 | . 1 1 3 2 . 7 8 Swap 50 | . 1 5 11 6 17 7 3 Drop 100 | . 2 13 22 12 23 16 12 Fire 353 | . 2 39 44 24 120 91 33 Melee 38 | . . . 10 . . 3 25 Ram 1 | . . . . . . . 1 Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 3 exits: *Fac / *Low / *Ext) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 6) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 557 | -9/Materials | Discovered new exit (range 12) 874 | -9/Materials | Build established: Scavenger-Mutant 933 | -9/Materials | Identified exit to Materials 934 | -9/Materials | Entered another Materials area 934 | -8/Materials | Evolved 2 slots: Weapon x2 1347 | -8/Materials | Lost 8 parts (2p1n3u2w) 1446 | -8/Materials | Discovered new exit (range 15) 1554 | -8/Materials | Identified exit to Storage 1666 | -8/Materials | Build established: Scavenger-Assassin 1903 | -8/Materials | Identified exit to Factory 2194 | -8/Materials | Entered Factory 2194 | -7/Factory | Evolved 2 slots: Utility x2 2511 | -7/Factory | Build established: Tank 2879 | -7/Factory | Discovered new exit (range 15) 3054 | -7/Factory | Identified exit to Lower Caves 3658 | -7/Factory | Discovered new exit (range 4) 3662 | -7/Factory | Identified exit to Factory 3735 | -7/Factory | Entered another Factory area 3735 | -6/Factory | Evolved 2 slots: Utility x2 4437 | -6/Factory | Discovered new exit (range 8) 4451 | -6/Factory | Identified exit to Lower Caves 4643 | -6/Factory | Discovered new exit (range 3) 4647 | -6/Factory | Identified exit to Extension 5687 | -6/Factory | Lost 4 parts (2u2w) 5765 | -6/Factory | System corruption reached 10% 6396 | -6/Factory | Build established: Skirmisher 6588 | -6/Factory | Discovered new exit (range 13) 6603 | -6/Factory | Identified exit to Factory 6636 | -6/Factory | Entered another Factory area 6636 | -5/Factory | Evolved 2 slots: Utility x2 6845 | -5/Factory | Build established: Scavenger-Tank 6930 | -5/Factory | Discovered new exit (range 4) 6937 | -5/Factory | Identified exit to Upper Caves 7041 | -5/Factory | Central database locked down 7536 | -5/Factory | First assault squad dispatched 7741 | -5/Factory | Lost 4 parts (1p2u1w) 7899 | -5/Factory | Lost 8 parts (1n4u3w) 8346 | -5/Factory | Discovered new exit (range 21) 8405 | -5/Factory | Identified exit to Factory 8405 | -5/Factory | Entered another Factory area 8405 | -4/Factory | Evolved 2 slots: Propulsion x2 8436 | -4/Factory | Lost 6 parts (1p1n2u2w) 8785 | -4/Factory | Spotted B-86 Titan 8807 | -4/Factory | Build established: Scavenger-Gunner 8902 | -4/Factory | Lost 11 parts (5n4u2w) 8968 | -4/Factory | Lost 7 parts (4u3w) 8975 | -4/Factory | Core integrity fell below 50% 8978 | -4/Factory | System corruption reached 10% 9120 | -4/Factory | Core integrity fell below 20% 9151 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 09110_ R-10 Processor collects Med. Storage Unit. 09111_ Destroyed Imp. Heat Sink. 09111_ K-01 Serf collects debris. 09113_ R-10 Processor collects Imp. Ion Engine. 09114_ Imp. System Restoration Module purges 1% system corruption (10%). 09114_ Imp. System Restoration Module expended. 09114_ R-10 Processor collects Com. Wheel. 09114_ K-01 Serf collects debris. 09123_ System corrupted: Matter fused (-5). 09123_ Acquired 5 matter. 09124_ Com. Wheel destroyed. 09134_ U-05 Engineer destroyed. 09136_ Destroyed Tesla Rifle. 09136_ K-01 Serf collects debris. 09138_ Destroyed Unknown Energy Gun. 09139_ K-01 Serf collects debris. 09146_ System corrupted: Component data lost. 09146_ R-10 Processor collects Corrupted Wheel. 09151_ Hvy. Phase Cannon destroyed. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#####???????????????????????????????????? | | ????????? #???????????????????????????????????? | | ?????????? #???????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ??????????? #???????????????????????????????????? | | ??????????? #???????????????????????????????????? | | ???????#####/######??????????????????????????????? | | ???????# #??????????????????????????????? | | ???????# %=#??????????????????????????????? | | ?????### #??????????????????????????????? | | ?????? + !! #??????????????????????????????? | | ???????# !! #??????????????????????????????? | | ???????# #?????#+########???????????????? | | ???????# #?????# [[ #???????????????? | | ???????# #?????# [[ #???????????????? | | ???????# ! %####### #???????????????? | | ???????# # # * #???????????????? | | ???????# """""" # #@] #???????????????? | | ???????# """"" "%/% %p #???????????????? | | ???????# """""" %# # #???????????????? | | ???????# """""" # # #???????????????? | | ???????# %!# R # #???????????????? | | ###############+### #;###p####???????????????? | | ?????????????? | | ?????????????? | | """????????????????? | | """"???????????????? | | k """" ??????????????? | | ############+########## ?????????????? | | #?????????? ???????? ? ????????????? | | #????????? ?????? "" "" ??????????????? | | #???????? #???? ""F"" ]]?????????????? | | #??????? ? #???? ? """ ]] ????????????? | | ######?? ?? #???? ? ? ???????????? | | /????? #???? ? ?? ?? #??????????? | | /######## #????##?##???#??????????????? | | #????? #???????????????????????????? | | "" #????? #???????????????????????????? | | "" "" #????? #???????????????????????????? | | "" Y" #????? #???????????????????????????? | | "" #????? #???????????????????????????? | | #?????########???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 80 Energy Generation 21 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Core Shielding 30 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 56 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed AngularGuidedShredder Manual? 0 Play Time 02:24:32 Cumulative 155.8 hours Start 2022.09.19 @ 21:14:06 End 2022.09.20 @ 22:14:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 210 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0a85e7c-1117-410e-991e-9df7a4c1ed74