Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.10 @ 16:40:55 Player: M4NZ Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (16) 80 Value Destroyed (248) 248 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 3610 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/850 Matter 274/300 Energy 97/100 System Corruption 16% Temperature Cool (2) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) ECM Suite Power Shielding Component Analysis Suite System Restoration Module Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Biomechanical Wings > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Seismic Detector Reaction Control System Utility Shielding Improved System Shield > --- WEAPON ----------- Spread Laser > --- INVENTORY -------- Compact Battery Terrain Scanner Advanced Terrain Scan Processor ECM Suite Power Shielding Hacking Suite Component Analysis Suite System Restoration Module [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Enhanced Armored Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Utility Shielding Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 8 | . . 2 2 2 2 . Weapon . | . . . . . . . Parts Attached 53 | 6 14 4 10 9 9 1 Power 5 | 1 1 . 2 1 . . Engine 5 | 1 1 . 2 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 2 2 3 1 2 1 Treads 2 | 2 . . . . . . Leg 1 | . . . . . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 10 | . 2 2 3 1 2 . Utility 20 | 1 2 2 4 6 5 . Device 8 | . 2 . 3 . 3 . Storage 2 | 1 . . . 1 . . Processor 4 | . . . . 3 1 . Hackware 2 | . . . 1 . 1 . Protection 4 | . . 2 . 2 . . Artifact . | . . . . . . . Weapon 15 | 2 9 . 1 1 2 . Energy Gun 7 | 1 4 . . 1 1 . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 5 . 1 . 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 21 | . 3 . 6 . 11 1 Power 2 | . . . 1 . 1 . Propulsion 9 | . 1 . 4 . 3 1 Utility 6 | . . . . . 6 . Weapon 4 | . 2 . 1 . 1 . Highest Loss Streak 11 | . 2 . 5 . 11 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 79 | . 84 98 90 75 72 33 Engine 9 | . 13 11 8 7 4 . Treads 7 | . 18 . . . . . Flight 5 | . 1 20 17 6 5 . Device 13 | . 9 11 18 15 19 . Storage 9 | . 14 11 9 7 5 . Processor 6 | . . . . 8 19 13 Hackware 3 | . . . 7 7 6 6 Protection 7 | . . 22 18 14 6 . Energy Gun 8 | . 13 11 9 6 1 . Ballistic Gun 6 | . 13 11 3 . . 6 Naked Turns . | . . . . . . . Heaviest Build 17 | 14 17 14 17 14 15 3 Greatest Support 40 | 40 40 16 19 14 20 20 Greatest Overweight (x) 3 | 2 3 . . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 8 7 5 Most Carried 8 | 2 8 8 8 8 8 5 Average Carried 6 | 1 5 6 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 2 7 8 7 8 5 5 Class Distribution -------------------- 71% | Mutant 15% | Sprinter 13% | Scout Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Scout | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Matter Collected 703 | 237 264 . . 202 . . Remotely . | . . . . . . . Salvage Created 472 | . 405 . 13 54 . . Parts 32 | . 26 . 3 3 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 11 | . 10 . 1 . . . Guns 10 | . 9 . 1 . . . AOE 1 | . 1 . . . . . Classes Destroyed 5 | . 5 . . . . . Worker 2 | . 2 . . . . . Builder 1 | . 1 . . . . . Recycler 2 | . 1 . . 1 . . Swarmer 7 | . 6 . 1 . . . Grunt 4 | . 4 . . . . . Best Kill Streak 3 | . 3 . 1 1 . . Combat Bots Only 3 | . 3 . 1 . . . Max Kills in Single Turn 2 | . 2 . 1 1 . . Gunslinging 1 | . 1 . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Damage Taken 2535 | . 518 56 505 92 1305 59 Core 1081 | . 47 11 103 34 827 59 Absorbed by Shields . | . . . . . . . Redirected to Shielding 110 | . . 6 51 8 45 . Regen/Repaired (Parts) 106 | . . . . 106 . . Core Remaining (%) 90 | 100 81 97 81 95 . . Volleys Fired 42 | . 33 . 2 3 4 . Largest 2 | . 2 . 2 1 1 . Hottest 88 | . 88 . 85 65 65 . Shots Fired 71 | . 60 . 4 3 4 . Gun 71 | . 60 . 4 3 4 . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 31 | . 29 . 2 . . . Thermal 27 | . 18 . 2 3 4 . Explosive . | . . . . . . . Electromagnetic 13 | . 13 . . . . . Robot Hit Streak 10 | . 10 . 4 3 3 . Robot Miss Streak 8 | . 3 . 7 3 8 . Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 52 | . 42 . 3 3 4 . Core Hits 35 | . 22 . 4 4 5 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 738 | . 560 . 35 34 109 . Guns 630 | . 533 . 35 34 28 . Cannons . | . . . . . . . Explosions 21 | . 21 . . . . . Melee . | . . . . . . . Ramming 87 | . 6 . . . 81 . Kinetic 263 | . 253 . 10 . . . Thermal 240 | . 153 . 25 34 28 . Explosive . | . . . . . . . Electromagnetic 148 | . 148 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . 5 . . . 6 16 Average Corruption 5 | . 4 . . . 5 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . 20 . . . . 5 Message Errors 3 | . 3 . . . . . Matter Fused 8 | . 6 . . . . 2 Energy Discharges 3 | . 3 . . . . . Data Loss (minor) 5 | . 4 . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . 2 . . . . . Alerts 1 | . 1 . . . . . Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 37 | . . . . . 37 . Shots . | . . . . . . . Rammed 22 | . 2 . . . 20 . Targets Rammed 22 | . 2 . . . 20 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 75 | . 75 . 40 10 8 . Average Temperature 29 | . 40 . 15 7 4 . Received Heat Transfer 492 | . 156 30 207 6 93 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 425 | . 320 . 30 40 35 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Peak Influence 677 | . 361 100 677 406 243 30 Initial 308 | . . 29 42 308 198 . Average 193 | . 170 84 188 365 181 13 Maximum Alert Level 2 | . 1 . 2 2 1 . Low Security (%) 53 | 100 73 100 62 . 29 100 Level 1 44 | . 26 . 16 96 70 . Level 2 2 | . . . 20 3 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 3 2 3 2 4 . Investigation 3 | . . . . 2 1 . Extermination . | . . . . . . . Reinforcement 11 | . 3 2 3 . 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Distress Signals 6 | . 1 . 4 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 19 4 51 5 20 3 Peak Tracking Total 26 | . 4 2 26 2 12 3 Tactical Retreats 13 | . 1 . 7 2 3 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Traps Triggered 9 | . 6 . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Machines Accessed 8 | . 2 2 1 2 1 . Terminals 6 | . 2 2 1 1 . . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 5 6 4 12 1 . Successful 20 | . 2 6 3 8 1 . Failed 8 | . 3 . 1 4 . . Catastrophic 3 | . 1 . . 2 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 17 | . 5 6 4 2 . . Fabricators 1 | . . . . . 1 . Repair Stations 10 | . . . . 10 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 2 6 3 . . . Prototype ID Bank 1 | . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 3 | . 1 1 1 . . . Dispatch Records 1 | . . . 1 . . . Assault Status 1 | . . 1 . . . . Registered Components 1 | . 1 . . . . . Zone Layout 3 | . . 2 1 . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 8 | . . . . 8 . . Scan Component 4 | . . . . 4 . . Repair 4 | . . . . 4 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 1 . 2 . . Full Trace Events 3 | . 1 . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . . 4 . . Time 122 | . . . . 122 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Turns Passed 2186 | 72 834 84 248 371 492 85 Spaces Moved 2514 | 45 500 165 611 629 499 65 Core 119 | 12 7 . . . 94 6 Treads 442 | 33 409 . . . . . Legs 59 | . . . . . . 59 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1894 | . 84 165 611 629 405 . Fastest Speed 32 | 50 32 32 32 35 34 50 Average Speed 59 | 138 138 32 32 35 41 113 Slowest Speed 200 | 160 200 32 35 35 105 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 19 | . 1 7 3 5 3 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 56 19 51 21 12 35 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . 3 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 3 | . 3 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Total 3105 | 52 585 190 655 770 778 75 Wait 435 | . 18 18 21 127 242 9 Move 2471 | 44 497 150 604 618 493 65 Hop 19 | . 1 7 3 5 3 . Pick Up 34 | 2 12 6 7 4 3 . Fast Attach 28 | 6 6 2 3 6 4 1 Attach 15 | . 4 2 5 1 3 . Detach 2 | . 1 . 1 . . . Swap 10 | . 4 . 2 2 2 . Drop 27 | . 7 5 7 4 4 . Fire 42 | . 33 . 2 3 4 . Melee . | . . . . . . . Ram 20 | . . . . . 20 . Kick . | . . . . . . . Crush 2 | . 2 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 647 | -10/Materials | Discovered new exit (range 10) 851 | -10/Materials | Discovered new exit (range 16) 907 | -10/Materials | Entered another Materials area 907 | -9/Materials | Evolved 2 slots: Utility x2 970 | -9/Materials | Discovered new exit (range 11) 991 | -9/Materials | Entered another Materials area 991 | -8/Materials | Evolved 2 slots: Utility x2 1172 | -8/Materials | Build established: Sprinter 1229 | -8/Materials | Lost 5 parts (1p3n1w) 1236 | -8/Materials | Discovered new exit (range 5) 1239 | -8/Materials | Entered Factory 1239 | -7/Factory | Evolved 2 slots: Utility x2 1390 | -7/Factory | Repaired Cesium-ion Thruster 1417 | -7/Factory | Repaired Power Shielding 1451 | -7/Factory | Repaired Spread Laser 1478 | -7/Factory | Repaired Utility Shielding 1499 | -7/Factory | Build established: Mutant 1597 | -7/Factory | Discovered new exit (range 18) 1597 | -7/Factory | Discovered new exit (range 8) 1609 | -7/Factory | Identified exit to Factory 1610 | -7/Factory | Entered another Factory area 1610 | -6/Factory | Evolved 2 slots: Utility x2 2059 | -6/Factory | Core integrity fell below 50% 2076 | -6/Factory | Core integrity fell below 20% 2102 | -6/Factory | Sucked down chute 2102 | -6/Factory | Entered Waste 2114 | -6/Waste | Spotted C-40 Crusher 2115 | -6/Waste | Spotted C-40 Crusher 2117 | -6/Waste | EMP discharged 2117 | -6/Waste | System corruption reached 10% 2120 | -6/Waste | Lost 11 parts (1p3n6u1w) 2175 | -6/Waste | Spotted C-40 Crusher 2187 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2187 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02098_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 02099_ ALERT: Security rotation in progress. 02102_ Triggered Chute Trap. 02102_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 02105_ Acquired Prototype Leg. 02105_ Identified Enh. Armored Leg. 02107_ ALERT: Foreign system detected. Charging EMP. 02117_ System corrupted (+10). 02121_ System corrupted: Matter fused (-5). 02126_ System corrupted: Enh. Armored Leg stumbles. 02140_ System corrupted: Matter fused (-9). 02160_ System corrupted: Component data lost. 02163_ Corrupted Prototype Device crushed. 02175_ System corrupted: Substantial component data lost. 02187_ Enh. Armored Leg crushed. 02187_ Autogun crushed. 02187_ Imp. System Shield crushed. Map ----- +----------------------------------------------------+ | ????????????????????????? #?????????????????? | | ????????????????????????? =#?????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? #???????????????????? | | ??????????############??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #### ######## ??????????? | | ??????????# ] ?????????? | | ??????????# ?????????? | | ??????????# ????????? | | ??????????# ?????????? | | ??????????# #### ####????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????############??# #???????????????????? | | ??????????????????????### #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????### #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????#@ #???????????????????? | | ??????????????????????### CC #???????????????????? | | ??????????????????????# CC #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????### CC #???????????????????? | | ????????????????????????# CC #???????????????????? | | ????????????????????????# CC#???????????????????? | | ????????????????????????# CC#???????????????????? | | ??????????????????????### ###?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????##########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Power Shielding 33 Utility Shielding 33 Evasion (%) 71 Recoil Reduction 2 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthAlloyClaws Manual? 0 Play Time 01:10:19 Cumulative 27.0 hours Start 2022.12.10 @ 15:20:55 End 2022.12.10 @ 16:40:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4baee762-1603-4366-914c-3c5912126216