Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.09 @ 19:14:40

Player: Iris

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (98)      490
Value Destroyed (3418)     3418
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (75)                 75
              TOTAL SCORE: 6943

 Bonus
-------
Follower Combat Kills      75

 Cogmind 
---------
Core Integrity             0/700
Matter                     3/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (1)
Movement                   Hovering (60)
Location                   -7/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (2) ---
            Gravmag System
>           --- UTILITY (7) ------
            Armor Integrity Analyzer
            Armor Integrity Analyzer
            Armor Integrity Analyzer
            Armor Integrity Analyzer
            System Restoration Module
>           --- WEAPON (2) -------
  Precision Assault Rifle
>           --- INVENTORY (5) ----
      Heavy Deuterium Engine
      Heavy Ion Cannon
            Gauss Rifle
            Flak Gun
            Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Huge Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Signal Interpreter
           Armor Integrity Analyzer
           Kinecellerator
           Weapon Cycler
           Transmission Jammer
           Hacking Suite
>          --- WEAPON -----------
  Enhanced Autogun
           Flak Gun
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Heavy Deuterium Engine
     Heavy Deuterium Engine
           Cryofiber Web
  Enhanced Autogun
           Gauss Rifle
     Heavy Missile Launcher
           Mining Laser
[Rating: 48]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Improved Flight Unit
Utility                    Armor Integrity Analyzer
  Device                   Cryofiber Web
  Storage                  Medium Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
Weapon                     Flak Gun
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Flak Gun
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac 
Slots Evolved              6    | .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  5    | .   .   2   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             93   | 6   6   15  9   14  9   34  
  Power                    16   | 1   .   2   1   3   2   7   
    Engine                 8    | 1   .   2   1   1   .   3   
    Core                   8    | .   .   .   .   2   2   4   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   4   6   4   2   1   2   
    Treads                 1    | .   .   .   .   .   .   1   
    Leg                    4    | .   .   .   2   2   .   .   
    Wheel                  3    | 2   .   .   .   .   1   .   
    Hover                  8    | .   2   3   2   .   .   1   
    Flight                 5    | .   2   3   .   .   .   .   
  Utility                  34   | 1   2   4   2   7   2   16  
    Device                 16   | .   2   3   1   3   .   7   
    Storage                2    | 1   .   .   .   1   .   .   
    Processor              11   | .   .   1   1   1   2   6   
    Hackware               5    | .   .   .   .   2   .   3   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   3   2   2   4   9   
    Energy Gun             5    | .   .   3   .   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          14   | 2   .   .   1   1   2   8   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   .   1   
    Special Weapon         1    | .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   3   1   2   1   2   
Parts Lost                 40   | .   .   3   4   4   7   22  
  Power                    7    | .   .   .   1   1   .   5   
  Propulsion               6    | .   .   1   1   .   2   2   
  Utility                  18   | .   .   2   1   1   3   11  
  Weapon                   9    | .   .   .   1   2   2   4   
  Highest Loss Streak      7    | .   .   3   3   2   4   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            6    | 1   3   4   4   4   8   8   
  Power                    1    | .   1   .   .   .   2   3   
  Propulsion               .    | .   2   1   1   1   .   .   
  Utility                  1    | .   .   2   1   1   1   .   
  Weapon                   3    | .   .   .   1   1   3   4   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             10   | .   4   2   2   .   .   2   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               6    | .   4   1   1   .   .   .   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   1   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   85  87  99  92  89  79  
  Engine                   3    | .   14  10  10  2   .   2   
  Core                     5    | .   .   .   .   5   8   7   
  Leg                      5    | .   .   .   2   10  17  .   
  Wheel                    2    | .   19  .   .   .   .   4   
  Hover                    5    | .   5   19  19  7   .   .   
  Device                   16   | .   5   34  23  16  9   14  
  Storage                  4    | .   9   .   .   3   9   5   
  Processor                15   | .   .   1   20  19  18  14  
  Hackware                 8    | .   .   .   .   12  9   10  
  Energy Gun               6    | .   .   19  12  7   8   .   
  Ballistic Gun            9    | .   28  .   9   6   6   13  
Peak Build Rating          48   | 6   7   23  30  36  37  48  
  Average Rating           33   | 4   6   17  27  32  32  40  
  On Entrance              18   | .   6   7   19  30  34  32  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             39   | 10  10  14  13  27  31  39  
  Greatest Support         34   | 26  26  13  24  30  30  34  
  Greatest Overweight (x)  8    | .   1   3   .   .   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   5   5   10  10  10  
  Average Capacity         8    | 7   6   5   5   6   10  9   
  Most Carried             10   | 3   5   5   5   8   10  10  
  Average Carried          7    | 1   3   4   4   5   9   8   
  Final Capacity           10   | 8   5   5   5   10  10  5   
  Final Carried            8    | 3   5   5   5   8   7   5   

 Class Distribution 
--------------------
 43% | Scavenger-Mutant
 36% | Mutant
 19% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  
Matter Collected           2445 | 235  47   295  140  276  426  1026 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3523 | .    77   493  218  449  1021 1265 
  Parts                    203  | .    4    26   11   22   55   85   
Haulers Intercepted        4    | .    .    3    .    .    .    1    
Recyclers Shooed           2    | .    .    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac 
Combat Hostiles Destroyed  87   | .   2   9   11  10  21  34  
  Guns                     76   | .   2   8   8   9   17  32  
  AOE                      9    | .   .   .   3   1   3   2   
Classes Destroyed          14   | .   1   5   1   1   .   6   
  Worker                   3    | .   .   .   .   .   .   3   
  Builder                  2    | .   .   .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   .   .   1   
  Hauler                   4    | .   .   3   .   .   .   1   
  Operator                 4    | .   .   1   .   1   1   1   
  Watcher                  2    | .   .   1   .   .   .   1   
  Swarmer                  24   | .   .   4   3   3   2   12  
  Grunt                    37   | .   2   3   3   4   11  14  
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   13   | .   .   2   .   2   7   2   
  Hunter                   3    | .   .   .   .   1   1   1   
  Programmer               3    | .   .   .   .   .   .   3   
  Assembled                5    | .   .   .   5   .   .   .   
Best Kill Streak           5    | .   2   5   4   3   3   5   
  Combat Bots Only         5    | .   2   5   4   3   3   5   
Max Kills in Single Turn   2    | .   1   1   2   1   1   2   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   1   1   1   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  
Hostile Shots Fired        611  | .    14   58   54   69   113  303  
  Missed                   180  | .    4    15   17   19   41   84   
Damage Taken               6172 | .    137  552  454  714  1069 3246 
  Core                     1290 | .    42   174  98   157  117  702  
  Absorbed by Shields      489  | .    .    .    .    68   121  300  
  Regen/Repaired (Parts)   720  | .    .    180  .    170  337  33   
Core Remaining (%)         66   | 100  83   .    32   .    50   .    
Volleys Fired              272  | .    26   28   16   40   69   93   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  150  | .    40   122  122  84   150  67   
Shots Fired                483  | .    52   56   32   60   115  168  
  Gun                      468  | .    52   56   29   60   109  162  
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 9    | .    .    .    3    .    .    6    
  Special                  6    | .    .    .    .    .    6    .    
  Kinetic                  312  | .    52   .    11   32   55   162  
  Thermal                  94   | .    .    56   18   14   6    .    
  Explosive                9    | .    .    .    3    .    .    6    
  Electromagnetic          68   | .    .    .    .    14   54   .    
  Robot Hit Streak         14   | .    10   11   7    14   12   13   
  Robot Miss Streak        9    | .    2    3    3    3    2    9    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        9    | .    .    1    3    .    1    4    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    1    
Shots Hit Robots           369  | .    41   41   16   48   83   140  
  Core Hits                246  | .    9    13   16   21   40   147  
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    .    .    
  Critical Strikes         6    | .    .    2    1    2    1    .    
    Burn                   3    | .    .    2    1    .    .    .    
    Destroy                2    | .    .    .    .    2    .    .    
    Corrupt                1    | .    .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7793 | .    357  866  456  824  2174 3116 
  Guns                     6511 | .    357  860  282  777  1737 2498 
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1157 | .    .    .    164  42   395  556  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  101  | .    .    6    10   5    18   62   
  Kinetic                  4076 | .    357  .    102  370  749  2498 
  Thermal                  1642 | .    .    860  180  242  360  .    
  Explosive                779  | .    .    .    164  .    59   556  
  Electromagnetic          1195 | .    .    .    .    207  988  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    1    1    1    4    10   
  Average Corruption       2    | .    .    1    1    1    1    5    
  Corruption Purged        2    | .    .    .    .    .    .    2    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  90   | .    .    5    5    8    7    65   
    Message Errors         19   | .    .    2    3    1    .    13   
    Matter Fused           25   | .    .    .    1    4    .    20   
    Heat Flow Errors       7    | .    .    2    1    .    3    1    
    Energy Discharges      11   | .    .    .    .    1    .    10   
    Parts Rejected         1    | .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    1    .    .    .    .    
    Data Loss (minor)      9    | .    .    .    .    1    1    7    
    Data Loss (major)      6    | .    .    .    .    .    2    4    
    Misfires               2    | .    .    .    .    1    .    1    
    Alerts                 4    | .    .    .    .    .    .    4    
    Misdirections          1    | .    .    .    .    .    .    1    
    Weapon Failures        4    | .    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            34   | .    .    .    .    .    30   4    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               34   | .    .    .    .    .    30   4    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      358  | .    .    3    3    49   99   204  
  Shots                    6    | .    .    .    .    1    2    3    
  Rammed                   14   | .    .    1    2    1    .    10   
Targets Rammed             20   | .    .    1    3    1    5    10   
  Kicked                   6    | .    .    .    1    .    5    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        223  | .    18   223  118  56   209  211  
  Average Temperature      53   | .    7    102  42   20   61   53   
  Received Heat Transfer   1640 | .    102  204  63   262  463  546  
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           1    | .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    
  Parts Fried              10   | .    .    .    .    .    10   .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    
  Parts Melted             4    | .    .    2    1    1    .    .    
  Heat Transferred         2866 | .    .    1739 407  420  300  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    .    1    5    .    

 Alert                          | -11  -10  -9   -9   -8   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  
Maximum Alert Level        1    | .    .    .    .    .    .    1    
  Low Security (%)         96   | 100  100  100  100  100  100  91   
  Level 1                  3    | .    .    .    .    .    .    8    
  Level 2                  .    | .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Peak Influence             301  | .    40   114  70   71   151  301  
  Initial                  36   | .    .    .    21   .    25   36   
  Average                  50   | .    9    30   11   13   63   77   
Influence Increases        2788 | .    50   314  149  297  771  1207 
  Destroy 0b10 Robot/C     1680 | .    40   180  120  200  420  720  
  Destroy 0b10 Robot/NC    85   | .    .    25   .    5    10   45   
  Destroy Leader           412  | .    10   48   20   60   110  164  
  Allied During Kill       6    | .    .    .    .    .    .    6    
  Successful Hack          124  | .    .    13   .    25   22   64   
  Disable Machine          180  | .    .    15   .    .    120  45   
  Destroy Structure        121  | .    .    3    9    7    29   73   
  Partial Spotted          30   | .    .    30   .    .    .    .    
  Lose Combat Pursuer      150  | .    .    .    .    .    60   90   
Influence Decreases        2393 | .    50   258  170  236  715  964  
  Time Decay               1761 | .    50   235  160  214  516  586  
  Lost Part                340  | .    .    23   10   22   70   215  
  Lost Ally                40   | .    .    .    .    .    .    40   
  Purge Threat             252  | .    .    .    .    .    129  123  
Squads Dispatched          21   | .    1    1    1    3    4    11   
  Investigation            7    | .    .    .    .    .    2    5    
  Extermination            3    | .    .    .    .    .    .    3    
  Reinforcement            9    | .    1    1    .    2    2    3    
  Assault                  1    | .    .    .    1    .    .    .    
  Garrison                 1    | .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac 
Distress Signals           5    | .   .   1   .   3   1   .   
Communications Jammed      7    | .   .   .   .   .   .   7   
  Distress Signals         3    | .   .   .   .   .   .   3   
Times Spotted              133  | .   5   17  17  11  31  52  
  Peak Tracking Total      6    | .   3   6   5   3   4   5   
  Tactical Retreats        9    | .   .   .   1   .   4   4   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac 
Traps Triggered            18   | .   .   3   .   .   4   11  
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   4   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Sto Fac 
Machines Disabled          12   | .   .   1   .   .   8   3   
  Max in Single Turn       3    | .   .   1   .   .   3   2   
  Garrison Access          2    | .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac 
Machines Accessed          42   | .   2   5   .   9   12  14  
  Terminals                28   | .   2   2   .   6   9   9   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          5    | .   .   1   .   1   2   1   
  Recycling Units          3    | .   .   1   .   .   1   1   
  Scanalyzers              2    | .   .   1   .   1   .   .   
  Garrison Access          3    | .   .   .   .   1   .   2   
Total Hacks                161  | .   5   22  .   53  52  29  
  Successful               99   | .   2   18  .   34  29  16  
  Failed                   60   | .   3   4   .   18  22  13  
    Catastrophic           9    | .   .   1   .   3   2   3   
  Database Lockouts        2    | .   .   .   .   1   1   .   
  Manual                   91   | .   5   9   .   33  21  23  
  Terminals                94   | .   5   5   .   30  35  19  
  Fabricators              3    | .   .   .   .   .   .   3   
  Repair Stations          32   | .   .   7   .   8   15  2   
  Recycling Units          7    | .   .   3   .   .   2   2   
  Scanalyzers              17   | .   .   7   .   10  .   .   
  Garrison Access          8    | .   .   .   .   5   .   3   
Terminal Hacks             29   | .   .   .   .   10  10  9   
  Record                   1    | .   .   .   .   1   .   .   
  Robot Analysis           4    | .   .   .   .   1   1   2   
  Prototype ID Bank        2    | .   .   .   .   .   1   1   
  Open Door                2    | .   .   .   .   .   2   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   1   1   .   
  Unreport Threat          3    | .   .   .   .   .   1   2   
  Locate Traps             2    | .   .   .   .   .   2   .   
  Reprogram Traps          2    | .   .   .   .   2   .   .   
  Reinforcement Status     1    | .   .   .   .   1   .   .   
  Recall Reinforcements    3    | .   .   .   .   .   1   2   
  Registered Prototypes    1    | .   .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       29   | .   .   6   .   8   13  2   
  Scan Component           15   | .   .   3   .   4   7   1   
  Repair                   14   | .   .   3   .   4   6   1   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   
Scanalyzer                 12   | .   .   6   .   6   .   .   
  Insert Component         6    | .   .   3   .   3   .   .   
  Analyze                  6    | .   .   3   .   3   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   
  Seal Access              2    | .   .   .   .   1   .   1   
Unauthorized Hacks         26   | .   2   6   .   9   5   4   
  Terminals                19   | .   2   3   .   7   4   3   
    Track                  7    | .   1   1   .   3   2   .   
    Botnet                 12   | .   1   2   .   4   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   
    Mechanics              1    | .   .   1   .   .   .   .   
  Recycling Units          2    | .   .   1   .   .   1   .   
    Mask                   2    | .   .   1   .   .   1   .   
  Scanalyzers              2    | .   .   1   .   1   .   .   
    Researchers            2    | .   .   1   .   1   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   
    Reprogram              2    | .   .   .   .   1   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         36   | .   2   4   .   7   11  12  
  Full Trace Events        6    | .   .   .   .   1   1   4   
  Feedback Events          2    | .   .   .   .   1   .   1   
    Corruption             2    | .   .   .   .   1   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   2   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             14   | .   .   3   .   4   6   1   
  Time                     636  | .   .   146 .   174 272 44  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   9   .   
Parts Scanalyzed           6    | .   .   3   .   3   .   .   
  Part Schematics Acquired 5    | .   .   2   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Sto Fac 
Total Allies               3    | .   .   .   1   .   .   2   
  Largest Group            2    | .   .   .   1   .   .   2   
  Highest-Rated Group      32   | .   .   .   31  .   .   32  
  Highest-Rated Ally       31   | .   .   .   31  .   .   16  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   16  
  Total Damage             196  | .   .   .   .   .   .   196 
  Kills                    2    | .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -9   -8   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  
Active Infowar (turns)     3710 | .    50   738  751  285  .    1886 
  Terrain                  966  | .    .    .    681  285  .    .    
  Seismic                  840  | .    32   738  70   .    .    .    
  Jamming                  1886 | .    .    .    .    .    .    1886 
  ECM                      100  | .    50   50   .    .    .    .    
Robot Analysis Total       3    | .    .    .    .    1    1    1    
Derelict Logs Recovered    2    | .    .    .    2    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  
Turns Passed               8098 | 63   184  738  762  1476 1453 3422 
Spaces Moved               5060 | 58   128  688  801  753  701  1931 
  Core                     125  | 2    .    4    .    .    .    119  
  Treads                   384  | .    .    .    .    .    .    384  
  Legs                     1312 | .    .    .    82   553  677  .    
  Wheels                   1474 | 56   65   .    .    .    24   1329 
  Hover                    1736 | .    53   665  719  200  .    99   
  Flight                   29   | .    10   19   .    .    .    .    
  Fastest Speed            37   | 50   37   56   56   77   100  60   
  Average Speed            109  | 88   72   59   78   108  119  139  
  Slowest Speed            450  | 100  120  200  120  120  190  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 3    30   40   98   44   77   39   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        4    | .    .    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          145  | .    .    .    12   5    24   104  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    
  AOE                      144  | .    .    .    12   5    24   103  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  
Total                      7161 | 66   178  957  902  1352 1200 2506 
  Wait                     1558 | .    5    198  65   525  385  380  
  Move                     5054 | 57   127  687  800  752  700  1931 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  27   | 3    5    6    3    6    .    4    
  Fast Attach              98   | 6    6    15   5    15   12   39   
  Attach                   24   | .    .    4    2    1    9    8    
  Detach                   24   | .    1    2    .    2    10   9    
  Swap                     11   | .    .    3    2    1    2    3    
  Drop                     45   | .    8    13   6    9    1    8    
  Fire                     272  | .    26   28   16   40   69   93   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      13   | .    .    1    2    1    .    9    
  Kick                     6    | .    .    .    1    .    5    .    
  Crush                    1    | .    .    .    .    .    .    1    
  Escape Stasis            25   | .    .    .    .    .    4    21   
  Rewire                   3    | .    .    .    .    .    3    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-7/Factory (discovered 4 exits: Fac x4)

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  227 | -10/Materials | Discovered new exit (range 12)
  248 | -10/Materials | Entered another Materials area
  248 | -9/Materials  | Evolved 2 slots: Utility x2
  306 | -9/Materials  | Build established: Mutant
  470 | -9/Materials  | Lost 3 parts (1n2u)
  544 | -9/Materials  | Repaired Adv. Beam Rifle
  605 | -9/Materials  | Repaired Adv. Beam Rifle
  633 | -9/Materials  | Repaired Ion Engine
  850 | -9/Materials  | Discovered new exit (range 16)
  931 | -9/Materials  | Identified exit to Materials
  972 | -9/Materials  | Discovered new exit (range 13)
  979 | -9/Materials  | Identified exit to Mines
  986 | -9/Materials  | Entered Mines
  995 | -9/Mines      | Assembled infested the area
 1000 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1002 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1078 | -9/Mines      | Core integrity fell below 50%
 1121 | -9/Mines      | Lost 3 parts (1n1u1w)
 1265 | -9/Mines      | Discovered exit to Materials (range 10)
 1355 | -9/Mines      | Build established: Scavenger-Mutant
 1440 | -9/Mines      | Discovered exit to Materials (range 6)
 1562 | -9/Mines      | Learned location of Storage (-8)
 1617 | -9/Mines      | Learned location of 1 exit from Materials
 1653 | -9/Mines      | Met a Derelict testing a Signal Generator
 1748 | -9/Mines      | Entered Materials
 1748 | -8/Materials  | Evolved 2 slots: Utility x2
 1749 | -8/Materials  | Identified exit to Storage
 2558 | -8/Materials  | Met 7R-MNS
 2656 | -8/Materials  | Garrison activated, responded to threat
 2798 | -8/Materials  | Repaired Carbon-fiber Leg
 2838 | -8/Materials  | Repaired Carbon-fiber Leg
 2899 | -8/Materials  | Repaired Hvy. EM Shotgun
 2939 | -8/Materials  | Repaired Imp. Heat Sink
 2970 | -8/Materials  | Central database locked down
 3052 | -8/Materials  | Discovered new exit (range 16)
 3224 | -8/Materials  | Entered Storage
 3852 | -8/Storage    | Repaired Hvy. EM Shotgun
 3891 | -8/Storage    | Repaired Nuclear Core
 3975 | -8/Storage    | Repaired Carbon-fiber Leg
 4122 | -8/Storage    | Central database locked down
 4319 | -8/Storage    | Repaired Carbon-fiber Leg
 4359 | -8/Storage    | Repaired Nuclear Core
 4420 | -8/Storage    | Repaired Enh. Autogun
 4617 | -8/Storage    | Discovered new exit (range 6)
 4675 | -8/Storage    | Identified exit to Factory
 4677 | -8/Storage    | Entered Factory
 4677 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4680 | -7/Factory    | Lost 4 parts (2n2w)
 5068 | -7/Factory    | Build established: Mutant
 6014 | -7/Factory    | Build established: Hacker-Mutant
 6684 | -7/Factory    | Repaired Imp. Shield Generator
 6745 | -7/Factory    | System corruption reached 10%
 6760 | -7/Factory    | Lost 3 parts (1p1n1u)
 6972 | -7/Factory    | Identified exit to Factory
 7211 | -7/Factory    | Core integrity fell below 50%
 7266 | -7/Factory    | Lost 7 parts (1p5u1w)
 7478 | -7/Factory    | Build established: Mutant
 7587 | -7/Factory    | Lost 6 parts (1p1n2u2w)
 8061 | -7/Factory    | Core integrity fell below 20%
 8099 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
08054_ U-05 Engineer builds a Wall.
08055_ U-05 Engineer lays Concrete. <x2>
08057_ K-01 Serf collects debris.
08057_ U-05 Engineer builds a Wall.
08058_ Destroyed Terrain Scanner.
08058_ K-01 Serf destroyed.
08058_ U-05 Engineer destroyed.
08060_ The unstable cave ceiling collapses.
08061_ U-05 Engineer destroyed.
08062_ The unstable cave ceiling collapses.
08063_ Hvy. Missile Launcher destroyed.
08065_ System corrupted: Matter fused (-10).
08067_ The unstable cave ceiling collapses.
08070_ Door malfunctions.
08076_ System Restoration Module purges 1%
  system corruption (9%).
08079_ Critical hit (Burn: +37).
08081_ System Shield destroyed.
08083_ System corrupted: Matter fused (-5).
08092_ The unstable cave ceiling collapses. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???#####?#####???????????????????????????????????? |
| ??"""""  #   +???????????????????????????????????? |
|   """""  #   #???????????????????????????????????? |
|   """    +   #???????????????????????????????????? |
| /        #   #???????????????????????????????????? |
|          #   #???????????????????????????????????? |
|    "" ""?#   #???????????????????????????????????? |
| [  ""S"" #   #???????????????????????????????????? |
|    """"  +   #???????????????????????????????????? |
| ##########   #???????????????????????????????????? |
| #        #   ##########??????????????????????????? |
| #    """"#   #        #??????????????????????????? |
| #    """"#   #     """#??????????????????????????? |
| #    """"#   #     """#??????????????????????????? |
| #    """"#   #    ^"""#??????#???????????????????? |
| #    """"#   #      ""#????? #???????????????????? |
| #    """"#   #      ""#????? #???????????????????? |
| #    """"#   #  ^     #????  #???????????????????? |
| # !      +   /        #????  #???????????????????? |
| ##########   #        #???   #???????????????????? |
| ?#      #    #############   #???????????????????? |
| ?#       [   p           @   #???????????????????? |
| ?#           g        a  #   #???????????????????? |
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| ?#      # =      " " " " #?         ?????????????? |
| ?##              " " " " #?            ??????????? |
| ??#####          "o" " " #??        ##???????????? |
| ??????#          " " " " #??        #????????????? |
| ??????#  ##  #   " " " " #???       #????????????? |
| ??????#   #  #   " " " " #???       #????????????? |
| ??????#  #=%*    " " " " #????      #????????????? |
| ??????##   |     " " " " #????      #????????????? |
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| ????????### ###          +?????    ??????????????? |
| ??????????# #?# =        ??????? ????????????????? |
| ??????????# #?#    =   ? ??????????????????????<?? |
| ??????????# #??######?#?#????????????????????????? |
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| ??????????# ####?????????????????????????????????? |
| ???????#### #  #######???????????????????????????? |
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| ???????#       """"  ####    ????????????????????? |
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| ???#####       ""    #???????????????????????????? |
| ???#    !            #???????????????????????????? |
| ???#      #    """"  #???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          27
Energy Capacity            370
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               1
Jamming Range              12
Additional Mass Support    6
Base Temperature (-)       100
Resistance: EX             25
Weapon Cycling             15
Evasion (%)                57
Armor Integrity Analysis   30
Recoil Reduction           1
Kinecelleration            30
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
    Cryofiber Web | -9/Materials | Scanalyzed
           Scythe | -9/Materials | Scanalyzed
 Flexi-carbon Leg | -8/Materials | Scanalyzed
  Imp. Hover Unit | -8/Materials | Scanalyzed
     Mining Laser | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
       Adv. Beam Rifle | 30% | -9/Materials 
       Adv. Beam Rifle | 40% | -9/Materials 
            Ion Engine | 36% | -9/Materials 
      Carbon-fiber Leg | 27% | -8/Materials 
      Carbon-fiber Leg | 54% | -8/Materials 
       Hvy. EM Shotgun | 86% | -8/Materials 
        Imp. Heat Sink | 27% | -8/Materials 
       Hvy. EM Shotgun | 40% | -8/Storage   
          Nuclear Core | 52% | -8/Storage   
      Carbon-fiber Leg | 56% | -8/Storage   
      Carbon-fiber Leg | 20% | -8/Storage   
          Nuclear Core | 30% | -8/Storage   
          Enh. Autogun | 58% | -8/Storage   
 Imp. Shield Generator | 17% | -7/Factory   

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              VortexBoltScythe
  Manual?         0
Play Time         01:06:28
  Cumulative      26.8 hours
  Start           2024.12.09 @ 18:10:07
  End             2024.12.09 @ 19:14:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           34
  Adventurer      24
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          31
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 22088671-64a8-48f4-8c05-fdc6d93ada91