Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 01:20:22 Player: Spitfire Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (775) 775 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (370) 370 TOTAL SCORE: 3840 Bonus ------- Follower Combat Kills 70 Aligned with FarCom 300 Cogmind --------- Core Integrity 195/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit ECM Suite Tractor Beam > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Aluminum Leg Aluminum Leg Medium Storage Unit High-capacity Battery (250) High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Large Storage Unit > --- WEAPON ----------- EM Pulse Gun Field Lobotomy Kit > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Scrap Suit Small Storage Unit Compact Battery Advanced Weight Redist. System Visual Processing Unit Advanced Visual Processing Unit Targeting Computer Tractor Beam EM Pulse Gun EM Pulse Gun Light Assault Rifle Missile Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 33 | 8 1 3 3 4 14 Power 3 | 1 . . . 1 1 Engine 2 | 1 . . . 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | 2 . 1 . . 4 Treads 5 | 2 . 1 . . 2 Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 1 1 1 . 7 Device 5 | . . 1 . . 4 Storage 6 | 2 1 . 1 . 2 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 3 . 1 2 3 2 Energy Gun 5 | 1 . 1 . 3 . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . . . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 1 . . 4 5 Power 1 | . . . . . 1 Propulsion 2 | . . . . 1 1 Utility 2 | . . . . . 2 Weapon 5 | . 1 . . 3 1 Highest Loss Streak 5 | . 1 . . 3 5 To Critical Strikes . | . . . . . . Average Backups 10 | 3 6 11 14 13 6 Power 1 | . 1 2 2 1 . Propulsion . | . . . . . 1 Utility 6 | . 2 6 8 9 4 Weapon 2 | . 2 2 3 1 . Tool/Special . | . . . . . . Unused Backups 7 | . . 1 2 . 4 Power 2 | . . . 1 . 1 Propulsion . | . . . . . . Utility 5 | . . 1 1 . 3 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 98 100 100 98 58 Engine 12 | . 13 14 14 14 1 Treads 26 | . 28 28 28 27 10 Storage 27 | . 28 28 28 28 16 Energy Gun 11 | . . 14 14 20 1 Ballistic Gun 11 | . 27 14 4 . 7 Launcher 3 | . . . 9 6 . Peak Build Rating 21 | 7 8 12 21 16 20 Average Rating 11 | 4 7 10 13 14 12 On Entrance 8 | . 7 7 12 14 12 Naked Turns . | . . . . . . Heaviest Build 44 | 18 33 33 43 43 44 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 9 | 1 . . 1 1 9 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 13 Most Carried 15 | 5 11 15 15 15 12 Average Carried 11 | 3 6 12 14 14 6 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 10 15 15 13 6 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1079 | 292 162 33 . 409 183 Remotely 147 | . . . . . 147 Salvage Created 795 | 96 293 . . 386 20 Parts 57 | 4 21 . . 32 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 29 | . 10 . . 19 . Guns 13 | . 10 . . 3 . AOE 14 | . . . . 14 . Classes Destroyed 6 | 1 3 . . 2 . Worker 1 | . . . . 1 . Builder 2 | . . . . 2 . Recycler 1 | 1 . . . . . Watcher 2 | . 1 . . . 1 Swarmer 16 | . 6 . . 10 . Grunt 13 | . 4 . . 9 . Best Kill Streak 8 | 1 3 . . 8 1 Combat Bots Only 8 | . 3 . . 8 . Max Kills in Single Turn 3 | 1 1 . . 3 1 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 247 | . 62 . . 56 129 Missed 70 | . 15 . . 16 39 Hits 177 | . 47 . . 40 90 Projectile 177 | . 47 . . 40 90 Critical Strikes 1 | . . . . . 1 Damage Taken 2655 | . 566 . . 636 1453 Core 524 | . 77 . . 92 355 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 57 | . 57 . . . . Core Remaining (%) 66 | 100 . . . 32 . Volleys Fired 99 | 3 41 . . 33 22 Largest 2 | 2 2 . . 2 2 Hottest 85 | 40 40 . . 85 46 Shots Fired 176 | 6 76 . . 62 32 Gun 159 | 6 76 . . 50 27 Cannon . | . . . . . . Launcher 12 | . . . . 12 . Special 5 | . . . . . 5 Kinetic 102 | 6 76 . . . 20 Thermal . | . . . . . . Explosive 12 | . . . . 12 . Electromagnetic 57 | . . . . 50 7 Robot Hit Streak 7 | 2 6 . . 7 6 Robot Miss Streak 6 | 1 3 . . 6 5 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 98 | 3 47 . . 28 20 Core Hits 55 | 2 21 . . 27 5 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | 1 . . . . . Critical Strikes 2 | 1 . . . 1 . Destroy 1 | 1 . . . . . Corrupt 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2365 | 41 466 34 . 1574 250 Guns 1067 | 41 466 . . 322 238 Cannons . | . . . . . . Explosions 1233 | . . . . 1233 . Melee . | . . . . . . Ramming 65 | . . 34 . 19 12 Kinetic 732 | 41 466 . . . 225 Thermal 138 | . . . . 138 . Explosive 1095 | . . . . 1095 . Electromagnetic 335 | . . . . 322 13 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 59 | . . . . 59 . Projectiles . | . . . . . . Explosions 59 | . . . . 59 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 178 | . . . . 178 . Shots 5 | . . . . 5 . Rammed 13 | . 1 4 . 3 5 Targets Rammed 14 | . 1 4 . 4 5 Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 191 | . 19 . . 191 30 Average Temperature 49 | . 10 . . 60 8 Received Heat Transfer 1161 | . 177 . . 210 774 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Fried 3 | . . . . 3 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . . . . 200 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level 1 | . . . . 1 . Low Security (%) 77 | 100 100 100 . 19 100 Level 1 22 | . . . . 80 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 382 | 5 70 22 . 382 111 Initial 111 | . . 22 . . 111 Average 76 | . 17 . . 250 28 Influence Increases 983 | 5 259 . . 643 76 Destroy 0b10 Robot/C 620 | . 200 . . 380 40 Destroy 0b10 Robot/NC 35 | 5 5 . . 15 10 Destroy Leader 114 | . 42 . . 70 2 Allied During Kill 6 | . . . . . 6 Successful Hack 12 | . 12 . . . . Disable Machine 75 | . . . . 75 . Destroy Structure 91 | . . . . 88 3 Lose Combat Pursuer 30 | . . . . 15 15 Influence Decreases 983 | 5 201 58 . 356 363 Entered New Map 212 | . . 36 . . 176 Time Decay 606 | 5 191 22 . 316 72 Lost Part 100 | . 10 . . 40 50 Lost Ally 65 | . . . . . 65 Squads Dispatched 3 | . 2 . . . 1 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 12 . . 20 16 Peak Tracking Total 7 | . 3 . . 7 7 Tactical Retreats 3 | . . . . 1 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 5 | . . . . 5 . Max in Single Turn 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 11 | . 8 1 1 1 . Terminals 7 | . 6 . . 1 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 25 1 1 3 . Successful 11 | . 8 1 1 1 . Failed 19 | . 17 . . 2 . Catastrophic 3 | . 2 . . 1 . Database Lockouts . | . . . . . . Manual 16 | . 12 . 1 3 . Terminals 23 | . 20 . . 3 . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 3 1 1 . . Prototype ID Bank 2 | . 2 . . . . Open Door 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 2 . . 1 . Terminals 3 | . 2 . . 1 . Operators 3 | . 2 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 7 . . 1 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 5 | . . . . . 5 Largest Group 2 | . . . . . 2 Highest-Rated Group 44 | . . . . . 44 Highest-Rated Ally 29 | . . . . . 29 Total Orders . | . . . . . . Ally Attacks 22 | . . . . . 22 Total Damage 295 | . . . . . 295 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Field Lobotomies 5 | . . . . . 5 Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 153 | . . . . . 153 ECM 153 | . . . . . 153 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3536 | 86 838 928 609 800 275 Spaces Moved 1784 | 48 426 557 345 333 75 Core 31 | 16 . . . . 15 Treads 1746 | 32 426 557 345 333 53 Legs 7 | . . . . . 7 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 165 165 120 Average Speed 173 | 128 160 163 174 199 228 Slowest Speed 500 | 160 160 165 245 250 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 4 67 91 61 67 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 138 | . . . . 138 . Melee . | . . . . . . Projectile . | . . . . . . AOE 138 | . . . . 138 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2041 | 65 514 575 355 401 131 Wait 58 | . 35 . . 22 1 Move 1779 | 47 425 556 344 332 75 Hop . | . . . . . . Pick Up 37 | 7 9 8 3 3 7 Fast Attach 4 | 3 . . . . 1 Attach 21 | 4 1 2 . 2 12 Detach 2 | . . . . . 2 Swap 13 | 1 1 2 4 2 3 Drop 14 | . 1 3 4 3 3 Fire 99 | 3 41 . . 33 22 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 13 | . 1 4 . 4 4 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Discovered new exit (range 12) 336 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 16) 687 | -10/Materials | Derelicts attacked the area 871 | -10/Materials | Repaired Ion Engine 925 | -10/Materials | Entered Mines 944 | -10/Mines | Met a Derelict bent on vengeance 960 | -10/Mines | Learned Materials stockpile data 1252 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1400 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1404 | -10/Mines | Found Scrap Suit 1441 | -10/Mines | Learned Materials stockpile data 1530 | -10/Mines | Discovered new exit (range 15) 1606 | -10/Mines | Discovered new exit (range 5) 1799 | -10/Mines | Discovered new exit (range 5) 1847 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1847 | -10/Mines | Discovered new exit (range 5) 1853 | -10/Mines | Entered Exiles 1895 | -10/Exiles | Met 8R-AWN 1921 | -10/Exiles | Met EX-HEX 1967 | -10/Exiles | Met EX-BIN 1987 | -10/Exiles | Aligned with FarCom system 1989 | -10/Exiles | Given EX-Vault access code 2030 | -10/Exiles | Opened EX-Vault 2040 | -10/Exiles | Found Field Lobotomy Kit 2077 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2298 | -10/Exiles | Met EX-DEC 2435 | -10/Exiles | Discovered new exit (range 12) 2462 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 2462 | -10/Exiles | Entered Mines 2600 | -9/Mines | Destroyed 8 combat bots 2843 | -9/Mines | Core integrity fell below 50% 3183 | -9/Mines | Discovered new exit (range 12) 3252 | -9/Mines | Lost 3 parts (1n2w) 3262 | -9/Mines | Entered Materials 3262 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3338 | -8/Materials | Core integrity fell below 50% 3355 | -8/Materials | Assimilated Y-45 Defender with FLK Orb 3358 | -8/Materials | Assimilated Y-45 Defender with FLK Orb 3361 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 3364 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 3367 | -8/Materials | Assimilated G-50 Soldier with FLK Orb 3370 | -8/Materials | Lost 5 parts (1p1n2u1w) 3405 | -8/Materials | Lost 4 allies 3537 | -8/Materials | Self-destructed Last Messages --------------- 03412_ Acquired Lrg. Storage Unit. 03413_ K-01 Serf collects debris. 03414_ Acquired 10 matter. 03416_ K-01 Serf collects debris. 03421_ Acquired Hvy. Assault Rifle. 03422_ Acquired 10 matter. 03425_ K-01 Serf collects debris. 03426_ Acquired 6 matter. 03428_ K-01 Serf collects debris. 03429_ Acquired 6 matter. [Achievement: Use The Force] 03431_ K-01 Serf collects debris. 03506_ U-05 Engineer builds a Door. 03511_ K-01 Serf collects debris. 03525_ W-25 Informer destroyed. 03531_ U-05 Engineer builds a Door. 03531_ Slammed into U-05 Engineer. 03533_ Soldier 3a destroyed. 03534_ Acquired 39 matter. 03535_ Acquired 6 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????[??????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????=?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ??????? | | ???????????????????# "????????????#######/???????? | | ???????????????????# "????????????# ????????? | | ????????????w??????# ""???????????# ?????????? | | ???????????????????# ???????????# ??????????? | | ???????????????????# ! ??????????# #??????????? | | ????????????????????? ??????????# #??????????? | | ?????????????????????? ?????????# #?????????## | | ?????????????## ########+########## ########### | | ?????????????# *^ | | ?????????????# [%= u | | ???????gggY % = @ u | | ?????????????????#######+######################## | | ??????????????????????????????????????# ???## | | ??????????????????????????????????????# ""#???# | | ??????????????????????????????????????# T"????# | | ??????????????????????????????????????# ""????# | | ??????????????????????????????????????#! ?????# | | ???????????????????????????????????????? ?????# | | ???????????????????????????????????#######+####### | | ???????????????????????????????????# [% | | ???????????????????????????????????# = | | ???????????????????????????????????# | | ???????????????????????????????????# ###+####### | | ???????????????????????????????????# # #??? | | ???????????????????????????????????#!! # #??? | | ???????????????????????????????????# # """ #??? | | ???????????????????????????????????##### """ #??? | | ???????????????????????????????????????# """ #??? | | ???????????????????????????????????????#! #??? | | ???????????????????????????????????????########??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 5% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed MiningEfficiencyMagmablaster Manual? 0 Play Time 00:36:14 Cumulative 10.3 hours Start 2025.05.09 @ 23:56:20 End 2025.05.10 @ 01:20:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b26430f4-7310-4477-9bf2-86ac9a9c90d8