Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.26 @ 20:46:41

Player: whisper

Result: Destroyed by KN-I60(M) with Riot Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (113)     565
Value Destroyed (3206)     3206
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (1335)               1335
              TOTAL SCORE: 10326

 Bonus
-------
High Alert Combat Kills    157
Follower Combat Kills      737
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -159

 Cogmind 
---------
Core Integrity             0/850
Matter                     215/300
Energy                     160/170
System Corruption          10%
Temperature                Cool (71)
Movement                   Core (100) Ox1
Location                   -6/Zion

 Parts 
-------
>              --- POWER (2) --------
         Micro Fission Core
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (8) ------
      Advanced Signal Interpreter
      Improved Targeting Computer
      Advanced Targeting Computer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
      Advanced Sensor Array
    Long-range Terrain Scanner
      Advanced Particle Charger
  Experimental Thermal Shield

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
         Micro Fission Core
>              --- PROPULSION -------
       Armored Treads
      Advanced Treads
       Compact Wheel
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
      Advanced Signal Interpreter
      Improved Targeting Computer
      Advanced Targeting Computer
       Layered Medium Armor Plating
  Experimental Thermal Shield
               Hacking Suite
>              --- WEAPON -----------
      Improved Assault Rifle
      Improved Assault Rifle
>              --- INVENTORY --------
      Improved Treads
       Armored Treads
      Advanced Treads
      Advanced Sensor Array
    Long-range Terrain Scanner
      Improved Particle Charger
       Layered Light Armor Plating
         Heavy EM Pulse Gun
         Heavy EM Pulse Gun
         Heavy EM Pulse Gun
         Heavy EM Pulse Gun
         Heavy EM Pulse Gun
               Plasma Rifle
         Heavy Ion Cannon
               Gauss Rifle
               Great Axe
[Rating: 54]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   2   2   .   .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             152  | 6   7   8   21  25  14  19  7   5   .   1   4   12  10  13  
  Power                    8    | 1   1   .   1   2   .   .   .   .   .   .   2   1   .   .   
    Engine                 7    | 1   1   .   1   2   .   .   .   .   .   .   2   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   2   1   9   9   5   2   1   .   .   .   .   1   2   2   
    Treads                 26   | .   .   .   6   9   5   1   1   .   .   .   .   1   1   2   
    Leg                    5    | 2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   2   .   .   1   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 1   2   1   4   1   6   8   4   2   .   .   2   9   6   1   
    Device                 22   | .   1   .   1   .   2   3   2   1   .   .   1   5   5   1   
    Storage                4    | 1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             17   | .   .   .   3   1   3   2   2   1   .   .   .   4   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | 2   2   6   7   13  3   9   2   3   .   1   .   1   2   10  
    Energy Gun             11   | .   .   .   3   4   .   .   .   .   .   .   .   .   .   4   
    Energy Cannon          3    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          25   | 2   1   3   2   4   2   5   1   1   .   1   .   1   1   1   
    Ballistic Cannon       4    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   
    Launcher               12   | .   1   1   1   2   1   3   1   2   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   
Parts Lost                 30   | .   .   3   .   2   .   3   1   .   .   1   .   1   .   19  
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               8    | .   .   1   .   .   .   1   1   .   .   .   .   .   .   5   
  Utility                  5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   
  Weapon                   16   | .   .   2   .   2   .   1   .   .   .   1   .   1   .   9   
  Highest Loss Streak      19   | .   .   2   .   1   .   2   1   .   .   1   .   1   .   19  
Average Slot Usage (%)     98   | .   96  98  97  99  97  97  99  100 100 100 99  100 99  98  
  Engine                   8    | .   14  14  11  11  9   7   7   7   7   7   12  6   6   5   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   5   6   6   
  Treads                   14   | .   .   .   17  30  27  20  14  15  15  15  13  13  13  12  
  Leg                      5    | .   28  28  5   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    4    | .   .   .   7   2   .   1   7   7   7   7   6   6   6   5   
  Device                   6    | .   10  5   2   .   7   5   7   13  7   7   7   5   8   5   
  Storage                  16   | .   14  22  22  22  18  15  15  15  15  15  13  13  13  12  
  Processor                11   | .   .   .   .   .   7   14  15  15  15  15  18  20  20  20  
  Hackware                 2    | .   .   .   .   .   .   6   7   7   7   7   6   6   1   .   
  Protection               7    | .   .   .   8   11  10  7   7   1   7   7   6   6   8   12  
  Energy Gun               2    | .   .   .   11  13  .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            13   | .   27  22  10  5   15  9   14  10  7   10  13  13  11  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 12  25  41  48  51  56  60  57  55  55  55  61  68  68  68  
  Greatest Support         64   | 20  20  20  60  60  62  64  16  16  16  16  16  16  16  42  
  Greatest Overweight (x)  6    | .   1   2   3   4   .   3   3   3   3   3   3   4   6   6   
  Average Overweight (x)   2    | .   .   1   2   1   .   .   3   3   3   3   3   3   4   5   
Largest Inventory Capacity 16   | 6   10  16  16  16  16  16  16  16  16  16  16  16  16  16  
  Average Capacity         15   | 4   8   13  16  16  16  16  16  16  16  16  16  16  16  15  
  Most Carried             16   | 6   10  16  16  16  16  16  16  16  16  16  16  16  16  16  
  Average Carried          14   | 2   7   13  15  15  15  15  15  16  16  15  15  15  15  15  
  Final Capacity           16   | 6   10  16  16  16  16  16  16  16  16  16  16  16  16  4   
  Final Carried            16   | 6   10  16  16  16  16  16  16  16  16  15  16  16  16  4   

 Class Distribution 
--------------------
 75% | Mutant
 19% | Scavenger-Mutant
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
 Commander-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Matter Collected           2879 | 174  284  203  280  294  272  302  316  94   .    63   88   205  304  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3829 | .    220  202  370  1246 261  378  111  147  .    38   181  217  386  72   
  Parts                    236  | .    21   15   25   77   16   23   9    11   .    4    8    11   14   2    
Haulers Intercepted        9    | .    .    .    3    3    2    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           7    | .    2    2    2    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      61   | .    .    .    .    .    .    .    6    8    .    7    .    26   14   .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio 
Combat Hostiles Destroyed  85   | .   7   7   5   19  6   12  5   7   .   3   1   5   7   1   
  Guns                     42   | .   6   1   2   12  3   3   1   1   .   .   1   5   7   .   
  Cannons                  7    | .   .   3   .   .   .   3   .   .   .   .   .   .   .   1   
  AOE                      36   | .   1   3   3   7   3   6   4   6   .   3   .   .   .   .   
Classes Destroyed          15   | .   3   2   2   1   .   2   .   2   .   .   .   1   1   1   
  Worker                   8    | .   .   2   .   1   .   5   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   .   .   3   3   2   .   .   .   .   .   1   .   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   1   .   1   1   1   1   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  32   | .   2   3   3   4   3   3   4   4   .   3   .   3   .   .   
  Grunt                    26   | .   5   2   2   6   2   7   .   .   .   .   .   .   2   .   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Sentry                   16   | .   .   2   .   9   1   1   1   .   .   .   1   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           11   | .   2   4   4   4   4   11  4   4   .   3   1   2   3   1   
  Combat Bots Only         6    | .   2   3   3   4   3   6   4   4   .   3   1   2   3   1   
Max Kills in Single Turn   4    | .   1   4   3   2   2   2   3   4   .   3   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   3   2   2   2   2   3   4   .   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Damage Taken               8260 | .    320  496  397  1060 323  1035 237  189  .    79   136  393  564  3031 
  Core                     1356 | .    47   137  37   113  29   64   21   49   .    .    5    .    19   835  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    26   .    62   94   .    .    .    .    80   .    .    .    .    
Volleys Fired              300  | .    26   37   41   51   20   37   6    7    .    2    8    15   40   10   
  Largest                  2    | .    2    2    2    2    2    2    2    2    .    2    2    2    2    2    
  Hottest                  118  | .    40   55   80   90   46   71   46   46   .    46   46   46   65   118  
Shots Fired                528  | .    48   52   79   92   38   60   10   9    .    3    16   30   74   17   
  Gun                      443  | .    44   29   77   86   36   34   8    4    .    2    16   30   68   9    
  Cannon                   55   | .    .    22   .    .    .    19   .    .    .    .    .    .    6    8    
  Launcher                 30   | .    4    1    2    6    2    7    2    5    .    1    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  375  | .    44   51   44   9    36   53   8    4    .    2    16   30   68   10   
  Thermal                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    
  Explosive                27   | .    4    1    2    3    2    7    2    5    .    1    .    .    .    .    
  Electromagnetic          118  | .    .    .    33   80   .    .    .    .    .    .    .    .    .    5    
  Robot Hit Streak         62   | .    5    7    18   22   32   15   10   16   .    2    17   11   61   62   
  Robot Miss Streak        5    | .    3    3    5    3    2    3    .    1    .    2    .    1    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    1    .    1    .    .    .    .    .    .    .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    .    .    .    .    .    1    1    .    
Shots Hit Robots           405  | .    22   35   53   83   32   45   9    6    .    2    15   23   64   16   
  Core Hits                215  | .    12   17   23   50   14   36   7    10   .    3    8    9    21   5    
  Critical Hits            8    | .    .    .    1    1    .    2    .    .    .    .    .    1    2    1    
  Critical Kills           5    | .    .    .    .    1    .    2    .    .    .    .    .    1    1    .    
  Critical Parts Destroyed 3    | .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    
Melee Attacks              8    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9303 | .    327  616  896  1835 620  1811 468  575  .    225  216  353  965  396  
  Guns                     4951 | .    211  199  563  1230 474  418  118  51   .    .    216  353  965  153  
  Cannons                  799  | .    .    245  .    .    .    391  .    .    .    .    .    .    .    163  
  Explosions               3360 | .    116  172  333  496  146  998  350  524  .    225  .    .    .    .    
  Melee                    170  | .    .    .    .    90   .    .    .    .    .    .    .    .    .    80   
  Ramming                  23   | .    .    .    .    19   .    4    .    .    .    .    .    .    .    .    
  Kinetic                  4223 | .    211  444  309  90   474  809  118  51   .    .    216  353  965  183  
  Thermal                  264  | .    .    .    137  72   .    .    .    .    .    .    .    .    .    55   
  Explosive                2989 | .    116  172  196  262  146  998  350  524  .    225  .    .    .    .    
  Electromagnetic          1634 | .    .    .    254  1302 .    .    .    .    .    .    .    .    .    78   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 170  | .    .    .    .    90   .    .    .    .    .    .    .    .    .    80   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    1    .    1    1    1    1    1    .    .    .    9    
  Average Corruption       1    | .    .    .    .    1    .    1    1    1    1    1    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    6    .    2    3    3    .    .    .    .    .    2    
    Message Errors         5    | .    .    .    .    .    .    2    2    1    .    .    .    .    .    .    
    Energy Discharges      3    | .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    3    .    .    1    .    .    .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            83   | .    3    .    13   .    22   12   33   .    .    .    .    .    .    .    
  Projectiles              12   | .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    
  Explosions               71   | .    3    .    13   .    22   .    33   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    1    .    .    .    9    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    1    .    .    .    9    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      132  | .    .    .    37   30   .    62   .    3    .    .    .    .    .    .    
  Shots                    7    | .    .    .    1    4    .    1    .    1    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        366  | .    6    9    81   366  18   268  24   .    .    .    13   30   168  110  
  Average Temperature      70   | .    6    5    19   108  13   119  15   .    .    .    8    10   51   40   
  Received Heat Transfer   2300 | .    72   258  93   357  117  366  54   .    .    6    48   72   201  656  
  Effects                  4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
    Energy Bleed           3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Interference           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11   | .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         324  | .    .    .    100  150  .    .    .    .    .    .    .    .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio 
Peak Influence             615  | .   136 120 277 547 615 462 .   .   .   .   146 .   .   .   
  Initial                  193  | .   .   46  .   117 156 193 .   .   .   .   .   .   .   .   
  Average                  199  | .   56  73  138 317 391 345 .   .   .   .   50  .   .   .   
Maximum Alert Level        2    | .   .   .   1   2   2   2   .   .   .   .   .   .   .   .   
  Low Security (%)         57   | 100 100 100 59  28  19  4   .   .   .   .   100 .   .   .   
  Level 1                  24   | .   .   .   40  41  30  49  .   .   .   .   .   .   .   .   
  Level 2                  17   | .   .   .   .   29  49  46  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   3   .   2   6   3   5   .   .   .   .   1   .   .   .   
  Investigation            6    | .   1   .   1   .   .   3   .   .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   2   .   1   3   2   1   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio 
Distress Signals           12   | .   2   .   1   2   3   4   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              149  | .   13  7   20  26  20  17  5   4   .   4   3   13  9   8   
  Peak Tracking Total      10   | .   4   3   4   5   7   5   4   3   .   4   1   7   3   10  
  Tactical Retreats        8    | .   1   .   1   .   .   2   .   .   .   .   .   .   2   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio 
Traps Triggered            6    | .   .   .   1   4   .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio 
Machines Disabled          9    | .   .   .   3   4   .   1   .   .   .   .   .   .   .   1   
  Max in Single Turn       2    | .   .   .   2   2   .   1   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio 
Machines Accessed          35   | .   4   .   6   9   3   5   1   .   4   .   3   .   .   .   
  Terminals                25   | .   3   .   4   8   3   4   .   .   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                109  | .   9   .   18  23  11  10  1   .   28  .   9   .   .   .   
  Successful               64   | .   4   .   7   14  4   4   1   .   28  .   2   .   .   .   
  Failed                   45   | .   5   .   11  9   7   6   .   .   .   .   7   .   .   .   
    Catastrophic           4    | .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   5   .   4   13  8   4   .   .   .   .   5   .   .   1   
  Terminals                72   | .   8   .   15  21  11  8   .   .   .   .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             48   | .   2   .   4   7   3   1   1   .   28  .   2   .   .   .   
  Record                   12   | .   .   .   .   .   .   .   1   .   11  .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   1   .   .   .   .   8   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        6    | .   .   .   2   1   .   .   .   .   3   .   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   2   .   1   5   1   1   .   .   .   .   .   .   .   .   
  Terminals                9    | .   1   .   1   5   1   1   .   .   .   .   .   .   .   .   
    Track                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   3   .   5   7   3   3   .   .   .   .   3   .   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   1   .   .   .   .   8   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     19   | .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         56   | .   .   .   56  .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio 
Total Allies               20   | .   .   3   .   11  .   1   .   .   .   1   .   2   .   2   
  Largest Group            10   | .   .   3   3   10  9   1   .   .   .   1   1   3   1   2   
  Highest-Rated Group      152  | .   .   78  78  88  80  26  .   .   .   94  94  152 22  62  
  Highest-Rated Ally       94   | .   .   31  31  16  16  26  .   .   .   94  94  94  22  31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               135  | .   .   4   32  .   52  .   .   .   .   9   8   30  .   .   
  Total Damage             2375 | .   .   64  467 .   459 .   .   .   .   273 225 887 .   .   
  Kills                    31   | .   .   3   6   .   10  .   .   .   .   2   1   9   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   1   .   .   2   .   .   2   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Turns Passed               10859 | 65   541  1239 741  1151 447  845  470  925  103  451  341  426  1862 1252 
Spaces Moved               6239  | 45   310  751  420  576  228  460  327  443  80   334  224  251  938  852  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1005  | .    .    .    15   421  228  339  .    .    .    .    .    .    .    2    
  Legs                     1203  | 40   310  751  102  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4026  | .    .    .    303  155  .    121  327  443  80   334  224  251  938  850  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  150  120  120  155  130  130  130  130  130  130  130  130  140  
  Average Speed            139   | 112  139  150  129  151  158  148  130  130  130  130  130  130  137  140  
  Slowest Speed            200   | 120  150  180  200  160  160  172  130  130  130  130  130  140  140  177  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    45   93   41   63   26   16   58   59   70   51   7    41   84   84   
  Regions Visited          14
    Branch Regions         9
  Pre-discovered Areas     7     | .    1    .    .    .    .    .    .    .    1    .    .    .    1    4    
  Known Exits Taken        5     | .    .    .    1    .    .    1    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    .    1    1    1    1    .    .    .    .    
Scrap Searched             18    | .    .    2    .    .    .    .    5    1    .    3    .    1    2    4    
Spaces Dug                 54    | .    .    .    .    .    .    8    2    41   .    .    .    .    3    .    
Terrain Destroyed          305   | .    20   7    22   32   13   81   16   95   .    16   .    .    3    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               9     | .    .    .    .    .    .    6    .    .    .    .    .    .    3    .    
  AOE                      296   | .    20   7    22   32   13   75   16   95   .    16   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Total                      7871 | 57   375  818  553  765  277  559  360  780  79   348  259  320  1437 884  
  Wait                     994  | .    20   9    40   63   2    27   16   324  .    10   16   20   445  2    
  Move                     6225 | 44   309  750  419  575  227  459  326  442  79   333  223  250  937  852  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  75   | 7    7    8    10   11   5    8    3    1    .    1    5    6    2    1    
  Fast Attach              29   | 5    1    3    7    5    1    3    .    .    .    .    .    4    .    .    
  Attach                   32   | 1    .    3    1    3    1    6    2    .    .    1    2    2    1    9    
  Detach                   8    | .    .    3    .    1    .    2    .    .    .    .    .    1    1    .    
  Swap                     91   | .    6    2    13   17   12   10   5    5    .    .    2    6    9    4    
  Drop                     92   | .    6    3    22   26   9    6    2    1    .    1    3    9    2    2    
  Fire                     300  | .    26   37   41   51   20   37   6    7    .    2    8    15   40   10   
  Melee                    8    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    4    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    
  Rewire                   7    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 5 exits: *Mat / Min x2 / *Sto x2)
-9/Storage
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac x4 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 16)
    66 | -11/Scrapyard      | Entered Materials
   231 | -10/Materials      | Discovered new exit (range 10)
   300 | -10/Materials      | Build established: Mutant
   565 | -10/Materials      | Discovered new exit (range 12)
   607 | -10/Materials      | Entered Mines
   834 | -10/Mines          | Core integrity fell below 50%
   940 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1189 | -10/Mines          | Discovered new exit (range 9)
  1761 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1846 | -10/Mines          | Entered Materials
  1846 | -9/Materials       | Accompanied by 3 allies
  1846 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1846 | -9/Materials       | Discovered new exit (range 17)
  1854 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2042 | -9/Materials       | Discovered new exit (range 15)
  2163 | -9/Materials       | Identified exit to Mines
  2163 | -9/Materials       | Identified exit to Storage
  2344 | -9/Materials       | Build established: Scavenger-Mutant
  2587 | -9/Materials       | Entered Storage
  2751 | -9/Storage         | Build established: Mutant
  3282 | -9/Storage         | Garrison activated, responded to threat
  3649 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3727 | -9/Storage         | Discovered new exit (range 6)
  3738 | -9/Storage         | Entered Materials
  3738 | -8/Materials       | Accompanied by 9 allies
  3738 | -8/Materials       | Evolved 2 slots: Utility x2
  3958 | -8/Materials       | Build established: Commander-Mutant
  4138 | -8/Materials       | First assault squad dispatched
  4158 | -8/Materials       | Discovered new exit (range 16)
  4185 | -8/Materials       | Entered Factory
  4185 | -7/Factory         | Evolved 2 slots: Utility x2
  4319 | -7/Factory         | Build established: Mutant
  4452 | -7/Factory         | Repaired Adv. Sensor Array
  4596 | -7/Factory         | Discovered new exit (range 16)
  4982 | -7/Factory         | Identified exit to Lower Caves
  5030 | -7/Factory         | Entered Lower Caves
  5108 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5452 | -7/Lower Caves     | Discovered new exit (range 12)
  5457 | -7/Lower Caves     | Learned Factory terminal intel
  5500 | -7/Lower Caves     | Entered another Lower Caves area
  6385 | -7/Lower Caves     | Spotted B-75 Beast
  6408 | -7/Lower Caves     | Discovered new exit (range 12)
  6425 | -7/Lower Caves     | Entered Data Miner
  6425 | -7/Data Miner      | Discovered new exit (range 6)
  6450 | -7/Data Miner      | Met Data Miner
  6479 | -7/Data Miner      | Learned location of Section 7 (-2)
  6479 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6498 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6528 | -7/Data Miner      | Entered Proximity Caves
  6640 | -6/Proximity Caves | Learned Factory terminal intel
  6784 | -6/Proximity Caves | Escorted by Enhanced Grunt
  6823 | -6/Proximity Caves | Learned Factory trap positions
  6971 | -6/Proximity Caves | Discovered new exit (range 6)
  6979 | -6/Proximity Caves | Entered Factory
  6979 | -6/Factory         | Accompanied by 1 ally
  6979 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  6980 | -6/Factory         | Loaded intel: 97 trap records
  6981 | -6/Factory         | Loaded intel: 20 terminal locations
  7160 | -6/Factory         | Identified exit to Factory
  7315 | -6/Factory         | Discovered new exit (range 3)
  7319 | -6/Factory         | Identified exit to Lower Caves
  7320 | -6/Factory         | Entered Lower Caves
  7320 | -6/Lower Caves     | Accompanied by 1 ally
  7322 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  7583 | -6/Lower Caves     | Found Prototype Device
  7583 | -6/Lower Caves     | Identified Exp. Thermal Shield
  7700 | -6/Lower Caves     | Discovered new exit (range 15)
  7742 | -6/Lower Caves     | Identified exit to Lower Caves
  7746 | -6/Lower Caves     | Entered another Lower Caves area
  7746 | -6/Lower Caves     | Accompanied by 1 ally
  7936 | -6/Lower Caves     | Discovered exit to Factory (range 10)
  7939 | -6/Lower Caves     | Learned Factory emergency access door positions
  8934 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9592 | -6/Lower Caves     | Build established: Scavenger-Mutant
  9600 | -6/Lower Caves     | Discovered new exit (range 6)
  9607 | -6/Lower Caves     | Identified exit to Zion
  9608 | -6/Lower Caves     | Entered Zion
  9704 | -6/Zion            | Discovered new exit (range 15)
  9840 | -6/Zion            | Received a visual enhancement algorithm
 10069 | -6/Zion            | Learned location of Quarantine (-2)
 10154 | -6/Zion            | Given A8's code to call for help
 10185 | -6/Zion            | Learned location of Warlord (-4)
 10195 | -6/Zion            | Learned Factory non-interactive machine intel
 10262 | -6/Zion            | Learned location of Armory (-3)
 10361 | -6/Zion            | Gained Derelict followers
 10806 | -6/Zion            | Attacked by Zionites
 10842 | -6/Zion            | Core integrity fell below 50%
 10853 | -6/Zion            | Core integrity fell below 20%
 10860 | -6/Zion            | Destroyed by KN-I60(M) with Riot Gun

 Last Messages 
---------------
10839_ System corrupted: Arc Thrower failed to cycle.
10840_ KX-ADY(g) IFF system glitched.
10841_ Hvy. EM Pulse Gun destroyed.
10841_ Arm. Treads destroyed.
10841_ Arc Thrower destroyed.
10842_ Lrg. Storage Unit destroyed.
10844_ Hvy. EM Pulse Gun destroyed.
10847_ 81-43K(M) misfires.
10848_ Hvy. EM Pulse Gun destroyed.
10848_ 81-43K(M) suffers critical hit.
10848_ Destroyed Particle Charger.
10851_ 81-43K(M) destroyed.
10853_ System corrupted: Component data lost.
10853_ Hvy. Ion Cannon destroyed.
A strange signal echoes through Zion.
10856_ KX-ADY(g) IFF system glitched.
10857_ Magnetic Acceleration Cannon destroyed.
10858_ KX-ADY(g) IFF system glitched.
10859_ Great Axe destroyed.
10860_ Dropped Lrg. Storage Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          27
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             450
Evasion (%)                40
Targeting Accuracy         14
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
  Hrd. Light Armor Plating | -9/Storage    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Exp. Cesium-ion Thruster | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
         Exp. Sensor Array | -7/Data Miner | Free
      Exp. Terrain Scanner | -7/Data Miner | Free
            Exp. ECM Suite | -7/Data Miner | Free
             Kinetic Spear | -7/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
 G-67 Veteran | -7/Data Miner | Free
 L-41 Fighter | -7/Data Miner | Free
    P-70 Sage | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinearTransdimensionalDevice
  Manual?         0
Play Time         02:05:47
  Cumulative      117.3 hours
  Start           2021.03.26 @ 16:48:55
  End             2021.04.26 @ 20:46:41
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             59
Gallery%          67
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fd50c59e-ce16-4dc6-b216-de10f892935a