Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.26 @ 20:46:41 Player: whisper Result: Destroyed by KN-I60(M) with Riot Gun Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (113) 565 Value Destroyed (3206) 3206 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1335) 1335 TOTAL SCORE: 10326 Bonus ------- High Alert Combat Kills 157 Follower Combat Kills 737 Met Data Miner 300 Met Imprinter 300 Friendly Fire -159 Cogmind --------- Core Integrity 0/850 Matter 215/300 Energy 160/170 System Corruption 10% Temperature Cool (71) Movement Core (100) Ox1 Location -6/Zion Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Sensor Array Long-range Terrain Scanner Advanced Particle Charger Experimental Thermal Shield Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Fission Core > --- PROPULSION ------- Armored Treads Advanced Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Layered Medium Armor Plating Experimental Thermal Shield Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Treads Armored Treads Advanced Treads Advanced Sensor Array Long-range Terrain Scanner Improved Particle Charger Layered Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Plasma Rifle Heavy Ion Cannon Gauss Rifle Great Axe [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . Power 1 | . . . . . . . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . . . . . . . Utility 6 | . . . 1 . 2 2 . . . . 1 . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 152 | 6 7 8 21 25 14 19 7 5 . 1 4 12 10 13 Power 8 | 1 1 . 1 2 . . . . . . 2 1 . . Engine 7 | 1 1 . 1 2 . . . . . . 2 . . . Core 1 | . . . . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 36 | 2 2 1 9 9 5 2 1 . . . . 1 2 2 Treads 26 | . . . 6 9 5 1 1 . . . . 1 1 2 Leg 5 | 2 2 1 . . . . . . . . . . . . Wheel 4 | . . . 2 . . 1 . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . Utility 47 | 1 2 1 4 1 6 8 4 2 . . 2 9 6 1 Device 22 | . 1 . 1 . 2 3 2 1 . . 1 5 5 1 Storage 4 | 1 1 1 . . . 1 . . . . . . . . Processor 3 | . . . . . 1 1 . . . . 1 . . . Hackware 1 | . . . . . . 1 . . . . . . . . Protection 17 | . . . 3 1 3 2 2 1 . . . 4 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 61 | 2 2 6 7 13 3 9 2 3 . 1 . 1 2 10 Energy Gun 11 | . . . 3 4 . . . . . . . . . 4 Energy Cannon 3 | . . . . 1 . . . . . . . . 1 1 Ballistic Gun 25 | 2 1 3 2 4 2 5 1 1 . 1 . 1 1 1 Ballistic Cannon 4 | . . 1 . . . 1 . . . . . . . 2 Launcher 12 | . 1 1 1 2 1 3 1 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . Slashing Weapon 5 | . . 1 . 2 . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 . . . . . . . 1 . . Parts Lost 30 | . . 3 . 2 . 3 1 . . 1 . 1 . 19 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 8 | . . 1 . . . 1 1 . . . . . . 5 Utility 5 | . . . . . . 1 . . . . . . . 4 Weapon 16 | . . 2 . 2 . 1 . . . 1 . 1 . 9 Highest Loss Streak 19 | . . 2 . 1 . 2 1 . . 1 . 1 . 19 Average Slot Usage (%) 98 | . 96 98 97 99 97 97 99 100 100 100 99 100 99 98 Engine 8 | . 14 14 11 11 9 7 7 7 7 7 12 6 6 5 Core 1 | . . . . . . . . . . . . 5 6 6 Treads 14 | . . . 17 30 27 20 14 15 15 15 13 13 13 12 Leg 5 | . 28 28 5 . . . . . . . . . . . Wheel 4 | . . . 7 2 . 1 7 7 7 7 6 6 6 5 Device 6 | . 10 5 2 . 7 5 7 13 7 7 7 5 8 5 Storage 16 | . 14 22 22 22 18 15 15 15 15 15 13 13 13 12 Processor 11 | . . . . . 7 14 15 15 15 15 18 20 20 20 Hackware 2 | . . . . . . 6 7 7 7 7 6 6 1 . Protection 7 | . . . 8 11 10 7 7 1 7 7 6 6 8 12 Energy Gun 2 | . . . 11 13 . . . . . . . . . . Ballistic Gun 13 | . 27 22 10 5 15 9 14 10 7 10 13 13 11 12 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 68 | 12 25 41 48 51 56 60 57 55 55 55 61 68 68 68 Greatest Support 64 | 20 20 20 60 60 62 64 16 16 16 16 16 16 16 42 Greatest Overweight (x) 6 | . 1 2 3 4 . 3 3 3 3 3 3 4 6 6 Average Overweight (x) 2 | . . 1 2 1 . . 3 3 3 3 3 3 4 5 Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 4 8 13 16 16 16 16 16 16 16 16 16 16 16 15 Most Carried 16 | 6 10 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Carried 14 | 2 7 13 15 15 15 15 15 16 16 15 15 15 15 15 Final Capacity 16 | 6 10 16 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 6 10 16 16 16 16 16 16 16 16 15 16 16 16 4 Class Distribution -------------------- 75% | Mutant 19% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Matter Collected 2879 | 174 284 203 280 294 272 302 316 94 . 63 88 205 304 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3829 | . 220 202 370 1246 261 378 111 147 . 38 181 217 386 72 Parts 236 | . 21 15 25 77 16 23 9 11 . 4 8 11 14 2 Haulers Intercepted 9 | . . . 3 3 2 . . . . . 1 . . . Recyclers Shooed 7 | . 2 2 2 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . 6 8 . 7 . 26 14 . Prevented 2 | . . . . . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Combat Hostiles Destroyed 85 | . 7 7 5 19 6 12 5 7 . 3 1 5 7 1 Guns 42 | . 6 1 2 12 3 3 1 1 . . 1 5 7 . Cannons 7 | . . 3 . . . 3 . . . . . . . 1 AOE 36 | . 1 3 3 7 3 6 4 6 . 3 . . . . Classes Destroyed 15 | . 3 2 2 1 . 2 . 2 . . . 1 1 1 Worker 8 | . . 2 . 1 . 5 . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . Hauler 9 | . . . 3 3 2 . . . . . 1 . . . Recycler 2 | . . . . 2 . . . . . . . . . . Operator 5 | . 1 . 1 1 1 1 . . . . . . . . Watcher 3 | . . . 2 1 . . . . . . . . . . Swarmer 32 | . 2 3 3 4 3 3 4 4 . 3 . 3 . . Grunt 26 | . 5 2 2 6 2 7 . . . . . . 2 . Brawler 4 | . . . . . . . . . . . . 2 2 . Duelist 2 | . . . . . . 1 . . . . . . 1 . Sentry 16 | . . 2 . 9 1 1 1 . . . 1 . 1 . Hunter 2 | . . . . . . . . 2 . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . Thief 1 | . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 11 | . 2 4 4 4 4 11 4 4 . 3 1 2 3 1 Combat Bots Only 6 | . 2 3 3 4 3 6 4 4 . 3 1 2 3 1 Max Kills in Single Turn 4 | . 1 4 3 2 2 2 3 4 . 3 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 1 3 2 2 2 2 3 4 . 3 . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Damage Taken 8260 | . 320 496 397 1060 323 1035 237 189 . 79 136 393 564 3031 Core 1356 | . 47 137 37 113 29 64 21 49 . . 5 . 19 835 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 26 . 62 94 . . . . 80 . . . . Volleys Fired 300 | . 26 37 41 51 20 37 6 7 . 2 8 15 40 10 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 2 2 2 2 Hottest 118 | . 40 55 80 90 46 71 46 46 . 46 46 46 65 118 Shots Fired 528 | . 48 52 79 92 38 60 10 9 . 3 16 30 74 17 Gun 443 | . 44 29 77 86 36 34 8 4 . 2 16 30 68 9 Cannon 55 | . . 22 . . . 19 . . . . . . 6 8 Launcher 30 | . 4 1 2 6 2 7 2 5 . 1 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 375 | . 44 51 44 9 36 53 8 4 . 2 16 30 68 10 Thermal 8 | . . . . . . . . . . . . . 6 2 Explosive 27 | . 4 1 2 3 2 7 2 5 . 1 . . . . Electromagnetic 118 | . . . 33 80 . . . . . . . . . 5 Robot Hit Streak 62 | . 5 7 18 22 32 15 10 16 . 2 17 11 61 62 Robot Miss Streak 5 | . 3 3 5 3 2 3 . 1 . 2 . 1 1 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 1 . 1 . . . . . . . 1 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . 1 1 . Shots Hit Robots 405 | . 22 35 53 83 32 45 9 6 . 2 15 23 64 16 Core Hits 215 | . 12 17 23 50 14 36 7 10 . 3 8 9 21 5 Critical Hits 8 | . . . 1 1 . 2 . . . . . 1 2 1 Critical Kills 5 | . . . . 1 . 2 . . . . . 1 1 . Critical Parts Destroyed 3 | . . . 1 . . . . . . . . . 1 1 Melee Attacks 8 | . . . . 4 . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . Slashing 8 | . . . . 4 . . . . . . . . . 4 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9303 | . 327 616 896 1835 620 1811 468 575 . 225 216 353 965 396 Guns 4951 | . 211 199 563 1230 474 418 118 51 . . 216 353 965 153 Cannons 799 | . . 245 . . . 391 . . . . . . . 163 Explosions 3360 | . 116 172 333 496 146 998 350 524 . 225 . . . . Melee 170 | . . . . 90 . . . . . . . . . 80 Ramming 23 | . . . . 19 . 4 . . . . . . . . Kinetic 4223 | . 211 444 309 90 474 809 118 51 . . 216 353 965 183 Thermal 264 | . . . 137 72 . . . . . . . . . 55 Explosive 2989 | . 116 172 196 262 146 998 350 524 . 225 . . . . Electromagnetic 1634 | . . . 254 1302 . . . . . . . . . 78 Impact . | . . . . . . . . . . . . . . . Slashing 170 | . . . . 90 . . . . . . . . . 80 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . 1 . 1 1 1 1 1 . . . 9 Average Corruption 1 | . . . . 1 . 1 1 1 1 1 . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . Effects 16 | . . . . 6 . 2 3 3 . . . . . 2 Message Errors 5 | . . . . . . 2 2 1 . . . . . . Energy Discharges 3 | . . . . 1 . . . 2 . . . . . . Data Loss (minor) 5 | . . . . 3 . . 1 . . . . . . 1 Targeting Errors 2 | . . . . 2 . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 83 | . 3 . 13 . 22 12 33 . . . . . . . Projectiles 12 | . . . . . . 12 . . . . . . . . Explosions 71 | . 3 . 13 . 22 . 33 . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 11 | . . 1 . . . 9 . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 11 | . . 1 . . . 9 . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 132 | . . . 37 30 . 62 . 3 . . . . . . Shots 7 | . . . 1 4 . 1 . 1 . . . . . . Rammed 1 | . . . . . . 1 . . . . . . . . Targets Rammed 2 | . . . . 1 . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . Highest Temperature 366 | . 6 9 81 366 18 268 24 . . . 13 30 168 110 Average Temperature 70 | . 6 5 19 108 13 119 15 . . . 8 10 51 40 Received Heat Transfer 2300 | . 72 258 93 357 117 366 54 . . 6 48 72 201 656 Effects 4 | . . . . . . 4 . . . . . . . . Energy Bleed 3 | . . . . . . 3 . . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 11 | . . . . 11 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 324 | . . . 100 150 . . . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 3 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Peak Influence 615 | . 136 120 277 547 615 462 . . . . 146 . . . Initial 193 | . . 46 . 117 156 193 . . . . . . . . Average 199 | . 56 73 138 317 391 345 . . . . 50 . . . Maximum Alert Level 2 | . . . 1 2 2 2 . . . . . . . . Low Security (%) 57 | 100 100 100 59 28 19 4 . . . . 100 . . . Level 1 24 | . . . 40 41 30 49 . . . . . . . . Level 2 17 | . . . . 29 49 46 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . 3 . 2 6 3 5 . . . . 1 . . . Investigation 6 | . 1 . 1 . . 3 . . . . 1 . . . Extermination 1 | . . . . . . 1 . . . . . . . . Reinforcement 9 | . 2 . 1 3 2 1 . . . . . . . . Assault 1 | . . . . . 1 . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Distress Signals 12 | . 2 . 1 2 3 4 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 149 | . 13 7 20 26 20 17 5 4 . 4 3 13 9 8 Peak Tracking Total 10 | . 4 3 4 5 7 5 4 3 . 4 1 7 3 10 Tactical Retreats 8 | . 1 . 1 . . 2 . . . . . . 2 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Traps Triggered 6 | . . . 1 4 . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Disabled 9 | . . . 3 4 . 1 . . . . . . . 1 Max in Single Turn 2 | . . . 2 2 . 1 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Accessed 35 | . 4 . 6 9 3 5 1 . 4 . 3 . . . Terminals 25 | . 3 . 4 8 3 4 . . . . 3 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units 3 | . 1 . 1 1 . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 109 | . 9 . 18 23 11 10 1 . 28 . 9 . . . Successful 64 | . 4 . 7 14 4 4 1 . 28 . 2 . . . Failed 45 | . 5 . 11 9 7 6 . . . . 7 . . . Catastrophic 4 | . 1 . . . . 2 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 40 | . 5 . 4 13 8 4 . . . . 5 . . 1 Terminals 72 | . 8 . 15 21 11 8 . . . . 9 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . Recycling Units 5 | . 1 . 2 2 . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 48 | . 2 . 4 7 3 1 1 . 28 . 2 . . . Record 12 | . . . . . . . 1 . 11 . . . . . Part Schematic 9 | . . . . 1 . . . . 8 . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . Robot Analysis 1 | . . . . . . . . . . . 1 . . . Prototype ID Bank 6 | . . . 2 1 . . . . 3 . . . . . Open Door 2 | . . . . 2 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . Terminal Index 3 | . 1 . . 1 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks 4 | . . . 2 2 . . . . . . . . . . Report Inventory 2 | . . . 1 1 . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . 1 5 1 1 . . . . . . . . Terminals 9 | . 1 . 1 5 1 1 . . . . . . . . Track 2 | . . . . 2 . . . . . . . . . . Assimilate 2 | . . . . 1 . 1 . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . Operators 4 | . 1 . 1 1 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 . 5 7 3 3 . . . . 3 . . . Full Trace Events 4 | . . . . . . 3 . . . . 1 . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . 1 . . . . 8 . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . Time 19 | . . . . . . 19 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter 56 | . . . 56 . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Total Allies 20 | . . 3 . 11 . 1 . . . 1 . 2 . 2 Largest Group 10 | . . 3 3 10 9 1 . . . 1 1 3 1 2 Highest-Rated Group 152 | . . 78 78 88 80 26 . . . 94 94 152 22 62 Highest-Rated Ally 94 | . . 31 31 16 16 26 . . . 94 94 94 22 31 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 135 | . . 4 32 . 52 . . . . 9 8 30 . . Total Damage 2375 | . . 64 467 . 459 . . . . 273 225 887 . . Kills 31 | . . 3 6 . 10 . . . . 2 1 9 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Robot Analysis Total 1 | . . . . . . . . . . . 1 . . . Derelict Logs Recovered 7 | . . . . . . . 1 . . 2 . . 2 2 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Turns Passed 10859 | 65 541 1239 741 1151 447 845 470 925 103 451 341 426 1862 1252 Spaces Moved 6239 | 45 310 751 420 576 228 460 327 443 80 334 224 251 938 852 Core 5 | 5 . . . . . . . . . . . . . . Treads 1005 | . . . 15 421 228 339 . . . . . . . 2 Legs 1203 | 40 310 751 102 . . . . . . . . . . . Wheels 4026 | . . . 303 155 . 121 327 443 80 334 224 251 938 850 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 155 130 130 130 130 130 130 130 130 140 Average Speed 139 | 112 139 150 129 151 158 148 130 130 130 130 130 130 137 140 Slowest Speed 200 | 120 150 180 200 160 160 172 130 130 130 130 130 140 140 177 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 45 93 41 63 26 16 58 59 70 51 7 41 84 84 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 7 | . 1 . . . . . . . 1 . . . 1 4 Known Exits Taken 5 | . . . 1 . . 1 . . . . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 . 1 1 1 1 . . . . Scrap Searched 18 | . . 2 . . . . 5 1 . 3 . 1 2 4 Spaces Dug 54 | . . . . . . 8 2 41 . . . . 3 . Terrain Destroyed 305 | . 20 7 22 32 13 81 16 95 . 16 . . 3 . Melee . | . . . . . . . . . . . . . . . Projectile 9 | . . . . . . 6 . . . . . . 3 . AOE 296 | . 20 7 22 32 13 75 16 95 . 16 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Total 7871 | 57 375 818 553 765 277 559 360 780 79 348 259 320 1437 884 Wait 994 | . 20 9 40 63 2 27 16 324 . 10 16 20 445 2 Move 6225 | 44 309 750 419 575 227 459 326 442 79 333 223 250 937 852 Hop . | . . . . . . . . . . . . . . . Pick Up 75 | 7 7 8 10 11 5 8 3 1 . 1 5 6 2 1 Fast Attach 29 | 5 1 3 7 5 1 3 . . . . . 4 . . Attach 32 | 1 . 3 1 3 1 6 2 . . 1 2 2 1 9 Detach 8 | . . 3 . 1 . 2 . . . . . 1 1 . Swap 91 | . 6 2 13 17 12 10 5 5 . . 2 6 9 4 Drop 92 | . 6 3 22 26 9 6 2 1 . 1 3 9 2 2 Fire 300 | . 26 37 41 51 20 37 6 7 . 2 8 15 40 10 Melee 8 | . . . . 4 . . . . . . . . . 4 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . . . . 1 . 1 . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . . . . . . . Rewire 7 | . . . . . . . . . . . . 7 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat / Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 12) 607 | -10/Materials | Entered Mines 834 | -10/Mines | Core integrity fell below 50% 940 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1189 | -10/Mines | Discovered new exit (range 9) 1761 | -10/Mines | Received a Mining Laser from a helpful Derelict 1846 | -10/Mines | Entered Materials 1846 | -9/Materials | Accompanied by 3 allies 1846 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1846 | -9/Materials | Discovered new exit (range 17) 1854 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2042 | -9/Materials | Discovered new exit (range 15) 2163 | -9/Materials | Identified exit to Mines 2163 | -9/Materials | Identified exit to Storage 2344 | -9/Materials | Build established: Scavenger-Mutant 2587 | -9/Materials | Entered Storage 2751 | -9/Storage | Build established: Mutant 3282 | -9/Storage | Garrison activated, responded to threat 3649 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3727 | -9/Storage | Discovered new exit (range 6) 3738 | -9/Storage | Entered Materials 3738 | -8/Materials | Accompanied by 9 allies 3738 | -8/Materials | Evolved 2 slots: Utility x2 3958 | -8/Materials | Build established: Commander-Mutant 4138 | -8/Materials | First assault squad dispatched 4158 | -8/Materials | Discovered new exit (range 16) 4185 | -8/Materials | Entered Factory 4185 | -7/Factory | Evolved 2 slots: Utility x2 4319 | -7/Factory | Build established: Mutant 4452 | -7/Factory | Repaired Adv. Sensor Array 4596 | -7/Factory | Discovered new exit (range 16) 4982 | -7/Factory | Identified exit to Lower Caves 5030 | -7/Factory | Entered Lower Caves 5108 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5452 | -7/Lower Caves | Discovered new exit (range 12) 5457 | -7/Lower Caves | Learned Factory terminal intel 5500 | -7/Lower Caves | Entered another Lower Caves area 6385 | -7/Lower Caves | Spotted B-75 Beast 6408 | -7/Lower Caves | Discovered new exit (range 12) 6425 | -7/Lower Caves | Entered Data Miner 6425 | -7/Data Miner | Discovered new exit (range 6) 6450 | -7/Data Miner | Met Data Miner 6479 | -7/Data Miner | Learned location of Section 7 (-2) 6479 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6498 | -7/Data Miner | Received God Mode back door access code from Data Miner 6528 | -7/Data Miner | Entered Proximity Caves 6640 | -6/Proximity Caves | Learned Factory terminal intel 6784 | -6/Proximity Caves | Escorted by Enhanced Grunt 6823 | -6/Proximity Caves | Learned Factory trap positions 6971 | -6/Proximity Caves | Discovered new exit (range 6) 6979 | -6/Proximity Caves | Entered Factory 6979 | -6/Factory | Accompanied by 1 ally 6979 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6980 | -6/Factory | Loaded intel: 97 trap records 6981 | -6/Factory | Loaded intel: 20 terminal locations 7160 | -6/Factory | Identified exit to Factory 7315 | -6/Factory | Discovered new exit (range 3) 7319 | -6/Factory | Identified exit to Lower Caves 7320 | -6/Factory | Entered Lower Caves 7320 | -6/Lower Caves | Accompanied by 1 ally 7322 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7583 | -6/Lower Caves | Found Prototype Device 7583 | -6/Lower Caves | Identified Exp. Thermal Shield 7700 | -6/Lower Caves | Discovered new exit (range 15) 7742 | -6/Lower Caves | Identified exit to Lower Caves 7746 | -6/Lower Caves | Entered another Lower Caves area 7746 | -6/Lower Caves | Accompanied by 1 ally 7936 | -6/Lower Caves | Discovered exit to Factory (range 10) 7939 | -6/Lower Caves | Learned Factory emergency access door positions 8934 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9592 | -6/Lower Caves | Build established: Scavenger-Mutant 9600 | -6/Lower Caves | Discovered new exit (range 6) 9607 | -6/Lower Caves | Identified exit to Zion 9608 | -6/Lower Caves | Entered Zion 9704 | -6/Zion | Discovered new exit (range 15) 9840 | -6/Zion | Received a visual enhancement algorithm 10069 | -6/Zion | Learned location of Quarantine (-2) 10154 | -6/Zion | Given A8's code to call for help 10185 | -6/Zion | Learned location of Warlord (-4) 10195 | -6/Zion | Learned Factory non-interactive machine intel 10262 | -6/Zion | Learned location of Armory (-3) 10361 | -6/Zion | Gained Derelict followers 10806 | -6/Zion | Attacked by Zionites 10842 | -6/Zion | Core integrity fell below 50% 10853 | -6/Zion | Core integrity fell below 20% 10860 | -6/Zion | Destroyed by KN-I60(M) with Riot Gun Last Messages --------------- 10839_ System corrupted: Arc Thrower failed to cycle. 10840_ KX-ADY(g) IFF system glitched. 10841_ Hvy. EM Pulse Gun destroyed. 10841_ Arm. Treads destroyed. 10841_ Arc Thrower destroyed. 10842_ Lrg. Storage Unit destroyed. 10844_ Hvy. EM Pulse Gun destroyed. 10847_ 81-43K(M) misfires. 10848_ Hvy. EM Pulse Gun destroyed. 10848_ 81-43K(M) suffers critical hit. 10848_ Destroyed Particle Charger. 10851_ 81-43K(M) destroyed. 10853_ System corrupted: Component data lost. 10853_ Hvy. Ion Cannon destroyed. A strange signal echoes through Zion. 10856_ KX-ADY(g) IFF system glitched. 10857_ Magnetic Acceleration Cannon destroyed. 10858_ KX-ADY(g) IFF system glitched. 10859_ Great Axe destroyed. 10860_ Dropped Lrg. Storage Unit. 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Light Armor Plating | -9/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearTransdimensionalDevice Manual? 0 Play Time 02:05:47 Cumulative 117.3 hours Start 2021.03.26 @ 16:48:55 End 2021.04.26 @ 20:46:41 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 67 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd50c59e-ce16-4dc6-b216-de10f892935a