Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.18 @ 12:35:54 Player: HawkeyeFierce Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (263) 1315 Value Destroyed (15299) 15299 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (8014) 8014 TOTAL SCORE: 32308 Bonus ------- High Alert Combat Kills 1449 Follower Combat Kills 2563 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Win 3000 Friendly Fire -98 Cogmind --------- Core Integrity 1185/1600 Matter 251/300 Energy 627/645 System Corruption 8% Temperature Cool (12) Movement Walking (143) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (5) -------- Particle Reactor Compact Particle Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Medium Treads Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Layered Medium Armor Plating Experimental Thermal Shield Improved Shock Absorption System > --- WEAPON (5) ------- Heavy Laser Phase Gun Potential Cannon Heavy Missile Launcher > --- INVENTORY (28) --- Quantum Reactor Light Quantum Reactor Linear Gravjet Advanced Heat Sink Point Defense System Advanced Dynamic Insulation System Z-Drone Bay (1/2) Peak State ------------ > --- POWER ------------ Compact Particle Reactor Graviton Reactor Graviton Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Spiked Heavy Treads Advanced Heavy Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Target Analyzer Layered Heavy Armor Plating > --- WEAPON ----------- Gamma Rifle Quantum Rifle Enhanced Nova Cannon Enhanced Gauss Cannon Stasis Projector > --- INVENTORY -------- Particle Reactor Compact Particle Reactor Compact Particle Reactor Light Quantum Reactor Light Quantum Reactor Medium Treads Medium Treads Medium Treads Armored Medium Treads Armored Medium Treads Energy Filter Advanced Focal Shield Improved Arc Projector Gamma Rifle Phase Gun Quantum Rifle Heavy Disruptor Cannon Compact HERF Cannon Matter Neutralizer Matter Neutralizer Enhanced Nova Cannon Potential Cannon Potential Cannon KE Penetrator Heavy Missile Launcher [Rating: 198] Favorites ----------- Power Compact Particle Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Compact Particle Reactor Propulsion Improved Titanium Leg Treads Armored Medium Treads Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Target Analyzer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Coil Gun Energy Gun Dispersion Rifle Energy Cannon Matter Neutralizer Ballistic Gun Coil Gun Ballistic Cannon Hypervelocity Mass Driver Launcher Heavy Missile Launcher Special Weapon Stasis Projector Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Slots Evolved 19 | . 1 2 . . . 6 2 . . 2 2 2 . 2 Power 4 | . 1 . . . . 1 . . . . 1 . . 1 Propulsion 5 | . . . . . . 2 1 . . . 1 1 . . Utility 7 | . . 2 . . . 2 1 . . 1 . . . 1 Weapon 3 | . . . . . . 1 . . . 1 . 1 . . Parts Attached 360 | 8 6 5 . 8 8 41 10 4 1 69 85 44 11 60 Power 70 | 1 1 2 . 1 3 8 . 1 . 16 12 10 3 12 Engine 22 | 1 1 2 . 1 3 8 . 1 . 4 . 1 . . Core 5 | . . . . . . . . . . 4 1 . . . Reactor 43 | . . . . . . . . . . 8 11 9 3 12 Propulsion 87 | 2 1 . . 3 1 9 3 . . 16 27 10 1 14 Treads 36 | . . . . 2 1 4 . . . . 11 10 1 7 Leg 43 | 2 1 . . 1 . 5 3 . . 16 9 . . 6 Wheel 8 | . . . . . . . . . . . 7 . . 1 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 83 | 2 2 3 . 1 . 15 4 1 1 11 12 12 3 16 Device 57 | . . 2 . . . 11 3 . 1 10 8 6 2 14 Storage 14 | 1 1 . . 1 . 2 . . . 1 4 4 . . Processor 7 | . . 1 . . . 2 . 1 . . . 2 1 . Hackware 1 | . . . . . . . 1 . . . . . . . Protection 4 | 1 1 . . . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 120 | 3 2 . . 3 4 9 3 2 . 26 34 12 4 18 Energy Gun 46 | 2 . . . . 3 2 . . . 9 19 . 3 8 Energy Cannon 34 | . . . . . . 2 2 2 . 7 9 6 . 6 Ballistic Gun 24 | 1 2 . . 3 1 5 1 . . 8 . 2 . 1 Ballistic Cannon 10 | . . . . . . . . . . 1 5 4 . . Launcher 5 | . . . . . . . . . . 1 1 . . 3 Special Weapon 1 | . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . . 2 . . . 2 8 2 2 2 Parts Lost 82 | . . . . . . . . . . 19 23 2 . 38 Power 16 | . . . . . . . . . . 8 2 . . 6 Propulsion 19 | . . . . . . . . . . 3 6 . . 10 Utility 13 | . . . . . . . . . . 2 2 1 . 8 Weapon 34 | . . . . . . . . . . 6 13 1 . 14 Highest Loss Streak 16 | . . . . . . . . . . 6 8 1 . 16 Average Slot Usage (%) 93 | . 100 100 100 91 90 95 100 100 100 98 94 86 90 88 Engine 10 | . 25 20 20 20 20 18 16 16 16 4 . 1 2 . Core 1 | . . . . . . . . . . 3 5 . . . Reactor 5 | . . . . . . . . . . 5 11 14 13 18 Treads 10 | . . . . 2 20 22 . . . . 10 17 19 17 Leg 11 | . 25 20 20 17 . 2 27 27 27 24 12 . . 2 Device 9 | . . 10 10 1 . 11 12 11 11 15 11 14 15 14 Storage 13 | . 12 10 10 18 20 11 11 11 11 10 14 12 12 11 Processor 8 | . . 10 10 10 10 8 11 11 11 10 9 5 4 1 Hackware 1 | . . . . . . . 3 5 5 4 . . . . Protection 1 | . 12 10 10 1 . . . . . . . . . 2 Energy Gun 3 | . . . . . 4 6 2 . . 5 8 . 3 7 Energy Cannon 4 | . . . . . . 3 5 8 11 6 6 8 6 2 Ballistic Gun 8 | . 23 20 20 20 15 7 8 8 5 5 . . . . Ballistic Cannon 1 | . . . . . . . . . . 2 2 9 8 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 239 | 20 35 36 36 119 134 155 82 91 91 123 166 216 221 239 Greatest Support 247 | 20 20 20 20 56 58 108 100 100 100 110 183 247 239 239 Greatest Overweight (x) 12 | 3 1 1 1 5 2 3 . . . 1 12 1 . 2 Average Overweight (x) . | . 1 1 1 3 2 . . . . . . . . . Largest Inventory Capacity 30 | 8 10 10 10 30 30 30 16 16 16 18 24 28 28 28 Average Capacity 22 | 7 8 10 10 26 30 23 16 16 16 16 21 26 28 28 Most Carried 30 | 8 9 10 10 30 30 30 16 16 16 18 24 28 28 28 Average Carried 20 | 5 7 9 10 21 29 22 15 15 16 15 19 24 27 23 Final Capacity 30 | 8 10 10 10 30 30 16 16 16 16 18 24 28 28 28 Final Carried 30 | 7 9 10 10 30 30 16 16 16 16 18 24 28 28 7 Class Distribution -------------------- 28% | Generator-Gunner 17% | Hauler-Mutant 17% | Scavenger-Gunner 16% | Hacker-Gunner 8% | Hacker-Mutant 4% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -4/Factory Generator-Gunner | -3/Research Generator-Gunner | -2/Research Generator-Gunner | -2/Testing Generator-Gunner | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Matter Collected 7974 | 216 164 168 . 90 290 882 214 128 . 1188 1511 1854 331 938 Remotely . | . . . . . . . . . . . . . . . Salvage Created 14749 | . 90 112 . . 387 1173 127 222 . 2216 4142 3173 1225 1882 Parts 657 | . 17 17 . . 19 51 13 13 . 100 160 158 35 74 Haulers Intercepted 4 | . . . . . . . . . . . 1 2 1 . Recyclers Shooed 5 | . . . . . . . . . . 1 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Combat Hostiles Destroyed 219 | . 4 6 . . 7 23 2 4 . 41 57 36 12 27 Melee 1 | . . . . . . . . . . 1 . . . . Guns 94 | . 4 6 . . 7 20 1 2 . 13 26 1 1 13 Cannons 115 | . . . . . . 2 1 2 . 23 28 35 11 13 AOE 5 | . . . . . . 1 . . . 3 . . . 1 Classes Destroyed 17 | . 2 1 . . 2 3 2 1 . 2 1 . 1 2 Worker 13 | . . . . . . . 1 . . 2 5 4 1 . Builder 6 | . . . . . . . 1 . . 2 2 1 . . Hauler 4 | . . . . . . . . . . . 1 2 1 . Recycler 4 | . . . . . . . . . . 1 2 1 . . Watcher 15 | . 3 1 . . . 2 . . . 1 3 2 1 2 Swarmer 34 | . 4 5 . . 2 7 1 . . 8 7 . . . Saboteur 2 | . . . . . . . . . . 1 . . . 1 Grunt 74 | . . 1 . . 3 6 . 1 . 11 19 13 8 12 Brawler 5 | . . . . . . 2 . . . 2 . . 1 . Duelist 4 | . . . . . . . . 1 . 1 1 . . 1 Protector 2 | . . . . . . . . . . . . . . 2 Researcher 2 | . . . . . . . . . . . . . 2 . Sentry 19 | . . . . . . 5 . . . 3 5 4 . 2 Hunter 32 | . . . . . 1 1 . . . 8 10 8 2 2 Programmer 40 | . . . . . . 2 1 1 . 7 15 10 1 3 Q-Series 2 | . . . . . . . . . . . . . . 2 Behemoth 5 | . . . . . 1 . . 1 . . . 1 . 2 Best Kill Streak 12 | . 4 3 . . 2 3 1 2 . 6 7 7 12 7 Combat Bots Only 8 | . 2 3 . . 2 3 1 2 . 5 7 4 8 6 Max Kills in Single Turn 4 | . 1 1 . . 1 2 1 1 . 4 2 3 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 . . . 3 . . . 1 Melee 1 | . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Damage Taken 22688 | . 88 43 . . 559 1386 189 214 . 3680 5845 2474 803 7407 Core 2586 | . 22 5 . . 108 480 57 . . 321 385 728 65 415 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 73 | 100 91 . . . 71 43 . . 94 72 70 . 45 74 Volleys Fired 568 | . 17 11 . . 28 66 11 12 . 93 153 77 19 81 Largest 5 | . 2 2 . . 2 3 3 3 . 4 4 5 5 5 Hottest 492 | . 46 46 . . 58 231 148 240 . 367 389 492 429 464 Shots Fired 2037 | . 34 22 . . 56 192 33 36 . 345 551 313 93 362 Gun 1042 | . 34 22 . . 56 157 22 20 . 188 318 21 28 176 Cannon 914 | . . . . . . 35 11 16 . 153 230 292 51 126 Launcher 15 | . . . . . . . . . . 4 3 . . 8 Special 66 | . . . . . . . . . . . . . 14 52 Kinetic 727 | . 34 22 . . 56 115 19 20 . 140 63 169 27 62 Thermal 880 | . . . . . . 72 8 8 . 124 353 112 38 165 Explosive 15 | . . . . . . . . . . 4 3 . . 8 Electromagnetic 349 | . . . . . . 5 6 8 . 77 132 32 14 75 Robot Hit Streak 69 | . 5 6 . . 30 69 16 30 . 16 58 59 18 63 Robot Miss Streak 4 | . 2 4 . . 2 1 2 1 . 4 4 3 1 3 Penetration Max 1 | . . . . . . . . . . 1 1 1 1 1 Secondary Targets 4 | . . 1 . . . . . . . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . 1 . . . Shots Hit Robots 1456 | . 20 12 . . 50 154 21 28 . 215 443 224 58 231 Core Hits 543 | . 7 8 . . 18 47 8 8 . 100 156 74 30 87 Critical Hits 186 | . . . . . 2 1 1 2 . 27 52 70 13 18 Critical Kills 70 | . . . . . . 1 . 1 . 13 16 28 7 4 Critical Parts Destroyed 97 | . . . . . 2 . 1 1 . 10 32 34 6 11 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 43626 | . 254 221 . . 962 3908 415 499 . 7050 12442 6143 2033 9699 Guns 18314 | . 254 221 . . 962 2788 309 270 . 2886 6611 407 667 2939 Cannons 21612 | . . . . . . 936 106 229 . 3151 5332 5536 1366 4956 Explosions 3356 | . . . . . . 140 . . . 998 297 117 . 1804 Melee . | . . . . . . . . . . . . . . . Ramming 344 | . . . . . . 44 . . . 15 202 83 . . Kinetic 10936 | . 254 221 . . 962 1984 289 270 . 2052 1194 2018 553 1139 Thermal 25093 | . . . . . . 1741 82 148 . 3005 8451 3676 1133 6857 Explosive 1339 | . . . . . . . . . . 755 147 . . 437 Electromagnetic 5914 | . . . . . . 139 44 81 . 1223 2448 366 347 1266 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 1 . . . 5 13 9 9 8 Average Corruption 5 | . . . . . . 1 . . . 3 10 5 9 5 Corruption Purged . | . . . . . . . . . . . . . . . Effects 240 | . . . . . . 6 . . . 30 91 47 19 47 Message Errors 57 | . . . . . . 3 . . . 11 14 12 5 12 Matter Fused 26 | . . . . . . . . . . 3 13 3 . 7 Heat Flow Errors 24 | . . . . . . . . . . 4 6 7 3 4 Energy Discharges 14 | . . . . . . . . . . 2 3 5 1 3 Parts Rejected 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 18 | . . . . . . . . . . 3 5 4 3 3 Data Loss (major) 4 | . . . . . . . . . . . 3 1 . . Misfires 6 | . . . . . . . . . . 2 4 . . . Alerts 1 | . . . . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . 1 . . . Targeting Errors 76 | . . . . . . 3 . . . 5 31 13 7 17 Weapon Failures 12 | . . . . . . . . . . . 9 2 . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 705 | . . . . . . 24 . . . 149 237 132 44 119 Projectiles 544 | . . . . . . 20 . . . 79 170 132 44 99 Explosions 138 | . . . . . . . . . . 70 48 . . 20 Melee 23 | . . . . . . 4 . . . . 19 . . . Knockbacks 34 | . . . . . . 1 . . . 4 10 7 5 7 Impact 3 | . . . . . . 1 . . . . 1 1 . . Kinetic 30 | . . . . . . . . . . 4 9 5 5 7 Secondary 1 | . . . . . . . . . . . . 1 . . Self-Inflicted Damage 179 | . . . . . . . . . . 56 90 . . 33 Shots 5 | . . . . . . . . . . 1 2 . . 2 Rammed 12 | . . . . . . 1 . . . . 7 3 1 . Targets Rammed 24 | . . . . . . 1 . . . 4 12 6 1 . Kicked 9 | . . . . . . . . . . 4 5 . . . Crushed 3 | . . . . . . . . . . . . 3 . . Highest Temperature 855 | . 127 24 . . 156 720 . 8 . 561 546 855 505 454 Average Temperature 139 | . 44 10 . . 53 192 . 5 . 110 127 223 85 134 Received Heat Transfer 3177 | . . 6 . . 165 393 . 33 . 582 801 243 162 792 Effects 144 | . . . . . . 36 . . . 12 15 63 3 15 Shutdowns 63 | . . . . . . 11 . . . 4 12 27 2 7 Energy Bleed 14 | . . . . . . 3 . . . . 1 7 . 3 Interference 27 | . . . . . . 8 . . . 4 . 11 1 3 Matter Decay 9 | . . . . . . 1 . . . . 1 7 . . Short Circuit 7 | . . . . . . 1 . . . . 1 4 . 1 Damage (minor) 12 | . . . . . . 5 . . . 2 . 4 . 1 Damage (major) 6 | . . . . . . 4 . . . 2 . . . . Damage (core) 6 | . . . . . . 3 . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . . . . 1 1 . . . Parts Fried 21 | . . . . . . . . . . 4 12 1 1 3 Impact Corruptions 2 | . . . . . . 1 . . . . 1 . . . Robots Melted 2 | . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . Parts Melted 54 | . . . . . . 5 2 1 . 2 30 5 3 6 Heat Transferred 24947 | . . . . . . 2721 137 148 . 3163 10015 3084 1221 4458 Parts Sabotaged 3 | . . . . . . . . . . 3 . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 . . . 1 1 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Peak Influence 833 | . 120 207 56 . . 257 268 . . 610 525 684 833 819 Initial 378 | . . . 56 . . . 46 . . . 26 101 171 378 Average 243 | . 57 124 56 . . 66 105 . . 264 204 398 419 499 Maximum Alert Level 3 | . . 1 . . . 1 1 . . 2 2 2 3 3 Low Security (%) 49 | 100 100 99 100 . . 97 78 . . 34 45 14 39 2 Level 1 27 | . . . . . . 2 21 . . 45 50 24 22 19 Level 2 21 | . . . . . . . . . . 19 3 61 13 69 Level 3 1 | . . . . . . . . . . . . . 24 9 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 62 | . . . . . . 8 1 . . 13 20 8 4 8 Investigation 8 | . . . . . . 2 . . . 2 3 1 . . Extermination 23 | . . . . . . 3 1 . . 5 7 4 . 3 Reinforcement 12 | . . . . . . . . . . 5 3 . 3 1 Assault 6 | . . . . . . . . . . 1 . 1 1 3 Garrison 13 | . . . . . . 3 . . . . 7 2 . 1 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . . . . 3 3 . 1 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Distress Signals 15 | . 1 2 . . . 1 . . . 3 3 3 . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 340 | . 7 11 . 1 9 30 14 6 . 61 80 54 29 38 Peak Tracking Total 9 | . 3 4 . 1 3 3 3 2 . 7 7 7 9 6 Tactical Retreats 15 | . . . . . . 3 . . . 3 5 2 . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Traps Triggered 13 | . 1 . . . . 2 3 . . 1 4 1 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . 2 . . . 2 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Machines Disabled 30 | . 1 . . . . 4 1 . . 11 5 1 3 4 Max in Single Turn 3 | . 1 . . . . 1 1 . . 3 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Machines Accessed 6 | . 2 . . . . 1 1 1 . . . 1 . . Terminals 2 | . 2 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 14 | . 5 . . . . 3 1 1 . . . 4 . . Successful 7 | . 2 . . . . 2 1 1 . . . 1 . . Failed 7 | . 3 . . . . 1 . . . . . 3 . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 39 | . . . . 1 . 3 3 . . 10 11 6 3 2 Terminals 5 | . 5 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . 4 . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 3 | . 2 . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 4 | . 1 . . . . 1 1 . . . . 1 . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . Time 50 | . . . . . . 50 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . 4 . 2 Machine Destruction 6 | . . . . . . . . . . . . 4 . 2 Robots Rewired 1 | . . . . . . . . . . 1 . . . . Allies Hacked 5 | . . . . . . . . . . 3 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Total Allies 30 | . . . . 4 . 3 2 . . 10 8 3 . . Largest Group 5 | . . . . 4 2 3 4 2 1 5 3 3 2 . Highest-Rated Group 458 | . . . . 150 73 126 245 170 85 241 288 458 431 . Highest-Rated Ally 268 | . . . . 39 37 42 85 85 85 103 103 268 268 . Zionite Dispatches 14 | . . . . . . 1 1 . . 4 4 3 . 1 Heavy 4 | . . . . . . . 1 . . 2 1 . . . Light 1 | . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . 1 . . . . Hacker 2 | . . . . . . 1 . . . . 1 . . . Experimental 1 | . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . 1 . . Thermal Resupply 2 | . . . . . . . . . . 1 1 . . . Heavy Resupply 1 | . . . . . . . . . . . . 1 . . Total Orders 9 | . . . . . . 2 1 . 1 2 1 1 . 1 DROP 3 | . . . . . . . . . . 1 1 1 . . EXPLORE 5 | . . . . . . 1 1 . 1 1 . . . 1 RETURN 1 | . . . . . . 1 . . . . . . . . Ally Attacks 218 | . . . . 5 11 . 53 10 . 31 65 7 36 . Total Damage 10846 | . . . . 125 414 . 1482 710 . 1735 3115 815 2450 . Kills 58 | . . . . . 3 . 13 2 . 9 15 5 11 . Allies Corrupted 2 | . . . . . . . . . . 1 1 . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 2 . . 1 1 . . . . . Drone Launches 9 | . . . . . . 2 1 . 1 3 . . . 2 Drone Recoveries 6 | . . . . . . 2 1 . 1 1 . . . 1 Decoded 0b10 Intel 118 | . . . . . . 12 14 . . 30 50 12 . . Traps 76 | . . . . . . 11 13 . . 13 32 7 . . Emergency Access 38 | . . . . . . . 1 . . 14 18 5 . . Garrisons 1 | . . . . . . . . . . 1 . . . . Exits 3 | . . . . . . 1 . . . 2 . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Turns Passed 16192 | 89 622 315 48 2059 1690 1833 866 438 241 2129 2414 1684 380 1384 Spaces Moved 7802 | 49 364 162 32 875 794 792 583 303 58 1158 1163 797 167 505 Core 12 | 12 . . . . . . . . . . . . . . Treads 3473 | . . . . 107 794 697 . . . . 476 797 167 435 Legs 4257 | 37 364 162 32 768 . 95 583 303 58 1158 627 . . 70 Wheels 60 | . . . . . . . . . . . 60 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 150 150 150 150 200 130 128 128 128 122 100 153 153 142 Average Speed 161 | 136 150 150 150 227 200 168 129 128 128 139 141 157 153 157 Slowest Speed 350 | 200 150 150 150 270 200 220 130 128 128 158 350 178 156 179 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 1 . . . 1 Exploration Rate (%) 35 | 4 63 15 18 85 91 22 21 50 47 29 38 20 22 9 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 5 | . . . . 2 . . . 1 . . 2 . . . Known Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 8 | . . . . 2 5 . . 1 . . . . . . Spaces Dug 10 | . . . . . . . . . . 4 . . . 6 Terrain Destroyed 392 | . . . . . 2 6 3 8 . 110 66 35 9 153 Melee . | . . . . . . . . . . . . . . . Projectile 153 | . . . . . 2 4 3 8 . 41 24 35 9 27 AOE 239 | . . . . . . 2 . . . 69 42 . . 126 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Total 9944 | 70 411 216 32 943 847 1159 670 328 224 1448 1582 1040 213 761 Wait 735 | . 9 25 1 28 1 209 58 . 166 54 67 43 . 74 Move 7787 | 48 363 161 31 874 793 791 582 302 57 1157 1162 796 166 504 Hop . | . . . . . . . . . . . . . . . Pick Up 255 | 14 8 7 . 24 5 23 3 4 . 41 59 33 6 28 Fast Attach 21 | . . . . 1 . 6 . 1 . 1 7 3 1 1 Attach 131 | 7 1 2 . . . 6 2 . . 25 30 11 2 45 Detach 6 | . . . . . . . . . . 1 2 . . 3 Swap 208 | 1 5 3 . 7 8 29 8 3 1 43 48 30 8 14 Drop 202 | . 8 7 . 8 10 28 6 6 . 28 42 38 10 11 Fire 568 | . 17 11 . . 28 66 11 12 . 93 153 77 19 81 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 9 | . . . . . . . . . . 4 5 . . . Crush 15 | . . . . . . 1 . . . . 7 6 1 . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 7 | . . . . 1 2 . . . . 1 . 3 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Ext) -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 15) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Power x1 306 | -10/Materials | Build established: Hacker-Mutant 647 | -10/Materials | Identified exit to Materials 647 | -10/Materials | Discovered exit to Materials (range 10) 712 | -10/Materials | Entered another Materials area 712 | -9/Materials | Evolved 2 slots: Utility x2 1018 | -9/Materials | Identified exit to Mines 1018 | -9/Materials | Discovered exit to Mines (range 5) 1027 | -9/Materials | Entered Mines 1066 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1069 | -9/Mines | Identified exit to Zion 1075 | -9/Mines | Entered Zion 1321 | -7/Zion | Learned Factory stockpile data 1391 | -7/Zion | Received a hallucinogenic algorithm 1439 | -7/Zion | Learned Factory scanalyzer intel 1751 | -7/Zion | Build established: Hauler-Mutant 1753 | -7/Zion | Imprinted 1756 | -7/Zion | Declared Zion's savior 2200 | -7/Zion | Given the Hacking Drone Bay 2200 | -7/Zion | Found Prototype Device 3021 | -7/Zion | Learned location of Warlord (-4) 3100 | -7/Zion | Identified exit to Proximity Caves 3100 | -7/Zion | Discovered exit to Proximity Caves (range 16) 3134 | -7/Zion | Entered Proximity Caves 3134 | -6/Proximity Caves | Accompanied by 2 allies 3443 | -6/Proximity Caves | Learned Factory garrison access intel 3759 | -6/Proximity Caves | Learned Factory emergency access door positions 3876 | -6/Proximity Caves | Spotted B-75 Beast 4175 | -6/Proximity Caves | Build established: Scavenger-Mutant 4420 | -6/Proximity Caves | Destroyed B-75 Beast 4602 | -6/Proximity Caves | Identified exit to Factory 4602 | -6/Proximity Caves | Discovered exit to Factory (range 13) 4732 | -6/Proximity Caves | Build established: Hauler-Mutant 4824 | -6/Proximity Caves | Entered Factory 4824 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4827 | -6/Factory | Loaded intel: 4 scanalyzer locations 4828 | -6/Factory | Loaded intel: 3 garrison access locations 4828 | -6/Factory | Identified Hacking Drone Bay 5123 | -6/Factory | Build established: Scavenger-Skirmisher 5454 | -6/Factory | Core integrity fell below 50% 5652 | -6/Factory | Garrison activated, responded to threat 5776 | -6/Factory | Build established: Scavenger-Gunner 6317 | -6/Factory | Repaired Hvy. Plasma Cannon 6632 | -6/Factory | Zion Hacker squad teleported in 6636 | -6/Factory | Identified exit to Factory 6657 | -6/Factory | Entered another Factory area 6657 | -5/Factory | Accompanied by 3 allies 6657 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7111 | -5/Factory | Zion Heavy squad teleported in 7170 | -5/Factory | Build established: Hacker-Gunner 7515 | -5/Factory | Identified exit to Upper Caves 7515 | -5/Factory | Discovered exit to Upper Caves (range 4) 7523 | -5/Factory | Entered Upper Caves 7523 | -5/Upper Caves | Accompanied by 2 allies 7530 | -5/Upper Caves | Spotted B-75 Beast 7547 | -5/Upper Caves | Destroyed B-75 Beast 7937 | -5/Upper Caves | Identified exit to Upper Caves 7937 | -5/Upper Caves | Discovered exit to Upper Caves (range 12) 7961 | -5/Upper Caves | Entered another Upper Caves area 7961 | -5/Upper Caves | Accompanied by 1 ally 7964 | -5/Upper Caves | Learned 4 Factory zone layouts 8001 | -5/Upper Caves | Identified exit to Factory 8001 | -5/Upper Caves | Discovered exit to Factory (range 14) 8202 | -5/Upper Caves | Entered Factory 8202 | -4/Factory | Accompanied by 1 ally 8202 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8239 | -4/Factory | Zion Fire squad teleported in 8261 | -4/Factory | Spotted B-86 Titan 8418 | -4/Factory | Zion Heavy squad teleported in 8989 | -4/Factory | First assault squad dispatched 9178 | -4/Factory | Lost 6 parts (3p3w) 9272 | -4/Factory | Lost 3 parts (2p1w) 9338 | -4/Factory | Crushed by falling debris 9369 | -4/Factory | Lost 4 parts (1p2n1w) 9688 | -4/Factory | Identified exit to Extension 9702 | -4/Factory | Lost 4 parts (2p1n1u) 9785 | -4/Factory | Zion Heavy squad teleported in 10075 | -4/Factory | Identified exit to Research 10165 | -4/Factory | Zion Thermal Resupply teleported in 10331 | -4/Factory | Entered Research 10331 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 10448 | -3/Research | Zion Light squad teleported in 10487 | -3/Research | Build established: Generator-Gunner 10507 | -3/Research | Spotted B-86 Titan 10536 | -3/Research | Allies destroyed B-86 Titan 10610 | -3/Research | Zion Heavy squad teleported in 10718 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 10719 | -3/Research | Zion Thermal Resupply teleported in 10859 | -3/Research | Garrison activated, responded to threat 10929 | -3/Research | Destroyed 7 combat bots 10935 | -3/Research | Lost 6 parts (1p1u4w) 11204 | -3/Research | Build established: Scavenger-Gunner 11443 | -3/Research | Lost 8 parts (5n1u2w) 11690 | -3/Research | System corruption reached 10% 11781 | -3/Research | Garrison activated, responded to threat 11910 | -3/Research | Build established: Generator-Gunner 12251 | -3/Research | Spotted B-86 Titan 12492 | -3/Research | Zion Hacker squad teleported in 12708 | -3/Research | Identified exit to Research 12708 | -3/Research | Discovered exit to Research (range 4) 12710 | -3/Research | Garrison activated, responded to threat 12745 | -3/Research | Entered another Research area 12745 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 12924 | -2/Research | Garrison activated, responded to threat 12991 | -2/Research | Spotted B-90 Cyclops 13004 | -2/Research | Destroyed B-90 Cyclops 13230 | -2/Research | Zion Heavy Resupply teleported in 14130 | -2/Research | Zion hero teleported in (P1-3CE) 14169 | -2/Research | Zion Experimental squad teleported in 14304 | -2/Research | Core integrity fell below 50% 14353 | -2/Research | Identified exit to Testing 14353 | -2/Research | Discovered exit to Testing (range 5) 14429 | -2/Research | Entered Testing 14429 | -2/Testing | Accompanied by 2 allies (P1-3CE) 14600 | -2/Testing | Scanned by Researcher 14679 | -2/Testing | First assault squad dispatched 14767 | -2/Testing | Found Prototype Energy Cannon 14770 | -2/Testing | Destroyed 8 combat bots 14770 | -2/Testing | Found Prototype Energy Cannon 14801 | -2/Testing | Identified exit to Access 14801 | -2/Testing | Discovered exit to Access (range 6) 14809 | -2/Testing | Entered Access 14809 | -1/Access | Evolved 2 slots: Power x1, Utility x1 15098 | -1/Access | First assault squad dispatched 15114 | -1/Access | Garrison activated, responded to threat 15337 | -1/Access | Zion Recon squad teleported in 15648 | -1/Access | Found Prototype Device 15649 | -1/Access | Identified Exp. Thermal Shield 15650 | -1/Access | Spotted B-99 Colossus 15654 | -1/Access | Lost 5 parts (2p1u2w) 15666 | -1/Access | Spotted B-99 Colossus 15706 | -1/Access | Lost 3 parts (1n2w) 15714 | -1/Access | Crushed by falling debris 15745 | -1/Access | Lost 3 parts (1p1u1w) 15915 | -1/Access | Identified Potential Cannon (x2) 15924 | -1/Access | Destroyed B-99 Colossus 15972 | -1/Access | Destroyed B-99 Colossus 16002 | -1/Access | Lost 16 parts (2p5n2u7w) 16091 | -1/Access | Lost 10 parts (1p4n4u1w) 16181 | -1/Access | Identified exit to Surface 16181 | -1/Access | Discovered exit to Surface (range 9) 16193 | *** | Escaped! Last Messages --------------- 16135_ 2KN2#HJWMJKSOR 9&F8 SSI, 16135_ U-05 Engineer lays Concrete. 16148_ U-05 Engineer builds a Wall. 16153_ U-05 Engineer lays Concrete. 16156_ 3AXLAC5MM>V6QFA,UIZ1Y 16156_ U-05 Engineer lays Concrete. 16160_ Sealed Heavy Doors breached. 16160_ U-05 Engineer lays Concrete. 16172_ System corrupted: Hvy. Laser targeting data glitched. 16172_ Main Access Shell breached. 16172_ U-05 Engineer lays Concrete. 16176_ U-05 Engineer builds a Door. 16180_ U-05 Engineer builds a Wall. 16181_ EXIT=FOUND: SURFACE 16182_ System corrupted: Energy discharge (-258). [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: Epsilon Run] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????###?# | | ?????????????????????????????????????????#####"##" | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ] | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????#"" | | ?????????????????????????????????????????#" | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ????????????????????????????##???######### | | ???????????????????????????? ???" # | | ???????????????????????????? "??" # | | ???????????????????????"""""" "??" # +## | | ???????????????????????" " "??" | | ???????????????????????" "" " "??" | | ???????????????????????" @" " "?"" | | ???????????????????????" " """ # | | ????????????????????" """ " # # | | ????????????????????" ## # | | ????????????????????" ## ## | | ????????????????????"####################### ## | | ??????????????????????????????##### # ##### #? | | ?????????????????????????????## # # # #? | | ?????????????????????????????# # #? | | ?????????????????????????????# ? #? | | ?????????????????????????????# = #? | | ????????????????????????? =##### # #? | | ?????????????????????????? "#?# ## ## | | ??????????????????????????????####* # | | ???????????????????????????? # # | | ?????????????????????????????? ## % # | | ?????????????????????????????? # " # #/ # | | ?????????????????????????????? # "% # #### # | | ??????????????????????????????? # "! #?# # | | ????????????????????????????????###% ##?# + | | ????????????????????????????????# #=#####??# *%=# | | ????????????????????????????????# # # #????#% = # | | ????????????????????????????????### # #????# # | | ??????????????????????????????????# ###????# # | | ??????????????????????????????????# "??????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 100 Energy Generation 142 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 600 Resistance: KI 65 Resistance: TH 65 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 7 Energy Filtering 50 Offensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club 30k Club A New Friend Dangerous Findings Decoder Ring Denied? Derelict Escape Epsilon Run Friend Of Zion Giant Slayer Hard Hitter Heroic Deeds Hey, That's Mine! I Spy It's Just You Knowing Is Half The Battle Loot Pinata Max Potential More Power To You Oh No You Don't! Oops Packrat Part-time Mechanic Remodeling Respectable Loadout Rockin' Loadout Safety First Significant Disruption System Compromised Tank Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed SegregatorRelayWell Manual? 0 Play Time 03:30:22 Cumulative 8.9 hours Start 2020.11.17 @ 15:53:13 End 2020.11.18 @ 12:35:54 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 4 Adventurer 0 Explorer 3 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1e5e21b-127e-46d4-9345-95c21f0c74db