Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.26 @ 10:28:22

Player: Afromullet

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (644)      644
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2359

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
           Heat Sink
  Improved Cooling System
     Small Storage Unit
  Advanced Visual Processing Unit
  Improved Terrain Scan Processor
           Targeting Computer
           Core Shielding
     Light Armor Plating
           Tractor Beam
     Small Laser
           Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Deuterium Engine
>          --- PROPULSION -------
   Armored Huge Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
           Terrain Scanner
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Field Laser
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Aluminum Leg
           Wheel
           Wheel
           Wheel
   Compact Wheel
   Armored Huge Wheel
           Heat Sink
     Small Storage Unit
           Core Shielding
  Improved Power Shielding
     Light Armor Plating
  Hardened Medium Armor Plating
     Small Laser
           Datajack
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             50   | 9   11  4   26  
  Power                    11   | 2   2   1   6   
    Engine                 11   | 2   2   1   6   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 3   4   .   6   
    Treads                 .    | .   .   .   .   
    Leg                    1    | 1   .   .   .   
    Wheel                  12   | 2   4   .   6   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   1   2   4   
    Device                 3    | .   1   1   1   
    Storage                2    | 1   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 3   4   1   10  
    Energy Gun             8    | 2   3   .   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 1   1   1   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   .   .   2   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 21   | .   1   .   20  
  Power                    5    | .   1   .   4   
  Propulsion               6    | .   .   .   6   
  Utility                  6    | .   .   .   6   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      14   | .   1   .   14  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   95  100 87  
  Engine                   14   | .   13  11  16  
  Wheel                    19   | .   28  22  11  
  Device                   14   | .   9   22  16  
  Storage                  11   | .   14  11  9   
  Protection               4    | .   .   .   8   
  Energy Gun               10   | .   14  11  8   
  Ballistic Gun            16   | .   14  22  16  
Peak Build Rating          25   | 6   7   10  25  
  Average Rating           12   | 4   6   9   20  
  On Entrance              5    | .   6   7   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             50   | 13  13  29  50  
  Greatest Support         28   | 20  20  20  28  
  Greatest Overweight (x)  6    | 2   1   1   6   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   8   15  15  
  Average Capacity         11   | 7   8   14  15  
  Most Carried             15   | 4   8   11  15  
  Average Carried          9    | 2   6   9   13  
  Final Capacity           15   | 8   8   15  15  
  Final Carried            11   | 4   8   11  11  

 Class Distribution 
--------------------
 42% | Skirmisher
 39% | Mutant
  9% | Scavenger-Mutant
  8% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           863  | 236 245 42  340 
  Remotely                 .    | .   .   .   .   
Salvage Created            776  | .   364 48  364 
  Parts                    57   | .   24  8   25  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  21   | .   10  .   11  
  Guns                     21   | .   10  .   11  
Classes Destroyed          7    | .   2   2   3   
  Builder                  1    | .   .   1   .   
  Operator                 1    | .   .   1   .   
  Swarmer                  8    | .   2   .   6   
  Grunt                    10   | .   8   .   2   
  Duelist                  1    | .   .   .   1   
  Sentry                   1    | .   .   .   1   
  Specialist               1    | .   .   .   1   
Best Kill Streak           3    | .   2   1   3   
  Combat Bots Only         3    | .   2   .   3   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        288  | .    70   .    218  
  Missed                   66   | .    18   .    48   
Damage Taken               3381 | .    619  29   2733 
  Core                     703  | .    151  .    552  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  107  | .    .    .    107  
Core Remaining (%)         79   | 100  39   100  .    
Volleys Fired              92   | .    50   2    40   
  Largest                  3    | .    2    3    3    
  Hottest                  103  | .    60   80   103  
Shots Fired                213  | .    99   6    108  
  Gun                      213  | .    99   6    108  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  125  | .    50   4    71   
  Thermal                  88   | .    49   2    37   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | .    7    2    10   
  Robot Miss Streak        6    | .    4    3    6    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           123  | .    55   2    66   
  Core Hits                47   | .    21   2    24   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         2    | .    .    1    1    
    Destroy                2    | .    .    1    1    
Melee Attacks              1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1454 | .    601  83   770  
  Guns                     1381 | .    589  22   770  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  73   | .    12   61   .    
  Kinetic                  824  | .    301  22   501  
  Thermal                  557  | .    288  .    269  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      34   | .    5    29   .    
  Shots                    .    | .    .    .    .    
  Rammed                   7    | .    3    4    .    
Targets Rammed             7    | .    3    4    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        424  | .    110  9    424  
  Average Temperature      120  | .    46   6    171  
  Received Heat Transfer   1002 | .    327  .    675  
  Effects                  8    | .    .    .    8    
    Shutdowns              3    | .    .    .    3    
    Interference           2    | .    .    .    2    
    Matter Decay           1    | .    .    .    1    
    Damage (minor)         2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         1258 | .    650  .    608  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             294  | .   278 117 294 
  Initial                  49   | .   .   32  49  
  Average                  126  | .   150 66  148 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         70   | 100 48  100 72  
  Level 1                  29   | .   52  .   27  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   2   .   5   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   14  5   26  
  Peak Tracking Total      8    | .   3   3   8   
  Tactical Retreats        5    | .   1   1   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   .   1   
  Non-combat               .    | .   .   .   .   
  Combat                   1    | .   .   .   1   
Robot Hacks Applied        1    | .   .   .   1   
  parse_system             1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1166 | 75  400 189 502 
Spaces Moved               718  | 65  195 175 283 
  Core                     15   | 12  .   .   3   
  Treads                   .    | .   .   .   .   
  Legs                     5    | 5   .   .   .   
  Wheels                   698  | 48  195 175 280 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  95  
  Average Speed            98   | 91  82  93  114 
  Slowest Speed            350  | 190 95  95  350 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 4   46  16  26  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1005 | 76  346 196 387 
  Wait                     74   | .   61  7   6   
  Move                     715  | 64  194 174 283 
  Hop                      .    | .   .   .   .   
  Pick Up                  35   | 2   13  4   16  
  Fast Attach              12   | 7   1   .   4   
  Attach                   18   | .   4   2   12  
  Detach                   1    | 1   .   .   .   
  Swap                     20   | 2   6   2   10  
  Drop                     30   | .   14  1   15  
  Fire                     92   | .   50  2   40  
  Melee                    1    | .   .   .   1   
  Ram                      7    | .   3   4   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   59 | -11/Scrapyard | Discovered new exit (range 13)
   76 | -11/Scrapyard | Entered Materials
  323 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Core integrity fell below 50%
  439 | -10/Materials | Discovered new exit (range 11)
  476 | -10/Materials | Entered another Materials area
  476 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  645 | -9/Materials  | Discovered new exit (range 10)
  665 | -9/Materials  | Entered another Materials area
  665 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  722 | -8/Materials  | Garrison activated, responded to threat
  972 | -8/Materials  | Discovered new exit (range 11)
 1067 | -8/Materials  | Lost 4 parts (1n2u1w)
 1072 | -8/Materials  | Core integrity fell below 50%
 1163 | -8/Materials  | Core integrity fell below 20%
 1167 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris.
Datajack destroyed.
Lgt. Ion Engine destroyed.
K-01 Serf collects debris.
Wheel destroyed.
Critical hit (Burn: +37).
Structural Scanner destroyed.
U-05 Engineer lays Concrete.
Penetrated by Slug.
Com. Wheel destroyed.
The unstable cave ceiling collapses.
K-01 Serf collects debris. <x2>
Penetrated by Slug.
Wheel destroyed.
Acquired 5 matter.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            425
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Power Shielding            66
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhysicsGlidesysExoskeleton
  Manual?         0
Play Time         00:13:55
  Cumulative      34.9 hours
  Start           2024.09.26 @ 10:08:30
  End             2024.09.26 @ 10:28:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          109
  Rogue           102
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          23
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          64x42
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a5a7656-22d8-4db2-9977-b33cb5d5e435