Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.29 @ 10:22:15 Player: Finestep Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (258) 1290 Value Destroyed (8983) 8983 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1499) 1499 TOTAL SCORE: 18132 Bonus ------- High Alert Combat Kills 1499 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Treads Biometal Leg Graphene Brace Long-range Tractor Beam Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Energy Well Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Transport Network Coupler Experimental Targeting Computer Advanced Target Analyzer Transmission Jammer Improved Core Shielding Advanced Force Field > --- WEAPON ----------- Heavy Proton Cannon Heavy Phase Cannon Nova Cannon > --- INVENTORY -------- Medium Treads Myomer Leg Advanced Energy Well Graphene Brace Long-range Tractor Beam Heavy Rocket Launcher [Rating: 134] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Compact Wheel Utility Transport Network Coupler Device Transmission Jammer Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 . . 2 2 2 2 Power 1 | . . . . . 1 . . . . . . Propulsion 4 | . . 1 1 . 1 . . . . 1 . Utility 10 | . . 1 1 2 . . . 2 2 1 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 254 | 8 6 23 21 29 2 . 28 33 23 65 16 Power 21 | 1 . 4 . 2 1 . 4 2 . 5 2 Engine 7 | 1 . 4 . 1 . . 1 . . . . Core 8 | . . . . 1 1 . 3 2 . 1 . Reactor 6 | . . . . . . . . . . 4 2 Propulsion 78 | 2 3 5 7 10 1 . 8 9 3 23 7 Treads 2 | 1 . . . . . . . . . 1 . Leg 74 | . 3 5 7 10 1 . 8 9 3 21 7 Wheel 2 | 1 . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 97 | 2 1 8 9 13 . . 7 11 16 27 3 Device 53 | 1 . 1 5 4 . . 3 5 13 20 1 Storage 6 | 1 . 2 . 2 . . . . . . 1 Processor 11 | . 1 2 . 2 . . 1 2 . 3 . Hackware 5 | . . . 1 1 . . . 1 1 1 . Protection 22 | . . 3 3 4 . . 3 3 2 3 1 Artifact . | . . . . . . . . . . . . Weapon 58 | 3 2 6 5 4 . . 9 11 4 10 4 Energy Gun 7 | 2 . 3 2 . . . . . . . . Energy Cannon 36 | . . 2 2 4 . . 5 11 3 6 3 Ballistic Gun 7 | 1 2 1 . . . . . . . 2 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 8 | . . . 1 . . . 4 . 1 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 3 . 1 . . 1 1 . . . Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . 1 Parts Lost 58 | . . . . 2 . . 1 4 . 37 14 Power 5 | . . . . . . . . 1 . 2 2 Propulsion 22 | . . . . 2 . . 1 . . 13 6 Utility 21 | . . . . . . . . 2 . 16 3 Weapon 10 | . . . . . . . . 1 . 6 3 Highest Loss Streak 11 | . . . . 1 . . 1 2 . 11 9 To Critical Strikes 2 | . . . . . . . . . . 1 1 Average Slot Usage (%) 97 | . 99 99 99 99 100 100 99 99 100 89 75 Engine 3 | . 14 11 9 4 6 6 1 . . . . Core 5 | . . . . 2 6 6 10 10 10 3 . Leg 28 | . 15 33 35 29 33 33 32 29 26 22 21 Device 7 | . 3 . 8 11 . . 1 5 14 13 10 Storage 6 | . 14 11 9 7 6 6 6 5 5 4 6 Processor 17 | . 10 11 9 15 20 20 18 22 21 23 21 Hackware 2 | . . . . . 6 6 6 5 5 1 . Protection 5 | . . 9 9 9 6 6 5 5 5 1 3 Energy Gun 2 | . 4 11 16 . . . . . . . . Energy Cannon 8 | . . . 1 14 13 13 12 11 9 5 4 Ballistic Gun 2 | . 23 10 . . . . . . . 2 . Naked Turns 48 | . . . . . . . . . . . 48 Heaviest Build 124 | 13 13 39 43 72 78 78 79 76 85 113 124 Greatest Support 136 | 16 20 30 52 72 82 82 92 95 88 136 136 Greatest Overweight (x) 8 | . 1 1 1 . . . . . . 8 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 20 20 20 20 20 20 20 20 Average Capacity 16 | 7 8 11 15 15 20 20 20 20 20 20 16 Most Carried 20 | 7 8 15 15 18 20 20 20 20 20 20 11 Average Carried 15 | 4 7 10 14 14 18 20 19 19 19 14 6 Final Capacity 20 | 8 8 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 7 8 15 15 18 20 20 20 20 20 12 5 Class Distribution -------------------- 38% | Mutant 32% | Scavenger-Mutant 20% | Scavenger-Skirmisher 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Matter Collected 3774 | 283 139 388 190 313 . . 373 377 244 1216 251 Remotely . | . . . . . . . . . . . . Salvage Created 12649 | 90 549 662 841 1543 . . 1728 1367 2246 3206 417 Parts 569 | 6 33 50 35 72 . . 81 48 99 128 17 Haulers Intercepted 20 | . 2 4 4 3 . . 3 2 2 . . Recyclers Shooed 17 | . . . . 3 . . 3 1 3 6 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Combat Hostiles Destroyed 158 | . 10 11 11 22 . . 24 15 22 39 4 Guns 39 | . 10 10 7 . . . . . . 11 1 Cannons 93 | . . 1 . 22 . . 18 14 15 21 2 AOE 19 | . . . 4 . . . 6 . 5 4 . Classes Destroyed 18 | 2 4 2 2 1 . . 2 . . 4 1 Worker 17 | . . 1 2 3 . . 1 1 4 5 . Builder 12 | . . . . . . . 3 . 2 7 . Tunneler 2 | 1 1 . . . . . . . . . . Hauler 20 | . 2 4 4 3 . . 3 2 2 . . Recycler 23 | 1 2 1 1 3 . . 3 2 5 4 1 Mechanic 3 | . . . 1 . . . . . 1 1 . Operator 5 | . . . 1 2 . . 1 1 . . . Drone 1 | . . . . . . . . . . . 1 Watcher 19 | . 2 2 2 2 . . 3 1 5 2 . Swarmer 49 | . 6 3 4 9 . . 14 4 5 4 . Saboteur 2 | . . . . . . . . . . 2 . Grunt 53 | . 4 6 6 5 . . 4 9 6 13 . Brawler 5 | . . . . . . . . . . 5 . Duelist 3 | . . . . . . . . . . 3 . Protector 1 | . . . . . . . . . . 1 . Sentry 13 | . . 2 1 5 . . 1 2 . 2 . Hunter 9 | . . . . . . . 2 . 3 2 2 Programmer 22 | . . . . 3 . . 3 . 8 7 1 Best Kill Streak 12 | 1 4 4 7 4 . . 7 5 10 12 3 Combat Bots Only 8 | . 3 3 4 3 . . 6 4 6 8 3 Max Kills in Single Turn 5 | 1 1 2 3 1 . . 3 1 5 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 . . . 3 . 2 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Hostile Shots Fired 1380 | . 65 56 40 220 . . 221 59 109 406 204 Missed 450 | . 16 21 10 78 . . 93 15 49 110 58 Damage Taken 15781 | . 446 375 408 1544 . . 1594 809 1102 6879 2624 Core 2811 | . 145 8 48 99 . . 206 117 188 535 1465 Absorbed by Shields 327 | . . . . . . . . . . . 327 Redirected to Shielding 61 | . . . . . . . . . . . 61 Regen/Repaired (Parts) 683 | . . 78 71 45 . . 489 . . . . Core Remaining (%) 80 | 100 42 98 91 85 . . 75 88 83 58 . Volleys Fired 682 | 4 60 57 51 83 . 1 77 58 83 184 24 Largest 3 | 2 2 2 2 2 . 2 2 2 2 2 3 Hottest 284 | 80 60 124 136 136 . 60 60 120 120 180 284 Shots Fired 1279 | 8 120 111 100 166 . 2 148 112 147 334 31 Gun 464 | 8 120 106 94 . . . . . . 127 9 Cannon 790 | . . 5 4 166 . 2 142 112 143 194 22 Launcher 25 | . . . 2 . . . 6 . 4 13 . Special . | . . . . . . . . . . . . Kinetic 312 | 3 95 78 . . . . . . . 127 9 Thermal 922 | 4 25 33 98 166 . 2 142 112 134 194 12 Explosive 25 | . . . 2 . . . 6 . 4 13 . Electromagnetic 20 | 1 . . . . . . . . 9 . 10 Robot Hit Streak 37 | 7 10 11 18 20 . . 14 35 22 37 17 Robot Miss Streak 6 | 1 3 6 2 2 . 2 3 3 3 3 5 Penetration Max 2 | . . . . . . . . . . 2 1 Secondary Targets 2 | . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . Shots Hit Robots 895 | 7 77 71 66 116 . . 104 82 101 254 17 Core Hits 466 | 3 35 30 32 47 . . 52 42 66 152 7 Critical Kills 12 | . . . . . . . 2 . . 10 . Critical Parts Destroyed 8 | . 2 2 . . . . . . . 3 1 Critical Strikes 39 | . 2 4 11 . . . 2 . . 17 3 Burn 13 | . . 2 11 . . . . . . . . Meltdown 3 | . . . . . . . 2 . . 1 . Destroy 21 | . 2 2 . . . . . . . 16 1 Corrupt 2 | . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 26782 | 73 668 911 1429 2789 . . 3547 2296 4518 9848 703 Guns 5627 | 73 666 850 1133 . . . . . . 2657 248 Cannons 16855 | . . 61 41 2789 . . 2915 2296 3348 4991 414 Explosions 4215 | . . . 255 . . . 617 . 1145 2198 . Melee . | . . . . . . . . . . . . Ramming 85 | . 2 . . . . . 15 . 25 2 41 Kinetic 3981 | 27 523 526 . . . . . . . 2657 248 Thermal 18364 | 34 143 385 1174 2789 . . 2915 2296 3488 4991 149 Explosive 3735 | . . . 255 . . . 617 . 665 2198 . Electromagnetic 617 | 12 . . . . . . . . 340 . 265 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . 2 . . 1 . 5 13 8 Average Corruption 4 | . . . . 1 . . 1 . 3 7 5 Corruption Purged 5 | . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . Effects 63 | . . . . 18 . . 1 . 10 33 1 Message Errors 17 | . . . . 4 . . . . 2 10 1 Matter Fused 12 | . . . . 6 . . . . 2 4 . Heat Flow Errors 3 | . . . . 2 . . . . . 1 . Energy Discharges 8 | . . . . . . . 1 . . 7 . Parts Rejected 2 | . . . . . . . . . . 2 . Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 8 | . . . . 4 . . . . . 4 . Data Loss (major) 1 | . . . . . . . . . 1 . . Misfires 3 | . . . . 1 . . . . . 2 . Weapon Failures 8 | . . . . 1 . . . . 4 3 . Overload Shots 2 | . . . . . . . . . . 2 . Overflow Damage 547 | . . . . 28 . . 167 8 164 180 . Projectiles 406 | . . . . 28 . . 144 8 127 99 . Explosions 141 | . . . . . . . 23 . 37 81 . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 118 | . . . . . . . 24 . . 77 17 Shots 3 | . . . . . . . 1 . . 2 . Rammed 16 | . . . . . . . . . . . 16 Targets Rammed 22 | . 1 . . . . . 3 . 1 1 16 Kicked 6 | . 1 . . . . . 3 . 1 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 458 | 20 80 300 162 208 . 6 66 104 307 458 158 Average Temperature 59 | 14 25 71 41 42 . 4 17 24 86 111 67 Received Heat Transfer 2198 | . 114 102 216 294 . . 225 226 129 838 54 Effects 12 | . . 5 . 3 . . . . . 4 . Shutdowns 2 | . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . 1 . Interference 8 | . . 5 . 3 . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . 1 . 1 Parts Fried 4 | . . . . . . . . . 3 . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 8 | . . . 1 . . . 2 1 1 3 . Combat Hostiles 5 | . . . . . . . . 1 1 3 . Parts Melted 59 | . . 1 3 9 . . 13 7 10 16 . Heat Transferred 25225 | 75 325 962 3367 4403 . . 3922 3145 3704 5174 148 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Peak Influence 1101 | 10 321 430 398 376 95 49 496 563 1057 1101 698 Initial 602 | . 6 91 72 122 95 33 34 242 205 515 602 Average 301 | 4 182 268 147 168 95 44 172 377 359 727 590 Maximum Alert Level 4 | . 1 2 1 1 . . 2 2 3 4 2 Low Security (%) 41 | 100 51 19 66 69 100 100 62 . 27 . . Level 1 34 | . 48 77 33 30 . . 36 54 46 . . Level 2 13 | . . 3 . . . . 1 45 8 37 100 Level 3 10 | . . . . . . . . . 17 62 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 39 | . 2 1 1 7 . . 5 4 6 9 4 Investigation 11 | . 2 1 . 1 . . 2 1 2 . 2 Extermination 13 | . . . . 3 . . 2 1 3 3 1 Reinforcement 9 | . . . 1 3 . . 1 2 . 1 1 Assault 6 | . . . . . . . . . 1 5 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Distress Signals 12 | . 1 3 1 . . . . . 2 1 4 Communications Jammed 168 | . . . . 2 . . 2 1 20 113 30 Distress Signals 156 | . . . . 2 . . . . 20 111 23 Times Spotted 283 | . 20 21 18 32 . 5 32 19 41 66 29 Peak Tracking Total 18 | . 4 4 5 4 . 5 5 3 6 8 18 Tactical Retreats 18 | . . 2 1 1 . . 3 2 3 4 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Traps Triggered 5 | . 1 . . . 1 . 1 . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Machines Disabled 16 | . . . 2 2 . . 3 2 4 1 2 Max in Single Turn 2 | . . . 1 1 . . 1 1 2 1 1 Garrison Access 3 | . . . . 1 . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Machines Accessed 68 | . 8 4 10 14 2 . 12 5 9 2 2 Terminals 38 | . 6 3 7 8 . . 4 2 4 2 2 Fabricators 8 | . . . . 2 2 . 2 1 1 . . Repair Stations 7 | . . 1 2 2 . . 2 . . . . Recycling Units 7 | . 2 . 1 . . . 2 . 2 . . Scanalyzers 5 | . . . . 1 . . 1 2 1 . . Garrison Access 3 | . . . . 1 . . 1 . 1 . . Total Hacks 177 | . 21 7 34 45 2 . 31 10 19 4 4 Successful 84 | . 11 2 11 21 1 . 20 7 8 1 2 Failed 93 | . 10 5 23 24 1 . 11 3 11 3 2 Catastrophic 18 | . 2 . 4 3 . . 1 2 4 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 70 | . 16 2 17 17 . . 10 1 5 . 2 Terminals 110 | . 18 5 27 32 . . 9 4 7 4 4 Fabricators 17 | . . . . 4 2 . 6 1 4 . . Repair Stations 21 | . . 2 5 5 . . 9 . . . . Recycling Units 13 | . 3 . 2 . . . 3 . 5 . . Scanalyzers 11 | . . . . 2 . . 3 5 1 . . Garrison Access 5 | . . . . 2 . . 1 . 2 . . Terminal Hacks 24 | . 4 . 3 10 . . 3 1 1 1 1 Part Schematic 4 | . 1 . 2 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . Level Access Points 4 | . . . . 1 . . 1 . 1 1 . Terminal Index 3 | . 1 . . 1 . . 1 . . . . Fabricator Index 1 | . . . . 1 . . . . . . . Unreport Threat 4 | . . . 1 2 . . . . . . 1 Locate Traps 5 | . 1 . . 3 . . . 1 . . . Registered Components 2 | . 1 . . 1 . . . . . . . Fabricator Hacks 11 | . . . . 3 1 . 2 1 4 . . Network Status 6 | . . . . 1 1 . 1 1 2 . . Load Schematic 2 | . . . . 1 . . . . 1 . . Build 3 | . . . . 1 . . 1 . 1 . . Repair Station Hacks 15 | . . 2 3 2 . . 8 . . . . Scan Component 8 | . . 1 2 1 . . 4 . . . . Repair 7 | . . 1 1 1 . . 4 . . . . Recycling Unit Hacks 5 | . 1 . 1 . . . 2 . 1 . . Retrieve Components 5 | . 1 . 1 . . . 2 . 1 . . Scanalyzer 7 | . . . . 1 . . 1 5 . . . Insert Component 5 | . . . . 1 . . 1 3 . . . Analyze 2 | . . . . . . . . 2 . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . Seal Access 2 | . . . . 1 . . 1 . . . . Unauthorized Hacks 20 | . 6 . 4 4 . . 3 . 2 . 1 Terminals 16 | . 5 . 4 4 . . 2 . . . 1 Track 1 | . 1 . . . . . . . . . . Botnet 13 | . 3 . 4 4 . . 2 . . . . Operators 1 | . 1 . . . . . . . . . . Search 1 | . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . 1 . . . . Recompile 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . Reject 1 | . . . . . . . . . 1 . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . 1 . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 58 | . 7 3 10 13 2 . 7 4 9 2 1 Full Trace Events 5 | . . 1 . 1 . . 1 1 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 152 | . . . . . . . 152 . . . . Total Robot Build Rating 10 | . . . . . . . 10 . . . . Part Schematics Acquired 6 | . 1 . 2 1 . . . 2 . . . Parts Built 3 | . . . . 2 . . . . 1 . . Authchips . | . . . . . . . . . . . . Time 242 | . . . . 73 . . . . 169 . . Total Part Build Rating 12 | . . . . 6 . . . . 6 . . Parts Repaired 7 | . . 1 1 1 . . 4 . . . . Time 286 | . . 32 32 32 . . 190 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 7 | . 4 . . . . . 3 . . . . Parts Scanalyzed 3 | . . . . 1 . . 1 1 . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . Parts Damaged 1 | . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Total Allies 2 | . . . . . . . 2 . . . . Largest Group 2 | . . . . . . . 2 . . . . Highest-Rated Group 28 | . . . . . . . 28 . . . . Highest-Rated Ally 14 | . . . . . . . 14 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . 2 . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Turns Passed 10601 | 81 766 840 892 1890 129 246 1821 875 1243 1444 374 Spaces Moved 5857 | 53 518 390 485 1086 98 177 995 460 729 592 274 Core 88 | 3 . . . . . . . . . . 85 Treads . | . . . . . . . . . . . . Legs 5463 | . 296 390 485 1086 98 177 995 460 729 558 189 Wheels 306 | 50 222 . . . . . . . . 34 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 120 126 126 124 120 120 118 50 Average Speed 123 | 97 111 144 124 120 126 126 124 123 120 140 98 Slowest Speed 470 | 100 190 190 190 127 126 126 126 126 122 470 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 2 . Exploration Rate (%) 28 | 4 84 26 38 28 4 71 32 14 16 14 11 Regions Visited 11 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 37 | . . . . . . . 20 2 4 10 1 Terrain Destroyed 236 | . . . 4 7 . 1 45 11 58 103 7 Melee . | . . . . . . . . . . . . Projectile 84 | . . . . 7 . 1 9 11 21 28 7 AOE 151 | . . . 4 . . . 36 . 37 74 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Total 7977 | 71 607 564 677 1502 104 199 1426 654 936 891 346 Wait 955 | . 10 71 95 262 . 20 296 83 82 27 9 Move 5846 | 52 517 389 484 1085 98 176 994 459 728 590 274 Hop . | . . . . . . . . . . . . Pick Up 96 | 6 4 9 8 20 4 1 10 7 10 12 5 Fast Attach 63 | 8 4 7 5 5 . . 5 3 1 20 5 Attach 66 | . . 1 7 7 2 . 3 7 5 24 10 Detach 10 | 1 . 1 2 . . . 1 1 . 3 1 Swap 125 | . 2 15 9 17 . . 20 23 17 21 1 Drop 111 | . 9 14 16 23 . 1 17 13 9 8 1 Fire 682 | 4 60 57 51 83 . 1 77 58 83 184 24 Melee . | . . . . . . . . . . . . Ram 16 | . . . . . . . . . . . 16 Kick 6 | . 1 . . . . . 3 . 1 1 . Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Sto) -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 16) 342 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 3) 549 | -10/Materials | Core integrity fell below 50% 767 | -10/Materials | Discovered new exit (range 8) 848 | -10/Materials | Entered another Materials area 848 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1130 | -9/Materials | Discovered new exit (range 8) 1296 | -9/Materials | Repaired Hrd. Light Armor Plating 1688 | -9/Materials | Entered another Materials area 1688 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2079 | -8/Materials | Build established: Scavenger-Mutant 2483 | -8/Materials | Build established: Mutant 2542 | -8/Materials | Repaired Imp. Aluminum Leg 2559 | -8/Materials | Discovered new exit (range 10) 2580 | -8/Materials | Entered Factory 2580 | -7/Factory | Evolved 2 slots: Utility x2 2977 | -7/Factory | Discovered new exit (range 13) 3515 | -7/Factory | Repaired Cooling System 4172 | -7/Factory | Fabricated Imp. Signal Interpreter (x2) 4285 | -7/Factory | Identified exit to Storage 4383 | -7/Factory | Identified exit to Factory 4470 | -7/Factory | Entered another Factory area 4470 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4599 | -6/Factory | Sucked down chute 4599 | -6/Factory | Entered Waste 4608 | -6/Waste | Spotted C-40 Crusher 4668 | -6/Waste | Spotted C-40 Crusher 4716 | -6/Waste | Spotted C-40 Crusher 4719 | -6/Waste | Build established: Scavenger-Mutant 4771 | -6/Waste | Spotted C-40 Crusher 4778 | -6/Waste | Spotted C-40 Crusher 4825 | -6/Waste | Discovered new exit (range 16) 4842 | -6/Waste | Identified exit to Factory 4845 | -6/Waste | Entered Factory 5524 | -6/Factory | Fabricated E-15 Imp? 5598 | -6/Factory | Found Prototype Processor 5598 | -6/Factory | Identified Exp. Targeting Computer 5696 | -6/Factory | Repaired Hrd. Medium Armor Plating 5736 | -6/Factory | Repaired Hrd. Medium Armor Plating 5807 | -6/Factory | Repaired Cld. Particle Cannon 6177 | -6/Factory | Repaired Imp. Carbon-fiber Leg 6195 | -6/Factory | Identified exit to Factory 6587 | -6/Factory | Discovered new exit (range 16) 6666 | -6/Factory | Entered another Factory area 6666 | -5/Factory | Evolved 2 slots: Utility x2 7415 | -5/Factory | Discovered new exit (range 14) 7460 | -5/Factory | Identified exit to Factory 7541 | -5/Factory | Build established: Scavenger-Skirmisher 7541 | -5/Factory | Entered another Factory area 7541 | -4/Factory | Evolved 2 slots: Utility x2 8057 | -4/Factory | Build established: Skirmisher 8075 | -4/Factory | Fabricated Enh. Armored Leg? 8580 | -4/Factory | First assault squad dispatched 8616 | -4/Factory | Identified exit to Research 8784 | -4/Factory | Entered Research 8784 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8897 | -3/Research | Identified exit to Research 9080 | -3/Research | First assault squad dispatched 9235 | -3/Research | Destroyed 8 combat bots 9350 | -3/Research | Lost 3 parts (2u1w) 9515 | -3/Research | Build established: Scavenger-Skirmisher 9538 | -3/Research | Lost 11 parts (7n3u1w) 9627 | -3/Research | Crushed by falling debris 9630 | -3/Research | Crushed by falling debris 9630 | -3/Research | System corruption reached 10% 9661 | -3/Research | Lost 8 parts (1p3n3u1w) 10228 | -3/Research | Entered another Research area 10228 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10252 | -2/Research | Lost 6 parts (1p1n2u2w) 10424 | -2/Research | Lost 3 parts (1n2w) 10531 | -2/Research | Build established: Scavenger-Mutant 10540 | -2/Research | Released all parts (14) 10567 | -2/Research | Core integrity fell below 50% 10577 | -2/Research | Core integrity fell below 20% 10588 | -2/Research | Lost 9 parts (1p4n3u1w) 10602 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10569_ W-44 Eye destroyed. 10570_ Slug penetrates Wall. 10572_ W-44 Eye sends out distress signal. 10573_ Slammed into U-05 Engineer. 10575_ Slug penetrates Wall. 10575_ Penetrated by Slug. 10576_ Slammed into G-73 Enforcer. 10578_ ALERT: Security rotation in progress. 10578_ Slammed into W-44 Eye. 10583_ Triggered Alarm Trap. 10583_ An alarm sounds. 10583_ ALERT: Alarm triggered, dispatching investigation squad. 10585_ U-05 Engineer lays Concrete. 10586_ K-01 Serf cleans the Meson Extractor. 10587_ U-05 Engineer lays Concrete. 10588_ K-01 Serf cleans the Meson Extractor. 10589_ U-05 Engineer lays Concrete. 10590_ U-05 Engineer destroyed. 10590_ U-05 Engineer lays Concrete. 10590_ K-01 Serf cleans the Meson Extractor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????" ???????????????????????? | | ???????????????????? "" ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? #??????????????????????? | | ??????????????????? R #??????????????????????? | | ??????????????????? """ #??????????????????????? | | ??????????????????? """ +??????????????????????? | | ??????????? """ #??????????????????????? | | ??????????? """ #??????????????????????? | | ?????????? """ #??????????????????????? | | ?????????? u #############+########?? | | ?????????? w @ #?? | | ?????????? #?? | | ?????????? u p +?? | | ??????????? t k R s p """ #?? | | ???????????############+############## """ #?? | | ?????????????????????????????????????# """ #?? | | ?????????????????????????????????????# ### | | ?????????????????????????????????????# ! | | ???????????????????????????????? | | ????????????????????????????????###### | | ?????????????????????????????????????###### | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 41 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Core Shielding 30 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 61 Targeting Accuracy 20 Target Analysis 8 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -8/Materials | Hacked Imp. Signal Interpreter | -8/Materials | Hacked Smartbomb Launcher | -7/Factory | Hacked Enh. Armored Leg | -5/Factory | Scanalyzed Hrd. Medium Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Signal Interpreter | x2 | -7/Factory E-15 Imp | x2 | -6/Factory | Preloaded Enh. Armored Leg | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatZhirovSink Manual? 0 Play Time 01:47:16 Cumulative 680.3 hours Start 2024.03.28 @ 11:56:01 End 2024.03.29 @ 10:22:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 425 Rogue 425 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/1/1/1/0/0/0/0 Lore% 82 Gallery% 88 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c62a8909-f14e-4d07-9718-30341f538d1a